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    2. erinmores
    3. Posts
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    Posts made by erinmores

    • RE: Farmboy (X) vs Erinmores (A +14) BM

      @erinmores ignore this incorrect testing forum sorry farmboy

      posted in League
      E
      erinmores
    • RE: Makalakalane (Axis) vs ErinmoreS (Allies +16)

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Germans
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: Makalakalane (Axis) vs ErinmoreS (Allies +16)

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 5:52:06 PM
      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: Farmboy (X) vs Erinmores (A +14) BM

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 5:46:50 PM
      Savegame

      posted in League
      E
      erinmores
    • Makalakalane (Axis) vs ErinmoreS (Allies +16)

      GL, thank you for the game!!

      posted in Play Boardgames
      E
      erinmores
    • RE: ClintA (Axis) and Erinmores (Allies)

      @ClintA strategies to focus on in this version of AA. Go for your national objectives. For instance, if Japan takes the four islands - Java, Borneo, Celebes and Sumatra… in addition to the 15 IPC, you get a 5 IPC bonus. Meanwhile you will also be cutting 4 iPC of India’s original income - so a 24 buck swing. (2) Bulgaria is pro axis - so your germans or Italians should walk one unit in on NC (noncom) and you get extra men and money. (3) you left troops on transports in a couple of places. Sometimes this is a good move, but in general, you likely want to drop them on land immediately. In this version, you load, transport and drop. You could even (just as an example) Load one guy from Japan into sz 6. Move to sz 19 and load another guy from Okinawa and then because you started in a zone with a naval base, move two more spaces to sz 36 and off load both troops into Kwangsi (must unload to same territory). This would have prevented Japan walking in & given you “Ground pounders” next round

      posted in Play Boardgames
      E
      erinmores
    • RE: ClintA (Axis) and Erinmores (Allies)

      TripleA Turn Summary: UK_Pacific round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 battleship, 1 carrier and 2 destroyers; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Americans To War With Germans
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Americans takes Political Action: Political Action Americans To War With Japanese
                  Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Americans takes Political Action: Political Action Americans To War With Italians
                  Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              1 fighter moved from Philippines to 30 Sea Zone
              1 fighter moved from Hawaiian Islands to 30 Sea Zone
              1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
      
          Combat - Americans
              Americans creates battle in territory 35 Sea Zone
      
          Non Combat Move - Americans
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
              1 fighter moved from Western United States to Eastern United States
              1 bomber moved from Central United States to Iceland
              1 armour and 1 mech_infantry moved from Central United States to Western United States
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
              2 infantry moved from 54 Sea Zone to Queensland
              1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
      
          Place Units - Americans
              1 destroyer placed in 101 Sea Zone
              1 battleship, 1 carrier and 1 destroyer placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Yunnan to Kwangsi
                    Chinese take Kwangsi from Japanese
              2 infantry moved from Hunan to Anhwe
              2 infantry moved from Kweichow to Anhwe
              1 fighter moved from Szechwan to Anhwe
      
          Combat - Chinese
              Battle in Anhwe
                  Chinese attack with 1 fighter and 4 infantry
                  Japanese defend with 1 artillery and 3 infantry
                      Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 2 : 3/5 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 0/4 hits, 1.33 expected hits
                      3 infantry owned by the Japanese lost in Anhwe
                      Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 3 : 2/5 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Anhwe
                  Chinese win, taking Anhwe from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 13
                  Casualties for Japanese: 1 artillery and 3 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Anhwe to Yunnan
              4 infantry moved from Szechwan to Kweichow
              1 infantry moved from Szechwan to Shensi
              1 infantry moved from Szechwan to Yunnan
      
          Place Units - Chinese
              1 artillery placed in Yunnan
              1 artillery placed in Kweichow
              1 artillery placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 12 PUs; end with 12 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
      
          Purchase Units - British
              British buy 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 unit repaired.
              1 cruiser moved from 98 Sea Zone to 96 Sea Zone
              1 fighter moved from Gibraltar to 96 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
              1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
              1 artillery and 1 infantry moved from India to 39 Sea Zone
              1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
              2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia
              1 infantry moved from Anglo Egyptian Sudan to Ethiopia
              1 mech_infantry moved from Egypt to Ethiopia
              1 destroyer moved from 39 Sea Zone to 37 Sea Zone
              1 fighter moved from Burma to 37 Sea Zone
              1 tactical_bomber moved from India to 37 Sea Zone
              1 fighter moved from Malta to 96 Sea Zone
      
          Combat - British
              Battle in Ethiopia
                  British attack with 2 artilleries, 3 infantry and 1 mech_infantry
                  Italians defend with 1 artillery and 2 infantry
                      British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0.50 expected hits
                      British roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Ethiopia, round 2 : 4/6 hits, 1.67 expected hits
                      Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 2/3 hits, 1.00 expected hits
                      1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Ethiopia
                  British win, taking Ethiopia from Italians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                  Casualties for British: 2 infantry
                  Casualties for Italians: 1 artillery and 2 infantry
              Battle in 96 Sea Zone
                  British attack with 1 cruiser, 2 fighters and 1 tactical_bomber
                  Italians defend with 1 destroyer and 1 transport
                      British roll dice for 1 cruiser, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
                  British win with 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                  Casualties for Italians: 1 destroyer and 1 transport
              Battle in 37 Sea Zone
                  British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                  Japanese defend with 1 cruiser
                      British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      1 cruiser owned by the Japanese lost in 37 Sea Zone
                  British win, taking 37 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                  Casualties for Japanese: 1 cruiser
      
          Non Combat Move - British
              1 tactical_bomber moved from 37 Sea Zone to Burma
              1 fighter moved from 37 Sea Zone to Burma
              2 infantry moved from Burma to Yunnan
              2 aaGuns and 4 infantry moved from India to Burma
              1 destroyer moved from 71 Sea Zone to 76 Sea Zone
              2 infantry moved from Union of South Africa to Rhodesia
              1 armour moved from Alexandria to Egypt
              1 destroyer moved from 98 Sea Zone to 99 Sea Zone
              1 carrier moved from 98 Sea Zone to 76 Sea Zone
              1 fighter moved from 96 Sea Zone to 76 Sea Zone
              1 tactical_bomber moved from 96 Sea Zone to 76 Sea Zone
              1 fighter moved from 96 Sea Zone to Malta
              1 battleship and 1 cruiser moved from 110 Sea Zone to 109 Sea Zone
              1 infantry moved from West India to Eastern Persia
                    British take Eastern Persia from Neutral_Allies
      
          Place Units - British
              1 transport placed in 71 Sea Zone
              1 artillery and 1 mech_infantry placed in Union of South Africa
              1 fighter and 1 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,4
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
              British collect 27 PUs (2 lost to blockades); end with 27 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUs
      
          Place Units - UK_Pacific
              4 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 14 PUs; end with 15 PUs
              Some Units in India change ownership: 4 mech_infantrys
      

      Combat Hit Differential Summary :

      British : 3.17
      Italians : 0.67
      Chinese : 2.67
      Japanese : -2.17
      

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: ClintA (Axis) and Erinmores (Allies)

      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Yunnan to Kwangsi
                    Chinese take Kwangsi from Japanese
              2 infantry moved from Hunan to Anhwe
              2 infantry moved from Kweichow to Anhwe
              1 fighter moved from Szechwan to Anhwe
      
          Combat - Chinese
              Battle in Anhwe
                  Chinese attack with 1 fighter and 4 infantry
                  Japanese defend with 1 artillery and 3 infantry
                      Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 2 : 3/5 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 0/4 hits, 1.33 expected hits
                      3 infantry owned by the Japanese lost in Anhwe
                      Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 3 : 2/5 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Anhwe
                  Chinese win, taking Anhwe from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 13
                  Casualties for Japanese: 1 artillery and 3 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Anhwe to Yunnan
              4 infantry moved from Szechwan to Kweichow
              1 infantry moved from Szechwan to Shensi
              1 infantry moved from Szechwan to Yunnan
      
          Place Units - Chinese
              1 artillery placed in Yunnan
              1 artillery placed in Kweichow
              1 artillery placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 12 PUs; end with 12 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Chinese : 2.67
      Japanese : -1.67
      

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: ClintA (Axis) and Erinmores (Allies)

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 battleship, 1 carrier and 2 destroyers; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Americans To War With Germans
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Americans takes Political Action: Political Action Americans To War With Japanese
                  Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Americans takes Political Action: Political Action Americans To War With Italians
                  Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              1 fighter moved from Philippines to 30 Sea Zone
              1 fighter moved from Hawaiian Islands to 30 Sea Zone
              1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
      
          Combat - Americans
              Americans creates battle in territory 35 Sea Zone
      
          Non Combat Move - Americans
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
              1 fighter moved from Western United States to Eastern United States
              1 bomber moved from Central United States to Iceland
              1 armour and 1 mech_infantry moved from Central United States to Western United States
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
              2 infantry moved from 54 Sea Zone to Queensland
              1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
      
          Place Units - Americans
              1 destroyer placed in 101 Sea Zone
              1 battleship, 1 carrier and 1 destroyer placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: ClintA (Axis) and Erinmores (Allies)

      @ClintA , so hey when you attacked UK…it negates a 10 ipc peace time bonus and drags USA into the war. I’m NOT going to attack you this round, but if you were to go “J1” - opening the war up in first round, you would want to attack Fr Indo China, Philippines, fleet only at Hawaii and Borneo as part of this move in the future. Alternatively, many players go J2 or even J4 to keep America out of the war.

      posted in Play Boardgames
      E
      erinmores
    • RE: G40 game no tech. Looking for allies opponent, +20 or balance mod

      @Makalakalane what is your email address?

      posted in Find Online Players
      E
      erinmores
    • RE: G40 game no tech. Looking for allies opponent, +20 or balance mod

      and if sixteen is what you’ve seen before and you are looking for your first win - sixteen is fine by me.

      posted in Find Online Players
      E
      erinmores
    • RE: G40 game no tech. Looking for allies opponent, +20 or balance mod

      @erinmores what is your email address?

      posted in Find Online Players
      E
      erinmores
    • RE: G40 game no tech. Looking for allies opponent, +20 or balance mod

      @Makalakalane Hi. I will start the thread right now and put in my bid.

      posted in Find Online Players
      E
      erinmores
    • RE: Farmboy (X) vs Erinmores (A +14) BM

      TripleA Turn Summary: UK_Pacific round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 carrier, 3 destroyers, 3 fighters and 2 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 54 Sea Zone to 44 Sea Zone
              1 destroyer moved from 54 Sea Zone to 44 Sea Zone
              1 cruiser moved from 54 Sea Zone to 44 Sea Zone
              1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
              2 fighters moved from 26 Sea Zone to 25 Sea Zone
              1 destroyer and 1 fighter moved from 54 Sea Zone to 37 Sea Zone
      
          Combat - Americans
              Americans creates battle in territory 106 Sea Zone
              Battle in 25 Sea Zone
                  Americans attack with 1 destroyer, 2 fighters and 1 submarine
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      1 submarine owned by the Americans lost in 25 Sea Zone
                      Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 25 Sea Zone
                  Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 submarine
              Battle in 44 Sea Zone
                  Americans attack with 1 cruiser, 1 destroyer and 1 submarine
                  Japanese defend with 1 destroyer, 1 submarine and 1 transport
                      Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Americans roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 44 Sea Zone
                      1 transport owned by the Japanese lost in 44 Sea Zone
                      Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                  Americans win, taking 44 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 21
                  Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
              Battle in 37 Sea Zone
                  Americans attack with 1 destroyer and 1 fighter
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                  Americans win with 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 destroyer
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              Turning on Edit Mode
              EDIT: Adding units owned by Americans to 37 Sea Zone: 1 destroyer
              EDIT: Removing units owned by Americans from 37 Sea Zone: 1 fighter
              EDIT: Turning off Edit Mode
              1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
              1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
              2 fighters moved from 25 Sea Zone to 26 Sea Zone
              1 fighter moved from Hawaiian Islands to 54 Sea Zone
              2 fighters moved from Eastern United States to 26 Sea Zone
              2 fighters moved from 26 Sea Zone to Hawaiian Islands
              1 transport moved from 101 Sea Zone to 106 Sea Zone
              1 armour moved from Eastern United States to Western United States
      
          Place Units - Americans
              1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
              3 fighters placed in Eastern United States
              2 destroyers and 1 submarine placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 50 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Shensi to Hopei
              2 infantry moved from Kweichow to Hopei
              1 infantry moved from Kweichow to Yunnan
              4 infantry moved from Szechwan to Yunnan
              1 fighter moved from Sikang to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 5 infantry
                  Japanese defend with 1 artillery and 2 infantry
                      Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits, 1.33 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 2/5 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
                      2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 artillery and 2 infantry
              Battle in Hopei
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 infantry moved from Sikang to Shensi
              1 fighter moved from Yunnan to Burma
      
          Place Units - Chinese
              3 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 11 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
      
          Purchase Units - British
              British buy 2 armour, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 mech_infantry moved from Hunan to Anhwe
              1 fighter and 1 tactical_bomber moved from Szechwan to Anhwe
              1 infantry moved from Alexandria to Tobruk
                    British take Tobruk from Italians
              1 bomber moved from Egypt to 96 Sea Zone
              1 fighter moved from Egypt to 99 Sea Zone
      
          Combat - British
              Battle in 96 Sea Zone
                  British attack with 1 bomber
                  Italians defend with 1 transport
                      1 transport owned by the Italians lost in 96 Sea Zone
                  British win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Italians: 1 transport
              Battle in 99 Sea Zone
                  British attack with 1 fighter
                  Italians defend with 1 transport
                      1 transport owned by the Italians lost in 99 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Italians: 1 transport
              Battle in Anhwe
                  British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                  Japanese defend with 1 mech_infantry
                      British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the British lost in Anhwe
                  British win, taking Anhwe from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -7
                  Casualties for British: 1 tactical_bomber
                  Casualties for Japanese: 1 mech_infantry
      
          Non Combat Move - British
              1 mech_infantry moved from Shan State to Kweichow
              2 infantry moved from Burma to Yunnan
              4 artilleries moved from India to Burma
              6 infantry moved from India to Burma
              1 armour moved from India to Burma
              3 infantry moved from India to Burma
              1 armour moved from Burma to Yunnan
              1 artillery moved from Shan State to Yunnan
              1 fighter moved from Anhwe to Yunnan
              1 fighter moved from Persia to India
              1 mech_infantry moved from Syria to Persia
              1 infantry moved from Trans-Jordan to Egypt
              1 mech_infantry moved from Egypt to Iraq
              1 artillery moved from Anglo Egyptian Sudan to Egypt
              1 mech_infantry moved from Ethiopia to Egypt
              1 mech_infantry moved from Belgian Congo to Egypt
              1 infantry moved from Italian Somaliland to Ethiopia
              1 bomber moved from 96 Sea Zone to Egypt
              1 fighter moved from 99 Sea Zone to Egypt
              1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
              1 artillery and 4 infantry moved from India to Burma
      
          Place Units - British
              1 factory_minor placed in Egypt
              2 armour and 1 infantry placed in Persia
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
              British collect 29 PUs (3 lost to blockades); end with 29 PUs
      
          Place Units - UK_Pacific
              1 armour and 1 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 8 PUs; end with 8 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
              Some Units in India change ownership: 1 armour and 1 infantry
      

      Combat Hit Differential Summary :

      British : 0.67
      Americans : 0.67
      Chinese : 1.00
      Japanese : 1.83
      

      Savegame

      posted in League
      E
      erinmores
    • RE: Farmboy (X) vs Erinmores (A +14) BM

      TripleA Turn Summary: Chinese round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 5
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Shensi to Hopei
              2 infantry moved from Kweichow to Hopei
              1 infantry moved from Kweichow to Yunnan
              4 infantry moved from Szechwan to Yunnan
              1 fighter moved from Sikang to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 5 infantry
                  Japanese defend with 1 artillery and 2 infantry
                      Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits, 1.33 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 2/5 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
                      2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 artillery and 2 infantry
              Battle in Hopei
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 infantry moved from Sikang to Shensi
              1 fighter moved from Yunnan to Burma
      
          Place Units - Chinese
              3 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 11 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Chinese : 1.00
      Japanese : 0.33
      

      Savegame

      posted in League
      E
      erinmores
    • RE: Farmboy (X) vs Erinmores (A +14) BM

      @farmboy sz 37, won battle, thought I correctly took fighter as casualty - wanted to ship block you. Edited during noncom.

      posted in League
      E
      erinmores
    • RE: Farmboy (X) vs Erinmores (A +14) BM

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 carrier, 3 destroyers, 3 fighters and 2 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 54 Sea Zone to 44 Sea Zone
              1 destroyer moved from 54 Sea Zone to 44 Sea Zone
              1 cruiser moved from 54 Sea Zone to 44 Sea Zone
              1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
              2 fighters moved from 26 Sea Zone to 25 Sea Zone
              1 destroyer and 1 fighter moved from 54 Sea Zone to 37 Sea Zone
      
          Combat - Americans
              Americans creates battle in territory 106 Sea Zone
              Battle in 25 Sea Zone
                  Americans attack with 1 destroyer, 2 fighters and 1 submarine
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      1 submarine owned by the Americans lost in 25 Sea Zone
                      Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 25 Sea Zone
                  Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 submarine
              Battle in 44 Sea Zone
                  Americans attack with 1 cruiser, 1 destroyer and 1 submarine
                  Japanese defend with 1 destroyer, 1 submarine and 1 transport
                      Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Americans roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 44 Sea Zone
                      1 transport owned by the Japanese lost in 44 Sea Zone
                      Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                  Americans win, taking 44 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 21
                  Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
              Battle in 37 Sea Zone
                  Americans attack with 1 destroyer and 1 fighter
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                  Americans win with 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 destroyer
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              Turning on Edit Mode
              EDIT: Adding units owned by Americans to 37 Sea Zone: 1 destroyer
              EDIT: Removing units owned by Americans from 37 Sea Zone: 1 fighter
              EDIT: Turning off Edit Mode
              1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
              1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
              2 fighters moved from 25 Sea Zone to 26 Sea Zone
              1 fighter moved from Hawaiian Islands to 54 Sea Zone
              2 fighters moved from Eastern United States to 26 Sea Zone
              2 fighters moved from 26 Sea Zone to Hawaiian Islands
              1 transport moved from 101 Sea Zone to 106 Sea Zone
              1 armour moved from Eastern United States to Western United States
      
          Place Units - Americans
              1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
              3 fighters placed in Eastern United States
              2 destroyers and 1 submarine placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 50 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
      

      Combat Hit Differential Summary :

      Americans : 0.67
      Japanese : 0.83
      

      Savegame

      posted in League
      E
      erinmores
    • RE: ironfish (Allies) vs erinmores (Axis)

      TripleA Turn Summary: Germans round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Germans
              Germans buy 3 armour, 1 bomber and 5 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              13 armour, 3 artilleries, 16 infantry and 15 mech_infantrys moved from Smolensk to Russia
              3 bombers moved from Finland to Russia
              2 bombers moved from Western Germany to Russia
              1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
              1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
              1 mech_infantry moved from Germany to Baltic States
              1 tactical_bomber moved from Finland to Belarus
              2 fighters and 1 tactical_bomber moved from Western Germany to Belarus
              4 mech_infantrys moved from Poland to Belarus
              2 armour moved from Poland to Belarus
              3 tactical_bombers moved from Poland to Belarus
              1 bomber moved from Bulgaria to Belarus
              2 artilleries and 2 infantry moved from Finland to Karelia
              1 infantry moved from Vyborg to Karelia
              1 mech_infantry moved from Norway to Karelia
      
          Combat - Germans
              Germans creates battle in territory 125 Sea Zone
              Battle in Russia
                  Germans attack with 13 armour, 3 artilleries, 5 bombers, 16 infantry and 15 mech_infantrys
                  Russians defend with 1 airfield, 3 armour, 1 factory_major, 2 fighters, 25 infantry, 2 mech_infantrys and 1 tactical_bomber
                      Germans roll dice for 13 armour, 3 artilleries, 5 bombers, 16 infantry and 15 mech_infantrys in Russia, round 2 : 13/52 hits, 16.50 expected hits
                      Russians roll dice for 3 armour, 2 fighters, 25 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 16/33 hits, 12.33 expected hits
                      13 infantry owned by the Russians and 16 infantry owned by the Germans lost in Russia
                      Germans roll dice for 13 armour, 3 artilleries, 5 bombers and 15 mech_infantrys in Russia, round 3 : 12/36 hits, 13.83 expected hits
                      Russians roll dice for 3 armour, 2 fighters, 12 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 8/20 hits, 8.00 expected hits
                      12 infantry owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia
                      Germans roll dice for 13 armour, 3 artilleries, 5 bombers and 7 mech_infantrys in Russia, round 4 : 15/28 hits, 12.50 expected hits
                      Russians roll dice for 3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 6/8 hits, 4.00 expected hits
                      2 mech_infantrys owned by the Russians, 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 3 armour owned by the Russians and 6 mech_infantrys owned by the Germans lost in Russia
                  Germans captures 32PUs while taking Russians capital
                  Germans converts factory_major into different units
                  Germans win, taking Russia from Russians with 13 armour, 3 artilleries, 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 28
                  Casualties for Germans: 16 infantry and 14 mech_infantrys
                  Casualties for Russians: 3 armour, 2 fighters, 25 infantry, 2 mech_infantrys and 1 tactical_bomber
              Battle in Belarus
                  Germans attack with 2 armour, 1 bomber, 2 fighters, 4 mech_infantrys and 5 tactical_bombers
                  Russians defend with 2 artilleries and 6 infantry
                      Germans roll dice for 2 armour, 1 bomber, 2 fighters, 4 mech_infantrys and 5 tactical_bombers in Belarus, round 2 : 7/14 hits, 6.50 expected hits
                      Russians roll dice for 2 artilleries and 6 infantry in Belarus, round 2 : 2/8 hits, 2.67 expected hits
                      6 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus
                      Germans roll dice for 2 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 5 tactical_bombers in Belarus, round 3 : 6/12 hits, 6.17 expected hits
                      Russians roll dice for 1 artillery in Belarus, round 3 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                  Germans win, taking Belarus from Russians with 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 14
                  Casualties for Germans: 3 mech_infantrys
                  Casualties for Russians: 2 artilleries and 6 infantry
              Battle in Karelia
                  Germans attack with 2 artilleries, 3 infantry and 1 mech_infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Karelia, round 2 : 2/6 hits, 1.67 expected hits
                      Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                  Germans win, taking Karelia from Russians with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Baltic States
                  Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Baltic States, round 3 : 1/3 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Baltic States
                  Germans win, taking Baltic States from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              1 infantry moved from Norway to Finland
              1 bomber, 2 fighters and 5 tactical_bombers moved from Belarus to Eastern Poland
              2 aaGuns and 2 artilleries moved from Poland to Eastern Poland
              1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
              1 artillery moved from Germany to Poland
              1 destroyer moved from 114 Sea Zone to 115 Sea Zone
              1 mech_infantry moved from Bulgaria to Eastern Poland
              5 bombers moved from Russia to Smolensk
              1 submarine moved from 93 Sea Zone to 98 Sea Zone
      
          Place Units - Germans
              3 armour, 1 bomber and 5 mech_infantrys placed in Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
              Germans collect 49 PUs; end with 81 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 91 PUs
      

      Combat Hit Differential Summary :

      Germans : -2.83
      Russians : 5.67
      

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: ClintA (Axis) and Erinmores (Allies)

      @ClintA when you select, “Post Turn Summary” at end of round, it automatically posts the turn for you and gives you a message to that effect.

      posted in Play Boardgames
      E
      erinmores
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