@erinmores ignore this incorrect testing forum sorry farmboy
Posts made by erinmores
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RE: Farmboy (X) vs Erinmores (A +14) BMposted in League
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RE: Makalakalane (Axis) vs ErinmoreS (Allies +16)posted in Play Boardgames
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
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RE: Makalakalane (Axis) vs ErinmoreS (Allies +16)posted in Play Boardgames
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 5:52:06 PM
Savegame -
RE: Farmboy (X) vs Erinmores (A +14) BMposted in League
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 5:46:50 PM
Savegame -
Makalakalane (Axis) vs ErinmoreS (Allies +16)posted in Play Boardgames
GL, thank you for the game!!
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RE: ClintA (Axis) and Erinmores (Allies)posted in Play Boardgames
@ClintA strategies to focus on in this version of AA. Go for your national objectives. For instance, if Japan takes the four islands - Java, Borneo, Celebes and Sumatra… in addition to the 15 IPC, you get a 5 IPC bonus. Meanwhile you will also be cutting 4 iPC of India’s original income - so a 24 buck swing. (2) Bulgaria is pro axis - so your germans or Italians should walk one unit in on NC (noncom) and you get extra men and money. (3) you left troops on transports in a couple of places. Sometimes this is a good move, but in general, you likely want to drop them on land immediately. In this version, you load, transport and drop. You could even (just as an example) Load one guy from Japan into sz 6. Move to sz 19 and load another guy from Okinawa and then because you started in a zone with a naval base, move two more spaces to sz 36 and off load both troops into Kwangsi (must unload to same territory). This would have prevented Japan walking in & given you “Ground pounders” next round
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RE: ClintA (Axis) and Erinmores (Allies)posted in Play Boardgames
TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 battleship, 1 carrier and 2 destroyers; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter moved from Philippines to 30 Sea Zone 1 fighter moved from Hawaiian Islands to 30 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone Combat - Americans Americans creates battle in territory 35 Sea Zone Non Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Eastern United States 1 bomber moved from Central United States to Iceland 1 armour and 1 mech_infantry moved from Central United States to Western United States 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 battleship, 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Hunan to Anhwe 2 infantry moved from Kweichow to Anhwe 1 fighter moved from Szechwan to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 2 : 3/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Japanese lost in Anhwe Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 3 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 13 Casualties for Japanese: 1 artillery and 3 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Yunnan 4 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Shensi 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 artillery placed in Yunnan 1 artillery placed in Kweichow 1 artillery placed in Shensi Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 unit repaired. 1 cruiser moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 mech_infantry moved from Egypt to Ethiopia 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from Burma to 37 Sea Zone 1 tactical_bomber moved from India to 37 Sea Zone 1 fighter moved from Malta to 96 Sea Zone Combat - British Battle in Ethiopia British attack with 2 artilleries, 3 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Ethiopia, round 2 : 4/6 hits, 1.67 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 2/3 hits, 1.00 expected hits 1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Ethiopia British win, taking Ethiopia from Italians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in 96 Sea Zone British attack with 1 cruiser, 2 fighters and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 37 Sea Zone British attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 cruiser British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 37 Sea Zone British win, taking 37 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - British 1 tactical_bomber moved from 37 Sea Zone to Burma 1 fighter moved from 37 Sea Zone to Burma 2 infantry moved from Burma to Yunnan 2 aaGuns and 4 infantry moved from India to Burma 1 destroyer moved from 71 Sea Zone to 76 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 1 armour moved from Alexandria to Egypt 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 carrier moved from 98 Sea Zone to 76 Sea Zone 1 fighter moved from 96 Sea Zone to 76 Sea Zone 1 tactical_bomber moved from 96 Sea Zone to 76 Sea Zone 1 fighter moved from 96 Sea Zone to Malta 1 battleship and 1 cruiser moved from 110 Sea Zone to 109 Sea Zone 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies Place Units - British 1 transport placed in 71 Sea Zone 1 artillery and 1 mech_infantry placed in Union of South Africa 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1 British collect 27 PUs (2 lost to blockades); end with 27 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 15 PUs Some Units in India change ownership: 4 mech_infantrysCombat Hit Differential Summary :
British : 3.17 Italians : 0.67 Chinese : 2.67 Japanese : -2.17 -
RE: ClintA (Axis) and Erinmores (Allies)posted in Play Boardgames
TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Hunan to Anhwe 2 infantry moved from Kweichow to Anhwe 1 fighter moved from Szechwan to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 2 : 3/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Japanese lost in Anhwe Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 3 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 13 Casualties for Japanese: 1 artillery and 3 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Yunnan 4 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Shensi 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 artillery placed in Yunnan 1 artillery placed in Kweichow 1 artillery placed in Shensi Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsCombat Hit Differential Summary :
Chinese : 2.67 Japanese : -1.67 -
RE: ClintA (Axis) and Erinmores (Allies)posted in Play Boardgames
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 battleship, 1 carrier and 2 destroyers; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter moved from Philippines to 30 Sea Zone 1 fighter moved from Hawaiian Islands to 30 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone Combat - Americans Americans creates battle in territory 35 Sea Zone Non Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Eastern United States 1 bomber moved from Central United States to Iceland 1 armour and 1 mech_infantry moved from Central United States to Western United States 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 battleship, 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
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RE: ClintA (Axis) and Erinmores (Allies)posted in Play Boardgames
@ClintA , so hey when you attacked UK…it negates a 10 ipc peace time bonus and drags USA into the war. I’m NOT going to attack you this round, but if you were to go “J1” - opening the war up in first round, you would want to attack Fr Indo China, Philippines, fleet only at Hawaii and Borneo as part of this move in the future. Alternatively, many players go J2 or even J4 to keep America out of the war.
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RE: G40 game no tech. Looking for allies opponent, +20 or balance modposted in Find Online Players
@Makalakalane what is your email address?
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RE: G40 game no tech. Looking for allies opponent, +20 or balance modposted in Find Online Players
and if sixteen is what you’ve seen before and you are looking for your first win - sixteen is fine by me.
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RE: G40 game no tech. Looking for allies opponent, +20 or balance modposted in Find Online Players
@erinmores what is your email address?
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RE: G40 game no tech. Looking for allies opponent, +20 or balance modposted in Find Online Players
@Makalakalane Hi. I will start the thread right now and put in my bid.
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RE: Farmboy (X) vs Erinmores (A +14) BMposted in League
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 3 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 cruiser moved from 54 Sea Zone to 44 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone 1 destroyer and 1 fighter moved from 54 Sea Zone to 37 Sea Zone Combat - Americans Americans creates battle in territory 106 Sea Zone Battle in 25 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Japanese: 1 submarine Battle in 44 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 1 submarine Japanese defend with 1 destroyer, 1 submarine and 1 transport Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 44 Sea Zone 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans win, taking 44 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 21 Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport Battle in 37 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 37 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 37 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 fighters moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 2 fighters moved from Eastern United States to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 armour moved from Eastern United States to Western United States Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 3 fighters placed in Eastern United States 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 2 infantry moved from Kweichow to Hopei 1 infantry moved from Kweichow to Yunnan 4 infantry moved from Szechwan to Yunnan 1 fighter moved from Sikang to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 2 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Sikang to Shensi 1 fighter moved from Yunnan to Burma Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 2 armour, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Hunan to Anhwe 1 fighter and 1 tactical_bomber moved from Szechwan to Anhwe 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 bomber moved from Egypt to 96 Sea Zone 1 fighter moved from Egypt to 99 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 99 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Anhwe British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the British lost in Anhwe British win, taking Anhwe from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for British: 1 tactical_bomber Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 mech_infantry moved from Shan State to Kweichow 2 infantry moved from Burma to Yunnan 4 artilleries moved from India to Burma 6 infantry moved from India to Burma 1 armour moved from India to Burma 3 infantry moved from India to Burma 1 armour moved from Burma to Yunnan 1 artillery moved from Shan State to Yunnan 1 fighter moved from Anhwe to Yunnan 1 fighter moved from Persia to India 1 mech_infantry moved from Syria to Persia 1 infantry moved from Trans-Jordan to Egypt 1 mech_infantry moved from Egypt to Iraq 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Ethiopia to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry moved from Italian Somaliland to Ethiopia 1 bomber moved from 96 Sea Zone to Egypt 1 fighter moved from 99 Sea Zone to Egypt 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery and 4 infantry moved from India to Burma Place Units - British 1 factory_minor placed in Egypt 2 armour and 1 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2 British collect 29 PUs (3 lost to blockades); end with 29 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 1 armour and 1 infantryCombat Hit Differential Summary :
British : 0.67 Americans : 0.67 Chinese : 1.00 Japanese : 1.83 -
RE: Farmboy (X) vs Erinmores (A +14) BMposted in League
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 2 infantry moved from Kweichow to Hopei 1 infantry moved from Kweichow to Yunnan 4 infantry moved from Szechwan to Yunnan 1 fighter moved from Sikang to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 2 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Sikang to Shensi 1 fighter moved from Yunnan to Burma Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese : 1.00 Japanese : 0.33 -
RE: Farmboy (X) vs Erinmores (A +14) BMposted in League
@farmboy sz 37, won battle, thought I correctly took fighter as casualty - wanted to ship block you. Edited during noncom.
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RE: Farmboy (X) vs Erinmores (A +14) BMposted in League
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 3 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 cruiser moved from 54 Sea Zone to 44 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone 1 destroyer and 1 fighter moved from 54 Sea Zone to 37 Sea Zone Combat - Americans Americans creates battle in territory 106 Sea Zone Battle in 25 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Japanese: 1 submarine Battle in 44 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 1 submarine Japanese defend with 1 destroyer, 1 submarine and 1 transport Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 44 Sea Zone 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans win, taking 44 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 21 Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport Battle in 37 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 37 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 37 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 fighters moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 2 fighters moved from Eastern United States to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 armour moved from Eastern United States to Western United States Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 3 fighters placed in Eastern United States 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans : 0.67 Japanese : 0.83 -
RE: ironfish (Allies) vs erinmores (Axis)posted in Play Boardgames
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Germans Germans buy 3 armour, 1 bomber and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 13 armour, 3 artilleries, 16 infantry and 15 mech_infantrys moved from Smolensk to Russia 3 bombers moved from Finland to Russia 2 bombers moved from Western Germany to Russia 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States 1 mech_infantry moved from Germany to Baltic States 1 tactical_bomber moved from Finland to Belarus 2 fighters and 1 tactical_bomber moved from Western Germany to Belarus 4 mech_infantrys moved from Poland to Belarus 2 armour moved from Poland to Belarus 3 tactical_bombers moved from Poland to Belarus 1 bomber moved from Bulgaria to Belarus 2 artilleries and 2 infantry moved from Finland to Karelia 1 infantry moved from Vyborg to Karelia 1 mech_infantry moved from Norway to Karelia Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Russia Germans attack with 13 armour, 3 artilleries, 5 bombers, 16 infantry and 15 mech_infantrys Russians defend with 1 airfield, 3 armour, 1 factory_major, 2 fighters, 25 infantry, 2 mech_infantrys and 1 tactical_bomber Germans roll dice for 13 armour, 3 artilleries, 5 bombers, 16 infantry and 15 mech_infantrys in Russia, round 2 : 13/52 hits, 16.50 expected hits Russians roll dice for 3 armour, 2 fighters, 25 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 16/33 hits, 12.33 expected hits 13 infantry owned by the Russians and 16 infantry owned by the Germans lost in Russia Germans roll dice for 13 armour, 3 artilleries, 5 bombers and 15 mech_infantrys in Russia, round 3 : 12/36 hits, 13.83 expected hits Russians roll dice for 3 armour, 2 fighters, 12 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 8/20 hits, 8.00 expected hits 12 infantry owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 13 armour, 3 artilleries, 5 bombers and 7 mech_infantrys in Russia, round 4 : 15/28 hits, 12.50 expected hits Russians roll dice for 3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 6/8 hits, 4.00 expected hits 2 mech_infantrys owned by the Russians, 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 3 armour owned by the Russians and 6 mech_infantrys owned by the Germans lost in Russia Germans captures 32PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 13 armour, 3 artilleries, 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 28 Casualties for Germans: 16 infantry and 14 mech_infantrys Casualties for Russians: 3 armour, 2 fighters, 25 infantry, 2 mech_infantrys and 1 tactical_bomber Battle in Belarus Germans attack with 2 armour, 1 bomber, 2 fighters, 4 mech_infantrys and 5 tactical_bombers Russians defend with 2 artilleries and 6 infantry Germans roll dice for 2 armour, 1 bomber, 2 fighters, 4 mech_infantrys and 5 tactical_bombers in Belarus, round 2 : 7/14 hits, 6.50 expected hits Russians roll dice for 2 artilleries and 6 infantry in Belarus, round 2 : 2/8 hits, 2.67 expected hits 6 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus Germans roll dice for 2 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 5 tactical_bombers in Belarus, round 3 : 6/12 hits, 6.17 expected hits Russians roll dice for 1 artillery in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 2 artilleries and 6 infantry Battle in Karelia Germans attack with 2 artilleries, 3 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Karelia, round 2 : 2/6 hits, 1.67 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Baltic States, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Norway to Finland 1 bomber, 2 fighters and 5 tactical_bombers moved from Belarus to Eastern Poland 2 aaGuns and 2 artilleries moved from Poland to Eastern Poland 1 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from Germany to Poland 1 destroyer moved from 114 Sea Zone to 115 Sea Zone 1 mech_infantry moved from Bulgaria to Eastern Poland 5 bombers moved from Russia to Smolensk 1 submarine moved from 93 Sea Zone to 98 Sea Zone Place Units - Germans 3 armour, 1 bomber and 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4 Germans collect 49 PUs; end with 81 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
Germans : -2.83 Russians : 5.67 -
RE: ClintA (Axis) and Erinmores (Allies)posted in Play Boardgames
@ClintA when you select, “Post Turn Summary” at end of round, it automatically posts the turn for you and gives you a message to that effect.