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    Posts made by erinmores

    • RE: ironfish (Allies) vs erinmores (Axis)

      TripleA Turn Summary: Japanese round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 7
      
          Purchase Units - Japanese
              Japanese buy 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
      
          Combat Move - Japanese
              3 tactical_bombers moved from Japan to 35 Sea Zone
              1 destroyer moved from 18 Sea Zone to 35 Sea Zone
              8 fighters and 2 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone
              3 battleships, 5 carriers and 1 destroyer moved from 19 Sea Zone to 21 Sea Zone
              3 battleships, 5 carriers and 1 destroyer moved from 21 Sea Zone to 35 Sea Zone
              1 bomber moved from Kiangsu to 35 Sea Zone
              1 tactical_bomber moved from 35 Sea Zone to Philippines
              1 fighter moved from 35 Sea Zone to Philippines
              1 armour and 1 artillery moved from Kiangsu to 19 Sea Zone
              2 infantry moved from Manchuria to 19 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 21 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
              1 fighter and 1 tactical_bomber moved from Kiangsu to 35 Sea Zone
              1 bomber moved from Japan to 35 Sea Zone
              1 infantry moved from Yenisey to Evenkiyskiy
                    Japanese take Evenkiyskiy from Russians
              1 infantry moved from Dzavhan to Tsagaan Olom
                    Japanese take Tsagaan Olom from Russians
              2 armour and 1 artillery moved from Chahar to Anhwe
              1 armour and 1 mech_infantry moved from Kiangsu to Anhwe
              1 artillery moved from Shensi to Szechwan
                    Japanese take Szechwan from Chinese
              1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
      
          Combat - Japanese
              Americans scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
              Battle in Anhwe
                  Japanese attack with 3 armour, 1 artillery and 1 mech_infantry
                  Chinese defend with 6 infantry
                      Japanese roll dice for 3 armour, 1 artillery and 1 mech_infantry in Anhwe, round 2 : 2/5 hits, 2.17 expected hits
                      Chinese roll dice for 6 infantry in Anhwe, round 2 : 3/6 hits, 2.00 expected hits
                      1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                  2 armour owned by the Japanese retreated to Kiangsu
                  Chinese win with 4 infantry remaining. Battle score for attacker is -8
                  Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
                  Casualties for Chinese: 2 infantry
              Battle in 35 Sea Zone
                  Japanese attack with 3 battleships, 2 bombers, 5 carriers, 2 destroyers, 8 fighters, 5 tactical_bombers and 2 transports
                  Americans defend with 3 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 transports; ANZAC defend with 3 fighters and 2 submarines
                      Japanese roll dice for 3 battleships, 2 bombers, 5 carriers, 2 destroyers, 8 fighters, 5 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 14/20 hits, 11.33 expected hits
                  Units damaged: 3 battleships owned by the Americans
                      Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                      Americans roll dice for 3 battleships, 2 carriers, 2 cruisers, 2 destroyers, 5 fighters and 2 transports in 35 Sea Zone, round 2 : 4/14 hits, 7.67 expected hits
                  Units damaged: 1 carrier owned by the Japanese and 3 battleships owned by the Japanese
                      2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Americans, 2 fighters owned by the Americans and 2 submarines owned by the ANZAC lost in 35 Sea Zone
                      Japanese roll dice for 3 battleships, 2 bombers, 5 carriers, 2 destroyers, 8 fighters, 5 tactical_bombers and 2 transports in 35 Sea Zone, round 3 : 13/20 hits, 11.33 expected hits
                      Americans roll dice for 3 battleships, 3 fighters and 2 transports in 35 Sea Zone, round 3 : 3/6 hits, 4.00 expected hits
                      3 fighters owned by the ANZAC, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 transports owned by the Americans and 3 battleships owned by the Americans lost in 35 Sea Zone
                  Japanese win, taking 35 Sea Zone from Americans with 3 battleships, 2 bombers, 4 carriers, 1 destroyer, 8 fighters, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is 184
                  Casualties for ANZAC: 3 fighters and 2 submarines
                  Casualties for Americans: 3 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
                  Casualties for Japanese: 1 carrier and 1 destroyer
              Battle in Philippines
                  Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                  Americans defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
                      Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/6 hits, 2.50 expected hits
                      Americans roll dice for 1 armour, 1 artillery and 2 infantry in Philippines, round 2 : 1/4 hits, 1.50 expected hits
                      1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
                      Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 5/5 hits, 2.33 expected hits
                      Americans roll dice for 1 armour in Philippines, round 3 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Philippines
                  Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                  Casualties for Japanese: 2 infantry
                  Casualties for Americans: 1 armour, 1 artillery and 2 infantry
      
          Non Combat Move - Japanese
              1 tactical_bomber could not land in Philippines and was removed
              1 fighter moved from Philippines to 35 Sea Zone
              1 tactical_bomber moved from 35 Sea Zone to Paulau Island
              5 fighters moved from 35 Sea Zone to Paulau Island
              2 fighters moved from 35 Sea Zone to Paulau Island
              2 bombers moved from 35 Sea Zone to Paulau Island
              1 infantry moved from Buyant-Uhaa to Amur
      
          Place Units - Japanese
              1 artillery and 2 infantry placed in Kiangsu
              2 fighters and 1 tactical_bomber placed in Japan
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
                  Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6
                  Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6
                  Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3
              Japanese collect 40 PUs (4 lost to blockades); end with 40 PUs
      

      Combat Hit Differential Summary :

      Americans : -5.00
      Chinese : 1.00
      Japanese : 7.33
      

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: ironfish (Allies) vs erinmores (Axis)

      TripleA Manual Gamesave Post: Japanese round 7

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 7
      
          Purchase Units - Japanese
              Japanese buy 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
      
          Combat Move - Japanese
              3 tactical_bombers moved from Japan to 35 Sea Zone
              1 destroyer moved from 18 Sea Zone to 35 Sea Zone
              8 fighters and 2 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone
              3 battleships, 5 carriers and 1 destroyer moved from 19 Sea Zone to 21 Sea Zone
              3 battleships, 5 carriers and 1 destroyer moved from 21 Sea Zone to 35 Sea Zone
              1 bomber moved from Kiangsu to 35 Sea Zone
              1 tactical_bomber moved from 35 Sea Zone to Philippines
              1 fighter moved from 35 Sea Zone to Philippines
              1 armour and 1 artillery moved from Kiangsu to 19 Sea Zone
              2 infantry moved from Manchuria to 19 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 21 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
              1 fighter and 1 tactical_bomber moved from Kiangsu to 35 Sea Zone
              1 bomber moved from Japan to 35 Sea Zone
              1 infantry moved from Yenisey to Evenkiyskiy
                    Japanese take Evenkiyskiy from Russians
              1 infantry moved from Dzavhan to Tsagaan Olom
                    Japanese take Tsagaan Olom from Russians
              2 armour and 1 artillery moved from Chahar to Anhwe
              1 armour and 1 mech_infantry moved from Kiangsu to Anhwe
              1 artillery moved from Shensi to Szechwan
                    Japanese take Szechwan from Chinese
              1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
      
          Combat - Japanese
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: Farmboy (X) vs Erinmores (A +14) BM

      @farmboy am going to edit my Tactical bomber back to Moscow on usa turn please. Simply didn’t see it with smaller screen until too late. Please/thank you. Positioned it there to move it.

      posted in League
      E
      erinmores
    • RE: Farmboy (X) vs Erinmores (A +14) BM

      TripleA Turn Summary: Russians round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 7
      
          Purchase Units - Russians
              Russians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Archangel to Belarus
                    Russians take Belarus from Germans
              1 infantry moved from Russia to Vologda
              1 infantry moved from Russia to Samara
              1 infantry moved from Russia to Tambov
              1 mech_infantry moved from Urals to Kazakhstan
                    Russians take Kazakhstan from Germans
              2 fighters moved from Russia to Samara
              2 fighters moved from Russia to Vologda
              1 fighter moved from Russia to Tambov
      
          Combat - Russians
              Battle in Tambov
                  Russians attack with 1 fighter and 1 infantry
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                      Italians roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                  Russians win with 1 fighter remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 mech_infantry
              Battle in Samara
                  Russians attack with 2 fighters and 1 infantry
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 1/3 hits, 1.17 expected hits
                      Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Samara
                  Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
              Battle in Vologda
                  Russians attack with 2 fighters and 1 infantry
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 2/3 hits, 1.17 expected hits
                      Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Vologda
                  Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
      
          Non Combat Move - Russians
              1 fighter moved from Tambov to Russia
              2 fighters moved from Samara to Russia
              2 fighters moved from Vologda to Russia
      
          Place Units - Russians
              7 infantry and 2 mech_infantrys placed in Russia
      
          Turn Complete - Russians
              Russians collect 19 PUs; end with 19 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 23 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.67
      Italians : 0.67
      Russians : 1.00
      

      Savegame

      posted in League
      E
      erinmores
    • RE: Farmboy (X) vs Erinmores (A +14) BM

      TripleA Turn Summary: French round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 destroyer moved from 54 Sea Zone to 55 Sea Zone
              3 fighters moved from Queensland to 55 Sea Zone
              2 infantry moved from Egypt to Alexandria
      
          Combat - ANZAC
              Battle in Alexandria
                  ANZAC attack with 2 infantry
                  Italians defend with 1 infantry
                      ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the ANZAC lost in Alexandria
                  1 infantry owned by the ANZAC retreated to Egypt
                  Italians win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for ANZAC: 1 infantry
              Battle in 55 Sea Zone
                  ANZAC attack with 1 destroyer and 3 fighters
                  Japanese defend with 1 destroyer
                      ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                      Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                  ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -2
                  Casualties for ANZAC: 1 fighter
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - ANZAC
              2 fighters moved from 55 Sea Zone to Queensland
              1 fighter moved from Szechwan to Russia
      
          Place Units - ANZAC
              1 destroyer and 1 transport placed in 54 Sea Zone
              1 marine placed in Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Italians : 0.67
      ANZAC : -0.17
      Japanese : 0.67
      

      Savegame

      posted in League
      E
      erinmores
    • RE: Farmboy (X) vs Erinmores (A +14) BM

      TripleA Turn Summary: ANZAC round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 destroyer moved from 54 Sea Zone to 55 Sea Zone
              3 fighters moved from Queensland to 55 Sea Zone
              2 infantry moved from Egypt to Alexandria
      
          Combat - ANZAC
              Battle in Alexandria
                  ANZAC attack with 2 infantry
                  Italians defend with 1 infantry
                      ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the ANZAC lost in Alexandria
                  1 infantry owned by the ANZAC retreated to Egypt
                  Italians win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for ANZAC: 1 infantry
              Battle in 55 Sea Zone
                  ANZAC attack with 1 destroyer and 3 fighters
                  Japanese defend with 1 destroyer
                      ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                      Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                  ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -2
                  Casualties for ANZAC: 1 fighter
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - ANZAC
              2 fighters moved from 55 Sea Zone to Queensland
              1 fighter moved from Szechwan to Russia
      
          Place Units - ANZAC
              1 destroyer and 1 transport placed in 54 Sea Zone
              1 marine placed in Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.67
      ANZAC : -0.17
      Japanese : 0.67
      

      Savegame

      posted in League
      E
      erinmores
    • RE: ClintA (Axis) and Erinmores (Allies)

      you SHOULD restart this round.

      posted in Play Boardgames
      E
      erinmores
    • RE: ClintA (Axis) and Erinmores (Allies)

      @ClintA There is only scrambling from airbases! Consider too your national objectives. If Italy/Axis controls 3 of 4 - S France, Greece, Egypt, Gibraltar - you get a five ipc bonus. If you were to restart this round consider this…1 - the Italian sub gets a secret shot vs the cruiser. Paired with a bomber, very formidable. 2 - Less is More. Rather than be everywhere, while not control the waters near your port, you could get 2 bombards, 2 more troops, 3 planes into Greece plus the 3 pieces in Albania. And send one Trasnport to lock off Gibraltar. If attack goes wrong, retreat. Kenya and Libya have units that should be attacking 2v1, 1v nothing.

      posted in Play Boardgames
      E
      erinmores
    • RE: Farmboy (X) vs Erinmores (A +14) BM

      @farmboy g’night

      posted in League
      E
      erinmores
    • RE: Farmboy (X) vs Erinmores (A +14) BM

      TripleA Turn Summary: UK_Pacific round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 mech_infantry moved from Queensland to 54 Sea Zone
              1 infantry moved from Queensland to 54 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
              1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
      
          Combat - Americans
              Battle in Java
      
          Non Combat Move - Americans
              1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
              1 destroyer moved from 25 Sea Zone to 26 Sea Zone
              2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from British Columbia to Western United States
              1 armour moved from Western United States to Eastern United States
              1 mech_infantry moved from Eastern United States to 101 Sea Zone
              2 fighters moved from Eastern United States to 101 Sea Zone
              2 carriers, 2 destroyers, 2 fighters, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 mech_infantry moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 106 Sea Zone to 101 Sea Zone
              1 fighter moved from Hawaiian Islands to Queensland
      
          Place Units - Americans
              1 carrier and 2 transports placed in 101 Sea Zone
              1 artillery, 1 fighter, 2 infantry and 1 marine placed in Eastern United States
              1 destroyer and 1 transport placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 56 PUs; end with 56 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Yunnan to Kwangsi
              1 fighter moved from Burma to Kwangsi
              1 infantry moved from Kansu to Suiyuyan
              1 infantry moved from Shensi to Suiyuyan
              1 infantry moved from Hopei to Suiyuyan
      
          Combat - Chinese
              Battle in Suiyuyan
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 2/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                  Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Kwangsi
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kwangsi
                  Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kwangsi to Yunnan
              3 infantry moved from Szechwan to Yunnan
      
          Place Units - Chinese
              2 artilleries and 2 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 11 PUs; end with 11 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
      
          Purchase Units - British
              British buy 1 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 artillery and 1 infantry moved from Burma to Shan State
              1 infantry moved from Burma to Shan State
              1 armour, 1 artillery, 1 fighter and 2 infantry moved from Yunnan to French Indo China
              2 fighters moved from India to French Indo China
              1 mech_infantry moved from Kweichow to French Indo China
      
          Combat - British
              Battle in French Indo China
                  British attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry
                  Japanese defend with 2 aaGuns, 1 factory_minor, 3 infantry and 2 tactical_bombers
                      AA fire in French Indo China : 2/3 hits, 0.50 expected hits
                      2 fighters owned by the British lost in French Indo China
                      British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in French Indo China, round 2 : 2/6 hits, 2.00 expected hits
                      Japanese roll dice for 2 aaGuns, 3 infantry and 2 tactical_bombers in French Indo China, round 2 : 1/5 hits, 2.00 expected hits
                      2 aaGuns owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                      British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in French Indo China, round 3 : 2/5 hits, 1.83 expected hits
                      Japanese roll dice for 3 infantry and 2 tactical_bombers in French Indo China, round 3 : 3/5 hits, 2.00 expected hits
                      2 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in French Indo China
                  1 armour owned by the British retreated to Yunnan
                  Japanese win with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -18
                  Casualties for British: 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
                  Casualties for Japanese: 2 aaGuns and 2 infantry
              Battle in Shan State
                  British attack with 1 artillery and 2 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shan State
                  British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              1 fighter moved from French Indo China to Yunnan
              2 artilleries and 3 infantry moved from Burma to Yunnan
              3 infantry moved from Burma to India
              1 artillery moved from Burma to Yunnan
              1 artillery and 5 infantry moved from Burma to India
              3 fighters moved from Persia to Russia
              1 fighter moved from Persia to Russia
              1 infantry moved from Persia to Northwest Persia
              1 mech_infantry moved from Iraq to Persia
              1 bomber moved from Egypt to India
              1 infantry moved from Ethiopia to Anglo Egyptian Sudan
              1 artillery and 1 infantry moved from 101 Sea Zone to Eastern United States
              1 fighter moved from United Kingdom to Suriname
      
          Place Units - British
              1 fighter and 2 infantry placed in Persia
              1 armour, 1 artillery and 1 infantry placed in Egypt
              Turning on Edit Mode
              EDIT: Removing units owned by British from Egypt: 1 infantry
              EDIT: Adding units owned by British to Alexandria: 1 infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
              British collect 29 PUs (3 lost to blockades); end with 29 PUs
      
          Place Units - UK_Pacific
              1 artillery, 1 infantry and 1 mech_infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,3,4,4,3,3,5,5,5,1,5,3
              UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
              Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
      

      Combat Hit Differential Summary :

      British : 1.33
      Chinese : 1.17
      Japanese : -0.33
      AA fire in French Indo China : : 1.50
      

      Savegame

      posted in League
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      erinmores
    • RE: Farmboy (X) vs Erinmores (A +14) BM

      TripleA Move Summary: British round 6

      TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 6
      
          Combat Move - British
              1 artillery and 1 infantry moved from Burma to Shan State
              1 infantry moved from Burma to Shan State
              1 armour, 1 artillery, 1 fighter and 2 infantry moved from Yunnan to French Indo China
              2 fighters moved from India to French Indo China
              1 mech_infantry moved from Kweichow to French Indo China
      

      Savegame

      posted in League
      E
      erinmores
    • RE: Farmboy (X) vs Erinmores (A +14) BM

      TripleA Turn Summary: Chinese round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 6
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Yunnan to Kwangsi
              1 fighter moved from Burma to Kwangsi
              1 infantry moved from Kansu to Suiyuyan
              1 infantry moved from Shensi to Suiyuyan
              1 infantry moved from Hopei to Suiyuyan
      
          Combat - Chinese
              Battle in Suiyuyan
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 2/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                  Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Kwangsi
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kwangsi
                  Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kwangsi to Yunnan
              3 infantry moved from Szechwan to Yunnan
      
          Place Units - Chinese
              2 artilleries and 2 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 11 PUs; end with 11 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Chinese : 1.17
      Japanese : 0.00
      

      Savegame

      posted in League
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      erinmores
    • RE: Farmboy (X) vs Erinmores (A +14) BM

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 mech_infantry moved from Queensland to 54 Sea Zone
              1 infantry moved from Queensland to 54 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
              1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
      
          Combat - Americans
              Battle in Java
      
          Non Combat Move - Americans
              1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
              1 destroyer moved from 25 Sea Zone to 26 Sea Zone
              2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from British Columbia to Western United States
              1 armour moved from Western United States to Eastern United States
              1 mech_infantry moved from Eastern United States to 101 Sea Zone
              2 fighters moved from Eastern United States to 101 Sea Zone
              2 carriers, 2 destroyers, 2 fighters, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 mech_infantry moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 106 Sea Zone to 101 Sea Zone
              1 fighter moved from Hawaiian Islands to Queensland
      
          Place Units - Americans
              1 carrier and 2 transports placed in 101 Sea Zone
              1 artillery, 1 fighter, 2 infantry and 1 marine placed in Eastern United States
              1 destroyer and 1 transport placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 56 PUs; end with 56 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
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      erinmores
    • RE: ironfish (Allies) vs erinmores (Axis)

      TripleA Turn Summary: Germans round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 7
      
          Purchase Units - Germans
              Germans buy 2 artilleries, 1 destroyer, 3 fighters, 4 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 infantry moved from Karelia to Novgorod
                    Germans take Novgorod from Russians
              1 armour moved from Russia to Vologda
                    Germans take Vologda from Russians
              1 armour moved from Vologda to Archangel
                    Germans take Archangel from Russians
              1 armour moved from Russia to Urals
                    Germans take Urals from Russians
              1 armour moved from Russia to Novosibirsk
                    Germans take Novosibirsk from Russians
              1 armour moved from Russia to Volgograd
                    Germans take Tambov from Russians
                    Germans take Volgograd from Russians
              1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
              1 bomber moved from Smolensk to Ukraine
              2 artilleries moved from Eastern Poland to Belarus
              1 mech_infantry moved from Baltic States to Belarus
              1 mech_infantry moved from Eastern Poland to Belarus
              2 armour moved from Russia to Bryansk
                    Germans take Bryansk from Russians
              2 armour moved from Bryansk to Belarus
              2 armour moved from Russia to Samara
              1 bomber moved from Smolensk to Samara
              3 armour moved from Russia to Rostov
              1 bomber moved from Smolensk to Rostov
              1 bomber moved from Smolensk to Rostov
              2 mech_infantrys moved from Eastern Poland to Belarus
              1 artillery moved from Baltic States to Belarus
              1 infantry moved from Baltic States to Belarus
              1 bomber moved from Smolensk to Belarus
              1 bomber moved from Germany to Belarus
      
          Combat - Germans
              Germans creates battle in territory 125 Sea Zone
              Battle in Ukraine
                  Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                  Russians defend with 1 factory_minor and 1 infantry
                      Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Ukraine, round 2 : 2/3 hits, 1.33 expected hits
                      Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                  Germans win, taking Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                  Casualties for Germans: 1 mech_infantry
                  Casualties for Russians: 1 infantry
              Battle in Rostov
                  Germans attack with 3 armour and 2 bombers
                  Russians defend with 1 aaGun and 1 infantry
                      AA fire in Rostov : 0/2 hits, 0.33 expected hits
                      Germans roll dice for 3 armour and 2 bombers in Rostov, round 2 : 2/5 hits, 2.83 expected hits
                      Russians roll dice for 1 aaGun and 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Rostov
                  Germans win, taking Rostov from Russians with 3 armour and 2 bombers remaining. Battle score for attacker is 8
                  Casualties for Russians: 1 aaGun and 1 infantry
              Battle in Samara
                  Germans attack with 2 armour and 1 bomber
                  Russians defend with 1 infantry
                      Germans roll dice for 2 armour and 1 bomber in Samara, round 2 : 2/3 hits, 1.67 expected hits
                      Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Samara
                  Germans win, taking Samara from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Belarus
                  Germans attack with 2 armour, 3 artilleries, 2 bombers, 1 infantry and 4 mech_infantrys
                  Russians defend with 3 aaGuns, 1 artillery and 4 infantry
                      AA fire in Belarus : 1/2 hits, 0.33 expected hits
                      1 bomber owned by the Germans lost in Belarus
                      Germans roll dice for 2 armour, 3 artilleries, 1 bomber, 1 infantry and 4 mech_infantrys in Belarus, round 2 : 3/11 hits, 4.00 expected hits
                      Russians roll dice for 3 aaGuns, 1 artillery and 4 infantry in Belarus, round 2 : 1/5 hits, 1.67 expected hits
                      1 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Belarus
                      Germans roll dice for 2 armour, 3 artilleries, 1 bomber and 4 mech_infantrys in Belarus, round 3 : 4/10 hits, 3.83 expected hits
                      Russians roll dice for 1 artillery and 4 infantry in Belarus, round 3 : 1/5 hits, 1.67 expected hits
                      4 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                      Germans roll dice for 2 armour, 3 artilleries, 1 bomber and 3 mech_infantrys in Belarus, round 4 : 5/9 hits, 3.67 expected hits
                      Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Russians lost in Belarus
                  Germans win, taking Belarus from Russians with 2 armour, 3 artilleries, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 12
                  Casualties for Germans: 1 bomber, 1 infantry and 1 mech_infantry
                  Casualties for Russians: 3 aaGuns, 1 artillery and 4 infantry
      
          Non Combat Move - Germans
              1 bomber moved from Belarus to Western Germany
              2 armour and 2 mech_infantrys moved from Germany to Western Germany
              1 armour and 2 mech_infantrys moved from Germany to France
              1 mech_infantry moved from Germany to Western Germany
              1 infantry moved from Finland to 115 Sea Zone
              1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
              1 artillery moved from Poland to 114 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
              1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
              1 destroyer moved from 115 Sea Zone to 113 Sea Zone
              1 mech_infantry moved from Karelia to Norway
              2 artilleries and 1 infantry moved from Karelia to Finland
              1 aaGun moved from Smolensk to Russia
              1 bomber, 2 fighters and 2 tactical_bombers moved from Eastern Poland to Western Germany
              1 bomber moved from Rostov to Russia
              1 bomber moved from Ukraine to Russia
              1 bomber moved from Rostov to Russia
              1 bomber moved from Samara to Russia
              1 submarine moved from 125 Sea Zone to 113 Sea Zone
              1 tactical_bomber moved from Eastern Poland to Russia
              2 tactical_bombers moved from Eastern Poland to Western Germany
              1 aaGun moved from Eastern Poland to Poland
              1 aaGun moved from Eastern Poland to Western Ukraine
      
          Place Units - Germans
              1 destroyer and 3 transports placed in 113 Sea Zone
              1 fighter placed in Western Germany
              3 mech_infantrys placed in Russia
              1 artillery, 1 fighter and 1 infantry placed in France
              1 artillery, 1 fighter and 1 infantry placed in Western Germany
              2 infantry placed in Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
              Germans collect 61 PUs (3 lost to blockades); end with 61 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.67
      AA fire in Rostov : : -0.33
      Russians : -1.67
      AA fire in Belarus : : 0.67
      

      Savegame

      posted in Play Boardgames
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      erinmores
    • RE: ironfish (Allies) vs erinmores (Axis)

      TripleA Turn Summary: Italians round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Italians
              Italians buy 3 artilleries, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 armour moved from Eastern Poland to Western Ukraine
              1 fighter moved from Poland to Western Ukraine
              1 bomber moved from Bulgaria to Vologda
      
          Combat - Italians
              Battle in Vologda
                  Italians attack with 1 bomber
                  Russians defend with 1 infantry
                      Italians roll dice for 1 bomber in Vologda, round 2 : 1/1 hits, 0.67 expected hits
                      Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Vologda
                  Russians win with no units remaining. Battle score for attacker is -9
                  Casualties for Italians: 1 bomber
                  Casualties for Russians: 1 infantry
              Battle in Western Ukraine
                  Italians attack with 1 armour and 1 fighter
                  Russians defend with 1 infantry
                      Italians roll dice for 1 armour and 1 fighter in Western Ukraine, round 2 : 2/2 hits, 1.00 expected hits
                      Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Western Ukraine
                  Italians win, taking Western Ukraine from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Italians
              1 fighter moved from Western Ukraine to Russia
              1 aaGun moved from Eastern Poland to Western Ukraine
              1 armour moved from Syria to Iraq
                    Italians take Iraq from Neutral_Axis
              1 fighter moved from 98 Sea Zone to Gibraltar
              2 fighters moved from Southern Italy to Gibraltar
              1 infantry moved from Southern Italy to 97 Sea Zone
              1 armour moved from Southern Italy to 97 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
              1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
              1 armour and 1 infantry moved from Syria to Trans-Jordan
              1 transport moved from 98 Sea Zone to 99 Sea Zone
              1 infantry moved from Greece to 99 Sea Zone
              1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
              1 infantry moved from 98 Sea Zone to Trans-Jordan
              1 transport moved from 98 Sea Zone to 97 Sea Zone
              1 artillery and 1 mech_infantry moved from Alexandria to 98 Sea Zone
              1 artillery and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
      
          Place Units - Italians
              1 submarine and 1 transport placed in 97 Sea Zone
              3 artilleries and 3 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 23 PUs; end with 23 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
              Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
              Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Italians : 1.33
      Russians : 0.33
      

      Savegame

      posted in Play Boardgames
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      erinmores
    • RE: Farmboy (X) vs Erinmores (A +14) BM

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 armour and 1 mech_infantry moved from Iraq to Caucasus
              1 tactical_bomber moved from Russia to Caucasus
              1 infantry moved from Tambov to Rostov
                    Russians take Rostov from Germans
              1 infantry moved from Vologda to Archangel
              1 infantry moved from Russia to Smolensk
              2 fighters moved from Russia to Smolensk
              3 fighters moved from Russia to Archangel
      
          Combat - Russians
              Battle in Archangel
                  Russians attack with 3 fighters and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 3 fighters and 1 infantry in Archangel, round 2 : 2/4 hits, 1.67 expected hits
                      Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Archangel
                  Russians win, taking Archangel from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Caucasus
                  Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 3/3 hits, 1.33 expected hits
                      Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
                  Russians win, taking Caucasus from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 mech_infantry
                  Casualties for Germans: 1 mech_infantry
              Battle in Smolensk
                  Russians attack with 2 fighters and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.17 expected hits
                      Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Smolensk
                  Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              2 fighters moved from Smolensk to Russia
              1 armour moved from Nenetsia to Russia
              1 mech_infantry moved from Russia to Urals
              3 fighters moved from Archangel to Russia
              1 tactical_bomber moved from Caucasus to Persia
      
          Place Units - Russians
              1 artillery, 7 infantry and 1 mech_infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 24 PUs; end with 24 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.00
      Russians : 2.83
      

      Savegame

      posted in League
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      erinmores
    • RE: ironfish (Allies) vs erinmores (Axis)

      TripleA Turn Summary: Japanese round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Japanese
              Japanese buy 2 armour, 2 artilleries, 1 battleship, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Yakut S.S.R. to Yenisey
                    Japanese take Yenisey from Russians
              1 infantry moved from Yakut S.S.R. to Dzavhan
                    Japanese take Dzavhan from Russians
              1 mech_infantry moved from Anhwe to Shensi
              1 artillery moved from Hopei to Shensi
              2 infantry moved from Anhwe to Kweichow
              1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
              1 bomber moved from Kiangsu to Shensi
              1 armour moved from Hopei to Chahar
              1 mech_infantry moved from Jehol to Chahar
              1 armour and 2 mech_infantrys moved from Shantung to Chahar
              1 artillery and 1 infantry moved from Kiangsu to Kiangsi
              1 artillery moved from Anhwe to Chahar
              1 artillery moved from Anhwe to Chahar
              1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsi
              1 submarine moved from 35 Sea Zone to 20 Sea Zone
              2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
              1 infantry moved from Manchuria to Buyant-Uhaa
                    Japanese take Buyant-Uhaa from Russians
              1 bomber moved from Manchuria to Chahar
              1 artillery moved from Anhwe to Chahar
      
          Combat - Japanese
              Battle in Kweichow
                  Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.50 expected hits
                      Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                  Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Shensi
                  Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Shensi, round 2 : 2/3 hits, 1.33 expected hits
                      Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                  Japanese win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
                  Casualties for Japanese: 1 mech_infantry
                  Casualties for Chinese: 1 infantry
              Battle in Kiangsi
                  Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits, 1.83 expected hits
                      Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kiangsi
                  Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Chahar
                  Japanese attack with 2 armour, 3 artilleries, 1 bomber and 3 mech_infantrys
                  Chinese defend with 1 artillery and 4 infantry; Russians defend with 4 infantry
                      Japanese roll dice for 2 armour, 3 artilleries, 1 bomber and 3 mech_infantrys in Chahar, round 2 : 4/9 hits, 3.67 expected hits
                      Chinese roll dice for 1 artillery and 8 infantry in Chahar, round 2 : 4/9 hits, 3.00 expected hits
                      4 infantry owned by the Russians, 1 artillery owned by the Japanese and 3 mech_infantrys owned by the Japanese lost in Chahar
                      Japanese roll dice for 2 armour, 2 artilleries and 1 bomber in Chahar, round 3 : 2/5 hits, 2.33 expected hits
                      Chinese roll dice for 1 artillery and 4 infantry in Chahar, round 3 : 1/5 hits, 1.67 expected hits
                      1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
                      Japanese roll dice for 2 armour, 1 artillery and 1 bomber in Chahar, round 4 : 3/4 hits, 2.00 expected hits
                      Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 4 : 0/3 hits, 1.00 expected hits
                      2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Chahar
                  Japanese win, taking Chahar from Chinese with 2 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 2 artilleries and 3 mech_infantrys
                  Casualties for Russians: 4 infantry
                  Casualties for Chinese: 1 artillery and 4 infantry
              Battle in 20 Sea Zone
                  Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                  British defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                      British roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the British lost in 20 Sea Zone
                  Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for British: 1 destroyer
      
          Non Combat Move - Japanese
              1 destroyer moved from 35 Sea Zone to 18 Sea Zone
              1 destroyer moved from 6 Sea Zone to 17 Sea Zone
              2 battleships, 3 carriers, 2 fighters and 1 transport moved from 35 Sea Zone to 19 Sea Zone
              2 fighters moved from 20 Sea Zone to 19 Sea Zone
              2 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
              1 fighter and 1 tactical_bomber moved from Kiangsi to 19 Sea Zone
              1 aaGun and 1 infantry moved from Manchuria to Jehol
              2 infantry moved from Amur to Manchuria
              1 mech_infantry moved from Anhwe to Kiangsu
              1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
              1 bomber moved from Shensi to Kiangsu
              1 tactical_bomber moved from Philippines to Japan
              1 carrier and 1 fighter moved from 6 Sea Zone to 19 Sea Zone
              2 tactical_bombers moved from 19 Sea Zone to Japan
              2 fighters moved from Japan to 19 Sea Zone
              1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
              1 destroyer moved from 18 Sea Zone to 21 Sea Zone
              1 destroyer moved from 17 Sea Zone to 18 Sea Zone
              1 destroyer moved from 16 Sea Zone to 17 Sea Zone
              1 bomber moved from Chahar to Japan
      
          Place Units - Japanese
              1 battleship and 1 destroyer placed in 19 Sea Zone
              2 armour and 1 artillery placed in Kiangsu
              1 mech_infantry placed in Shantung
              1 artillery placed in Japan
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 8
                  Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3,5
                  Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
                  Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3
              Japanese collect 41 PUs (8 lost to blockades); end with 41 PUs
      

      Combat Hit Differential Summary :

      British : -0.33
      Chinese : -0.67
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
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      erinmores
    • RE: G40 game no tech. Looking for allies opponent, +20 or balance mod

      @Makalakalane Game is up and ready.

      posted in Find Online Players
      E
      erinmores
    • RE: Farmboy (X) vs Erinmores (A +14) BM

      TripleA Move Summary: French round 5

      TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 5
      
          Combat Move - French
      

      Savegame

      posted in League
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      erinmores
    • RE: Farmboy (X) vs Erinmores (A +14) BM

      TripleA Turn Summary: ANZAC round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
              2 infantry moved from 41 Sea Zone to Sumatra
              1 destroyer moved from 54 Sea Zone to 21 Sea Zone
      
          Combat - ANZAC
              Battle in Sumatra
              Battle in 21 Sea Zone
                  ANZAC attack with 1 destroyer
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 21 Sea Zone
                  ANZAC win, taking Sumatra from Japanese with 1 destroyer remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - ANZAC
              1 cruiser moved from 54 Sea Zone to 46 Sea Zone
              1 infantry moved from Queensland to South Australia
      
          Place Units - ANZAC
              2 destroyers placed in 54 Sea Zone
              1 infantry placed in Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
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      erinmores
    • 1 / 1