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    Posts made by erinmores

    • RE: Erinmores Allies +12 vs jim010 Axis

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Russians
              1 submarine moved from 114 Sea Zone to 115 Sea Zone
              1 infantry moved from Buyant-Uhaa to Chahar
                    Chinese take Chahar from Japanese
      
          Combat - Russians
              Battle in 115 Sea Zone
                  Russians attack with 1 submarine
                  Germans defend with 1 transport
                      1 transport owned by the Germans lost in 115 Sea Zone
                      Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                  Russians win with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 transport
              Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
      
          Non Combat Move - Russians
              2 aaGuns, 1 armour, 2 artilleries, 3 fighters, 18 infantry and 1 tactical_bomber moved from Novgorod to Belarus
              2 armour, 1 artillery, 14 infantry and 2 mech_infantrys moved from Bryansk to Belarus
              1 fighter and 2 mech_infantrys moved from Russia to Belarus
              3 infantry moved from Ukraine to Bryansk
              2 infantry moved from Olgiy to Kansu
              6 infantry moved from Yenisey to Timguska
              1 aaGun and 8 infantry moved from Yakut S.S.R. to Yenisey
              1 aaGun and 4 infantry moved from Yakut S.S.R. to Buryatia
              1 infantry moved from Ulaanbaatar to Buryatia
              1 infantry moved from Dzavhan to Central Mongolia
              1 infantry moved from Buyant-Uhaa to Central Mongolia
      
          Place Units - Russians
              1 fighter and 9 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 32 PUs; end with 32 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Russians : -0.33
      

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: Erinmores Allies +12 vs jim010 Axis

      @jim010 not sure its going to work twice, but going to try

      posted in Play Boardgames
      E
      erinmores
    • RE: Erinmores Allies +12 vs jim010 Axis

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; 
      
          Politics - ANZAC
              ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone
              1 infantry moved from Northern Territory to 55 Sea Zone
              2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
              2 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              2 infantry moved from Java to 42 Sea Zone
              2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
              2 infantry moved from 41 Sea Zone to Sumatra
                    ANZAC take Sumatra from Dutch
              1 destroyer moved from 54 Sea Zone to 46 Sea Zone
              1 cruiser moved from 54 Sea Zone to 49 Sea Zone
              1 infantry moved from Northern Territory to Queensland
      
          Place Units - ANZAC
              1 factory_minor placed in Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 18 PUs; end with 20 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
      
          Politics - French
              Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from French Central Africa to French Equatorial Africa
              1 infantry moved from Trans-Jordan to Egypt
              1 destroyer moved from 72 Sea Zone to 81 Sea Zone
              1 fighter moved from Morocco to Malta
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: Erinmores Allies +12 vs jim010 Axis

      TripleA Turn Summary: ANZAC round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; 
      
          Politics - ANZAC
              ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone
              1 infantry moved from Northern Territory to 55 Sea Zone
              2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
              2 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              2 infantry moved from Java to 42 Sea Zone
              2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
              2 infantry moved from 41 Sea Zone to Sumatra
                    ANZAC take Sumatra from Dutch
              1 destroyer moved from 54 Sea Zone to 46 Sea Zone
              1 cruiser moved from 54 Sea Zone to 49 Sea Zone
              1 infantry moved from Northern Territory to Queensland
      
          Place Units - ANZAC
              1 factory_minor placed in Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 18 PUs; end with 20 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 artillery, 2 carriers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 bomber moved from Eastern United States to Midway
              2 fighters moved from Hawaiian Islands to Midway
              1 battleship moved from 10 Sea Zone to 26 Sea Zone
              1 battleship and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone
      
          Place Units - Americans
              1 submarine and 1 transport placed in 101 Sea Zone
              1 artillery and 1 infantry placed in Central United States
              1 carrier placed in 10 Sea Zone
              1 carrier placed in 101 Sea Zone
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 fighter and 3 infantry moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
      
          Place Units - Chinese
              4 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
      
          Purchase Units - British
              British buy 1 factory_minor, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
      
          Non Combat Move - British
              1 fighter moved from United Kingdom to Iceland
              1 destroyer moved from 106 Sea Zone to 123 Sea Zone
              1 armour moved from Belgian Congo to Egypt
              1 infantry moved from Alexandria to Egypt
              2 fighters moved from Egypt to Eastern Persia
              1 artillery and 2 infantry moved from Persia to Eastern Persia
              1 infantry moved from West India to India
              1 bomber moved from Kenya to India
              1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
              1 artillery moved from Italian Somaliland to 76 Sea Zone
              1 artillery, 1 cruiser and 1 transport moved from 76 Sea Zone to 80 Sea Zone
              1 artillery moved from 80 Sea Zone to Eastern Persia
              1 fighter moved from India to Szechwan
              1 submarine moved from 81 Sea Zone to 80 Sea Zone
      
          Place Units - British
              1 factory_minor placed in Persia
              1 submarine placed in 81 Sea Zone
              1 fighter and 1 infantry placed in Egypt
      
          Turn Complete - British
              British collect 31 PUs; end with 31 PUs
      
          Place Units - UK_Pacific
              2 armour and 3 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,6,5,6,1,1,1,1,6,6
              UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs
              Some Units in India change ownership: 2 armour and 3 mech_infantrys
      

      Combat Hit Differential Summary :

      Chinese : 0.00
      Japanese : -0.33
      

      Savegame

      posted in League
      E
      erinmores
    • RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition

      TripleA Move Summary: British round 3

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Combat Move - British
      

      Savegame

      posted in League
      E
      erinmores
    • RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition

      @Omega1759 uh oh. UK is flat footed. Never good to be unable to move. Bad sign.

      posted in League
      E
      erinmores
    • RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 fighter and 3 infantry moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
      
          Place Units - Chinese
              4 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0.00
      Japanese : -0.33
      

      Savegame

      posted in League
      E
      erinmores
    • RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition

      TripleA Move Summary: Chinese round 3

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 fighter and 3 infantry moved from Szechwan to Yunnan
      

      Savegame

      posted in League
      E
      erinmores
    • RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 artillery, 2 carriers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 bomber moved from Eastern United States to Midway
              2 fighters moved from Hawaiian Islands to Midway
              1 battleship moved from 10 Sea Zone to 26 Sea Zone
              1 battleship and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone
      
          Place Units - Americans
              1 submarine and 1 transport placed in 101 Sea Zone
              1 artillery and 1 infantry placed in Central United States
              1 carrier placed in 10 Sea Zone
              1 carrier placed in 101 Sea Zone
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      E
      erinmores
    • RE: Erinmores Allies +12 vs jim010 Axis

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from Eastern United States to 26 Sea Zone
              1 carrier, 1 destroyer and 2 fighters moved from 30 Sea Zone to 26 Sea Zone
              1 cruiser moved from 25 Sea Zone to 26 Sea Zone
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 infantry moved from Central United States to Western United States
      
          Place Units - Americans
              1 battleship and 2 carriers placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
      
          Non Combat Move - Chinese
              2 infantry moved from Shensi to Sikang
      
          Place Units - Chinese
              5 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 5 PUs
      
          Purchase Units - British
              British buy 1 armour, 1 factory_minor, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
      
          Politics - British
              Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - British
              2 fighters moved from United Kingdom to 109 Sea Zone
              1 destroyer moved from 106 Sea Zone to 109 Sea Zone
              1 artillery and 1 mech_infantry moved from Ethiopia to Kenya
              1 bomber moved from Malta to Kenya
              1 transport moved from 80 Sea Zone to 39 Sea Zone
              1 transport moved from 76 Sea Zone to 80 Sea Zone
              1 infantry moved from Eastern Persia to 80 Sea Zone
              1 infantry moved from 80 Sea Zone to Iraq
              1 artillery and 1 infantry moved from Persia to Iraq
              1 armour moved from Egypt to Iraq
              1 infantry moved from Persia to Iraq
              1 cruiser moved from 76 Sea Zone to 80 Sea Zone
      
          Combat - British
              Battle in Kenya
                  British attack with 1 artillery, 1 bomber and 1 mech_infantry
                  Italians defend with 1 infantry
                      British roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Kenya, round 2 : 2/3 hits, 1.33 expected hits
                      Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Kenya
                  British win, taking Kenya from Italians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in 109 Sea Zone
                  British attack with 1 destroyer and 2 fighters
                  Germans defend with 1 submarine
                      British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                      Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
                  British win with 2 fighters remaining. Battle score for attacker is -2
                  Casualties for British: 1 destroyer
                  Casualties for Germans: 1 submarine
              Battle in Iraq
                  British attack with 1 armour, 1 artillery and 3 infantry
                  Neutral_Axis defend with 3 infantry
                      British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0.50 expected hits
                      British roll dice for 1 armour, 1 artillery and 3 infantry in Iraq, round 2 : 1/5 hits, 1.50 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                      2 infantry owned by the Neutral_Axis lost in Iraq
                      British roll dice for 1 armour, 1 artillery and 3 infantry in Iraq, round 3 : 1/5 hits, 1.50 expected hits
                      Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                  British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Neutral_Axis: 3 infantry
                  Casualties for British: 1 infantry
      
          Non Combat Move - British
              1 infantry moved from Alexandria to Egypt
              1 transport moved from 76 Sea Zone to 71 Sea Zone
              1 bomber moved from Kenya to Belgian Congo
              1 destroyer moved from 76 Sea Zone to 80 Sea Zone
              3 infantry moved from Shan State to Burma
              1 aaGun and 6 infantry moved from India to Burma
              2 fighters moved from India to Burma
              1 destroyer moved from 37 Sea Zone to 36 Sea Zone
              1 mech_infantry moved from Eire to United Kingdom
              2 fighters moved from 109 Sea Zone to United Kingdom
              1 infantry moved from Ontario to Quebec
              1 artillery moved from Ontario to Quebec
              2 fighters moved from Malta to Egypt
              1 tactical_bomber moved from Malta to Egypt
      
          Place Units - British
              1 fighter placed in United Kingdom
              1 factory_minor placed in Egypt
              1 armour and 2 mech_infantrys placed in Union of South Africa
      
          Turn Complete - British
              British collect 33 PUs; end with 33 PUs
      
          Place Units - UK_Pacific
              2 artilleries and 3 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 17 PUs
              Some Units in India change ownership: 2 artilleries and 3 infantry
      

      Combat Hit Differential Summary :

      Germans : 0.83
      British : -0.17
      Italians : -0.33
      Neutral_Axis : -0.33
      

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: Erinmores Allies +12 vs jim010 Axis

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
      
          Non Combat Move - Chinese
              2 infantry moved from Shensi to Sikang
      
          Place Units - Chinese
              5 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 5 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: Erinmores Allies +12 vs jim010 Axis

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from Eastern United States to 26 Sea Zone
              1 carrier, 1 destroyer and 2 fighters moved from 30 Sea Zone to 26 Sea Zone
              1 cruiser moved from 25 Sea Zone to 26 Sea Zone
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 infantry moved from Central United States to Western United States
      
          Place Units - Americans
              1 battleship and 2 carriers placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Turn Summary: Italians round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 7
      
          Combat Move - Italians
              Rocket attack in United Kingdom does 1 damage to factory_major owned by British
                  Rockets in France roll: 1
              Rocket attack in Gibraltar does 6 damage to harbour owned by British
                  Rockets in Southern Italy roll: 6
              1 fighter moved from Germany to Northern Italy
              1 infantry moved from Western Germany to Northern Italy
              1 armour and 1 infantry moved from Southern Italy to Northern Italy
              1 fighter moved from Southern Italy to Northern Italy
      
          Airborne Attack Move - Italians
      
          Purchase Units - Italians
              Italians buy 2 armour and 1 fighter; Remaining resources: 0 PUs; 
      
          Combat - Italians
              Battle in Northern Italy
                  Italians attack with 1 armour, 2 fighters and 2 infantry
                  Americans defend with 1 artillery, 1 factory_minor and 2 infantry
                      Italians roll dice for 1 armour, 2 fighters and 2 infantry in Northern Italy, round 2 : 3/5 hits, 2.17 expected hits
                      Americans roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 0/3 hits, 1.00 expected hits
                      2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy
                  Italians win, taking Northern Italy from Americans with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
                  Casualties for Americans: 1 artillery and 2 infantry
      
          Non Combat Move - Italians
              2 fighters moved from Northern Italy to Southern Italy
      
          Place Units - Italians
              2 armour and 1 fighter placed in Southern Italy
      
          Turn Complete - Italians
              Italians collect 14 PUs; end with 14 PUs
              Italians collect 5 PUs from War Bonds; end with 19 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.83
      Americans : -1.00
      

      Savegame

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      erinmores
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Move Summary: Italians round 7

      TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 7
      
          Combat Move - Italians
              Rocket attack in United Kingdom does 1 damage to factory_major owned by British
                  Rockets in France roll: 1
              Rocket attack in Gibraltar does 6 damage to harbour owned by British
                  Rockets in Southern Italy roll: 6
              1 fighter moved from Germany to Northern Italy
              1 infantry moved from Western Germany to Northern Italy
              1 armour and 1 infantry moved from Southern Italy to Northern Italy
              1 fighter moved from Southern Italy to Northern Italy
      
          Airborne Attack Move - Italians
      

      Savegame

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      erinmores
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Move Summary: Italians round 7

      TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 7
      
          Combat Move - Italians
              1 fighter moved from Germany to Northern Italy
              1 infantry moved from Western Germany to Northern Italy
              1 armour and 1 infantry moved from Southern Italy to Northern Italy
              1 fighter moved from Southern Italy to Northern Italy
      

      Savegame

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      erinmores
    • RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Caucasus to Iraq
              1 infantry moved from Novgorod to Baltic States
      
          Combat - Russians
              Battle in Iraq
                  Russians attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                  Neutral_Axis defend with 3 infantry
                      Russians roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 3/6 hits, 2.50 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                      1 mech_infantry owned by the Russians and 3 infantry owned by the Neutral_Axis lost in Iraq
                  Russians win, taking Iraq from Neutral_Axis with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                  Casualties for Russians: 1 mech_infantry
                  Casualties for Neutral_Axis: 3 infantry
              Battle in Baltic States
                  Russians attack with 1 infantry
                  Germans defend with 3 aaGuns, 7 armour, 1 fighter, 2 infantry and 12 mech_infantrys; Italians defend with 1 armour
                      Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.17 expected hits
                      Italians roll dice for 3 aaGuns, 8 armour, 1 fighter, 2 infantry and 12 mech_infantrys in Baltic States, round 2 : 9/23 hits, 9.33 expected hits
                      1 infantry owned by the Russians lost in Baltic States
                  Italians win with 3 aaGuns, 8 armour, 1 fighter, 2 infantry and 12 mech_infantrys remaining. Battle score for attacker is -3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Russians
              3 fighters moved from Novgorod to Smolensk
              3 aaGuns, 2 artilleries and 18 infantry moved from Belarus to Smolensk
              1 aaGun and 13 infantry moved from Bryansk to Smolensk
              4 infantry moved from Russia to Smolensk
              1 infantry moved from Novgorod to Belarus
              1 infantry moved from Novgorod to Archangel
              1 artillery and 7 infantry moved from Ukraine to Rostov
              1 infantry moved from Tsagaan Olom to Suiyuyan
              2 infantry moved from Kansu to Suiyuyan
              1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
              1 cruiser moved from 114 Sea Zone to 115 Sea Zone
      
          Place Units - Russians
              1 fighter, 5 infantry and 3 mech_infantrys placed in Russia
      
          Turn Complete - Russians
              Russians collect 34 PUs; end with 34 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Italians : -0.33
      Russians : 0.33
      Neutral_Axis : 0.00
      

      Savegame

      posted in League
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      erinmores
    • RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)

      TripleA Turn Summary: Russians round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 7
      
          Combat Move - Russians
              Russians has no rockets to fire
              1 infantry and 1 mech_infantry moved from Rostov to Volgograd
              1 armour and 1 infantry moved from Shensi to Suiyuyan
      
          Combat - Russians
              Battle in Suiyuyan
                  Russians attack with 1 armour and 1 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 1 armour and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Suiyuyan
                  Russians win, taking Suiyuyan from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Volgograd
                  Russians attack with 1 infantry and 1 mech_infantry
                  Germans defend with 1 factory_minor and 1 mech_infantry
                      Russians roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.33 expected hits
                      Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0.33 expected hits
                      Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                  Russians win, taking Volgograd from Germans with 1 mech_infantry remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 mech_infantry
      
          Non Combat Move - Russians
      
          Turn Complete - Russians
      

      Combat Hit Differential Summary :

      Germans : 0.33
      Russians : 0.67
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
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      erinmores
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Turn Summary: Japanese round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 7
      
          Research Technology - Japanese
              Turning on Edit Mode
              EDIT: Removing Technology Super subs for Russians
              EDIT: Removing Technology Super subs for UK_Pacific
              EDIT: Removing Technology Rockets Advance for UK_Pacific
              EDIT: Turning off Edit Mode
      
          Combat Move - Japanese
              Rocket attack in Korea does 4 damage to factory_minor owned by Russians
                  Rockets in Japan roll: 4
              Rocket attack in Malaya does 1 damage to harbour owned by UK_Pacific
                  Rockets in Philippines roll: 1
              1 mech_infantry moved from Anhwe to Suiyuyan
              1 armour moved from Chahar to Suiyuyan
              1 artillery moved from Anhwe to Jehol
              1 fighter and 1 tactical_bomber moved from Japan to Jehol
              1 bomber moved from Japan to Kwangtung
              1 destroyer moved from 43 Sea Zone to 41 Sea Zone
              2 infantry moved from Borneo to 43 Sea Zone
              1 battleship, 2 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
              2 infantry moved from 20 Sea Zone to Kwangtung
              1 transport moved from 6 Sea Zone to 19 Sea Zone
              1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
              1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
              2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Kwangsi
              1 fighter and 1 tactical_bomber moved from Philippines to Kwangtung
              1 infantry moved from Soviet Far East to Siberia
              2 fighters moved from Japan to Siberia
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
      
          Combat - Japanese
              Battle in 41 Sea Zone
                  Japanese attack with 1 destroyer
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 41 Sea Zone
                  Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in Kwangtung
                  Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                  Chinese defend with 2 artilleries; UK_Pacific defend with 1 harbour
                      Japanese roll dice for 1 battleship in Kwangtung, round 2 : 0/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/7 hits, 3.17 expected hits
                      UK_Pacific roll dice for 2 artilleries in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Kwangtung
                  Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 2 artilleries
              Battle in Kwangsi
                  Japanese attack with 2 fighters and 2 tactical_bombers
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 fighters and 2 tactical_bombers in Kwangsi, round 2 : 2/4 hits, 2.67 expected hits
                      Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                      1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                  Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
                  Casualties for Japanese: 1 tactical_bomber
                  Casualties for Chinese: 1 infantry
              Battle in Jehol
                  Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Jehol, round 2 : 2/3 hits, 1.67 expected hits
                      Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Jehol
                  Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Siberia
                  Japanese attack with 2 fighters and 1 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 2 fighters and 1 infantry in Siberia, round 2 : 2/3 hits, 1.50 expected hits
                      Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Siberia
                  Japanese win, taking Siberia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Suiyuyan
                  Japanese attack with 1 armour and 1 mech_infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits, 0.83 expected hits
                      Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Suiyuyan
                  Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
              1 fighter and 1 tactical_bomber moved from Jehol to Shantung
              1 submarine moved from 16 Sea Zone to 19 Sea Zone
              1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
              2 carriers moved from 43 Sea Zone to 20 Sea Zone
              2 fighters and 1 tactical_bomber moved from Kwangsi to 20 Sea Zone
              1 fighter moved from Kwangtung to 20 Sea Zone
              1 bomber and 1 tactical_bomber moved from Kwangtung to Kiangsu
              1 artillery moved from Kiangsu to Shantung
              2 fighters moved from Siberia to Soviet Far East
      
          Place Units - Japanese
              2 infantry placed in Kiangsu
              2 infantry placed in Shantung
              1 armour placed in Kiangsu
              1 artillery placed in Shantung
              1 fighter placed in Kiangsu
      
          Turn Complete - Japanese
              Japanese collect 32 PUs; end with 32 PUs
              Japanese collect 2 PUs from War Bonds; end with 34 PUs
              Turning on Edit Mode
              EDIT: Removing Technology Rockets Advance for Japanese
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Chinese : 0.00
      UK_Pacific : 0.33
      Russians : -0.33
      Japanese : -0.50
      

      Savegame

      posted in Play Boardgames
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      erinmores
    • RE: Erinmores Allies +12 vs jim010 Axis

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              2 aaGuns, 1 artillery and 12 infantry moved from Baltic States to Novgorod
              2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Belarus
              1 artillery and 6 infantry moved from Western Ukraine to Bryansk
              3 infantry moved from Russia to Bryansk
              3 infantry moved from Ukraine to Bryansk
              2 infantry moved from Rostov to Bryansk
              2 armour and 2 mech_infantrys moved from Volgograd to Bryansk
              3 infantry moved from Novgorod to Belarus
              6 infantry moved from Yakut S.S.R. to Yenisey
              2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
              1 submarine moved from 115 Sea Zone to 114 Sea Zone
      
          Place Units - Russians
              1 fighter and 2 mech_infantrys placed in Russia
              1 artillery and 2 infantry placed in Novgorod
              3 infantry placed in Ukraine
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

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