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    Posts made by erinmores

    • RE: ironfish (Allies) vs erinmores (Axis)

      TripleA Turn Summary: Italians round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 8
      
          Purchase Units - Italians
              Italians buy 3 artilleries, 1 cruiser and 1 transport; Remaining resources: 0 PUs; 
      
          Politics - Italians
              Italians takes Political Action: Political Action Italians To War With Chinese
                  Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
      
          Combat Move - Italians
              3 artilleries moved from Northern Italy to 95 Sea Zone
              1 armour moved from Northern Italy to 95 Sea Zone
              4 infantry moved from Northern Italy to 95 Sea Zone
              2 infantry moved from Southern Italy to 97 Sea Zone
              2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
              2 infantry moved from 98 Sea Zone to Alexandria
              1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
              1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
              1 battleship moved from 95 Sea Zone to 96 Sea Zone
              1 cruiser moved from 97 Sea Zone to 96 Sea Zone
              1 armour, 2 artilleries, 1 battleship, 3 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone
              1 armour, 2 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
              1 destroyer moved from 93 Sea Zone to 92 Sea Zone
              1 destroyer moved from 94 Sea Zone to 92 Sea Zone
              1 battleship moved from 95 Sea Zone to 92 Sea Zone
              2 fighters moved from 97 Sea Zone to Tobruk
      
          Combat - Italians
              Battle in Alexandria
              Battle in Tobruk
                  Italians attack with 1 artillery, 2 fighters and 1 infantry
                  British defend with 1 mech_infantry
                      Italians roll dice for 1 battleship and 1 cruiser in Tobruk, round 2 : 2/2 hits, 1.17 expected hits
                      British roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British lost in Tobruk
                  Italians win, taking Alexandria from British, taking Tobruk from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for British: 1 mech_infantry
              Battle in 92 Sea Zone
                  Italians attack with 2 battleships, 2 destroyers and 3 transports
                  British defend with 1 destroyer
                      Italians roll dice for 2 battleships, 2 destroyers and 3 transports in 92 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                      British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the British lost in 92 Sea Zone
                  Italians win with 2 battleships, 2 destroyers and 3 transports remaining. Battle score for attacker is 8
                  Casualties for British: 1 destroyer
              Battle in Gibraltar
                  Italians attack with 1 armour, 2 artilleries and 3 infantry
                  British defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
                      Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Gibraltar, round 2 : 3/6 hits, 2.00 expected hits
                      British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
                  Italians win, taking Gibraltar from British with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                  Casualties for Italians: 2 infantry
                  Casualties for Americans: 1 infantry and 1 mech_infantry
      
          Non Combat Move - Italians
              1 destroyer moved from 97 Sea Zone to 96 Sea Zone
              1 carrier moved from 97 Sea Zone to 96 Sea Zone
              1 submarine moved from 97 Sea Zone to 98 Sea Zone
              2 fighters moved from Tobruk to 96 Sea Zone
              1 destroyer moved from 95 Sea Zone to 92 Sea Zone
              1 armour moved from Slovakia Hungary to Northern Italy
              1 aaGun moved from Ukraine to Rostov
      
          Place Units - Italians
              1 cruiser and 1 transport placed in 95 Sea Zone
              3 artilleries placed in Southern Italy
      
          Turn Complete - Italians
              Italians collect 19 PUs; end with 19 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
              Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.83
      British : 0.67
      

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: ClintA (Axis) and Erinmores (Allies)

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 destroyer moved from 101 Sea Zone to 106 Sea Zone
              2 fighters moved from Eastern United States to 106 Sea Zone
      
          Combat - Americans
              Battle in 106 Sea Zone
                  Americans attack with 1 destroyer and 2 fighters
                  Germans defend with 1 submarine
                      Americans roll dice for 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 106 Sea Zone
                  Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
      
          Non Combat Move - Americans
              2 fighters moved from 106 Sea Zone to 101 Sea Zone
              1 battleship, 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
              1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
              1 fighter moved from Hawaiian Islands to 26 Sea Zone
              1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
              2 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
              2 infantry moved from 41 Sea Zone to Sumatra
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
              1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
              1 infantry moved from Western United States to Central United States
              1 armour and 1 mech_infantry moved from Western United States to Central United States
      
          Place Units - Americans
              1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
              1 transport placed in 101 Sea Zone
              1 destroyer and 1 submarine placed in 10 Sea Zone
              1 artillery placed in Central United States
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 50 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Suiyuyan to Chahar
                    Chinese take Chahar from Japanese
              1 infantry moved from Suiyuyan to Hopei
              1 artillery and 2 infantry moved from Shensi to Hopei
              2 infantry moved from Kweichow to Hopei
              1 artillery and 2 infantry moved from Kweichow to Hunan
              1 artillery and 3 infantry moved from Yunnan to Hunan
              1 fighter moved from Yunnan to Hunan
      
          Combat - Chinese
              Battle in Hunan
                  Chinese attack with 2 artilleries, 1 fighter and 5 infantry
                  Japanese defend with 1 artillery and 3 infantry
                      Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Hunan, round 2 : 3/8 hits, 2.33 expected hits
                      Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 2/4 hits, 1.33 expected hits
                      3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                      Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Hunan, round 3 : 3/6 hits, 2.00 expected hits
                      Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                  Chinese win, taking Hunan from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Chinese: 3 infantry
                  Casualties for Japanese: 1 artillery and 3 infantry
              Battle in Hopei
                  Chinese attack with 1 artillery and 5 infantry
                  Japanese defend with 1 artillery and 2 infantry
                      Chinese roll dice for 1 artillery and 5 infantry in Hopei, round 2 : 4/6 hits, 1.33 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 1.00 expected hits
                      2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 10
                  Casualties for Japanese: 1 artillery and 2 infantry
      
          Non Combat Move - Chinese
              1 infantry moved from Yunnan to Kweichow
              1 fighter moved from Hunan to Yunnan
      
          Place Units - Chinese
              3 artilleries and 2 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 11 PUs; end with 11 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
      
          Purchase Units - British
              British buy 1 armour, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 mech_infantry moved from Ethiopia to Italian Somaliland
                    British take Italian Somaliland from Italians
              1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
              1 cruiser moved from 76 Sea Zone to 72 Sea Zone
              1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
              1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Kenya
      
          Combat - British
              British creates battle in territory 109 Sea Zone
              Battle in Kenya
                  British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                  Italians defend with 1 infantry
                      British roll dice for 1 cruiser in Kenya, round 2 : 1/1 hits, 0.50 expected hits
                      Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Kenya
                  British win, taking 109 Sea Zone from Germans, taking Kenya from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - British
              1 fighter and 1 tactical_bomber moved from Kenya to Egypt
              1 artillery moved from Ethiopia to 76 Sea Zone
              1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone
              1 artillery moved from 81 Sea Zone to Egypt
              1 artillery moved from Union of South Africa to 71 Sea Zone
              1 mech_infantry moved from Union of South Africa to Belgian Congo
              2 infantry moved from Rhodesia to Belgian Congo
              1 artillery and 1 transport moved from 71 Sea Zone to 81 Sea Zone
              1 artillery moved from 81 Sea Zone to Egypt
              1 carrier and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
              1 infantry moved from Eastern Persia to Persia
                    British take Persia from Neutral_Allies
              2 aaGuns, 1 fighter, 4 infantry and 1 tactical_bomber moved from Burma to Yunnan
              1 fighter moved from India to Yunnan
              4 mech_infantrys moved from India to Yunnan
              1 infantry moved from India to Burma
              3 infantry moved from Malaya to Shan State
              1 bomber moved from United Kingdom to French Equatorial Africa
              1 battleship moved from 109 Sea Zone to 112 Sea Zone
              1 cruiser moved from 109 Sea Zone to 110 Sea Zone
              1 aaGun, 1 fighter and 2 infantry moved from Scotland to United Kingdom
              1 fighter moved from United Kingdom to French West Africa
              1 fighter moved from Malta to Egypt
              1 armour moved from Quebec to Alberta Saskatchewan Manitoba
              1 infantry moved from Ontario to Alberta Saskatchewan Manitoba
              1 artillery moved from Ontario to Quebec
              1 destroyer moved from 37 Sea Zone to 41 Sea Zone
              1 destroyer moved from 99 Sea Zone to 81 Sea Zone
      
          Place Units - British
              1 armour and 2 mech_infantrys placed in Union of South Africa
              1 fighter placed in United Kingdom
              1 destroyer placed in 109 Sea Zone
      
          Turn Complete - British
              British collect 31 PUs; end with 31 PUs
      
          Place Units - UK_Pacific
              5 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 10 PUs; end with 10 PUs
              Some Units in India change ownership: 5 infantry
      

      Combat Hit Differential Summary :

      Germans : -0.17
      British : 0.50
      Italians : -0.33
      Americans : -0.33
      Chinese : 4.33
      Japanese : 0.33
      

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: ClintA (Axis) and Erinmores (Allies)

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Suiyuyan to Chahar
                    Chinese take Chahar from Japanese
              1 infantry moved from Suiyuyan to Hopei
              1 artillery and 2 infantry moved from Shensi to Hopei
              2 infantry moved from Kweichow to Hopei
              1 artillery and 2 infantry moved from Kweichow to Hunan
              1 artillery and 3 infantry moved from Yunnan to Hunan
              1 fighter moved from Yunnan to Hunan
      
          Combat - Chinese
              Battle in Hunan
                  Chinese attack with 2 artilleries, 1 fighter and 5 infantry
                  Japanese defend with 1 artillery and 3 infantry
                      Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Hunan, round 2 : 3/8 hits, 2.33 expected hits
                      Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 2/4 hits, 1.33 expected hits
                      3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                      Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Hunan, round 3 : 3/6 hits, 2.00 expected hits
                      Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                  Chinese win, taking Hunan from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Chinese: 3 infantry
                  Casualties for Japanese: 1 artillery and 3 infantry
              Battle in Hopei
                  Chinese attack with 1 artillery and 5 infantry
                  Japanese defend with 1 artillery and 2 infantry
                      Chinese roll dice for 1 artillery and 5 infantry in Hopei, round 2 : 4/6 hits, 1.33 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 1.00 expected hits
                      2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 10
                  Casualties for Japanese: 1 artillery and 2 infantry
      
          Non Combat Move - Chinese
              1 infantry moved from Yunnan to Kweichow
              1 fighter moved from Hunan to Yunnan
      
          Place Units - Chinese
              3 artilleries and 2 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 11 PUs; end with 11 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Chinese : 4.33
      Japanese : 0.33
      

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: ClintA (Axis) and Erinmores (Allies)

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 destroyer moved from 101 Sea Zone to 106 Sea Zone
              2 fighters moved from Eastern United States to 106 Sea Zone
      
          Combat - Americans
              Battle in 106 Sea Zone
                  Americans attack with 1 destroyer and 2 fighters
                  Germans defend with 1 submarine
                      Americans roll dice for 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 106 Sea Zone
                  Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
      
          Non Combat Move - Americans
              2 fighters moved from 106 Sea Zone to 101 Sea Zone
              1 battleship, 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
              1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
              1 fighter moved from Hawaiian Islands to 26 Sea Zone
              1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
              2 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
              2 infantry moved from 41 Sea Zone to Sumatra
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
              1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
              1 infantry moved from Western United States to Central United States
              1 armour and 1 mech_infantry moved from Western United States to Central United States
      
          Place Units - Americans
              1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
              1 transport placed in 101 Sea Zone
              1 destroyer and 1 submarine placed in 10 Sea Zone
              1 artillery placed in Central United States
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 50 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.17
      Americans : -0.33
      

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: ClintA (Axis) and Erinmores (Allies)

      @ClintA also, definitely take French Indo – if you think you can hold it. Great place to build a factory for Japan.

      posted in Play Boardgames
      E
      erinmores
    • RE: ClintA (Axis) and Erinmores (Allies)

      @ClintA Hi Clint, you purchased 12 ipc in tanks, 8 ipc in artillery and have zero transports. You could have purchase a factory for 12 (Kiangsu) or for 20 total - 2 transports (14), one tank (6) to be in position to resupply four troops to mainland next round. What you bought is 3 turns from action - Rnd 2: buy; Rnd 3 (either buy 2 or) move 2 existing transports, Rnd 4 move and Land, Rnd 5 engage…unless China brings the war to you…

      posted in Play Boardgames
      E
      erinmores
    • RE: ErinmoreS (Axis) vs Farmboy (Allies) + 10 G40

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Politics - Japanese
              Japanese takes Political Action: Political Action Japanese To War With Americans
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
              Japanese takes Political Action: Political Action Japanese To War With French
                  Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
      
          Combat Move - Japanese
              Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
              1 infantry moved from Siam to Shan State
                    Japanese take Shan State from UK_Pacific
              1 infantry moved from Siam to French Indo China
                    Japanese take French Indo China from French
              2 infantry moved from Kiangsi to 20 Sea Zone
              2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
              2 infantry moved from 43 Sea Zone to Borneo
              1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
              1 mech_infantry moved from Manchuria to Chahar
                    Japanese take Chahar from Chinese
              1 infantry moved from Jehol to Anhwe
                    Japanese take Anhwe from Chinese
              1 artillery and 3 infantry moved from Kwangsi to Yunnan
              1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
              1 artillery moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
              1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
              2 bombers moved from Japan to 26 Sea Zone
              2 fighters and 2 tactical_bombers moved from Manchuria to Kwangtung
              1 artillery and 1 infantry moved from Kiangsi to Kwangtung
              1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
              1 fighter moved from Formosa to Philippines
              1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
              1 battleship, 1 cruiser and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
              1 destroyer moved from 6 Sea Zone to 26 Sea Zone
              1 artillery, 1 battleship, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
              1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
              1 fighter moved from Okinawa to Kwangtung
              1 cruiser moved from 20 Sea Zone to 35 Sea Zone
              1 fighter moved from 6 Sea Zone to 35 Sea Zone
              1 fighter moved from Japan to Kwangtung
              1 tactical_bomber moved from 6 Sea Zone to Kwangtung
      
          Combat - Japanese
              Battle in Borneo
              Battle in Kwangtung
                  Japanese attack with 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers
                  British defend with 2 infantry; UK_Pacific defend with 1 harbour
                      Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers in Kwangtung, round 2 : 2/9 hits, 4.67 expected hits
                      UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                  Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 2 infantry
              Battle in 35 Sea Zone
                  Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports
                  Americans defend with 1 destroyer and 1 submarine
                      Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                      Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
                  Japanese win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 14
                  Casualties for Americans: 1 destroyer and 1 submarine
              Battle in 26 Sea Zone
                  Japanese attack with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer and 1 submarine
                  Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                      Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser and 1 destroyer in 26 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                      Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      1 submarine owned by the Americans, 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 26 Sea Zone
                      1 transport owned by the Americans lost in 26 Sea Zone
                      Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                  Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 33
                  Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
              Battle in Philippines
                  Japanese attack with 2 artilleries, 1 fighter and 2 infantry
                  Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                      Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Philippines, round 2 : 2/5 hits, 1.83 expected hits
                      Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                      Japanese roll dice for 2 artilleries, 1 fighter and 1 infantry in Philippines, round 3 : 2/4 hits, 1.50 expected hits
                      Americans roll dice for 1 fighter in Philippines, round 3 : 1/1 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Philippines
                  Japanese win, taking Philippines from Americans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 10
                  Casualties for Japanese: 2 infantry
                  Casualties for Americans: 1 fighter and 2 infantry
              Battle in 62 Sea Zone
                  Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                  ANZAC defend with 1 destroyer and 1 transport
                      Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                      ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 62 Sea Zone
                      1 transport owned by the ANZAC lost in 62 Sea Zone
                  Japanese win, taking 62 Sea Zone from Neutral with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 tactical_bomber
                  Casualties for ANZAC: 1 destroyer and 1 transport
              Battle in Yunnan
                  Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                  Chinese defend with 4 infantry
                      Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.17 expected hits
                      Chinese roll dice for 4 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits
                      3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                      Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 1/3 hits, 1.50 expected hits
                      Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                      Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Yunnan, round 4 : 1/3 hits, 1.50 expected hits
                      Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 3 infantry
                  Casualties for Chinese: 4 infantry
      
          Non Combat Move - Japanese
              1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
              4 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi
              1 artillery and 3 infantry moved from Kiangsu to Kiangsi
              1 artillery and 3 infantry moved from Shantung to Anhwe
              1 artillery moved from Jehol to Anhwe
              1 infantry moved from Jehol to Chahar
              4 infantry moved from Korea to Manchuria
              2 infantry moved from Manchuria to Jehol
              1 fighter moved from Philippines to 35 Sea Zone
              2 carriers moved from 6 Sea Zone to 35 Sea Zone
              1 destroyer and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
              2 bombers moved from 26 Sea Zone to Marshall Islands
              1 fighter moved from Korea to Japan
              1 tactical_bomber moved from Japan to Kwangsi
      
          Place Units - Japanese
              1 factory_minor placed in Manchuria
              2 transports placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
              Japanese collect 41 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      Americans : -0.50
      ANZAC : 0.67
      Chinese : 0.67
      UK_Pacific : 0.33
      Japanese : -5.33
      

      Savegame

      posted in League
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      erinmores
    • RE: ErinmoreS (Axis) vs Farmboy (Allies) + 10 G40

      @farmboy need scramble. J1

      posted in League
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      erinmores
    • RE: ErinmoreS (Axis) vs Farmboy (Allies) + 10 G40

      TripleA Move Summary: Japanese round 1

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Politics - Japanese
              Japanese takes Political Action: Political Action Japanese To War With Americans
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
              Japanese takes Political Action: Political Action Japanese To War With French
                  Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
      
          Combat Move - Japanese
              Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
              1 infantry moved from Siam to Shan State
                    Japanese take Shan State from UK_Pacific
              1 infantry moved from Siam to French Indo China
                    Japanese take French Indo China from French
              2 infantry moved from Kiangsi to 20 Sea Zone
              2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
              2 infantry moved from 43 Sea Zone to Borneo
              1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
              1 mech_infantry moved from Manchuria to Chahar
                    Japanese take Chahar from Chinese
              1 infantry moved from Jehol to Anhwe
                    Japanese take Anhwe from Chinese
              1 artillery and 3 infantry moved from Kwangsi to Yunnan
              1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
              1 artillery moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
              1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
              2 bombers moved from Japan to 26 Sea Zone
              2 fighters and 2 tactical_bombers moved from Manchuria to Kwangtung
              1 artillery and 1 infantry moved from Kiangsi to Kwangtung
              1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
              1 fighter moved from Formosa to Philippines
              1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
              1 battleship, 1 cruiser and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
              1 destroyer moved from 6 Sea Zone to 26 Sea Zone
              1 artillery, 1 battleship, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
              1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
              1 fighter moved from Okinawa to Kwangtung
              1 cruiser moved from 20 Sea Zone to 35 Sea Zone
              1 fighter moved from 6 Sea Zone to 35 Sea Zone
              1 fighter moved from Japan to Kwangtung
              1 tactical_bomber moved from 6 Sea Zone to Kwangtung
      

      Savegame

      posted in League
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      erinmores
    • RE: ErinmoreS (Axis) vs Farmboy (Allies) + 10 G40

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Germans
              Germans buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 bomber moved from Germany to 111 Sea Zone
              1 battleship moved from 113 Sea Zone to 111 Sea Zone
              1 bomber moved from Germany to 110 Sea Zone
              1 fighter moved from Norway to 111 Sea Zone
              1 tactical_bomber moved from Western Germany to 111 Sea Zone
              1 submarine moved from 124 Sea Zone to 111 Sea Zone
              1 submarine moved from 118 Sea Zone to 111 Sea Zone
              1 submarine moved from 108 Sea Zone to 110 Sea Zone
              1 submarine moved from 103 Sea Zone to 110 Sea Zone
              1 submarine moved from 117 Sea Zone to 106 Sea Zone
              1 fighter moved from Holland Belgium to 110 Sea Zone
              2 fighters moved from Western Germany to 110 Sea Zone
              2 tactical_bombers moved from Western Germany to 110 Sea Zone
              1 tactical_bomber moved from Germany to 110 Sea Zone
              3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
              2 mech_infantrys moved from Western Germany to Southern France
              1 armour moved from Greater Southern Germany to Southern France
              1 fighter moved from Slovakia Hungary to Southern France
              1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
              2 armour moved from Greater Southern Germany to France
              1 tactical_bomber moved from Poland to Yugoslavia
              2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
              1 infantry moved from Romania to Yugoslavia
              1 infantry moved from Slovakia Hungary to Yugoslavia
              1 armour moved from Poland to Yugoslavia
      
          Combat - Germans
              Battle in 111 Sea Zone
                  Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
                  British defend with 1 battleship, 1 cruiser and 1 destroyer
                      Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 1/4 hits, 2.50 expected hits
                  Units damaged: 1 battleship owned by the British
                      British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      Germans roll dice for 2 submarines in 111 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits
                      British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                      1 destroyer owned by the British, 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 111 Sea Zone
                  1 battleship owned by the Germans and 1 submarine owned by the Germans retreated to 112 Sea Zone
                  British win with 1 battleship remaining. Battle score for attacker is 14
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 cruiser and 1 destroyer
              Battle in 110 Sea Zone
                  Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
                  British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                      Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/7 hits, 4.17 expected hits
                      British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                      1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                  Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32
                  Casualties for Germans: 2 submarines
                  Casualties for British: 1 battleship and 1 cruiser
                  Casualties for French: 1 cruiser
              Battle in 106 Sea Zone
                  Germans attack with 1 submarine
                  British defend with 1 destroyer and 1 transport
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
                  British win with 1 transport remaining. Battle score for attacker is 2
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 destroyer
              Battle in France
                  Germans attack with 5 armour, 3 artilleries, 7 infantry and 2 mech_infantrys
                  British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                      Germans roll dice for 5 armour, 3 artilleries, 7 infantry and 2 mech_infantrys in France, round 2 : 4/17 hits, 5.50 expected hits
                      French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 6/11 hits, 4.33 expected hits
                      1 aaGun owned by the French, 6 infantry owned by the Germans and 3 infantry owned by the French lost in France
                      Germans roll dice for 5 armour, 3 artilleries, 1 infantry and 2 mech_infantrys in France, round 3 : 3/11 hits, 4.50 expected hits
                      French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 3 : 3/8 hits, 3.33 expected hits
                      1 infantry owned by the Germans, 3 infantry owned by the French and 2 mech_infantrys owned by the Germans lost in France
                      Germans roll dice for 5 armour and 3 artilleries in France, round 4 : 6/8 hits, 3.50 expected hits
                      French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 4 : 2/5 hits, 2.33 expected hits
                      2 artilleries owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                  Germans captures 19PUs while taking French capital
                  Germans converts factory_major into different units
                  Germans win, taking France from French with 5 armour and 1 artillery remaining. Battle score for attacker is 16
                  Casualties for Germans: 2 artilleries, 7 infantry and 2 mech_infantrys
                  Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                  Casualties for British: 1 armour and 1 artillery
              Battle in Southern France
                  Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
                  French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                      Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Southern France, round 2 : 0/4 hits, 1.33 expected hits
                      French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the Germans lost in Southern France
                      Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Southern France, round 3 : 1/3 hits, 1.17 expected hits
                      French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
                      Germans roll dice for 1 armour and 1 fighter in Southern France, round 4 : 1/2 hits, 1.00 expected hits
                      French roll dice for 1 artillery in Southern France, round 4 : 1/1 hits, 0.33 expected hits
                      1 armour owned by the Germans and 1 artillery owned by the French lost in Southern France
                  Germans win with 1 fighter remaining. Battle score for attacker is -7
                  Casualties for Germans: 1 armour and 2 mech_infantrys
                  Casualties for French: 1 artillery and 1 infantry
              Battle in Yugoslavia
                  Germans attack with 1 armour, 2 artilleries, 8 infantry and 1 tactical_bomber
                  Neutral_Allies defend with 5 infantry
                      Germans roll dice for 1 armour, 2 artilleries, 8 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 4/12 hits, 3.50 expected hits
                      Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits, 1.67 expected hits
                      4 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Yugoslavia
                  2 artilleries owned by the Germans, 5 infantry owned by the Germans and 1 armour owned by the Germans retreated to Romania
                  Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 3 infantry
                  Casualties for Neutral_Allies: 4 infantry
              Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
      
          Non Combat Move - Germans
              1 armour moved from Romania to Bulgaria
                    Germans take Bulgaria from Neutral_Axis
              1 armour moved from Slovakia Hungary to Poland
              3 infantry moved from Poland to Slovakia Hungary
              1 aaGun and 1 infantry moved from Germany to Slovakia Hungary
              2 aaGuns, 3 artilleries and 10 infantry moved from Germany to Poland
              3 aaGuns moved from Western Germany to Holland Belgium
              1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
              1 bomber, 3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
              1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
              1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
              2 infantry moved from Denmark to 113 Sea Zone
              1 cruiser, 2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
              2 infantry moved from 112 Sea Zone to Norway
              3 infantry moved from Norway to Finland
                    Germans take Finland from Neutral_Axis
              1 tactical_bomber moved from Yugoslavia to Southern Italy
              1 fighter moved from Southern France to Northern Italy
      
          Place Units - Germans
              1 armour and 5 mech_infantrys placed in Germany
              1 mech_infantry placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 37 PUs; end with 56 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
      

      Combat Hit Differential Summary :

      Germans : -4.00
      British : 0.00
      French : 2.33
      Neutral_Allies : 1.33
      

      Savegame

      posted in League
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      erinmores
    • RE: Post League Game Results Here

      Farmboy WINS vs ErinmoreS +16 Bid, G40 Mod Bal (1st game ever playing Mod Bal for ErinmoreS). LInk: https://www.axisandallies.org/forums/topic/34752/farmboy-x-vs-erinmores-a-14-bm/142

      posted in League
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      erinmores
    • RE: Farmboy (X) vs Erinmores (A +14) BM

      @farmboy Farmboy, I surrender. Good game. This Balanced Mod changes a lot of stuff, hopefully my next game through, I’ll do better. I started the “rematch” and placed your bid and posted for scramble. I will post in League that I lost. Favor por favor, can you tell me how that is supposed to read and where it goes?

      posted in League
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      erinmores
    • RE: ErinmoreS (Axis) vs Farmboy (Allies) + 10 G40

      TripleA Move Summary: Germans round 1

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Germans
              Germans buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 bomber moved from Germany to 111 Sea Zone
              1 battleship moved from 113 Sea Zone to 111 Sea Zone
              1 bomber moved from Germany to 110 Sea Zone
              1 fighter moved from Norway to 111 Sea Zone
              1 tactical_bomber moved from Western Germany to 111 Sea Zone
              1 submarine moved from 124 Sea Zone to 111 Sea Zone
              1 submarine moved from 118 Sea Zone to 111 Sea Zone
              1 submarine moved from 108 Sea Zone to 110 Sea Zone
              1 submarine moved from 103 Sea Zone to 110 Sea Zone
              1 submarine moved from 117 Sea Zone to 106 Sea Zone
              1 fighter moved from Holland Belgium to 110 Sea Zone
              2 fighters moved from Western Germany to 110 Sea Zone
              2 tactical_bombers moved from Western Germany to 110 Sea Zone
              1 tactical_bomber moved from Germany to 110 Sea Zone
              3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
              2 mech_infantrys moved from Western Germany to Southern France
              1 armour moved from Greater Southern Germany to Southern France
              1 fighter moved from Slovakia Hungary to Southern France
              1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
              2 armour moved from Greater Southern Germany to France
              1 tactical_bomber moved from Poland to Yugoslavia
              2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
              1 infantry moved from Romania to Yugoslavia
              1 infantry moved from Slovakia Hungary to Yugoslavia
              1 armour moved from Poland to Yugoslavia
      

      Savegame

      posted in League
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      erinmores
    • RE: ErinmoreS (Axis) vs Farmboy (Allies) + 10 G40

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 2:18:53 PM
      Savegame

      posted in League
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      erinmores
    • ErinmoreS (Axis) vs Farmboy (Allies) + 10 G40

      Sort of our rematch game. Will plan for a slower game though I’m around this weekend for sure.

      posted in League
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      erinmores
    • RE: Farmboy (X) vs Erinmores (A +14) BM

      @farmboy yeah. I believe so.

      posted in League
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      erinmores
    • RE: ironfish (Allies) vs erinmores (Axis)

      TripleA Turn Summary: Japanese round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 8
      
          Purchase Units - Japanese
              Japanese buy 2 carriers and 1 destroyer; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 bomber moved from Paulau Island to Amur
              2 fighters moved from Japan to 5 Sea Zone
              1 tactical_bomber moved from Japan to 5 Sea Zone
              1 infantry moved from Tsagaan Olom to Central Mongolia
                    Japanese take Central Mongolia from Russians
              2 fighters and 2 tactical_bombers moved from Philippines to 42 Sea Zone
              1 bomber moved from Paulau Island to 42 Sea Zone
              1 tactical_bomber moved from Philippines to 42 Sea Zone
      
          Combat - Japanese
              Battle in 5 Sea Zone
                  Japanese attack with 2 fighters and 1 tactical_bomber
                  Americans defend with 1 cruiser, 2 destroyers and 1 transport
                      Japanese roll dice for 2 fighters and 1 tactical_bomber in 5 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                      Americans roll dice for 1 cruiser, 2 destroyers and 1 transport in 5 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                      1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 5 Sea Zone
                      Japanese roll dice for 1 fighter in 5 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                      Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 5 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
                      1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 5 Sea Zone
                  Americans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -15
                  Casualties for Japanese: 2 fighters and 1 tactical_bomber
                  Casualties for Americans: 2 destroyers
              Battle in Amur
                  Japanese attack with 1 bomber
                  Americans defend with 1 armour
                      Japanese roll dice for 1 bomber in Amur, round 2 : 1/1 hits, 0.67 expected hits
                      Americans roll dice for 1 armour in Amur, round 2 : 1/1 hits, 0.50 expected hits
                      1 bomber owned by the Japanese and 1 armour owned by the Americans lost in Amur
                  Americans win with no units remaining. Battle score for attacker is -6
                  Casualties for Japanese: 1 bomber
                  Casualties for Americans: 1 armour
              Battle in 42 Sea Zone
                  Japanese attack with 1 bomber, 2 fighters and 3 tactical_bombers
                  British defend with 1 destroyer; French defend with 1 destroyer; ANZAC defend with 1 cruiser, 1 destroyer and 2 transports
                      Japanese roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
                      ANZAC roll dice for 1 cruiser, 3 destroyers and 2 transports in 42 Sea Zone, round 2 : 3/4 hits, 1.50 expected hits
                      2 tactical_bombers owned by the Japanese, 1 destroyer owned by the French, 1 bomber owned by the Japanese, 1 destroyer owned by the British and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                      Japanese roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                      ANZAC roll dice for 1 cruiser and 2 transports in 42 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                      1 fighter owned by the Japanese and 1 cruiser owned by the ANZAC lost in 42 Sea Zone
                      2 transports owned by the ANZAC lost in 42 Sea Zone
                  Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 bomber, 1 fighter and 2 tactical_bombers
                  Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 transports
                  Casualties for British: 1 destroyer
                  Casualties for French: 1 destroyer
      
          Non Combat Move - Japanese
              1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Borneo
              4 fighters moved from Paulau Island to 6 Sea Zone
              1 infantry moved from Evenkiyskiy to Timguska
              1 tactical_bomber moved from Philippines to Japan
              3 fighters and 1 tactical_bomber moved from Paulau Island to Philippines
      
          Place Units - Japanese
              2 carriers and 1 destroyer placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 8
                  Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2,3,5,2,4
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,4,1
              Japanese collect 23 PUs (8 lost to blockades); end with 23 PUs
      

      Combat Hit Differential Summary :

      Americans : 2.50
      ANZAC : 2.00
      Japanese : -1.00
      

      Savegame

      posted in Play Boardgames
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      erinmores
    • RE: ironfish (Allies) vs erinmores (Axis)

      TripleA Turn Summary: Germans round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 8
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans repair damage of 1x factory_minor; Remaining resources: 80 PUs; 
              Germans buy 1 battleship, 1 destroyer, 1 fighter, 6 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
      
          Politics - Germans
              Germans takes Political Action: Political Action Germans To War With Chinese
                  Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
      
          Combat Move - Germans
              1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
              1 tactical_bomber moved from Western Germany to 112 Sea Zone
              1 fighter moved from France to 112 Sea Zone
              1 armour moved from Urals to Timguska
                    Germans take Timguska from Russians
              1 armour moved from Timguska to Kansu
              1 armour moved from Novosibirsk to Kansu
              1 armour moved from Samara to Tsinghai
                    Germans take Tsinghai from Chinese
              1 armour moved from Samara to Kansu
              1 armour moved from Volgograd to Kazakhstan
              1 armour moved from Rostov to Caucasus
                    Germans take Caucasus from Russians
              1 armour moved from Caucasus to Kazakhstan
              2 bombers moved from Russia to Kansu
              1 tactical_bomber moved from Russia to Kazakhstan
              1 mech_infantry moved from Russia to Nenetsia
                    Germans take Nenetsia from Russians
              1 bomber moved from Russia to Kansu
              1 bomber moved from Russia to Kansu
              1 armour moved from Rostov to Kazakhstan
      
          Combat - Germans
              Battle in Kansu
                  Germans attack with 3 armour and 4 bombers
                  Chinese defend with 4 infantry; Russians defend with 1 infantry
                      Germans roll dice for 3 armour and 4 bombers in Kansu, round 2 : 5/7 hits, 4.17 expected hits
                      Chinese roll dice for 5 infantry in Kansu, round 2 : 1/5 hits, 1.67 expected hits
                      1 infantry owned by the Russians, 1 armour owned by the Germans and 4 infantry owned by the Chinese lost in Kansu
                  Germans win, taking Kansu from Chinese with 2 armour and 4 bombers remaining. Battle score for attacker is 9
                  Casualties for Germans: 1 armour
                  Casualties for Russians: 1 infantry
                  Casualties for Chinese: 4 infantry
              Battle in 112 Sea Zone
                  Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                  British defend with 1 destroyer
                      Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                      British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the British and 1 submarine owned by the Germans lost in 112 Sea Zone
                  Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 destroyer
              Battle in Kazakhstan
                  Germans attack with 3 armour and 1 tactical_bomber
                  Russians defend with 1 infantry
                      Germans roll dice for 3 armour and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 2.17 expected hits
                      Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Kazakhstan
                  Germans win, taking Kazakhstan from Russians with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              4 bombers moved from Kansu to Volgograd
              1 tactical_bomber moved from Kazakhstan to Volgograd
              1 armour moved from Rostov to Caucasus
              2 mech_infantrys moved from Russia to Volgograd
              1 aaGun moved from Russia to Tambov
              2 armour and 3 mech_infantrys moved from Belarus to Rostov
              3 artilleries moved from Belarus to Baltic States
              1 aaGun moved from Western Ukraine to Ukraine
              1 armour moved from Archangel to Bryansk
              1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
              1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 113 Sea Zone to Norway
              2 artilleries and 1 infantry moved from Finland to Norway
              1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
              2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
              1 transport moved from 113 Sea Zone to 115 Sea Zone
              1 tactical_bomber moved from Western Germany to Novgorod
              1 aaGun moved from Poland to Germany
              2 infantry moved from Germany to Western Germany
      
          Place Units - Germans
              3 infantry placed in Normandy Bordeaux
              1 submarine placed in 93 Sea Zone
              2 infantry placed in Southern France
              1 battleship and 1 destroyer placed in 113 Sea Zone
              1 submarine placed in 112 Sea Zone
              1 infantry and 2 mech_infantrys placed in Volgograd
              1 mech_infantry placed in Ukraine
              1 fighter placed in Ukraine
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
              Germans collect 67 PUs (3 lost to blockades); end with 67 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.17
      British : 0.67
      Chinese : -0.67
      Russians : -0.33
      

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: Farmboy (X) vs Erinmores (A +14) BM

      @farmboy it is helpful. I’m good with you having 10 bid as Allies, no mod, in our next game. I took Russia’s turn - will give this existing game another round…but you have such a stack in Moscow and an iron grip on Gibraltar, I just don’t see how this ends well for the Allies. Last night, when I tried to do Russia, for some reason it was finicky and would not post. Maybe the site has Coronavirus. LOL.

      posted in League
      E
      erinmores
    • RE: ironfish (Allies) vs erinmores (Axis)

      TripleA Turn Summary: Italians round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 7
      
          Purchase Units - Italians
              Italians buy 1 battleship, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              2 artilleries moved from Northern Italy to 97 Sea Zone
              2 infantry moved from Southern Italy to 97 Sea Zone
              1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
              1 transport moved from 92 Sea Zone to 95 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
              2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
      
          Combat - Italians
              Battle in Gibraltar
                  Italians attack with 2 artilleries and 2 infantry
                  British defend with 1 armour, 1 harbour, 1 infantry and 1 mech_infantry
                      Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                      Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 0/4 hits, 1.33 expected hits
                      British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/3 hits, 1.17 expected hits
                      1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
                      Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1.00 expected hits
                      British roll dice for 1 armour and 1 mech_infantry in Gibraltar, round 3 : 1/2 hits, 0.83 expected hits
                      1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
                      Italians roll dice for 2 artilleries in Gibraltar, round 4 : 1/2 hits, 0.67 expected hits
                      British roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the British lost in Gibraltar
                  Italians win, taking Gibraltar from British with 2 artilleries remaining. Battle score for attacker is 7
                  Casualties for Italians: 2 infantry
                  Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
      
          Non Combat Move - Italians
              1 armour and 2 artilleries moved from Trans-Jordan to 98 Sea Zone
              3 infantry moved from Trans-Jordan to 98 Sea Zone
              1 armour, 2 artilleries, 3 infantry and 3 transports moved from 98 Sea Zone to 95 Sea Zone
              1 armour, 2 artilleries and 3 infantry moved from 95 Sea Zone to Northern Italy
              1 carrier and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
              2 battleships and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
              1 mech_infantry moved from Trans-Jordan to Syria
              1 fighter moved from Russia to 97 Sea Zone
              1 destroyer moved from 97 Sea Zone to 94 Sea Zone
              1 destroyer moved from 97 Sea Zone to 93 Sea Zone
              1 armour moved from Western Ukraine to Slovakia Hungary
              1 aaGun moved from Western Ukraine to Ukraine
      
          Place Units - Italians
              1 battleship and 1 transport placed in 97 Sea Zone
              Italians undo move 1.
              1 fighter and 1 transport placed in 97 Sea Zone
              1 battleship placed in 95 Sea Zone
              1 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Italians collect 21 PUs; end with 21 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Italians : -0.50
      British : -0.50
      

      Savegame

      posted in Play Boardgames
      E
      erinmores
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