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    Posts made by erinmores

    • RE: ironfish (Allies) vs erinmores (Axis)

      TripleA Turn Summary: Japanese round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 9
      
          Purchase Units - Japanese
              Japanese buy 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 destroyer moved from 6 Sea Zone to 25 Sea Zone
              3 fighters moved from 6 Sea Zone to 25 Sea Zone
              1 tactical_bomber moved from Japan to 25 Sea Zone
      
          Combat - Japanese
              Battle in 25 Sea Zone
                  Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                  Americans defend with 1 submarine
                      Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                      Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Americans lost in 25 Sea Zone
                  Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 submarine
      
          Non Combat Move - Japanese
              3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
              1 fighter moved from 6 Sea Zone to Japan
              1 fighter moved from Philippines to Japan
              1 fighter moved from Philippines to Japan
              1 fighter and 1 tactical_bomber moved from Borneo to Philippines
              1 infantry moved from Central Mongolia to Buyant-Uhaa
              1 infantry moved from Timguska to Novosibirsk
      
          Place Units - Japanese
              1 destroyer and 2 submarines placed in 6 Sea Zone
              1 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 28 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

      Americans : -0.17
      Japanese : 1.50
      

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: ironfish (Allies) vs erinmores (Axis)

      TripleA Turn Summary: Russians round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 9
      
          Combat Move - Russians
              1 infantry moved from Suiyuyan to Kansu
                    Chinese take Kansu from Germans
      
          Combat - Russians
      
          Non Combat Move - Russians
              1 aaGun moved from Hopei to Shensi
      
          Turn Complete - Russians
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: ironfish (Allies) vs erinmores (Axis)

      TripleA Turn Summary: Germans round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 9
      
          Purchase Units - Germans
              Germans buy 1 armour, 4 artilleries, 1 battleship, 2 infantry, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 armour moved from Kazakhstan to Turkmenistan
                    Germans take Turkmenistan from Russians
              1 armour moved from Turkmenistan to Eastern Persia
              1 armour moved from Caucasus to Northwest Persia
                    Germans take Northwest Persia from Neutral_Allies
              1 armour moved from Northwest Persia to Persia
                    Germans take Persia from British
              1 mech_infantry moved from Volgograd to Northwest Persia
              1 destroyer moved from 112 Sea Zone to 125 Sea Zone
              2 fighters and 2 tactical_bombers moved from Western Germany to 125 Sea Zone
              1 submarine moved from 112 Sea Zone to 125 Sea Zone
      
          Combat - Germans
              Battle in Eastern Persia
                  Germans attack with 1 armour
                  British defend with 1 aaGun
                      1 aaGun owned by the British lost in Eastern Persia
                  Germans win, taking Eastern Persia from British with 1 armour remaining. Battle score for attacker is 5
                  Casualties for British: 1 aaGun
              Battle in 125 Sea Zone
                  Germans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                  Russians defend with 1 submarine
                      Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Russians lost in 125 Sea Zone
                  Germans win, taking 125 Sea Zone from Russians with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Russians: 1 submarine
      
          Non Combat Move - Germans
              2 fighters and 2 tactical_bombers moved from 125 Sea Zone to Western Germany
              1 artillery moved from Baltic States to 115 Sea Zone
              1 infantry moved from Novgorod to 115 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
              1 artillery and 1 infantry moved from 113 Sea Zone to Norway
              1 infantry and 1 mech_infantry moved from France to Normandy Bordeaux
              1 artillery moved from France to Normandy Bordeaux
              1 mech_infantry moved from France to Normandy Bordeaux
              2 infantry moved from Western Germany to France
              1 aaGun moved from Germany to Western Germany
              1 tactical_bomber moved from Novgorod to Caucasus
              1 tactical_bomber moved from Volgograd to Caucasus
              3 mech_infantrys moved from Volgograd to Caucasus
              1 infantry moved from Volgograd to Caucasus
              1 aaGun moved from Tambov to Volgograd
              2 armour and 3 mech_infantrys moved from Rostov to Caucasus
              1 armour and 1 mech_infantry moved from Ukraine to Caucasus
              1 fighter moved from Ukraine to Caucasus
              1 armour moved from Bryansk to Caucasus
              1 mech_infantry moved from Nenetsia to Novgorod
              1 armour moved from Kansu to Kazakhstan
              1 armour moved from Kazakhstan to Caucasus
              1 armour moved from Tsinghai to Caucasus
              1 armour moved from Kansu to Kazakhstan
              1 submarine moved from 93 Sea Zone to 98 Sea Zone
              2 bombers moved from Volgograd to Western Germany
              1 aaGun moved from Ukraine to Rostov
      
          Place Units - Germans
              1 armour and 2 mech_infantrys placed in Volgograd
              3 mech_infantrys placed in Ukraine
              1 artillery and 2 infantry placed in Normandy Bordeaux
              3 artilleries placed in Southern France
              3 mech_infantrys placed in France
              Germans undo move 5.
              2 mech_infantrys placed in Western Germany
              1 mech_infantry placed in France
              1 submarine placed in 112 Sea Zone
              1 battleship and 1 submarine placed in 113 Sea Zone
      
          Turn Complete - Germans
              Germans collect 72 PUs; end with 72 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 81 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.67
      

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: Makalakalane (Axis) vs ErinmoreS (Allies +16)

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
      
          Combat - Russians
      
          Non Combat Move - Russians
              2 infantry moved from Bessarabia to Eastern Poland
              1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
              3 infantry moved from Baltic States to Eastern Poland
              1 infantry moved from Belarus to Eastern Poland
              2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
              1 fighter moved from Novgorod to Eastern Poland
              1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland
              1 armour and 1 mech_infantry moved from Russia to Western Ukraine
              3 infantry moved from Ukraine to Western Ukraine
              1 armour and 2 mech_infantrys moved from Volgograd to Bryansk
              2 infantry moved from Caucasus to Rostov
              2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
              1 infantry moved from Archangel to Novgorod
              3 infantry moved from Vyborg to Novgorod
              2 infantry moved from Karelia to Novgorod
              1 cruiser moved from 115 Sea Zone to 114 Sea Zone
              1 submarine moved from 127 Sea Zone to 125 Sea Zone
              6 infantry moved from Amur to Buryatia
              2 aaGuns and 6 infantry moved from Sakha to Buryatia
      
          Place Units - Russians
              2 armour and 1 mech_infantry placed in Ukraine
              3 infantry placed in Novgorod
              4 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: Makalakalane (Axis) vs ErinmoreS (Allies +16)

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 1:59:24 PM
      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: ErinmoreS (Axis) vs Farmboy (Allies) + 10 G40

      TripleA Turn Summary: Germans round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 5 armour, 2 bombers, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Politics - Germans
              Germans takes Political Action: Political Action Axis To War With Russians
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
      
          Combat Move - Germans
              1 unit repaired.
              1 submarine moved from 112 Sea Zone to 110 Sea Zone
              1 tactical_bomber moved from Southern Italy to 94 Sea Zone
              1 fighter moved from Northern Italy to 94 Sea Zone
              1 armour moved from Poland to Baltic States
                    Germans take Baltic States from Russians
              1 armour moved from Baltic States to Eastern Poland
                    Germans take Eastern Poland from Russians
              1 armour moved from Romania to Bessarabia
                    Germans take Bessarabia from Russians
              1 armour moved from Bessarabia to Eastern Poland
              2 bombers and 1 fighter moved from Western Germany to United Kingdom
              1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
              2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
              1 tactical_bomber moved from Western Germany to 94 Sea Zone
              1 infantry moved from Finland to Karelia
                    Germans take Karelia from Russians
              1 infantry moved from Finland to Vyborg
                    Germans take Vyborg from Russians
              1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
      
          Combat - Germans
              Air Battle in United Kingdom
                  Germans attacks with 3 units heading to United Kingdom
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in United Kingdom
                      AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
                  Bombing raid in United Kingdom rolls: 3,3 and causes: 6 damage to unit: factory_major
                  Bombing raid in United Kingdom causes 6 damage total. 
              Battle in 110 Sea Zone
                  Germans attack with 3 fighters, 1 submarine and 3 tactical_bombers
                  British defend with 1 battleship
                      Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits
                      British roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 submarine owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone
                  Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 battleship
              Battle in 94 Sea Zone
                  Germans attack with 1 fighter and 2 tactical_bombers
                  British defend with 1 destroyer
                      Germans roll dice for 1 fighter and 2 tactical_bombers in 94 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                      British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the British and 1 tactical_bomber owned by the Germans lost in 94 Sea Zone
                  Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                  Casualties for Germans: 1 tactical_bomber
                  Casualties for British: 1 destroyer
              Cleaning up after air battles
      
          Non Combat Move - Germans
              2 artilleries and 6 infantry moved from Romania to Eastern Poland
              1 armour moved from Bulgaria to Eastern Poland
              1 aaGun moved from Slovakia Hungary to Romania
              4 infantry moved from Bulgaria to Romania
              5 infantry moved from Slovakia Hungary to Eastern Poland
              3 mech_infantrys moved from Germany to Eastern Poland
              1 mech_infantry moved from Germany to Northern Italy
              1 mech_infantry moved from Germany to Eastern Poland
              1 mech_infantry moved from Western Germany to Southern Italy
              1 armour moved from France to Southern Italy
              3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
              2 aaGuns moved from Holland Belgium to Western Germany
              2 bombers moved from United Kingdom to Western Germany
              1 fighter moved from United Kingdom to Normandy Bordeaux
              1 aaGun moved from Holland Belgium to Normandy Bordeaux
              1 armour moved from France to Normandy Bordeaux
              1 armour moved from France to Southern Italy
              2 armour moved from France to Yugoslavia
              2 infantry moved from Norway to Finland
              1 tactical_bomber moved from 94 Sea Zone to Southern Italy
              1 fighter moved from 94 Sea Zone to Southern Italy
              1 infantry moved from Poland to Baltic States
              2 aaGuns, 3 artilleries and 9 infantry moved from Poland to Eastern Poland
              1 armour moved from Germany to Eastern Poland
              1 battleship, 1 cruiser and 1 transport moved from 112 Sea Zone to 113 Sea Zone
      
          Place Units - Germans
              1 armour, 2 bombers and 1 mech_infantry placed in Western Germany
              4 armour placed in Germany
              1 destroyer placed in 113 Sea Zone
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
              Germans collect 39 PUs (1 lost to blockades); end with 39 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.50
      British : 1.00
      AA fire in United Kingdom : : -0.33
      

      Savegame

      posted in League
      E
      erinmores
    • RE: ErinmoreS (Axis) vs Farmboy (Allies) + 10 G40

      @erinmores Q. Did we play our first game on BM3? If I were playing someone else, what is the standard bid? Just how highly rated are you? (because I got a response, "Oh…I saw you playing “FARMBOY”…)

      posted in League
      E
      erinmores
    • RE: ErinmoreS (Axis) vs Farmboy (Allies) + 10 G40

      @farmboy scramble/intercept? And…since you edited my gear, get the impression it ain’t gonna end well for Italy. LOL.

      posted in League
      E
      erinmores
    • RE: ErinmoreS (Axis) vs Farmboy (Allies) + 10 G40

      TripleA Move Summary: Germans round 2

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 5 armour, 2 bombers, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Politics - Germans
              Germans takes Political Action: Political Action Axis To War With Russians
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
      
          Combat Move - Germans
              1 unit repaired.
              1 submarine moved from 112 Sea Zone to 110 Sea Zone
              1 tactical_bomber moved from Southern Italy to 94 Sea Zone
              1 fighter moved from Northern Italy to 94 Sea Zone
              1 armour moved from Poland to Baltic States
                    Germans take Baltic States from Russians
              1 armour moved from Baltic States to Eastern Poland
                    Germans take Eastern Poland from Russians
              1 armour moved from Romania to Bessarabia
                    Germans take Bessarabia from Russians
              1 armour moved from Bessarabia to Eastern Poland
              2 bombers and 1 fighter moved from Western Germany to United Kingdom
              1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
              2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
              1 tactical_bomber moved from Western Germany to 94 Sea Zone
              1 infantry moved from Finland to Karelia
                    Germans take Karelia from Russians
              1 infantry moved from Finland to Vyborg
                    Germans take Vyborg from Russians
              1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
      

      Savegame

      posted in League
      E
      erinmores
    • RE: ErinmoreS (Axis) vs Farmboy (Allies) + 10 G40

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 1:32:22 PM
      Savegame

      posted in League
      E
      erinmores
    • RE: ErinmoreS (Axis) vs Farmboy (Allies) + 10 G40

      @farmboy :blush: let’s go destroyer, fighter. I’ve been around the block, the ole I retreat…

      posted in League
      E
      erinmores
    • RE: Makalakalane (Axis) vs ErinmoreS (Allies +16)

      @Makalakalane ONLY scramble scotland, ool - tilt, cruiser (if only two hits total) Fighter last casualty.

      posted in Play Boardgames
      E
      erinmores
    • RE: ClintA (Axis) and Erinmores (Allies)

      @ClintA sorry, you are up truly now.

      posted in Play Boardgames
      E
      erinmores
    • RE: ClintA (Axis) and Erinmores (Allies)

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 infantry moved from Java to 42 Sea Zone
              2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
              2 infantry moved from 44 Sea Zone to Celebes
                    ANZAC take Celebes from Dutch
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
              2 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
      
          Place Units - ANZAC
              1 destroyer and 1 transport placed in 62 Sea Zone
              1 artillery placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 17 PUs; end with 17 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
      
          Politics - French
      
          Combat Move - French
              2 infantry moved from Algeria to Tunisia
      
          Combat - French
              Battle in Tunisia
                  French attack with 2 infantry
                  Italians defend with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                      French roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0.33 expected hits
                      Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Tunisia, round 2 : 1/4 hits, 1.50 expected hits
                      1 bomber owned by the Italians and 1 infantry owned by the French lost in Tunisia
                      French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.17 expected hits
                      Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Tunisia, round 3 : 2/3 hits, 1.33 expected hits
                      1 infantry owned by the French lost in Tunisia
                  Italians win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                  Casualties for French: 2 infantry
                  Casualties for Italians: 1 bomber
      
          Non Combat Move - French
              1 infantry moved from French Central Africa to French Equatorial Africa
              1 infantry moved from Trans-Jordan to Egypt
              1 destroyer moved from 80 Sea Zone to 81 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Italians : 0.17
      French : 0.50
      

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: ClintA (Axis) and Erinmores (Allies)

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 12:50:12 PM
      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: Find League Opponents Thread

      @simon33 Look, I’m too new to understand if Playing Farmboy is a good or bad thing. If you feel I’m going to be outmatched by you, give me a bid. The game with Farmboy was my first time ever playing the balanced Mod. VERY DIFFERENT than what I’m used to. I prefer not that map…but if we are on Bal Mod and you are as good or better than Farmboy…then give me a better bid, same map, me Allies and let’s go in League.

      posted in League
      E
      erinmores
    • RE: ErinmoreS (Axis) vs Farmboy (Allies) + 10 G40

      @farmboy NP. I did forget one thing too. Wanted to move the rest of my Italians to join the tank next to Egypt. Will edit on Germany turn

      posted in League
      E
      erinmores
    • RE: ErinmoreS (Axis) vs Farmboy (Allies) + 10 G40

      TripleA Turn Summary: Italians round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Italians
              Italians buy 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 armour moved from Northern Italy to Normandy Bordeaux
              1 bomber moved from Northern Italy to Normandy Bordeaux
              2 fighters moved from Southern Italy to Normandy Bordeaux
              1 infantry moved from Northern Italy to Southern France
                    Italians take Southern France from French
              2 artilleries and 1 infantry moved from Northern Italy to Yugoslavia
              1 armour and 2 infantry moved from Albania to Greece
              1 battleship and 1 transport moved from 97 Sea Zone to 96 Sea Zone
              1 artillery and 1 infantry moved from Libya to 96 Sea Zone
              1 artillery, 1 battleship, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
              1 artillery and 1 infantry moved from 97 Sea Zone to Greece
              2 infantry moved from Southern Italy to 95 Sea Zone
              2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
              2 infantry moved from 97 Sea Zone to Greece
              1 cruiser moved from 95 Sea Zone to 97 Sea Zone
              1 destroyer and 1 submarine moved from 95 Sea Zone to 96 Sea Zone
              1 armour moved from Tobruk to Alexandria
                    Italians take Alexandria from British
              1 infantry moved from Italian Somaliland to Kenya
                    Italians take Kenya from British
              1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                    Italians take Anglo Egyptian Sudan from British
      
          Combat - Italians
              Battle in Normandy Bordeaux
                  Italians attack with 1 armour, 1 bomber and 2 fighters
                  French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                      Italians roll dice for 1 armour, 1 bomber and 2 fighters in Normandy Bordeaux, round 2 : 1/4 hits, 2.17 expected hits
                      French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the French and 1 fighter owned by the Italians lost in Normandy Bordeaux
                      Italians roll dice for 1 armour, 1 bomber and 1 fighter in Normandy Bordeaux, round 3 : 2/3 hits, 1.67 expected hits
                      French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the French lost in Normandy Bordeaux
                  Italians win, taking Normandy Bordeaux from French with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -3
                  Casualties for Italians: 1 fighter
                  Casualties for French: 1 artillery and 1 infantry
              Battle in Greece
                  Italians attack with 1 armour, 1 artillery and 5 infantry
                  Neutral_Allies defend with 4 infantry
                      Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 2/3 hits, 1.67 expected hits
                      Italians roll dice for 1 armour, 1 artillery and 5 infantry in Greece, round 2 : 1/7 hits, 1.83 expected hits
                      Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
                      3 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
                      Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 3 : 4/5 hits, 1.50 expected hits
                      Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_Allies lost in Greece
                  Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                  Casualties for Italians: 2 infantry
                  Casualties for Neutral_Allies: 4 infantry
              Battle in Yugoslavia
                  Italians attack with 2 artilleries and 1 infantry
                  Neutral_Allies defend with 1 infantry
                      Italians roll dice for 2 artilleries and 1 infantry in Yugoslavia, round 2 : 1/3 hits, 1.00 expected hits
                      Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_Allies lost in Yugoslavia
                  Italians win, taking Yugoslavia from Neutral_Allies with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Neutral_Allies: 1 infantry
              Battle in 96 Sea Zone
                  Italians attack with 1 destroyer and 1 submarine
                  British defend with 1 submarine
                      Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      1 submarine owned by the Italians lost in 96 Sea Zone
                  1 destroyer owned by the Italians retreated to 95 Sea Zone
                  British win with 1 submarine remaining. Battle score for attacker is -6
                  Casualties for Italians: 1 submarine
      
          Non Combat Move - Italians
              1 bomber moved from Normandy Bordeaux to Southern Italy
              1 fighter moved from Normandy Bordeaux to Western Germany
      
          Place Units - Italians
              1 fighter placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
                  Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
              Italians collect 20 PUs (1 lost to blockades); end with 20 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.50
      British : 0.83
      French : 0.00
      Neutral_Allies : 0.00
      

      Savegame

      posted in League
      E
      erinmores
    • RE: Makalakalane (Axis) vs ErinmoreS (Allies +16)

      @Makalakalane 2nd Mech at Volgograd. sorry - very new at this online platform. in future will better use the map options to add ipc…

      posted in Play Boardgames
      E
      erinmores
    • RE: ClintA (Axis) and Erinmores (Allies)

      TripleA Turn Summary: ANZAC round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 infantry moved from Java to 42 Sea Zone
              2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
              2 infantry moved from 44 Sea Zone to Celebes
                    ANZAC take Celebes from Dutch
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
              2 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
      
          Place Units - ANZAC
              1 destroyer and 1 transport placed in 62 Sea Zone
              1 artillery placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 17 PUs; end with 17 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      E
      erinmores
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