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    Posts made by erinmores

    • RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 carrier, 2 fighters, 1 harbour, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              2 artilleries moved from Hawaiian Islands to 26 Sea Zone
              1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
              3 infantry moved from Hawaiian Islands to 26 Sea Zone
              2 artilleries, 2 battleships, 2 cruisers, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
              2 artilleries, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
      
          Combat - Americans
              Battle in Caroline Islands
                  Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
                  Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                      Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 3/4 hits, 2.33 expected hits
                      Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 aaGun and 2 infantry
      
          Non Combat Move - Americans
              1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
              2 fighters moved from Hawaiian Islands to 33 Sea Zone
              1 fighter moved from Midway to 33 Sea Zone
              1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
              1 carrier moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from Midway to 26 Sea Zone
              1 bomber moved from Midway to Queensland
              1 destroyer moved from 54 Sea Zone to 26 Sea Zone
              1 fighter moved from Eastern United States to 26 Sea Zone
              1 tactical_bomber moved from 54 Sea Zone to Queensland
              2 bombers moved from Eastern United States to United Kingdom
              1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
              1 artillery, 2 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 64 Sea Zone
              1 artillery and 1 infantry moved from 64 Sea Zone to Central America
              1 armour and 3 mech_infantrys moved from Western United States to Mexico
      
          Place Units - Americans
              1 harbour placed in Central America
              1 carrier and 2 transports placed in 101 Sea Zone
              2 fighters and 4 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 50 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
      

      Combat Hit Differential Summary :

      Americans : 0.67
      Japanese : 0.33
      

      Savegame

      posted in League
      E
      erinmores
    • RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition

      TripleA Move Summary: Americans round 4

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 carrier, 2 fighters, 1 harbour, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              2 artilleries moved from Hawaiian Islands to 26 Sea Zone
              1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
              3 infantry moved from Hawaiian Islands to 26 Sea Zone
              2 artilleries, 2 battleships, 2 cruisers, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
              2 artilleries, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
      

      Savegame

      posted in League
      E
      erinmores
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Turn Summary: Japanese round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 8
      
          Research Technology - Japanese
              Turning on Edit Mode
              EDIT: Removing Technology Heavy Bomber for Russians
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from Kwangtung: 1 harbour
              EDIT: Adding units owned by Japanese to Kwangtung: 1 harbour
              EDIT: Changing PUs for Japanese from 34 to 29
              EDIT: Turning off Edit Mode
      
          Combat Move - Japanese
              1 transport moved from 20 Sea Zone to 19 Sea Zone
              1 infantry moved from Shantung to 19 Sea Zone
              1 artillery moved from Kiangsu to 19 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
              1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
              1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
              1 bomber moved from Kiangsu to Kwangsi
              1 artillery and 1 infantry moved from Kiangsu to Kiangsi
              1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi
              1 infantry moved from Shantung to Anhwe
              1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
              1 fighter moved from 20 Sea Zone to Anhwe
              1 artillery moved from Shantung to Anhwe
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
      
          Combat - Japanese
              Battle in Kiangsi
                  Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 4/4 hits, 2.00 expected hits
                      Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kiangsi
                  Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Kwangsi
                  Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                  British defend with 2 fighters; Chinese defend with 1 infantry
                      Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits, 2.67 expected hits
                      Chinese roll dice for 2 fighters and 1 infantry in Kwangsi, round 2 : 2/3 hits, 1.67 expected hits
                      1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                      Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kwangsi, round 3 : 2/3 hits, 2.00 expected hits
                      Chinese roll dice for 2 fighters in Kwangsi, round 3 : 2/2 hits, 1.33 expected hits
                      1 tactical_bomber owned by the Japanese, 1 bomber owned by the Japanese and 2 fighters owned by the British lost in Kwangsi
                  Japanese win with 1 fighter remaining. Battle score for attacker is -7
                  Casualties for Japanese: 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
                  Casualties for Chinese: 1 infantry
                  Casualties for British: 2 fighters
              Battle in Anhwe
                  Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/5 hits, 2.67 expected hits
                      Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Anhwe
                  Japanese win, taking Anhwe from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
              1 destroyer moved from 20 Sea Zone to 22 Sea Zone
              1 destroyer moved from 20 Sea Zone to 34 Sea Zone
              2 battleships, 2 carriers, 2 fighters, 1 tactical_bomber and 1 transport moved from 20 Sea Zone to 6 Sea Zone
              1 carrier moved from 20 Sea Zone to 17 Sea Zone
              1 fighter moved from Kwangsi to Kiangsu
              1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone
              1 tactical_bomber moved from Anhwe to 6 Sea Zone
              1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
              1 fighter moved from Anhwe to 6 Sea Zone
              1 fighter moved from 6 Sea Zone to Japan
              1 submarine moved from 19 Sea Zone to 6 Sea Zone
              1 fighter moved from Anhwe to Shantung
      
          Place Units - Japanese
              1 armour and 3 infantry placed in Shantung
              1 artillery and 1 infantry placed in Kiangsu
              1 destroyer placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 30 PUs; end with 30 PUs
              Japanese collect 1 PU from War Bonds; end with 31 PUs
              Turning on Edit Mode
              EDIT: Removing Technology Improved_Mech_Inf for Japanese
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Chinese : 0.33
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Turn Summary: Japanese round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 8
      
          Research Technology - Japanese
              Turning on Edit Mode
              EDIT: Removing Technology Heavy Bomber for Russians
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from Kwangtung: 1 harbour
              EDIT: Adding units owned by Japanese to Kwangtung: 1 harbour
              EDIT: Changing PUs for Japanese from 34 to 29
              EDIT: Turning off Edit Mode
      
          Combat Move - Japanese
              1 transport moved from 20 Sea Zone to 19 Sea Zone
              1 infantry moved from Shantung to 19 Sea Zone
              1 artillery moved from Kiangsu to 19 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
              1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
              1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
              1 bomber moved from Kiangsu to Kwangsi
              1 artillery and 1 infantry moved from Kiangsu to Kiangsi
              1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi
              1 infantry moved from Shantung to Anhwe
              1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
              1 fighter moved from 20 Sea Zone to Anhwe
              1 artillery moved from Shantung to Anhwe
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
      
          Combat - Japanese
              Battle in Kiangsi
                  Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 4/4 hits, 2.00 expected hits
                      Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kiangsi
                  Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Kwangsi
                  Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                  British defend with 2 fighters; Chinese defend with 1 infantry
                      Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits, 2.67 expected hits
                      Chinese roll dice for 2 fighters and 1 infantry in Kwangsi, round 2 : 2/3 hits, 1.67 expected hits
                      1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                      Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kwangsi, round 3 : 2/3 hits, 2.00 expected hits
                      Chinese roll dice for 2 fighters in Kwangsi, round 3 : 2/2 hits, 1.33 expected hits
                      1 tactical_bomber owned by the Japanese, 1 bomber owned by the Japanese and 2 fighters owned by the British lost in Kwangsi
                  Japanese win with 1 fighter remaining. Battle score for attacker is -7
                  Casualties for Japanese: 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
                  Casualties for Chinese: 1 infantry
                  Casualties for British: 2 fighters
              Battle in Anhwe
                  Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/5 hits, 2.67 expected hits
                      Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Anhwe
                  Japanese win, taking Anhwe from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
              1 destroyer moved from 20 Sea Zone to 22 Sea Zone
              1 destroyer moved from 20 Sea Zone to 34 Sea Zone
              2 battleships, 2 carriers, 2 fighters, 1 tactical_bomber and 1 transport moved from 20 Sea Zone to 6 Sea Zone
              1 carrier moved from 20 Sea Zone to 17 Sea Zone
              1 fighter moved from Kwangsi to Kiangsu
              1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone
              1 tactical_bomber moved from Anhwe to 6 Sea Zone
              1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
              1 fighter moved from Anhwe to 6 Sea Zone
              1 fighter moved from 6 Sea Zone to Japan
              1 submarine moved from 19 Sea Zone to 6 Sea Zone
              1 fighter moved from Anhwe to Shantung
      
          Place Units - Japanese
              1 armour and 3 infantry placed in Shantung
              1 artillery and 1 infantry placed in Kiangsu
              1 destroyer placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 30 PUs; end with 30 PUs
              Japanese collect 1 PU from War Bonds; end with 31 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0.33
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Move Summary: Japanese round 8

      TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 8
      
          Research Technology - Japanese
              Turning on Edit Mode
              EDIT: Removing Technology Heavy Bomber for Russians
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from Kwangtung: 1 harbour
              EDIT: Adding units owned by Japanese to Kwangtung: 1 harbour
              EDIT: Changing PUs for Japanese from 34 to 29
              EDIT: Turning off Edit Mode
      
          Combat Move - Japanese
              1 transport moved from 20 Sea Zone to 19 Sea Zone
              1 infantry moved from Shantung to 19 Sea Zone
              1 artillery moved from Kiangsu to 19 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
              1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
              1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
              1 bomber moved from Kiangsu to Kwangsi
              1 artillery and 1 infantry moved from Kiangsu to Kiangsi
              1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi
              1 infantry moved from Shantung to Anhwe
              1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
              1 fighter moved from 20 Sea Zone to Anhwe
              1 artillery moved from Shantung to Anhwe
      

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: Erinmores Allies +12 vs jim010 Axis

      @jim010 sacrificing the bonus for French Indo…always a strong Japanese move. Can’t let you build there!

      posted in Play Boardgames
      E
      erinmores
    • RE: Erinmores Allies +12 vs jim010 Axis

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 destroyer, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 battleship, 2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 destroyer moved from 25 Sea Zone to 26 Sea Zone
              2 bombers moved from Eastern United States to Hawaiian Islands
      
          Place Units - Americans
              2 transports placed in 101 Sea Zone
              1 artillery placed in Central United States
              2 fighters placed in Eastern United States
              1 destroyer and 1 submarine placed in 10 Sea Zone
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              7 infantry moved from Sikang to Shensi
              1 fighter moved from Burma to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 fighter and 7 infantry
                  Japanese defend with 1 artillery and 2 infantry
                      Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 2 : 1/8 hits, 1.67 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                      Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 3 : 2/7 hits, 1.50 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 7
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 artillery and 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Kansu
      
          Place Units - Chinese
              1 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 6 PUs
      
          Purchase Units - British
              British buy 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 artillery moved from India to 39 Sea Zone
              1 infantry moved from India to 39 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
              1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
              1 tactical_bomber moved from Burma to French Indo China
              1 artillery moved from Kenya to Italian Somaliland
                    British take Italian Somaliland from Italians
      
          Combat - British
              Battle in French Indo China
                  British attack with 1 artillery, 1 infantry and 1 tactical_bomber
                  Japanese defend with 1 infantry
                      British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 0/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in French Indo China, round 3 : 2/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                  British win, taking French Indo China from Japanese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              1 tactical_bomber moved from French Indo China to Malaya
              1 infantry moved from Burma to Shan State
              3 aaGuns, 2 fighters and 15 infantry moved from Burma to India
              1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
              1 armour moved from Iraq to Eastern Persia
              1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
              1 artillery and 1 infantry moved from 39 Sea Zone to India
              1 infantry moved from India to Burma
              1 infantry moved from Iraq to Trans-Jordan
              1 mech_infantry moved from Kenya to Egypt
              2 infantry moved from Union of South Africa to 71 Sea Zone
              2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
              2 infantry moved from 80 Sea Zone to Eastern Persia
              1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
              1 bomber moved from Belgian Congo to India
              1 fighter moved from United Kingdom to French West Africa
      
          Place Units - British
              3 infantry placed in Egypt
              2 fighters and 1 mech_infantry placed in Union of South Africa
      
          Turn Complete - British
              British collect 33 PUs; end with 33 PUs
      
          Place Units - UK_Pacific
              2 artilleries and 3 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 16 PUs; end with 16 PUs
              Some Units in India change ownership: 2 artilleries and 3 infantry
      

      Combat Hit Differential Summary :

      British : -0.33
      Chinese : -0.17
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: Erinmores Allies +12 vs jim010 Axis

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              7 infantry moved from Sikang to Shensi
              1 fighter moved from Burma to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 fighter and 7 infantry
                  Japanese defend with 1 artillery and 2 infantry
                      Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 2 : 1/8 hits, 1.67 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                      Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 3 : 2/7 hits, 1.50 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 7
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 artillery and 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Kansu
      
          Place Units - Chinese
              1 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 6 PUs
      

      Combat Hit Differential Summary :

      Chinese : -0.17
      Japanese : -0.67
      

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: Erinmores Allies +12 vs jim010 Axis

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 destroyer, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 battleship, 2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 destroyer moved from 25 Sea Zone to 26 Sea Zone
              2 bombers moved from Eastern United States to Hawaiian Islands
      
          Place Units - Americans
              2 transports placed in 101 Sea Zone
              1 artillery placed in Central United States
              2 fighters placed in Eastern United States
              1 destroyer and 1 submarine placed in 10 Sea Zone
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      erinmores
    • RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              3 infantry moved from Rostov to Bryansk
              1 aaGun moved from Smolensk to Bryansk
              1 artillery and 4 infantry moved from Rostov to Tambov
              3 aaGuns, 2 artilleries, 3 fighters and 35 infantry moved from Smolensk to Russia
              2 armour and 1 mech_infantry moved from Iraq to Egypt
              1 fighter and 1 tactical_bomber moved from Northwest Persia to Russia
      
          Place Units - Russians
              1 fighter and 9 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 26 PUs; end with 26 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
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      erinmores
    • RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)

      TripleA Turn Summary: Chinese round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 7
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Hunan to Kiangsi
                    Chinese take Kiangsi from Japanese
              1 infantry moved from Anhwe to Jehol
                    Chinese take Jehol from Japanese
              1 infantry moved from Hopei to Chahar
                    Chinese take Chahar from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
              2 artilleries and 4 infantry moved from Kweichow to Hunan
              2 artilleries and 4 infantry moved from Kweichow to Anhwe
              2 artilleries and 3 infantry moved from Hopei to Chahar
              2 infantry moved from Hopei to Anhwe
              2 artilleries moved from Kweichow to Anhwe
              1 artillery moved from Kweichow to Anhwe
              1 fighter moved from Kweichow to Hopei
      
          Place Units - Chinese
              1 artillery and 1 infantry placed in Hopei
              2 artilleries and 1 infantry placed in Jehol
      
          Turn Complete - Chinese
              Chinese collect 13 PUs; end with 13 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      erinmores
    • RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)

      TripleA Turn Summary: Americans round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              Rocket attack in Japan does 3 damage to factory_major owned by Japanese
                  Rockets in Guam roll: 3
              Rocket attack in Japan does 5 damage to factory_major owned by Japanese
                  Rockets in Midway roll: 5
              1 fighter moved from 54 Sea Zone to 44 Sea Zone
              2 fighters moved from 91 Sea Zone to 95 Sea Zone
              1 bomber moved from United Kingdom to 95 Sea Zone
              1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
              1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
              1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
              1 artillery moved from Morocco to Algeria
                    Americans take Algeria from Italians
              2 infantry moved from Morocco to 91 Sea Zone
              1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              2 infantry moved from 110 Sea Zone to Holland Belgium
              3 fighters moved from United Kingdom to 110 Sea Zone
              1 bomber moved from India to Kiangsu
              1 destroyer moved from 26 Sea Zone to 16 Sea Zone
              4 fighters moved from 26 Sea Zone to 16 Sea Zone
              1 submarine moved from 26 Sea Zone to 16 Sea Zone
              2 fighters moved from 16 Sea Zone to 6 Sea Zone
      
          Combat - Americans
              Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
              Strategic bombing raid in Kiangsu
                      AA fire in Kiangsu : 1/1 hits, 0.17 expected hits
                  1 bomber killed by AA
                  Bombing raid in Kiangsu causes 0 damage total. 
              Battle in Normandy Bordeaux
              Battle in 44 Sea Zone
                  Americans attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 44 Sea Zone
                  Americans win, taking Normandy Bordeaux from Germans with 1 fighter remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 transport
              Battle in 6 Sea Zone
                  Americans attack with 2 fighters
                  Japanese defend with 1 destroyer and 2 submarines
                  2 submarines owned by the Japanese Submerged
                      Americans roll dice for 2 fighters in 6 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                      Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                  Americans win with 1 fighter remaining. Battle score for attacker is -3
                  Casualties for Americans: 1 fighter
                  Casualties for Japanese: 1 destroyer
              Battle in 110 Sea Zone
                  Americans attack with 1 destroyer, 3 fighters and 1 transport
                  Germans defend with 1 destroyer
                      Americans roll dice for 1 destroyer, 3 fighters and 1 transport in 110 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                      Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Germans lost in 110 Sea Zone
                  Americans win with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 destroyer
              Battle in Holland Belgium
              Battle in 16 Sea Zone
                  Americans attack with 1 destroyer, 2 fighters and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win, taking Holland Belgium from Germans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 destroyer
              Battle in 92 Sea Zone
                  Americans attack with 1 destroyer and 2 fighters
                  Italians defend with 1 destroyer
                      Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                      Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 92 Sea Zone
                      Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                      Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians lost in 92 Sea Zone
                  Americans win with 2 fighters remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 destroyer
                  Casualties for Italians: 1 destroyer
              Battle in 95 Sea Zone
                  Americans attack with 1 bomber and 2 fighters
                  Italians defend with 1 destroyer, 1 fighter, 3 submarines and 2 transports
                  3 submarines owned by the Italians Submerged
                      Americans roll dice for 1 bomber and 2 fighters in 95 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                      Italians roll dice for 1 destroyer, 1 fighter and 2 transports in 95 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      1 destroyer owned by the Italians, 1 transport owned by the Italians, 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone
                      1 transport owned by the Italians lost in 95 Sea Zone
                  Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 19
                  Casualties for Americans: 1 fighter
                  Casualties for Italians: 1 destroyer, 1 fighter and 2 transports
      
          Non Combat Move - Americans
              1 bomber moved from 95 Sea Zone to Tunisia
              1 fighter moved from 95 Sea Zone to Tunisia
              3 fighters moved from 110 Sea Zone to United Kingdom
              1 artillery moved from Scotland to United Kingdom
              2 transports moved from 91 Sea Zone to 102 Sea Zone
              3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
              3 fighters moved from Eastern United States to 101 Sea Zone
              3 artilleries, 3 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              1 transport moved from 91 Sea Zone to 101 Sea Zone
              2 transports moved from 102 Sea Zone to 101 Sea Zone
              1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
              2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
              1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from 6 Sea Zone to 25 Sea Zone
              1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 25 Sea Zone
              2 fighters moved from 16 Sea Zone to 26 Sea Zone
              1 battleship moved from 26 Sea Zone to 25 Sea Zone
              1 fighter moved from 44 Sea Zone to Dutch New Guinea
              2 fighters moved from 92 Sea Zone to 91 Sea Zone
      
          Place Units - Americans
              1 carrier and 1 destroyer placed in 101 Sea Zone
              2 artilleries and 3 infantry placed in Central United States
              1 fighter placed in Eastern United States
              1 cruiser and 1 transport placed in 10 Sea Zone
              1 infantry placed in Western United States
              1 destroyer placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 57 PUs; end with 57 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.33
      Italians : 0.33
      Americans : 1.00
      AA fire in Kiangsu : : 0.83
      Japanese : 0.33
      

      Savegame

      posted in Play Boardgames
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      erinmores
    • RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)

      TripleA Manual Gamesave Post: Americans round 7

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 fighter moved from 54 Sea Zone to 44 Sea Zone
              2 fighters moved from 91 Sea Zone to 95 Sea Zone
              1 bomber moved from United Kingdom to 95 Sea Zone
              1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
              1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
              1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
              1 artillery moved from Morocco to Algeria
                    Americans take Algeria from Italians
              2 infantry moved from Morocco to 91 Sea Zone
              1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              2 infantry moved from 110 Sea Zone to Holland Belgium
              3 fighters moved from United Kingdom to 110 Sea Zone
              1 bomber moved from India to Kiangsu
              1 destroyer moved from 26 Sea Zone to 16 Sea Zone
              4 fighters moved from 26 Sea Zone to 16 Sea Zone
              1 submarine moved from 26 Sea Zone to 16 Sea Zone
              2 fighters moved from 16 Sea Zone to 6 Sea Zone
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      erinmores
    • RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 2 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
              2 infantry moved from 22 Sea Zone to Marianas
      
          Combat - ANZAC
              Battle in Marianas
      
          Non Combat Move - ANZAC
              2 infantry moved from Dutch New Guinea to New Guinea
              1 destroyer moved from 54 Sea Zone to 55 Sea Zone
      
          Place Units - ANZAC
              1 transport placed in 54 Sea Zone
              1 armour and 1 infantry placed in Queensland
              1 armour and 1 artillery placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 fighter moved from United Kingdom to Iceland
              1 destroyer moved from 80 Sea Zone to 39 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
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      erinmores
    • RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition

      TripleA Turn Summary: ANZAC round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 2 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
              2 infantry moved from 22 Sea Zone to Marianas
      
          Combat - ANZAC
              Battle in Marianas
      
          Non Combat Move - ANZAC
              2 infantry moved from Dutch New Guinea to New Guinea
              1 destroyer moved from 54 Sea Zone to 55 Sea Zone
      
          Place Units - ANZAC
              1 transport placed in 54 Sea Zone
              1 armour and 1 infantry placed in Queensland
              1 armour and 1 artillery placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
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      erinmores
    • RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition

      TripleA Move Summary: ANZAC round 3

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 2 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
              2 infantry moved from 22 Sea Zone to Marianas
      

      Savegame

      posted in League
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      erinmores
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Turn Summary: Germans round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 8
      
          Research Technology - Germans
              Turning on Edit Mode
              EDIT: Removing Technology War Bonds for Russians
              EDIT: Removing Technology War Bonds for British
              EDIT: Removing Technology Rockets Advance for UK_Pacific
              EDIT: Turning off Edit Mode
      
          Combat Move - Germans
              1 armour moved from Germany to Romania
              1 fighter and 2 tactical_bombers moved from Western Germany to Romania
      
          Airborne Attack Move - Germans
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Western Germany: 1 infantry
              EDIT: Adding units owned by Germans to Romania: 1 infantry
              EDIT: Turning off Edit Mode
      
          Purchase Units - Germans
              Germans repair damage of 2x airfield, 16x factory_major; Remaining resources: 19 PUs; 
              Germans buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat - Germans
              Battle in Romania
                  Germans attack with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers
                  Russians defend with 1 armour
                      Germans roll dice for 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers in Romania, round 2 : 2/5 hits, 2.50 expected hits
                      Russians roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0.50 expected hits
                      1 armour owned by the Russians and 1 infantry owned by the Germans lost in Romania
                  Germans win, taking Romania from Russians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 armour
      
          Non Combat Move - Germans
              1 fighter and 2 tactical_bombers moved from Romania to Bulgaria
              3 fighters moved from Southern Italy to Western Germany
              1 artillery and 1 infantry moved from Poland to Germany
              2 mech_infantrys moved from Western Germany to Southern Italy
              1 mech_infantry moved from Western Germany to Southern Italy
      
          Place Units - Germans
              5 infantry and 1 mech_infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 30 PUs; end with 30 PUs
              Turning on Edit Mode
              EDIT: Removing Technology Improved Artillery Support for Germans
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Germans : -0.50
      Russians : 0.50
      

      Savegame

      posted in Play Boardgames
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      erinmores
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Turn Summary: Germans round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 8
      
          Research Technology - Germans
              Turning on Edit Mode
              EDIT: Removing Technology War Bonds for Russians
              EDIT: Removing Technology War Bonds for British
              EDIT: Removing Technology Rockets Advance for UK_Pacific
              EDIT: Turning off Edit Mode
      
          Combat Move - Germans
              1 armour moved from Germany to Romania
              1 fighter and 2 tactical_bombers moved from Western Germany to Romania
      
          Airborne Attack Move - Germans
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Western Germany: 1 infantry
              EDIT: Adding units owned by Germans to Romania: 1 infantry
              EDIT: Turning off Edit Mode
      
          Purchase Units - Germans
              Germans repair damage of 2x airfield, 16x factory_major; Remaining resources: 19 PUs; 
              Germans buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat - Germans
              Battle in Romania
                  Germans attack with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers
                  Russians defend with 1 armour
                      Germans roll dice for 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers in Romania, round 2 : 2/5 hits, 2.50 expected hits
                      Russians roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0.50 expected hits
                      1 armour owned by the Russians and 1 infantry owned by the Germans lost in Romania
                  Germans win, taking Romania from Russians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 armour
      
          Non Combat Move - Germans
              1 fighter and 2 tactical_bombers moved from Romania to Bulgaria
              3 fighters moved from Southern Italy to Western Germany
              1 artillery and 1 infantry moved from Poland to Germany
              2 mech_infantrys moved from Western Germany to Southern Italy
              1 mech_infantry moved from Western Germany to Southern Italy
      
          Place Units - Germans
              5 infantry and 1 mech_infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 30 PUs; end with 30 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.50
      Russians : 0.50
      

      Savegame

      posted in Play Boardgames
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      erinmores
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Move Summary: Germans round 8

      TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 8
      
          Research Technology - Germans
              Turning on Edit Mode
              EDIT: Removing Technology War Bonds for Russians
              EDIT: Removing Technology War Bonds for British
              EDIT: Removing Technology Rockets Advance for UK_Pacific
              EDIT: Turning off Edit Mode
      
          Combat Move - Germans
              1 armour moved from Germany to Romania
              1 fighter and 2 tactical_bombers moved from Western Germany to Romania
      
          Airborne Attack Move - Germans
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Western Germany: 1 infantry
              EDIT: Adding units owned by Germans to Romania: 1 infantry
              EDIT: Turning off Edit Mode
      

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Move Summary: Germans round 8

      TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 8
      
          Research Technology - Germans
              Turning on Edit Mode
              EDIT: Removing Technology War Bonds for Russians
              EDIT: Removing Technology War Bonds for British
              EDIT: Removing Technology Rockets Advance for UK_Pacific
              EDIT: Turning off Edit Mode
      
          Combat Move - Germans
              1 armour moved from Germany to Romania
              1 fighter and 2 tactical_bombers moved from Western Germany to Romania
      

      Savegame

      posted in Play Boardgames
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      erinmores
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