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    Posts made by erinmores

    • RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition

      TripleA Move Summary: Chinese round 6

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 artillery and 1 infantry moved from Kweichow to Anhwe
              1 fighter and 1 infantry moved from Kweichow to Anhwe
              1 infantry moved from Tsinghai to Kansu
                    Chinese take Kansu from Japanese
              1 infantry moved from Hunan to Anhwe
      

      Savegame

      posted in League
      E
      erinmores
    • RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 1 airfield, 2 bombers, 3 fighters and 2 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 bomber moved from United Kingdom to Normandy Bordeaux
              1 bomber moved from United Kingdom to France
              1 bomber moved from Yunnan to 36 Sea Zone
      
          Combat - Americans
              Strategic bombing raid in Normandy Bordeaux
                      AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                  Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor
                  Bombing raid in Normandy Bordeaux causes 3 damage total. 
              Strategic bombing raid in France
                      AA fire in France : 0/1 hits, 0.17 expected hits
                  Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
                  Bombing raid in France causes 6 damage total. 
              Battle in 36 Sea Zone
                  Americans attack with 1 bomber
                  Japanese defend with 1 submarine and 1 transport
                  1 submarine owned by the Japanese Submerged
                      Americans roll dice for 1 bomber in 36 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      1 transport owned by the Japanese lost in 36 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - Americans
              1 bomber moved from 36 Sea Zone to Java
              1 artillery moved from Caroline Islands to 33 Sea Zone
              1 artillery and 1 transport moved from 33 Sea Zone to 26 Sea Zone
              1 artillery moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from Western United States to 10 Sea Zone
              1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from 26 Sea Zone to Hawaiian Islands
              3 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters and 2 submarines moved from 33 Sea Zone to 42 Sea Zone
              4 infantry moved from Brazil to 86 Sea Zone
              2 carriers, 4 fighters, 4 infantry and 2 transports moved from 86 Sea Zone to 89 Sea Zone
              4 infantry moved from 89 Sea Zone to Central America
              1 carrier, 1 destroyer and 1 transport moved from 64 Sea Zone to 89 Sea Zone
              1 fighter and 1 tactical_bomber moved from 64 Sea Zone to 89 Sea Zone
              1 tactical_bomber moved from Western United States to Central America
              1 fighter and 1 tactical_bomber moved from Eastern United States to Central America
              2 infantry moved from Eastern United States to 101 Sea Zone
              2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
              2 infantry moved from 89 Sea Zone to Central America
              1 tactical_bomber moved from 89 Sea Zone to Central America
              1 fighter moved from Eastern United States to 89 Sea Zone
              1 bomber moved from France to United Kingdom
              1 bomber moved from Normandy Bordeaux to United Kingdom
              3 mech_infantrys moved from Mexico to Southeast Mexico
              1 infantry moved from Western United States to Central United States
      
          Place Units - Americans
              1 airfield placed in Central America
              2 bombers and 3 fighters placed in Eastern United States
              2 submarines placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      AA fire in France : : -0.17
      Americans : -0.67
      AA fire in Normandy Bordeaux : : -0.17
      

      Savegame

      posted in League
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      erinmores
    • RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition

      TripleA Move Summary: Americans round 6

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 1 airfield, 2 bombers, 3 fighters and 2 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 bomber moved from United Kingdom to Normandy Bordeaux
              1 bomber moved from United Kingdom to France
              1 bomber moved from Yunnan to 36 Sea Zone
      

      Savegame

      posted in League
      E
      erinmores
    • RE: Erinmores Allies +12 vs jim010 Axis

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 harbour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 destroyer moved from 54 Sea Zone to 43 Sea Zone
              1 submarine moved from 62 Sea Zone to 42 Sea Zone
      
          Combat - ANZAC
              Battle in 43 Sea Zone
                  ANZAC attack with 1 destroyer
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 43 Sea Zone
                  ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 42 Sea Zone
                  ANZAC attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 42 Sea Zone
                      ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                  ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - ANZAC
              2 submarines moved from 62 Sea Zone to 47 Sea Zone
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 artillery and 1 infantry placed in New South Wales
              ANZAC undo move 2.
              1 artillery and 1 infantry placed in Queensland
              1 harbour placed in New Britain
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
      
          Combat Move - French
              1 infantry moved from Alexandria to Tobruk
                    French take Tobruk from Italians
      
          Combat - French
      
          Non Combat Move - French
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              1 fighter moved from Malta to Egypt
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      ANZAC : -0.33
      

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: Erinmores Allies +12 vs jim010 Axis

      TripleA Turn Summary: ANZAC round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 harbour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 destroyer moved from 54 Sea Zone to 43 Sea Zone
              1 submarine moved from 62 Sea Zone to 42 Sea Zone
      
          Combat - ANZAC
              Battle in 43 Sea Zone
                  ANZAC attack with 1 destroyer
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 43 Sea Zone
                  ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 42 Sea Zone
                  ANZAC attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 42 Sea Zone
                      ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                  ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - ANZAC
              2 submarines moved from 62 Sea Zone to 47 Sea Zone
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 artillery and 1 infantry placed in New South Wales
              ANZAC undo move 2.
              1 artillery and 1 infantry placed in Queensland
              1 harbour placed in New Britain
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      ANZAC : -0.33
      

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Turn Summary: Japanese round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 10
      
          Research Technology - Japanese
              Turning on Edit Mode
              EDIT: Removing Technology AA Radar for Russians
              EDIT: Removing Technology Improved_Mech_Inf for UK_Pacific
              EDIT: Removing Technology Rockets Advance for UK_Pacific
              EDIT: Removing Technology Heavy Bomber for UK_Pacific
              EDIT: Removing Technology Increased Factory Production for UK_Pacific
              EDIT: Removing Technology Rockets Advance for British
              EDIT: Removing Technology Heavy Bomber for British
              EDIT: Turning off Edit Mode
      
          Combat Move - Japanese
      
          Purchase Units - Japanese
              Japanese buy 2 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
      
          Non Combat Move - Japanese
              1 fighter moved from Kiangsu to Japan
      
          Place Units - Japanese
              2 armour, 2 artilleries and 3 infantry placed in Japan
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,5,2
              Japanese collect 12 PUs (3 lost to blockades); end with 12 PUs
              Japanese collect 3 PUs from War Bonds; end with 15 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Move Summary: Japanese round 10

      TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 10
      
          Research Technology - Japanese
              Turning on Edit Mode
              EDIT: Removing Technology AA Radar for Russians
              EDIT: Removing Technology Improved_Mech_Inf for UK_Pacific
              EDIT: Removing Technology Rockets Advance for UK_Pacific
              EDIT: Removing Technology Heavy Bomber for UK_Pacific
              EDIT: Removing Technology Increased Factory Production for UK_Pacific
              EDIT: Removing Technology Rockets Advance for British
              EDIT: Removing Technology Heavy Bomber for British
              EDIT: Turning off Edit Mode
      
          Combat Move - Japanese
      

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: Erinmores Allies +12 vs jim010 Axis

      @jim010 well, edited all the same. Should have turned at end of LAST turn. BTW, your Gibraltar maneuver is forcing a KJF strategy. Should be interesting. I’ve lost to this plenty, can I win with it???

      posted in Play Boardgames
      E
      erinmores
    • RE: Erinmores Allies +12 vs jim010 Axis

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Turning on Edit Mode
              EDIT: Adding units owned by Americans to Eastern United States: 1 factory_major
              EDIT: Removing units owned by Americans from Eastern United States: 1 factory_minor
              EDIT: Adding units owned by Americans to Central United States: 1 factory_major
              EDIT: Removing units owned by Americans from Central United States: 1 factory_minor
              EDIT: Removing units owned by Americans from Western United States: 1 factory_minor
              EDIT: Adding units owned by Americans to Western United States: 1 factory_major
              EDIT: Turning off Edit Mode
              Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              1 destroyer and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
              3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
              1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
              1 bomber moved from Hawaiian Islands to 25 Sea Zone
              1 submarine moved from 25 Sea Zone to 16 Sea Zone
              1 submarine moved from 10 Sea Zone to 25 Sea Zone
              1 bomber moved from Hawaiian Islands to 16 Sea Zone
              2 fighters moved from 26 Sea Zone to 33 Sea Zone
      
          Combat - Americans
              Battle in 33 Sea Zone
                  Americans attack with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 cruiser and 2 destroyers
                      Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits
                      Japanese roll dice for 1 cruiser and 2 destroyers in 33 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                      2 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone
                  Americans win with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28
                  Casualties for Japanese: 1 cruiser and 2 destroyers
              Battle in 16 Sea Zone
                  Americans attack with 1 bomber and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 25 Sea Zone
                  Americans attack with 1 bomber, 1 destroyer and 1 submarine
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 25 Sea Zone
                  Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - Americans
              1 bomber moved from 16 Sea Zone to Hawaiian Islands
              1 bomber moved from 25 Sea Zone to Hawaiian Islands
              2 artilleries moved from Hawaiian Islands to 26 Sea Zone
              1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
              3 infantry moved from Hawaiian Islands to 26 Sea Zone
              2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 47 Sea Zone
              5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 47 Sea Zone
              2 artilleries, 3 infantry and 1 mech_infantry moved from 47 Sea Zone to New Britain
              2 fighters moved from Eastern United States to 26 Sea Zone
              1 aaGun moved from Eastern United States to 101 Sea Zone
              1 aaGun and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 aaGun moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              1 artillery moved from Central United States to 101 Sea Zone
              1 artillery, 1 carrier, 1 cruiser and 1 transport moved from 101 Sea Zone to 28 Sea Zone
              1 fighter moved from 26 Sea Zone to 28 Sea Zone
              1 destroyer moved from 10 Sea Zone to 26 Sea Zone
      
          Place Units - Americans
              1 carrier and 2 transports placed in 10 Sea Zone
              1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
              1 armour and 1 fighter placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 3 PUs
      
          Purchase Units - British
              British buy 1 armour, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 artillery and 1 infantry moved from India to 39 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
              1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
              1 bomber moved from India to Kwangtung
              1 destroyer moved from 39 Sea Zone to 37 Sea Zone
              1 fighter moved from India to Malaya
              1 fighter moved from India to Shan State
              1 infantry moved from Burma to Shan State
              1 cruiser moved from 39 Sea Zone to 41 Sea Zone
      
          Combat - British
              Battle in 37 Sea Zone
                  British attack with 1 destroyer and 1 transport
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 37 Sea Zone
                  British win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 41 Sea Zone
                  British attack with 1 cruiser
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 41 Sea Zone
                  British win, taking 41 Sea Zone from Japanese with 1 cruiser remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Malaya
                  British attack with 1 artillery, 1 fighter and 1 infantry
                  Japanese defend with 1 harbour and 1 infantry
                      British roll dice for 1 artillery, 1 fighter and 1 infantry in Malaya, round 2 : 1/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
                  British win, taking Malaya from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Kwangtung
                  British attack with 1 bomber
                  Japanese defend with 1 bomber, 1 factory_minor and 1 harbour
                      British roll dice for 1 bomber in Kwangtung, round 2 : 0/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 bomber in Kwangtung, round 2 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 bomber in Kwangtung, round 3 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 bomber in Kwangtung, round 3 : 0/1 hits, 0.17 expected hits
                      1 bomber owned by the Japanese lost in Kwangtung
                  British win with 1 bomber remaining. Battle score for attacker is 12
                  Casualties for Japanese: 1 bomber
              Battle in Shan State
                  British attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 fighter and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shan State
                  British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              1 fighter moved from Shan State to Burma
              1 fighter moved from Malaya to Burma
              3 aaGuns, 3 artilleries and 19 infantry moved from India to Burma
              1 bomber moved from Kwangtung to Burma
              1 armour moved from Eastern Persia to India
              2 infantry moved from Eastern Persia to 80 Sea Zone
              2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
              2 infantry moved from 39 Sea Zone to India
              1 mech_infantry moved from Egypt to Iraq
              2 fighters and 1 tactical_bomber moved from Egypt to Eastern Persia
              1 artillery moved from Italian Somaliland to Ethiopia
              1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
              1 infantry moved from Trans-Jordan to Iraq
              2 infantry moved from Egypt to Trans-Jordan
              1 mech_infantry moved from Union of South Africa to Belgian Congo
              2 fighters moved from Union of South Africa to Egypt
              1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
              1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 64 Sea Zone
              1 artillery and 1 infantry moved from 64 Sea Zone to Central America
      
          Place Units - British
              2 fighters and 1 infantry placed in Egypt
              1 armour and 1 mech_infantry placed in Union of South Africa
      
          Turn Complete - British
              British collect 33 PUs; end with 33 PUs
      
          Place Units - UK_Pacific
              4 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 10 PUs; end with 10 PUs
              Some Units in India change ownership: 4 mech_infantrys
      

      Combat Hit Differential Summary :

      British : -0.83
      Americans : -0.50
      Japanese : -2.00
      

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: Erinmores Allies +12 vs jim010 Axis

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 3 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: Erinmores Allies +12 vs jim010 Axis

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Turning on Edit Mode
              EDIT: Adding units owned by Americans to Eastern United States: 1 factory_major
              EDIT: Removing units owned by Americans from Eastern United States: 1 factory_minor
              EDIT: Adding units owned by Americans to Central United States: 1 factory_major
              EDIT: Removing units owned by Americans from Central United States: 1 factory_minor
              EDIT: Removing units owned by Americans from Western United States: 1 factory_minor
              EDIT: Adding units owned by Americans to Western United States: 1 factory_major
              EDIT: Turning off Edit Mode
              Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              1 destroyer and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
              3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
              1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
              1 bomber moved from Hawaiian Islands to 25 Sea Zone
              1 submarine moved from 25 Sea Zone to 16 Sea Zone
              1 submarine moved from 10 Sea Zone to 25 Sea Zone
              1 bomber moved from Hawaiian Islands to 16 Sea Zone
              2 fighters moved from 26 Sea Zone to 33 Sea Zone
      
          Combat - Americans
              Battle in 33 Sea Zone
                  Americans attack with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 cruiser and 2 destroyers
                      Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits
                      Japanese roll dice for 1 cruiser and 2 destroyers in 33 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                      2 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone
                  Americans win with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28
                  Casualties for Japanese: 1 cruiser and 2 destroyers
              Battle in 16 Sea Zone
                  Americans attack with 1 bomber and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 25 Sea Zone
                  Americans attack with 1 bomber, 1 destroyer and 1 submarine
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 25 Sea Zone
                  Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - Americans
              1 bomber moved from 16 Sea Zone to Hawaiian Islands
              1 bomber moved from 25 Sea Zone to Hawaiian Islands
              2 artilleries moved from Hawaiian Islands to 26 Sea Zone
              1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
              3 infantry moved from Hawaiian Islands to 26 Sea Zone
              2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 47 Sea Zone
              5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 47 Sea Zone
              2 artilleries, 3 infantry and 1 mech_infantry moved from 47 Sea Zone to New Britain
              2 fighters moved from Eastern United States to 26 Sea Zone
              1 aaGun moved from Eastern United States to 101 Sea Zone
              1 aaGun and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 aaGun moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              1 artillery moved from Central United States to 101 Sea Zone
              1 artillery, 1 carrier, 1 cruiser and 1 transport moved from 101 Sea Zone to 28 Sea Zone
              1 fighter moved from 26 Sea Zone to 28 Sea Zone
              1 destroyer moved from 10 Sea Zone to 26 Sea Zone
      
          Place Units - Americans
              1 carrier and 2 transports placed in 10 Sea Zone
              1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
              1 armour and 1 fighter placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Americans : -0.50
      Japanese : -1.67
      

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: Erinmores Allies +12 vs jim010 Axis

      @jim010 for whatever reason, game does not see my factories as majors even though I went to war at end of prior round. Editing.

      posted in Play Boardgames
      E
      erinmores
    • RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)

      TripleA Turn Summary: Chinese round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 8
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Jehol to Manchuria
                    Chinese take Manchuria from Japanese
              1 infantry moved from Jehol to Shantung
                    Chinese take Shantung from Japanese
              2 artilleries moved from Jehol to Anhwe
              2 infantry moved from Chahar to Anhwe
              1 infantry moved from Chahar to Anhwe
              1 fighter moved from Hopei to Anhwe
              1 infantry moved from Hopei to Anhwe
      
          Combat - Chinese
              Battle in Anhwe
                  Chinese attack with 2 artilleries, 1 fighter and 4 infantry
                  Japanese defend with 3 infantry and 1 mech_infantry
                      Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Anhwe, round 2 : 0/7 hits, 2.50 expected hits
                      Japanese roll dice for 3 infantry and 1 mech_infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits
                      2 infantry owned by the Chinese lost in Anhwe
                      Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Anhwe, round 3 : 2/5 hits, 1.83 expected hits
                      Japanese roll dice for 3 infantry and 1 mech_infantry in Anhwe, round 3 : 1/4 hits, 1.33 expected hits
                      2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                      Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Anhwe, round 4 : 2/4 hits, 1.50 expected hits
                      Japanese roll dice for 1 infantry and 1 mech_infantry in Anhwe, round 4 : 2/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
                  Chinese win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 artillery and 4 infantry
                  Casualties for Japanese: 3 infantry and 1 mech_infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Anhwe to Hunan
              1 artillery moved from Hopei to Kweichow
              1 infantry moved from Chahar to Suiyuyan
              1 artillery moved from Chahar to Hopei
      
          Place Units - Chinese
              1 artillery and 5 infantry placed in Hunan
      
          Turn Complete - Chinese
              Chinese collect 18 PUs; end with 18 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
              Turning on Edit Mode
              EDIT: Removing Technology Heavy Bomber for Americans
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Chinese : -1.83
      Japanese : 1.67
      

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)

      TripleA Turn Summary: Americans round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 1 armour, 3 artilleries, 1 carrier, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              Rocket attack in Japan does 1 damage to factory_major owned by Japanese
                  Rockets in Guam roll: 1
              Rocket attack in Japan does 5 damage to factory_major owned by Japanese
                  Rockets in Midway roll: 5
              1 artillery moved from United Kingdom to 110 Sea Zone
              1 artillery and 1 transport moved from 110 Sea Zone to 125 Sea Zone
              1 artillery moved from 125 Sea Zone to Norway
              1 infantry moved from Morocco to 91 Sea Zone
              1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
              1 infantry moved from 93 Sea Zone to Southern France
              1 artillery moved from Morocco to 91 Sea Zone
              1 infantry moved from Gibraltar to 91 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
              1 artillery and 1 infantry moved from 96 Sea Zone to Malta
              1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
              1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
              1 fighter moved from 25 Sea Zone to Iwo Jima
              3 carriers, 1 cruiser and 5 fighters moved from 91 Sea Zone to 95 Sea Zone
                    Americans take 93 Sea Zone from Italians
              1 bomber and 1 fighter moved from Tunisia to 95 Sea Zone
              1 infantry moved from Gibraltar to 91 Sea Zone
              1 artillery moved from Morocco to 91 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
              1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
              3 fighters moved from United Kingdom to 95 Sea Zone
              1 carrier moved from 91 Sea Zone to 95 Sea Zone
              1 fighter moved from 54 Sea Zone to 37 Sea Zone
              1 destroyer moved from 54 Sea Zone to 37 Sea Zone
      
          Combat - Americans
              Battle in Norway
              Battle in Southern France
              Battle in Malta
              Battle in Iwo Jima
                  Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Iwo Jima, round 2 : 0/3 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Iwo Jima
                      Americans roll dice for 1 fighter and 1 mech_infantry in Iwo Jima, round 3 : 0/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Americans lost in Iwo Jima
                      Americans roll dice for 1 fighter in Iwo Jima, round 4 : 0/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the Americans lost in Iwo Jima
                  Japanese win, taking Norway from Germans, taking Southern France from Germans, taking Malta from Italians with 1 infantry remaining. Battle score for attacker is -17
                  Casualties for Americans: 1 fighter, 1 infantry and 1 mech_infantry
              Battle in 37 Sea Zone
                  Americans attack with 1 destroyer and 1 fighter
                  Japanese defend with 2 destroyers and 1 transport
                      Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                      Japanese roll dice for 2 destroyers and 1 transport in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                      Japanese roll dice for 2 destroyers and 1 transport in 37 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                      1 destroyer owned by the Japanese lost in 37 Sea Zone
                      Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                      1 transport owned by the Japanese lost in 37 Sea Zone
                  Americans win with 1 fighter remaining. Battle score for attacker is 13
                  Casualties for Japanese: 2 destroyers and 1 transport
                  Casualties for Americans: 1 destroyer
              Battle in 95 Sea Zone
                  Americans attack with 1 bomber, 4 carriers, 1 cruiser, 9 fighters and 1 transport
                  Italians defend with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 3 submarines and 3 transports
                  3 submarines owned by the Italians Submerged
                      Americans roll dice for 1 bomber, 4 carriers, 1 cruiser, 9 fighters and 1 transport in 95 Sea Zone, round 2 : 6/12 hits, 7.33 expected hits
                  Units damaged: 1 battleship owned by the Italians
                      Italians roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 3 transports in 95 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
                  Units damaged: 1 carrier owned by the Americans
                      1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 2 carriers owned by the Americans and 1 carrier owned by the Italians lost in 95 Sea Zone
                      Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 9 fighters and 1 transport in 95 Sea Zone, round 3 : 6/12 hits, 7.33 expected hits
                      Italians roll dice for 1 battleship, 1 cruiser, 2 fighters and 3 transports in 95 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits
                      1 cruiser owned by the Americans, 2 transports owned by the Italians, 1 cruiser owned by the Italians, 1 carrier owned by the Americans, 1 fighter owned by the Americans, 2 fighters owned by the Italians and 1 battleship owned by the Italians lost in 95 Sea Zone
                      1 transport owned by the Italians lost in 95 Sea Zone
                  Americans win with 1 bomber, 1 carrier, 8 fighters and 1 transport remaining. Battle score for attacker is 44
                  Casualties for Americans: 3 carriers, 1 cruiser and 1 fighter
                  Casualties for Italians: 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 3 transports
              Battle in Sicily
      
          Non Combat Move - Americans
              5 fighters moved from 95 Sea Zone to Tunisia
              1 bomber moved from 95 Sea Zone to United Kingdom
              2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
              1 aaGun moved from Eastern United States to 101 Sea Zone
              1 fighter moved from Eastern United States to 101 Sea Zone
              1 aaGun, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
              1 fighter moved from 95 Sea Zone to 91 Sea Zone
              1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
              1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 12 Sea Zone to 26 Sea Zone
              2 battleships, 1 carrier and 1 cruiser moved from 25 Sea Zone to 26 Sea Zone
              1 submarine moved from 16 Sea Zone to 26 Sea Zone
              1 destroyer moved from 16 Sea Zone to 25 Sea Zone
              1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 artillery moved from Algeria to Tunisia
              1 transport moved from 105 Sea Zone to 91 Sea Zone
              1 destroyer moved from 110 Sea Zone to 91 Sea Zone
              1 fighter moved from 37 Sea Zone to Borneo
      
          Place Units - Americans
              1 carrier and 3 transports placed in 101 Sea Zone
              3 artilleries and 3 infantry placed in Central United States
              1 fighter placed in Eastern United States
              1 armour and 1 infantry placed in Western United States
              1 transport placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 58 PUs; end with 58 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
      

      Combat Hit Differential Summary :

      Italians : 1.33
      Americans : -7.17
      Japanese : 1.00
      

      Savegame

      posted in Play Boardgames
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      erinmores
    • RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)

      TripleA Manual Gamesave Post: Americans round 8

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 1 armour, 3 artilleries, 1 carrier, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              Rocket attack in Japan does 1 damage to factory_major owned by Japanese
                  Rockets in Guam roll: 1
              Rocket attack in Japan does 5 damage to factory_major owned by Japanese
                  Rockets in Midway roll: 5
              1 artillery moved from United Kingdom to 110 Sea Zone
              1 artillery and 1 transport moved from 110 Sea Zone to 125 Sea Zone
              1 artillery moved from 125 Sea Zone to Norway
              1 infantry moved from Morocco to 91 Sea Zone
              1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
              1 infantry moved from 93 Sea Zone to Southern France
              1 artillery moved from Morocco to 91 Sea Zone
              1 infantry moved from Gibraltar to 91 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
              1 artillery and 1 infantry moved from 96 Sea Zone to Malta
              1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
              1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
              1 fighter moved from 25 Sea Zone to Iwo Jima
              3 carriers, 1 cruiser and 5 fighters moved from 91 Sea Zone to 95 Sea Zone
                    Americans take 93 Sea Zone from Italians
              1 bomber and 1 fighter moved from Tunisia to 95 Sea Zone
              1 infantry moved from Gibraltar to 91 Sea Zone
              1 artillery moved from Morocco to 91 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
              1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
              3 fighters moved from United Kingdom to 95 Sea Zone
              1 carrier moved from 91 Sea Zone to 95 Sea Zone
              1 fighter moved from 54 Sea Zone to 37 Sea Zone
              1 destroyer moved from 54 Sea Zone to 37 Sea Zone
      
          Combat - Americans
              Battle in Norway
              Battle in Southern France
              Battle in Malta
              Battle in Iwo Jima
                  Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Iwo Jima, round 2 : 0/3 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Iwo Jima
                      Americans roll dice for 1 fighter and 1 mech_infantry in Iwo Jima, round 3 : 0/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Americans lost in Iwo Jima
                      Americans roll dice for 1 fighter in Iwo Jima, round 4 : 0/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the Americans lost in Iwo Jima
                  Japanese win, taking Norway from Germans, taking Southern France from Germans, taking Malta from Italians with 1 infantry remaining. Battle score for attacker is -17
                  Casualties for Americans: 1 fighter, 1 infantry and 1 mech_infantry
              Battle in 37 Sea Zone
                  Americans attack with 1 destroyer and 1 fighter
                  Japanese defend with 2 destroyers and 1 transport
                      Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                      Japanese roll dice for 2 destroyers and 1 transport in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                      Japanese roll dice for 2 destroyers and 1 transport in 37 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                      1 destroyer owned by the Japanese lost in 37 Sea Zone
                      Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                      1 transport owned by the Japanese lost in 37 Sea Zone
                  Americans win with 1 fighter remaining. Battle score for attacker is 13
                  Casualties for Japanese: 2 destroyers and 1 transport
                  Casualties for Americans: 1 destroyer
              Battle in 95 Sea Zone
                  Americans attack with 1 bomber, 4 carriers, 1 cruiser, 9 fighters and 1 transport
                  Italians defend with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 3 submarines and 3 transports
      

      Combat Hit Differential Summary :

      Americans : -4.50
      Japanese : 1.00
      

      Savegame

      posted in Play Boardgames
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      erinmores
    • RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)

      TripleA Manual Gamesave Post: Americans round 8

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 1 armour, 3 artilleries, 1 carrier, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              Rocket attack in Japan does 1 damage to factory_major owned by Japanese
                  Rockets in Guam roll: 1
              Rocket attack in Japan does 5 damage to factory_major owned by Japanese
                  Rockets in Midway roll: 5
              1 artillery moved from United Kingdom to 110 Sea Zone
              1 artillery and 1 transport moved from 110 Sea Zone to 125 Sea Zone
              1 artillery moved from 125 Sea Zone to Norway
              1 infantry moved from Morocco to 91 Sea Zone
              1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
              1 infantry moved from 93 Sea Zone to Southern France
              1 artillery moved from Morocco to 91 Sea Zone
              1 infantry moved from Gibraltar to 91 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
              1 artillery and 1 infantry moved from 96 Sea Zone to Malta
              1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
              1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
              1 fighter moved from 25 Sea Zone to Iwo Jima
              3 carriers, 1 cruiser and 5 fighters moved from 91 Sea Zone to 95 Sea Zone
                    Americans take 93 Sea Zone from Italians
              1 bomber and 1 fighter moved from Tunisia to 95 Sea Zone
              1 infantry moved from Gibraltar to 91 Sea Zone
              1 artillery moved from Morocco to 91 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
              1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
              3 fighters moved from United Kingdom to 95 Sea Zone
              1 carrier moved from 91 Sea Zone to 95 Sea Zone
              1 fighter moved from 54 Sea Zone to 37 Sea Zone
              1 destroyer moved from 54 Sea Zone to 37 Sea Zone
      
          Combat - Americans
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      erinmores
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Turn Summary: Germans round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 10
      
          Combat Move - Germans
              Turning on Edit Mode
              EDIT: Changing unit bombing damage for these Germans owned units to: harbour = 2
              EDIT: Changing PUs for Germans from 28 to 24
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Western Germany: 1 harbour
              EDIT: Adding units owned by Germans to Western Germany: 1 harbour
              EDIT: Changing unit bombing damage for these Germans owned units to: harbour = 2
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
              EDIT: Adding units owned by Germans to 91 Sea Zone: 1 submarine
              EDIT: Turning off Edit Mode
      
          Airborne Attack Move - Germans
              Germans creates battle in territory 91 Sea Zone
      
          Purchase Units - Germans
              Germans repair damage of 6x factory_major; Remaining resources: 18 PUs; 
              Germans buy 1 aaGun and 2 armour; Remaining resources: 1 PUs; 
      
          Combat - Germans
              Battle in 91 Sea Zone
                  Germans attack with 1 submarine
                  Americans defend with 1 cruiser and 3 transports
                      Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 cruiser owned by the Americans lost in 91 Sea Zone
                      3 transports owned by the Americans lost in 91 Sea Zone
                      Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                  Germans win with 1 submarine remaining. Battle score for attacker is 27
                  Casualties for Americans: 1 cruiser and 3 transports
      
          Non Combat Move - Germans
              1 submarine moved from 113 Sea Zone to 112 Sea Zone
              1 mech_infantry moved from Holland Belgium to Western Germany
              1 mech_infantry moved from France to Greater Southern Germany
      
          Place Units - Germans
              1 aaGun and 2 armour placed in Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
              Germans collect 20 PUs (2 lost to blockades); end with 21 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.33
      

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Move Summary: Germans round 10

      TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 10
      
          Combat Move - Germans
              Turning on Edit Mode
              EDIT: Changing unit bombing damage for these Germans owned units to: harbour = 2
              EDIT: Changing PUs for Germans from 28 to 24
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Western Germany: 1 harbour
              EDIT: Adding units owned by Germans to Western Germany: 1 harbour
              EDIT: Changing unit bombing damage for these Germans owned units to: harbour = 2
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
              EDIT: Adding units owned by Germans to 91 Sea Zone: 1 submarine
              EDIT: Turning off Edit Mode
      
          Airborne Attack Move - Germans
              Germans creates battle in territory 91 Sea Zone
      

      Savegame

      posted in Play Boardgames
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      erinmores
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Move Summary: Germans round 10

      TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 10
      
          Combat Move - Germans
              Turning on Edit Mode
              EDIT: Changing unit bombing damage for these Germans owned units to: harbour = 2
              EDIT: Changing PUs for Germans from 28 to 24
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Western Germany: 1 harbour
              EDIT: Adding units owned by Germans to Western Germany: 1 harbour
              EDIT: Changing unit bombing damage for these Germans owned units to: harbour = 2
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
              EDIT: Adding units owned by Germans to 91 Sea Zone: 1 submarine
              EDIT: Turning off Edit Mode
      

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Move Summary: French round 9

      TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 9
      
          Combat Move - French
              French has no rockets to fire
              1 infantry moved from Persia to Eastern Persia
              1 cruiser moved from 91 Sea Zone to 94 Sea Zone
              1 destroyer moved from 91 Sea Zone to 94 Sea Zone
      
          Airborne Attack Move - French
      

      Savegame

      posted in Play Boardgames
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      erinmores
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