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    Posts made by Erinmore

    • RE: ShrimpBoatChef vs SethTheNewb

      Don’t have triplea handy. What are you bringing to each, what’d you buy, and DoW on Russia

      Declared war on Russia; sending 4 inf, fighter, tactical into Russia @ E Poland.
      2 subs, 2 fighters, Tact and Battleship at SZ 111 (you can scramble 1 fighter from Scotland)
      2 subs, 2 fighters, 3 Tact, 2 Strats at SZ 110, you can scramble 3 fighters.
      Purchase was…AC, Tank and 2 art I think.

      posted in Play Boardgames
      E
      Erinmore
    • RE: Whackamatt (Axis) vs. ShrimpboatChef (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :2

      Purchase Units - Russians
                  Russians buy 1 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  3 infantry moved from Novgorod to Belarus
                  2 infantry moved from Rostov to Ukraine
                  1 fighter moved from Russia to Ukraine
                  1 armour moved from Russia to Ukraine
                  2 infantry moved from Bryansk to Western Ukraine
                  1 tactical_bomber moved from Archangel to Western Ukraine
                  1 fighter moved from Archangel to Western Ukraine
                  1 armour moved from Archangel to Belarus
                  1 infantry moved from Novgorod to Belarus

      Combat - Russians
                  Battle in Belarus
                      Russians attack with 1 armour and 4 infantry
                      Germans defend with 1 armour
                      Russians win, taking Belarus from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 armour
                      Casualties for Russians: 1 infantry
                  Battle in Ukraine
                      Russians attack with 1 armour, 1 fighter and 2 infantry
                      Germans defend with 1 factory_minor and 2 infantry
                      Russians win, taking Ukraine from Germans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                      Casualties for Germans: 2 infantry
                  Battle in Western Ukraine
                      Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                      Germans defend with 2 armour
                      Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                      Casualties for Germans: 2 armour
                      Casualties for Russians: 1 infantry

      Non Combat Move - Russians
                  1 fighter moved from Ukraine to Russia
                  1 fighter moved from Western Ukraine to Bryansk
                  1 tactical_bomber moved from Western Ukraine to Bryansk
                  1 aaGun moved from Russia to Bryansk
                  1 aaGun, 2 artilleries, 1 fighter and 10 infantry moved from Russia to Bryansk
                  1 aaGun, 1 infantry and 1 mech_infantry moved from Archangel to Smolensk
                  1 aaGun moved from Novgorod to Belarus
                  1 mech_infantry moved from Northwest Persia to Persia
                        Russians take Persia from Neutral_Allies
                  2 aaGuns and 12 infantry moved from Buryatia to Amur
                  6 infantry moved from Yakut S.S.R. to Yenisey
                  1 submarine moved from 125 Sea Zone to 110 Sea Zone

      Place Units - Russians
                  1 armour, 2 artilleries and 7 infantry placed in Russia
                  2 infantry placed in Novgorod

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs

      posted in Play Boardgames
      E
      Erinmore
    • RE: G40 2e captain walker (axis) vs. ShrimpBoatChef (allies) no tech, no bid

      probably moot, but offering you the chance to tell me your OOL - never know with dice these days.

      OOL sz Carolina Islands.tsvg

      posted in Play Boardgames
      E
      Erinmore
    • RE: ShrimpBoatChef vs SethTheNewb

      Seth - taking page from Book of Seth and trying an aggressive strategy.  Scramble options in SZ’s UK

      Seth Scramble Options.tsvg

      posted in Play Boardgames
      E
      Erinmore
    • RE: ShrimpBoatChef vs SethTheNewb

      Test summary from TripleA, engine version: 1.6.1.4, time: 14:10:08

      posted in Play Boardgames
      E
      Erinmore
    • RE: Whackamatt (Axis) vs. ShrimpboatChef (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :1

      Combat Move - French

      Non Combat Move - French
                  1 cruiser moved from 110 Sea Zone to 91 Sea Zone
                  1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
                  1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
                  1 fighter moved from United Kingdom to Gibraltar

      Turn Complete - French

      posted in Play Boardgames
      E
      Erinmore
    • RE: Whackamatt (Axis) vs. ShrimpboatChef (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :1

      Purchase Units - ANZAC
                  ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  2 fighters moved from New Zealand to New South Wales
                  2 infantry moved from New South Wales to 62 Sea Zone
                  1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  2 infantry moved from 42 Sea Zone to Java
                        ANZAC take Java from Dutch
                  1 fighter moved from Queensland to Shan State
                  2 fighters moved from New South Wales to Queensland
                  1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                  1 infantry moved from Malaya to Shan State

      Place Units - ANZAC
                  1 transport placed in 62 Sea Zone
                  1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

      posted in Play Boardgames
      E
      Erinmore
    • ShrimpBoatChef vs SethTheNewb

      Game on.  Tech is an option. Do we want to play with it?  Since you are the hot tech roller, let me know and if so - we can add it into the game on Round II.

      posted in Play Boardgames
      E
      Erinmore
    • RE: Dallan & Kyle vs Seth

      Hi Dallan - guessing same Dallan from AA group in Denver. And hello Seth. Am once more addicted to this crack and looking for games.

      posted in Play Boardgames
      E
      Erinmore
    • RE: Shrimp Boat Chef vs Unknown Soldier [no tech] Global 2nd E

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :3

      Politics - Japanese
                  Japanese takes Political Action: Political Action Japanese To War With Russians
                      Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

      Purchase Units - Japanese
                  Japanese buy 3 armour, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

      Combat Move - Japanese
                  1 artillery and 11 infantry moved from Korea to Amur
                        Japanese take Amur from Russians
                  1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                  1 armour moved from Kiangsu to Hunan
                  1 artillery and 2 infantry moved from Hopei to Shensi
                  1 infantry moved from Suiyuyan to Kansu
                        Japanese take Kansu from Chinese
                  1 infantry and 1 mech_infantry moved from Suiyuyan to Shensi
                  1 bomber, 2 fighters and 2 tactical_bombers moved from Kwangsi to Shensi
                  2 artilleries and 2 infantry moved from Kwangsi to French Indo China
                  2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China
                  2 fighters and 1 tactical_bomber moved from Kwangsi to Shan State
                  1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                  1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                  1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                  1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                  1 infantry moved from Kwangsi to Yunnan
                        Japanese take Yunnan from Chinese
                  1 infantry moved from Kwangsi to Hunan
                  1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Hunan
                  1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shan State

      Combat - Japanese
                  Battle in Shensi
                      Japanese attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                      Chinese defend with 1 fighter and 5 infantry
                      Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                      Casualties for Japanese: 3 infantry and 1 mech_infantry
                      Casualties for Chinese: 1 fighter and 5 infantry
                  Battle in Hunan
                      Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                      Chinese defend with 1 infantry
                      Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry
                  Battle in Shan State
                      Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers
                      British defend with 2 infantry
                      Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                      Casualties for British: 2 infantry
                  Battle in French Indo China
                      Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
                      British defend with 1 infantry
                      Japanese win, taking French Indo China from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for British: 1 infantry
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                  Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

      Non Combat Move - Japanese
                  1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                  1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                  1 carrier moved from 35 Sea Zone to 20 Sea Zone
                  1 fighter moved from Korea to 20 Sea Zone
                  1 transport moved from 35 Sea Zone to 6 Sea Zone
                  1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                  1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                  1 aaGun moved from Korea to Amur
                  1 fighter moved from French Indo China to 20 Sea Zone
                  1 carrier and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
                  1 fighter moved from Shan State to 37 Sea Zone
                  1 fighter moved from Shan State to 37 Sea Zone
                  1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                  1 submarine moved from 35 Sea Zone to 20 Sea Zone
                  1 battleship moved from 35 Sea Zone to 37 Sea Zone
                  1 bomber, 2 fighters and 2 tactical_bombers moved from Shensi to Suiyuyan
                  1 fighter moved from Shan State to Kwangsi
                  1 tactical_bomber moved from Shan State to Malaya
                  1 tactical_bomber moved from Shan State to Malaya
                  1 fighter moved from French Indo China to 37 Sea Zone
                  1 tactical_bomber moved from 37 Sea Zone to Malaya
                  1 tactical_bomber moved from French Indo China to Kwangsi
                  1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
                  1 artillery and 1 infantry moved from Kiangsu to Shantung

      Place Units - Japanese
                  1 factory_minor placed in Malaya
                  3 armour placed in Kiangsu
                  1 submarine and 1 transport placed in 6 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 46 PUs; end with 46 PUs total

      posted in Play Boardgames
      E
      Erinmore
    • RE: Shrimp Boat Chef vs Unknown Soldier [no tech] Global 2nd E

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :3

      Politics - Germans
                  Germans takes Political Action: Political Action Axis To War With Russians
                      Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                      Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                      Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                      Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                      Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                      Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                      Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                  Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied

      Purchase Units - Germans
                  Germans buy 3 armour, 4 artilleries, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 armour moved from Poland to Baltic States
                        Germans take Baltic States from Russians
                  1 armour moved from Baltic States to Eastern Poland
                        Germans take Eastern Poland from Russians
                  1 infantry moved from Romania to Bessarabia
                        Germans take Bessarabia from Russians
                  1 tactical_bomber moved from Holland Belgium to United Kingdom
                  2 bombers moved from Western Germany to United Kingdom
                  1 infantry moved from Finland to Karelia
                        Germans take Karelia from Russians

      Combat - Germans
                  Strategic bombing raid in United Kingdom
                      Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield
                      Bombing raid in United Kingdom rolls: 3,4 and causes: 7 damage to unit: factory_major
                      Bombing raid in United Kingdom causes 11 damage total.  Damaged units is as follows: airfield = 4, factory_major = 7

      Non Combat Move - Germans
                  2 bombers moved from United Kingdom to Western Germany
                  1 tactical_bomber moved from United Kingdom to Holland Belgium
                  1 mech_infantry moved from Norway to Karelia
                  1 artillery and 7 infantry moved from Finland to Karelia
                  3 infantry moved from Norway to Finland
                  2 aaGuns, 2 armour, 2 artilleries and 13 infantry moved from Poland to Eastern Poland
                  8 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                  1 aaGun and 2 artilleries moved from Germany to Poland
                  2 artilleries and 9 infantry moved from Romania to Eastern Poland
                  2 armour and 2 mech_infantrys moved from Western Germany to Poland
                  1 aaGun moved from Western Germany to Germany
                  1 artillery moved from Holland Belgium to Western Germany
                  1 infantry moved from Holland Belgium to Western Germany
                  3 armour moved from Southern France to Greater Southern Germany
                  1 artillery moved from Southern France to Northern Italy
                  1 artillery and 1 infantry moved from Southern France to France

      Place Units - Germans
                  4 artilleries and 3 infantry placed in Germany
                  1 tactical_bomber placed in Western Germany
                  3 armour placed in Germany

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
                  Germans collect 44 PUs (3 lost to blockades); end with 44 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs

      posted in Play Boardgames
      E
      Erinmore
    • RE: Whackamatt (Axis) vs. ShrimpboatChef (Allies)

      Please note: I USED EDIT mode at end of UK Atlantic round to move 1 art and 1 inf up to port - forgot to do that before exiting noncom move phase.

      posted in Play Boardgames
      E
      Erinmore
    • RE: Whackamatt (Axis) vs. ShrimpboatChef (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :1

      Place Units - UK_Pacific
                  2 artilleries and 3 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 15 PUs; end with 15 PUs total
                  Some Units in India change ownership: 2 artilleries and 3 infantry

      posted in Play Boardgames
      E
      Erinmore
    • RE: Whackamatt (Axis) vs. ShrimpboatChef (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :1

      Combat Move - British
                  1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 109 Sea Zone
                  1 fighter moved from Scotland to 109 Sea Zone
                  1 fighter moved from Gibraltar to 96 Sea Zone
                  1 fighter moved from Malta to Tobruk
                  1 tactical_bomber moved from 98 Sea Zone to Tobruk
                  1 armour, 1 artillery and 2 infantry moved from Alexandria to Tobruk
                  1 mech_infantry moved from Egypt to Tobruk
                  1 artillery moved from India to 39 Sea Zone
                  1 artillery, 1 cruiser and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                  1 infantry moved from Malaya to 37 Sea Zone
                  1 artillery and 1 infantry moved from 37 Sea Zone to Siam
                  1 fighter moved from Burma to Siam
                  1 fighter and 1 tactical_bomber moved from India to Siam
                  1 bomber moved from United Kingdom to 96 Sea Zone

      Combat - British
                  Battle in 96 Sea Zone
                      British attack with 1 bomber and 1 fighter
                      Italians defend with 1 destroyer and 1 transport
                      British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
                      Casualties for Italians: 1 destroyer and 1 transport
                  Battle in Siam
                      British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                      Japanese defend with 1 bomber, 1 fighter and 1 infantry
                      British win, taking Siam from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
                      Casualties for Japanese: 1 bomber, 1 fighter and 1 infantry
                      Casualties for British: 1 infantry
                  Battle in 109 Sea Zone
                      British attack with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                      Germans defend with 1 submarine
                      Units damaged: 1 battleship owned by the British
                      British win, taking 109 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 submarine
                  Battle in Tobruk
                      British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                      Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                      British win, taking Tobruk from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
                      Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
                      Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry

      Non Combat Move - British
                  1 fighter and 1 tactical_bomber moved from Tobruk to Egypt
                  1 bomber and 1 fighter moved from 96 Sea Zone to Malta
                  1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                  1 cruiser moved from 98 Sea Zone to 99 Sea Zone
                  1 infantry moved from Anglo Egyptian Sudan to Egypt
                  2 infantry moved from Union of South Africa to Rhodesia
                  2 fighters and 1 tactical_bomber moved from Siam to Burma
                  2 aaGuns moved from India to Burma
                  4 infantry moved from India to Burma
                  1 infantry moved from India to Burma
                  1 infantry moved from West India to Eastern Persia
                        British take Eastern Persia from Neutral_Allies
                  1 battleship moved from 110 Sea Zone to 109 Sea Zone
                  1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                  1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                  1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                  1 cruiser moved from 91 Sea Zone to 94 Sea Zone
                  1 cruiser moved from 110 Sea Zone to 91 Sea Zone
                  1 aaGun and 2 infantry moved from Scotland to United Kingdom
                  1 carrier and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                  1 destroyer moved from 71 Sea Zone to 80 Sea Zone
                  2 infantry moved from Malaya to Shan State

      Place Units - British
                  1 carrier placed in 109 Sea Zone
                  1 transport placed in 109 Sea Zone
                  1 mech_infantry placed in Union of South Africa

      Turn Complete - British
                  British collect 28 PUs; end with 29 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
                  Turning on Edit Mode
                  EDIT: Removing units owned by British from Ontario: 1 artillery and 1 infantry
                  EDIT: Adding units owned by British to Quebec: 1 artillery and 1 infantry
                  EDIT: Turning off Edit Mode

      posted in Play Boardgames
      E
      Erinmore
    • RE: Whackamatt (Axis) vs. ShrimpboatChef (Allies)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :1

      Combat Move - British
                  1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 109 Sea Zone
                  1 fighter moved from Scotland to 109 Sea Zone
                  1 fighter moved from Gibraltar to 96 Sea Zone
                  1 fighter moved from Malta to Tobruk
                  1 tactical_bomber moved from 98 Sea Zone to Tobruk
                  1 armour, 1 artillery and 2 infantry moved from Alexandria to Tobruk
                  1 mech_infantry moved from Egypt to Tobruk
                  1 artillery moved from India to 39 Sea Zone
                  1 artillery, 1 cruiser and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                  1 infantry moved from Malaya to 37 Sea Zone
                  1 artillery and 1 infantry moved from 37 Sea Zone to Siam
                  1 fighter moved from Burma to Siam
                  1 fighter and 1 tactical_bomber moved from India to Siam
                  1 bomber moved from United Kingdom to 96 Sea Zone

      posted in Play Boardgames
      E
      Erinmore
    • RE: Whackamatt (Axis) vs. ShrimpboatChef (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :1

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  3 infantry moved from Szechwan to Yunnan
                  1 fighter moved from Szechwan to Yunnan

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 3 infantry
                      Japanese defend with 1 artillery
                      Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery

      Non Combat Move - Chinese
                  1 fighter moved from Yunnan to Szechwan
                  2 infantry moved from Kweichow to Szechwan
                  1 infantry moved from Shensi to Szechwan
                  2 infantry moved from Suiyuyan to Shensi

      Place Units - Chinese
                  4 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 9 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

      posted in Play Boardgames
      E
      Erinmore
    • RE: Whackamatt (Axis) vs. ShrimpboatChef (Allies)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :1

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  3 infantry moved from Szechwan to Yunnan
                  1 fighter moved from Szechwan to Yunnan

      posted in Play Boardgames
      E
      Erinmore
    • RE: Whackamatt (Axis) vs. ShrimpboatChef (Allies)

      well, I can’t tell. leave it the way it is I guess. Very confusing move on computer.

      posted in Play Boardgames
      E
      Erinmore
    • RE: Whackamatt (Axis) vs. ShrimpboatChef (Allies)

      Looking at board, I think I sacrificed an extra plane in battle - not a true casualty, but nowhere to land.  In which case, I could have saved the bomber to land at Hawaii.  Will double check the feed, which should be posted by the time I send this along.  What is your take on it?   Also, you kicked my ass.

      posted in Play Boardgames
      E
      Erinmore
    • RE: Whackamatt (Axis) vs. ShrimpboatChef (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :1

      Politics - Americans
                  Americans takes Political Action: Political Action Americans To War With Germans
                      Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                  Americans takes Political Action: Political Action Americans To War With Italians
                      Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

      Purchase Units - Americans
                  Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                  1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                  2 fighters moved from Hawaiian Islands to 26 Sea Zone
                  1 bomber moved from Central United States to 26 Sea Zone
                  1 fighter moved from Eastern United States to 26 Sea Zone
                  1 fighter moved from Western United States to 26 Sea Zone
                  1 submarine moved from 35 Sea Zone to 6 Sea Zone
                        Americans take 19 Sea Zone from Japanese
                        Americans take 35 Sea Zone from Japanese

      Combat - Americans
                  Battle in 26 Sea Zone
                      Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber
                      Japanese defend with 1 armour, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
                      Units damaged: 1 battleship owned by the Japanese
                      Units damaged: 1 battleship owned by the Americans
                      Units damaged: 1 carrier owned by the Japanese
                      retreated to 26 Sea Zone
                      Japanese win with 1 battleship, 3 carriers, 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -57
                      Casualties for Japanese: 1 cruiser, 3 destroyers, 1 fighter and 1 submarine
                      Casualties for Americans: 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                  Battle in 6 Sea Zone
                      Americans attack with 1 submarine
                      Japanese defend with 1 carrier and 1 transport
                      Units damaged: 1 carrier owned by the Japanese
                      Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 23
                      Casualties for Japanese: 1 carrier and 1 transport
                      1 tactical_bomber owned by the Japanese could not land and were killed

      Non Combat Move - Americans
                  2 fighters moved from 26 Sea Zone to Midway
                  1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Western United States
                  1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                  1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
                  1 artillery moved from Eastern United States to 101 Sea Zone
                  1 artillery, 1 cruiser and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                  1 artillery moved from 86 Sea Zone to Brazil
                        Americans take Brazil from Neutral_Allies
                  1 infantry moved from Eastern United States to Central United States
                  1 aaGun moved from Eastern United States to Central United States
                  1 destroyer moved from 35 Sea Zone to 54 Sea Zone

      Place Units - Americans
                  1 fighter placed in Western United States
                  2 artilleries placed in Central United States
                  1 carrier and 1 transport placed in 101 Sea Zone
                  Americans undo move 2.
                  2 artilleries and 1 infantry placed in Western United States
                  1 destroyer placed in 10 Sea Zone

      Turn Complete - Americans
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,6,5,4,3,5,3,4,4
                  Americans collect 53 PUs (1 lost to blockades); end with 53 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

      posted in Play Boardgames
      E
      Erinmore
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