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    Posts made by Erinmore

    • RE: Shrimp Boat Chef vs Unknown Soldier [no tech] Global 2nd E

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :5

      Politics - Germans

      Purchase Units - Germans
                  Germans buy 2 armour, 4 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 bomber moved from Western Germany to United Kingdom
                  1 artillery and 2 infantry moved from Poland to Baltic States
                  1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
                  2 infantry moved from Western Ukraine to Bryansk
                  1 bomber and 1 tactical_bomber moved from Eastern Poland to Bryansk
                  1 infantry moved from Western Ukraine to Ukraine
                        Germans take Ukraine from Russians
                  6 armour, 2 artilleries and 3 infantry moved from Eastern Poland to Belarus

      Combat - Germans
                  Battle in Belarus
                      Germans attack with 6 armour, 2 artilleries and 3 infantry
                      Russians defend with 1 infantry
                      Germans win, taking Belarus from Russians with 6 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in Bryansk
                      Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
                      Russians defend with 1 infantry
                      Germans win, taking Bryansk from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in Baltic States
                      Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                      Russians defend with 2 infantry
                      Germans win, taking Baltic States from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 2 infantry
                  Strategic bombing raid in United Kingdom
                      Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
                      Bombing raid in United Kingdom causes 8 damage total.

      Non Combat Move - Germans
                  1 bomber moved from United Kingdom to Western Germany
                  13 armour and 6 mech_infantrys moved from Western Ukraine to Belarus
                  1 bomber and 1 tactical_bomber moved from Bryansk to Western Ukraine
                  2 artilleries and 2 infantry moved from Western Ukraine to Eastern Poland
                  3 artilleries and 1 infantry moved from Poland to Eastern Poland
                  1 fighter and 1 tactical_bomber moved from Baltic States to Eastern Poland
                  3 armour moved from Germany to Eastern Poland
                  3 artilleries and 2 infantry moved from Germany to Poland
                  1 artillery moved from Greater Southern Germany to Slovakia Hungary
                  1 infantry moved from Western Germany to Denmark
                  3 infantry moved from Finland to Norway
                  1 artillery moved from Western Germany to France

      Place Units - Germans
                  2 armour and 2 mech_infantrys placed in Germany
                  1 bomber and 1 infantry placed in Western Germany
                  1 artillery placed in France
                  3 artilleries placed in Germany

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
                  Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs

      posted in Play Boardgames
      E
      Erinmore
    • RE: Whackamatt (Axis) vs. ShrimpboatChef (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :2

      Combat Move - French

      Non Combat Move - French
                  1 infantry moved from Tunisia to Algeria
                  1 infantry moved from Morocco to Algeria
                  1 infantry moved from French West Africa to French Central Africa

      Turn Complete - French

      posted in Play Boardgames
      E
      Erinmore
    • RE: Whackamatt (Axis) vs. ShrimpboatChef (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :2

      Purchase Units - ANZAC
                  ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 infantry moved from New South Wales to 62 Sea Zone
                  1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                  1 infantry moved from Java to 42 Sea Zone
                  1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone

      Non Combat Move - ANZAC
                  1 infantry moved from 45 Sea Zone to Dutch New Guinea
                        ANZAC take Dutch New Guinea from Dutch
                  1 infantry moved from 41 Sea Zone to Sumatra
                        ANZAC take Sumatra from Dutch
                  1 cruiser moved from 62 Sea Zone to 54 Sea Zone

      Place Units - ANZAC
                  1 carrier placed in 62 Sea Zone
                  1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 18 PUs; end with 18 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

      posted in Play Boardgames
      E
      Erinmore
    • RE: G40 2e captain walker (axis) vs. ShrimpBoatChef (allies) no tech, no bid

      no scramble; submerge sub

      posted in Play Boardgames
      E
      Erinmore
    • RE: G40 2nd DaddyK (axis) vs. ShrimpBoatChef (allies +8) no tech

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :3

      Politics - Russians
                  Russians takes Political Action: Political Action Russians To War With Germans
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

      Purchase Units - Russians
                  Russians buy 3 armour, 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Eastern Poland to Poland
                        Russians take Poland from Germans
                  1 infantry moved from Eastern Poland to Slovakia Hungary
                        Russians take Slovakia Hungary from Germans
                  2 artilleries and 16 infantry moved from Eastern Poland to Romania
                  2 armour, 3 infantry and 2 mech_infantrys moved from Bessarabia to Romania
                  2 armour moved from Ukraine to Romania
                  1 infantry moved from Amur to Korea
                        Russians take Korea from Japanese

      Combat - Russians
                  Battle in Romania
                      Russians attack with 4 armour, 2 artilleries, 19 infantry and 2 mech_infantrys
                      Germans defend with 1 infantry
                      Russians win, taking Romania from Germans with 4 armour, 2 artilleries, 19 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

      Non Combat Move - Russians
                  2 fighters moved from Ukraine to Bessarabia
                  1 tactical_bomber moved from Ukraine to Bessarabia
                  1 artillery and 2 infantry moved from Ukraine to Bessarabia
                  1 aaGun moved from Eastern Poland to Romania
                  1 aaGun and 3 infantry moved from Baltic States to Eastern Poland
                  1 aaGun, 1 artillery and 2 infantry moved from Belarus to Eastern Poland
                  1 aaGun, 1 artillery and 5 infantry moved from Smolensk to Belarus
                  5 infantry moved from Karelia to Novgorod
                  7 infantry moved from Russia to Smolensk

      Place Units - Russians
                  3 armour placed in Ukraine
                  2 artilleries and 1 infantry placed in Novgorod
                  2 mech_infantrys placed in Russia

      Turn Complete - Russians
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
                  Russians collect 47 PUs; end with 47 PUs total
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 61 PUs

      posted in Play Boardgames
      E
      Erinmore
    • RE: ShrimpBoatChef vs SethTheNewb

      yeah, Launch the Alert 5 fighters. err, scramble yes.

      posted in Play Boardgames
      E
      Erinmore
    • RE: Whackamatt (Axis) vs. ShrimpboatChef (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :2

      Place Units - UK_Pacific
                  5 infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,4,1,3
                  UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs total
                  Some Units in India change ownership: 5 infantry

      posted in Play Boardgames
      E
      Erinmore
    • RE: Whackamatt (Axis) vs. ShrimpboatChef (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :2

      Combat Move - British
                  1 unit repaired.
                  1 armour moved from Tobruk to Libya
                  1 bomber and 1 fighter moved from Malta to Libya
                  1 artillery moved from Siam to Shan State
                  1 infantry moved from Burma to Shan State
                  1 fighter and 1 tactical_bomber moved from Burma to Shan State

      Combat - British
                  Battle in Libya
                      British attack with 1 armour, 1 bomber and 1 fighter
                      Italians defend with 1 artillery and 1 infantry
                      British win, taking Libya from Italians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Italians: 1 artillery and 1 infantry
                  Battle in Shan State
                      British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                      Japanese defend with 1 artillery
                      British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                      Casualties for Japanese: 1 artillery
                      Casualties for British: 1 infantry

      Non Combat Move - British
                  3 infantry moved from Burma to Yunnan
                  1 aaGun moved from Burma to Yunnan
                  1 fighter and 1 tactical_bomber moved from Shan State to India
                  1 fighter moved from Burma to India
                  1 artillery moved from India to Burma
                  1 transport moved from 91 Sea Zone to 106 Sea Zone
                  1 aaGun moved from United Kingdom to 109 Sea Zone
                  1 aaGun and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                  1 aaGun moved from 91 Sea Zone to Gibraltar
                  2 infantry moved from Rhodesia to Tanganyika Territory
                  1 mech_infantry moved from Union of South Africa to Belgian Congo
                  1 transport moved from 80 Sea Zone to 72 Sea Zone
                  1 carrier and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                  1 bomber moved from Libya to Gibraltar
                  1 fighter moved from Libya to Algeria

      Place Units - British
                  1 mech_infantry placed in Union of South Africa
                  1 transport placed in 71 Sea Zone
                  1 artillery placed in Union of South Africa
                  1 fighter and 1 infantry placed in United Kingdom
                  1 submarine placed in 110 Sea Zone

      Turn Complete - British
                  British collect 29 PUs; end with 29 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

      posted in Play Boardgames
      E
      Erinmore
    • RE: Whackamatt (Axis) vs. ShrimpboatChef (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :2

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 fighter and 10 infantry moved from Szechwan to Yunnan

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 10 infantry
                      Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
                      Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 5
                      Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
                      Casualties for Chinese: 3 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Yunnan to Sikang
                  2 infantry moved from Shensi to Sikang

      Place Units - Chinese
                  5 infantry placed in Yunnan

      Turn Complete - Chinese
                  Chinese collect 6 PUs; end with 6 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

      posted in Play Boardgames
      E
      Erinmore
    • RE: Whackamatt (Axis) vs. ShrimpboatChef (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :2

      Purchase Units - Americans
                  Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 submarine moved from 6 Sea Zone to 20 Sea Zone
                        Americans take 20 Sea Zone from Japanese

      Combat - Americans

      Non Combat Move - Americans
                  2 fighters moved from Midway to Western United States
                  1 infantry moved from Central United States to 101 Sea Zone
                  1 aaGun moved from Eastern United States to 101 Sea Zone
                  1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                  1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                  1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                  1 cruiser moved from 86 Sea Zone to 91 Sea Zone
                  1 fighter moved from Philippines to Burma
                  1 infantry moved from Midway to 25 Sea Zone
                  1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
                  1 infantry moved from 31 Sea Zone to Wake Island

      Place Units - Americans
                  1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
                  1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 53 PUs; end with 53 PUs total
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

      posted in Play Boardgames
      E
      Erinmore
    • RE: G40 2nd DaddyK (axis) vs. ShrimpBoatChef (allies +8) no tech

      No Scramble.  Good Luck.  You are right - I didn’t get the IPC’s

      posted in Play Boardgames
      E
      Erinmore
    • RE: G40 2e captain walker (axis) vs. ShrimpBoatChef (allies) no tech, no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :6

      Combat Move - French

      Non Combat Move - French

      Turn Complete - French

      posted in Play Boardgames
      E
      Erinmore
    • RE: G40 2e captain walker (axis) vs. ShrimpBoatChef (allies) no tech, no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :6

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 battleship moved from 62 Sea Zone to 54 Sea Zone

      Place Units - ANZAC
                  1 destroyer and 1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

      posted in Play Boardgames
      E
      Erinmore
    • RE: ShrimpBoatChef vs SethTheNewb

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :1

      Politics - Japanese
                  Japanese takes Political Action: Political Action Japanese To War With Russians
                      Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

      Purchase Units - Japanese
                  Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

      Combat Move - Japanese
                  1 fighter and 4 infantry moved from Korea to Amur
                  1 artillery moved from Manchuria to Amur
                  1 tactical_bomber moved from Manchuria to Amur
                  1 infantry moved from Manchuria to Amur
                  2 infantry moved from Jehol to Chahar
                        Japanese take Chahar from Chinese
                  3 infantry moved from Shantung to Anhwe
                        Japanese take Anhwe from Chinese
                  1 artillery and 3 infantry moved from Kwangsi to Yunnan
                  1 artillery and 3 infantry moved from Kiangsi to Hunan
                  2 bombers moved from Japan to Yunnan
                  1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                  2 fighters and 1 tactical_bomber moved from Manchuria to Hunan
                  1 fighter moved from Formosa to Hunan
                  1 armour and 1 infantry moved from Japan to 6 Sea Zone
                  1 artillery moved from Jehol to 19 Sea Zone
                  1 artillery and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                  1 infantry moved from Japan to 6 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                  1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
                  1 fighter moved from Okinawa to Amur
                  1 artillery moved from Shantung to Anhwe

      Combat - Japanese
                  Battle in Hunan
                      Japanese attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
                      Chinese defend with 2 infantry
                      Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Chinese: 2 infantry
                  Battle in Amur
                      Japanese attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
                      Russians defend with 3 infantry
                      Japanese win, taking Amur from Russians with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 infantry
                      Casualties for Russians: 3 infantry
                  Battle in Yunnan
                      Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                      Chinese defend with 4 infantry
                      Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Japanese: 2 infantry
                      Casualties for Chinese: 4 infantry
                  Battle in Siberia
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                  Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

      Non Combat Move - Japanese
                  3 fighters and 1 tactical_bomber moved from Hunan to Kwangsi
                  2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                  1 artillery and 3 infantry moved from Kiangsu to Kiangsi
                  1 mech_infantry moved from Manchuria to Chahar
                  3 infantry moved from Manchuria to Jehol
                  1 aaGun moved from Manchuria to Amur
                  2 fighters and 1 tactical_bomber moved from Amur to Manchuria
                  1 fighter moved from Manchuria to Jehol
                  1 transport moved from 20 Sea Zone to 6 Sea Zone
                  1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                  1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                  1 cruiser and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                  1 armour, 1 battleship, 2 carriers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                  1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
                  1 cruiser moved from 20 Sea Zone to 6 Sea Zone
                  1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone

      Place Units - Japanese
                  1 factory_minor placed in Kiangsu
                  2 transports placed in 6 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 32 PUs; end with 32 PUs total
                  Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs

      posted in Play Boardgames
      E
      Erinmore
    • RE: G40 2e captain walker (axis) vs. ShrimpBoatChef (allies) no tech, no bid

      paid off, you sunk my boat. dang.

      posted in Play Boardgames
      E
      Erinmore
    • RE: G40 2e captain walker (axis) vs. ShrimpBoatChef (allies) no tech, no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :6

      Purchase Units - British
                  British buy 1 armour, 3 artilleries, 1 cruiser and 2 infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 armour; Remaining resources: 0 PUs;

      Combat Move - British
                  1 infantry moved from Tobruk to Libya
                        British take Libya from Italians

      Combat - British

      Non Combat Move - British
                  1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                  1 transport moved from 91 Sea Zone to 106 Sea Zone
                  1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                  1 armour moved from Trans-Jordan to Northwest Persia
                  1 armour and 2 artilleries moved from Iraq to Northwest Persia
                  3 infantry moved from Trans-Jordan to Egypt
                  2 armour and 1 mech_infantry moved from Egypt to Iraq
                  1 artillery moved from Trans-Jordan to Egypt
                  1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                  1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                  1 artillery moved from Egypt to 81 Sea Zone
                  1 artillery and 1 transport moved from 81 Sea Zone to 76 Sea Zone
                  1 infantry moved from Italian Somaliland to 76 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                  1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                  1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
                  1 destroyer moved from 39 Sea Zone to 37 Sea Zone

      Place Units - British
                  1 armour and 2 artilleries placed in Iraq
                  1 artillery and 2 infantry placed in Quebec
                  1 cruiser placed in 110 Sea Zone

      Turn Complete - British
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,3
                  British collect 32 PUs (2 lost to blockades); end with 32 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

      Place Units - UK_Pacific
                  1 armour placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 6 PUs; end with 6 PUs total
                  Some Units in India change ownership: 1 armour

      posted in Play Boardgames
      E
      Erinmore
    • RE: G40 2e captain walker (axis) vs. ShrimpBoatChef (allies) no tech, no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :6

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 1 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese

      Non Combat Move - Chinese

      Place Units - Chinese
                  1 infantry placed in Kansu

      Turn Complete - Chinese
                  Chinese collect 4 PUs; end with 5 PUs total

      posted in Play Boardgames
      E
      Erinmore
    • RE: G40 2e captain walker (axis) vs. ShrimpBoatChef (allies) no tech, no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :6

      Purchase Units - Americans
                  Americans buy 1 armour, 1 battleship, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 unit repaired.
                  1 bomber moved from United Kingdom to Western Germany
                  1 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                  2 infantry moved from Eastern United States to 101 Sea Zone
                  1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                  1 submarine moved from 33 Sea Zone to 16 Sea Zone
                  1 destroyer and 2 fighters moved from 33 Sea Zone to 17 Sea Zone
                  1 submarine moved from 25 Sea Zone to 16 Sea Zone

      Combat - Americans
                  Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                  Battle in Morocco
                  Battle in 17 Sea Zone
                      Americans attack with 2 fighters
                      Japanese defend with 1 destroyer
                      Americans win, taking Morocco from Italians with 2 fighters remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Battle in 16 Sea Zone
                      Americans attack with 2 submarines
                      Japanese defend with 1 destroyer
                      Americans win with 2 submarines remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Strategic bombing raid in Western Germany
                      Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
                      Bombing raid in Western Germany causes 4 damage total.

      Non Combat Move - Americans
                  1 bomber moved from Western Germany to United Kingdom
                  1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
                  1 aaGun, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 90 Sea Zone
                  1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                  1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                  1 aaGun, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 90 Sea Zone to 91 Sea Zone
                  1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                  1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                  1 fighter moved from 91 Sea Zone to Gibraltar
                  1 tactical_bomber moved from 91 Sea Zone to United Kingdom
                  1 battleship and 1 carrier moved from 33 Sea Zone to 31 Sea Zone
                  1 battleship and 1 carrier moved from 31 Sea Zone to 25 Sea Zone
                  2 fighters moved from 17 Sea Zone to 25 Sea Zone
                  1 infantry moved from Central United States to Eastern United States
                  1 mech_infantry moved from Eastern United States to Western United States
                  1 transport moved from 89 Sea Zone to 101 Sea Zone
                  1 mech_infantry moved from Eastern United States to 101 Sea Zone
                  1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                  2 transports moved from 89 Sea Zone to 101 Sea Zone

      Place Units - Americans
                  1 armour, 1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United States
                  1 battleship placed in 101 Sea Zone
                  1 destroyer and 2 transports placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 53 PUs; end with 53 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

      posted in Play Boardgames
      E
      Erinmore
    • RE: G40 2nd DaddyK (axis) vs. ShrimpBoatChef (allies +8) no tech

      i edited the destroyer as part of end of Italian round. Will see if it works this time.

      posted in Play Boardgames
      E
      Erinmore
    • RE: G40 2nd DaddyK (axis) vs. ShrimpBoatChef (allies +8) no tech

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :2

      Combat Move - French

      Non Combat Move - French
                  1 infantry moved from French Central Africa to French Equatorial Africa
                  1 infantry moved from Trans-Jordan to Egypt

      Turn Complete - French

      posted in Play Boardgames
      E
      Erinmore
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