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    Topics created by Erikjo

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      Problems for US strategy

      Axis & Allies Revised Edition
      • • • Erikjo
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      E

      @bigchris:

      glad to see someone putting that idea to good use!  i’ve also found that 5 INF, 2 ARM, 1 ART = 8 units for 29 IPCs is more effective than 4 INF, 4 ART = 8 units for 28 IPCs (if you can get the extra $).

      Instead of art I try to buy as much armor as I can when possible.

      I also like the allied “blitz” idea to take Ger as fast as possible within 8-9 turns. Recently I’ve been experimenting using Soviet to become part of the attack. Let’s say, in the example as described over, that Ger has 50 inf. + tanks and fighters and USA and UK have no chance of taking it. With 8 inf, 8 art and 2 fighters from Soviet it’s actually possible to take Germany!

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      KJF strategy US

      Axis & Allies Revised Edition
      • • • Erikjo
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      Well I like an American Pacific offensive more and more because I find that Japan cannot keep pace in the fleet wars and build up a land force to threaten Moscow at the same time.  Either it loses the fleet battle (which means Japan will lose half its income) or it can only send a token force against the Russians.  So I go Pacific whenever I can.  But if USA starts with a disadvantage in the Pacific (this will be most games), it is not the best strategy.  The best players will adapt their strategy to what is happening in the game.

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