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    2. Eric R.
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    Topics created by Eric R.

    • E

      Help w/British set up card

      Axis & Allies Europe
      • • • Eric R.
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      E

      Thanks  :-)

    • E

      Rules Unstanding

      Axis & Allies Anniversary Edition
      • • • Eric R.
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      LuckyDayL

      page 11:

      "Step 2: Roll Research Dice
            For each research you have, roll one die.

      Success:  If you roll at least one “6,” you have successfully made a technological breakthrough.  Discard all your researcher tokens and continue to step 3.

      Failure:  if you do not roll a “6,” your research has failed.  Keep all your researcher tokens and continue to the Purchase Units phase of the turn."

    • E

      Crusiers in AAP

      Axis & Allies Pacific
      • • • Eric R.
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      T

      If I add cruisers to the game, I will go to a 12-sided die roll to increase the differentiation in combat abilities between destroyers, cruisers, and battleships. With respect to AA fire, the Japanese were pretty bad when it came to ship-borne AA weapons, while the US cruisers were on par with the battleships.  I allow for shore-bombardment by all ships, but only in support of an amphibious invasion.  No battleships standing off shore and clearing the area without an invasion. No aerial attacks on infantry either except in conjunction with an infantry unit, whereupon the infantry get a plus 1 on their attack roll, similar to artillery support.

      As a side note, the US refitted an older British Light Cruiser with an armament similar to that of a Fletcher-class destroyer, but with less automatic weapons due to top-heavy problems.  The British rated it as an Anti-aircraft Cruiser.  Just something to think about when defending against air raids with US destroyers.

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      Thoughts on A-Bomb

      Axis & Allies Pacific
      • • • Eric R.
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      M

      Also, if Japan does a good job and is able to capture the ANZAC for instance, it would then have plenty of money to apply to a bomb program against the US. I feel that it should only be used as it was in real life, to put an end to an pretty much won war with less loss of life (for the winning team) and hassle. Yeah I admit the VP thing does cramp the time table, but AAP40 should have no problem.

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