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    Epeeist

    @Epeeist

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    Latest posts made by Epeeist

    • RE: The Era of the Black Nighttime

      TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

      Game History

      Round: 8

      Purchase Units - Americans
                  Americans buy 1 battleship and 2 destroyers; Remaining resources: 7 PUs;

      Combat Move - Americans
                  1 bomber moved from Yunnan to Buryatia S.S.R.
                  1 carrier moved from 11 Sea Zone to 18 Sea Zone
                  1 carrier moved from 18 Sea Zone to 19 Sea Zone
                  1 artillery moved from France to Northwestern Europe
                  1 infantry moved from France to Northwestern Europe
                  1 infantry moved from Anhwei to Kiangsu
                  1 battleship moved from 56 Sea Zone to 59 Sea Zone
                  1 battleship moved from 56 Sea Zone to 59 Sea Zone

      Combat - Americans
                  Americans creates battle in territory Buryatia S.S.R.
                  Battle in Kiangsu
                      Americans attack with 1 infantry
                      Japanese defend with 1 infantry
                      Americans win, taking Kiangsu from Japanese with 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Americans
                  1 bomber moved from Buryatia S.S.R. to Alaska

      Place Units - Americans
                  1 battleship and 2 destroyers placed in 56 Sea Zone

      Turn Complete - Americans
                  Americans collect 44 PUs; end with 51 PUs total

      triplea_40316_Ame8.tsvg

      posted in Play Boardgames
      E
      Epeeist
    • RE: The Era of the Black Nighttime

      TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

      Game History

      Round: 7

      Purchase Units - Americans
                  Americans buy 2 battleships; Remaining resources: 1 PUs;

      Combat Move - Americans
                  1 bomber moved from Western United States to 57 Sea Zone
                  1 infantry moved from Sinkiang to Anhwei
                        Americans take Anhwei from Japanese
                  1 artillery moved from Szechwan to Kwangtung
                  1 infantry moved from Szechwan to Kwangtung
                  1 infantry moved from Yunnan to Kwangtung
                  1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                  1 artillery moved from 8 Sea Zone to France
                  1 infantry moved from 8 Sea Zone to France
                  1 destroyer moved from 9 Sea Zone to 12 Sea Zone

      Combat - Americans
                  Battle in 57 Sea Zone
                      Americans attack with 1 bomber
                      Japanese defend with 2 destroyers
                      Americans win with 1 bomber remaining. Battle score for attacker is 16
                      Casualties for Japanese: 2 destroyers
                  Battle in Kwangtung
                      Americans attack with 1 artillery and 2 infantry
                      Japanese defend with 1 artillery and 1 infantry
                      Japanese win with no units remaining. Battle score for attacker is -3
                      Casualties for Americans: 1 artillery and 2 infantry
                      Casualties for Japanese: 1 artillery and 1 infantry
                  Battle in 12 Sea Zone
                      Americans attack with 1 destroyer
                      Germans defend with 1 destroyer
                      Germans win with 1 destroyer remaining. Battle score for attacker is -8
                      Casualties for Americans: 1 destroyer

      Non Combat Move - Americans
                  1 bomber moved from 57 Sea Zone to Yunnan

      Place Units - Americans
                  2 battleships placed in 56 Sea Zone

      Turn Complete - Americans
                  Americans collect 42 PUs; end with 43 PUs total

      triplea_40316_Ame7.tsvg

      posted in Play Boardgames
      E
      Epeeist
    • RE: The Era of the Black Nighttime

      TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

      Game History

      Round: 6

      Purchase Units - Americans
                  Americans buy 1 artillery, 1 battleship, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 bomber moved from Eastern United States to Western United States
                  1 armour moved from Eastern United States to Western United States
                  1 transport moved from 12 Sea Zone to 11 Sea Zone
                  1 infantry moved from Eastern United States to 11 Sea Zone
                  1 artillery moved from Eastern United States to 11 Sea Zone
                  1 destroyer moved from 6 Sea Zone to 9 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 10 Sea Zone
                  1 fighter moved from Szechwan to Caucasus
                  1 infantry moved from Sinkiang to Anhwei
                  1 infantry moved from Szechwan to Yunnan
                  1 infantry moved from Sinkiang to Szechwan
                  1 armour moved from Kazakh S.S.R. to Kwangtung

      Combat - Americans
                  Battle in Anhwei
                      Americans attack with 1 infantry
                      Japanese defend with 1 infantry
                      Japanese win with 1 infantry remaining. Battle score for attacker is -3
                      Casualties for Americans: 1 infantry
                  Battle in Caucasus
                      Americans attack with 1 fighter
                      Germans defend with 4 artilleries, 1 factory and 1 infantry
                      Germans win with 4 artilleries and 1 infantry remaining. Battle score for attacker is -10
                      Casualties for Americans: 1 fighter
                  Battle in Kwangtung
                      Americans attack with 1 armour
                      Japanese defend with 1 artillery and 2 infantry
                      Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
                      Casualties for Americans: 1 armour

      Non Combat Move - Americans

      Place Units - Americans
                  1 infantry placed in Sinkiang
                  1 artillery placed in Szechwan
                  1 battleship and 2 destroyers placed in 56 Sea Zone

      Turn Complete - Americans
                  Americans collect 41 PUs; end with 41 PUs total

      triplea_40316_Ame6.tsvg

      posted in Play Boardgames
      E
      Epeeist
    • RE: The Era of the Black Nighttime

      TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

      Game History

      Round: 5

      Purchase Units - Americans
                  Americans repair damage of 2x factory, 2x factory; Remaining resources: 41 PUs;
                  Americans buy 2 aaGuns, 1 bomber, 1 carrier and 1 infantry; Remaining resources: 2 PUs;

      Combat Move - Americans
                  1 transport moved from 14 Sea Zone to 12 Sea Zone
                  2 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
                  1 infantry moved from 14 Sea Zone to France
                  1 cruiser moved from 42 Sea Zone to 21 Sea Zone
                  1 fighter moved from Szechwan to Kazakh S.S.R.
                  1 infantry moved from Szechwan to Kazakh S.S.R.
                  1 armour moved from Szechwan to Kazakh S.S.R.
                  1 infantry moved from Szechwan to Kazakh S.S.R.
                  1 armour moved from Sinkiang to Kazakh S.S.R.
                  1 infantry moved from Yunnan to Szechwan
                  1 infantry moved from 14 Sea Zone to France
                  1 armour moved from Western United States to Eastern United States

      Combat - Americans
                  Battle in Kazakh S.S.R.
                      Americans attack with 2 armour, 1 fighter and 2 infantry
                      Germans defend with 2 armour and 2 artilleries
                      Americans win, taking Kazakh S.S.R. from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 8
                      Casualties for Germans: 2 armour and 2 artilleries
                      Casualties for Americans: 1 armour and 2 infantry

      Non Combat Move - Americans
                  1 fighter moved from Kazakh S.S.R. to Szechwan

      Place Units - Americans
                  1 aaGun placed in Szechwan
                  1 infantry placed in Sinkiang
                  1 carrier placed in 11 Sea Zone
                  1 bomber placed in Eastern United States
                  1 aaGun placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 41 PUs; end with 43 PUs total

      triplea_40316_Ame5.tsvg

      posted in Play Boardgames
      E
      Epeeist
    • RE: The Era of the Black Nighttime

      TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

      Game History

      Round: 4

      Purchase Units - Americans
                  Americans buy 1 aaGun, 2 armour and 2 bombers; Remaining resources: 3 PUs;

      Combat Move - Americans
                  1 armour moved from Szechwan to Kazakh S.S.R.
                  1 infantry moved from Central United States to 11 Sea Zone
                  2 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
                  1 infantry moved from Central United States to Eastern United States
                  4 infantry moved from Central United States to Eastern United States
                  1 transport moved from 11 Sea Zone to 18 Sea Zone
                  1 transport moved from 18 Sea Zone to 19 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 13 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
                  1 armour moved from 14 Sea Zone to France
                  1 infantry moved from 14 Sea Zone to France

      Non Combat Move - Americans

      Place Units - Americans
                  1 armour placed in Szechwan
                  1 armour placed in Sinkiang
                  1 aaGun and 2 bombers were produced but were not placed

      Turn Complete - Americans
                  Americans collect 42 PUs; end with 45 PUs total

      triplea_40316_Ame4.tsvg

      posted in Play Boardgames
      E
      Epeeist
    • RE: The Era of the Black Nighttime

      TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

      Game History

      Round: 3

      Purchase Units - Americans
                  Americans buy 2 armour, 1 factory and 2 transports; Remaining resources: 2 PUs;

      Combat Move - Americans
                  1 infantry moved from Szechwan to Kazakh S.S.R.
                  1 infantry moved from Anhwei to Sinkiang
                  1 infantry moved from Yunnan to Szechwan
                  1 transport moved from 12 Sea Zone to 11 Sea Zone
                  1 artillery moved from 11 Sea Zone to Eastern United States
                  1 infantry moved from Eastern United States to 11 Sea Zone
                  1 armour moved from Eastern United States to 11 Sea Zone
                  1 infantry moved from Western United States to Central United States
                  5 infantry moved from Western United States to Central United States
                  1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 12 Sea Zone
                  1 destroyer moved from 9 Sea Zone to 8 Sea Zone
                  1 destroyer moved from 8 Sea Zone to 6 Sea Zone

      Non Combat Move - Americans

      Place Units - Americans
                  1 armour placed in Szechwan
                  1 transport placed in 11 Sea Zone
                  1 transport placed in 56 Sea Zone
                  1 factory placed in Sinkiang
                  1 armour placed in Western United States

      Turn Complete - Americans
                  Americans collect 42 PUs; end with 44 PUs total

      triplea_40316_Ame3.tsvg

      posted in Play Boardgames
      E
      Epeeist
    • RE: The Era of the Black Nighttime

      TripleA Manual Gamesave Post for game: World War II v5 1942 SE TR, version: 1.9

      Game History

      Round: 3

      Research Technology - Russians

      Purchase Units - Russians

      triplea_40316_Rus3.tsvg

      posted in Play Boardgames
      E
      Epeeist
    • RE: The Era of the Black Nighttime

      TripleA Manual Gamesave Post for game: World War II v5 1942 SE TR, version: 1.9

      Game History

      Round: 2

      Purchase Units - Russians
                  Russians repair damage of 6x factory; Remaining resources: 21 PUs;

      triplea_40316_Rus2.tsvg

      posted in Play Boardgames
      E
      Epeeist