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    Posts made by Entek

    • RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :2

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  2 infantry moved from Hopei to Suiyuyan
                  1 fighter moved from Szechwan to Suiyuyan

      Combat - Chinese
                  Battle in Suiyuyan
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 artillery and 2 infantry
                          Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 1 :  0/3 hits
                          Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 1 :  2/3 hits
                          2 infantry owned by the Chinese lost in Suiyuyan
                      retreated to Suiyuyan
                      Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
                      Casualties for Chinese: 2 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Suiyuyan to Szechwan

      Place Units - Chinese
                  5 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 6 PUs; end with 6 PUs total

      Territory Summary for Chinese :

      Szechwan : 1 fighter and 5 infantry

      Production/PUs Summary :

      Germans : 44 / 54
          Russians : 37 / 37
          Japanese : 32 / 42
          Americans : 52 / 52
          Chinese : 6 / 6
          British : 26 / 35
          UK_Pacific : 17 / 17
          Italians : 15 / 15
          ANZAC : 10 / 16
          French : 9 / 0
          Dutch : 11 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 1 times
                  2 was rolled 1 times
                  4 was rolled 2 times
                  5 was rolled 2 times
              Average roll : 3.500
              Median : 4.000
              Variance : 0.800
              Standard Deviation : 0.894
              Total rolls : 6

      Japanese Combat
                  1 was rolled 1 times
                  2 was rolled 1 times
                  4 was rolled 1 times
              Average roll : 2.333
              Median : 2.000
              Variance : 1.500
              Standard Deviation : 1.225
              Total rolls : 3

      Chinese Combat
                  4 was rolled 1 times
                  5 was rolled 2 times
              Average roll : 4.667
              Median : 5.000
              Variance : 2.500
              Standard Deviation : 1.581
              Total rolls : 3

      posted in Play Boardgames
      EntekE
      Entek
    • RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :2

      Purchase Units - Americans
                  Americans buy 2 armour, 1 bomber, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Americans

      Combat - Americans

      Non Combat Move - Americans
                  1 bomber moved from Western United States to Wake Island
                  1 bomber and 1 fighter moved from Midway to Wake Island
                  1 fighter moved from 10 Sea Zone to Hawaiian Islands

      Place Units - Americans
                  1 tactical_bomber placed in 10 Sea Zone
                  2 transports placed in 101 Sea Zone
                  2 armour and 1 infantry placed in Eastern United States
                  1 infantry placed in Central United States
                  1 bomber placed in Western United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total

      posted in Play Boardgames
      EntekE
      Entek
    • RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :2

      Purchase Units - Russians
                  Russians buy 2 armour, 4 artilleries and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  3 infantry moved from Ukraine to Western Ukraine
                  1 artillery and 1 infantry moved from Bryansk to Belarus
                  1 armour moved from Russia to Belarus
                  1 armour moved from Russia to Western Ukraine
                  1 armour moved from Russia to Belarus
                  1 submarine moved from 127 Sea Zone to 125 Sea Zone
                  2 aaGuns moved from Russia to Bryansk

      Place Units - Russians
                  1 artillery and 1 infantry placed in Novgorod
                  1 artillery and 1 infantry placed in Ukraine
                  2 armour placed in Volgograd
                  1 artillery placed in Novgorod
                  1 artillery placed in Ukraine
                  1 infantry placed in Volgograd
                  Russians undo move 6.
                  1 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      Territory Summary for Russians :

      Amur : 2 aaGuns and 15 infantry
          Siberia : 3 infantry
          Belarus : 2 armour, 1 artillery and 3 infantry
          Karelia : 2 infantry
          Baltic States : 1 infantry
          Bryansk : 2 aaGuns
          Vyborg : 3 infantry
          Eastern Poland : 1 infantry
          Bessarabia : 1 infantry
          Russia : 1 airfield, 1 factory_major and 1 infantry
          Ukraine : 1 armour, 2 artilleries, 1 factory_minor, 4 infantry and 2 mech_infantrys
          Western Ukraine : 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
          Volgograd : 2 armour and 1 factory_minor
          Novgorod : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 13 infantry and 1 tactical_bomber
          Caucasus : 2 infantry
          125 Sea Zone : 1 submarine
          115 Sea Zone : 1 cruiser and 1 submarine

      Production/PUs Summary :

      Germans : 44 / 54
          Russians : 37 / 37
          Japanese : 29 / 40
          Americans : 52 / 55
          Chinese : 9 / 15
          British : 26 / 35
          UK_Pacific : 17 / 17
          Italians : 15 / 15
          ANZAC : 10 / 16
          French : 9 / 0
          Dutch : 11 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      EntekE
      Entek
    • RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bid

      Now that it’s at the Dutch, do I hit Done or does it matter?

      posted in Play Boardgames
      EntekE
      Entek
    • RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :1

      Combat Move - French

      Non Combat Move - French
                  1 fighter moved from United Kingdom to Scotland
                  1 cruiser and 1 destroyer moved from 93 Sea Zone to 95 Sea Zone
                  1 infantry moved from Morocco to Algeria
                  1 infantry moved from French West Africa to French Central Africa
                  1 destroyer moved from 72 Sea Zone to 79 Sea Zone

      Turn Complete - French

      Territory Summary for French :

      Scotland : 1 fighter
          United Kingdom : 2 infantry
          Normandy Bordeaux : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
          French Central Africa : 1 infantry
          Algeria : 2 infantry
          Southern France : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
          Syria : 1 infantry
          95 Sea Zone : 1 cruiser and 1 destroyer
          79 Sea Zone : 1 destroyer

      Production/PUs Summary :

      Germans : 39 / 76
          Russians : 37 / 37
          Japanese : 29 / 40
          Americans : 52 / 55
          Chinese : 9 / 15
          British : 26 / 35
          UK_Pacific : 17 / 17
          Italians : 15 / 15
          ANZAC : 10 / 16
          French : 14 / 0
          Dutch : 11 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      EntekE
      Entek
    • RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :1

      Purchase Units - ANZAC
                  ANZAC buy 1 mech_infantry; Remaining resources: 6 PUs;

      Combat Move - ANZAC
                  1 infantry moved from New South Wales to 62 Sea Zone

      Non Combat Move - ANZAC
                  1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
                  1 infantry moved from 46 Sea Zone to New Guinea
                  1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                  1 cruiser moved from 63 Sea Zone to 46 Sea Zone
                  1 infantry moved from New South Wales to South Australia
                  1 infantry moved from Queensland to Northern Territory
                  1 fighter moved from Queensland to Borneo
                  2 fighters moved from New Zealand to Queensland

      Place Units - ANZAC
                  1 mech_infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 16 PUs total

      Territory Summary for ANZAC :

      Malaya : 1 infantry
          Borneo : 1 fighter
          Queensland : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry
          Northern Territory : 1 infantry
          New Zealand : 1 airfield, 1 harbour and 1 infantry
          New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 mech_infantry
          South Australia : 1 infantry
          New Guinea : 1 infantry
          46 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
          Egypt : 2 infantry

      Production/PUs Summary :

      Germans : 39 / 76
          Russians : 37 / 37
          Japanese : 29 / 40
          Americans : 52 / 55
          Chinese : 9 / 15
          British : 26 / 35
          UK_Pacific : 17 / 17
          Italians : 15 / 15
          ANZAC : 10 / 16
          French : 14 / 0
          Dutch : 11 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      EntekE
      Entek
    • RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bid

      @captain:

      Another thing…
      I don’t know what kind of operating system your computer uses, but on mine, once that scrambling dialogue box is open it won’t go away if your opponent isn’t available to answer immediately.
      Damn thing shows up on my home page and slows my computer down…I have to shut everything down to get it to go away once it appears.
      So now I save the file before I click “done” for combat moves…that way the box won’t pop up until I know whether to scramble or not.

      Thank you for the tip.  It didn’t happen this time, but I’ll try to remember that for the future!

      posted in Play Boardgames
      EntekE
      Entek
    • RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bid

      Thanks for that option, but let’s just play it out.  I lost all to a damaged BB, but it’s just a friendly game!

      posted in Play Boardgames
      EntekE
      Entek
    • RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :1

      Purchase Units - British
                  British buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - British
                  1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                  1 bomber moved from United Kingdom to 110 Sea Zone
                  1 fighter moved from Gibraltar to 95 Sea Zone
                  1 cruiser moved from 91 Sea Zone to 95 Sea Zone
                  1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
                  1 fighter moved from Malta to 97 Sea Zone
                  1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                  1 destroyer moved from 98 Sea Zone to 97 Sea Zone

      Combat - British
                  Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                  Battle in 95 Sea Zone
                      British attack with 1 cruiser, 1 fighter and 1 tactical_bomber
                      Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                      1 submarine owned by the Italians Submerged
                          British roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 1 :  2/3 hits
                          Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 95 Sea Zone, round 1 :  1/2 hits
                          1 destroyer owned by the Italians , 1 fighter owned by the British and 1 cruiser owned by the Italians lost in 95 Sea Zone
                          1 transport owned by the Italians lost in 95 Sea Zone
                      British win with 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 17
                      Casualties for British: 1 fighter
                      Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
                  Battle in 110 Sea Zone
                      British attack with 1 bomber and 1 destroyer
                      Germans defend with 1 battleship
                          British roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 1 :  0/2 hits
                          Germans roll dice for 1 battleship in 110 Sea Zone, round 1 :  0/1 hits
                          British roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 2 :  2/2 hits
                          Germans roll dice for 1 battleship in 110 Sea Zone, round 2 :  1/1 hits
                          1 battleship owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
                      British win with 1 bomber remaining. Battle score for attacker is 12
                      Casualties for Germans: 1 battleship
                      Casualties for British: 1 destroyer
                  Battle in 97 Sea Zone
                      British attack with 1 cruiser, 1 destroyer and 1 fighter
                      Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
                          British roll dice for 1 cruiser, 1 destroyer and 1 fighter in 97 Sea Zone, round 1 :  1/3 hits
                      Units damaged: 1 battleship owned by the Italians
                          Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 1 :  3/5 hits
                          1 cruiser owned by the British , 1 fighter owned by the British and 1 destroyer owned by the British lost in 97 Sea Zone
                      Italians win with 1 battleship, 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is -30
                      Casualties for British: 1 cruiser, 1 destroyer and 1 fighter
                  Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                  Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                  Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

      Non Combat Move - British
                  1 carrier moved from 98 Sea Zone to 99 Sea Zone
                  1 tactical_bomber moved from 95 Sea Zone to 99 Sea Zone
                  1 infantry moved from Alexandria to 98 Sea Zone
                  1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                  1 infantry moved from 99 Sea Zone to Greece
                        British take Greece from Neutral_Allies
                  1 armour moved from Alexandria to Egypt
                  1 artillery moved from Alexandria to Egypt
                  1 infantry moved from West India to Eastern Persia
                        British take Eastern Persia from Neutral_Allies
                  2 infantry moved from Burma to Shan State
                  1 infantry moved from India to Burma
                  1 artillery moved from India to West India
                  1 battleship moved from 37 Sea Zone to 39 Sea Zone
                  1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                  1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                  2 infantry moved from Union of South Africa to Rhodesia
                  1 bomber moved from 110 Sea Zone to United Kingdom
                  2 infantry moved from United Kingdom to Scotland
                  1 transport moved from 109 Sea Zone to 123 Sea Zone

      Place Units - British
                  1 fighter and 4 infantry placed in United Kingdom
                  1 armour placed in Union of South Africa

      Turn Complete - British
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,5
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
                  British collect 30 PUs; end with 30 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

      Place Units - UK_Pacific
                  3 infantry and 2 mech_infantrys placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 17 PUs; end with 17 PUs total
                  Some Units in India change ownership: 3 infantry and 2 mech_infantrys

      Territory Summary for British, UK_Pacific :

      Shan State : 2 infantry
          Burma : 1 fighter and 1 infantry
          India : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
          Malaya : 1 harbour and 3 infantry
          Kwangtung : 1 harbour and 2 infantry
          37 Sea Zone : 1 destroyer
          39 Sea Zone : 1 battleship, 1 cruiser and 1 transport
          West India : 1 artillery
          Iceland : 1 airfield
          Quebec : 1 armour, 1 factory_minor and 1 infantry
          Alexandria : 1 infantry
          Gibraltar : 1 harbour
          New Brunswick Nova Scotia : 1 harbour
          Egypt : 1 armour, 2 artilleries, 1 harbour, 1 infantry and 1 mech_infantry
          Union of South Africa : 1 armour, 1 factory_minor and 1 harbour
          Ontario : 1 artillery and 1 infantry
          Scotland : 1 aaGun, 1 airfield and 4 infantry
          Malta : 1 aaGun and 1 infantry
          United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
          Anglo Egyptian Sudan : 1 infantry
          Rhodesia : 2 infantry
          123 Sea Zone : 1 transport
          95 Sea Zone : 1 cruiser
          Greece : 1 flag, 5 infantry
          99 Sea Zone : 1 carrier, 1 tactical_bomber and 1 transport
          Eastern Persia : 1 flag, 1 infantry
          81 Sea Zone : 1 destroyer

      Production/PUs Summary :

      Germans : 39 / 76
          Russians : 37 / 37
          Japanese : 29 / 40
          Americans : 52 / 55
          Chinese : 9 / 15
          British : 30 / 35
          UK_Pacific : 17 / 17
          Italians : 10 / 10
          ANZAC : 10 / 10
          French : 15 / 0
          Dutch : 11 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 8 times
                  2 was rolled 1 times
                  3 was rolled 5 times
                  4 was rolled 3 times
                  5 was rolled 10 times
                  6 was rolled 5 times
              Average roll : 3.656
              Median : 4.000
              Variance : 1.742
              Standard Deviation : 1.320
              Total rolls : 32

      Null / Other
                  1 was rolled 3 times
                  3 was rolled 1 times
                  4 was rolled 1 times
                  5 was rolled 3 times
                  6 was rolled 1 times
              Average roll : 3.444
              Median : 4.000
              Variance : 1.125
              Standard Deviation : 1.061
              Total rolls : 9

      Germans Combat
                  3 was rolled 1 times
                  4 was rolled 1 times
                  5 was rolled 2 times
              Average roll : 4.250
              Median : 4.500
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 4

      British Combat
                  1 was rolled 2 times
                  2 was rolled 1 times
                  3 was rolled 2 times
                  5 was rolled 2 times
                  6 was rolled 3 times
              Average roll : 3.800
              Median : 4.000
              Variance : 0.889
              Standard Deviation : 0.943
              Total rolls : 10

      Italians Combat
                  1 was rolled 3 times
                  3 was rolled 1 times
                  4 was rolled 1 times
                  5 was rolled 3 times
                  6 was rolled 1 times
              Average roll : 3.444
              Median : 4.000
              Variance : 1.125
              Standard Deviation : 1.061
              Total rolls : 9

      posted in Play Boardgames
      EntekE
      Entek
    • RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bid

      I was wondering about that!  Thanks for the heads up! :-D

      posted in Play Boardgames
      EntekE
      Entek
    • RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bid

      did you want to Submerge the sub in 95?

      posted in Play Boardgames
      EntekE
      Entek
    • RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bid

      Thanks for the advice, but I’ll give it a try  If I can take out some of your Fleet it’ll be worth it to me.  I know I should try to preserve the Brit stuff, especially with what is most likely coming next German and Japanese rounds!  But I’ll stick with what I’ve got.  So, you’re scrambling the 3 planes to 97? 8-)

      posted in Play Boardgames
      EntekE
      Entek
    • RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bid

      I’ll need scrambling orders for the Italians.  I thinks it’s 96 & 97.  Once you give them to me do I go to edit to have them scramble?

      posted in Play Boardgames
      EntekE
      Entek
    • RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bid

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :1

      Combat Move - British
                  1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                  1 bomber moved from United Kingdom to 110 Sea Zone
                  1 fighter moved from Gibraltar to 95 Sea Zone
                  1 cruiser moved from 91 Sea Zone to 95 Sea Zone
                  1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
                  1 fighter moved from Malta to 97 Sea Zone
                  1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                  1 destroyer moved from 98 Sea Zone to 97 Sea Zone

      posted in Play Boardgames
      EntekE
      Entek
    • RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :1

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 fighter and 6 infantry moved from Szechwan to Yunnan
                  1 infantry moved from Kweichow to Hunan
                  1 infantry moved from Kweichow to Hunan
                  1 fighter moved from Yunnan to Hunan

      Combat - Chinese
                  Battle in Hunan
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 artillery and 2 infantry
                          Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 1 :  0/3 hits
                          Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 1 :  0/3 hits
                          Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 :  0/3 hits
                          Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 :  1/3 hits
                          1 infantry owned by the Chinese lost in Hunan
                      1 infantry owned by the Chinese retreated to Kweichow
                      Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -3
                      Casualties for Chinese: 1 infantry
                  Battle in Yunnan
                      Chinese attack with 6 infantry
                      Japanese defend with 1 artillery
                          Chinese roll dice for 6 infantry in Yunnan, round 1 :  0/6 hits
                          Japanese roll dice for 1 artillery in Yunnan, round 1 :  0/1 hits
                          Chinese roll dice for 6 infantry in Yunnan, round 2 :  2/6 hits
                          Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                          1 artillery owned by the Japanese lost in Yunnan
                      Chinese win, taking Yunnan from Japanese with 6 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery

      Non Combat Move - Chinese
                  1 infantry moved from Shensi to Hopei
                  1 fighter moved from Hunan to Szechwan

      Place Units - Chinese
                  2 infantry placed in Yunnan
                  1 infantry placed in Kweichow
                  1 infantry placed in Hopei

      Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 9 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

      Territory Summary for Chinese :

      Yunnan : 8 infantry
          Suiyuyan : 2 infantry
          Kweichow : 2 infantry
          Hopei : 2 infantry
          Szechwan : 1 fighter

      Production/PUs Summary :

      Germans : 39 / 76
          Russians : 37 / 37
          Japanese : 29 / 40
          Americans : 52 / 55
          Chinese : 9 / 15
          British : 28 / 28
          UK_Pacific : 17 / 17
          Italians : 10 / 10
          ANZAC : 10 / 10
          French : 15 / 0
          Dutch : 11 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 3 times
                  2 was rolled 5 times
                  3 was rolled 1 times
                  4 was rolled 6 times
                  5 was rolled 3 times
                  6 was rolled 8 times
              Average roll : 3.962
              Median : 4.000
              Variance : 1.280
              Standard Deviation : 1.131
              Total rolls : 26

      Japanese Combat
                  1 was rolled 1 times
                  3 was rolled 1 times
                  4 was rolled 2 times
                  5 was rolled 1 times
                  6 was rolled 3 times
              Average roll : 4.375
              Median : 4.500
              Variance : 0.857
              Standard Deviation : 0.926
              Total rolls : 8

      Chinese Combat
                  1 was rolled 2 times
                  2 was rolled 5 times
                  4 was rolled 4 times
                  5 was rolled 2 times
                  6 was rolled 5 times
              Average roll : 3.778
              Median : 4.000
              Variance : 1.176
              Standard Deviation : 1.085
              Total rolls : 18

      posted in Play Boardgames
      EntekE
      Entek
    • RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bid

      I guess it’s the Chinese turn, then the Brits turn. So, I assume I load up again and post every turn.

      posted in Play Boardgames
      EntekE
      Entek
    • RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :1

      Purchase Units - Americans
                  Americans buy 1 artillery, 1 bomber, 1 carrier, 1 infantry and 2 transports; Remaining resources: 3 PUs;

      Combat Move - Americans

      Non Combat Move - Americans
                  1 bomber moved from Central United States to Midway
                  1 fighter moved from Hawaiian Islands to 10 Sea Zone
                  1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone
                  1 fighter moved from Western United States to 10 Sea Zone
                  1 fighter moved from Hawaiian Islands to Midway
                  1 armour moved from Central United States to Western United States
                  1 mech_infantry moved from Central United States to Eastern United States
                  1 infantry moved from Central United States to Eastern United States
                  2 mech_infantrys moved from Central United States to Western United States

      Place Units - Americans
                  1 carrier placed in 10 Sea Zone
                  1 transport placed in 101 Sea Zone
                  1 artillery and 1 infantry placed in Eastern United States
                  1 bomber placed in Western United States
                  1 transport placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 55 PUs total

      Territory Summary for Americans :

      Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry
          Guam : 1 airfield
          Wake Island : 1 airfield
          Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
          Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
          Midway : 1 airfield, 1 bomber and 1 fighter
          35 Sea Zone : 1 destroyer and 1 submarine
          10 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
          Central United States : 1 factory_minor
          Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
          101 Sea Zone : 1 cruiser and 2 transports

      Production/PUs Summary :

      Germans : 39 / 76
          Russians : 37 / 37
          Japanese : 30 / 40
          Americans : 52 / 55
          Chinese : 8 / 12
          British : 28 / 28
          UK_Pacific : 17 / 17
          Italians : 10 / 10
          ANZAC : 10 / 10
          French : 15 / 0
          Dutch : 11 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      EntekE
      Entek
    • RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bid

      Sure.  One question about the scrambling, before I do my attack for the UK.  I mark the box for saving after combat move, then when you say what your scrambling where I edit those? Is that right?

      posted in Play Boardgames
      EntekE
      Entek
    • RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bid

      @captain:

      Once you do a few turns you’ll get the hang of it.
      Just remember to click on “post turn summary” so I have a file to use.
      I’m in Indiana so I’m a little ahead of you timewise…I’ll do Japan after you post the Russian placements.
      See you tommorrow!

      Russias placement is actually above.

      posted in Play Boardgames
      EntekE
      Entek
    • RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bid

      @Entek:

      @captain:

      ok…now I’m going to do Germany’s turn. When I’m done placing my units I’ll check the boxes to show territory summary, dice in battles, etc.and then click “post turn summary” But I won’t click on done…so when you open the file it will still show Germany’s turn. Just click on “done” and it will go right to Russia’s turn.
      When you are finished placing your Russian units put� a check in the boxes you want to show and then click on “post turn summary”…you’ll get some dialogue boxes letting you know if it went through. Don’t click on “done”…you’re opponent will do that.

      Okay, I’ve placed my units, but I don’t see where the check boxes are.

      Nevermind.  I figured it out.  I didn’t finish placing my units before I was trying the summary bit.  I’ve got to take off for the night.  I’ll take my UK turns in the am.  I’m in California just for a heads up.  Have a great night and thanks for bearing with me.  After the first couple of turns it should speed up.

      posted in Play Boardgames
      EntekE
      Entek
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