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Posts made by Entek
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RE: G40 2e Entek (axis) vs Captain Walker (allies) no tech, no bidposted in Play Boardgames
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Germans
Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Holland Belgium to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
4 mech_infantrys moved from Western Germany to France
3 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
1 tactical_bomber moved from Poland to France
1 fighter moved from Slovakia Hungary to France
2 artilleries moved from Holland Belgium to France
3 infantry moved from Holland Belgium to France
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 armour moved from Holland Belgium to France -
G40 2e Entek (axis) vs Captain Walker (allies) no tech, no bidposted in Play Boardgames
Here goes nothing! 8-)
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RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bidposted in Play Boardgames
Let’s see if I can do half as good as you did! :|
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RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bidposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - Russians
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
6 infantry moved from Amur to Manchuria
2 infantry moved from Timguska to KansuCombat - Russians
Battle in Manchuria
Russians attack with 6 infantry
Japanese defend with 2 infantry
4 infantry owned by the Russians retreated to Amur
Japanese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Kansu
Russians attack with 2 infantry
Japanese defend with 1 armour
Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Russians
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
3 infantry moved from Buryatia to AmurTurn Complete - Russians
Territory Summary for Russians :
Shantung : 1 infantry
Suiyuyan : 1 infantry
Kansu : 2 infantry
Amur : 2 aaGuns and 15 infantry
Olgiy : 1 flag, 1 infantry
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag, 1 infantry
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flagProduction/PUs Summary :
Germans : 56 / 71
Russians : 11 / 0
Japanese : 61 / 81
Americans : 51 / 78
Chinese : 6 / 2
British : 27 / 34
UK_Pacific : 6 / 8
Italians : 31 / 46
ANZAC : 10 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bidposted in Play Boardgames
@captain:
This game is pretty much over now. The allies need to take a VC back on the Europe board before Italy’s turn and that’s not going to be possible for them.
If you want to start another game you can play the axis and set the game up…I’ll walk you through the process if you need help.Sure, we can start over. Should I start a new thread, or just continue off this one?
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RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bidposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
British take Belgian Congo from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
44 Sea Zone : 1 flag
Belgian Congo : 1 infantry
Scotland : 2 infantryProduction/PUs Summary :
Germans : 49 / 90
Russians : 11 / 0
Japanese : 65 / 81
Americans : 56 / 78
Chinese : 2 / 2
British : 29 / 34
UK_Pacific : 6 / 8
Italians : 31 / 46
ANZAC : 10 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bidposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from India to PersiaCombat - ANZAC
Battle in Persia
ANZAC attack with 1 fighter
Italians defend with 1 armour
ANZAC roll dice for 1 fighter in Persia, round 1 : 1/1 hits
Italians roll dice for 1 armour in Persia, round 1 : 1/1 hits
1 armour owned by the Italians and 1 fighter owned by the ANZAC lost in Persia
Italians win with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 fighter
Casualties for Italians: 1 armourNon Combat Move - ANZAC
Place Units - ANZAC
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Northern Territory : 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 bomber, 1 factory_minor and 1 harbour
Western Australia : 2 mech_infantrys
Dutch New Guinea : 1 flag, 1 airfield and 2 fighters
45 Sea Zone : 1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transportProduction/PUs Summary :
Germans : 49 / 90
Russians : 11 / 0
Japanese : 65 / 81
Americans : 56 / 78
Chinese : 2 / 2
British : 28 / 34
UK_Pacific : 6 / 8
Italians : 32 / 46
ANZAC : 10 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bidposted in Play Boardgames
I think it’ll depend on if the Americans and the Brits can maintain their foothold in France from German and italy’s onslaught! We’ll find out tomorrow. That French guy in Africa deserves a medal :D I’ll take my Anzac and French turns in about 9 hours.
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RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bidposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - British
British buy 1 armour, 3 artilleries, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 fighter moved from 110 Sea Zone to Finland
1 artillery and 1 infantry moved from Norway to Finland
1 mech_infantry moved from India to Burma
2 infantry moved from India to Burma
1 destroyer moved from 41 Sea Zone to 38 Sea ZoneCombat - British
Battle in Burma
British attack with 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery
British roll dice for 2 infantry and 1 mech_infantry in Burma, round 1 : 1/3 hits
Japanese roll dice for 1 artillery in Burma, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Finland
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour
British roll dice for 1 artillery, 1 fighter and 1 infantry in Finland, round 1 : 2/3 hits
Germans roll dice for 1 armour in Finland, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Finland
British win, taking Finland from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Finland to Norway
2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Union of South Africa to RhodesiaPlace Units - British
1 transport placed in 110 Sea Zone
2 artilleries and 2 infantry placed in United Kingdom
1 armour and 1 mech_infantry placed in Union of South Africa
1 artillery placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for British, UK_Pacific :
Burma : 2 infantry and 1 mech_infantry
India : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 tactical_bomber
41 Sea Zone : 1 flag
38 Sea Zone : 1 destroyer
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 aaGun, 1 airfield and 4 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Rhodesia : 1 armour
Normandy Bordeaux : 2 artilleries and 2 infantry
Norway : 1 flag, 1 fighter
Ethiopia : 1 flag
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag
Finland : 1 flag, 1 artillery
110 Sea Zone : 1 carrier and 3 transportsProduction/PUs Summary :
Germans : 49 / 90
Russians : 15 / 0
Japanese : 65 / 81
Americans : 57 / 78
Chinese : 2 / 2
British : 34 / 34
UK_Pacific : 6 / 8
Italians : 20 / 32
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 2.952
Median : 3.000
Variance : 1.150
Standard Deviation : 1.072
Total rolls : 21Japanese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.636
Median : 2.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11 -
RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bidposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Jehol : 1 flag
Chahar : 1 infantryProduction/PUs Summary :
Germans : 51 / 90
Russians : 15 / 0
Japanese : 66 / 81
Americans : 57 / 78
Chinese : 2 / 2
British : 32 / 35
UK_Pacific : 5 / 5
Italians : 20 / 32
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.636
Median : 2.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11 -
RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bidposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from Amur to 16 Sea Zone
2 battleships, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in 92 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Italians defend with 1 destroyer
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 1 : 2/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Algeria
Battle in 16 Sea Zone
Americans attack with 2 battleships, 2 bombers, 2 destroyers, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 battleships, 2 bombers, 2 destroyers, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 1 : 6/8 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Algeria from Italians with 2 battleships, 2 bombers, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
2 bombers moved from 16 Sea Zone to Amur
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
5 artilleries, 1 battleship, 1 carrier, 4 destroyers, 1 fighter, 5 infantry, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 infantry moved from 91 Sea Zone to Gibraltar
5 artilleries moved from 91 Sea Zone to Gibraltar
1 fighter moved from Dutch New Guinea to GuamPlace Units - Americans
1 battleship, 1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Guam : 1 airfield and 1 fighter
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Amur : 2 bombers, 1 fighter and 1 tactical_bomber
26 Sea Zone : 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports
10 Sea Zone : 1 battleship, 2 destroyers, 1 submarine and 2 transports
16 Sea Zone : 2 battleships and 2 destroyers
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Gibraltar : 5 artilleries and 5 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Algeria : 1 flag, 1 artillery and 1 infantry
Norway : 1 fighter
Holland Belgium : 1 flag, 1 artillery and 1 infantry
92 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
91 Sea Zone : 1 battleship, 1 carrier, 4 destroyers, 1 fighter, 1 tactical_bomber and 5 transports
110 Sea Zone : 4 transportsProduction/PUs Summary :
Germans : 51 / 90
Russians : 15 / 0
Japanese : 66 / 81
Americans : 57 / 78
Chinese : 2 / 3
British : 32 / 35
UK_Pacific : 5 / 5
Italians : 20 / 32
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.636
Median : 2.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11 -
RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bidposted in Play Boardgames
@captain:
I usually bring some of the Siberians to the east…they can really help out if they get there in time.
ok…Japan’s turn…they owe the US some payback for stealing their money!Wish I could do the same for the Ruskies!
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RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bidposted in Play Boardgames
@captain:
Russia didn’t fare very well this game. But now Germany has to brace for the US/UK invasion!
Agreed. I think some of that was me trying to diversify my purchase and not just go infantry. Oh, well you live and learn. :wink:
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RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bidposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Olgiy to Timguska
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - Russians
Battle in Timguska
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Timguska, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Timguska, round 1 : 0/1 hits
Russians roll dice for 2 infantry in Timguska, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Kazakhstan to Volgograd
1 artillery moved from Tambov to Volgograd
2 aaGuns and 10 infantry moved from Buryatia to Amur
3 infantry moved from Sakha to BuryatiaTurn Complete - Russians
Territory Summary for Russians :
Jehol : 1 infantry
Manchuria : 1 infantry
Kansu : 1 infantry
Chahar : 1 infantry
Amur : 2 aaGuns and 14 infantry
Timguska : 2 infantry
Buryatia : 3 infantry
Olgiy : 1 flag
Dzavhan : 1 flag, 1 infantry
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 1 infantry
Tsagaan Olom : 1 flag
Volgograd : 1 artillery, 1 factory_minor and 1 infantryProduction/PUs Summary :
Germans : 56 / 90
Russians : 16 / 0
Japanese : 60 / 72
Americans : 51 / 71
Chinese : 7 / 3
British : 32 / 35
UK_Pacific : 5 / 5
Italians : 21 / 32
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bidposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
44 Sea Zone : 1 flag
Scotland : 2 infantry
Anglo Egyptian Sudan : 1 infantryProduction/PUs Summary :
Germans : 49 / 56
Russians : 20 / 24
Japanese : 67 / 72
Americans : 51 / 71
Chinese : 1 / 3
British : 34 / 35
UK_Pacific : 5 / 5
Italians : 21 / 32
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bidposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 62 Sea Zone to 45 Sea Zone
2 fighters moved from Queensland to Dutch New GuineaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
India : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Northern Territory : 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Western Australia : 2 mech_infantrys
Dutch New Guinea : 1 flag, 1 airfield and 2 fighters
45 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 49 / 56
Russians : 20 / 24
Japanese : 67 / 72
Americans : 51 / 71
Chinese : 1 / 3
British : 33 / 35
UK_Pacific : 5 / 5
Italians : 22 / 32
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bidposted in Play Boardgames
That was lucky! I was able to take out 3 fighters, your DD and your AK. I paid for that luck fighting in Burma though… :-P
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RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bidposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 1 armour, 1 carrier and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Norway to Finland
1 armour moved from Norway to Finland
3 fighters moved from United Kingdom to 113 Sea Zone
1 tactical_bomber moved from United Kingdom to 113 Sea Zone
2 bombers moved from United Kingdom to 113 Sea Zone
2 mech_infantrys moved from India to Burma
2 infantry moved from India to Burma
1 tactical_bomber moved from India to BurmaCombat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Burma
British attack with 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 2 mech_infantrys
British roll dice for 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 1 : 0/5 hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in Burma, round 1 : 0/3 hits
British roll dice for 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 0/5 hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in Burma, round 2 : 1/3 hits
1 infantry owned by the British lost in Burma
British roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 3 : 1/4 hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in Burma, round 3 : 0/3 hits
1 mech_infantry owned by the Japanese lost in Burma
British roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 4 : 1/4 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 4 : 2/2 hits
1 infantry owned by the British , 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
1 mech_infantry owned by the British retreated to India
Japanese win with 1 artillery remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 2 infantry and 1 mech_infantry
Battle in Finland
British attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Finland, round 1 : 2/3 hits
Germans roll dice for 1 infantry in Finland, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Finland
British win, taking Finland from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 113 Sea Zone
British attack with 2 bombers, 3 fighters and 1 tactical_bomber
Germans defend with 1 destroyer, 3 fighters and 1 transport
British roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 113 Sea Zone, round 1 : 3/6 hits
Germans roll dice for 1 destroyer, 3 fighters and 1 transport in 113 Sea Zone, round 1 : 4/4 hits
1 bomber owned by the British , 1 tactical_bomber owned by the British , 2 fighters owned by the British , 1 destroyer owned by the Germans and 2 fighters owned by the Germans lost in 113 Sea Zone
British roll dice for 1 bomber and 1 fighter in 113 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 fighter and 1 transport in 113 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the British and 1 fighter owned by the Germans lost in 113 Sea Zone
1 transport owned by the Germans lost in 113 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Germans: 1 destroyer, 3 fighters and 1 transport
Casualties for British: 2 bombers, 2 fighters and 1 tactical_bomberNon Combat Move - British
1 fighter moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from Norway to Finland
1 tactical_bomber moved from Burma to India
1 destroyer moved from 39 Sea Zone to 37 Sea ZonePlace Units - British
1 carrier and 2 transports placed in 110 Sea Zone
1 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
British collect 35 PUs (1 lost to blockades); end with 35 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
41 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 destroyer
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 1 artillery
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 4 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Norway : 1 flag, 1 artillery and 1 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag
Finland : 1 flag, 1 armour, 1 artillery and 1 infantry
110 Sea Zone : 1 carrier, 1 fighter and 2 transportsProduction/PUs Summary :
Germans : 49 / 56
Russians : 22 / 24
Japanese : 67 / 72
Americans : 51 / 71
Chinese : 1 / 3
British : 36 / 35
UK_Pacific : 5 / 5
Italians : 17 / 33
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.333
Median : 3.000
Variance : 0.453
Standard Deviation : 0.673
Total rolls : 54Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.364
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6British Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 3 times
Average roll : 3.690
Median : 4.000
Variance : 1.179
Standard Deviation : 1.086
Total rolls : 29Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bidposted in Play Boardgames
@captain:
I f*cked up and activated the Mongolians! I guess China is back now too.
I noticed that! I was like hey! I can exploit that :D
I saw that you took out the fleet. I just hope my purchase was good enough to make a difference.