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    Posts made by Entek

    • RE: G40 2e Entek (axis) vs Captain Walker (allies) no tech, no bid

      Need Scramble Orders

      posted in Play Boardgames
      EntekE
      Entek
    • RE: G40 2e Entek (axis) vs Captain Walker (allies) no tech, no bid

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :1

      Purchase Units - Germans
                  Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 fighter moved from Holland Belgium to 111 Sea Zone
                  1 fighter moved from Norway to 111 Sea Zone
                  1 battleship moved from 113 Sea Zone to 111 Sea Zone
                  1 tactical_bomber moved from Western Germany to 111 Sea Zone
                  1 submarine moved from 108 Sea Zone to 110 Sea Zone
                  1 submarine moved from 103 Sea Zone to 110 Sea Zone
                  2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                  1 submarine moved from 118 Sea Zone to 109 Sea Zone
                  1 submarine moved from 124 Sea Zone to 111 Sea Zone
                  1 submarine moved from 117 Sea Zone to 106 Sea Zone
                  4 mech_infantrys moved from Western Germany to France
                  3 infantry moved from Western Germany to France
                  1 artillery moved from Western Germany to France
                  3 armour moved from Greater Southern Germany to France
                  1 tactical_bomber moved from Poland to France
                  1 fighter moved from Slovakia Hungary to France
                  2 artilleries moved from Holland Belgium to France
                  3 infantry moved from Holland Belgium to France
                  1 infantry moved from Holland Belgium to Normandy Bordeaux
                  1 armour moved from Holland Belgium to Normandy Bordeaux
                  1 tactical_bomber moved from Germany to 110 Sea Zone
                  1 bomber moved from Germany to 110 Sea Zone
                  1 bomber moved from Germany to 111 Sea Zone
                  1 armour moved from Holland Belgium to France

      posted in Play Boardgames
      EntekE
      Entek
    • G40 2e Entek (axis) vs Captain Walker (allies) no tech, no bid

      Here goes nothing! 8-)

      posted in Play Boardgames
      EntekE
      Entek
    • RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bid

      Let’s see if I can do half as good as you did!  :|

      posted in Play Boardgames
      EntekE
      Entek
    • RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :9

      Combat Move - Russians
                  1 infantry moved from Chahar to Suiyuyan
                        Chinese take Suiyuyan from Japanese
                  1 infantry moved from Jehol to Shantung
                        Chinese take Shantung from Japanese
                  6 infantry moved from Amur to Manchuria
                  2 infantry moved from Timguska to Kansu

      Combat - Russians
                  Battle in Manchuria
                      Russians attack with 6 infantry
                      Japanese defend with 2 infantry
                      4 infantry owned by the Russians retreated to Amur
                      Japanese win with 2 infantry remaining. Battle score for attacker is -6
                      Casualties for Russians: 2 infantry
                  Battle in Kansu
                      Russians attack with 2 infantry
                      Japanese defend with 1 armour
                      Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 armour

      Non Combat Move - Russians
                  1 infantry moved from Dzavhan to Olgiy
                  1 infantry moved from Ulaanbaatar to Buyant-Uhaa
                  3 infantry moved from Buryatia to Amur

      Turn Complete - Russians

      Territory Summary for Russians :

      Shantung : 1 infantry
          Suiyuyan : 1 infantry
          Kansu : 2 infantry
          Amur : 2 aaGuns and 15 infantry
          Olgiy : 1 flag, 1 infantry
          Dzavhan : 1 flag
          Central Mongolia : 1 flag
          Buyant-Uhaa : 1 flag, 1 infantry
          Ulaanbaatar : 1 flag
          Tsagaan Olom : 1 flag

      Production/PUs Summary :

      Germans : 56 / 71
          Russians : 11 / 0
          Japanese : 61 / 81
          Americans : 51 / 78
          Chinese : 6 / 2
          British : 27 / 34
          UK_Pacific : 6 / 8
          Italians : 31 / 46
          ANZAC : 10 / 18
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      EntekE
      Entek
    • RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bid

      @captain:

      This game is pretty much over now. The allies need to take a VC back on the Europe board before Italy’s turn and that’s not going to be possible for them.
      If you want to start another game you can play the axis and set the game up…I’ll walk you through the process if you need help.

      Sure, we can start over.  Should I start a new thread, or just continue off this one?

      posted in Play Boardgames
      EntekE
      Entek
    • RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :8

      Combat Move - French
                  1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                        British take Belgian Congo from Italians

      Combat - French

      Non Combat Move - French

      Turn Complete - French

      Territory Summary for French :

      44 Sea Zone : 1 flag
          Belgian Congo : 1 infantry
          Scotland : 2 infantry

      Production/PUs Summary :

      Germans : 49 / 90
          Russians : 11 / 0
          Japanese : 65 / 81
          Americans : 56 / 78
          Chinese : 2 / 2
          British : 29 / 34
          UK_Pacific : 6 / 8
          Italians : 31 / 46
          ANZAC : 10 / 18
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  2 was rolled 2 times
              Average roll : 2.000
              Median : 2.000
              Variance : 4.000
              Standard Deviation : 2.000
              Total rolls : 2

      ANZAC Combat
                  2 was rolled 1 times
              Average roll : 2.000
              Median : 2.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      Italians Combat
                  2 was rolled 1 times
              Average roll : 2.000
              Median : 2.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      posted in Play Boardgames
      EntekE
      Entek
    • RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :8

      Purchase Units - ANZAC
                  ANZAC buy 1 bomber; Remaining resources: 3 PUs;

      Combat Move - ANZAC
                  1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                  1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                  1 fighter moved from India to Persia

      Combat - ANZAC
                  Battle in Persia
                      ANZAC attack with 1 fighter
                      Italians defend with 1 armour
                          ANZAC roll dice for 1 fighter in Persia, round 1 :  1/1 hits
                          Italians roll dice for 1 armour in Persia, round 1 :  1/1 hits
                          1 armour owned by the Italians and 1 fighter owned by the ANZAC lost in Persia
                      Italians win with no units remaining. Battle score for attacker is -4
                      Casualties for ANZAC: 1 fighter
                      Casualties for Italians: 1 armour

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  1 bomber placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 13 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

      Territory Summary for ANZAC :

      Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
          Northern Territory : 2 infantry
          New Zealand : 1 airfield, 1 harbour and 1 infantry
          New South Wales : 1 bomber, 1 factory_minor and 1 harbour
          Western Australia : 2 mech_infantrys
          Dutch New Guinea : 1 flag, 1 airfield and 2 fighters
          45 Sea Zone : 1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport

      Production/PUs Summary :

      Germans : 49 / 90
          Russians : 11 / 0
          Japanese : 65 / 81
          Americans : 56 / 78
          Chinese : 2 / 2
          British : 28 / 34
          UK_Pacific : 6 / 8
          Italians : 32 / 46
          ANZAC : 10 / 18
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  2 was rolled 2 times
              Average roll : 2.000
              Median : 2.000
              Variance : 4.000
              Standard Deviation : 2.000
              Total rolls : 2

      ANZAC Combat
                  2 was rolled 1 times
              Average roll : 2.000
              Median : 2.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      Italians Combat
                  2 was rolled 1 times
              Average roll : 2.000
              Median : 2.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      posted in Play Boardgames
      EntekE
      Entek
    • RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bid

      I think it’ll depend on if the Americans and the Brits can maintain their foothold in France from German and italy’s onslaught!  We’ll find out tomorrow. That French guy in Africa deserves a medal :D I’ll take my Anzac and French turns in about 9 hours.

      posted in Play Boardgames
      EntekE
      Entek
    • RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :8

      Purchase Units - British
                  British buy 1 armour, 3 artilleries, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;

      Combat Move - British
                  1 fighter moved from 110 Sea Zone to Finland
                  1 artillery and 1 infantry moved from Norway to Finland
                  1 mech_infantry moved from India to Burma
                  2 infantry moved from India to Burma
                  1 destroyer moved from 41 Sea Zone to 38 Sea Zone

      Combat - British
                  Battle in Burma
                      British attack with 2 infantry and 1 mech_infantry
                      Japanese defend with 1 artillery
                          British roll dice for 2 infantry and 1 mech_infantry in Burma, round 1 :  1/3 hits
                          Japanese roll dice for 1 artillery in Burma, round 1 :  0/1 hits
                          1 artillery owned by the Japanese lost in Burma
                      British win, taking Burma from Japanese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery
                  Battle in Finland
                      British attack with 1 artillery, 1 fighter and 1 infantry
                      Germans defend with 1 armour
                          British roll dice for 1 artillery, 1 fighter and 1 infantry in Finland, round 1 :  2/3 hits
                          Germans roll dice for 1 armour in Finland, round 1 :  1/1 hits
                          1 infantry owned by the British and 1 armour owned by the Germans lost in Finland
                      British win, taking Finland from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 armour
                      Casualties for British: 1 infantry

      Non Combat Move - British
                  1 fighter moved from Finland to Norway
                  2 infantry moved from United Kingdom to 110 Sea Zone
                  2 artilleries moved from United Kingdom to 110 Sea Zone
                  2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                  1 armour moved from Union of South Africa to Rhodesia

      Place Units - British
                  1 transport placed in 110 Sea Zone
                  2 artilleries and 2 infantry placed in United Kingdom
                  1 armour and 1 mech_infantry placed in Union of South Africa
                  1 artillery placed in United Kingdom

      Turn Complete - British
                  British collect 34 PUs; end with 34 PUs total

      Place Units - UK_Pacific
                  1 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 6 PUs; end with 8 PUs total
                  Some Units in India change ownership: 1 infantry

      Territory Summary for British, UK_Pacific :

      Burma : 2 infantry and 1 mech_infantry
          India : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 tactical_bomber
          41 Sea Zone : 1 flag
          38 Sea Zone : 1 destroyer
          Iceland : 1 airfield
          Quebec : 1 artillery, 1 factory_minor and 1 infantry
          Gibraltar : 1 harbour
          New Brunswick Nova Scotia : 1 harbour
          Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
          Scotland : 1 aaGun, 1 airfield and 4 infantry
          Malta : 1 aaGun and 1 infantry
          United Kingdom : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
          Rhodesia : 1 armour
          Normandy Bordeaux : 2 artilleries and 2 infantry
          Norway : 1 flag, 1 fighter
          Ethiopia : 1 flag
          106 Sea Zone : 1 flag
          109 Sea Zone : 1 flag
          Iraq : 1 flag
          Eastern Persia : 1 flag
          Persia : 1 flag
          Finland : 1 flag, 1 artillery
          110 Sea Zone : 1 carrier and 3 transports

      Production/PUs Summary :

      Germans : 49 / 90
          Russians : 15 / 0
          Japanese : 65 / 81
          Americans : 57 / 78
          Chinese : 2 / 2
          British : 34 / 34
          UK_Pacific : 6 / 8
          Italians : 20 / 32
          ANZAC : 10 / 15
          French : 5 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 5 times
                  2 was rolled 5 times
                  3 was rolled 5 times
                  5 was rolled 4 times
                  6 was rolled 2 times
              Average roll : 2.952
              Median : 3.000
              Variance : 1.150
              Standard Deviation : 1.072
              Total rolls : 21

      Japanese Combat
                  3 was rolled 1 times
                  5 was rolled 1 times
              Average roll : 4.000
              Median : 4.000
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 2

      Germans Combat
                  1 was rolled 1 times
              Average roll : 1.000
              Median : 1.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      British Combat
                  1 was rolled 1 times
                  2 was rolled 2 times
                  3 was rolled 1 times
                  5 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 3.167
              Median : 2.500
              Variance : 0.400
              Standard Deviation : 0.632
              Total rolls : 6

      Italians Combat
                  5 was rolled 1 times
              Average roll : 5.000
              Median : 5.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      Americans Combat
                  1 was rolled 3 times
                  2 was rolled 3 times
                  3 was rolled 3 times
                  5 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 2.636
              Median : 2.000
              Variance : 1.300
              Standard Deviation : 1.140
              Total rolls : 11

      posted in Play Boardgames
      EntekE
      Entek
    • RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :8

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese

      Non Combat Move - Chinese

      Place Units - Chinese
                  1 infantry placed in Chahar

      Turn Complete - Chinese
                  Chinese collect 2 PUs; end with 2 PUs total

      Territory Summary for Chinese :

      Jehol : 1 flag
          Chahar : 1 infantry

      Production/PUs Summary :

      Germans : 51 / 90
          Russians : 15 / 0
          Japanese : 66 / 81
          Americans : 57 / 78
          Chinese : 2 / 2
          British : 32 / 35
          UK_Pacific : 5 / 5
          Italians : 20 / 32
          ANZAC : 10 / 15
          French : 5 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 3 times
                  2 was rolled 3 times
                  3 was rolled 3 times
                  5 was rolled 3 times
                  6 was rolled 1 times
              Average roll : 3.000
              Median : 3.000
              Variance : 0.750
              Standard Deviation : 0.866
              Total rolls : 13

      Japanese Combat
                  5 was rolled 1 times
              Average roll : 5.000
              Median : 5.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      Italians Combat
                  5 was rolled 1 times
              Average roll : 5.000
              Median : 5.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      Americans Combat
                  1 was rolled 3 times
                  2 was rolled 3 times
                  3 was rolled 3 times
                  5 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 2.636
              Median : 2.000
              Variance : 1.300
              Standard Deviation : 1.140
              Total rolls : 11

      posted in Play Boardgames
      EntekE
      Entek
    • RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :8

      Purchase Units - Americans
                  Americans buy 2 artilleries, 1 battleship, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;

      Combat Move - Americans
                  2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                  3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
                  1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                  1 battleship moved from 91 Sea Zone to 92 Sea Zone
                  1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                  1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
                  4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                  1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                  3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                  2 bombers moved from Amur to 16 Sea Zone
                  2 battleships, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone

      Combat - Americans
                  Battle in Holland Belgium
                  Battle in Normandy Bordeaux
                  Battle in 92 Sea Zone
                      Americans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                      Italians defend with 1 destroyer
                          Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 1 :  2/3 hits
                          Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 :  0/1 hits
                          1 destroyer owned by the Italians lost in 92 Sea Zone
                      Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
                      Casualties for Italians: 1 destroyer
                  Battle in Algeria
                  Battle in 16 Sea Zone
                      Americans attack with 2 battleships, 2 bombers, 2 destroyers, 1 fighter and 1 tactical_bomber
                      Japanese defend with 1 destroyer
                          Americans roll dice for 2 battleships, 2 bombers, 2 destroyers, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 1 :  6/8 hits
                          Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 16 Sea Zone
                      Americans win, taking Algeria from Italians with 2 battleships, 2 bombers, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer

      Non Combat Move - Americans
                  1 fighter moved from 16 Sea Zone to 26 Sea Zone
                  1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                  2 bombers moved from 16 Sea Zone to Amur
                  3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
                  3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                  2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                  3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
                  5 artilleries, 1 battleship, 1 carrier, 4 destroyers, 1 fighter, 5 infantry, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                  5 infantry moved from 91 Sea Zone to Gibraltar
                  5 artilleries moved from 91 Sea Zone to Gibraltar
                  1 fighter moved from Dutch New Guinea to Guam

      Place Units - Americans
                  1 battleship, 1 destroyer and 2 transports placed in 10 Sea Zone
                  2 artilleries and 2 infantry placed in Western United States
                  1 destroyer and 1 submarine placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 57 PUs; end with 58 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

      Territory Summary for Americans :

      Guam : 1 airfield and 1 fighter
          Wake Island : 1 airfield
          Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 3 mech_infantrys
          Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
          Midway : 1 airfield
          Amur : 2 bombers, 1 fighter and 1 tactical_bomber
          26 Sea Zone : 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports
          10 Sea Zone : 1 battleship, 2 destroyers, 1 submarine and 2 transports
          16 Sea Zone : 2 battleships and 2 destroyers
          Central United States : 1 factory_major
          Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
          Gibraltar : 5 artilleries and 5 infantry
          Morocco : 1 flag
          Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
          Algeria : 1 flag, 1 artillery and 1 infantry
          Norway : 1 fighter
          Holland Belgium : 1 flag, 1 artillery and 1 infantry
          92 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
          91 Sea Zone : 1 battleship, 1 carrier, 4 destroyers, 1 fighter, 1 tactical_bomber and 5 transports
          110 Sea Zone : 4 transports

      Production/PUs Summary :

      Germans : 51 / 90
          Russians : 15 / 0
          Japanese : 66 / 81
          Americans : 57 / 78
          Chinese : 2 / 3
          British : 32 / 35
          UK_Pacific : 5 / 5
          Italians : 20 / 32
          ANZAC : 10 / 15
          French : 5 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 3 times
                  2 was rolled 3 times
                  3 was rolled 3 times
                  5 was rolled 3 times
                  6 was rolled 1 times
              Average roll : 3.000
              Median : 3.000
              Variance : 0.750
              Standard Deviation : 0.866
              Total rolls : 13

      Japanese Combat
                  5 was rolled 1 times
              Average roll : 5.000
              Median : 5.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      Italians Combat
                  5 was rolled 1 times
              Average roll : 5.000
              Median : 5.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      Americans Combat
                  1 was rolled 3 times
                  2 was rolled 3 times
                  3 was rolled 3 times
                  5 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 2.636
              Median : 2.000
              Variance : 1.300
              Standard Deviation : 1.140
              Total rolls : 11

      posted in Play Boardgames
      EntekE
      Entek
    • RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bid

      @captain:

      I usually bring some of the Siberians to the east…they can really help out if they get there in time.
      ok…Japan’s turn…they owe the US some payback for stealing their money!

      Wish I could do the same for the Ruskies!

      posted in Play Boardgames
      EntekE
      Entek
    • RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bid

      @captain:

      Russia didn’t fare very well this game. But now Germany has to brace for the US/UK invasion!

      Agreed.  I think some of that was me trying to diversify my purchase and not just go infantry.  Oh, well you live and learn.  :wink:

      posted in Play Boardgames
      EntekE
      Entek
    • RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :8

      Politics - Russians
                  Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - Russians
                  1 infantry moved from Amur to Manchuria
                        Chinese take Manchuria from Japanese
                  1 infantry moved from Buyant-Uhaa to Jehol
                        Chinese take Jehol from Japanese
                  1 infantry moved from Buyant-Uhaa to Chahar
                        Chinese take Chahar from Japanese
                  2 infantry moved from Olgiy to Timguska
                  1 infantry moved from Tsinghai to Kansu
                        Chinese take Kansu from Japanese

      Combat - Russians
                  Battle in Timguska
                      Russians attack with 2 infantry
                      Japanese defend with 1 infantry
                          Russians roll dice for 2 infantry in Timguska, round 1 :  0/2 hits
                          Japanese roll dice for 1 infantry in Timguska, round 1 :  0/1 hits
                          Russians roll dice for 2 infantry in Timguska, round 2 :  1/2 hits
                          Japanese roll dice for 1 infantry in Timguska, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Timguska
                      Russians win, taking Timguska from Japanese with 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

      Non Combat Move - Russians
                  1 infantry moved from Kazakhstan to Volgograd
                  1 artillery moved from Tambov to Volgograd
                  2 aaGuns and 10 infantry moved from Buryatia to Amur
                  3 infantry moved from Sakha to Buryatia

      Turn Complete - Russians

      Territory Summary for Russians :

      Jehol : 1 infantry
          Manchuria : 1 infantry
          Kansu : 1 infantry
          Chahar : 1 infantry
          Amur : 2 aaGuns and 14 infantry
          Timguska : 2 infantry
          Buryatia : 3 infantry
          Olgiy : 1 flag
          Dzavhan : 1 flag, 1 infantry
          Central Mongolia : 1 flag
          Buyant-Uhaa : 1 flag
          Ulaanbaatar : 1 flag, 1 infantry
          Tsagaan Olom : 1 flag
          Volgograd : 1 artillery, 1 factory_minor and 1 infantry

      Production/PUs Summary :

      Germans : 56 / 90
          Russians : 16 / 0
          Japanese : 60 / 72
          Americans : 51 / 71
          Chinese : 7 / 3
          British : 32 / 35
          UK_Pacific : 5 / 5
          Italians : 21 / 32
          ANZAC : 10 / 15
          French : 5 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 1 times
                  2 was rolled 1 times
                  3 was rolled 2 times
                  4 was rolled 1 times
                  5 was rolled 1 times
              Average roll : 3.000
              Median : 3.000
              Variance : 0.400
              Standard Deviation : 0.632
              Total rolls : 6

      Japanese Combat
                  3 was rolled 1 times
                  4 was rolled 1 times
              Average roll : 3.500
              Median : 3.500
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 2

      Russians Combat
                  1 was rolled 1 times
                  2 was rolled 1 times
                  3 was rolled 1 times
                  5 was rolled 1 times
              Average roll : 2.750
              Median : 2.500
              Variance : 1.333
              Standard Deviation : 1.155
              Total rolls : 4

      posted in Play Boardgames
      EntekE
      Entek
    • RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :7

      Politics - French
                  Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - French
                  1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                        British take Anglo Egyptian Sudan from Italians

      Combat - French

      Non Combat Move - French

      Turn Complete - French

      Territory Summary for French :

      44 Sea Zone : 1 flag
          Scotland : 2 infantry
          Anglo Egyptian Sudan : 1 infantry

      Production/PUs Summary :

      Germans : 49 / 56
          Russians : 20 / 24
          Japanese : 67 / 72
          Americans : 51 / 71
          Chinese : 1 / 3
          British : 34 / 35
          UK_Pacific : 5 / 5
          Italians : 21 / 32
          ANZAC : 10 / 15
          French : 5 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      EntekE
      Entek
    • RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :7

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 cruiser and 1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                  2 fighters moved from Queensland to Dutch New Guinea

      Place Units - ANZAC
                  1 destroyer and 1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

      Territory Summary for ANZAC :

      India : 1 fighter
          Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
          Northern Territory : 2 infantry
          New Zealand : 1 airfield, 1 harbour and 1 infantry
          New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
          Western Australia : 2 mech_infantrys
          Dutch New Guinea : 1 flag, 1 airfield and 2 fighters
          45 Sea Zone : 1 cruiser and 1 destroyer
          62 Sea Zone : 1 destroyer and 1 transport

      Production/PUs Summary :

      Germans : 49 / 56
          Russians : 20 / 24
          Japanese : 67 / 72
          Americans : 51 / 71
          Chinese : 1 / 3
          British : 33 / 35
          UK_Pacific : 5 / 5
          Italians : 22 / 32
          ANZAC : 10 / 15
          French : 5 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      EntekE
      Entek
    • RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bid

      That was lucky!  I was able to take out 3 fighters, your DD and your AK.  I paid for that luck fighting in Burma though… :-P

      posted in Play Boardgames
      EntekE
      Entek
    • RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :7

      Politics - British
                  Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Purchase Units - British
                  British buy 1 armour, 1 carrier and 2 transports; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 artillery and 1 infantry moved from Norway to Finland
                  1 armour moved from Norway to Finland
                  3 fighters moved from United Kingdom to 113 Sea Zone
                  1 tactical_bomber moved from United Kingdom to 113 Sea Zone
                  2 bombers moved from United Kingdom to 113 Sea Zone
                  2 mech_infantrys moved from India to Burma
                  2 infantry moved from India to Burma
                  1 tactical_bomber moved from India to Burma

      Combat - British
                  Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
                  Battle in Burma
                      British attack with 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                      Japanese defend with 1 artillery and 2 mech_infantrys
                          British roll dice for 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 1 :  0/5 hits
                          Japanese roll dice for 1 artillery and 2 mech_infantrys in Burma, round 1 :  0/3 hits
                          British roll dice for 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 :  0/5 hits
                          Japanese roll dice for 1 artillery and 2 mech_infantrys in Burma, round 2 :  1/3 hits
                          1 infantry owned by the British lost in Burma
                          British roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 3 :  1/4 hits
                          Japanese roll dice for 1 artillery and 2 mech_infantrys in Burma, round 3 :  0/3 hits
                          1 mech_infantry owned by the Japanese lost in Burma
                          British roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 4 :  1/4 hits
                          Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 4 :  2/2 hits
                          1 infantry owned by the British , 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
                      1 mech_infantry owned by the British retreated to India
                      Japanese win with 1 artillery remaining. Battle score for attacker is -2
                      Casualties for Japanese: 2 mech_infantrys
                      Casualties for British: 2 infantry and 1 mech_infantry
                  Battle in Finland
                      British attack with 1 armour, 1 artillery and 1 infantry
                      Germans defend with 1 infantry
                          British roll dice for 1 armour, 1 artillery and 1 infantry in Finland, round 1 :  2/3 hits
                          Germans roll dice for 1 infantry in Finland, round 1 :  1/1 hits
                          1 infantry owned by the British and 1 infantry owned by the Germans lost in Finland
                      British win, taking Finland from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for British: 1 infantry
                  Battle in 113 Sea Zone
                      British attack with 2 bombers, 3 fighters and 1 tactical_bomber
                      Germans defend with 1 destroyer, 3 fighters and 1 transport
                          British roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 113 Sea Zone, round 1 :  3/6 hits
                          Germans roll dice for 1 destroyer, 3 fighters and 1 transport in 113 Sea Zone, round 1 :  4/4 hits
                          1 bomber owned by the British , 1 tactical_bomber owned by the British , 2 fighters owned by the British , 1 destroyer owned by the Germans and 2 fighters owned by the Germans lost in 113 Sea Zone
                          British roll dice for 1 bomber and 1 fighter in 113 Sea Zone, round 2 :  1/2 hits
                          Germans roll dice for 1 fighter and 1 transport in 113 Sea Zone, round 2 :  1/1 hits
                          1 bomber owned by the British and 1 fighter owned by the Germans lost in 113 Sea Zone
                          1 transport owned by the Germans lost in 113 Sea Zone
                      British win with 1 fighter remaining. Battle score for attacker is -10
                      Casualties for Germans: 1 destroyer, 3 fighters and 1 transport
                      Casualties for British: 2 bombers, 2 fighters and 1 tactical_bomber

      Non Combat Move - British
                  1 fighter moved from 113 Sea Zone to 110 Sea Zone
                  1 infantry moved from Norway to Finland
                  1 tactical_bomber moved from Burma to India
                  1 destroyer moved from 39 Sea Zone to 37 Sea Zone

      Place Units - British
                  1 carrier and 2 transports placed in 110 Sea Zone
                  1 armour placed in Union of South Africa

      Turn Complete - British
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
                  British collect 35 PUs (1 lost to blockades); end with 35 PUs total

      Place Units - UK_Pacific
                  2 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 5 PUs; end with 5 PUs total
                  Some Units in India change ownership: 2 infantry

      Territory Summary for British, UK_Pacific :

      India : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
          41 Sea Zone : 1 flag, 1 destroyer
          37 Sea Zone : 1 destroyer
          Iceland : 1 airfield
          Quebec : 1 artillery, 1 factory_minor and 1 infantry
          Trans-Jordan : 1 artillery
          Gibraltar : 1 harbour
          New Brunswick Nova Scotia : 1 harbour
          Union of South Africa : 1 armour, 1 factory_minor and 1 harbour
          Scotland : 1 aaGun, 1 airfield and 4 infantry
          Malta : 1 aaGun and 1 infantry
          United Kingdom : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
          Norway : 1 flag, 1 artillery and 1 infantry
          Ethiopia : 1 flag
          106 Sea Zone : 1 flag
          109 Sea Zone : 1 flag
          Iraq : 1 flag
          Eastern Persia : 1 flag
          Persia : 1 flag
          Finland : 1 flag, 1 armour, 1 artillery and 1 infantry
          110 Sea Zone : 1 carrier, 1 fighter and 2 transports

      Production/PUs Summary :

      Germans : 49 / 56
          Russians : 22 / 24
          Japanese : 67 / 72
          Americans : 51 / 71
          Chinese : 1 / 3
          British : 36 / 35
          UK_Pacific : 5 / 5
          Italians : 17 / 33
          ANZAC : 10 / 15
          French : 5 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 10 times
                  2 was rolled 8 times
                  3 was rolled 10 times
                  4 was rolled 11 times
                  5 was rolled 10 times
                  6 was rolled 5 times
              Average roll : 3.333
              Median : 3.000
              Variance : 0.453
              Standard Deviation : 0.673
              Total rolls : 54

      Null / Other
                  1 was rolled 1 times
                  2 was rolled 1 times
                  4 was rolled 1 times
              Average roll : 2.333
              Median : 2.000
              Variance : 1.500
              Standard Deviation : 1.225
              Total rolls : 3

      Japanese Combat
                  1 was rolled 1 times
                  2 was rolled 2 times
                  3 was rolled 3 times
                  4 was rolled 3 times
                  5 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 3.364
              Median : 3.000
              Variance : 0.900
              Standard Deviation : 0.949
              Total rolls : 11

      Germans Combat
                  1 was rolled 2 times
                  2 was rolled 2 times
                  3 was rolled 2 times
              Average roll : 2.000
              Median : 2.000
              Variance : 1.200
              Standard Deviation : 1.095
              Total rolls : 6

      British Combat
                  1 was rolled 5 times
                  2 was rolled 2 times
                  3 was rolled 5 times
                  4 was rolled 5 times
                  5 was rolled 9 times
                  6 was rolled 3 times
              Average roll : 3.690
              Median : 4.000
              Variance : 1.179
              Standard Deviation : 1.086
              Total rolls : 29

      Italians Combat
                  1 was rolled 1 times
                  2 was rolled 1 times
                  4 was rolled 1 times
              Average roll : 2.333
              Median : 2.000
              Variance : 1.500
              Standard Deviation : 1.225
              Total rolls : 3

      Americans Combat
                  4 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 5.000
              Median : 5.000
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 2

      posted in Play Boardgames
      EntekE
      Entek
    • RE: G40 2e captain walker (axis) vs Entek (allies) no tech, no bid

      @captain:

      I f*cked up and activated the Mongolians! I guess China is back now too.

      I noticed that!  I was like hey!  I can exploit that :D

      I saw that you took out the fleet.  I just hope my purchase was good enough to make a difference.

      posted in Play Boardgames
      EntekE
      Entek
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