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    Posts made by Entek

    • RE: mike v entek (axis) G40

      TripleA Turn Summary: Italians round 16

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition

      Game History

      Round: 16
      
          Purchase Units - Italians
              Italians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Italians
              4 infantry moved from Greater Southern Germany to Yugoslavia
              4 infantry moved from Northern Italy to Yugoslavia
              1 fighter and 4 infantry moved from Yugoslavia to Bulgaria
              1 bomber moved from Western Germany to Bulgaria
      
          Combat - Italians
              Battle in Bulgaria
                  Italians attack with 1 bomber, 1 fighter and 4 infantry
                  Russians defend with 3 mech_infantrys
                      Italians roll dice for 1 bomber, 1 fighter and 4 infantry in Bulgaria, round 2 : 2/6 hits, 1.83 expected hits
                      Russians roll dice for 3 mech_infantrys in Bulgaria, round 2 : 0/3 hits, 1.00 expected hits
                      2 mech_infantrys owned by the Russians lost in Bulgaria
                      Italians roll dice for 1 bomber, 1 fighter and 4 infantry in Bulgaria, round 3 : 1/6 hits, 1.83 expected hits
                      Russians roll dice for 1 mech_infantry in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Russians lost in Bulgaria
                  Italians win, taking Bulgaria from Russians with 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 12
                  Casualties for Russians: 3 mech_infantrys
      
          Non Combat Move - Italians
              1 bomber moved from Bulgaria to Western Germany
              1 fighter moved from Bulgaria to Yugoslavia
      
          Place Units - Italians
              4 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 13 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -0.67
      Russians regular : -1.33
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: WaW dawg v entek (axis)

      TripleA Turn Summary: Thai round 1

      TripleA Turn Summary for game: World At War

      Game History

      Round: 1
      
          Combat Move - Thai
              1 Artillery and 1 Infantry moved from Bangkok to S.Thailand
              1 Fighter moved from Bangkok to S.Thailand
              2 Infantrys moved from Bangkok to 105 Sea Zone
              2 Artillerys moved from Bangkok to 105 Sea Zone
              2 Artillerys, 1 Destroyer, 2 Infantrys, 1 Submarine, 1 T.Boat and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
              2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Sumatra
      
          Purchase Units - Thai
              Thai buy 4 Infantrys; Remaining resources: 0 PUs; 
      
          Combat - Thai
              Battle in S.Thailand
                  Thai attack with 1 Artillery, 1 Fighter and 1 Infantry
                  British defend with 1 Infantry
                      Thai roll dice for 1 Artillery, 1 Fighter and 1 Infantry in S.Thailand, round 2 : 0/3 hits, 1.00 expected hits
                      British roll dice for 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Thai lost in S.Thailand
                      Thai roll dice for 1 Artillery and 1 Fighter in S.Thailand, round 3 : 1/2 hits, 0.67 expected hits
                      British roll dice for 1 Infantry in S.Thailand, round 3 : 1/1 hits, 0.33 expected hits
                      1 Artillery owned by the Thai lost in S.Thailand
                      1 Infantry owned by the British lost in S.Thailand
                  Thai win with 1 Fighter remaining. Battle score for attacker is -4
                  Casualties for Thai: 1 Artillery and 1 Infantry
                  Casualties for British: 1 Infantry
              Battle in 110 Sea Zone
                  Thai attack with 1 Destroyer, 1 Submarine, 1 T.Boat and 2 Transports
                  British defend with 1 Submarine
                      Thai roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 Submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Thai roll dice for 1 Destroyer, 1 T.Boat and 2 Transports in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                  1 T.Boat owned by the Thai lost in 110 Sea Zone
                      1 Submarine owned by the British lost in 110 Sea Zone
                  Thai win with 1 Destroyer, 1 Submarine and 2 Transports remaining. Battle score for attacker is 1
                  Casualties for Thai: 1 T.Boat
                  Casualties for British: 1 Submarine
              Battle in Sumatra
                  Thai attack with 2 Artillerys and 2 Infantrys
                  Dutch defend with 1 Artillery, 1 Bunker and 2 Infantrys
                      Thai roll dice for 2 Artillerys and 2 Infantrys in Sumatra, round 2 : 1/4 hits, 1.33 expected hits
                  Units damaged: 1 Bunker owned by the Dutch
                      Dutch roll dice for 1 Artillery, 1 Bunker and 2 Infantrys in Sumatra, round 2 : 1/4 hits, 1.50 expected hits
                      1 Infantry owned by the Thai lost in Sumatra
                      Thai roll dice for 2 Artillerys and 1 Infantry in Sumatra, round 3 : 1/3 hits, 1.00 expected hits
                      Dutch roll dice for 1 Artillery, 1 Bunker and 2 Infantrys in Sumatra, round 3 : 2/4 hits, 1.50 expected hits
                      1 Infantry owned by the Thai and 1 Artillery owned by the Thai lost in Sumatra
                      1 Infantry owned by the Dutch lost in Sumatra
                      Thai roll dice for 1 Artillery in Sumatra, round 4 : 1/1 hits, 0.33 expected hits
                      Dutch roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Sumatra, round 4 : 1/3 hits, 1.17 expected hits
                      1 Artillery owned by the Thai lost in Sumatra
                      1 Infantry owned by the Dutch lost in Sumatra
                  Dutch win with 1 Artillery and 1 Bunker remaining. Battle score for attacker is -8
                  Casualties for Thai: 2 Artillerys and 2 Infantrys
                  Casualties for Dutch: 2 Infantrys
      
          Non Combat Move - Thai
              1 Fighter moved from S.Thailand to Bangkok
      
          Place Units - Thai
              4 Infantrys placed in Bangkok
      
          Turn Complete - Thai
              Thai collect 6 PUs; end with 6 PUs
      

      Combat Hit Differential Summary :

      Thai regular : -0.33
      Dutch regular : -0.17
      British regular : 2.00
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: WaW dawg v entek (axis)

      TripleA Turn Summary: Romanians round 1

      TripleA Turn Summary for game: World At War

      Game History

      Round: 1
      
          Combat Move - Romanians
              1 Artillery and 1 Infantry moved from W.Romania to E.Romania
              1 Artillery moved from Bulgaria to E.Romania
              1 Infantry moved from Bucharest to E.Romania
              1 Fighter moved from Bucharest to E.Romania
              1 Tank moved from Bucharest to E.Romania
              1 Infantry moved from Bucharest to E.Romania
      
          Purchase Units - Romanians
              Romanians buy 1 Mech.Inf; Remaining resources: 0 PUs; 
      
          Combat - Romanians
              Battle in E.Romania
                  Romanians attack with 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank
                  Russians defend with 1 Artillery and 2 Infantrys
                      Romanians roll dice for 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank in E.Romania, round 2 : 3/7 hits, 2.33 expected hits
                      Russians roll dice for 1 Artillery and 2 Infantrys in E.Romania, round 2 : 0/3 hits, 1.00 expected hits
                      2 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in E.Romania
                  Romanians win, taking E.Romania from Russians with 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 8
                  Casualties for Russians: 1 Artillery and 2 Infantrys
      
          Non Combat Move - Romanians
              1 Fighter moved from E.Romania to Bucharest
      
          Place Units - Romanians
              1 Mech.Inf placed in Bucharest
      
          Turn Complete - Romanians
              Romanians collect 12 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Romanians regular : 0.67
      Russians regular : -1.00
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: WaW dawg v entek (axis)

      TripleA Turn Summary: Finns round 1

      TripleA Turn Summary for game: World At War

      Game History

      Round: 1
      
          Combat Move - Finns
              1 Infantry moved from Tampere to Oulu
              1 Fighter moved from Helsinki to Oulu
              1 Tank moved from Helsinki to Oulu
              3 Infantrys moved from Helsinki to Tampere
      
          Purchase Units - Finns
              Finns buy 3 Infantrys; Remaining resources: 0 PUs; 
      
          Combat - Finns
              Battle in Oulu
                  Finns attack with 1 Fighter, 1 Infantry and 1 Tank
                  Russians defend with 1 Infantry
                      Finns roll dice for 1 Fighter, 1 Infantry and 1 Tank in Oulu, round 2 : 2/3 hits, 1.00 expected hits
                      Russians roll dice for 1 Infantry in Oulu, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Russians lost in Oulu
                  Finns win, taking Oulu from Russians with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 Infantry
      
          Non Combat Move - Finns
              1 Fighter moved from Oulu to Tampere
      
          Place Units - Finns
              3 Infantrys placed in Helsinki
      
          Turn Complete - Finns
              Finns collect 10 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Finns regular : 1.00
      Russians regular : -0.33
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: TRS Entek v dawg (Axis)

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: The Rising Sun

      Game History

      Round: 1
      
          Combat Move - Russians
              2 Infantrys moved from Ulaan Ude to Quingdao
              2 Infantrys moved from Irkutsk to Quingdao
              1 EarlyFighter moved from Kaask to Quingdao
              1 Tank moved from Abakan to Punjab
              1 Infantry moved from Maltan to Punjab
      
          Purchase Units - Russians
              Russians buy 3 Infantrys; Remaining resources: 0 PUs; 
      
          Combat - Russians
              Battle in Quingdao
                  Russians attack with 1 EarlyFighter and 4 Infantrys
                  Masaharu defend with 1 Artillery and 1 Tank
                      Russians roll dice for 1 EarlyFighter and 4 Infantrys in Quingdao, round 2 : 2/5 hits, 1.00 expected hits
                      Masaharu roll dice for 1 Artillery and 1 Tank in Quingdao, round 2 : 1/2 hits, 0.83 expected hits
                      1 Infantry owned by the Russians lost in Quingdao
                      1 Artillery owned by the Masaharu and 1 Tank owned by the Masaharu lost in Quingdao
                  Russians win, taking Quingdao from Masaharu with 1 EarlyFighter and 3 Infantrys remaining. Battle score for attacker is 7
                  Casualties for Russians: 1 Infantry
                  Casualties for Masaharu: 1 Artillery and 1 Tank
              Battle in Punjab
                  Russians attack with 1 Infantry and 1 Tank
                  Neutral defend with 1 Infantry
                      Russians roll dice for 1 Infantry and 1 Tank in Punjab, round 2 : 1/2 hits, 0.67 expected hits
                      Neutral roll dice for 1 Infantry in Punjab, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Neutral lost in Punjab
                  Russians loses 0 PUs for violating Punjabs neutrality.
                  Russians win, taking Punjab from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                  Casualties for Neutral: 1 Infantry
      
          Non Combat Move - Russians
              1 Artillery and 1 Infantry moved from Ustkut to Ulaan Ude
              1 EarlyFighter moved from Quingdao to Ulaan Ude
              1 Infantry moved from Kyzal to Ulaan Ude
              3 Infantrys moved from Tulun to Ulaan Ude
              1 Infantry moved from Bratsk to Ustkut
              2 Tanks moved from Kaask to Ulaan Ude
              2 Artillerys moved from Kaask to Tulun
              1 AAGun and 4 Infantrys moved from Kaask to Tulun
              1 Infantry moved from Krasnoyarsk to Kaask
              1 Infantry moved from Jinquan to Kyzal
              1 Infantry moved from Kyzyl to Kaask
              1 Tank moved from Achinsk to Kaask
              1 AAGun, 1 Artillery and 1 Infantry moved from Achinsk to Kyzyl
              1 Infantry moved from Angarsk to Irkutsk
              1 Infantry moved from Vostok to Quingdao
              1 Infantry moved from Yakutsk to Vostok
              1 Infantry moved from Magadan to Yakutsk
              1 Infantry moved from Palana to Magadan
      
          Place Units - Russians
              3 Infantrys placed in Kaask
      
          Turn Complete - Russians
              Russians collect 36 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Masaharu regular : 0.17
      Russians regular : 1.33
      Neutral regular : -0.33
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Yamamoto round 6

      TripleA Turn Summary for game: World At War

      Game History

      Round: 6
      
          Combat Move - Yamamoto
              2 Tanks moved from Shansi to Shantung
              1 Adv.Fighter moved from Shansi to Shantung
              1 Infantry moved from Kwangtung to Kwangsi
              1 ArmoredCar moved from Kweichow to Kwangsi
              1 Transport moved from 111 Sea Zone to 92 Sea Zone
              1 Transport moved from 106 Sea Zone to 92 Sea Zone
              1 Transport moved from 110 Sea Zone to 92 Sea Zone
              3 Artillerys moved from Hong Kong to 92 Sea Zone
              3 Infantrys moved from Hong Kong to 92 Sea Zone
              3 Artillerys and 3 Infantrys moved from 92 Sea Zone to S.French Indochina
              2 Infantrys moved from Manila to 92 Sea Zone
              2 Infantrys and 2 T.Boats moved from 92 Sea Zone to 106 Sea Zone
              2 Infantrys moved from 106 Sea Zone to S.French Indochina
              1 Fighter moved from 110 Sea Zone to 66 Sea Zone
              1 Bomber moved from Bangkok to 66 Sea Zone
      
          Purchase Units - Yamamoto
              Yamamoto buy 1 Adv.Fighter, 6 Artillerys, 1 Bunker, 3 Destroyers, 5 Infantrys and 2 Submarines; Remaining resources: 0 PUs; 
      
          Combat - Yamamoto
              Battle in 66 Sea Zone
                  Yamamoto attack with 1 Bomber and 1 Fighter
                  Dutch defend with 1 Transport
                      Yamamoto roll dice for 1 Bomber and 1 Fighter in 66 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Dutch roll dice for 1 Transport in 66 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 Transport owned by the Dutch lost in 66 Sea Zone
                  Yamamoto win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 6
                  Casualties for Dutch: 1 Transport
      
          Non Combat Move - Yamamoto
              1 Fighter moved from 66 Sea Zone to 110 Sea Zone
              1 Bomber moved from 66 Sea Zone to Malaya
      
          Place Units - Yamamoto
              3 Artillerys and 3 Infantrys placed in Malaya
              1 Adv.Fighter, 3 Artillerys and 2 Infantrys placed in Hong Kong
              3 Destroyers and 2 Submarines placed in 85 Sea Zone
              1 Bunker placed in Tokyo
      
          Turn Complete - Yamamoto
              Yamamoto collect 69 PUs; end with 69 PUs
      

      Combat Hit Differential Summary :

      Yamamoto regular : 0.00
      Dutch regular : -0.17
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Italians round 6

      TripleA Turn Summary for game: World At War

      Game History

      Round: 6
      
          Combat Move - Italians
              2 Artillerys and 4 Infantrys moved from Tobruk to Kufra
              1 Fighter moved from Tobruk to Kufra
              2 Infantrys moved from Campania to 48 Sea Zone
              1 Transport moved from 48 Sea Zone to 46 Sea Zone
              1 Transport moved from 48 Sea Zone to 46 Sea Zone
              4 Infantrys moved from Rome to 46 Sea Zone
              4 Infantrys and 2 Transports moved from 46 Sea Zone to 48 Sea Zone
              6 Infantrys moved from 48 Sea Zone to Tobruk
              2 Fighters moved from 48 Sea Zone to Kufra
              2 ArmoredCars, 2 Artillerys, 1 Elite, 3 Fighters, 10 Infantrys and 1 Tank moved from S.Algeria to E.Morocco
              2 Artillerys and 2 Infantrys moved from N.Tunisia to 42 Sea Zone
              2 Infantrys moved from N.Tunisia to 45 Sea Zone
              2 Infantrys and 1 Transport moved from 45 Sea Zone to 41 Sea Zone
              2 Artillerys and 1 Infantry moved from N.Algeria to E.Morocco
              2 Artillerys, 1 Cruiser, 1 Destroyer, 2 Infantrys, 2 Submarines and 2 Transports moved from 42 Sea Zone to 41 Sea Zone
              2 Artillerys and 4 Infantrys moved from 41 Sea Zone to E.Morocco
              2 Infantrys moved from Tunis to N.Tunisia
              2 Artillerys moved from Tunis to N.Tunisia
              1 Infantry moved from Languedoc to Aquitaine
                    Italians take Aquitaine from French
              2 Transports moved from 48 Sea Zone to 44 Sea Zone
      
          Purchase Units - Italians
              Italians buy 4 Artillerys, 1 Destroyer, 1 Elite, 6 Infantrys, 1 S.Submarine, 1 Submarine and 1 Transport; Remaining resources: 0 PUs; 
      
          Combat - Italians
              Battle in E.Morocco
                  Italians attack with 2 ArmoredCars, 6 Artillerys, 1 Elite, 3 Fighters, 15 Infantrys and 1 Tank
                  British defend with 2 Fighters; French defend with 1 AAGun, 1 Artillery, 2 Bunkers, 1 Factory, 1 Fighter, 12 Infantrys and 6 Tanks
                      French roll AA dice in E.Morocco : 1/3 hits, 0.50 expected hits
                      1 Fighter owned by the Italians lost in E.Morocco
                      Italians roll dice for 1 Cruiser in E.Morocco, round 2 : 0/1 hits, 0.50 expected hits
                      Italians roll dice for 2 ArmoredCars, 6 Artillerys, 1 Elite, 2 Fighters, 15 Infantrys and 1 Tank in E.Morocco, round 2 : 7/27 hits, 7.67 expected hits
                  Units damaged: 2 Bunkers owned by the French
                      French roll dice for 1 Artillery, 2 Bunkers, 3 Fighters, 12 Infantrys and 6 Tanks in E.Morocco, round 2 : 12/24 hits, 9.83 expected hits
                      12 Infantrys owned by the Italians lost in E.Morocco
                      5 Infantrys owned by the French lost in E.Morocco
                      Italians roll dice for 2 ArmoredCars, 6 Artillerys, 1 Elite, 2 Fighters, 3 Infantrys and 1 Tank in E.Morocco, round 3 : 8/15 hits, 5.33 expected hits
                      French roll dice for 1 Artillery, 2 Bunkers, 3 Fighters, 7 Infantrys and 6 Tanks in E.Morocco, round 3 : 9/19 hits, 8.17 expected hits
                      2 ArmoredCars owned by the Italians, 1 Elite owned by the Italians, 3 Artillerys owned by the Italians and 3 Infantrys owned by the Italians lost in E.Morocco
                      1 Artillery owned by the French and 7 Infantrys owned by the French lost in E.Morocco
                  2 Fighters owned by the Italians retreated
                      Italians roll dice for 3 Artillerys and 1 Tank in E.Morocco, round 4 : 1/4 hits, 1.50 expected hits
                      French roll dice for 2 Bunkers, 3 Fighters and 6 Tanks in E.Morocco, round 4 : 9/11 hits, 5.50 expected hits
                      1 Tank owned by the Italians and 3 Artillerys owned by the Italians lost in E.Morocco
                      1 Tank owned by the French lost in E.Morocco
                  French win with 2 Bunkers, 3 Fighters and 5 Tanks remaining. Battle score for attacker is -45
                  Casualties for Italians: 2 ArmoredCars, 6 Artillerys, 1 Elite, 1 Fighter, 15 Infantrys and 1 Tank
                  Casualties for French: 1 Artillery, 12 Infantrys and 1 Tank
              Battle in Kufra
                  Italians attack with 2 Artillerys, 3 Fighters and 4 Infantrys
                  British defend with 1 Artillery and 3 Infantrys
                      Italians roll dice for 2 Artillerys, 3 Fighters and 4 Infantrys in Kufra, round 2 : 1/9 hits, 2.67 expected hits
                      British roll dice for 1 Artillery and 3 Infantrys in Kufra, round 2 : 1/4 hits, 1.33 expected hits
                      1 Infantry owned by the Italians lost in Kufra
                      1 Infantry owned by the British lost in Kufra
                      Italians roll dice for 2 Artillerys, 3 Fighters and 3 Infantrys in Kufra, round 3 : 3/8 hits, 2.50 expected hits
                      British roll dice for 1 Artillery and 2 Infantrys in Kufra, round 3 : 0/3 hits, 1.00 expected hits
                      1 Artillery owned by the British and 2 Infantrys owned by the British lost in Kufra
                  Italians win, taking Kufra from British with 2 Artillerys, 3 Fighters and 3 Infantrys remaining. Battle score for attacker is 8
                  Casualties for Italians: 1 Infantry
                  Casualties for British: 1 Artillery and 3 Infantrys
      
          Non Combat Move - Italians
              1 Fighter moved from Kufra to 48 Sea Zone
              1 Fighter moved from Kufra to 48 Sea Zone
              1 Fighter moved from Kufra to Tobruk
              2 Fighters moved from E.Morocco to S.Algeria
      
          Place Units - Italians
              2 Artillerys and 2 Infantrys placed in Tunis
              2 Infantrys placed in Greece
              1 Destroyer and 1 Submarine placed in 48 Sea Zone
              1 S.Submarine and 1 Transport placed in 46 Sea Zone
              2 Artillerys, 1 Elite and 2 Infantrys placed in Rome
      
          Turn Complete - Italians
              Italians collect 60 PUs; end with 60 PUs
      

      Combat Hit Differential Summary :

      French regular : 6.50
      Italians regular : -0.17
      British regular : -1.33
      French AA : 0.50
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: TRS Entek v dawg (Axis)

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: The Rising Sun

      Game History

      Round: 1
      
          Combat Move - Americans
              1 Destroyer moved from sz27 to sz25
              1 Battleship moved from sz23 to sz25
              1 EarlyFighter moved from Kauai to sz25
              1 Destroyer and 1 Submarine moved from sz31 to sz25
              1 EarlyFighter moved from Johnston to sz25
              1 EarlyFighter moved from Midway to sz25
              1 Submarine moved from sz13 to sz25
              1 EarlyFighter moved from San Francisco to sz25
              1 Bomber moved from Portland to sz25
              1 Destroyer moved from sz5 to sz4
              1 Transport moved from sz5 to sz4
              1 Infantry and 1 Tank moved from Alaska to sz4
              1 Infantry and 1 Tank moved from sz4 to Palana
              1 Infantry moved from Anchorage to Alaska
              2 Submarines moved from sz40 to sz45
              1 Artillery and 1 Infantry moved from Mindanao to Davao
              1 Infantry moved from Punay to Mindor
      
          Purchase Units - Americans
              Americans buy 2 B.Transports and 1 Infantry; Remaining resources: 0 PUs; 
      
          Combat - Americans
              Battle in sz25
                  Americans attack with 1 Battleship, 1 Bomber, 2 Destroyers, 4 EarlyFighters and 2 Submarines
                  Yamamoto defend with 1 Cruiser and 7 Submarines
                      Americans roll dice for 2 Submarines in sz25, round 2 : 1/2 hits, 0.67 expected hits
                      Yamamoto roll dice for 7 Submarines in sz25, round 2 : 1/7 hits, 1.17 expected hits
                  Units damaged: 1 Battleship owned by the Americans
                      1 Submarine owned by the Yamamoto lost in sz25
                      Americans roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 4 EarlyFighters in sz25, round 2 : 5/8 hits, 3.33 expected hits
                      Yamamoto roll dice for 1 Cruiser in sz25, round 2 : 1/1 hits, 0.50 expected hits
                      1 Submarine owned by the Americans lost in sz25
                      5 Submarines owned by the Yamamoto lost in sz25
                      Americans roll dice for 1 Submarine in sz25, round 3 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Submarine in sz25, round 3 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 4 EarlyFighters in sz25, round 3 : 2/8 hits, 3.33 expected hits
                      Yamamoto roll dice for 1 Cruiser in sz25, round 3 : 1/1 hits, 0.50 expected hits
                      1 Submarine owned by the Americans lost in sz25
                      1 Cruiser owned by the Yamamoto and 1 Submarine owned by the Yamamoto lost in sz25
                  Americans win with 1 Battleship, 1 Bomber, 2 Destroyers and 4 EarlyFighters remaining. Battle score for attacker is 40
                  Casualties for Yamamoto: 1 Cruiser and 7 Submarines
                  Casualties for Americans: 2 Submarines
      
          Non Combat Move - Americans
              1 Carrier moved from sz23 to sz25
              1 Bomber moved from sz25 to Midway
              2 Infantrys moved from Los Angeles to sz27
              2 Infantrys and 1 Transport moved from sz27 to sz25
              2 Infantrys moved from sz25 to Kauai
              2 EarlyFighters moved from sz25 to Kauai
              1 Artillery and 1 Infantry moved from San Francisco to sz23
              1 Artillery, 1 Infantry and 1 Transport moved from sz23 to sz22
              1 Artillery and 1 Infantry moved from sz22 to Kauai
              2 Infantrys moved from Nor Cal to Portland
              1 Tank moved from High Desert to Canada
              2 Artillerys and 2 Infantrys moved from Rocky Mt to Canada
              1 Infantry moved from Olympic Penn to Seattle
              3 Infantrys moved from Seattle to British Columbia
              1 Tank moved from Central Valley to Seattle
              2 Infantrys moved from Central Valley to Portland
              2 Tanks moved from San Francisco to Portland
              1 Infantry moved from San Francisco to Nor Cal
              1 Infantry moved from San Francisco to Nor Cal
              1 Artillery moved from San Francisco to Nor Cal
      
          Place Units - Americans
              2 B.Transports placed in sz23
              1 Infantry placed in Pearl Harbor
      
          Turn Complete - Americans
              Americans collect 95 PUs; end with 95 PUs
      

      Combat Hit Differential Summary :

      Yamamoto regular : 0.67
      Americans regular : 0.33
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: TRS Entek v dawg (Axis)

      TripleA Turn Summary: Anzac round 1

      TripleA Turn Summary for game: The Rising Sun

      Game History

      Round: 1
      
          Combat Move - Anzac
              1 Artillery and 1 Infantry moved from E.Australia to sz37
              1 Artillery, 1 Battleship, 1 Carrier, 1 EarlyFighter, 1 Infantry and 1 Transport moved from sz37 to sz50
              1 Artillery and 1 Infantry moved from sz50 to Flores
              2 Infantrys moved from W.Australia to Derby
              3 Infantrys moved from Darwin to Derby
              1 Artillery moved from Darwin to Derby
              1 Infantry moved from N.Australia to Derby
              2 Infantrys moved from New Caledonia to sz41
              2 Infantrys, 1 Submarine and 1 Transport moved from sz41 to sz49
              2 Infantrys moved from sz49 to Derby
              2 Infantrys moved from Townsville to N.Australia
              1 Tank moved from Australia to Derby
              1 EarlyFighter moved from Sydney to sz50
              1 EarlyFighter moved from Melbourne to Soem
              2 Tanks moved from Melbourne to W.Australia
              1 Artillery moved from Melbourne to S.W.Australia
              3 Infantrys moved from Melbourne to S.W.Australia
              1 Infantry moved from Sydney to S.W.Australia
              1 Infantry moved from Samoa to sz38
              1 Infantry moved from Fiji to sz38
              2 Infantrys and 2 T.Boats moved from sz38 to sz40
              2 Infantrys moved from sz40 to Bikini
              1 Artillery moved from Wellington to sz35
              2 Infantrys moved from Wellington to sz35
              1 Infantry moved from New Zealand to sz35
              1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz37
              1 Artillery and 3 Infantrys moved from sz37 to W.Australia
      
          Purchase Units - Anzac
              Anzac buy 1 Destroyer; Remaining resources: 0 PUs; 
      
          Non Combat Move - Anzac
      
          Place Units - Anzac
              1 Destroyer placed in sz37
      
          Turn Complete - Anzac
              Anzac collect 26 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: TRS Entek v dawg (Axis)

      TripleA Turn Summary: British round 1

      TripleA Turn Summary for game: The Rising Sun

      Game History

      Round: 1
      
          Combat Move - British
              1 Infantry moved from Burma to Thailand
                    British take Thailand from Thai
              1 Transport moved from sz63 to sz65
              1 Artillery moved from S.A to sz65
              1 Infantry moved from Amdanam to sz65
              1 Artillery and 1 Infantry moved from Ceylon to sz63
              1 Artillery, 1 Infantry and 1 Transport moved from sz63 to sz66
              1 Artillery and 1 Infantry moved from sz66 to N.S
              1 Artillery, 1 Infantry and 1 Transport moved from sz65 to sz66
              1 Artillery and 1 Infantry moved from sz66 to N.S
              2 Destroyers and 1 Submarine moved from sz63 to sz66
              1 Infantry moved from E.India to sz64
              1 Infantry moved from Bengal to sz64
              2 Infantrys, 1 Submarine and 2 T.Boats moved from sz64 to sz66
              2 Infantrys moved from sz66 to N.S
              1 Infantry moved from W.India to Bikaner
              1 Artillery and 1 Infantry moved from Bhopal to Bikaner
              1 Artillery and 1 Infantry moved from W.Borneo to S.Borneo
              1 Tank moved from N.B to W.Borneo
              1 Infantry moved from N.B to Borneo
              2 Infantrys moved from Moresby to sz49
              1 Artillery moved from E.G to sz49
              1 Infantry moved from New Guinea to sz49
              1 Artillery, 1 Destroyer, 3 Infantrys and 2 Transports moved from sz49 to sz50
              1 Artillery and 3 Infantrys moved from sz50 to Soem
              1 Submarine moved from sz47 to sz70
              1 Infantry moved from Vancouver to sz6
              1 Infantry moved from British Columbia to sz6
              2 Infantrys and 1 Transport moved from sz6 to sz4
              2 Infantrys moved from sz4 to Palana
      
          Purchase Units - British
              British buy 1 Carrier, 1 Destroyer and 2 Infantrys; Remaining resources: 0 PUs; 
      
          Combat - British
              Battle in Bikaner
                  British attack with 1 Artillery and 2 Infantrys
                  Neutral defend with 1 Infantry
                      British roll dice for 1 Artillery and 2 Infantrys in Bikaner, round 2 : 0/3 hits, 0.83 expected hits
                      Neutral roll dice for 1 Infantry in Bikaner, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 Artillery and 2 Infantrys in Bikaner, round 3 : 0/3 hits, 0.83 expected hits
                      Neutral roll dice for 1 Infantry in Bikaner, round 3 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 Artillery and 2 Infantrys in Bikaner, round 4 : 2/3 hits, 0.83 expected hits
                      Neutral roll dice for 1 Infantry in Bikaner, round 4 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Neutral lost in Bikaner
                  British loses 0 PUs for violating Bikaners neutrality.
                  British win, taking Bikaner from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                  Casualties for Neutral: 1 Infantry
      
          Non Combat Move - British
              1 Infantry moved from Nepal to Bengal
              1 Artillery moved from Bengal to Burma
              1 Infantry moved from Nagpur to E.India
              1 EarlyFighter moved from Bhopa to sz63
              1 EarlyFighter moved from Calcutta to sz63
              1 Tank moved from Calcutta to E.India
              1 Artillery and 1 Infantry moved from C.India to E.India
              1 Infantry moved from M.India to C.India
              1 Tank moved from S.India to C.India
              4 Infantrys moved from Calcutta to C.India
              1 Artillery moved from Calcutta to C.India
              2 Infantrys moved from India to C.India
              1 Artillery and 1 Infantry moved from Bhopa to Nepal
              1 Tank moved from Dheli to Nepal
              2 Infantrys moved from Dheli to Bhopa
              1 AAGun moved from Dheli to Bhopa
              1 EarlyFighter moved from Dheli to Burma
              1 Infantry moved from N.G to New Guinea
              1 Infantry moved from Canada to N.Canada
              1 Infantry moved from N.Canada to Anchorage
              1 AAGun moved from Vancouver to British Columbia
      
          Place Units - British
              1 Carrier placed in sz63
              2 Infantrys placed in Calcutta
              1 Destroyer placed in sz49
      
          Turn Complete - British
              British collect 59 PUs; end with 59 PUs
      

      Combat Hit Differential Summary :

      Neutral regular : -1.00
      British regular : -0.50
      

      Savegame

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    • RE: WaW dawg v entek (axis)

      TripleA Turn Summary: Hisaichi round 1

      TripleA Turn Summary for game: World At War

      Game History

      Round: 1
      
          Combat Move - Hisaichi
              1 Infantry moved from Korea to 84 Sea Zone
              1 Infantry and 1 T.Boat moved from 84 Sea Zone to 93 Sea Zone
              1 Infantry moved from 93 Sea Zone to Panay
                    Hisaichi take Panay from Americans
              2 Infantrys and 2 Tanks moved from Formosa to 92 Sea Zone
              2 Infantrys, 2 Tanks and 2 Transports moved from 92 Sea Zone to 107 Sea Zone
              2 Fighters moved from 84 Sea Zone to 110 Sea Zone
              1 Destroyer and 2 Submarines moved from 92 Sea Zone to 110 Sea Zone
              1 Bomber moved from Changchun to 110 Sea Zone
              1 Tank moved from Changchun to 84 Sea Zone
              2 Artillerys moved from Changchun to 84 Sea Zone
              2 Infantrys moved from Korea to 84 Sea Zone
              1 Infantry moved from Changchun to 84 Sea Zone
              2 Artillerys, 1 Battleship, 3 Infantrys, 1 Tank and 3 Transports moved from 84 Sea Zone to 107 Sea Zone
              2 Artillerys, 5 Infantrys and 3 Tanks moved from 107 Sea Zone to Davao
              2 Artillerys and 2 Infantrys moved from S.Sakhalin to 75 Sea Zone
              2 Artillerys, 2 Infantrys and 2 Transports moved from 75 Sea Zone to 93 Sea Zone
              2 Artillerys and 2 Infantrys moved from 93 Sea Zone to Mindanao
              1 Infantry moved from Peking to Chahar
              1 Artillery moved from Peking to Chahar
              1 Fighter moved from Peking to Chahar
              1 Artillery and 1 Infantry moved from Shantung to Anhwei
              2 Infantrys moved from Shantung to Shansi
              1 Tank moved from Peking to Shansi
              1 Infantry and 1 Tank moved from Shantung to Shanghai
              1 Artillery and 1 Infantry moved from Kirin to Vladivostok
              1 Infantry and 1 Tank moved from Kirin to Khabarovsk
              1 Infantry and 1 Tank moved from Heilungchiang to Ayan
              1 Artillery and 2 Infantrys moved from Hulunbuir to Chita
              1 Infantry moved from Heilungchiang to Khabarovsk
              1 Infantry moved from Heilungchiang to Ayan
              3 Tanks moved from Liaoning to Chita
              1 Infantry moved from Hulunbuir to Chita
              3 Infantrys moved from Liaoning to Heilungchiang
              1 Infantry moved from Peking to Chahar
              1 Tank moved from Peking to Anhwei
              1 Tank moved from Shantung to Anhwei
              1 Fighter moved from Changchun to Chita
      
          Purchase Units - Hisaichi
              Hisaichi buy 2 Artillerys, 1 Factory and 4 Infantrys; Remaining resources: 0 PUs; 
      
          Combat - Hisaichi
              Battle in Chita
                  Hisaichi attack with 1 Artillery, 1 Fighter, 3 Infantrys and 3 Tanks
                  Russians defend with 1 Bunker
                      Hisaichi roll dice for 1 Artillery, 1 Fighter, 3 Infantrys and 3 Tanks in Chita, round 2 : 4/8 hits, 2.83 expected hits
                      Russians roll dice for 1 Bunker in Chita, round 2 : 0/1 hits, 0.50 expected hits
                      1 Bunker owned by the Russians lost in Chita
                  Hisaichi win, taking Chita from Russians with 1 Artillery, 1 Fighter, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 6
                  Casualties for Russians: 1 Bunker
              Battle in Mindanao
                  Hisaichi attack with 2 Artillerys and 2 Infantrys
                  Americans defend with 1 Infantry
                      Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Mindanao, round 2 : 2/4 hits, 1.33 expected hits
                      Americans roll dice for 1 Infantry in Mindanao, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Hisaichi lost in Mindanao
                      1 Infantry owned by the Americans lost in Mindanao
                  Hisaichi win, taking Mindanao from Americans with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 0
                  Casualties for Hisaichi: 1 Infantry
                  Casualties for Americans: 1 Infantry
              Battle in Shansi
                  Hisaichi attack with 2 Infantrys and 1 Tank
                  Chinese defend with 1 Infantry
                      Hisaichi roll dice for 2 Infantrys and 1 Tank in Shansi, round 2 : 0/3 hits, 0.83 expected hits
                      Chinese roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Hisaichi lost in Shansi
                      Hisaichi roll dice for 1 Infantry and 1 Tank in Shansi, round 3 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                      Hisaichi roll dice for 1 Infantry and 1 Tank in Shansi, round 4 : 1/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 Infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Shansi
                  Hisaichi win, taking Shansi from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
                  Casualties for Hisaichi: 1 Infantry
                  Casualties for Chinese: 1 Infantry
              Battle in Shanghai
                  Hisaichi attack with 1 Infantry and 1 Tank
                  Chinese defend with 1 Infantry
                      Hisaichi roll dice for 1 Infantry and 1 Tank in Shanghai, round 2 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 Infantry in Shanghai, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Hisaichi lost in Shanghai
                  1 Tank owned by the Hisaichi retreated to Shantung
                  Chinese win with 1 Infantry remaining. Battle score for attacker is -2
                  Casualties for Hisaichi: 1 Infantry
              Battle in Chahar
                  Hisaichi attack with 1 Artillery, 1 Fighter and 2 Infantrys
                  Chinese defend with 1 Infantry
                      Hisaichi roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Chahar, round 2 : 1/4 hits, 1.17 expected hits
                      Chinese roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Chahar
                  Hisaichi win, taking Chahar from Chinese with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 Infantry
              Battle in Khabarovsk
                  Hisaichi attack with 2 Infantrys and 1 Tank
                  Russians defend with 1 Bunker
                      Hisaichi roll dice for 2 Infantrys and 1 Tank in Khabarovsk, round 2 : 1/3 hits, 0.83 expected hits
                  Units damaged: 1 Bunker owned by the Russians
                      Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 0/1 hits, 0.50 expected hits
                      Hisaichi roll dice for 2 Infantrys and 1 Tank in Khabarovsk, round 3 : 0/3 hits, 0.83 expected hits
                      Russians roll dice for 1 Bunker in Khabarovsk, round 3 : 0/1 hits, 0.50 expected hits
                      Hisaichi roll dice for 2 Infantrys and 1 Tank in Khabarovsk, round 4 : 1/3 hits, 0.83 expected hits
                      Russians roll dice for 1 Bunker in Khabarovsk, round 4 : 0/1 hits, 0.50 expected hits
                      1 Bunker owned by the Russians lost in Khabarovsk
                  Hisaichi win, taking Khabarovsk from Russians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                  Casualties for Russians: 1 Bunker
              Battle in Davao
                  Hisaichi attack with 2 Artillerys, 5 Infantrys and 3 Tanks
                  Americans defend with 1 AAGun, 1 Factory, 1 Fighter, 2 Infantrys and 1 Tank
                      Hisaichi roll dice for 1 Battleship in Davao, round 2 : 1/1 hits, 0.67 expected hits
                      1 Infantry owned by the Americans lost in Davao
                      Hisaichi roll dice for 2 Artillerys, 5 Infantrys and 3 Tanks in Davao, round 2 : 4/10 hits, 3.33 expected hits
                      Americans roll dice for 1 Fighter, 1 Infantry and 1 Tank in Davao, round 2 : 2/3 hits, 1.33 expected hits
                      2 Infantrys owned by the Hisaichi lost in Davao
                      1 Fighter owned by the Americans, 1 Infantry owned by the Americans and 1 Tank owned by the Americans lost in Davao
                  Hisaichi win, taking Davao from Americans with 2 Artillerys, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 13
                  Casualties for Americans: 1 Fighter, 2 Infantrys and 1 Tank
                  Casualties for Hisaichi: 2 Infantrys
              Battle in Ayan
                  Hisaichi attack with 2 Infantrys and 1 Tank
                  Russians defend with 1 Bunker
                      Hisaichi roll dice for 2 Infantrys and 1 Tank in Ayan, round 2 : 1/3 hits, 0.83 expected hits
                  Units damaged: 1 Bunker owned by the Russians
                      Russians roll dice for 1 Bunker in Ayan, round 2 : 0/1 hits, 0.50 expected hits
                      Hisaichi roll dice for 2 Infantrys and 1 Tank in Ayan, round 3 : 1/3 hits, 0.83 expected hits
                      Russians roll dice for 1 Bunker in Ayan, round 3 : 0/1 hits, 0.50 expected hits
                      1 Bunker owned by the Russians lost in Ayan
                  Hisaichi win, taking Ayan from Russians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                  Casualties for Russians: 1 Bunker
              Battle in Anhwei
                  Hisaichi attack with 1 Artillery, 1 Infantry and 2 Tanks
                  Chinese defend with 1 Infantry
                      Hisaichi roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Anhwei, round 2 : 2/4 hits, 1.67 expected hits
                      Chinese roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Hisaichi lost in Anhwei
                      1 Infantry owned by the Chinese lost in Anhwei
                  Hisaichi win, taking Anhwei from Chinese with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 0
                  Casualties for Hisaichi: 1 Infantry
                  Casualties for Chinese: 1 Infantry
              Battle in Vladivostok
                  Hisaichi attack with 1 Artillery and 1 Infantry
                  Russians defend with 1 Bunker
                      Hisaichi roll dice for 1 Artillery and 1 Infantry in Vladivostok, round 2 : 1/2 hits, 0.67 expected hits
                  Units damaged: 1 Bunker owned by the Russians
                      Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits
                      Hisaichi roll dice for 1 Artillery and 1 Infantry in Vladivostok, round 3 : 1/2 hits, 0.67 expected hits
                      Russians roll dice for 1 Bunker in Vladivostok, round 3 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the Hisaichi lost in Vladivostok
                      1 Bunker owned by the Russians lost in Vladivostok
                  Hisaichi win, taking Vladivostok from Russians with 1 Artillery remaining. Battle score for attacker is 4
                  Casualties for Hisaichi: 1 Infantry
                  Casualties for Russians: 1 Bunker
              Battle in 110 Sea Zone
                  Hisaichi attack with 1 Bomber, 1 Destroyer, 2 Fighters and 2 Submarines
                  Dutch defend with 1 Destroyer, 1 Submarine and 1 Transport
                      Hisaichi roll dice for 2 Submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Dutch roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Hisaichi roll dice for 1 Bomber, 1 Destroyer and 2 Fighters in 110 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
                      Dutch roll dice for 1 Destroyer and 1 Transport in 110 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
                      1 Submarine owned by the Hisaichi lost in 110 Sea Zone
                      1 Transport owned by the Dutch lost in 110 Sea Zone
                      Hisaichi roll dice for 1 Submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Dutch roll dice for 1 Submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      Hisaichi roll dice for 1 Bomber, 1 Destroyer and 2 Fighters in 110 Sea Zone, round 3 : 3/4 hits, 1.67 expected hits
                      Dutch roll dice for 1 Destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 Submarine owned by the Hisaichi lost in 110 Sea Zone
                      1 Submarine owned by the Dutch and 1 Destroyer owned by the Dutch lost in 110 Sea Zone
                  Hisaichi win with 1 Bomber, 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 7
                  Casualties for Hisaichi: 2 Submarines
                  Casualties for Dutch: 1 Destroyer, 1 Submarine and 1 Transport
      
          Non Combat Move - Hisaichi
              1 Fighter moved from Chahar to Peking
              1 AAGun and 1 Infantry moved from Changchun to Kirin
              1 Fighter moved from Chita to Hulunbuir
              1 Carrier moved from 84 Sea Zone to 92 Sea Zone
              1 Carrier moved from 92 Sea Zone to 106 Sea Zone
              2 Fighters moved from 110 Sea Zone to 106 Sea Zone
              1 Bomber moved from 110 Sea Zone to Bangkok
              1 Destroyer moved from 84 Sea Zone to 107 Sea Zone
              1 Submarine moved from 84 Sea Zone to 93 Sea Zone
              1 Destroyer and 1 Submarine moved from 75 Sea Zone to 93 Sea Zone
              1 Submarine moved from 93 Sea Zone to 101 Sea Zone
      
          Place Units - Hisaichi
              1 Factory placed in Liaoning
              2 Artillerys and 4 Infantrys placed in Changchun
      
          Turn Complete - Hisaichi
              Hisaichi collect 55 PUs; end with 55 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1.00
      Americans regular : 1.33
      Russians regular : -3.00
      Dutch regular : 0.50
      Hisaichi regular : 1.33
      

      Savegame

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    • RE: mike v entek (axis) G40

      @mike64 I’m getting an error when I try to open the file

      posted in Play Boardgames
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    • RE: mike v entek (axis) G40

      TripleA Turn Summary: Germans round 16

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition

      Game History

      Round: 16
      
          Purchase Units - Germans
              Germans buy 2 artilleries and 8 infantry; Remaining resources: 2 PUs; 0 techTokens; 
      
          Combat Move - Germans
              2 infantry moved from Germany to Poland
              2 tactical_bombers moved from Germany to Poland
              2 infantry moved from Germany to Slovakia Hungary
              2 bombers moved from Western Germany to Slovakia Hungary
              1 infantry moved from Western Germany to Greater Southern Germany
              1 armour moved from Western Germany to Greater Southern Germany
              1 infantry moved from Denmark to Western Germany
      
          Combat - Germans
              Battle in Poland
                  Germans attack with 2 infantry and 2 tactical_bombers
                  Russians defend with 2 mech_infantrys
                      Germans roll dice for 2 infantry and 2 tactical_bombers in Poland, round 2 : 1/4 hits, 1.33 expected hits
                      Russians roll dice for 2 mech_infantrys in Poland, round 2 : 0/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the Russians lost in Poland
                      Germans roll dice for 2 infantry and 2 tactical_bombers in Poland, round 3 : 2/4 hits, 1.33 expected hits
                      Russians roll dice for 1 mech_infantry in Poland, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Poland
                      1 mech_infantry owned by the Russians lost in Poland
                  Germans win, taking Poland from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
                  Casualties for Russians: 2 mech_infantrys
                  Casualties for Germans: 1 infantry
              Battle in Slovakia Hungary
                  Germans attack with 2 bombers and 2 infantry
                  Russians defend with 1 mech_infantry
                      Germans roll dice for 2 bombers and 2 infantry in Slovakia Hungary, round 2 : 1/4 hits, 1.67 expected hits
                      Russians roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Russians lost in Slovakia Hungary
                  Germans win, taking Slovakia Hungary from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 mech_infantry
      
          Non Combat Move - Germans
              2 bombers moved from Slovakia Hungary to Western Germany
              2 tactical_bombers moved from Poland to Germany
      
          Place Units - Germans
              2 artilleries and 8 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 33 PUs; end with 35 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -0.33
      Germans regular : -0.33
      

      Savegame

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    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Germans round 6

      TripleA Turn Summary for game: World At War

      Game History

      Round: 6
      
          Combat Move - Germans
              4 Infantrys moved from Brest to Minsk
              1 Bomber moved from Brest to Minsk
              2 Transports moved from 24 Sea Zone to 23 Sea Zone
              2 Artillerys moved from Hamburg to 23 Sea Zone
              2 Infantrys moved from Hamburg to 23 Sea Zone
              2 ArmoredCars moved from Pomerania to 23 Sea Zone
              1 ArmoredCar, 3 Cruisers and 2 Infantrys moved from 23 Sea Zone to 24 Sea Zone
              1 ArmoredCar, 2 Artillerys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
              2 Adv.Fighters, 2 ArmoredCars, 2 Artillerys and 2 Infantrys moved from 24 Sea Zone to Leningrad
              2 JetFighters moved from 23 Sea Zone to Leningrad
              2 Tanks moved from Pomerania to Brest
              2 Artillerys and 2 Infantrys moved from Warsaw to Brest
              2 Infantrys moved from Vinnytsia to Kiev
              1 Artillery, 1 Elite and 3 Infantrys moved from Krakow to Brest
              6 Tanks moved from Bohemia to Brest
              1 Elite and 4 Infantrys moved from Bohemia to Krakow
              1 Tank moved from Pomerania to East Prussia
              2 ArmoredCars moved from Berlin to Pomerania
              2 Elites and 10 Infantrys moved from Berlin to Brandenburg
              1 Bomber moved from Hamburg to Leningrad
              2 Adv.Fighters moved from Picardy to Aquitaine
              1 Artillery moved from Tobruk to 48 Sea Zone
              1 Artillery, 1 Destroyer and 2 Transports moved from 48 Sea Zone to 51 Sea Zone
              1 Artillery moved from 51 Sea Zone to Crete
                    Germans take Crete from British
      
          Purchase Units - Germans
              Germans buy 4 ArmoredCars, 6 Artillerys, 1 Bunker, 1 Cruiser, 1 Destroyer, 1 Factory, 6 Infantrys, 1 Submarine and 3 Tanks; Remaining resources: 0 PUs; 
      
          Combat - Germans
              Battle in Minsk
                  Germans attack with 1 Bomber and 4 Infantrys
                  Russians defend with 1 Infantry and 1 Tank
                      Germans roll dice for 1 Bomber and 4 Infantrys in Minsk, round 2 : 1/5 hits, 1.33 expected hits
                      Russians roll dice for 1 Infantry and 1 Tank in Minsk, round 2 : 0/2 hits, 0.83 expected hits
                      1 Infantry owned by the Russians lost in Minsk
                      Germans roll dice for 1 Bomber and 4 Infantrys in Minsk, round 3 : 2/5 hits, 1.33 expected hits
                      Russians roll dice for 1 Tank in Minsk, round 3 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the Germans lost in Minsk
                      1 Tank owned by the Russians lost in Minsk
                  Germans win, taking Minsk from Russians with 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 5
                  Casualties for Russians: 1 Infantry and 1 Tank
                  Casualties for Germans: 1 Infantry
              Battle in Aquitaine
                  Germans attack with 2 Adv.Fighters
                  British defend with 1 Infantry
                      Germans roll dice for 2 Adv.Fighters in Aquitaine, round 2 : 1/2 hits, 1.00 expected hits
                      French roll dice for 1 Infantry in Aquitaine, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the British lost in Aquitaine
                  Germans win with 2 Adv.Fighters remaining. Battle score for attacker is 2
                  Casualties for British: 1 Infantry
              Battle in Leningrad
                  Germans attack with 2 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 1 Bomber, 2 Infantrys and 2 JetFighters
                  British defend with 2 Fighters; Russians defend with 1 AAGun, 1 Factory, 4 Infantrys, 1 Mot.Inf and 5 Tanks
                      Russians roll AA dice in Leningrad : 1/5 hits, 0.83 expected hits
                      1 JetFighter owned by the Germans lost in Leningrad
                      Germans roll dice for 1 Battleship and 3 Cruisers in Leningrad, round 2 : 3/4 hits, 2.17 expected hits
                      3 Infantrys owned by the Russians lost in Leningrad
                      Germans roll dice for 2 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 1 Bomber, 2 Infantrys and 1 JetFighter in Leningrad, round 2 : 4/10 hits, 4.33 expected hits
                      Russians roll dice for 2 Fighters, 1 Infantry, 1 Mot.Inf and 5 Tanks in Leningrad, round 2 : 5/9 hits, 4.33 expected hits
                      2 ArmoredCars owned by the Germans, 1 Artillery owned by the Germans and 2 Infantrys owned by the Germans lost in Leningrad
                      1 Infantry owned by the Russians, 1 Mot.Inf owned by the Russians and 2 Tanks owned by the Russians lost in Leningrad
                      Germans roll dice for 2 Adv.Fighters, 1 Artillery, 1 Bomber and 1 JetFighter in Leningrad, round 3 : 2/5 hits, 2.67 expected hits
                      Russians roll dice for 2 Fighters and 3 Tanks in Leningrad, round 3 : 4/5 hits, 2.50 expected hits
                      1 JetFighter owned by the Germans, 1 Artillery owned by the Germans and 2 Adv.Fighters owned by the Germans lost in Leningrad
                      2 Tanks owned by the Russians lost in Leningrad
                  1 Bomber owned by the Germans retreated
                  Russians win with 2 Fighters and 1 Tank remaining. Battle score for attacker is -31
                  Casualties for Germans: 2 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 2 Infantrys and 2 JetFighters
                  Casualties for Russians: 4 Infantrys, 1 Mot.Inf and 4 Tanks
      
          Non Combat Move - Germans
              1 Bomber moved from Leningrad to Hamburg
              10 Infantrys moved from Normandy to Brittany
              8 Infantrys moved from Paris to Normandy
              1 Tank moved from Picardy to Orleanais
              2 Adv.Fighters moved from Aquitaine to Brittany
              1 AAGun moved from Belgium to Picardy
              1 Artillery moved from Netherlands to Hamburg
              1 Artillery moved from Belgium to Netherlands
              1 Artillery moved from Picardy to Belgium
              1 Bomber moved from Minsk to Brest
              1 AAGun, 2 Artillerys and 8 Tanks moved from Kiev to Brest
      
          Place Units - Germans
              2 Artillerys and 2 Infantrys placed in Warsaw
              3 Artillerys and 3 Infantrys placed in Hamburg
              1 Bunker placed in Oslo
              1 Factory placed in Krakow
              1 Infantry placed in Normandy
              4 ArmoredCars and 1 Artillery placed in Bohemia
              3 Tanks placed in Berlin
              Germans undo move 2.
              1 Cruiser, 1 Destroyer and 1 Submarine placed in 23 Sea Zone
              1 Artillery and 2 Infantrys placed in Hamburg
              1 Artillery and 1 Infantry placed in Normandy
              1 Artillery placed in Bavaria
      
          Turn Complete - Germans
              Germans collect 108 PUs; end with 108 PUs
      

      Combat Hit Differential Summary :

      French regular : -0.33
      Russians regular : 1.83
      Germans regular : 0.17
      Russians AA : 0.17
      

      Savegame

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    • RE: WaW dawg v entek (axis)

      TripleA Turn Summary: Yamamoto round 1

      TripleA Turn Summary for game: World At War

      Game History

      Round: 1
      
          Combat Move - Yamamoto
              1 Artillery and 1 Tank moved from Hokkaido to 85 Sea Zone
              1 Tank moved from Tokyo to 85 Sea Zone
              2 Infantrys moved from Tohoku to 85 Sea Zone
              1 Infantry moved from Hokkaido to 85 Sea Zone
              1 Artillery, 1 Battleship, 3 Infantrys, 2 Tanks and 3 Transports moved from 85 Sea Zone to 92 Sea Zone
              1 Artillery, 3 Infantrys and 2 Tanks moved from 92 Sea Zone to Hong Kong
              1 Infantry and 1 Tank moved from Fukien to Kiangsi
              1 Bomber moved from Tokyo to Kiangsi
              1 Tank moved from Kwangsi to N.French Indochina
              1 Tank moved from Kwangsi to Kwangtung
              1 Infantry moved from Kwangsi to Kwangtung
              1 Infantry moved from Hainan to 92 Sea Zone
              1 Infantry moved from Kwangsi to N.French Indochina
              1 Destroyer, 1 Infantry and 2 T.Boats moved from 92 Sea Zone to 106 Sea Zone
              1 Infantry moved from 106 Sea Zone to Mindoro
              2 Transports moved from 92 Sea Zone to 84 Sea Zone
              1 Tank moved from Kyushu to 84 Sea Zone
              1 Artillery moved from Tokyo to 84 Sea Zone
              2 Infantrys moved from Tokyo to 84 Sea Zone
              1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 84 Sea Zone to 92 Sea Zone
              1 Artillery, 2 Infantrys and 1 Tank moved from 92 Sea Zone to Hong Kong
              1 Artillery moved from Fukien to Kiangsi
              1 Submarine moved from 96 Sea Zone to 91 Sea Zone
              1 Bomber moved from Jaluit to 91 Sea Zone
              1 Submarine moved from 89 Sea Zone to 91 Sea Zone
              4 Fighters and 1 Submarine moved from 88 Sea Zone to 91 Sea Zone
              1 Submarine moved from 81 Sea Zone to 91 Sea Zone
              1 Submarine moved from 78 Sea Zone to 91 Sea Zone
              1 Infantry moved from Kusaie to 103 Sea Zone
              1 Artillery moved from Kwajalein to 103 Sea Zone
              1 Artillery and 1 Infantry moved from 103 Sea Zone to Nauru
              1 Fighter moved from Rongelap to Nauru
              1 Battleship moved from 88 Sea Zone to 103 Sea Zone
              1 Fighter moved from Minamitori to Nauru
              1 Artillery and 1 Infantry moved from Ulithi to Woleai
                    Yamamoto take Woleai from Americans
              2 Fighters moved from 85 Sea Zone to 107 Sea Zone
              1 Fighter moved from Tokyo to 107 Sea Zone
              1 Carrier, 1 Destroyer and 2 Submarines moved from 85 Sea Zone to 107 Sea Zone
              1 Destroyer moved from 88 Sea Zone to 91 Sea Zone
      
          Purchase Units - Yamamoto
              Yamamoto buy 1 Adv.Fighter, 2 Artillerys, 1 Cruiser, 1 Elite, 1 Infantry and 1 Transport; Remaining resources: 0 PUs; 
      
          Combat - Yamamoto
              Battle in Kwangtung
                  Yamamoto attack with 1 Infantry and 1 Tank
                  Chinese defend with 1 Infantry
                      Yamamoto roll dice for 1 Infantry and 1 Tank in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Infantry and 1 Tank in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 Infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Yamamoto lost in Kwangtung
                      1 Infantry owned by the Chinese lost in Kwangtung
                  Yamamoto win, taking Kwangtung from Chinese with 1 Tank remaining. Battle score for attacker is 0
                  Casualties for Yamamoto: 1 Infantry
                  Casualties for Chinese: 1 Infantry
              Battle in 106 Sea Zone
                  Yamamoto attack with 1 Destroyer and 2 T.Boats
                  British defend with 1 Submarine
                      British roll dice for 1 Submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Destroyer and 2 T.Boats in 106 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                  1 T.Boat owned by the Yamamoto lost in 106 Sea Zone
                      1 Submarine owned by the British lost in 106 Sea Zone
                  Yamamoto win with 1 Destroyer and 1 T.Boat remaining. Battle score for attacker is 1
                  Casualties for Yamamoto: 1 T.Boat
                  Casualties for British: 1 Submarine
              Battle in Nauru
                  Yamamoto attack with 1 Artillery, 2 Fighters and 1 Infantry
                  British defend with 1 Infantry
                      Yamamoto roll dice for 1 Battleship in Nauru, round 2 : 1/1 hits, 0.67 expected hits
                      1 Infantry owned by the British lost in Nauru
                  Yamamoto win, taking Nauru from British with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for British: 1 Infantry
              Battle in N.French Indochina
                  Yamamoto attack with 1 Infantry and 1 Tank
                  French defend with 1 Infantry
                      Yamamoto roll dice for 1 Infantry and 1 Tank in N.French Indochina, round 2 : 1/2 hits, 0.67 expected hits
                      French roll dice for 1 Infantry in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Yamamoto lost in N.French Indochina
                      1 Infantry owned by the French lost in N.French Indochina
                  Yamamoto win, taking N.French Indochina from French with 1 Tank remaining. Battle score for attacker is 0
                  Casualties for Yamamoto: 1 Infantry
                  Casualties for French: 1 Infantry
              Battle in Kiangsi
                  Yamamoto attack with 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank
                  Chinese defend with 1 Artillery and 1 Infantry
                      Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank in Kiangsi, round 2 : 2/4 hits, 1.83 expected hits
                      Chinese roll dice for 1 Artillery and 1 Infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                      1 Infantry owned by the Yamamoto lost in Kiangsi
                      1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Kiangsi
                  Yamamoto win, taking Kiangsi from Chinese with 1 Artillery, 1 Bomber and 1 Tank remaining. Battle score for attacker is 4
                  Casualties for Yamamoto: 1 Infantry
                  Casualties for Chinese: 1 Artillery and 1 Infantry
              Battle in 91 Sea Zone
                  Yamamoto attack with 1 Bomber, 1 Destroyer, 4 Fighters and 5 Submarines
                  Americans defend with 3 Battleships, 1 Cruiser and 1 Destroyer
                      Yamamoto roll dice for 5 Submarines in 91 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits
                      Yamamoto roll dice for 1 Bomber, 1 Destroyer and 4 Fighters in 91 Sea Zone, round 2 : 3/6 hits, 2.33 expected hits
                  Units damaged: 3 Battleships owned by the Americans
                      Americans roll dice for 3 Battleships, 1 Cruiser and 1 Destroyer in 91 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits
                      4 Submarines owned by the Yamamoto lost in 91 Sea Zone
                      Yamamoto roll dice for 1 Submarine in 91 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Bomber, 1 Destroyer and 4 Fighters in 91 Sea Zone, round 3 : 2/6 hits, 2.33 expected hits
                      Americans roll dice for 3 Battleships, 1 Cruiser and 1 Destroyer in 91 Sea Zone, round 3 : 2/5 hits, 2.83 expected hits
                      1 Submarine owned by the Yamamoto and 1 Destroyer owned by the Yamamoto lost in 91 Sea Zone
                      1 Destroyer owned by the Americans, 1 Battleship owned by the Americans and 1 Cruiser owned by the Americans lost in 91 Sea Zone
                      Yamamoto roll dice for 1 Bomber and 4 Fighters in 91 Sea Zone, round 4 : 1/5 hits, 2.00 expected hits
                      Americans roll dice for 2 Battleships in 91 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                      2 Fighters owned by the Yamamoto lost in 91 Sea Zone
                      1 Battleship owned by the Americans lost in 91 Sea Zone
                      Yamamoto roll dice for 1 Bomber and 2 Fighters in 91 Sea Zone, round 5 : 2/3 hits, 1.33 expected hits
                      Americans roll dice for 1 Battleship in 91 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                      1 Fighter owned by the Yamamoto lost in 91 Sea Zone
                      1 Battleship owned by the Americans lost in 91 Sea Zone
                  Yamamoto win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 13
                  Casualties for Yamamoto: 1 Destroyer, 3 Fighters and 5 Submarines
                  Casualties for Americans: 3 Battleships, 1 Cruiser and 1 Destroyer
              Battle in 107 Sea Zone
                  Yamamoto attack with 1 Carrier, 1 Destroyer, 3 Fighters and 2 Submarines
                  Americans defend with 1 Destroyer, 2 Submarines and 1 Transport
                      Yamamoto roll dice for 2 Submarines in 107 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 2 Submarines in 107 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      Yamamoto roll dice for 1 Carrier, 1 Destroyer and 3 Fighters in 107 Sea Zone, round 2 : 0/5 hits, 1.50 expected hits
                      Americans roll dice for 1 Destroyer and 1 Transport in 107 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                      1 Submarine owned by the Yamamoto lost in 107 Sea Zone
                      Yamamoto roll dice for 1 Submarine in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 2 Submarines in 107 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                      Yamamoto roll dice for 1 Carrier, 1 Destroyer and 3 Fighters in 107 Sea Zone, round 3 : 0/5 hits, 1.50 expected hits
                      Americans roll dice for 1 Destroyer and 1 Transport in 107 Sea Zone, round 3 : 1/2 hits, 0.50 expected hits
                      1 Submarine owned by the Yamamoto lost in 107 Sea Zone
                      Americans roll dice for 2 Submarines in 107 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                      Yamamoto roll dice for 1 Carrier, 1 Destroyer and 3 Fighters in 107 Sea Zone, round 4 : 1/5 hits, 1.50 expected hits
                      Americans roll dice for 1 Destroyer and 1 Transport in 107 Sea Zone, round 4 : 0/2 hits, 0.50 expected hits
                      1 Transport owned by the Americans lost in 107 Sea Zone
                      Americans roll dice for 2 Submarines in 107 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits
                      Yamamoto roll dice for 1 Carrier, 1 Destroyer and 3 Fighters in 107 Sea Zone, round 5 : 2/5 hits, 1.50 expected hits
                      Americans roll dice for 1 Destroyer in 107 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                      1 Destroyer owned by the Yamamoto lost in 107 Sea Zone
                      2 Submarines owned by the Americans lost in 107 Sea Zone
                      Yamamoto roll dice for 1 Carrier and 3 Fighters in 107 Sea Zone, round 6 : 2/4 hits, 1.17 expected hits
                      Americans roll dice for 1 Destroyer in 107 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                      1 Fighter owned by the Yamamoto lost in 107 Sea Zone
                      1 Destroyer owned by the Americans lost in 107 Sea Zone
                  Yamamoto win with 1 Carrier and 2 Fighters remaining. Battle score for attacker is -2
                  Casualties for Yamamoto: 1 Destroyer, 1 Fighter and 2 Submarines
                  Casualties for Americans: 1 Destroyer, 2 Submarines and 1 Transport
              Battle in Mindoro
              Battle in Hong Kong
                  Yamamoto attack with 2 Artillerys, 5 Infantrys and 3 Tanks
                  British defend with 1 AAGun, 1 Artillery, 1 Factory, 3 Infantrys and 1 Tank
                      Yamamoto roll dice for 1 Battleship in Hong Kong, round 2 : 0/1 hits, 0.67 expected hits
                      Yamamoto roll dice for 2 Artillerys, 5 Infantrys and 3 Tanks in Hong Kong, round 2 : 1/10 hits, 3.33 expected hits
                      British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Hong Kong, round 2 : 4/5 hits, 1.83 expected hits
                      4 Infantrys owned by the Yamamoto lost in Hong Kong
                      1 Infantry owned by the British lost in Hong Kong
                      Yamamoto roll dice for 2 Artillerys, 1 Infantry and 3 Tanks in Hong Kong, round 3 : 3/6 hits, 2.50 expected hits
                      British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hong Kong, round 3 : 2/4 hits, 1.50 expected hits
                      1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Hong Kong
                      1 Artillery owned by the British and 2 Infantrys owned by the British lost in Hong Kong
                      Yamamoto roll dice for 1 Artillery and 3 Tanks in Hong Kong, round 4 : 1/4 hits, 1.83 expected hits
                      British roll dice for 1 Tank in Hong Kong, round 4 : 0/1 hits, 0.50 expected hits
                      1 Tank owned by the British lost in Hong Kong
                  Yamamoto win, taking Mindoro from Americans, taking Hong Kong from British with 1 Artillery and 3 Tanks remaining. Battle score for attacker is 1
                  Casualties for Yamamoto: 1 Artillery and 5 Infantrys
                  Casualties for British: 1 Artillery, 3 Infantrys and 1 Tank
      
          Non Combat Move - Yamamoto
              1 Fighter could not land in 91 Sea Zone and was removed
              1 Bomber moved from Kiangsi to Hainan
              2 Carriers moved from 88 Sea Zone to 103 Sea Zone
              1 Bomber moved from 91 Sea Zone to Jaluit
              2 Fighters moved from Nauru to 103 Sea Zone
              1 Tank moved from Shikoku to Kyushu
              1 Infantry moved from Shikoku to Kyushu
      
          Place Units - Yamamoto
              1 Cruiser and 1 Transport placed in 85 Sea Zone
              1 Adv.Fighter, 2 Artillerys, 1 Elite and 1 Infantry placed in Tokyo
      
          Turn Complete - Yamamoto
              Yamamoto collect 62 PUs; end with 62 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.67
      Yamamoto regular : -7.00
      Americans regular : 0.50
      French regular : 0.67
      British regular : 2.83
      

      Savegame

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    • RE: WaW dawg v entek (axis)

      TripleA Turn Summary: Yamamoto round 1

      TripleA Turn Summary for game: World At War

      Game History

      Round: 1
      
          Combat Move - Yamamoto
              1 Artillery and 1 Tank moved from Hokkaido to 85 Sea Zone
              1 Tank moved from Tokyo to 85 Sea Zone
              2 Infantrys moved from Tohoku to 85 Sea Zone
              1 Infantry moved from Hokkaido to 85 Sea Zone
              1 Artillery, 1 Battleship, 3 Infantrys, 2 Tanks and 3 Transports moved from 85 Sea Zone to 92 Sea Zone
              1 Artillery, 3 Infantrys and 2 Tanks moved from 92 Sea Zone to Hong Kong
              1 Infantry and 1 Tank moved from Fukien to Kiangsi
              1 Bomber moved from Tokyo to Kiangsi
              1 Tank moved from Kwangsi to N.French Indochina
              1 Tank moved from Kwangsi to Kwangtung
              1 Infantry moved from Kwangsi to Kwangtung
              1 Infantry moved from Hainan to 92 Sea Zone
              1 Infantry moved from Kwangsi to N.French Indochina
              1 Destroyer, 1 Infantry and 2 T.Boats moved from 92 Sea Zone to 106 Sea Zone
              1 Infantry moved from 106 Sea Zone to Mindoro
              2 Transports moved from 92 Sea Zone to 84 Sea Zone
              1 Tank moved from Kyushu to 84 Sea Zone
              1 Artillery moved from Tokyo to 84 Sea Zone
              2 Infantrys moved from Tokyo to 84 Sea Zone
              1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 84 Sea Zone to 92 Sea Zone
              1 Artillery, 2 Infantrys and 1 Tank moved from 92 Sea Zone to Hong Kong
              1 Artillery moved from Fukien to Kiangsi
              1 Submarine moved from 96 Sea Zone to 91 Sea Zone
              1 Bomber moved from Jaluit to 91 Sea Zone
              1 Submarine moved from 89 Sea Zone to 91 Sea Zone
              4 Fighters and 1 Submarine moved from 88 Sea Zone to 91 Sea Zone
              1 Submarine moved from 81 Sea Zone to 91 Sea Zone
              1 Submarine moved from 78 Sea Zone to 91 Sea Zone
              1 Infantry moved from Kusaie to 103 Sea Zone
              1 Artillery moved from Kwajalein to 103 Sea Zone
              1 Artillery and 1 Infantry moved from 103 Sea Zone to Nauru
              1 Fighter moved from Rongelap to Nauru
              1 Battleship moved from 88 Sea Zone to 103 Sea Zone
              1 Fighter moved from Minamitori to Nauru
              1 Artillery and 1 Infantry moved from Ulithi to Woleai
                    Yamamoto take Woleai from Americans
              2 Fighters moved from 85 Sea Zone to 107 Sea Zone
              1 Fighter moved from Tokyo to 107 Sea Zone
              1 Carrier, 1 Destroyer and 2 Submarines moved from 85 Sea Zone to 107 Sea Zone
              1 Destroyer moved from 88 Sea Zone to 91 Sea Zone
      
          Purchase Units - Yamamoto
              Yamamoto buy 1 Adv.Fighter, 2 Artillerys, 1 Cruiser, 1 Elite, 1 Infantry and 1 Transport; Remaining resources: 0 PUs; 
      
          Combat - Yamamoto
              Battle in Kwangtung
                  Yamamoto attack with 1 Infantry and 1 Tank
                  Chinese defend with 1 Infantry
                      Yamamoto roll dice for 1 Infantry and 1 Tank in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Infantry and 1 Tank in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 Infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Yamamoto lost in Kwangtung
                      1 Infantry owned by the Chinese lost in Kwangtung
                  Yamamoto win, taking Kwangtung from Chinese with 1 Tank remaining. Battle score for attacker is 0
                  Casualties for Yamamoto: 1 Infantry
                  Casualties for Chinese: 1 Infantry
              Battle in 106 Sea Zone
                  Yamamoto attack with 1 Destroyer and 2 T.Boats
                  British defend with 1 Submarine
                      British roll dice for 1 Submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Destroyer and 2 T.Boats in 106 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                  1 T.Boat owned by the Yamamoto lost in 106 Sea Zone
                      1 Submarine owned by the British lost in 106 Sea Zone
                  Yamamoto win with 1 Destroyer and 1 T.Boat remaining. Battle score for attacker is 1
                  Casualties for Yamamoto: 1 T.Boat
                  Casualties for British: 1 Submarine
              Battle in Nauru
                  Yamamoto attack with 1 Artillery, 2 Fighters and 1 Infantry
                  British defend with 1 Infantry
                      Yamamoto roll dice for 1 Battleship in Nauru, round 2 : 1/1 hits, 0.67 expected hits
                      1 Infantry owned by the British lost in Nauru
                  Yamamoto win, taking Nauru from British with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for British: 1 Infantry
              Battle in N.French Indochina
                  Yamamoto attack with 1 Infantry and 1 Tank
                  French defend with 1 Infantry
                      Yamamoto roll dice for 1 Infantry and 1 Tank in N.French Indochina, round 2 : 1/2 hits, 0.67 expected hits
                      French roll dice for 1 Infantry in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Yamamoto lost in N.French Indochina
                      1 Infantry owned by the French lost in N.French Indochina
                  Yamamoto win, taking N.French Indochina from French with 1 Tank remaining. Battle score for attacker is 0
                  Casualties for Yamamoto: 1 Infantry
                  Casualties for French: 1 Infantry
              Battle in Kiangsi
                  Yamamoto attack with 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank
                  Chinese defend with 1 Artillery and 1 Infantry
                      Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank in Kiangsi, round 2 : 2/4 hits, 1.83 expected hits
                      Chinese roll dice for 1 Artillery and 1 Infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                      1 Infantry owned by the Yamamoto lost in Kiangsi
                      1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Kiangsi
                  Yamamoto win, taking Kiangsi from Chinese with 1 Artillery, 1 Bomber and 1 Tank remaining. Battle score for attacker is 4
                  Casualties for Yamamoto: 1 Infantry
                  Casualties for Chinese: 1 Artillery and 1 Infantry
              Battle in 91 Sea Zone
                  Yamamoto attack with 1 Bomber, 1 Destroyer, 4 Fighters and 5 Submarines
                  Americans defend with 3 Battleships, 1 Cruiser and 1 Destroyer
                      Yamamoto roll dice for 5 Submarines in 91 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits
                      Yamamoto roll dice for 1 Bomber, 1 Destroyer and 4 Fighters in 91 Sea Zone, round 2 : 3/6 hits, 2.33 expected hits
                  Units damaged: 3 Battleships owned by the Americans
                      Americans roll dice for 3 Battleships, 1 Cruiser and 1 Destroyer in 91 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits
                      4 Submarines owned by the Yamamoto lost in 91 Sea Zone
                      Yamamoto roll dice for 1 Submarine in 91 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Bomber, 1 Destroyer and 4 Fighters in 91 Sea Zone, round 3 : 2/6 hits, 2.33 expected hits
                      Americans roll dice for 3 Battleships, 1 Cruiser and 1 Destroyer in 91 Sea Zone, round 3 : 2/5 hits, 2.83 expected hits
                      1 Submarine owned by the Yamamoto and 1 Destroyer owned by the Yamamoto lost in 91 Sea Zone
                      1 Destroyer owned by the Americans, 1 Battleship owned by the Americans and 1 Cruiser owned by the Americans lost in 91 Sea Zone
                      Yamamoto roll dice for 1 Bomber and 4 Fighters in 91 Sea Zone, round 4 : 1/5 hits, 2.00 expected hits
                      Americans roll dice for 2 Battleships in 91 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                      2 Fighters owned by the Yamamoto lost in 91 Sea Zone
                      1 Battleship owned by the Americans lost in 91 Sea Zone
                      Yamamoto roll dice for 1 Bomber and 2 Fighters in 91 Sea Zone, round 5 : 2/3 hits, 1.33 expected hits
                      Americans roll dice for 1 Battleship in 91 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                      1 Fighter owned by the Yamamoto lost in 91 Sea Zone
                      1 Battleship owned by the Americans lost in 91 Sea Zone
                  Yamamoto win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 13
                  Casualties for Yamamoto: 1 Destroyer, 3 Fighters and 5 Submarines
                  Casualties for Americans: 3 Battleships, 1 Cruiser and 1 Destroyer
              Battle in 107 Sea Zone
                  Yamamoto attack with 1 Carrier, 1 Destroyer, 3 Fighters and 2 Submarines
                  Americans defend with 1 Destroyer, 2 Submarines and 1 Transport
                      Yamamoto roll dice for 2 Submarines in 107 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 2 Submarines in 107 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      Yamamoto roll dice for 1 Carrier, 1 Destroyer and 3 Fighters in 107 Sea Zone, round 2 : 0/5 hits, 1.50 expected hits
                      Americans roll dice for 1 Destroyer and 1 Transport in 107 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                      1 Submarine owned by the Yamamoto lost in 107 Sea Zone
                      Yamamoto roll dice for 1 Submarine in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 2 Submarines in 107 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                      Yamamoto roll dice for 1 Carrier, 1 Destroyer and 3 Fighters in 107 Sea Zone, round 3 : 0/5 hits, 1.50 expected hits
                      Americans roll dice for 1 Destroyer and 1 Transport in 107 Sea Zone, round 3 : 1/2 hits, 0.50 expected hits
                      1 Submarine owned by the Yamamoto lost in 107 Sea Zone
                      Americans roll dice for 2 Submarines in 107 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                      Yamamoto roll dice for 1 Carrier, 1 Destroyer and 3 Fighters in 107 Sea Zone, round 4 : 1/5 hits, 1.50 expected hits
                      Americans roll dice for 1 Destroyer and 1 Transport in 107 Sea Zone, round 4 : 0/2 hits, 0.50 expected hits
                      1 Transport owned by the Americans lost in 107 Sea Zone
                      Americans roll dice for 2 Submarines in 107 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits
                      Yamamoto roll dice for 1 Carrier, 1 Destroyer and 3 Fighters in 107 Sea Zone, round 5 : 2/5 hits, 1.50 expected hits
                      Americans roll dice for 1 Destroyer in 107 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                      1 Destroyer owned by the Yamamoto lost in 107 Sea Zone
                      2 Submarines owned by the Americans lost in 107 Sea Zone
                      Yamamoto roll dice for 1 Carrier and 3 Fighters in 107 Sea Zone, round 6 : 2/4 hits, 1.17 expected hits
                      Americans roll dice for 1 Destroyer in 107 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                      1 Fighter owned by the Yamamoto lost in 107 Sea Zone
                      1 Destroyer owned by the Americans lost in 107 Sea Zone
                  Yamamoto win with 1 Carrier and 2 Fighters remaining. Battle score for attacker is -2
                  Casualties for Yamamoto: 1 Destroyer, 1 Fighter and 2 Submarines
                  Casualties for Americans: 1 Destroyer, 2 Submarines and 1 Transport
              Battle in Mindoro
              Battle in Hong Kong
                  Yamamoto attack with 2 Artillerys, 5 Infantrys and 3 Tanks
                  British defend with 1 AAGun, 1 Artillery, 1 Factory, 3 Infantrys and 1 Tank
                      Yamamoto roll dice for 1 Battleship in Hong Kong, round 2 : 0/1 hits, 0.67 expected hits
                      Yamamoto roll dice for 2 Artillerys, 5 Infantrys and 3 Tanks in Hong Kong, round 2 : 1/10 hits, 3.33 expected hits
                      British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Hong Kong, round 2 : 4/5 hits, 1.83 expected hits
                      4 Infantrys owned by the Yamamoto lost in Hong Kong
                      1 Infantry owned by the British lost in Hong Kong
                      Yamamoto roll dice for 2 Artillerys, 1 Infantry and 3 Tanks in Hong Kong, round 3 : 3/6 hits, 2.50 expected hits
                      British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hong Kong, round 3 : 2/4 hits, 1.50 expected hits
                      1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Hong Kong
                      1 Artillery owned by the British and 2 Infantrys owned by the British lost in Hong Kong
                      Yamamoto roll dice for 1 Artillery and 3 Tanks in Hong Kong, round 4 : 1/4 hits, 1.83 expected hits
                      British roll dice for 1 Tank in Hong Kong, round 4 : 0/1 hits, 0.50 expected hits
                      1 Tank owned by the British lost in Hong Kong
                  Yamamoto win, taking Mindoro from Americans, taking Hong Kong from British with 1 Artillery and 3 Tanks remaining. Battle score for attacker is 1
                  Casualties for Yamamoto: 1 Artillery and 5 Infantrys
                  Casualties for British: 1 Artillery, 3 Infantrys and 1 Tank
      
          Non Combat Move - Yamamoto
              1 Fighter could not land in 91 Sea Zone and was removed
              1 Bomber moved from Kiangsi to Hainan
              2 Carriers moved from 88 Sea Zone to 103 Sea Zone
              1 Bomber moved from 91 Sea Zone to Jaluit
              2 Fighters moved from Nauru to 103 Sea Zone
              1 Tank moved from Shikoku to Kyushu
              1 Infantry moved from Shikoku to Kyushu
      
          Place Units - Yamamoto
              1 Cruiser and 1 Transport placed in 85 Sea Zone
              1 Adv.Fighter, 2 Artillerys, 1 Elite and 1 Infantry placed in Tokyo
      
          Turn Complete - Yamamoto
              Yamamoto collect 62 PUs; end with 62 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.67
      Yamamoto regular : -7.00
      Americans regular : 0.50
      French regular : 0.67
      British regular : 2.83
      

      Savegame

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    • RE: mike v entek (axis) G40

      TripleA Turn Summary: Italians round 15

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition

      Game History

      Round: 15
      
          Purchase Units - Italians
              Italians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Italians
              1 bomber and 4 infantry moved from Yugoslavia to Romania
              1 infantry moved from Bulgaria to Romania
              1 fighter moved from Germany to Romania
      
          Combat - Italians
              Battle in Romania
                  Italians attack with 1 bomber, 1 fighter and 5 infantry
                  Russians defend with 1 artillery and 7 mech_infantrys
                      Italians roll dice for 1 bomber, 1 fighter and 5 infantry in Romania, round 2 : 1/7 hits, 2.00 expected hits
                      Russians roll dice for 1 artillery and 7 mech_infantrys in Romania, round 2 : 2/8 hits, 2.67 expected hits
                      2 infantry owned by the Italians lost in Romania
                      1 mech_infantry owned by the Russians lost in Romania
                  1 bomber owned by the Italians and 1 fighter owned by the Italians retreated
                  3 infantry owned by the Italians retreated to Bulgaria
                  Russians win with 1 artillery and 6 mech_infantrys remaining. Battle score for attacker is -2
                  Casualties for Italians: 2 infantry
                  Casualties for Russians: 1 mech_infantry
      
          Non Combat Move - Italians
              4 infantry moved from Northern Italy to Yugoslavia
              1 fighter moved from Romania to Yugoslavia
              1 bomber moved from Romania to Western Germany
      
          Place Units - Italians
              4 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 12 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -1.00
      Russians regular : -0.67
      

      Savegame

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    • RE: TRS Entek v dawg (Axis)

      TripleA Turn Summary: Dutch round 1

      TripleA Turn Summary for game: The Rising Sun

      Game History

      Round: 1
      
          Combat Move - Dutch
              1 T.Boat moved from sz58 to sz70
              1 Destroyer moved from sz81 to sz70
              1 Transport moved from sz81 to sz50
              1 T.Boat moved from sz57 to sz59
              1 Transport moved from sz57 to sz50
              1 EarlyFighter moved from Sarong to sz70
      
          Purchase Units - Dutch
              Dutch buy 3 Infantrys; Remaining resources: 0 PUs; 
      
          Combat - Dutch
              Battle in sz70
                  Dutch attack with 1 Destroyer, 1 EarlyFighter and 1 T.Boat
                  Yamamoto defend with 1 Submarine
                      Yamamoto roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits
                      Dutch roll dice for 1 Destroyer, 1 EarlyFighter and 1 T.Boat in sz70, round 2 : 0/3 hits, 1.00 expected hits
                      Yamamoto roll dice for 1 Submarine in sz70, round 3 : 0/1 hits, 0.17 expected hits
                      Dutch roll dice for 1 Destroyer, 1 EarlyFighter and 1 T.Boat in sz70, round 3 : 1/3 hits, 1.00 expected hits
                      1 Submarine owned by the Yamamoto lost in sz70
                  Dutch win with 1 Destroyer, 1 EarlyFighter and 1 T.Boat remaining. Battle score for attacker is 6
                  Casualties for Yamamoto: 1 Submarine
      
          Non Combat Move - Dutch
              1 EarlyFighter moved from sz70 to Davao
              1 Infantry moved from E.Borneo to S.Borneo
              1 Artillery moved from E.Borneo to S.Borneo
              2 Infantrys moved from Borneo to W.Borneo
              1 Infantry moved from Lambok to Bali
              1 Tank moved from Sumatra to N.S
              1 Artillery moved from Sumatra to N.S
      
          Place Units - Dutch
              3 Infantrys placed in S.Borneo
      
          Turn Complete - Dutch
              Dutch collect 27 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      Yamamoto regular : -0.33
      Dutch regular : -1.00
      

      Savegame

      posted in Play Boardgames
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      Entek
    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Thai round 5

      TripleA Turn Summary for game: World At War

      Game History

      Round: 5
      
          Combat Move - Thai
              1 Transport moved from 110 Sea Zone to 105 Sea Zone
              1 Artillery moved from Bangkok to 105 Sea Zone
              1 Infantry moved from Bangkok to 105 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
              1 Artillery and 1 Infantry moved from 110 Sea Zone to Sumatra
              1 Tank moved from West Borneo to East And South Borneo
                    Thai take East And South Borneo from Dutch
              1 Tank moved from East And South Borneo to West Borneo
              1 Fighter moved from Bangkok to Sumatra
      
          Purchase Units - Thai
              Thai buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
      
          Combat - Thai
              Battle in Sumatra
                  Thai attack with 1 Artillery, 1 Fighter and 1 Infantry
                  Dutch defend with 1 Artillery
                      Thai roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Sumatra, round 2 : 1/3 hits, 1.00 expected hits
                      Dutch roll dice for 1 Artillery in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Thai lost in Sumatra
                      1 Artillery owned by the Dutch lost in Sumatra
                  Thai win, taking Sumatra from Dutch with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 2
                  Casualties for Thai: 1 Infantry
                  Casualties for Dutch: 1 Artillery
      
          Non Combat Move - Thai
              1 Fighter moved from Sumatra to 110 Sea Zone
              1 Infantry moved from Bangkok to S.Thailand
              1 Infantry moved from Bangkok to S.Thailand
              1 Artillery moved from Bangkok to S.Thailand
      
          Place Units - Thai
              2 Artillerys, 1 Elite and 3 Infantrys placed in Bangkok
      
          Turn Complete - Thai
              Thai collect 15 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Thai regular : 0.00
      Dutch regular : 0.67
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Romanians round 5

      TripleA Turn Summary for game: World At War

      Game History

      Round: 5
      
          Combat Move - Romanians
              1 Artillery and 1 Infantry moved from Odessa to Donetsk
              1 Fighter moved from E.Romania to Donetsk
              1 Elite moved from Vinnytsia to Donetsk
      
          Purchase Units - Romanians
              Romanians buy 6 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
      
          Combat - Romanians
              Battle in Donetsk
                  Romanians attack with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry
                  Russians defend with 1 Infantry
                      Romanians roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Donetsk, round 2 : 1/4 hits, 1.33 expected hits
                      Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Russians lost in Donetsk
                  Romanians win, taking Donetsk from Russians with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 Infantry
      
          Non Combat Move - Romanians
              2 Infantrys moved from W.Romania to E.Romania
              1 Infantry moved from E.Romania to Odessa
              4 Infantrys moved from Bucharest to E.Romania
              1 Fighter moved from Donetsk to E.Romania
      
          Place Units - Romanians
              4 Infantrys placed in Bucharest
              2 Infantrys and 1 Tank placed in W.Romania
      
          Turn Complete - Romanians
              Romanians collect 19 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Romanians regular : -0.33
      Russians regular : -0.33
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
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