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    Posts made by Entek

    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Thai round 8

      TripleA Turn Summary for game: World At War

      Game History

      Round: 8
      
          Combat Move - Thai
              2 Infantrys moved from Bangkok to S.Thailand
              1 Elite moved from Bangkok to S.Thailand
              1 Transport moved from 110 Sea Zone to 105 Sea Zone
              2 Infantrys moved from Bangkok to 105 Sea Zone
              2 Infantrys and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
              2 Infantrys moved from 110 Sea Zone to West Borneo
      
          Purchase Units - Thai
              Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; 
      
          Non Combat Move - Thai
      
          Place Units - Thai
              1 Elite and 5 Infantrys placed in Bangkok
      
          Turn Complete - Thai
              Thai collect 11 PUs; end with 11 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Romanians round 8

      TripleA Turn Summary for game: World At War

      Game History

      Round: 8
      
          Combat Move - Romanians
              2 Infantrys moved from Vinnytsia to Kiev
              1 ArmoredCar moved from E.Romania to Kiev
              2 Infantrys moved from Odessa to Donetsk
              1 Infantry moved from Odessa to Donetsk
              1 ArmoredCar moved from E.Romania to Donetsk
              1 Fighter moved from E.Romania to Donetsk
      
          Purchase Units - Romanians
              Romanians buy 2 Artillerys and 5 Infantrys; Remaining resources: 0 PUs; 
      
          Combat - Romanians
              Battle in Donetsk
                  Romanians attack with 1 ArmoredCar, 1 Fighter and 3 Infantrys
                  Russians defend with 1 Artillery, 1 Elite and 1 Infantry
                      Romanians roll dice for 1 ArmoredCar, 1 Fighter and 3 Infantrys in Donetsk, round 2 : 2/5 hits, 1.17 expected hits
                      Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Donetsk, round 2 : 1/3 hits, 1.00 expected hits
                      1 Infantry owned by the Romanians lost in Donetsk
                      1 Elite owned by the Russians and 1 Infantry owned by the Russians lost in Donetsk
                      Romanians roll dice for 1 ArmoredCar, 1 Fighter and 2 Infantrys in Donetsk, round 3 : 1/4 hits, 1.00 expected hits
                      Russians roll dice for 1 Artillery in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
                      1 Artillery owned by the Russians lost in Donetsk
                  Romanians win, taking Donetsk from Russians with 1 ArmoredCar, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 7
                  Casualties for Romanians: 1 Infantry
                  Casualties for Russians: 1 Artillery, 1 Elite and 1 Infantry
              Battle in Kiev
                  Romanians attack with 1 ArmoredCar and 2 Infantrys
                  Russians defend with 1 Infantry
                      Romanians roll dice for 1 ArmoredCar and 2 Infantrys in Kiev, round 2 : 0/3 hits, 0.67 expected hits
                      Russians roll dice for 1 Infantry in Kiev, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Romanians lost in Kiev
                      Romanians roll dice for 1 ArmoredCar and 1 Infantry in Kiev, round 3 : 1/2 hits, 0.50 expected hits
                      Russians roll dice for 1 Infantry in Kiev, round 3 : 1/1 hits, 0.33 expected hits
                      1 ArmoredCar owned by the Romanians lost in Kiev
                      1 Infantry owned by the Russians lost in Kiev
                  Romanians win, taking Kiev from Russians with 1 Infantry remaining. Battle score for attacker is -4
                  Casualties for Romanians: 1 ArmoredCar and 1 Infantry
                  Casualties for Russians: 1 Infantry
      
          Non Combat Move - Romanians
              4 Infantrys moved from Vinnytsia to Kiev
              1 Fighter moved from Donetsk to Odessa
              1 Tank moved from Odessa to Kiev
              2 Artillerys, 1 Elite and 2 Infantrys moved from E.Romania to Vinnytsia
              1 Tank moved from W.Romania to Vinnytsia
              2 Infantrys moved from W.Romania to E.Romania
              4 Infantrys moved from Bucharest to E.Romania
      
          Place Units - Romanians
              4 Infantrys placed in Bucharest
              2 Artillerys and 1 Infantry placed in W.Romania
      
          Turn Complete - Romanians
              Romanians collect 22 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Romanians regular : 0.67
      Russians regular : 1.00
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Finns round 8

      TripleA Turn Summary for game: World At War

      Game History

      Round: 8
      
          Combat Move - Finns
              1 Artillery and 2 Infantrys moved from Oulu to Lapland
              1 Fighter moved from Oulu to Lapland
              1 Elite and 1 Infantry moved from Oulu to N.Karelia
              1 Artillery and 1 Elite moved from Oulu to Vyborg
              1 Tank moved from Oulu to Vyborg
      
          Purchase Units - Finns
              Finns buy 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
      
          Combat - Finns
              Battle in N.Karelia
                  Finns attack with 1 Elite and 1 Infantry
                  Russians defend with 1 Infantry
                      Finns roll dice for 1 Elite and 1 Infantry in N.Karelia, round 2 : 1/2 hits, 0.50 expected hits
                      Russians roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Russians lost in N.Karelia
                  Finns win, taking N.Karelia from Russians with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 Infantry
              Battle in Lapland
                  Finns attack with 1 Artillery, 1 Fighter and 2 Infantrys
                  French defend with 1 Artillery and 2 Infantrys
                      Finns roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Lapland, round 2 : 0/4 hits, 1.17 expected hits
                      French roll dice for 1 Artillery and 2 Infantrys in Lapland, round 2 : 2/3 hits, 1.00 expected hits
                      2 Infantrys owned by the Finns lost in Lapland
                  1 Fighter owned by the Finns retreated
                  1 Artillery owned by the Finns retreated to Oulu
                  French win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is -4
                  Casualties for Finns: 2 Infantrys
              Battle in Vyborg
                  Finns attack with 1 Artillery, 1 Elite and 1 Tank
                  Russians defend with 1 Artillery and 1 Elite
                      Finns roll dice for 1 Artillery, 1 Elite and 1 Tank in Vyborg, round 2 : 1/3 hits, 1.33 expected hits
                      Russians roll dice for 1 Artillery and 1 Elite in Vyborg, round 2 : 0/2 hits, 0.67 expected hits
                      1 Elite owned by the Russians lost in Vyborg
                      Finns roll dice for 1 Artillery, 1 Elite and 1 Tank in Vyborg, round 3 : 1/3 hits, 1.33 expected hits
                      Russians roll dice for 1 Artillery in Vyborg, round 3 : 1/1 hits, 0.33 expected hits
                      1 Elite owned by the Finns lost in Vyborg
                      1 Artillery owned by the Russians lost in Vyborg
                  Finns win, taking Vyborg from Russians with 1 Artillery and 1 Tank remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 Artillery and 1 Elite
                  Casualties for Finns: 1 Elite
      
          Non Combat Move - Finns
              5 Infantrys moved from Tampere to Oulu
              6 Infantrys moved from Helsinki to Tampere
              1 Fighter moved from Lapland to Oulu
      
          Place Units - Finns
              1 Transport placed in 24 Sea Zone
              4 Infantrys placed in Helsinki
      
          Turn Complete - Finns
              Finns collect 13 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      French regular : 1.00
      Finns regular : -1.33
      Russians regular : -0.33
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: WaW dawg v entek (axis)

      TripleA Turn Summary: Hisaichi round 3

      TripleA Turn Summary for game: World At War

      Game History

      Round: 3
      
          Combat Move - Hisaichi
              1 Mech.Inf moved from Changchun to Chita
              1 Infantry moved from Heilungchiang to Chita
              1 Artillery moved from Khabarovsk to Ayan
              1 Fighter and 3 Tanks moved from Shantung to Hunan
              1 Artillery moved from Anhwei to Hunan
              1 Bomber moved from Bangkok to Hunan
              2 Artillerys moved from Malaya to 110 Sea Zone
              4 Tanks moved from Malaya to 110 Sea Zone
              1 Artillery moved from Davao to 107 Sea Zone
              1 Infantry moved from Davao to 107 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 107 Sea Zone to 110 Sea Zone
              3 Artillerys, 2 Fighters, 1 Infantry and 4 Tanks moved from 110 Sea Zone to Banjarmasin
              2 Artillerys and 2 Infantrys moved from Liaoning to Hulunbuir
              1 Artillery and 1 Infantry moved from Shantung to Shansi
              1 Artillery and 3 Infantrys moved from Kirin to Liaoning
              1 Artillery and 1 Infantry moved from Changchun to 84 Sea Zone
              1 Artillery and 1 Infantry moved from 84 Sea Zone to Shantung
              1 Artillery moved from Changchun to Kirin
              1 Infantry moved from Changchun to Kirin
              1 Infantry moved from Changchun to Kirin
      
          Purchase Units - Hisaichi
              Hisaichi buy 2 Adv.Fighters, 2 ArmoredCars, 6 Artillerys, 1 Elite, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
      
          Combat - Hisaichi
              Battle in Shansi
                  Hisaichi attack with 1 Artillery and 1 Infantry
                  Chinese defend with 1 Infantry
                      Hisaichi roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Shansi
                  Hisaichi win, taking Shansi from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 Infantry
              Battle in Hunan
                  Hisaichi attack with 1 Artillery, 1 Bomber, 1 Fighter and 3 Tanks
                  Chinese defend with 6 Tanks
                      Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 3 Tanks in Hunan, round 2 : 4/6 hits, 2.83 expected hits
                      Chinese roll dice for 6 Tanks in Hunan, round 2 : 2/6 hits, 3.00 expected hits
                      1 Tank owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Hunan
                      4 Tanks owned by the Chinese lost in Hunan
                      Hisaichi roll dice for 1 Bomber, 1 Fighter and 2 Tanks in Hunan, round 3 : 3/4 hits, 2.00 expected hits
                      Chinese roll dice for 2 Tanks in Hunan, round 3 : 0/2 hits, 1.00 expected hits
                      2 Tanks owned by the Chinese lost in Hunan
                  Hisaichi win, taking Hunan from Chinese with 1 Bomber, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 21
                  Casualties for Hisaichi: 1 Artillery and 1 Tank
                  Casualties for Chinese: 6 Tanks
              Battle in Banjarmasin
                  Hisaichi attack with 3 Artillerys, 2 Fighters, 1 Infantry and 4 Tanks
                  British defend with 1 Artillery and 1 Infantry; Anzac defend with 2 Fighters; Dutch defend with 1 AAGun, 1 Adv.Fighter, 1 Factory, 9 Infantrys and 5 Tanks
                      Dutch roll AA dice in Banjarmasin : 1/2 hits, 0.33 expected hits
                      1 Fighter owned by the Hisaichi lost in Banjarmasin
                      Hisaichi roll dice for 1 Battleship in Banjarmasin, round 2 : 1/1 hits, 0.67 expected hits
                      1 Infantry owned by the British lost in Banjarmasin
                      Hisaichi roll dice for 3 Artillerys, 1 Fighter, 1 Infantry and 4 Tanks in Banjarmasin, round 2 : 3/9 hits, 3.67 expected hits
                      Dutch roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters, 9 Infantrys and 5 Tanks in Banjarmasin, round 2 : 6/18 hits, 7.50 expected hits
                      2 Tanks owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 3 Artillerys owned by the Hisaichi lost in Banjarmasin
                      3 Infantrys owned by the Dutch lost in Banjarmasin
                  1 Fighter owned by the Hisaichi retreated
                      Hisaichi roll dice for 2 Tanks in Banjarmasin, round 3 : 1/2 hits, 1.00 expected hits
                      Dutch roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters, 6 Infantrys and 5 Tanks in Banjarmasin, round 3 : 7/15 hits, 6.50 expected hits
                      2 Tanks owned by the Hisaichi lost in Banjarmasin
                      1 Infantry owned by the Dutch lost in Banjarmasin
                  Dutch win with 1 Adv.Fighter, 1 Artillery, 2 Fighters, 5 Infantrys and 5 Tanks remaining. Battle score for attacker is -32
                  Casualties for Hisaichi: 3 Artillerys, 1 Fighter, 1 Infantry and 4 Tanks
                  Casualties for British: 1 Infantry
                  Casualties for Dutch: 4 Infantrys
      
          Non Combat Move - Hisaichi
              1 Fighter moved from Hunan to Shantung
              1 Bomber moved from Hunan to Hong Kong
              1 AAGun moved from Heilungchiang to Chita
              1 Fighter moved from Banjarmasin to 110 Sea Zone
      
          Place Units - Hisaichi
              2 Artillerys and 2 Infantrys placed in Davao
              2 Artillerys and 2 Infantrys placed in Liaoning
              2 Artillerys and 1 Elite placed in Hulunbuir
              2 Adv.Fighters, 2 ArmoredCars and 1 Tank placed in Changchun
      
          Turn Complete - Hisaichi
              Hisaichi collect 65 PUs; end with 65 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -2.33
      Dutch AA : 0.67
      Dutch regular : -1.00
      Hisaichi regular : 2.17
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: TRS Entek v dawg (Axis)

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: The Rising Sun

      Game History

      Round: 4
      
          Combat Move - Chinese
              2 EarlyFighters, 11 Infantrys and 7 Tanks moved from Szechwan to Sian
              4 Tanks moved from Gansu to Sian
              2 Mech.Infs moved from S.Mongolia to Sian
              1 Artillery and 3 Infantrys moved from Gansu to N.Shangsi
      
          Purchase Units - Chinese
              Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
              Chinese buy 2 Artillerys, 4 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; 
      
          Combat - Chinese
              Battle in Sian
                  Chinese attack with 2 EarlyFighters, 11 Infantrys, 2 Mech.Infs and 11 Tanks
                  Hisaichi defend with 2 Artillerys, 4 Infantrys and 9 Tanks; Yamamoto defend with 5 Infantrys and 4 Tanks
                      Chinese roll dice for 2 EarlyFighters, 11 Infantrys, 2 Mech.Infs and 11 Tanks in Sian, round 2 : 11/26 hits, 9.00 expected hits
                      Hisaichi roll dice for 2 Artillerys, 9 Infantrys and 13 Tanks in Sian, round 2 : 12/24 hits, 10.17 expected hits
                  1 Mech.Inf owned by the Chinese and 11 Infantrys owned by the Chinese lost in Sian
                      5 Infantrys owned by the Yamamoto, 4 Infantrys owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Sian
                      Chinese roll dice for 2 EarlyFighters, 1 Mech.Inf and 11 Tanks in Sian, round 3 : 5/14 hits, 6.50 expected hits
                      Hisaichi roll dice for 13 Tanks in Sian, round 3 : 7/13 hits, 6.50 expected hits
                  1 Mech.Inf owned by the Chinese and 6 Tanks owned by the Chinese lost in Sian
                      5 Tanks owned by the Hisaichi lost in Sian
                  2 EarlyFighters owned by the Chinese retreated
                  5 Tanks owned by the Chinese retreated to Szechwan
                  Hisaichi win with 8 Tanks remaining. Battle score for attacker is -11
                  Casualties for Chinese: 11 Infantrys, 2 Mech.Infs and 6 Tanks
                  Casualties for Hisaichi: 2 Artillerys, 4 Infantrys and 5 Tanks
                  Casualties for Yamamoto: 5 Infantrys
              Battle in N.Shangsi
                  Chinese attack with 1 Artillery and 3 Infantrys
                  Hisaichi defend with 2 Infantrys
                      Chinese roll dice for 1 Artillery and 3 Infantrys in N.Shangsi, round 2 : 1/4 hits, 1.00 expected hits
                      Hisaichi roll dice for 2 Infantrys in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits
                      1 Infantry owned by the Chinese lost in N.Shangsi
                      1 Infantry owned by the Hisaichi lost in N.Shangsi
                      Chinese roll dice for 1 Artillery and 2 Infantrys in N.Shangsi, round 3 : 1/3 hits, 0.83 expected hits
                      Hisaichi roll dice for 1 Infantry in N.Shangsi, round 3 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in N.Shangsi
                      1 Infantry owned by the Hisaichi lost in N.Shangsi
                  Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 2 Infantrys
                  Casualties for Hisaichi: 2 Infantrys
      
          Non Combat Move - Chinese
              1 Artillery and 3 Infantrys moved from S.Mongolia to Gansu
              2 Infantrys moved from Tsingnan to Gansu
              2 Tanks moved from Gobi to Gansu
              4 Tanks moved from Xining to Gansu
              2 Infantrys moved from Xining to Tsingnan
              2 EarlyFighters moved from Sian to Szechwan
              1 Fighter moved from Urumal to Gansu
              1 Infantry moved from W.Sian to Szechwan
      
          Place Units - Chinese
              2 Artillerys, 3 Infantrys and 1 Marine placed in Xining
              1 Infantry and 3 Mech.Infs placed in Urumal
      
          Turn Complete - Chinese
              Chinese collect 26 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.67
      Hisaichi regular : 3.33
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Hisaichi round 8

      TripleA Turn Summary for game: World At War

      Game History

      Round: 8
      
          Combat Move - Hisaichi
              2 Artillerys moved from Changchun to 84 Sea Zone
              3 Infantrys moved from Changchun to 84 Sea Zone
              2 Artillerys and 1 Infantry moved from 84 Sea Zone to Shantung
              2 Infantrys moved from 84 Sea Zone to Shantung
              1 Adv.Fighter moved from Hulunbuir to Shantung
              2 Artillerys and 2 Infantrys moved from Liaoning to Peking
              2 Infantrys moved from Celebes to 111 Sea Zone
              2 Infantrys moved from 111 Sea Zone to Soembawa
                    Hisaichi take Soembawa from Dutch
              1 Transport moved from 111 Sea Zone to 107 Sea Zone
              1 Artillery and 1 Infantry moved from Davao to 107 Sea Zone
              1 Transport moved from 112 Sea Zone to 107 Sea Zone
              1 Artillery and 1 Infantry moved from Davao to 107 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 107 Sea Zone to 112 Sea Zone
              1 Artillery and 1 Infantry moved from 112 Sea Zone to Flores
              1 Artillery, 1 Infantry and 1 Transport moved from 107 Sea Zone to 112 Sea Zone
              1 Artillery and 1 Infantry moved from 112 Sea Zone to Flores
      
          Purchase Units - Hisaichi
              Hisaichi buy 4 Artillerys, 2 Bunkers, 1 Destroyer, 1 Elite and 9 Infantrys; Remaining resources: 0 PUs; 
      
          Combat - Hisaichi
              Battle in Shantung
                  Hisaichi attack with 1 Adv.Fighter, 2 Artillerys and 3 Infantrys
                  Chinese defend with 1 Artillery, 1 Elite and 1 Tank
                      Hisaichi roll dice for 1 Cruiser in Shantung, round 2 : 1/1 hits, 0.50 expected hits
                      1 Elite owned by the Chinese lost in Shantung
                      Hisaichi roll dice for 1 Adv.Fighter, 2 Artillerys and 3 Infantrys in Shantung, round 2 : 1/6 hits, 2.00 expected hits
                      Chinese roll dice for 1 Artillery and 1 Tank in Shantung, round 2 : 1/2 hits, 0.83 expected hits
                      1 Infantry owned by the Hisaichi lost in Shantung
                      1 Artillery owned by the Chinese lost in Shantung
                      Hisaichi roll dice for 1 Adv.Fighter, 2 Artillerys and 2 Infantrys in Shantung, round 3 : 2/5 hits, 1.83 expected hits
                      Chinese roll dice for 1 Tank in Shantung, round 3 : 0/1 hits, 0.50 expected hits
                      1 Tank owned by the Chinese lost in Shantung
                  Hisaichi win, taking Shantung from Chinese with 1 Adv.Fighter, 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 10
                  Casualties for Chinese: 1 Artillery, 1 Elite and 1 Tank
                  Casualties for Hisaichi: 1 Infantry
              Battle in Flores
                  Hisaichi attack with 2 Artillerys and 2 Infantrys
                  Anzac defend with 1 Infantry
                      Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Flores, round 2 : 3/4 hits, 1.33 expected hits
                      Dutch roll dice for 1 Infantry in Flores, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Hisaichi lost in Flores
                      1 Infantry owned by the Anzac lost in Flores
                  Hisaichi win, taking Flores from Dutch with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 0
                  Casualties for Hisaichi: 1 Infantry
                  Casualties for Anzac: 1 Infantry
      
          Non Combat Move - Hisaichi
              2 Destroyers and 2 Submarines moved from 84 Sea Zone to 85 Sea Zone
              1 Destroyer and 1 Submarine moved from 84 Sea Zone to 85 Sea Zone
              1 Submarine moved from 85 Sea Zone to 94 Sea Zone
              1 Destroyer moved from 84 Sea Zone to 75 Sea Zone
              1 Adv.Fighter moved from Shantung to Liaoning
      
          Place Units - Hisaichi
              2 Artillerys, 1 Bunker and 2 Infantrys placed in Davao
              2 Artillerys, 1 Bunker, 1 Elite and 1 Infantry placed in Liaoning
              6 Infantrys placed in Changchun
              1 Destroyer placed in 84 Sea Zone
      
          Turn Complete - Hisaichi
              Hisaichi collect 49 PUs; end with 49 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Dutch regular : 0.67
      Hisaichi regular : 1.33
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: WaW dawg v entek (axis)

      TripleA Turn Summary: Yamamoto round 3

      TripleA Turn Summary for game: World At War

      Game History

      Round: 3
      
          Combat Move - Yamamoto
              1 Artillery and 1 Infantry moved from Kwangsi to N.French Indochina
              3 Artillerys and 2 Infantrys moved from Hong Kong to 92 Sea Zone
              1 Destroyer moved from 110 Sea Zone to 106 Sea Zone
              1 Adv.Fighter moved from Mindoro to 106 Sea Zone
              1 Fighter moved from 107 Sea Zone to 106 Sea Zone
              1 Artillery and 1 Infantry moved from Wake to 95 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 95 Sea Zone to 88 Sea Zone
              1 Battleship, 2 Carriers, 1 Destroyer and 2 Fighters moved from 95 Sea Zone to 88 Sea Zone
              1 Bomber moved from Minamitori to 106 Sea Zone
              1 Tank moved from Manila to 93 Sea Zone
              1 Tank and 1 Transport moved from 93 Sea Zone to 111 Sea Zone
              1 Infantry moved from Palawan to 111 Sea Zone
              1 Infantry and 1 Tank moved from 111 Sea Zone to Flores
                    Yamamoto take Flores from Dutch
              1 Artillery, 2 Fighters and 1 Infantry moved from 88 Sea Zone to Midway
              1 Infantry moved from Hong Kong to 92 Sea Zone
              3 Artillerys and 3 Infantrys moved from 92 Sea Zone to S.French Indochina
              1 Artillery and 1 Tank moved from Kwangsi to Hunan
              1 Artillery moved from Shanghai to Hunan
              1 Bomber moved from Hong Kong to S.French Indochina
              1 Cruiser moved from 84 Sea Zone to 93 Sea Zone
              1 Artillery moved from Tokyo to 84 Sea Zone
              1 Infantry moved from Chubu to 84 Sea Zone
              1 Artillery moved from Tokyo to 85 Sea Zone
              1 Infantry moved from Chubu to 85 Sea Zone
              1 Artillery, 1 B.Transport and 1 Infantry moved from 85 Sea Zone to 107 Sea Zone
              1 Artillery and 1 Infantry moved from 107 Sea Zone to Celebes
              1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 107 Sea Zone
              1 Artillery and 1 Infantry moved from 107 Sea Zone to Jilolo
              1 Infantry moved from Peleliu to 93 Sea Zone
              1 Cruiser and 1 Infantry moved from 93 Sea Zone to 111 Sea Zone
              1 Infantry moved from 111 Sea Zone to Soembawa
                    Yamamoto take Soembawa from Dutch
      
          Purchase Units - Yamamoto
              Yamamoto buy 4 Artillerys, 1 Cruiser, 2 Destroyers, 1 Elite, 1 Factory and 6 Infantrys; Remaining resources: 0 PUs; 
      
          Combat - Yamamoto
              Battle in Jilolo
                  Yamamoto attack with 1 Artillery and 1 Infantry
                  Dutch defend with 1 Infantry
                      Yamamoto roll dice for 1 Artillery and 1 Infantry in Jilolo, round 2 : 1/2 hits, 0.67 expected hits
                      Dutch roll dice for 1 Infantry in Jilolo, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Dutch lost in Jilolo
                  Yamamoto win, taking Jilolo from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Dutch: 1 Infantry
              Battle in N.French Indochina
                  Yamamoto attack with 1 Artillery and 1 Infantry
                  Chinese defend with 1 Infantry
                      Yamamoto roll dice for 1 Artillery and 1 Infantry in N.French Indochina, round 2 : 1/2 hits, 0.67 expected hits
                      French roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in N.French Indochina
                  Yamamoto win, taking N.French Indochina from French with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 Infantry
              Battle in Celebes
                  Yamamoto attack with 1 Artillery and 1 Infantry
                  Dutch defend with 1 Infantry
                      Yamamoto roll dice for 1 Artillery and 1 Infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                      Dutch roll dice for 1 Infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Dutch lost in Celebes
                  Yamamoto win, taking Celebes from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Dutch: 1 Infantry
              Battle in Midway
                  Yamamoto attack with 1 Artillery, 2 Fighters and 1 Infantry
                  Americans defend with 1 Infantry
                      Yamamoto roll dice for 1 Battleship in Midway, round 2 : 1/1 hits, 0.67 expected hits
                      1 Infantry owned by the Americans lost in Midway
                  Yamamoto win, taking Midway from Americans with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 Infantry
              Battle in 106 Sea Zone
                  Yamamoto attack with 1 Adv.Fighter, 1 Bomber, 1 Destroyer and 1 Fighter
                  Anzac defend with 1 Submarine
                      Anzac roll dice for 1 Submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Adv.Fighter, 1 Bomber, 1 Destroyer and 1 Fighter in 106 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
                      Anzac roll dice for 1 Submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Adv.Fighter, 1 Bomber, 1 Destroyer and 1 Fighter in 106 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits
                      1 Submarine owned by the Anzac lost in 106 Sea Zone
                  Yamamoto win with 1 Adv.Fighter, 1 Bomber, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 7
                  Casualties for Anzac: 1 Submarine
              Battle in S.French Indochina
                  Yamamoto attack with 3 Artillerys, 1 Bomber and 3 Infantrys
                  Chinese defend with 1 Artillery and 1 Infantry
                      Yamamoto roll dice for 1 Battleship in S.French Indochina, round 2 : 0/1 hits, 0.67 expected hits
                      Yamamoto roll dice for 3 Artillerys, 1 Bomber and 3 Infantrys in S.French Indochina, round 2 : 3/7 hits, 2.67 expected hits
                      French roll dice for 1 Artillery and 1 Infantry in S.French Indochina, round 2 : 2/2 hits, 0.67 expected hits
                      2 Infantrys owned by the Yamamoto lost in S.French Indochina
                      1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in S.French Indochina
                  Yamamoto win, taking S.French Indochina from French with 3 Artillerys, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Yamamoto: 2 Infantrys
                  Casualties for Chinese: 1 Artillery and 1 Infantry
      
          Non Combat Move - Yamamoto
              1 Bomber moved from S.French Indochina to Bangkok
              1 Adv.Fighter moved from 106 Sea Zone to 107 Sea Zone
              1 Fighter moved from 106 Sea Zone to 107 Sea Zone
              1 Bomber moved from 106 Sea Zone to Bangkok
              2 Fighters moved from Midway to 88 Sea Zone
      
          Place Units - Yamamoto
              1 Factory placed in Chubu
              1 Cruiser and 2 Destroyers placed in 85 Sea Zone
              3 Artillerys, 1 Elite and 2 Infantrys placed in Hong Kong
              1 Artillery and 4 Infantrys placed in Tokyo
      
          Turn Complete - Yamamoto
              Yamamoto collect 79 PUs; end with 79 PUs
      

      Combat Hit Differential Summary :

      Yamamoto regular : 0.33
      Anzac regular : -0.67
      French regular : 1.00
      Dutch regular : -0.67
      

      Savegame

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    • RE: TRS Entek v dawg (Axis)

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: The Rising Sun

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 4 Infantrys, 1 Marine, 2 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; 
      
          Non Combat Move - Russians
              5 Infantrys moved from Tulun to Ulaan Ude
              1 Tank moved from Kaask to Ulaan Ude
              1 Marine moved from Kaask to Tulun
              4 Infantrys moved from Kaask to Tulun
              1 Artillery and 1 Infantry moved from Jinquan to Kyzal
              1 Tank moved from Haixi to Kyzal
              1 Infantry moved from Yecheng to Haixi
              2 Mech.Infs moved from Achinsk to Tulun
              2 Tanks moved from Achinsk to Kaask
      
          Place Units - Russians
              4 Infantrys, 1 Marine and 1 Tank placed in Kaask
              2 Mech.Infs and 2 Tanks placed in Achinsk
      
          Turn Complete - Russians
              Russians collect 32 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: World at War game 22

      TripleA Turn Summary: Italians round 14

      TripleA Turn Summary for game: World At War

      Game History

      Round: 14
      
          Combat Move - Italians
              1 Infantry moved from Languedoc to Aquitaine
                    Italians take Aquitaine from French
      
          Purchase Units - Italians
              Italians buy 22 Infantrys; Remaining resources: 0 PUs; 
      
          Combat - Italians
      
          Non Combat Move - Italians
              1 Artillery and 3 Infantrys moved from Languedoc to Provence
      
          Place Units - Italians
              4 Infantrys placed in Tunis
              4 Infantrys placed in Provence
              10 Infantrys placed in Rome
              4 Infantrys placed in Lombardy
      
          Turn Complete - Italians
              Italians collect 45 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Yamamoto round 8

      TripleA Turn Summary for game: World At War

      Game History

      Round: 8
      
          Combat Move - Yamamoto
              3 Artillerys moved from Malaya to 110 Sea Zone
              3 Artillerys moved from Sumatra to 110 Sea Zone
              1 Elite and 3 Infantrys moved from Malaya to 110 Sea Zone
              1 Adv.Fighter, 6 Artillerys, 1 Elite, 1 Fighter and 3 Infantrys moved from 110 Sea Zone to Java
              1 Bomber moved from Malaya to Java
              1 Artillery and 1 Infantry moved from Hong Kong to 92 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
              1 Artillery and 1 Infantry moved from 110 Sea Zone to Java
              1 Infantry moved from Hong Kong to Kiangsi
              1 Artillery moved from Hong Kong to Kwangtung
              2 Infantrys moved from Hong Kong to Kwangtung
      
          Purchase Units - Yamamoto
              Yamamoto buy 4 Artillerys, 2 Bunkers, 1 Cruiser, 2 Destroyers, 3 Infantrys and 1 Submarine; Remaining resources: 1 PUs; 
      
          Combat - Yamamoto
              Battle in Java
                  Yamamoto attack with 1 Adv.Fighter, 7 Artillerys, 1 Bomber, 1 Elite, 1 Fighter and 4 Infantrys
                  Anzac defend with 1 Artillery, 7 Infantrys and 1 Tank; Dutch defend with 1 Bunker
                      Yamamoto roll dice for 1 Battleship and 1 Cruiser in Java, round 2 : 0/2 hits, 1.17 expected hits
                      Yamamoto roll dice for 1 Adv.Fighter, 7 Artillerys, 1 Bomber, 1 Elite, 1 Fighter and 4 Infantrys in Java, round 2 : 2/15 hits, 5.67 expected hits
                  Units damaged: 1 Bunker owned by the Dutch
                      Dutch roll dice for 1 Artillery, 1 Bunker, 7 Infantrys and 1 Tank in Java, round 2 : 2/10 hits, 3.67 expected hits
                      2 Infantrys owned by the Yamamoto lost in Java
                      1 Infantry owned by the Anzac lost in Java
                      Yamamoto roll dice for 1 Adv.Fighter, 7 Artillerys, 1 Bomber, 1 Elite, 1 Fighter and 2 Infantrys in Java, round 3 : 4/13 hits, 5.00 expected hits
                      Dutch roll dice for 1 Artillery, 1 Bunker, 6 Infantrys and 1 Tank in Java, round 3 : 5/9 hits, 3.33 expected hits
                      3 Artillerys owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in Java
                      4 Infantrys owned by the Anzac lost in Java
                      Yamamoto roll dice for 1 Adv.Fighter, 4 Artillerys, 1 Bomber, 1 Elite and 1 Fighter in Java, round 4 : 2/8 hits, 3.33 expected hits
                      Dutch roll dice for 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank in Java, round 4 : 0/5 hits, 2.00 expected hits
                      2 Infantrys owned by the Anzac lost in Java
                      Yamamoto roll dice for 1 Adv.Fighter, 4 Artillerys, 1 Bomber, 1 Elite and 1 Fighter in Java, round 5 : 3/8 hits, 3.33 expected hits
                      Dutch roll dice for 1 Artillery, 1 Bunker and 1 Tank in Java, round 5 : 2/3 hits, 1.33 expected hits
                      2 Artillerys owned by the Yamamoto lost in Java
                      1 Artillery owned by the Anzac, 1 Tank owned by the Anzac and 1 Bunker owned by the Dutch lost in Java
                  Yamamoto win, taking Java from Dutch with 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 1 Elite and 1 Fighter remaining. Battle score for attacker is 1
                  Casualties for Yamamoto: 5 Artillerys and 4 Infantrys
                  Casualties for Anzac: 1 Artillery, 7 Infantrys and 1 Tank
                  Casualties for Dutch: 1 Bunker
      
          Non Combat Move - Yamamoto
              1 Fighter moved from Java to 110 Sea Zone
              1 Adv.Fighter moved from Java to 110 Sea Zone
              1 Bomber moved from Java to Malaya
      
          Place Units - Yamamoto
              3 Artillerys and 3 Infantrys placed in Hong Kong
              1 Artillery placed in Malaya
              1 Bunker placed in Sumatra
              1 Bunker placed in Chubu
              1 Cruiser, 2 Destroyers and 1 Submarine placed in 85 Sea Zone
      
          Turn Complete - Yamamoto
              Yamamoto collect 64 PUs; end with 65 PUs
      

      Combat Hit Differential Summary :

      Yamamoto regular : -7.50
      Dutch regular : -1.33
      

      Savegame

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    • RE: TRS Entek v dawg (Axis)

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: The Rising Sun

      Game History

      Round: 3
      
          Combat Move - Americans
              1 Infantry moved from Pearl Harbor to sz25
              1 Carrier, 1 Cruiser, 1 Destroyer, 1 Infantry and 1 Submarine moved from sz25 to sz11
              1 Infantry moved from sz11 to Midway
              1 EarlyFighter moved from Alaska to sz11
              1 Cruiser and 1 Destroyer moved from sz23 to sz22
              4 Infantrys moved from San Francisco to sz23
              2 B.Transports and 4 Infantrys moved from sz23 to sz6
              4 Infantrys moved from Seattle to sz6
              8 Infantrys moved from sz6 to N.Canada
              2 Artillerys and 5 Infantrys moved from N.Canada to Anchorage
              3 Tanks moved from British Columbia to Anchorage
              1 Infantry moved from British Columbia to N.Canada
              2 Infantrys moved from Seattle to British Columbia
              1 Tank moved from Palana to Yakutsk
              1 Infantry moved from Palana to Magadan
      
          Purchase Units - Americans
              Americans buy 2 B.Transports, 1 Battleship, 1 Cruiser, 2 Destroyers and 9 Marines; Remaining resources: 0 PUs; 
      
          Non Combat Move - Americans
              2 Transports moved from sz11 to sz25
              1 EarlyFighter moved from Wake to sz11
      
          Place Units - Americans
              2 Destroyers placed in sz4
              1 Battleship and 1 Cruiser placed in sz25
              2 B.Transports placed in sz23
              9 Marines placed in San Francisco
      
          Turn Complete - Americans
              Americans collect 79 PUs; end with 79 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: TRS Entek v dawg (Axis)

      TripleA Turn Summary: Anzac round 3

      TripleA Turn Summary for game: The Rising Sun

      Game History

      Round: 3
      
          Combat Move - Anzac
              2 EarlyFighters moved from sz50 to sz58
              1 Submarine moved from sz57 to sz59
              1 Artillery moved from Melbourne to sz37
              1 Marine moved from Melbourne to sz37
              1 Artillery and 1 Infantry moved from W.Australia to sz37
              2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from sz37 to sz50
              2 Artillerys, 1 Infantry and 1 Marine moved from sz50 to Soem
              1 Artillery and 1 Infantry moved from Derby to sz50
              1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz58
              1 Submarine moved from sz50 to sz58
              1 Artillery and 1 Infantry moved from sz58 to Celebs
              1 Infantry moved from Derby to sz50
              1 Artillery moved from W.Australia to sz50
              1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz58
              1 Artillery and 1 Infantry moved from sz58 to Celebs
              1 Artillery moved from Darwin to Derby
              2 Infantrys moved from Darwin to Derby
      
          Purchase Units - Anzac
              Anzac buy 1 Destroyer, 1 Factory and 1 Infantry; Remaining resources: 1 PUs; 
      
          Combat - Anzac
              Battle in sz59
                  Anzac attack with 1 Submarine
                  Thai defend with 1 T.Boat
                      Anzac roll dice for 1 Submarine in sz59, round 2 : 1/1 hits, 0.33 expected hits
                  1 T.Boat owned by the Thai lost in sz59
                  Anzac win with 1 Submarine remaining. Battle score for attacker is 5
                  Casualties for Thai: 1 T.Boat
              Battle in sz58
                  Anzac attack with 2 EarlyFighters, 1 Submarine and 2 Transports
                  Hisaichi defend with 1 Submarine
                      Anzac roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.33 expected hits
                      Hisaichi roll dice for 1 Submarine in sz58, round 2 : 1/1 hits, 0.17 expected hits
                      1 Submarine owned by the Anzac lost in sz58
                      Anzac roll dice for 2 EarlyFighters and 2 Transports in sz58, round 2 : 0/2 hits, 0.67 expected hits
                  1 Submarine owned by the Hisaichi submerged
                  Anzac win with 2 EarlyFighters and 2 Transports remaining. Battle score for attacker is -6
                  Casualties for Anzac: 1 Submarine
              Battle in Celebs
                  Anzac attack with 2 Artillerys and 2 Infantrys
                  Thai defend with 1 Artillery and 1 Infantry
                      Anzac roll dice for 2 Artillerys and 2 Infantrys in Celebs, round 2 : 1/4 hits, 1.33 expected hits
                      Thai roll dice for 1 Artillery and 1 Infantry in Celebs, round 2 : 0/2 hits, 0.67 expected hits
                      1 Infantry owned by the Thai lost in Celebs
                      Anzac roll dice for 2 Artillerys and 2 Infantrys in Celebs, round 3 : 2/4 hits, 1.33 expected hits
                      Thai roll dice for 1 Artillery in Celebs, round 3 : 0/1 hits, 0.33 expected hits
                      1 Artillery owned by the Thai lost in Celebs
                  Anzac win, taking Celebs from Thai with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 6
                  Casualties for Thai: 1 Artillery and 1 Infantry
      
          Non Combat Move - Anzac
              2 EarlyFighters moved from sz58 to sz50
              1 Transport moved from sz57 to sz50
              2 Infantrys moved from W.Australia to sz50
              2 Infantrys and 1 Transport moved from sz50 to sz57
              2 Infantrys moved from sz57 to Java
              2 Infantrys moved from Java to Sumatra
              1 Tank moved from W.Australia to sz50
              1 Tank and 1 Transport moved from sz50 to sz57
              1 Tank moved from sz57 to Java
              1 Destroyer moved from sz50 to sz57
      
          Place Units - Anzac
              1 Factory placed in W.Australia
              1 Destroyer placed in sz37
              1 Infantry placed in Darwin
      
          Turn Complete - Anzac
              Anzac collect 28 PUs; end with 29 PUs
      

      Combat Hit Differential Summary :

      Anzac regular : 0.00
      Thai regular : -1.00
      Hisaichi regular : 0.83
      

      Savegame

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    • RE: WaW dawg v entek (axis)

      TripleA Turn Summary: Italians round 3

      TripleA Turn Summary for game: World At War

      Game History

      Round: 3
      
          Combat Move - Italians
              1 Artillery moved from Languedoc to Aquitaine
                    Italians take Aquitaine from French
              1 Infantry moved from Kufra to New Valley
              1 Fighter moved from Kufra to New Valley
              1 Artillery and 1 Infantry moved from Tobruk to Mersa Matruh
              2 Fighters moved from 48 Sea Zone to Mersa Matruh
      
          Purchase Units - Italians
              Italians buy 4 Artillerys, 1 Carrier, 1 Destroyer, 1 Elite, 5 Infantrys, 1 Submarine and 1 Transport; Remaining resources: 0 PUs; 
      
          Combat - Italians
              Battle in New Valley
                  Italians attack with 1 Fighter and 1 Infantry
                  British defend with 1 Infantry
                      Italians roll dice for 1 Fighter and 1 Infantry in New Valley, round 2 : 0/2 hits, 0.50 expected hits
                      British roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 Fighter and 1 Infantry in New Valley, round 3 : 0/2 hits, 0.50 expected hits
                      British roll dice for 1 Infantry in New Valley, round 3 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 Fighter and 1 Infantry in New Valley, round 4 : 0/2 hits, 0.50 expected hits
                      British roll dice for 1 Infantry in New Valley, round 4 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Italians lost in New Valley
                  1 Fighter owned by the Italians retreated
                  British win with 1 Infantry remaining. Battle score for attacker is -2
                  Casualties for Italians: 1 Infantry
              Battle in Mersa Matruh
                  Italians attack with 1 Artillery, 2 Fighters and 1 Infantry
                  British defend with 1 Infantry
                      Italians roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Mersa Matruh, round 2 : 1/4 hits, 1.33 expected hits
                      British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the British lost in Mersa Matruh
                  Italians win, taking Mersa Matruh from British with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for British: 1 Infantry
      
          Non Combat Move - Italians
              2 Fighters moved from Mersa Matruh to 48 Sea Zone
              2 Artillerys, 1 Elite and 1 Infantry moved from Tobruk to Kufra
              1 Fighter moved from New Valley to Kufra
              2 Artillerys moved from Greece to 49 Sea Zone
              1 Infantry moved from Greece to 49 Sea Zone
              3 Tanks moved from Greece to 48 Sea Zone
              3 Tanks moved from 48 Sea Zone to Tobruk
              2 Artillerys, 1 Infantry and 2 Transports moved from 49 Sea Zone to 48 Sea Zone
              1 Destroyer moved from 49 Sea Zone to 48 Sea Zone
              2 Artillerys and 1 Infantry moved from 48 Sea Zone to Tobruk
              1 Artillery moved from Rome to 46 Sea Zone
              1 Infantry moved from Sardinia to 46 Sea Zone
              3 Artillerys moved from Rome to Campania
              1 Artillery, 1 Cruiser, 1 Destroyer, 1 Infantry, 1 Submarine and 1 Transport moved from 46 Sea Zone to 42 Sea Zone
              1 Artillery and 1 Infantry moved from 42 Sea Zone to N.Algeria
              2 Artillerys, 2 Fighters and 2 Infantrys moved from N.Tunisia to N.Algeria
              2 Infantrys moved from Tunis to N.Tunisia
              2 ArmoredCars moved from Tunis to N.Algeria
      
          Place Units - Italians
              2 Artillerys and 2 Infantrys placed in Tunis
              1 Carrier, 1 Destroyer, 1 Submarine and 1 Transport placed in 46 Sea Zone
              1 Artillery and 2 Infantrys placed in Provence
              1 Artillery, 1 Elite and 1 Infantry placed in Rome
      
          Turn Complete - Italians
              Italians collect 61 PUs; end with 61 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -1.83
      British regular : -0.33
      

      Savegame

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    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Italians round 8

      TripleA Turn Summary for game: World At War

      Game History

      Round: 8
      
          Combat Move - Italians
              2 Artillerys and 2 Infantrys moved from Provence to 43 Sea Zone
              2 Artillerys and 2 Infantrys moved from N.Tunisia to 42 Sea Zone
              2 Artillerys, 1 Cruiser, 3 Destroyers, 2 Infantrys, 1 S.Submarine, 2 Submarines and 3 Transports moved from 42 Sea Zone to 41 Sea Zone
              2 Artillerys, 2 Infantrys and 2 Transports moved from 43 Sea Zone to 41 Sea Zone
              4 Artillerys and 4 Infantrys moved from 41 Sea Zone to E.Morocco
              5 Artillerys, 1 Elite, 2 Fighters and 5 Infantrys moved from N.Algeria to E.Morocco
              2 Adv.Fighters moved from 46 Sea Zone to E.Morocco
              1 Artillery, 1 Fighter, 3 Infantrys and 2 Tanks moved from Tobruk to El Agheila
              2 ArmoredCars moved from Tunis to S.Algeria
              2 ArmoredCars moved from Greece to 48 Sea Zone
              2 Artillerys moved from Greece to 48 Sea Zone
              4 Infantrys moved from Greece to 48 Sea Zone
              2 ArmoredCars, 2 Artillerys and 4 Infantrys moved from 48 Sea Zone to El Agheila
      
          Purchase Units - Italians
              Italians buy 6 Artillerys, 1 Destroyer, 1 Elite, 8 Infantrys, 1 Submarine and 1 Transport; Remaining resources: 0 PUs; 
      
          Combat - Italians
              Battle in 41 Sea Zone
                  Italians attack with 1 Cruiser, 3 Destroyers, 1 S.Submarine, 2 Submarines and 5 Transports
                  Americans defend with 1 B.Transport
                      Italians roll dice for 1 S.Submarine and 2 Submarines in 41 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                      Italians roll dice for 1 Cruiser, 3 Destroyers and 5 Transports in 41 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
                      Americans roll dice for 1 B.Transport in 41 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      1 Submarine owned by the Italians lost in 41 Sea Zone
                  1 B.Transport owned by the Americans lost in 41 Sea Zone
                  Italians win with 1 Cruiser, 3 Destroyers, 1 S.Submarine, 1 Submarine and 5 Transports remaining. Battle score for attacker is 1
                  Casualties for Italians: 1 Submarine
                  Casualties for Americans: 1 B.Transport
              Battle in E.Morocco
                  Italians attack with 2 Adv.Fighters, 9 Artillerys, 1 Elite, 2 Fighters and 9 Infantrys
                  British defend with 2 Fighters; French defend with 1 AAGun, 3 Bunkers, 1 Factory, 1 Fighter, 8 Infantrys and 5 Tanks; Americans defend with 3 Infantrys
                      French roll AA dice in E.Morocco : 0/4 hits, 0.67 expected hits
                      Italians roll dice for 2 Adv.Fighters, 9 Artillerys, 1 Elite, 2 Fighters and 9 Infantrys in E.Morocco, round 2 : 9/23 hits, 8.00 expected hits
                  Units damaged: 3 Bunkers owned by the French
                      French roll dice for 3 Bunkers, 3 Fighters, 11 Infantrys and 5 Tanks in E.Morocco, round 2 : 10/22 hits, 9.17 expected hits
                      1 Artillery owned by the Italians and 9 Infantrys owned by the Italians lost in E.Morocco
                      3 Infantrys owned by the Americans and 3 Infantrys owned by the French lost in E.Morocco
                      Italians roll dice for 2 Adv.Fighters, 8 Artillerys, 1 Elite and 2 Fighters in E.Morocco, round 3 : 4/13 hits, 4.83 expected hits
                      French roll dice for 3 Bunkers, 3 Fighters, 5 Infantrys and 5 Tanks in E.Morocco, round 3 : 7/16 hits, 7.17 expected hits
                      7 Artillerys owned by the Italians lost in E.Morocco
                      4 Infantrys owned by the French lost in E.Morocco
                  2 Fighters owned by the Italians and 2 Adv.Fighters owned by the Italians retreated
                      Italians roll dice for 1 Artillery and 1 Elite in E.Morocco, round 4 : 1/2 hits, 0.83 expected hits
                      French roll dice for 3 Bunkers, 3 Fighters, 1 Infantry and 5 Tanks in E.Morocco, round 4 : 6/12 hits, 5.83 expected hits
                      1 Elite owned by the Italians and 1 Artillery owned by the Italians lost in E.Morocco
                      1 Infantry owned by the French lost in E.Morocco
                  French win with 3 Bunkers, 3 Fighters and 5 Tanks remaining. Battle score for attacker is -35
                  Casualties for Italians: 9 Artillerys, 1 Elite and 9 Infantrys
                  Casualties for Americans: 3 Infantrys
                  Casualties for French: 8 Infantrys
      
          Non Combat Move - Italians
              2 Adv.Fighters moved from E.Morocco to S.Algeria
              1 Carrier moved from 46 Sea Zone to 42 Sea Zone
              2 Fighters moved from E.Morocco to 42 Sea Zone
      
          Place Units - Italians
              1 Destroyer, 1 Submarine and 1 Transport placed in 46 Sea Zone
              2 Artillerys and 2 Infantrys placed in Tunis
              1 Artillery and 1 Infantry placed in Provence
              2 Artillerys, 1 Elite and 1 Infantry placed in Greece
              1 Artillery and 4 Infantrys placed in Rome
      
          Turn Complete - Italians
              Italians collect 58 PUs; end with 58 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.83
      French regular : 0.83
      Italians regular : -0.33
      French AA : -0.67
      

      Savegame

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    • RE: mike v entek (axis) G40

      @mike64 I’m down

      posted in Play Boardgames
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      Entek
    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Germans round 8

      TripleA Turn Summary for game: World At War

      Game History

      Round: 8
      
          Combat Move - Germans
              2 Transports moved from 24 Sea Zone to 23 Sea Zone
              2 Elites moved from Pomerania to 23 Sea Zone
              2 Infantrys moved from Pomerania to 23 Sea Zone
              3 Cruisers moved from 24 Sea Zone to 23 Sea Zone
              3 Infantrys moved from Pomerania to 23 Sea Zone
              3 Cruisers, 2 Elites, 5 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
              2 Elites and 5 Infantrys moved from 24 Sea Zone to Latvia
              2 ArmoredCars moved from East Prussia to Latvia
              2 Tanks moved from Pomerania to East Prussia
              1 Bomber moved from Brest to Latvia
              1 Artillery moved from Lithuania to Latvia
              1 Elite moved from Brest to Minsk
              2 Infantrys moved from Brest to Minsk
              1 Tank moved from Lithuania to Minsk
              2 Artillerys and 2 Infantrys moved from Warsaw to Brest
              2 ArmoredCars, 2 Artillerys and 2 Infantrys moved from Brest to Kiev
              2 ArmoredCars moved from Brest to Donetsk
              1 Artillery, 1 HeavyTank and 2 Infantrys moved from Krakow to Brest
              1 Tank moved from Pomerania to Brest
              5 Infantrys moved from Pomerania to Danzig
              1 Bomber moved from Hamburg to Latvia
              2 ArmoredCars and 3 Tanks moved from Bohemia to Brest
              1 Artillery moved from Bohemia to Krakow
              1 Tank moved from Lorraine to Bohemia
              1 Elite moved from Lorraine to Bavaria
              1 Artillery moved from Rhine to Saxony
              1 Artillery moved from Netherlands to Hamburg
              1 Adv.Fighter moved from Brittany to 22 Sea Zone
              1 Artillery moved from Picardy to Belgium
              8 Infantrys moved from Paris to Picardy
      
          Purchase Units - Germans
              Germans buy 2 Adv.Fighters, 2 Artillerys, 2 Destroyers, 11 Infantrys, 1 JetFighter, 2 Mech.Infs, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; 
      
          Combat - Germans
              Battle in Latvia
                  Germans attack with 2 ArmoredCars, 1 Artillery, 2 Bombers, 2 Elites and 5 Infantrys
                  Russians defend with 1 Artillery, 1 Elite, 3 Infantrys and 1 Tank
                      Germans roll dice for 1 Battleship and 3 Cruisers in Latvia, round 2 : 3/4 hits, 2.17 expected hits
                      3 Infantrys owned by the Russians lost in Latvia
                      Germans roll dice for 2 ArmoredCars, 1 Artillery, 2 Bombers, 2 Elites and 5 Infantrys in Latvia, round 2 : 3/12 hits, 4.00 expected hits
                      Russians roll dice for 1 Artillery, 1 Elite and 1 Tank in Latvia, round 2 : 1/3 hits, 1.17 expected hits
                      1 Infantry owned by the Germans lost in Latvia
                      1 Elite owned by the Russians, 1 Artillery owned by the Russians and 1 Tank owned by the Russians lost in Latvia
                  Germans win, taking Latvia from Russians with 2 ArmoredCars, 1 Artillery, 2 Bombers, 2 Elites and 4 Infantrys remaining. Battle score for attacker is 16
                  Casualties for Russians: 1 Artillery, 1 Elite, 3 Infantrys and 1 Tank
                  Casualties for Germans: 1 Infantry
              Battle in Minsk
                  Germans attack with 1 Elite, 2 Infantrys and 1 Tank
                  Russians defend with 1 Artillery, 1 Elite and 1 Infantry
                      Germans roll dice for 1 Elite, 2 Infantrys and 1 Tank in Minsk, round 2 : 1/4 hits, 1.17 expected hits
                      Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Minsk, round 2 : 1/3 hits, 1.00 expected hits
                      1 Infantry owned by the Germans lost in Minsk
                      1 Infantry owned by the Russians lost in Minsk
                      Germans roll dice for 1 Elite, 1 Infantry and 1 Tank in Minsk, round 3 : 1/3 hits, 1.00 expected hits
                      Russians roll dice for 1 Artillery and 1 Elite in Minsk, round 3 : 0/2 hits, 0.67 expected hits
                      1 Elite owned by the Russians lost in Minsk
                      Germans roll dice for 1 Elite, 1 Infantry and 1 Tank in Minsk, round 4 : 1/3 hits, 1.00 expected hits
                      Russians roll dice for 1 Artillery in Minsk, round 4 : 0/1 hits, 0.33 expected hits
                      1 Artillery owned by the Russians lost in Minsk
                  Germans win, taking Minsk from Russians with 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 Infantry
                  Casualties for Russians: 1 Artillery, 1 Elite and 1 Infantry
              Battle in Donetsk
                  Germans attack with 2 ArmoredCars
                  Russians defend with 1 Infantry
                      Germans roll dice for 2 ArmoredCars in Donetsk, round 2 : 2/2 hits, 0.67 expected hits
                      Russians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits
                      1 ArmoredCar owned by the Germans lost in Donetsk
                      1 Infantry owned by the Russians lost in Donetsk
                  Germans win, taking Donetsk from Russians with 1 ArmoredCar remaining. Battle score for attacker is -2
                  Casualties for Germans: 1 ArmoredCar
                  Casualties for Russians: 1 Infantry
              Battle in Kiev
                  Germans attack with 2 ArmoredCars, 2 Artillerys and 2 Infantrys
                  Russians defend with 1 Artillery, 2 Infantrys and 1 Tank
                      Germans roll dice for 2 ArmoredCars, 2 Artillerys and 2 Infantrys in Kiev, round 2 : 1/6 hits, 2.00 expected hits
                      Russians roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Kiev, round 2 : 1/4 hits, 1.50 expected hits
                      1 Infantry owned by the Germans lost in Kiev
                      1 Infantry owned by the Russians lost in Kiev
                      Germans roll dice for 2 ArmoredCars, 2 Artillerys and 1 Infantry in Kiev, round 3 : 1/5 hits, 1.67 expected hits
                      Russians roll dice for 1 Artillery, 1 Infantry and 1 Tank in Kiev, round 3 : 1/3 hits, 1.17 expected hits
                      1 Infantry owned by the Germans lost in Kiev
                      1 Infantry owned by the Russians lost in Kiev
                      Germans roll dice for 2 ArmoredCars and 2 Artillerys in Kiev, round 4 : 1/4 hits, 1.33 expected hits
                      Russians roll dice for 1 Artillery and 1 Tank in Kiev, round 4 : 0/2 hits, 0.83 expected hits
                      1 Artillery owned by the Russians lost in Kiev
                      Germans roll dice for 2 ArmoredCars and 2 Artillerys in Kiev, round 5 : 0/4 hits, 1.33 expected hits
                      Russians roll dice for 1 Tank in Kiev, round 5 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 2 ArmoredCars and 2 Artillerys in Kiev, round 6 : 0/4 hits, 1.33 expected hits
                      Russians roll dice for 1 Tank in Kiev, round 6 : 1/1 hits, 0.50 expected hits
                      1 ArmoredCar owned by the Germans lost in Kiev
                  1 ArmoredCar owned by the Germans and 2 Artillerys owned by the Germans retreated to Brest
                  Russians win with 1 Tank remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 ArmoredCar and 2 Infantrys
                  Casualties for Russians: 1 Artillery and 2 Infantrys
      
          Non Combat Move - Germans
              1 Bomber moved from Latvia to Brest
              1 Bomber moved from Latvia to Hamburg
      
          Place Units - Germans
              2 Adv.Fighters, 2 Destroyers, 1 JetFighter and 1 Submarine placed in 22 Sea Zone
              Germans undo move 1.
              1 Adv.Fighter, 2 Destroyers, 1 JetFighter and 1 Submarine placed in 22 Sea Zone
              2 Artillerys and 2 Infantrys placed in Warsaw
              8 Infantrys placed in Paris
              1 Adv.Fighter placed in Hamburg
              1 Infantry and 2 Tanks placed in Krakow
              2 Mech.Infs placed in Bohemia
      
          Turn Complete - Germans
              Germans collect 105 PUs; end with 105 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -2.00
      Germans regular : -3.67
      

      Savegame

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    • RE: TRS Entek v dawg (Axis)

      @dawgoneit Submerge or stay?

      posted in Play Boardgames
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    • RE: TRS Entek v dawg (Axis)

      TripleA Manual Gamesave Post: Anzac round 3

      TripleA Manual Gamesave Post for game: The Rising Sun

      Game History

      Round: 3
      
          Combat Move - Anzac
              2 EarlyFighters moved from sz50 to sz58
              1 Submarine moved from sz57 to sz59
              1 Artillery moved from Melbourne to sz37
              1 Marine moved from Melbourne to sz37
              1 Artillery and 1 Infantry moved from W.Australia to sz37
              2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from sz37 to sz50
              2 Artillerys, 1 Infantry and 1 Marine moved from sz50 to Soem
              1 Artillery and 1 Infantry moved from Derby to sz50
              1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz58
              1 Submarine moved from sz50 to sz58
              1 Artillery and 1 Infantry moved from sz58 to Celebs
              1 Infantry moved from Derby to sz50
              1 Artillery moved from W.Australia to sz50
              1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz58
              1 Artillery and 1 Infantry moved from sz58 to Celebs
              1 Artillery moved from Darwin to Derby
              2 Infantrys moved from Darwin to Derby
      
          Purchase Units - Anzac
              Anzac buy 1 Destroyer, 1 Factory and 1 Infantry; Remaining resources: 1 PUs; 
      
          Combat - Anzac
              Battle in sz59
                  Anzac attack with 1 Submarine
                  Thai defend with 1 T.Boat
                      Anzac roll dice for 1 Submarine in sz59, round 2 : 1/1 hits, 0.33 expected hits
                  1 T.Boat owned by the Thai lost in sz59
                  Anzac win with 1 Submarine remaining. Battle score for attacker is 5
                  Casualties for Thai: 1 T.Boat
              Battle in sz58
                  Anzac attack with 2 EarlyFighters, 1 Submarine and 2 Transports
                  Hisaichi defend with 1 Submarine
                      Anzac roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.33 expected hits
                      Hisaichi roll dice for 1 Submarine in sz58, round 2 : 1/1 hits, 0.17 expected hits
                      1 Submarine owned by the Anzac lost in sz58
                      Anzac roll dice for 2 EarlyFighters and 2 Transports in sz58, round 2 : 0/2 hits, 0.67 expected hits
      

      Combat Hit Differential Summary :

      Anzac regular : -0.33
      Hisaichi regular : 0.83
      

      Savegame

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    • RE: TRS Entek v dawg (Axis)

      TripleA Turn Summary: British round 3

      TripleA Turn Summary for game: The Rising Sun

      Game History

      Round: 3
      
          Combat Move - British
              6 Infantrys moved from E.India to sz63
              2 Infantrys moved from C.India to sz63
              2 B.Transports, 1 Battleship, 1 Destroyer and 8 Infantrys moved from sz63 to sz66
              2 EarlyFighters and 8 Infantrys moved from sz66 to Malaya
              3 Tanks moved from Burma to Malaya
              2 Transports moved from sz66 to sz64
              2 Artillerys and 2 Infantrys moved from Bengal to sz64
              1 Infantry moved from E.India to sz64
              1 Infantry moved from Bengal to Burma
              2 Artillerys, 1 Infantry and 2 Transports moved from sz64 to sz66
              2 Artillerys and 1 Infantry moved from sz66 to N.S
              2 Infantrys and 2 T.Boats moved from sz64 to sz66
              2 Infantrys moved from sz66 to N.S
              1 Artillery and 2 Infantrys moved from Agra to W.Tibet
              1 Artillery and 1 Infantry moved from Burma to Bengal
              1 Artillery moved from E.India to Bengal
              2 Infantrys moved from Nepal to Bengal
              1 Artillery and 3 Infantrys moved from Soem to Lambok
              2 Infantrys moved from Magadan to Yakutsk
              1 Infantry moved from Anchorage to Alaska
              1 Infantry moved from N.Canada to Anchorage
      
          Purchase Units - British
              British buy 4 Artillerys, 2 B.Transports, 2 Infantrys, 2 Mech.Infs, 1 Submarine and 2 Tankettes; Remaining resources: 0 PUs; 
      
          Combat - British
              Battle in N.S
                  British attack with 2 Artillerys and 3 Infantrys
                  Hisaichi defend with 2 Tanks
                      British roll dice for 2 Artillerys and 3 Infantrys in N.S, round 2 : 1/5 hits, 1.50 expected hits
                      Hisaichi roll dice for 2 Tanks in N.S, round 2 : 1/2 hits, 1.00 expected hits
                      1 Infantry owned by the British lost in N.S
                      1 Tank owned by the Hisaichi lost in N.S
                      British roll dice for 2 Artillerys and 2 Infantrys in N.S, round 3 : 2/4 hits, 1.33 expected hits
                      Hisaichi roll dice for 1 Tank in N.S, round 3 : 0/1 hits, 0.50 expected hits
                      1 Tank owned by the Hisaichi lost in N.S
                  British win, taking N.S from Hisaichi with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 8
                  Casualties for British: 1 Infantry
                  Casualties for Hisaichi: 2 Tanks
              Battle in W.Tibet
                  British attack with 1 Artillery and 2 Infantrys
                  Neutral defend with 1 Bunker
                      British roll dice for 1 Artillery and 2 Infantrys in W.Tibet, round 2 : 0/3 hits, 0.83 expected hits
                      Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 0/1 hits, 0.50 expected hits
                      British roll dice for 1 Artillery and 2 Infantrys in W.Tibet, round 3 : 1/3 hits, 0.83 expected hits
                  Units damaged: 1 Bunker owned by the Neutral
                      Neutral roll dice for 1 Bunker in W.Tibet, round 3 : 0/1 hits, 0.50 expected hits
                      British roll dice for 1 Artillery and 2 Infantrys in W.Tibet, round 4 : 2/3 hits, 0.83 expected hits
                      Neutral roll dice for 1 Bunker in W.Tibet, round 4 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the British lost in W.Tibet
                      1 Bunker owned by the Neutral lost in W.Tibet
                  British loses 0 PUs for violating W.Tibets neutrality.
                  British win, taking W.Tibet from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                  Casualties for British: 1 Infantry
                  Casualties for Neutral: 1 Bunker
              Battle in Lambok
                  British attack with 1 Artillery and 3 Infantrys
                  Thai defend with 1 Infantry
                      British roll dice for 1 Artillery and 3 Infantrys in Lambok, round 2 : 0/4 hits, 1.00 expected hits
                      Thai roll dice for 1 Infantry in Lambok, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 Artillery and 3 Infantrys in Lambok, round 3 : 0/4 hits, 1.00 expected hits
                      Thai roll dice for 1 Infantry in Lambok, round 3 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 Artillery and 3 Infantrys in Lambok, round 4 : 1/4 hits, 1.00 expected hits
                      Thai roll dice for 1 Infantry in Lambok, round 4 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the British lost in Lambok
                      1 Infantry owned by the Thai lost in Lambok
                  British win, taking Lambok from Thai with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0
                  Casualties for British: 1 Infantry
                  Casualties for Thai: 1 Infantry
              Battle in Malaya
                  British attack with 2 EarlyFighters, 8 Infantrys and 3 Tanks
                  Thai defend with 1 Artillery, 1 Factory, 5 Infantrys and 2 Tanks
                      British roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
                      1 Infantry owned by the Thai lost in Malaya
                      British roll dice for 2 EarlyFighters, 8 Infantrys and 3 Tanks in Malaya, round 2 : 6/13 hits, 3.50 expected hits
                      Thai roll dice for 1 Artillery, 4 Infantrys and 2 Tanks in Malaya, round 2 : 5/7 hits, 2.67 expected hits
                      5 Infantrys owned by the British lost in Malaya
                      4 Infantrys owned by the Thai, 1 Tank owned by the Thai and 1 Artillery owned by the Thai lost in Malaya
                      British roll dice for 2 EarlyFighters, 3 Infantrys and 3 Tanks in Malaya, round 3 : 3/8 hits, 2.67 expected hits
                      Thai roll dice for 1 Tank in Malaya, round 3 : 0/1 hits, 0.50 expected hits
                      1 Tank owned by the Thai lost in Malaya
                  British win, taking Malaya from Thai with 2 EarlyFighters, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 14
                  Casualties for Thai: 1 Artillery, 5 Infantrys and 2 Tanks
                  Casualties for British: 5 Infantrys
      
          Non Combat Move - British
              2 EarlyFighters moved from Malaya to sz66
              1 AAGun moved from Nepal to Bengal
              1 Infantry moved from New Guinea to Moresby
              1 Destroyer moved from sz49 to sz46
              1 Destroyer moved from sz50 to sz48
              1 AAGun moved from British Columbia to N.Canada
              2 Transports moved from sz49 to sz50
      
          Place Units - British
              2 B.Transports placed in sz63
              4 Artillerys and 2 Infantrys placed in Calcutta
              2 Tankettes placed in Bengal
              2 Mech.Infs placed in Dheli
              1 Submarine placed in sz49
      
          Turn Complete - British
              British collect 67 PUs; end with 67 PUs
      

      Combat Hit Differential Summary :

      Thai regular : 1.83
      Neutral regular : -0.50
      British regular : 1.83
      Hisaichi regular : -0.50
      

      Savegame

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    • RE: WaW dawg v entek (axis)

      TripleA Turn Summary: Germans round 3

      TripleA Turn Summary for game: World At War

      Game History

      Round: 3
      
          Combat Move - Germans
              1 ArmoredCar moved from Burgundy to Orleanais
                    Germans take Orleanais from French
              1 ArmoredCar moved from Orleanais to Normandy
                    Germans take Normandy from French
              2 ArmoredCars, 1 Artillery, 5 Infantrys and 8 Tanks moved from Burgundy to Paris
              1 Artillery and 2 Infantrys moved from Picardy to Belgium
              2 Stukas moved from Lorraine to Paris
              2 Artillerys, 6 Infantrys and 3 Tanks moved from Krakow to Brest
              1 Tank moved from East Prussia to Minsk
                    Germans take Lithuania from Russians
                    Germans take Minsk from Russians
              1 Artillery and 4 Tanks moved from Warsaw to Brest
              2 Infantrys moved from Danzig to Brest
              2 Transports moved from 24 Sea Zone to 23 Sea Zone
              2 Artillerys moved from Pomerania to 23 Sea Zone
              1 Artillery moved from Hamburg to 23 Sea Zone
              1 Infantry moved from Hamburg to 23 Sea Zone
              2 Infantrys moved from Pomerania to 23 Sea Zone
              1 Cruiser moved from 24 Sea Zone to 23 Sea Zone
              1 Infantry moved from Pomerania to 23 Sea Zone
              1 Adv.Fighter, 3 Artillerys, 1 Cruiser, 4 Infantrys and 3 Transports moved from 23 Sea Zone to 24 Sea Zone
              1 Adv.Fighter, 3 Artillerys and 4 Infantrys moved from 24 Sea Zone to Leningrad
              1 Tank moved from Rhine to Belgium
              1 Destroyer moved from 48 Sea Zone to 51 Sea Zone
      
          Purchase Units - Germans
              Germans buy 1 Adv.Fighter, 4 Artillerys, 1 Bomber, 1 Cruiser, 1 Destroyer, 1 Elite, 5 Infantrys, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; 
      
          Combat - Germans
              Battle in Brest
                  Germans attack with 3 Artillerys, 8 Infantrys and 7 Tanks
                  Russians defend with 3 Tanks
                      Germans roll dice for 3 Artillerys, 8 Infantrys and 7 Tanks in Brest, round 2 : 7/18 hits, 6.33 expected hits
                      Russians roll dice for 3 Tanks in Brest, round 2 : 0/3 hits, 1.50 expected hits
                      3 Tanks owned by the Russians lost in Brest
                  Germans win, taking Brest from Russians with 3 Artillerys, 8 Infantrys and 7 Tanks remaining. Battle score for attacker is 15
                  Casualties for Russians: 3 Tanks
              Battle in 51 Sea Zone
                  Germans attack with 1 Destroyer
                  French defend with 1 Submarine
                      French roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      French roll dice for 1 Submarine in 51 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 Destroyer in 51 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      French roll dice for 1 Submarine in 51 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 Destroyer in 51 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                      1 Submarine owned by the French lost in 51 Sea Zone
                  Germans win with 1 Destroyer remaining. Battle score for attacker is 7
                  Casualties for French: 1 Submarine
              Battle in Belgium
                  Germans attack with 1 Artillery, 2 Infantrys and 1 Tank
                  Neutral defend with 3 Infantrys
                      Germans roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Belgium, round 2 : 2/4 hits, 1.33 expected hits
                      Neutral roll dice for 3 Infantrys in Belgium, round 2 : 1/3 hits, 1.00 expected hits
                      1 Infantry owned by the Germans lost in Belgium
                      2 Infantrys owned by the Neutral lost in Belgium
                      Germans roll dice for 1 Artillery, 1 Infantry and 1 Tank in Belgium, round 3 : 2/3 hits, 1.17 expected hits
                      Neutral roll dice for 1 Infantry in Belgium, round 3 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Neutral lost in Belgium
                  Germans loses 0 PUs for violating Belgiums neutrality.
                  Germans win, taking Belgium from Neutral with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 Infantry
                  Casualties for Neutral: 3 Infantrys
              Battle in Leningrad
                  Germans attack with 1 Adv.Fighter, 3 Artillerys and 4 Infantrys
                  Russians defend with 1 AAGun, 1 Artillery, 1 Factory, 5 Infantrys and 1 Tank
                      Russians roll AA dice in Leningrad : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 Battleship and 1 Cruiser in Leningrad, round 2 : 1/2 hits, 1.17 expected hits
                      1 Infantry owned by the Russians lost in Leningrad
                      Germans roll dice for 1 Adv.Fighter, 3 Artillerys and 4 Infantrys in Leningrad, round 2 : 5/8 hits, 2.67 expected hits
                      Russians roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Leningrad, round 2 : 1/6 hits, 2.17 expected hits
                      1 Infantry owned by the Germans lost in Leningrad
                      4 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Leningrad
                      Germans roll dice for 1 Adv.Fighter, 3 Artillerys and 3 Infantrys in Leningrad, round 3 : 1/7 hits, 2.50 expected hits
                      Russians roll dice for 1 Tank in Leningrad, round 3 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the Germans lost in Leningrad
                      1 Tank owned by the Russians lost in Leningrad
                  Germans win, taking Leningrad from Russians with 1 Adv.Fighter, 3 Artillerys and 2 Infantrys remaining. Battle score for attacker is 15
                  Casualties for Russians: 1 Artillery, 5 Infantrys and 1 Tank
                  Casualties for Germans: 2 Infantrys
              Battle in Paris
                  Germans attack with 2 ArmoredCars, 1 Artillery, 5 Infantrys, 2 Stukas and 8 Tanks
                  French defend with 1 AAGun, 1 Artillery, 1 Factory and 7 Infantrys
                      French roll AA dice in Paris : 0/2 hits, 0.33 expected hits
                      Germans roll dice for 2 ArmoredCars, 1 Artillery, 5 Infantrys, 2 Stukas and 8 Tanks in Paris, round 2 : 4/18 hits, 7.33 expected hits
                      French roll dice for 1 Artillery and 7 Infantrys in Paris, round 2 : 3/8 hits, 2.67 expected hits
                      3 Infantrys owned by the Germans lost in Paris
                      4 Infantrys owned by the French lost in Paris
                      Germans roll dice for 2 ArmoredCars, 1 Artillery, 2 Infantrys, 2 Stukas and 8 Tanks in Paris, round 3 : 3/15 hits, 6.67 expected hits
                      French roll dice for 1 Artillery and 3 Infantrys in Paris, round 3 : 2/4 hits, 1.33 expected hits
                      2 Infantrys owned by the Germans lost in Paris
                      3 Infantrys owned by the French lost in Paris
                      Germans roll dice for 2 ArmoredCars, 1 Artillery, 2 Stukas and 8 Tanks in Paris, round 4 : 10/13 hits, 6.00 expected hits
                      French roll dice for 1 Artillery in Paris, round 4 : 0/1 hits, 0.33 expected hits
                      1 Artillery owned by the French lost in Paris
                  Germans captures 43PUs while taking French capital
                  Germans win, taking Paris from French with 2 ArmoredCars, 1 Artillery, 2 Stukas and 8 Tanks remaining. Battle score for attacker is 8
                  Casualties for Germans: 5 Infantrys
                  Casualties for French: 1 Artillery and 7 Infantrys
      
          Non Combat Move - Germans
              2 Stukas moved from Paris to Lorraine
              1 Adv.Fighter moved from Leningrad to 24 Sea Zone
              1 Adv.Fighter moved from 24 Sea Zone to 23 Sea Zone
              1 T.Boat moved from 24 Sea Zone to 23 Sea Zone
              1 Submarine moved from 24 Sea Zone to 23 Sea Zone
              1 Destroyer moved from 24 Sea Zone to 23 Sea Zone
              1 Artillery and 4 Infantrys moved from Bohemia to Krakow
              2 Artillerys and 3 Infantrys moved from Croatia to Hungary
              1 ArmoredCar moved from Bavaria to Krakow
              1 ArmoredCar moved from Bavaria to Krakow
              1 Infantry moved from Bavaria to Bohemia
              1 Infantry moved from Pomerania to Danzig
              2 Tanks moved from N.Algeria to S.Algeria
      
          Place Units - Germans
              1 Adv.Fighter, 1 Cruiser, 1 Destroyer and 1 Submarine placed in 23 Sea Zone
              1 Elite and 1 Infantry placed in Hamburg
              1 Artillery and 3 Infantrys placed in Rhine
              3 Artillerys and 1 Infantry placed in Warsaw
              1 Bomber and 2 Tanks placed in Bohemia
      
          Turn Complete - Germans
              Germans collect 103 PUs; end with 146 PUs
      

      Combat Hit Differential Summary :

      French regular : -0.33
      Russians regular : -2.17
      Germans regular : -0.17
      Russians AA : -0.17
      Neutral regular : -0.33
      French AA : -0.33
      

      Savegame

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