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    Posts made by Entek

    • RE: TRS Entek v dawg (Axis)

      TripleA Turn Summary: Americans round 9

      TripleA Turn Summary for game: The Rising Sun

      Game History

      Round: 9
      
          Combat Move - Americans
              1 Submarine moved from sz20 to sz9
              1 Destroyer moved from sz20 to sz19
              5 L.Fighters moved from sz20 to sz19
              2 L.Fighters moved from sz20 to sz9
              2 Fighters moved from sz20 to sz9
              2 EarlyFighters moved from sz20 to sz19
              2 EarlyFighters moved from sz20 to sz9
              3 Destroyers moved from sz25 to sz20
              1 B29 moved from Midway to sz70
              5 L.Fighters moved from sz19 to sz70
      
          Purchase Units - Americans
              Americans buy 6 Destroyers and 3 S.Subs; Remaining resources: 1 PUs; 
      
          Combat - Americans
              Battle in sz9
                  Americans attack with 2 EarlyFighters, 2 Fighters, 2 L.Fighters and 1 Submarine
                  Yamamoto defend with 1 Destroyer
                      Americans roll dice for 1 Submarine in sz9, round 2 : 1/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Destroyer in sz9, round 2 : 1/1 hits, 0.50 expected hits
                      1 Submarine owned by the Americans lost in sz9
                      1 Destroyer owned by the Yamamoto lost in sz9
                  Americans win with 2 EarlyFighters, 2 Fighters and 2 L.Fighters remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 Submarine
                  Casualties for Yamamoto: 1 Destroyer
              Battle in sz70
                  Americans attack with 1 B29 and 5 L.Fighters
                  Yamamoto defend with 1 B.Transport and 1 T.Boat
                      Americans roll dice for 1 B29 and 5 L.Fighters in sz70, round 2 : 3/6 hits, 3.33 expected hits
                      Yamamoto roll dice for 1 B.Transport and 1 T.Boat in sz70, round 2 : 1/2 hits, 0.33 expected hits
                  1 L.Fighter owned by the Americans lost in sz70
                  1 B.Transport owned by the Yamamoto and 1 T.Boat owned by the Yamamoto lost in sz70
                  Americans win with 1 B29 and 4 L.Fighters remaining. Battle score for attacker is 1
                  Casualties for Americans: 1 L.Fighter
                  Casualties for Yamamoto: 1 B.Transport and 1 T.Boat
              Battle in sz19
                  Americans attack with 1 Destroyer and 2 EarlyFighters
                  Yamamoto defend with 1 Destroyer
                      Americans roll dice for 1 Destroyer and 2 EarlyFighters in sz19, round 2 : 0/3 hits, 1.00 expected hits
                      Yamamoto roll dice for 1 Destroyer in sz19, round 2 : 1/1 hits, 0.50 expected hits
                      1 EarlyFighter owned by the Americans lost in sz19
                      Americans roll dice for 1 Destroyer and 1 EarlyFighter in sz19, round 3 : 0/2 hits, 0.67 expected hits
                      Yamamoto roll dice for 1 Destroyer in sz19, round 3 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 Destroyer and 1 EarlyFighter in sz19, round 4 : 0/2 hits, 0.67 expected hits
                      Yamamoto roll dice for 1 Destroyer in sz19, round 4 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 Destroyer and 1 EarlyFighter in sz19, round 5 : 0/2 hits, 0.67 expected hits
                      Yamamoto roll dice for 1 Destroyer in sz19, round 5 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 Destroyer and 1 EarlyFighter in sz19, round 6 : 2/2 hits, 0.67 expected hits
                      Yamamoto roll dice for 1 Destroyer in sz19, round 6 : 1/1 hits, 0.50 expected hits
                      1 EarlyFighter owned by the Americans lost in sz19
                      1 Destroyer owned by the Yamamoto lost in sz19
                  Americans win with 1 Destroyer remaining. Battle score for attacker is -8
                  Casualties for Americans: 2 EarlyFighters
                  Casualties for Yamamoto: 1 Destroyer
      
          Non Combat Move - Americans
              1 Destroyer moved from sz20 to sz18
              3 B.Carriers, 2 B.Transports, 2 Battleships, 2 Carriers and 3 Cruisers moved from sz20 to sz41
              2 EarlyFighters, 2 Fighters and 2 L.Fighters moved from sz9 to sz41
              1 B29 and 4 L.Fighters moved from sz70 to Arawa
      
          Place Units - Americans
              2 Destroyers placed in sz4
              2 Destroyers placed in sz25
              2 Destroyers placed in sz25
              3 S.Subs placed in sz23
      
          Turn Complete - Americans
              Americans collect 76 PUs; end with 77 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Wake: 1 Infantry
              EDIT: Removing units owned by Americans from Bikini: 1 Infantry
              EDIT: Removing units owned by Americans from Taka: 1 Infantry
              EDIT: Removing units owned by Americans from Wohto: 1 Infantry
              EDIT: Removing units owned by Americans from Johnston: 1 Infantry
              EDIT: Adding units owned by Americans to Townsville: 5 Infantrys
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Yamamoto regular : 0.67
      Americans regular : -1.33
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: TRS Entek v dawg (Axis)

      TripleA Turn Summary: Americans round 9

      TripleA Turn Summary for game: The Rising Sun

      Game History

      Round: 9
      
          Combat Move - Americans
              1 Submarine moved from sz20 to sz9
              1 Destroyer moved from sz20 to sz19
              5 L.Fighters moved from sz20 to sz19
              2 L.Fighters moved from sz20 to sz9
              2 Fighters moved from sz20 to sz9
              2 EarlyFighters moved from sz20 to sz19
              2 EarlyFighters moved from sz20 to sz9
              3 Destroyers moved from sz25 to sz20
              1 B29 moved from Midway to sz70
              5 L.Fighters moved from sz19 to sz70
      
          Purchase Units - Americans
              Americans buy 6 Destroyers and 3 S.Subs; Remaining resources: 1 PUs; 
      
          Combat - Americans
              Battle in sz9
                  Americans attack with 2 EarlyFighters, 2 Fighters, 2 L.Fighters and 1 Submarine
                  Yamamoto defend with 1 Destroyer
                      Americans roll dice for 1 Submarine in sz9, round 2 : 1/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Destroyer in sz9, round 2 : 1/1 hits, 0.50 expected hits
                      1 Submarine owned by the Americans lost in sz9
                      1 Destroyer owned by the Yamamoto lost in sz9
                  Americans win with 2 EarlyFighters, 2 Fighters and 2 L.Fighters remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 Submarine
                  Casualties for Yamamoto: 1 Destroyer
              Battle in sz70
                  Americans attack with 1 B29 and 5 L.Fighters
                  Yamamoto defend with 1 B.Transport and 1 T.Boat
                      Americans roll dice for 1 B29 and 5 L.Fighters in sz70, round 2 : 3/6 hits, 3.33 expected hits
                      Yamamoto roll dice for 1 B.Transport and 1 T.Boat in sz70, round 2 : 1/2 hits, 0.33 expected hits
                  1 L.Fighter owned by the Americans lost in sz70
                  1 B.Transport owned by the Yamamoto and 1 T.Boat owned by the Yamamoto lost in sz70
                  Americans win with 1 B29 and 4 L.Fighters remaining. Battle score for attacker is 1
                  Casualties for Americans: 1 L.Fighter
                  Casualties for Yamamoto: 1 B.Transport and 1 T.Boat
              Battle in sz19
                  Americans attack with 1 Destroyer and 2 EarlyFighters
                  Yamamoto defend with 1 Destroyer
                      Americans roll dice for 1 Destroyer and 2 EarlyFighters in sz19, round 2 : 0/3 hits, 1.00 expected hits
                      Yamamoto roll dice for 1 Destroyer in sz19, round 2 : 1/1 hits, 0.50 expected hits
                      1 EarlyFighter owned by the Americans lost in sz19
                      Americans roll dice for 1 Destroyer and 1 EarlyFighter in sz19, round 3 : 0/2 hits, 0.67 expected hits
                      Yamamoto roll dice for 1 Destroyer in sz19, round 3 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 Destroyer and 1 EarlyFighter in sz19, round 4 : 0/2 hits, 0.67 expected hits
                      Yamamoto roll dice for 1 Destroyer in sz19, round 4 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 Destroyer and 1 EarlyFighter in sz19, round 5 : 0/2 hits, 0.67 expected hits
                      Yamamoto roll dice for 1 Destroyer in sz19, round 5 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 Destroyer and 1 EarlyFighter in sz19, round 6 : 2/2 hits, 0.67 expected hits
                      Yamamoto roll dice for 1 Destroyer in sz19, round 6 : 1/1 hits, 0.50 expected hits
                      1 EarlyFighter owned by the Americans lost in sz19
                      1 Destroyer owned by the Yamamoto lost in sz19
                  Americans win with 1 Destroyer remaining. Battle score for attacker is -8
                  Casualties for Americans: 2 EarlyFighters
                  Casualties for Yamamoto: 1 Destroyer
      
          Non Combat Move - Americans
              1 Destroyer moved from sz20 to sz18
              3 B.Carriers, 2 B.Transports, 2 Battleships, 2 Carriers and 3 Cruisers moved from sz20 to sz41
              2 EarlyFighters, 2 Fighters and 2 L.Fighters moved from sz9 to sz41
              1 B29 and 4 L.Fighters moved from sz70 to Arawa
      
          Place Units - Americans
              2 Destroyers placed in sz4
              2 Destroyers placed in sz25
              2 Destroyers placed in sz25
              3 S.Subs placed in sz23
      
          Turn Complete - Americans
              Americans collect 76 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Yamamoto regular : 0.67
      Americans regular : -1.33
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: TRS Entek v dawg (Axis)

      TripleA Turn Summary: Anzac round 9

      TripleA Turn Summary for game: The Rising Sun

      Game History

      Round: 9
      
          Combat Move - Anzac
              1 Infantry moved from Bali to Java
                    Anzac take Java from Hisaichi
              1 Artillery moved from Bali to sz57
              1 Infantry moved from Soem to sz57
              2 Fighters moved from sz57 to sz66
              6 Infantrys moved from Bali to sz57
              1 Artillery, 1 Battleship, 1 Carrier, 3 Destroyers, 7 Infantrys and 4 Transports moved from sz57 to sz61
              1 Artillery and 7 Infantrys moved from sz61 to N.S
              1 Destroyer moved from sz37 to sz50
              1 Artillery and 2 Infantrys moved from Darwin to Derby
              1 Infantry moved from S.W.Australia to W.Australia
              3 Infantrys moved from Melbourne to S.W.Australia
      
          Purchase Units - Anzac
              Anzac buy 2 Destroyers and 2 Transports; Remaining resources: 0 PUs; 
      
          Combat - Anzac
              Battle in sz66
                  Anzac attack with 2 Fighters
                  Yamamoto defend with 1 T.Boat; Thai defend with 1 Transport
                      Anzac roll dice for 2 Fighters in sz66, round 2 : 1/2 hits, 1.00 expected hits
                      Yamamoto roll dice for 1 T.Boat and 1 Transport in sz66, round 2 : 0/2 hits, 0.33 expected hits
                  1 T.Boat owned by the Yamamoto lost in sz66
                      Anzac roll dice for 2 Fighters in sz66, round 3 : 0/2 hits, 1.00 expected hits
                      Yamamoto roll dice for 1 Transport in sz66, round 3 : 0/1 hits, 0.17 expected hits
                      Anzac roll dice for 2 Fighters in sz66, round 4 : 2/2 hits, 1.00 expected hits
                      Yamamoto roll dice for 1 Transport in sz66, round 4 : 0/1 hits, 0.17 expected hits
                      1 Transport owned by the Thai lost in sz66
                  Anzac win with 2 Fighters remaining. Battle score for attacker is 11
                  Casualties for Yamamoto: 1 T.Boat
                  Casualties for Thai: 1 Transport
              Battle in N.S
                  Anzac attack with 1 Artillery and 7 Infantrys
                  Hisaichi defend with 8 Infantrys
                      Anzac roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits
                      1 Infantry owned by the Hisaichi lost in N.S
                      Anzac roll dice for 1 Artillery and 7 Infantrys in N.S, round 2 : 0/8 hits, 1.67 expected hits
                      Hisaichi roll dice for 7 Infantrys in N.S, round 2 : 2/7 hits, 2.33 expected hits
                      2 Infantrys owned by the Anzac lost in N.S
                      Anzac roll dice for 1 Artillery and 5 Infantrys in N.S, round 3 : 2/6 hits, 1.33 expected hits
                      Hisaichi roll dice for 7 Infantrys in N.S, round 3 : 1/7 hits, 2.33 expected hits
                      1 Infantry owned by the Anzac lost in N.S
                      2 Infantrys owned by the Hisaichi lost in N.S
                      Anzac roll dice for 1 Artillery and 4 Infantrys in N.S, round 4 : 0/5 hits, 1.17 expected hits
                      Hisaichi roll dice for 5 Infantrys in N.S, round 4 : 1/5 hits, 1.67 expected hits
                      1 Infantry owned by the Anzac lost in N.S
                      Anzac roll dice for 1 Artillery and 3 Infantrys in N.S, round 5 : 1/4 hits, 1.00 expected hits
                      Hisaichi roll dice for 5 Infantrys in N.S, round 5 : 3/5 hits, 1.67 expected hits
                      3 Infantrys owned by the Anzac lost in N.S
                      1 Infantry owned by the Hisaichi lost in N.S
                      Anzac roll dice for 1 Artillery in N.S, round 6 : 0/1 hits, 0.33 expected hits
                      Hisaichi roll dice for 4 Infantrys in N.S, round 6 : 1/4 hits, 1.33 expected hits
                      1 Artillery owned by the Anzac lost in N.S
                  Hisaichi win with 4 Infantrys remaining. Battle score for attacker is -10
                  Casualties for Hisaichi: 4 Infantrys
                  Casualties for Anzac: 1 Artillery and 7 Infantrys
      
          Non Combat Move - Anzac
              2 Fighters moved from sz66 to sz61
      
          Place Units - Anzac
              1 Destroyer and 2 Transports placed in sz50
              1 Destroyer placed in sz37
      
          Turn Complete - Anzac
              Anzac collect 28 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

      Yamamoto regular : -0.67
      Anzac regular : -2.17
      Hisaichi regular : -1.33
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: TRS Entek v dawg (Axis)

      TripleA Turn Summary: British round 9

      TripleA Turn Summary for game: The Rising Sun

      Game History

      Round: 9
      
          Combat Move - British
              1 Artillery and 1 Infantry moved from Moresby to sz49
              1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from sz49 to sz81
              1 Artillery and 1 Infantry moved from sz81 to Sarong
              3 Artillerys moved from Bhopa to Nagpur
              1 Infantry moved from British Columbia to N.Canada
      
          Purchase Units - British
              British buy 6 Destroyers, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
      
          Combat - British
              Battle in Sarong
                  British attack with 1 Artillery and 1 Infantry
                  Yamamoto defend with 2 Infantrys
                      British roll dice for 1 Artillery and 1 Infantry in Sarong, round 2 : 1/2 hits, 0.67 expected hits
                      Yamamoto roll dice for 2 Infantrys in Sarong, round 2 : 0/2 hits, 0.67 expected hits
                      1 Infantry owned by the Yamamoto lost in Sarong
                      British roll dice for 1 Artillery and 1 Infantry in Sarong, round 3 : 0/2 hits, 0.67 expected hits
                      Yamamoto roll dice for 1 Infantry in Sarong, round 3 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the British lost in Sarong
                      British roll dice for 1 Artillery in Sarong, round 4 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Infantry in Sarong, round 4 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 Artillery in Sarong, round 5 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Infantry in Sarong, round 5 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 Artillery in Sarong, round 6 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Infantry in Sarong, round 6 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 Artillery in Sarong, round 7 : 1/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Infantry in Sarong, round 7 : 1/1 hits, 0.33 expected hits
                      1 Artillery owned by the British lost in Sarong
                      1 Infantry owned by the Yamamoto lost in Sarong
                  Yamamoto win with no units remaining. Battle score for attacker is -2
                  Casualties for Yamamoto: 2 Infantrys
                  Casualties for British: 1 Artillery and 1 Infantry
      
          Non Combat Move - British
      
          Place Units - British
              6 Destroyers placed in sz63
              1 Marine placed in Calcutta
              3 Infantrys placed in Dheli
      
          Turn Complete - British
              British collect 49 PUs; end with 49 PUs
      

      Combat Hit Differential Summary :

      Yamamoto regular : -0.33
      British regular : -0.67
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: TRS Entek v dawg (Axis)

      TripleA Turn Summary: British round 9

      TripleA Turn Summary for game: The Rising Sun

      Game History

      Round: 9
      
          Combat Move - British
              1 Artillery and 1 Infantry moved from Moresby to sz49
              1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from sz49 to sz81
              1 Artillery and 1 Infantry moved from sz81 to Sarong
              3 Artillerys moved from Bhopa to Nagpur
              1 Infantry moved from British Columbia to N.Canada
      
          Purchase Units - British
              British buy 6 Destroyers, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
      
          Combat - British
              Battle in Sarong
                  British attack with 1 Artillery and 1 Infantry
                  Yamamoto defend with 2 Infantrys
                      British roll dice for 1 Artillery and 1 Infantry in Sarong, round 2 : 1/2 hits, 0.67 expected hits
                      Yamamoto roll dice for 2 Infantrys in Sarong, round 2 : 0/2 hits, 0.67 expected hits
                      1 Infantry owned by the Yamamoto lost in Sarong
                      British roll dice for 1 Artillery and 1 Infantry in Sarong, round 3 : 0/2 hits, 0.67 expected hits
                      Yamamoto roll dice for 1 Infantry in Sarong, round 3 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the British lost in Sarong
                      British roll dice for 1 Artillery in Sarong, round 4 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Infantry in Sarong, round 4 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 Artillery in Sarong, round 5 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Infantry in Sarong, round 5 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 Artillery in Sarong, round 6 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Infantry in Sarong, round 6 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 Artillery in Sarong, round 7 : 1/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Infantry in Sarong, round 7 : 1/1 hits, 0.33 expected hits
                      1 Artillery owned by the British lost in Sarong
                      1 Infantry owned by the Yamamoto lost in Sarong
                  Yamamoto win with no units remaining. Battle score for attacker is -2
                  Casualties for Yamamoto: 2 Infantrys
                  Casualties for British: 1 Artillery and 1 Infantry
      
          Non Combat Move - British
      
          Place Units - British
              6 Destroyers placed in sz63
              1 Marine placed in Calcutta
              3 Infantrys placed in Dheli
      
          Turn Complete - British
              British collect 49 PUs; end with 49 PUs
      

      Combat Hit Differential Summary :

      Yamamoto regular : -0.33
      British regular : -0.67
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: mike v entek (Allies) G40

      TripleA Turn Summary: UK_Pacific round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 bomber, 3 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
              2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
              2 artilleries and 2 infantry moved from 96 Sea Zone to Libya
              2 infantry moved from Tunisia to Libya
              1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
              2 bombers moved from Wake Island to 33 Sea Zone
              3 fighters moved from Wake Island to 33 Sea Zone
      
          Combat - Americans
              Battle in 33 Sea Zone
                  Americans attack with 2 bombers, 1 destroyer, 3 fighters and 1 submarine
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 2 bombers, 1 destroyer and 3 fighters in 33 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                      Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 33 Sea Zone
                  Americans win with 2 bombers, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
              Battle in Libya
                  Americans attack with 2 artilleries and 4 infantry
                  Italians defend with 1 artillery, 2 infantry and 1 mech_infantry
                      Americans roll dice for 1 cruiser in Libya, round 2 : 1/1 hits, 0.50 expected hits
                      Americans roll dice for 2 artilleries and 4 infantry in Libya, round 2 : 1/6 hits, 1.67 expected hits
                      Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Libya, round 2 : 0/4 hits, 1.33 expected hits
                      2 infantry owned by the Italians lost in Libya
                      Americans roll dice for 2 artilleries and 4 infantry in Libya, round 3 : 3/6 hits, 1.67 expected hits
                      Italians roll dice for 1 artillery and 1 mech_infantry in Libya, round 3 : 0/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Libya
                  Americans win, taking Libya from Italians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 14
                  Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
      
          Non Combat Move - Americans
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              3 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
              2 bombers moved from 33 Sea Zone to Caroline Islands
              3 fighters moved from 33 Sea Zone to Caroline Islands
              1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
              1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
              1 destroyer and 6 submarines moved from 10 Sea Zone to 25 Sea Zone
              1 armour and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 armour and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
              1 fighter moved from Scotland to Novgorod
      
          Place Units - Americans
              3 destroyers and 2 submarines placed in 10 Sea Zone
              1 bomber placed in Western United States
              1 transport placed in 101 Sea Zone
              1 artillery and 2 infantry placed in Western United States
              1 transport placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Chahar to Hopei
                    Chinese take Hopei from Japanese
              2 infantry moved from Kansu to Shensi
              1 fighter and 11 infantry moved from Sikang to Szechwan
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              3 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 8 PUs
      
          Purchase Units - British
              British buy 1 armour, 2 destroyers, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - British
              1 destroyer moved from 81 Sea Zone to 79 Sea Zone
              3 infantry moved from Persia to Eastern Persia
              1 armour moved from Iraq to Eastern Persia
              3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
              1 mech_infantry moved from Egypt to Tobruk
                    British take Tobruk from Italians
              2 infantry moved from Anglo Egyptian Sudan to Egypt
              1 artillery moved from Ethiopia to Anglo Egyptian Sudan
              1 fighter moved from Union of South Africa to Egypt
              1 fighter moved from Egypt to Eastern Persia
              1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports moved from 125 Sea Zone to 110 Sea Zone
              1 transport moved from 109 Sea Zone to 110 Sea Zone
              2 fighters moved from United Kingdom to Scotland
      
          Combat - British
      
          Non Combat Move - British
              1 infantry moved from Kenya to Anglo Egyptian Sudan
              1 fighter moved from Novgorod to Russia
      
          Place Units - British
              1 destroyer and 1 transport placed in 81 Sea Zone
              1 mech_infantry placed in Egypt
              1 destroyer and 1 transport placed in 110 Sea Zone
              British undo move 3.
              1 armour placed in Union of South Africa
              1 destroyer and 1 transport placed in 71 Sea Zone
      
          Turn Complete - British
              British collect 33 PUs; end with 34 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
      
          Place Units - UK_Pacific
              1 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 5 PUs; end with 7 PUs
              Some Units in India change ownership: 1 infantry
      

      Combat Hit Differential Summary :

      Americans regular : 0.67
      Italians regular : -2.00
      Japanese regular : -0.17
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: TRS Entek v dawg (Axis)

      TripleA Turn Summary: Dutch round 9

      TripleA Turn Summary for game: The Rising Sun

      Game History

      Round: 9
      
          Combat Move - Dutch
              1 Artillery and 1 Infantry moved from New Guinea to Sarong
              1 Transport moved from sz57 to sz50
              1 Transport moved from sz50 to sz81
              1 Infantry moved from Nayumo to sz81
              1 Infantry moved from Buru to sz81
              2 Infantrys moved from sz81 to Sarong
      
          Combat - Dutch
              Battle in Sarong
                  Dutch attack with 1 Artillery and 3 Infantrys
                  Yamamoto defend with 4 Infantrys
                      Dutch roll dice for 1 Artillery and 3 Infantrys in Sarong, round 2 : 2/4 hits, 1.00 expected hits
                      Yamamoto roll dice for 4 Infantrys in Sarong, round 2 : 1/4 hits, 1.33 expected hits
                      1 Infantry owned by the Dutch lost in Sarong
                      2 Infantrys owned by the Yamamoto lost in Sarong
                      Dutch roll dice for 1 Artillery and 2 Infantrys in Sarong, round 3 : 0/3 hits, 0.83 expected hits
                      Yamamoto roll dice for 2 Infantrys in Sarong, round 3 : 1/2 hits, 0.67 expected hits
                      1 Infantry owned by the Dutch lost in Sarong
                      Dutch roll dice for 1 Artillery and 1 Infantry in Sarong, round 4 : 0/2 hits, 0.67 expected hits
                      Yamamoto roll dice for 2 Infantrys in Sarong, round 4 : 0/2 hits, 0.67 expected hits
                      Dutch roll dice for 1 Artillery and 1 Infantry in Sarong, round 5 : 0/2 hits, 0.67 expected hits
                      Yamamoto roll dice for 2 Infantrys in Sarong, round 5 : 1/2 hits, 0.67 expected hits
                      1 Infantry owned by the Dutch lost in Sarong
                      Dutch roll dice for 1 Artillery in Sarong, round 6 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 2 Infantrys in Sarong, round 6 : 0/2 hits, 0.67 expected hits
                      Dutch roll dice for 1 Artillery in Sarong, round 7 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 2 Infantrys in Sarong, round 7 : 1/2 hits, 0.67 expected hits
                      1 Artillery owned by the Dutch lost in Sarong
                  Yamamoto win with 2 Infantrys remaining. Battle score for attacker is -6
                  Casualties for Dutch: 1 Artillery and 3 Infantrys
                  Casualties for Yamamoto: 2 Infantrys
      
          Non Combat Move - Dutch
      
          Turn Complete - Dutch
      

      Combat Hit Differential Summary :

      Yamamoto regular : -0.67
      Dutch regular : -1.83
      

      Savegame

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    • RE: WaW dawg v entek (axis)

      TripleA Turn Summary: Yamamoto round 7

      TripleA Turn Summary for game: World At War

      Game History

      Round: 7
      
          Purchase Units - Yamamoto
              Yamamoto buy 7 Infantrys and 8 Submarines; Remaining resources: 0 PUs; 
      
          Place Units - Yamamoto
              8 Submarines placed in 85 Sea Zone
              Yamamoto undo move 1.
              4 Submarines placed in 85 Sea Zone
              4 Submarines placed in 85 Sea Zone
              Yamamoto undo move 2.
              3 Submarines placed in 85 Sea Zone
              1 Submarine placed in 85 Sea Zone
              7 Infantrys placed in Tokyo
      
          Turn Complete - Yamamoto
              Yamamoto collect 65 PUs; end with 65 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Hisaichi round 13

      TripleA Turn Summary for game: World At War

      Game History

      Round: 13
      
          Combat Move - Hisaichi
              1 B.Transport, 1 Battleship, 3 Destroyers, 4 Submarines and 3 Transports moved from 107 Sea Zone to 85 Sea Zone
      
          Purchase Units - Hisaichi
              Hisaichi buy 16 Infantrys; Remaining resources: 1 PUs; 
      
          Non Combat Move - Hisaichi
      
          Place Units - Hisaichi
              4 Infantrys placed in Liaoning
              8 Infantrys placed in Changchun
              4 Infantrys placed in Davao
      
          Turn Complete - Hisaichi
              Hisaichi collect 33 PUs; end with 34 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Yamamoto round 13

      TripleA Turn Summary for game: World At War

      Game History

      Round: 13
      
          Combat Move - Yamamoto
              1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Cruiser, 1 Fighter and 3 Transports moved from 107 Sea Zone to 85 Sea Zone
      
          Purchase Units - Yamamoto
              Yamamoto buy 4 Destroyers, 1 Elite and 6 Infantrys; Remaining resources: 0 PUs; 
      
          Combat - Yamamoto
      
          Non Combat Move - Yamamoto
      
          Place Units - Yamamoto
              4 Destroyers placed in 85 Sea Zone
              4 Infantrys placed in Tokyo
              1 Elite and 2 Infantrys placed in Hong Kong
      
          Turn Complete - Yamamoto
              Yamamoto collect 44 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: WaW dawg v entek (axis)

      @dawgoneit Looks like you still have some units to place

      posted in Play Boardgames
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    • RE: TRS Entek v dawg (Axis)

      TripleA Turn Summary: Chinese round 9

      TripleA Turn Summary for game: The Rising Sun

      Game History

      Round: 9
      
          Combat Move - Chinese
              2 Infantrys, 3 Mech.Infs and 12 Tanks moved from Szechwan to Sian
              7 Infantrys moved from Gansu to Shangsi
              1 Fighter moved from Szechwan to Shangsi
              2 EarlyFighters moved from Szechwan to Shangsi
              2 Artillerys, 1 Elite and 3 Infantrys moved from Tsingnan to Sikang
              2 Infantrys moved from S.Mongolia to Gansu
              1 Tank moved from Gobi to Gansu
              1 Infantry moved from Gobi to S.Mongolia
              2 Artillerys moved from Xining to Tsingnan
              1 Marine moved from Xining to Tsingnan
              3 Infantrys moved from Xining to Tsingnan
              3 Infantrys moved from Quyan to Gobi
              3 Tanks moved from Urumal to Gobi
              1 Infantry moved from Urumal to Quyan
      
          Purchase Units - Chinese
              Chinese buy 5 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs; 
      
          Combat - Chinese
              Battle in Sian
                  Chinese attack with 2 Infantrys, 3 Mech.Infs and 12 Tanks
                  Hisaichi defend with 3 Infantrys
                      Chinese roll dice for 2 Infantrys, 3 Mech.Infs and 12 Tanks in Sian, round 2 : 7/17 hits, 7.67 expected hits
                      Hisaichi roll dice for 3 Infantrys in Sian, round 2 : 1/3 hits, 1.00 expected hits
                      1 Infantry owned by the Chinese lost in Sian
                      3 Infantrys owned by the Hisaichi lost in Sian
                  Chinese win, taking Sian from Hisaichi with 1 Infantry, 3 Mech.Infs and 12 Tanks remaining. Battle score for attacker is 4
                  Casualties for Chinese: 1 Infantry
                  Casualties for Hisaichi: 3 Infantrys
              Battle in Shangsi
                  Chinese attack with 2 EarlyFighters, 1 Fighter and 7 Infantrys
                  Hisaichi defend with 3 Infantrys
                      Chinese roll dice for 2 EarlyFighters, 1 Fighter and 7 Infantrys in Shangsi, round 2 : 3/10 hits, 2.33 expected hits
                      Hisaichi roll dice for 3 Infantrys in Shangsi, round 2 : 1/3 hits, 1.00 expected hits
                      1 Infantry owned by the Chinese lost in Shangsi
                      3 Infantrys owned by the Hisaichi lost in Shangsi
                  Chinese win, taking Shangsi from Hisaichi with 2 EarlyFighters, 1 Fighter and 6 Infantrys remaining. Battle score for attacker is 4
                  Casualties for Chinese: 1 Infantry
                  Casualties for Hisaichi: 3 Infantrys
      
          Non Combat Move - Chinese
              2 EarlyFighters and 1 Fighter moved from Shangsi to Szechwan
      
          Place Units - Chinese
              5 Infantrys and 1 Marine placed in Xining
              4 Mech.Infs placed in Urumal
      
          Turn Complete - Chinese
              Chinese collect 29 PUs; end with 29 PUs
              Turning on Edit Mode
              EDIT: Adding units owned by Chinese to Sikang: 2 EarlyFighters and 1 Fighter
              EDIT: Removing units owned by Chinese from Szechwan: 2 EarlyFighters and 1 Fighter
              EDIT: Adding units owned by Chinese to Sian: 1 AAGun
              EDIT: Removing units owned by Chinese from Szechwan: 1 AAGun
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Chinese regular : -0.00
      Hisaichi regular : 0.00
      

      Savegame

      posted in Play Boardgames
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    • RE: mike v entek (Allies) G40

      TripleA Turn Summary: Chinese round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 5
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Chahar to Hopei
                    Chinese take Hopei from Japanese
              2 infantry moved from Kansu to Shensi
              1 fighter and 11 infantry moved from Sikang to Szechwan
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              3 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 8 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: mike v entek (Allies) G40

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 bomber, 3 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
              2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
              2 artilleries and 2 infantry moved from 96 Sea Zone to Libya
              2 infantry moved from Tunisia to Libya
              1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
              2 bombers moved from Wake Island to 33 Sea Zone
              3 fighters moved from Wake Island to 33 Sea Zone
      
          Combat - Americans
              Battle in 33 Sea Zone
                  Americans attack with 2 bombers, 1 destroyer, 3 fighters and 1 submarine
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 2 bombers, 1 destroyer and 3 fighters in 33 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                      Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 33 Sea Zone
                  Americans win with 2 bombers, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
              Battle in Libya
                  Americans attack with 2 artilleries and 4 infantry
                  Italians defend with 1 artillery, 2 infantry and 1 mech_infantry
                      Americans roll dice for 1 cruiser in Libya, round 2 : 1/1 hits, 0.50 expected hits
                      Americans roll dice for 2 artilleries and 4 infantry in Libya, round 2 : 1/6 hits, 1.67 expected hits
                      Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Libya, round 2 : 0/4 hits, 1.33 expected hits
                      2 infantry owned by the Italians lost in Libya
                      Americans roll dice for 2 artilleries and 4 infantry in Libya, round 3 : 3/6 hits, 1.67 expected hits
                      Italians roll dice for 1 artillery and 1 mech_infantry in Libya, round 3 : 0/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Libya
                  Americans win, taking Libya from Italians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 14
                  Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
      
          Non Combat Move - Americans
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              3 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
              2 bombers moved from 33 Sea Zone to Caroline Islands
              3 fighters moved from 33 Sea Zone to Caroline Islands
              1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
              1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
              1 destroyer and 6 submarines moved from 10 Sea Zone to 25 Sea Zone
              1 armour and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 armour and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
              1 fighter moved from Scotland to Novgorod
      
          Place Units - Americans
              3 destroyers and 2 submarines placed in 10 Sea Zone
              1 bomber placed in Western United States
              1 transport placed in 101 Sea Zone
              1 artillery and 2 infantry placed in Western United States
              1 transport placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.67
      Italians regular : -2.00
      Japanese regular : -0.17
      

      Savegame

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    • RE: World at War game 23

      TripleA Turn Summary: Italians round 6

      TripleA Turn Summary for game: World At War

      Game History

      Round: 6
      
          Combat Move - Italians
              1 Infantry moved from Kufra to Mersa Matruh
                    Italians take Mersa Matruh from British
      
          Purchase Units - Italians
              Italians buy 1 Battleship, 1 Bunker, 1 Destroyer, 10 Infantrys and 2 Submarines; Remaining resources: 0 PUs; 
      
          Combat - Italians
      
          Non Combat Move - Italians
              1 Tank moved from Tobruk to Hun
              1 Artillery moved from Tobruk to El Agheila
              1 AAGun, 3 Artillerys and 1 Elite moved from Kufra to Hun
              7 Infantrys moved from Kufra to Hun
              3 Transports moved from 48 Sea Zone to 46 Sea Zone
              5 Infantrys and 1 Tank moved from Rome to 46 Sea Zone
              1 Cruiser and 1 Transport moved from 48 Sea Zone to 47 Sea Zone
              3 Infantrys moved from Tunis to 47 Sea Zone
              5 Infantrys, 1 Tank and 3 Transports moved from 46 Sea Zone to 48 Sea Zone
              1 Cruiser, 3 Infantrys and 1 Transport moved from 47 Sea Zone to 48 Sea Zone
              8 Infantrys and 1 Tank moved from 48 Sea Zone to El Agheila
              1 Submarine and 1 Transport moved from 43 Sea Zone to 44 Sea Zone
              1 Cruiser, 1 Destroyer and 1 Transport moved from 41 Sea Zone to 43 Sea Zone
      
          Place Units - Italians
              1 Bunker placed in Greece
              1 Battleship, 1 Destroyer and 2 Submarines placed in 48 Sea Zone
              2 Infantrys placed in E.Morocco
              4 Infantrys placed in Tunis
              4 Infantrys placed in Rome
      
          Turn Complete - Italians
              Italians collect 66 PUs; end with 66 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Team Games
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    • RE: World at War game 23

      @Elrood should be able to do it today

      posted in Team Games
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      Entek
    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Italians round 13

      TripleA Turn Summary for game: World At War

      Game History

      Round: 13
      
          Combat Move - Italians
              1 Carrier, 1 Cruiser, 3 Destroyers, 1 S.Submarine, 1 Submarine and 5 Transports moved from 47 Sea Zone to 46 Sea Zone
              12 Infantrys moved from Rome to 46 Sea Zone
              12 Infantrys moved from 46 Sea Zone to Campania
              3 Infantrys moved from Rome to Campania
      
          Purchase Units - Italians
              Italians buy 26 Infantrys; Remaining resources: 0 PUs; 
      
          Combat - Italians
              Battle in Campania
                  Italians attack with 15 Infantrys
                  British defend with 10 Infantrys and 1 Tank
                      Italians roll dice for 1 Cruiser in Campania, round 2 : 0/1 hits, 0.50 expected hits
                      Italians roll dice for 15 Infantrys in Campania, round 2 : 5/15 hits, 2.50 expected hits
                      British roll dice for 10 Infantrys and 1 Tank in Campania, round 2 : 7/11 hits, 3.83 expected hits
                      7 Infantrys owned by the Italians lost in Campania
                      5 Infantrys owned by the British lost in Campania
                      Italians roll dice for 8 Infantrys in Campania, round 3 : 1/8 hits, 1.33 expected hits
                      British roll dice for 5 Infantrys and 1 Tank in Campania, round 3 : 3/6 hits, 2.17 expected hits
                      3 Infantrys owned by the Italians lost in Campania
                      1 Infantry owned by the British lost in Campania
                      Italians roll dice for 5 Infantrys in Campania, round 4 : 1/5 hits, 0.83 expected hits
                      British roll dice for 4 Infantrys and 1 Tank in Campania, round 4 : 2/5 hits, 1.83 expected hits
                      2 Infantrys owned by the Italians lost in Campania
                      1 Infantry owned by the British lost in Campania
                      Italians roll dice for 3 Infantrys in Campania, round 5 : 1/3 hits, 0.50 expected hits
                      British roll dice for 3 Infantrys and 1 Tank in Campania, round 5 : 2/4 hits, 1.50 expected hits
                      2 Infantrys owned by the Italians lost in Campania
                      1 Infantry owned by the British lost in Campania
                      Italians roll dice for 1 Infantry in Campania, round 6 : 0/1 hits, 0.17 expected hits
                      British roll dice for 2 Infantrys and 1 Tank in Campania, round 6 : 1/3 hits, 1.17 expected hits
                      1 Infantry owned by the Italians lost in Campania
                  British win with 2 Infantrys and 1 Tank remaining. Battle score for attacker is -14
                  Casualties for Italians: 15 Infantrys
                  Casualties for British: 8 Infantrys
      
          Non Combat Move - Italians
      
          Place Units - Italians
              Turning on Edit Mode
              EDIT: Removing units owned by Italians from Greece: 1 Adv.Fighter
              EDIT: Adding units owned by Italians to Rome: 1 Adv.Fighter
              EDIT: Turning off Edit Mode
              10 Infantrys placed in Rome
              4 Infantrys placed in Tunis
              5 Infantrys placed in Lombardy
              4 Infantrys placed in Greece
              3 Infantrys placed in Provence
      
          Turn Complete - Italians
              Italians collect 44 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 2.17
      British regular : 4.50
      

      Savegame

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    • RE: TRS Entek v dawg (Axis)

      TripleA Turn Summary: Russians round 8

      TripleA Turn Summary for game: The Rising Sun

      Game History

      Round: 8
      
          Combat Move - Russians
              1 Artillery and 1 Infantry moved from Ustkut to Angarsk
              1 Fighter moved from Ulaan Ude to Angarsk
              7 Infantrys, 1 Marine and 3 Mech.Infs moved from Tulun to Ulaan Ude
              1 Marine moved from Kaask to Tulun
              6 Infantrys moved from Kaask to Tulun
              1 Infantry moved from Kyzyl to Kaask
              2 Mech.Infs moved from Achinsk to Tulun
              2 Infantrys moved from Achinsk to Kyzyl
      
          Purchase Units - Russians
              Russians buy 1 Bunker, 9 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
      
          Combat - Russians
              Battle in Angarsk
                  Russians attack with 1 Artillery, 1 Fighter and 1 Infantry
                  Masaharu defend with 1 Infantry
                      Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Angarsk, round 2 : 1/3 hits, 1.17 expected hits
                      Masaharu roll dice for 1 Infantry in Angarsk, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Russians lost in Angarsk
                      1 Infantry owned by the Masaharu lost in Angarsk
                  Russians win, taking Angarsk from Masaharu with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 Infantry
                  Casualties for Masaharu: 1 Infantry
      
          Non Combat Move - Russians
              1 Fighter moved from Angarsk to Ulaan Ude
      
          Place Units - Russians
              1 Bunker placed in Ulaan Ude
              5 Infantrys and 1 Marine placed in Kaask
              4 Infantrys placed in Achinsk
      
          Turn Complete - Russians
              Russians collect 27 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      Masaharu regular : 0.67
      Russians regular : -0.17
      

      Savegame

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    • RE: WaW dawg v entek (axis)

      TripleA Turn Summary: Italians round 7

      TripleA Turn Summary for game: World At War

      Game History

      Round: 7
      
          Combat Move - Italians
              3 Artillerys, 1 Elite, 2 Infantrys and 3 Tanks moved from Mersa Matruh to Lower Egypt
              1 Artillery and 1 Infantry moved from E.Morocco to W.Morocco
              1 Fighter moved from E.Morocco to W.Morocco
              1 Artillery and 1 Infantry moved from N.Algeria to E.Morocco
              1 Transport moved from 42 Sea Zone to 43 Sea Zone
              1 Artillery and 1 Infantry moved from Languedoc to 43 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 43 Sea Zone to 42 Sea Zone
              5 Transports moved from 51 Sea Zone to 48 Sea Zone
              1 Artillery, 1 Elite and 5 Infantrys moved from Campania to 48 Sea Zone
              1 Artillery, 1 Elite, 5 Infantrys and 5 Transports moved from 48 Sea Zone to 51 Sea Zone
              1 Artillery, 1 Elite and 5 Infantrys moved from 51 Sea Zone to Crete
              1 Artillery and 1 Infantry moved from Rhodes to Izmir
                    Italians take Izmir from Russians
      
          Purchase Units - Italians
              Italians buy 4 Artillerys, 1 Cruiser, 2 Destroyers, 7 Infantrys, 1 Submarine and 1 Transport; Remaining resources: 0 PUs; 
      
          Combat - Italians
              Battle in W.Morocco
                  Italians attack with 1 Artillery, 1 Fighter and 1 Infantry
                  British defend with 1 Infantry
                      Italians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in W.Morocco, round 2 : 0/3 hits, 1.00 expected hits
                      French roll dice for 1 Infantry in W.Morocco, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in W.Morocco, round 3 : 1/3 hits, 1.00 expected hits
                      French roll dice for 1 Infantry in W.Morocco, round 3 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the British lost in W.Morocco
                  Italians win, taking W.Morocco from French with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for British: 1 Infantry
              Battle in Crete
                  Italians attack with 1 Artillery, 1 Elite and 5 Infantrys
                  British defend with 1 AAGun, 2 ArmoredCars and 1 Infantry
                      Italians roll dice for 1 Battleship in Crete, round 2 : 1/1 hits, 0.67 expected hits
                      1 Infantry owned by the British lost in Crete
                      Italians roll dice for 1 Artillery, 1 Elite and 5 Infantrys in Crete, round 2 : 2/7 hits, 1.67 expected hits
                      British roll dice for 2 ArmoredCars in Crete, round 2 : 0/2 hits, 0.33 expected hits
                      2 ArmoredCars owned by the British lost in Crete
                  Italians win, taking Crete from British with 1 Artillery, 1 Elite and 5 Infantrys remaining. Battle score for attacker is 10
                  Casualties for British: 2 ArmoredCars and 1 Infantry
              Battle in Lower Egypt
                  Italians attack with 3 Artillerys, 1 Elite, 2 Infantrys and 3 Tanks
                  French defend with 1 Infantry
                      Italians roll dice for 3 Artillerys, 1 Elite, 2 Infantrys and 3 Tanks in Lower Egypt, round 2 : 5/9 hits, 3.67 expected hits
                      British roll dice for 1 Infantry in Lower Egypt, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the French lost in Lower Egypt
                  Italians win, taking Lower Egypt from British with 3 Artillerys, 1 Elite, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 2
                  Casualties for French: 1 Infantry
      
          Non Combat Move - Italians
              2 Artillerys and 2 Infantrys moved from N.Tunisia to N.Algeria
              1 Artillery and 1 Infantry moved from 42 Sea Zone to N.Algeria
              4 Infantrys moved from Tunis to S.Tunisia
              6 Infantrys moved from Rome to Campania
              1 ArmoredCar moved from Venetia to Serbia
              2 ArmoredCars and 1 Tank moved from Bulgaria to Odessa
              1 Destroyer moved from 42 Sea Zone to 41 Sea Zone
              1 Fighter moved from W.Morocco to E.Morocco
      
          Place Units - Italians
              2 Artillerys and 2 Infantrys placed in E.Morocco
              1 Transport placed in 43 Sea Zone
              1 Artillery and 1 Infantry placed in Provence
              1 Submarine placed in 43 Sea Zone
              1 Cruiser and 2 Destroyers placed in 46 Sea Zone
              Italians undo move 5.
              1 Cruiser and 2 Destroyers placed in 51 Sea Zone
              1 Infantry placed in Greece
              1 Artillery and 3 Infantrys placed in Rome
      
          Turn Complete - Italians
              Italians collect 73 PUs; end with 73 PUs
      

      Combat Hit Differential Summary :

      French regular : -0.67
      Italians regular : 1.00
      British regular : -0.67
      

      Savegame

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    • RE: mike v entek (Allies) G40

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 10 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Belarus to Eastern Poland
                    Russians take Eastern Poland from Italians
              1 artillery, 1 fighter and 20 infantry moved from Belarus to Bryansk
              1 armour, 3 artilleries and 9 infantry moved from Russia to Bryansk
              1 infantry moved from Tambov to Volgograd
      
          Combat - Russians
              Battle in Bryansk
                  Russians attack with 1 armour, 4 artilleries, 1 fighter and 29 infantry
                  Germans defend with 3 aaGuns, 13 armour, 8 artilleries, 7 infantry and 13 mech_infantrys
                      Germans roll AA dice in Bryansk : 0/1 hits, 0.17 expected hits
                      Russians roll dice for 1 armour, 4 artilleries, 1 fighter and 29 infantry in Bryansk, round 2 : 8/35 hits, 7.83 expected hits
                      Germans roll dice for 3 aaGuns, 13 armour, 8 artilleries, 7 infantry and 13 mech_infantrys in Bryansk, round 2 : 10/41 hits, 15.83 expected hits
                      10 infantry owned by the Russians lost in Bryansk
                      3 aaGuns owned by the Germans and 5 infantry owned by the Germans lost in Bryansk
                  1 fighter owned by the Russians retreated
                  19 infantry owned by the Russians, 1 armour owned by the Russians and 4 artilleries owned by the Russians retreated to Russia
                  Germans win with 13 armour, 8 artilleries, 2 infantry and 13 mech_infantrys remaining. Battle score for attacker is 0
                  Casualties for Russians: 10 infantry
                  Casualties for Germans: 3 aaGuns and 5 infantry
      
          Non Combat Move - Russians
              2 artilleries moved from Tambov to Russia
              1 infantry moved from Tambov to Volgograd
              2 aaGuns moved from Belarus to Smolensk
              1 fighter moved from Bryansk to Russia
      
          Place Units - Russians
              10 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 30 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      Germans AA : -0.17
      Germans regular : -5.83
      Russians regular : 0.17
      

      Savegame

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