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    Posts made by Entek

    • RE: mike v entek (axis) G40

      TripleA Turn Summary: Italians round 11

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition

      Game History

      Round: 11
      
          Purchase Units - Italians
              Italians buy 3 infantry; Remaining resources: 1 PUs; 0 techTokens; 
      
          Combat Move - Italians
              1 artillery and 1 infantry moved from Yugoslavia to Albania
              1 infantry moved from Yugoslavia to Bulgaria
                    Italians take Bulgaria from Russians
              1 bomber and 1 fighter moved from Northern Italy to Albania
              1 artillery and 11 infantry moved from Northern Italy to Yugoslavia
      
          Combat - Italians
              Battle in Albania
                  Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                  Russians defend with 1 mech_infantry
                      Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Albania, round 2 : 1/4 hits, 1.83 expected hits
                      Russians roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Russians lost in Albania
                  Italians win, taking Albania from Russians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 mech_infantry
      
          Non Combat Move - Italians
              1 fighter moved from Albania to Southern Italy
              1 bomber moved from Albania to Southern Italy
              2 aaGuns moved from Northern Italy to Southern Italy
      
          Place Units - Italians
              3 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 11 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -0.83
      Russians regular : -0.33
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: World at War game 22

      TripleA Turn Summary: Italians round 8

      TripleA Turn Summary for game: World At War

      Game History

      Round: 8
      
          Combat Move - Italians
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              2 Infantrys moved from E.Morocco to W.Morocco
              1 Adv.Fighter moved from 41 Sea Zone to W.Morocco
              EDIT: 1 Transport moved from 51 Sea Zone to 48 Sea Zone
      
          Purchase Units - Italians
              Italians buy 1 Adv.Fighter, 1 Bunker, 1 Destroyer, 11 Infantrys, 2 Submarines and 2 Tanks; Remaining resources: 0 PUs; 
      
          Combat - Italians
              Battle in W.Morocco
                  Italians attack with 1 Adv.Fighter and 2 Infantrys
                  Americans defend with 1 Artillery
                      Italians roll dice for 1 Adv.Fighter and 2 Infantrys in W.Morocco, round 2 : 0/3 hits, 0.83 expected hits
                      French roll dice for 1 Artillery in W.Morocco, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 Adv.Fighter and 2 Infantrys in W.Morocco, round 3 : 1/3 hits, 0.83 expected hits
                      French roll dice for 1 Artillery in W.Morocco, round 3 : 0/1 hits, 0.33 expected hits
                      1 Artillery owned by the Americans lost in W.Morocco
                  Italians win, taking W.Morocco from French with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 4
                  Casualties for Americans: 1 Artillery
      
          Non Combat Move - Italians
              1 Adv.Fighter moved from W.Morocco to 41 Sea Zone
              1 Artillery and 1 Infantry moved from Languedoc to 43 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 43 Sea Zone to 41 Sea Zone
              1 Artillery and 1 Infantry moved from 41 Sea Zone to E.Morocco
              2 Infantrys moved from Tunis to S.Tunisia
              2 Artillerys and 2 Tanks moved from Hun to Tripoli
              2 Artillerys and 1 Infantry moved from S.Tunisia to Tripoli
              1 Infantry moved from S.Tunisia to Tripoli
              1 Infantry moved from Tunis to S.Tunisia
              1 Tank moved from Tunis to Tripoli
              1 Artillery and 1 Infantry moved from Crete to 51 Sea Zone
              1 AAGun moved from Crete to 51 Sea Zone
              1 Artillery moved from Crete to 51 Sea Zone
              1 AAGun, 2 Artillerys, 1 Infantry and 4 Transports moved from 51 Sea Zone to 48 Sea Zone
              2 Infantrys moved from Campania to 48 Sea Zone
              1 Artillery and 1 Elite moved from Campania to 48 Sea Zone
              1 Artillery and 1 Infantry moved from Campania to 49 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 49 Sea Zone to 48 Sea Zone
              1 AAGun, 4 Artillerys, 1 Elite and 4 Infantrys moved from 48 Sea Zone to Tripoli
              3 Infantrys moved from Rome to Campania
              1 Battleship, 1 Carrier, 2 Cruisers, 6 Destroyers, 2 Fighters and 8 Submarines moved from 51 Sea Zone to 48 Sea Zone
              1 ArmoredCar moved from Hun to Tripoli
              1 Infantry moved from Greece to 48 Sea Zone
              1 Infantry moved from 48 Sea Zone to Tripoli
      
          Place Units - Italians
              1 Adv.Fighter, 1 Destroyer and 2 Submarines placed in 41 Sea Zone
              1 Bunker and 4 Infantrys placed in Greece
              2 Infantrys and 2 Tanks placed in Tunis
              5 Infantrys placed in Rome
      
          Turn Complete - Italians
              Italians collect 67 PUs; end with 67 PUs
      

      Combat Hit Differential Summary :

      French regular : -0.67
      Italians regular : -0.67
      

      Savegame

      posted in Team Games
      EntekE
      Entek
    • RE: mike v entek (axis) G40

      TripleA Turn Summary: Germans round 11

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition

      Game History

      Round: 11
      
          Purchase Units - Germans
              Germans buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Germans
              1 artillery moved from Germany to Slovakia Hungary
              1 infantry moved from Greater Southern Germany to Slovakia Hungary
              12 infantry moved from Germany to Poland
              2 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to Slovakia Hungary
              4 infantry moved from France to Northern Italy
              4 infantry moved from Western Germany to Greater Southern Germany
              5 infantry moved from Greater Southern Germany to Yugoslavia
      
          Combat - Germans
              Battle in Slovakia Hungary
                  Germans attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers
                  Russians defend with 1 infantry
                      Germans roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers in Slovakia Hungary, round 2 : 3/9 hits, 4.83 expected hits
                      Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Slovakia Hungary
                  Germans win, taking Slovakia Hungary from Russians with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              2 bombers, 3 fighters and 2 tactical_bombers moved from Slovakia Hungary to Western Germany
      
          Place Units - Germans
              2 artilleries and 7 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 33 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -0.33
      Germans regular : -1.83
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Yamamoto round 3

      TripleA Turn Summary for game: World At War

      Game History

      Round: 3
      
          Combat Move - Yamamoto
              3 Artillerys moved from Tokyo to 85 Sea Zone
              1 Artillery moved from Chubu to 85 Sea Zone
              1 Elite moved from Chubu to 85 Sea Zone
              1 Infantry moved from Tokyo to 85 Sea Zone
              2 ArmoredCars moved from Hong Kong to Hunan
              1 Artillery and 1 Infantry moved from Kwangsi to Hunan
              1 Infantry moved from N.French Indochina to Kweichow
              1 Tank moved from Kwangsi to Kweichow
              1 Artillery and 1 Infantry moved from 105 Sea Zone to Malaya
              1 Artillery and 1 Infantry moved from Hong Kong to 92 Sea Zone
              1 Infantry moved from Hong Kong to 92 Sea Zone
              1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 92 Sea Zone to 105 Sea Zone
              1 Artillery and 2 Infantrys moved from 105 Sea Zone to Malaya
              1 Tank moved from Kwangsi to Hunan
              1 Tank moved from Kwangsi to Yunnan
              1 Adv.Fighter moved from Hong Kong to Yunnan
              1 Tank moved from Hong Kong to Hunan
              2 Artillerys, 1 B.Transport and 1 Elite moved from 85 Sea Zone to 92 Sea Zone
              2 Artillerys and 1 Elite moved from 92 Sea Zone to N.French Indochina
              2 Artillerys, 1 B.Transport and 1 Infantry moved from 85 Sea Zone to 92 Sea Zone
              2 Artillerys and 1 Infantry moved from 92 Sea Zone to N.French Indochina
              4 Transports moved from 110 Sea Zone to 93 Sea Zone
              3 Infantrys and 1 Tank moved from Kyushu to 93 Sea Zone
              3 Infantrys and 1 Tank moved from 93 Sea Zone to Manila
                    Yamamoto take Manila from Americans
              1 Infantry moved from Tokyo to Chubu
              1 Artillery and 1 Infantry moved from Truk to Ponape
              1 Fighter moved from Peleliu to Ponape
              1 Bomber moved from Minamitori to Ponape
              1 Battleship and 1 Transport moved from 95 Sea Zone to 85 Sea Zone
              1 Bomber moved from Bangkok to 65 Sea Zone
              2 Fighters moved from 110 Sea Zone to 65 Sea Zone
              1 Destroyer moved from 110 Sea Zone to 92 Sea Zone
      
          Purchase Units - Yamamoto
              Yamamoto buy 2 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 1 Cruiser, 1 Destroyer, 3 Infantrys, 1 Submarine and 1 Tank; Remaining resources: 1 PUs; 
      
          Combat - Yamamoto
              Battle in Kweichow
                  Yamamoto attack with 1 Infantry and 1 Tank
                  Chinese defend with 1 Tank
                      Yamamoto roll dice for 1 Infantry and 1 Tank in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 Tank in Kweichow, round 2 : 0/1 hits, 0.50 expected hits
                      Yamamoto roll dice for 1 Infantry and 1 Tank in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 Tank in Kweichow, round 3 : 0/1 hits, 0.50 expected hits
                      Yamamoto roll dice for 1 Infantry and 1 Tank in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 Tank in Kweichow, round 4 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the Yamamoto lost in Kweichow
                  1 Tank owned by the Yamamoto retreated to N.French Indochina
                  Chinese win with 1 Tank remaining. Battle score for attacker is -2
                  Casualties for Yamamoto: 1 Infantry
              Battle in Hunan
                  Yamamoto attack with 2 ArmoredCars, 1 Artillery, 1 Infantry and 2 Tanks
                  Chinese defend with 1 Infantry
                      Yamamoto roll dice for 2 ArmoredCars, 1 Artillery, 1 Infantry and 2 Tanks in Hunan, round 2 : 4/6 hits, 2.33 expected hits
                      Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Hunan
                  Yamamoto win, taking Hunan from Chinese with 2 ArmoredCars, 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 Infantry
              Battle in Ponape
                  Yamamoto attack with 1 Artillery, 1 Bomber, 1 Fighter and 1 Infantry
                  Americans defend with 1 Artillery and 1 Infantry
                      Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 1 Infantry in Ponape, round 2 : 0/4 hits, 1.67 expected hits
                      Americans roll dice for 1 Artillery and 1 Infantry in Ponape, round 2 : 1/2 hits, 0.67 expected hits
                      1 Infantry owned by the Yamamoto lost in Ponape
                      Yamamoto roll dice for 1 Artillery, 1 Bomber and 1 Fighter in Ponape, round 3 : 0/3 hits, 1.33 expected hits
                      Americans roll dice for 1 Artillery and 1 Infantry in Ponape, round 3 : 0/2 hits, 0.67 expected hits
                      Yamamoto roll dice for 1 Artillery, 1 Bomber and 1 Fighter in Ponape, round 4 : 2/3 hits, 1.33 expected hits
                      Americans roll dice for 1 Artillery and 1 Infantry in Ponape, round 4 : 0/2 hits, 0.67 expected hits
                      1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Ponape
                  Yamamoto win, taking Ponape from Americans with 1 Artillery, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 4
                  Casualties for Yamamoto: 1 Infantry
                  Casualties for Americans: 1 Artillery and 1 Infantry
              Battle in 65 Sea Zone
                  Yamamoto attack with 1 Bomber and 2 Fighters
                  British defend with 1 Destroyer, 1 Submarine and 2 Transports
                      Yamamoto roll dice for 1 Bomber and 2 Fighters in 65 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                      British roll dice for 1 Destroyer and 2 Transports in 65 Sea Zone, round 2 : 1/3 hits, 0.67 expected hits
                      1 Fighter owned by the Yamamoto lost in 65 Sea Zone
                      1 Transport owned by the British lost in 65 Sea Zone
                  1 Submarine owned by the British submerged
                      Yamamoto roll dice for 1 Bomber and 1 Fighter in 65 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                      British roll dice for 1 Destroyer and 1 Transport in 65 Sea Zone, round 3 : 0/2 hits, 0.50 expected hits
                      1 Transport owned by the British lost in 65 Sea Zone
                      Yamamoto roll dice for 1 Bomber and 1 Fighter in 65 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                      British roll dice for 1 Destroyer in 65 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      1 Destroyer owned by the British lost in 65 Sea Zone
                  Yamamoto win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 12
                  Casualties for Yamamoto: 1 Fighter
                  Casualties for British: 1 Destroyer and 2 Transports
              Battle in Yunnan
                  Yamamoto attack with 1 Adv.Fighter and 1 Tank
                  Chinese defend with 1 Tank
                      Yamamoto roll dice for 1 Adv.Fighter and 1 Tank in Yunnan, round 2 : 1/2 hits, 1.00 expected hits
                      Chinese roll dice for 1 Tank in Yunnan, round 2 : 1/1 hits, 0.50 expected hits
                      1 Tank owned by the Yamamoto lost in Yunnan
                      1 Tank owned by the Chinese lost in Yunnan
                  Yamamoto win with 1 Adv.Fighter remaining. Battle score for attacker is 0
                  Casualties for Yamamoto: 1 Tank
                  Casualties for Chinese: 1 Tank
              Battle in Malaya
                  Yamamoto attack with 2 Artillerys and 3 Infantrys
                  British defend with 1 AAGun, 1 Artillery and 1 Tank
                      Yamamoto roll dice for 1 Cruiser in Malaya, round 2 : 1/1 hits, 0.50 expected hits
                      1 Artillery owned by the British lost in Malaya
                      Yamamoto roll dice for 2 Artillerys and 3 Infantrys in Malaya, round 2 : 2/5 hits, 1.50 expected hits
                      British roll dice for 1 Tank in Malaya, round 2 : 0/1 hits, 0.50 expected hits
                      1 Tank owned by the British lost in Malaya
                  Yamamoto win, taking Malaya from British with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 9
                  Casualties for British: 1 Artillery and 1 Tank
      
          Non Combat Move - Yamamoto
              1 Bomber moved from Ponape to Saipan
              1 Fighter moved from Ponape to Truk
              1 Adv.Fighter moved from Yunnan to N.French Indochina
              1 Fighter moved from 65 Sea Zone to 110 Sea Zone
              1 Bomber moved from 65 Sea Zone to Bangkok
      
          Place Units - Yamamoto
              2 Adv.Fighters, 1 Cruiser, 1 Destroyer and 1 Submarine placed in 85 Sea Zone
              2 ArmoredCars, 3 Infantrys and 1 Tank placed in Hong Kong
              2 Artillerys placed in Tokyo
      
          Turn Complete - Yamamoto
              Yamamoto collect 77 PUs; end with 78 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Yamamoto regular : -2.00
      Americans regular : -1.00
      British regular : -1.00
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Italians round 3

      TripleA Turn Summary for game: World At War

      Game History

      Round: 3
      
          Combat Move - Italians
              2 Artillerys moved from Rome to 50 Sea Zone
              2 Infantrys moved from Venetia to 50 Sea Zone
              2 Artillerys, 2 Infantrys and 2 Transports moved from 50 Sea Zone to 49 Sea Zone
              2 Artillerys and 2 Infantrys moved from 49 Sea Zone to Greece
              1 Artillery, 3 Infantrys and 5 Tanks moved from Bulgaria to Greece
              4 Infantrys moved from Tunis to N.Tunisia
              1 Elite moved from Tunis to N.Tunisia
              1 Artillery moved from Tunis to N.Tunisia
              4 Transports moved from 47 Sea Zone to 46 Sea Zone
              2 Artillerys and 4 Infantrys moved from Rome to 46 Sea Zone
              2 Artillerys, 1 Destroyer, 4 Infantrys and 4 Transports moved from 46 Sea Zone to 48 Sea Zone
              2 Artillerys and 4 Infantrys moved from 48 Sea Zone to Tobruk
              1 Infantry moved from Languedoc to Aquitaine
                    Italians take Aquitaine from French
              2 ArmoredCars moved from Lombardy to Croatia
              1 Fighter moved from Lombardy to S.Algeria
      
          Purchase Units - Italians
              Italians buy 2 ArmoredCars, 2 Artillerys, 1 Cruiser, 1 Destroyer, 6 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
      
          Combat - Italians
              Battle in Greece
                  Italians attack with 3 Artillerys, 5 Infantrys and 5 Tanks
                  Neutral defend with 1 AAGun, 1 Fighter, 5 Infantrys and 1 Tank
                      Italians roll dice for 3 Artillerys, 5 Infantrys and 5 Tanks in Greece, round 2 : 7/13 hits, 4.83 expected hits
                      Neutral roll dice for 1 Fighter, 5 Infantrys and 1 Tank in Greece, round 2 : 5/7 hits, 2.67 expected hits
                      5 Infantrys owned by the Italians lost in Greece
                      1 Fighter owned by the Neutral, 1 Tank owned by the Neutral and 5 Infantrys owned by the Neutral lost in Greece
                  Italians loses 0 PUs for violating Greeces neutrality.
                  Italians win, taking Greece from Neutral with 3 Artillerys and 5 Tanks remaining. Battle score for attacker is 13
                  Casualties for Italians: 5 Infantrys
                  Casualties for Neutral: 1 Fighter, 5 Infantrys and 1 Tank
      
          Non Combat Move - Italians
              1 Fighter moved from Rome to Tobruk
              1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 1 Submarine moved from 47 Sea Zone to 48 Sea Zone
      
          Place Units - Italians
              1 Cruiser, 1 Destroyer and 2 Transports placed in 43 Sea Zone
              2 ArmoredCars and 2 Infantrys placed in Tunis
              2 Artillerys and 4 Infantrys placed in Rome
      
          Turn Complete - Italians
              Italians collect 60 PUs; end with 60 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 2.17
      Neutral regular : 2.33
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: mike v entek (axis) G40

      TripleA Turn Summary: Italians round 10

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition

      Game History

      Round: 10
      
          Purchase Units - Italians
              Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Italians
              4 infantry moved from Northern Italy to Yugoslavia
              1 artillery moved from Northern Italy to Yugoslavia
              1 infantry moved from Southern France to Northern Italy
              2 infantry moved from Northern Italy to Yugoslavia
      
          Non Combat Move - Italians
              1 aaGun, 1 bomber, 1 fighter and 9 infantry moved from Southern Italy to Northern Italy
      
          Place Units - Italians
              1 artillery and 1 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 10 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: mike v entek (axis) G40

      TripleA Turn Summary: Germans round 10

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition

      Game History

      Round: 10
      
          Purchase Units - Germans
              Germans buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Germans
              1 mech_infantry moved from Greater Southern Germany to Albania
                    Italians take Albania from Russians
              1 artillery and 2 infantry moved from Greater Southern Germany to Slovakia Hungary
              2 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to Slovakia Hungary
              1 infantry moved from Poland to Baltic States
                    Germans take Baltic States from Russians
      
          Combat - Germans
              Battle in Slovakia Hungary
                  Germans attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers
                  Russians defend with 2 infantry
                      Germans roll dice for 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers in Slovakia Hungary, round 2 : 8/10 hits, 5.00 expected hits
                      Russians roll dice for 2 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians lost in Slovakia Hungary
                  Germans win, taking Slovakia Hungary from Russians with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Russians: 2 infantry
      
          Non Combat Move - Germans
              2 bombers moved from Slovakia Hungary to Western Germany
              2 tactical_bombers moved from Slovakia Hungary to Western Germany
              3 fighters moved from Slovakia Hungary to Western Germany
              1 armour moved from Germany to Poland
              6 infantry moved from Germany to Poland
              1 mech_infantry moved from Greater Southern Germany to Poland
              4 armour moved from Western Germany to Poland
              2 infantry moved from Holland Belgium to Western Germany
              1 infantry moved from Holland Belgium to Western Germany
              4 infantry moved from Normandy Bordeaux to France
      
          Place Units - Germans
              10 infantry placed in Germany
              Germans undo move 1.
              1 artillery and 9 infantry placed in Germany
              1 infantry placed in Western Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 5
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,4,3
                  Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
              Germans collect 29 PUs (5 lost to blockades); end with 29 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -0.67
      Germans regular : 3.00
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: mike v entek (axis) G40

      @mike64 said in mike v entek (axis) G40:

      franceneedsmorepower v mike g40 RUSSIA 8.tsvg If you are agreeable I thought we could play this out as Russia against Germany and Italy. nobody could buy ships and we would remove the british subs convoying the axis and remove the british planes and mechs in europe. the rest of the board could just stay as is and not be moved. if you are ok with this you could just click thru japan US and china. then play Germany and click thru British and play Italy. another thought is you could pick the side you want to play.

      works for me

      posted in Play Boardgames
      EntekE
      Entek
    • RE: World at War game 22

      TripleA Turn Summary: Italians round 7

      TripleA Turn Summary for game: World At War

      Game History

      Round: 7
      
          Combat Move - Italians
              1 Artillery and 1 Infantry moved from Hun to Kufra
              1 Fighter moved from 51 Sea Zone to Kufra
              1 Artillery moved from Tobruk to Mersa Matruh
              2 Transports moved from 51 Sea Zone to 48 Sea Zone
              2 Artillerys and 2 Infantrys moved from Tripoli to 48 Sea Zone
              2 Artillerys, 2 Infantrys and 2 Transports moved from 48 Sea Zone to 51 Sea Zone
              2 Artillerys and 2 Infantrys moved from 51 Sea Zone to Crete
              1 Fighter moved from 51 Sea Zone to Kufra
              1 Infantry moved from Greece to 51 Sea Zone
              1 Infantry moved from 51 Sea Zone to Mersa Matruh
              1 Artillery and 2 Infantrys moved from E.Morocco to W.Morocco
      
          Purchase Units - Italians
              Italians buy 1 Adv.Fighter, 1 Bunker, 9 Infantrys, 4 Submarines and 1 Tank; Remaining resources: 0 PUs; 
      
          Combat - Italians
              Battle in Crete
                  Italians attack with 2 Artillerys and 2 Infantrys
                  British defend with 1 AAGun and 3 Infantrys
                      Italians roll dice for 1 Battleship and 1 Cruiser in Crete, round 2 : 2/2 hits, 1.17 expected hits
                      2 Infantrys owned by the British lost in Crete
                      Italians roll dice for 2 Artillerys and 2 Infantrys in Crete, round 2 : 3/4 hits, 1.33 expected hits
                      British roll dice for 1 Infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the British lost in Crete
                  Italians win, taking Crete from British with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 6
                  Casualties for British: 3 Infantrys
              Battle in W.Morocco
                  Italians attack with 1 Artillery and 2 Infantrys
                  Americans defend with 1 Infantry
                      Italians roll dice for 1 Artillery and 2 Infantrys in W.Morocco, round 2 : 1/3 hits, 0.83 expected hits
                      French roll dice for 1 Infantry in W.Morocco, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Italians lost in W.Morocco
                      1 Infantry owned by the Americans lost in W.Morocco
                  Italians win, taking W.Morocco from French with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                  Casualties for Italians: 1 Infantry
                  Casualties for Americans: 1 Infantry
              Battle in Mersa Matruh
                  Italians attack with 1 Artillery and 1 Infantry
                  British defend with 1 Infantry
                      Italians roll dice for 1 Cruiser in Mersa Matruh, round 2 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the British lost in Mersa Matruh
                  Italians win, taking Mersa Matruh from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for British: 1 Infantry
              Battle in Kufra
                  Italians attack with 1 Artillery, 2 Fighters and 1 Infantry
                  British defend with 1 Infantry
                      Italians roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Kufra, round 2 : 0/4 hits, 1.33 expected hits
                      British roll dice for 1 Infantry in Kufra, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Kufra, round 3 : 2/4 hits, 1.33 expected hits
                      British roll dice for 1 Infantry in Kufra, round 3 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the British lost in Kufra
                  Italians win, taking Kufra from British with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for British: 1 Infantry
      
          Non Combat Move - Italians
              1 Artillery and 1 Elite moved from Languedoc to 43 Sea Zone
              1 Artillery, 1 Elite and 1 Transport moved from 43 Sea Zone to 41 Sea Zone
              1 Artillery and 1 Elite moved from 41 Sea Zone to E.Morocco
              1 Transport moved from 41 Sea Zone to 43 Sea Zone
              1 Fighter moved from Tunis to Greece
              1 Transport moved from 49 Sea Zone to 50 Sea Zone
              2 Infantrys moved from Rome to 50 Sea Zone
              2 Infantrys and 1 Transport moved from 50 Sea Zone to 49 Sea Zone
              2 Infantrys moved from 49 Sea Zone to Greece
              2 Artillerys moved from Rome to Campania
              1 Elite moved from Rome to Campania
              3 Infantrys moved from Rome to Campania
              1 AAGun moved from Rome to Campania
              1 Artillery moved from S.Tunisia to Tripoli
              2 Infantrys moved from Tunis to S.Tunisia
              2 Artillerys moved from Tunis to S.Tunisia
              2 Fighters moved from Kufra to 51 Sea Zone
      
          Place Units - Italians
              1 Bunker placed in Greece
              4 Submarines placed in 51 Sea Zone
              1 Adv.Fighter placed in 41 Sea Zone
              3 Infantrys placed in E.Morocco
              3 Infantrys and 1 Tank placed in Tunis
              3 Infantrys placed in Rome
      
          Turn Complete - Italians
              Italians collect 70 PUs; end with 70 PUs
      

      Combat Hit Differential Summary :

      French regular : 0.67
      Italians regular : 2.50
      British regular : -1.00
      

      Savegame

      posted in Team Games
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      Entek
    • RE: mike v entek (axis) G40

      TripleA Turn Summary: Italians round 9

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition

      Game History

      Round: 9
      
          Purchase Units - Italians
              Italians buy 1 infantry; Remaining resources: 1 PUs; 0 techTokens; 
      
          Combat Move - Italians
              1 infantry moved from Northern Italy to Yugoslavia
                    Italians take Yugoslavia from Russians
      
          Combat - Italians
      
          Non Combat Move - Italians
      
          Place Units - Italians
              1 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 7
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,2,6,5,6,6
              Italians collect 6 PUs (7 lost to blockades); end with 7 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Germans round 3

      TripleA Turn Summary for game: World At War

      Game History

      Round: 3
      
          Combat Move - Germans
              1 Artillery and 1 Tank moved from Warsaw to Brest
              2 Artillerys, 1 Bomber, 1 Fighter, 5 Infantrys and 5 Tanks moved from Krakow to Brest
              2 Transports moved from 24 Sea Zone to 23 Sea Zone
              1 Infantry moved from Danzig to 24 Sea Zone
              1 Infantry moved from Danzig to 24 Sea Zone
              2 Artillerys and 2 Infantrys moved from Pomerania to 23 Sea Zone
              1 Infantry moved from Pomerania to 23 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
              1 Artillery and 1 Infantry moved from 24 Sea Zone to Latvia
              2 Infantrys moved from 24 Sea Zone to Latvia
              1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
              1 Cruiser and 1 Infantry moved from 23 Sea Zone to 24 Sea Zone
              2 Infantrys moved from 24 Sea Zone to Latvia
              2 Fighters moved from East Prussia to Latvia
              1 ArmoredCar moved from Burgundy to Orleanais
                    Germans take Orleanais from French
              1 ArmoredCar moved from Orleanais to Paris
              2 ArmoredCars, 1 Artillery, 6 Infantrys and 8 Tanks moved from Burgundy to Paris
              1 ArmoredCar, 1 Artillery, 1 Elite and 1 Infantry moved from Belgium to Picardy
              1 Artillery, 1 Infantry and 2 Stukas moved from Lorraine to Picardy
              1 Infantry moved from Hamburg to Netherlands
              2 Infantrys moved from Rhine to Netherlands
              2 Adv.Fighters moved from Hamburg to Netherlands
              2 ArmoredCars moved from Bohemia to Brest
              2 Tanks moved from Bohemia to Brest
              2 Infantrys moved from Danzig to Brest
              1 Infantry moved from Pomerania to Danzig
              1 Infantry moved from N.Tunisia to N.Algeria
                    Germans take N.Algeria from French
              2 Tanks moved from N.Tunisia to S.Algeria
              4 Submarines moved from 17 Sea Zone to 29 Sea Zone
      
          Purchase Units - Germans
              Germans buy 2 Adv.Fighters, 2 Artillerys, 1 Carrier, 1 Cruiser, 9 Infantrys and 1 Submarine; Remaining resources: 1 PUs; 
      
          Combat - Germans
              Battle in Picardy
                  Germans attack with 1 ArmoredCar, 2 Artillerys, 1 Elite, 2 Infantrys and 2 Stukas
                  French defend with 1 Bunker
                      Germans roll dice for 1 ArmoredCar, 2 Artillerys, 1 Elite, 2 Infantrys and 2 Stukas in Picardy, round 2 : 4/8 hits, 3.17 expected hits
                      French roll dice for 1 Bunker in Picardy, round 2 : 0/1 hits, 0.50 expected hits
                      1 Bunker owned by the French lost in Picardy
                  Germans win, taking Picardy from French with 1 ArmoredCar, 2 Artillerys, 1 Elite, 2 Infantrys and 2 Stukas remaining. Battle score for attacker is 6
                  Casualties for French: 1 Bunker
              Battle in Brest
                  Germans attack with 2 ArmoredCars, 3 Artillerys, 1 Bomber, 1 Fighter, 7 Infantrys and 8 Tanks
                  Neutral defend with 1 Artillery and 2 Infantrys
                      Germans roll dice for 2 ArmoredCars, 3 Artillerys, 1 Bomber, 1 Fighter, 7 Infantrys and 8 Tanks in Brest, round 2 : 6/22 hits, 8.33 expected hits
                      Neutral roll dice for 1 Artillery and 2 Infantrys in Brest, round 2 : 1/3 hits, 1.00 expected hits
                      1 Infantry owned by the Germans lost in Brest
                      2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Brest
                  Germans loses 0 PUs for violating Brests neutrality.
                  Germans win, taking Brest from Neutral with 2 ArmoredCars, 3 Artillerys, 1 Bomber, 1 Fighter, 6 Infantrys and 8 Tanks remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 Infantry
                  Casualties for Neutral: 1 Artillery and 2 Infantrys
              Battle in Latvia
                  Germans attack with 1 Artillery, 2 Fighters and 5 Infantrys
                  Russians defend with 1 Artillery, 1 Infantry and 1 Tank
                      Germans roll dice for 1 Battleship and 2 Cruisers in Latvia, round 2 : 2/3 hits, 1.67 expected hits
                      1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Latvia
                      Germans roll dice for 1 Artillery, 2 Fighters and 5 Infantrys in Latvia, round 2 : 1/8 hits, 2.00 expected hits
                      Russians roll dice for 1 Tank in Latvia, round 2 : 0/1 hits, 0.50 expected hits
                      1 Tank owned by the Russians lost in Latvia
                  Germans win, taking Latvia from Russians with 1 Artillery, 2 Fighters and 5 Infantrys remaining. Battle score for attacker is 11
                  Casualties for Russians: 1 Artillery, 1 Infantry and 1 Tank
              Battle in Netherlands
                  Germans attack with 2 Adv.Fighters and 3 Infantrys
                  Neutral defend with 1 Artillery and 3 Infantrys
                      Germans roll dice for 2 Adv.Fighters and 3 Infantrys in Netherlands, round 2 : 1/5 hits, 1.50 expected hits
                      Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 1/4 hits, 1.33 expected hits
                      1 Infantry owned by the Germans lost in Netherlands
                      1 Infantry owned by the Neutral lost in Netherlands
                      Germans roll dice for 2 Adv.Fighters and 2 Infantrys in Netherlands, round 3 : 0/4 hits, 1.33 expected hits
                      Neutral roll dice for 1 Artillery and 2 Infantrys in Netherlands, round 3 : 0/3 hits, 1.00 expected hits
                      Germans roll dice for 2 Adv.Fighters and 2 Infantrys in Netherlands, round 4 : 2/4 hits, 1.33 expected hits
                      Neutral roll dice for 1 Artillery and 2 Infantrys in Netherlands, round 4 : 0/3 hits, 1.00 expected hits
                      2 Infantrys owned by the Neutral lost in Netherlands
                      Germans roll dice for 2 Adv.Fighters and 2 Infantrys in Netherlands, round 5 : 2/4 hits, 1.33 expected hits
                      Neutral roll dice for 1 Artillery in Netherlands, round 5 : 0/1 hits, 0.33 expected hits
                      1 Artillery owned by the Neutral lost in Netherlands
                  Germans loses 0 PUs for violating Netherlandss neutrality.
                  Germans win, taking Netherlands from Neutral with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 Infantry
                  Casualties for Neutral: 1 Artillery and 3 Infantrys
              Battle in Paris
                  Germans attack with 3 ArmoredCars, 1 Artillery, 6 Infantrys and 8 Tanks
                  French defend with 1 AAGun, 1 Artillery, 1 Factory and 16 Infantrys
                      Germans roll dice for 3 ArmoredCars, 1 Artillery, 6 Infantrys and 8 Tanks in Paris, round 2 : 8/18 hits, 6.50 expected hits
                      French roll dice for 1 Artillery and 16 Infantrys in Paris, round 2 : 8/17 hits, 5.67 expected hits
                      2 ArmoredCars owned by the Germans and 6 Infantrys owned by the Germans lost in Paris
                      8 Infantrys owned by the French lost in Paris
                      Germans roll dice for 1 ArmoredCar, 1 Artillery and 8 Tanks in Paris, round 3 : 5/10 hits, 4.67 expected hits
                      French roll dice for 1 Artillery and 8 Infantrys in Paris, round 3 : 2/9 hits, 3.00 expected hits
                      1 ArmoredCar owned by the Germans and 1 Artillery owned by the Germans lost in Paris
                      5 Infantrys owned by the French lost in Paris
                      Germans roll dice for 8 Tanks in Paris, round 4 : 2/8 hits, 4.00 expected hits
                      French roll dice for 1 Artillery and 3 Infantrys in Paris, round 4 : 1/4 hits, 1.33 expected hits
                      1 Tank owned by the Germans lost in Paris
                      2 Infantrys owned by the French lost in Paris
                      Germans roll dice for 7 Tanks in Paris, round 5 : 2/7 hits, 3.50 expected hits
                      French roll dice for 1 Artillery and 1 Infantry in Paris, round 5 : 0/2 hits, 0.67 expected hits
                      1 Artillery owned by the French and 1 Infantry owned by the French lost in Paris
                  Germans captures 43PUs while taking French capital
                  Germans win, taking Paris from French with 7 Tanks remaining. Battle score for attacker is 3
                  Casualties for Germans: 3 ArmoredCars, 1 Artillery, 6 Infantrys and 1 Tank
                  Casualties for French: 1 Artillery and 16 Infantrys
      
          Non Combat Move - Germans
              2 Fighters moved from Latvia to East Prussia
              2 Stukas moved from Picardy to Hamburg
              2 Adv.Fighters moved from Netherlands to Hamburg
              1 Fighter moved from Brest to Warsaw
              1 Bomber moved from Brest to Warsaw
              1 AAGun moved from Krakow to Brest
      
          Place Units - Germans
              2 Artillerys and 2 Infantrys placed in Warsaw
              1 Carrier, 1 Cruiser and 1 Submarine placed in 23 Sea Zone
              2 Adv.Fighters placed in 23 Sea Zone
              1 Infantry placed in Hamburg
              4 Infantrys placed in Rhine
              2 Infantrys placed in Bohemia
      
          Turn Complete - Germans
              Germans collect 96 PUs; end with 140 PUs
      

      Combat Hit Differential Summary :

      French regular : -0.17
      Russians regular : -0.50
      Germans regular : -4.33
      Neutral regular : -2.67
      

      Savegame

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    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Thai round 2

      TripleA Turn Summary for game: World At War

      Game History

      Round: 2
      
          Combat Move - Thai
              2 Infantrys moved from Bangkok to S.Thailand
              1 Artillery moved from Bangkok to S.Thailand
              2 Infantrys moved from Bangkok to Malaya
              1 Tank moved from Bangkok to Malaya
              1 Destroyer moved from 110 Sea Zone to 111 Sea Zone
              1 Transport moved from 110 Sea Zone to 111 Sea Zone
      
          Purchase Units - Thai
              Thai buy 5 Infantrys; Remaining resources: 0 PUs; 
      
          Combat - Thai
              Battle in 111 Sea Zone
                  Thai attack with 1 Destroyer and 1 Transport
                  Anzac defend with 1 Transport
                      Thai roll dice for 1 Destroyer and 1 Transport in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Anzac roll dice for 1 Transport in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 Transport owned by the Anzac lost in 111 Sea Zone
                  Thai win with 1 Destroyer and 1 Transport remaining. Battle score for attacker is 6
                  Casualties for Anzac: 1 Transport
              Battle in S.Thailand
                  Thai attack with 1 Artillery and 2 Infantrys
                  British defend with 1 Artillery
                      Thai roll dice for 1 Artillery and 2 Infantrys in S.Thailand, round 2 : 0/3 hits, 0.83 expected hits
                      British roll dice for 1 Artillery in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                      Thai roll dice for 1 Artillery and 2 Infantrys in S.Thailand, round 3 : 0/3 hits, 0.83 expected hits
                      British roll dice for 1 Artillery in S.Thailand, round 3 : 0/1 hits, 0.33 expected hits
                      Thai roll dice for 1 Artillery and 2 Infantrys in S.Thailand, round 4 : 1/3 hits, 0.83 expected hits
                      British roll dice for 1 Artillery in S.Thailand, round 4 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Thai lost in S.Thailand
                      1 Artillery owned by the British lost in S.Thailand
                  Thai win, taking S.Thailand from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Thai: 1 Infantry
                  Casualties for British: 1 Artillery
              Battle in Malaya
                  Thai attack with 2 Infantrys and 1 Tank
                  British defend with 1 AAGun, 1 Artillery and 1 Tank
                      Thai roll dice for 2 Infantrys and 1 Tank in Malaya, round 2 : 0/3 hits, 0.83 expected hits
                      British roll dice for 1 Artillery and 1 Tank in Malaya, round 2 : 1/2 hits, 0.83 expected hits
                      1 Infantry owned by the Thai lost in Malaya
                      Thai roll dice for 1 Infantry and 1 Tank in Malaya, round 3 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 Artillery and 1 Tank in Malaya, round 3 : 1/2 hits, 0.83 expected hits
                      1 Infantry owned by the Thai lost in Malaya
                  1 Tank owned by the Thai retreated to Bangkok
                  British win with 1 Artillery and 1 Tank remaining. Battle score for attacker is -4
                  Casualties for Thai: 2 Infantrys
      
          Non Combat Move - Thai
      
          Place Units - Thai
              5 Infantrys placed in Bangkok
      
          Turn Complete - Thai
              Thai collect 8 PUs; end with 8 PUs
      

      Combat Hit Differential Summary :

      Anzac regular : -0.17
      Thai regular : -2.33
      British regular : 0.33
      

      Savegame

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    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Romanians round 2

      TripleA Turn Summary for game: World At War

      Game History

      Round: 2
      
          Combat Move - Romanians
              1 Artillery and 1 Infantry moved from E.Romania to Vinnytsia
              1 Artillery and 1 Infantry moved from E.Romania to Odessa
              1 Fighter moved from W.Romania to Odessa
              3 Infantrys moved from Bucharest to E.Romania
      
          Purchase Units - Romanians
              Romanians buy 2 Artillerys, 1 Elite and 1 Infantry; Remaining resources: 0 PUs; 
      
          Combat - Romanians
              Battle in Vinnytsia
                  Romanians attack with 1 Artillery and 1 Infantry
                  Russians defend with 1 Infantry
                      Romanians roll dice for 1 Artillery and 1 Infantry in Vinnytsia, round 2 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 1 Infantry in Vinnytsia, round 2 : 0/1 hits, 0.33 expected hits
                      Romanians roll dice for 1 Artillery and 1 Infantry in Vinnytsia, round 3 : 2/2 hits, 0.67 expected hits
                      Russians roll dice for 1 Infantry in Vinnytsia, round 3 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Russians lost in Vinnytsia
                  Romanians win, taking Vinnytsia from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 Infantry
              Battle in Odessa
                  Romanians attack with 1 Artillery, 1 Fighter and 1 Infantry
                  Russians defend with 1 Infantry
                      Romanians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Odessa, round 2 : 1/3 hits, 1.00 expected hits
                      Russians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Russians lost in Odessa
                  Romanians win, taking Odessa from Russians with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 Infantry
      
          Non Combat Move - Romanians
              1 Fighter moved from Odessa to E.Romania
      
          Place Units - Romanians
              2 Artillerys, 1 Elite and 1 Infantry placed in Bucharest
      
          Turn Complete - Romanians
              Romanians collect 17 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Romanians regular : 0.67
      Russians regular : -1.00
      

      Savegame

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    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Finns round 2

      TripleA Turn Summary for game: World At War

      Game History

      Round: 2
      
          Combat Move - Finns
              1 Infantry moved from Oulu to N.Karelia
              1 Fighter moved from Oulu to N.Karelia
              3 Infantrys moved from Tampere to Oulu
              3 Infantrys moved from Helsinki to Tampere
      
          Purchase Units - Finns
              Finns buy 6 Infantrys; Remaining resources: 0 PUs; 
      
          Combat - Finns
              Battle in N.Karelia
                  Finns attack with 1 Fighter and 1 Infantry
                  Russians defend with 1 Infantry
                      Finns roll dice for 1 Fighter and 1 Infantry in N.Karelia, round 2 : 1/2 hits, 0.50 expected hits
                      Russians roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Russians lost in N.Karelia
                  Finns win, taking N.Karelia from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 Infantry
      
          Non Combat Move - Finns
              1 Fighter moved from N.Karelia to Oulu
      
          Place Units - Finns
              6 Infantrys placed in Helsinki
      
          Turn Complete - Finns
              Finns collect 11 PUs; end with 11 PUs
      

      Combat Hit Differential Summary :

      Finns regular : 0.50
      Russians regular : -0.33
      

      Savegame

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    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Hisaichi round 2

      TripleA Turn Summary for game: World At War

      Game History

      Round: 2
      
          Combat Move - Hisaichi
              1 Tank moved from Shantung to Shanghai
                    Hisaichi take Shanghai from Chinese
              1 Tank moved from Shantung to Shansi
              1 Artillery and 2 Infantrys moved from Chahar to Shansi
              1 Fighter moved from Peking to Shansi
              1 Fighter, 2 Infantrys and 1 Tank moved from Heilungchiang to Chita
              2 Infantrys and 2 Tanks moved from Ayan to Chita
              1 Tank moved from Khabarovsk to Chita
              1 Artillery moved from Khabarovsk to Heilungchiang
              1 Infantry moved from Vladivostok to Khabarovsk
              1 Tank moved from Vladivostok to Heilungchiang
              1 Infantry moved from Kirin to Heilungchiang
              1 Infantry and 1 Tank moved from Formosa to 93 Sea Zone
              1 Transport moved from 93 Sea Zone to 84 Sea Zone
              1 Artillery and 1 Infantry moved from Changchun to 84 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 93 Sea Zone
              1 Artillery, 2 Infantrys and 1 Tank moved from 93 Sea Zone to Manila
              3 Tanks moved from Davao to 107 Sea Zone
              2 Artillerys moved from Davao to 107 Sea Zone
              3 Infantrys moved from Davao to 107 Sea Zone
              1 Infantry moved from Mindanao to Samar
                    Hisaichi take Samar from Americans
              1 Infantry, 1 Tank and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
              1 Infantry, 1 Tank and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
              1 Infantry, 1 Tank and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
              1 Infantry moved from Mindanao to 107 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
              1 Artillery and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
              1 Infantry moved from Panay to 111 Sea Zone
              2 Artillerys, 5 Infantrys, 3 Tanks and 5 Transports moved from 111 Sea Zone to 110 Sea Zone
              2 Artillerys, 5 Infantrys and 3 Tanks moved from 110 Sea Zone to Banjarmasin
              1 Battleship moved from 107 Sea Zone to 110 Sea Zone
              1 Bomber moved from Bangkok to Banjarmasin
              2 Fighters moved from 106 Sea Zone to Banjarmasin
      
          Purchase Units - Hisaichi
              Hisaichi buy 2 ArmoredCars, 2 Artillerys, 2 B.Transports, 7 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; 
      
          Combat - Hisaichi
              Battle in Chita
                  Hisaichi attack with 1 Fighter, 4 Infantrys and 4 Tanks
                  Russians defend with 1 Artillery, 1 Infantry and 1 Tank
                      Hisaichi roll dice for 1 Fighter, 4 Infantrys and 4 Tanks in Chita, round 2 : 5/9 hits, 3.00 expected hits
                      Russians roll dice for 1 Artillery, 1 Infantry and 1 Tank in Chita, round 2 : 1/3 hits, 1.17 expected hits
                      1 Infantry owned by the Hisaichi lost in Chita
                      1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Tank owned by the Russians lost in Chita
                  Hisaichi win, taking Chita from Russians with 1 Fighter, 3 Infantrys and 4 Tanks remaining. Battle score for attacker is 9
                  Casualties for Hisaichi: 1 Infantry
                  Casualties for Russians: 1 Artillery, 1 Infantry and 1 Tank
              Battle in Shansi
                  Hisaichi attack with 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank
                  Chinese defend with 1 Artillery and 2 Infantrys
                      Hisaichi roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in Shansi, round 2 : 2/5 hits, 1.67 expected hits
                      Chinese roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 1/3 hits, 1.00 expected hits
                      1 Infantry owned by the Hisaichi lost in Shansi
                      2 Infantrys owned by the Chinese lost in Shansi
                      Hisaichi roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in Shansi, round 3 : 2/4 hits, 1.50 expected hits
                      Chinese roll dice for 1 Artillery in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                      1 Artillery owned by the Chinese lost in Shansi
                  Hisaichi win, taking Shansi from Chinese with 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
                  Casualties for Hisaichi: 1 Infantry
                  Casualties for Chinese: 1 Artillery and 2 Infantrys
              Battle in Banjarmasin
                  Hisaichi attack with 2 Artillerys, 1 Bomber, 2 Fighters, 5 Infantrys and 3 Tanks
                  Anzac defend with 2 Fighters; Dutch defend with 1 AAGun, 1 Factory, 1 Fighter, 9 Infantrys and 2 Tanks
                      Dutch roll AA dice in Banjarmasin : 1/3 hits, 0.50 expected hits
                      1 Fighter owned by the Hisaichi lost in Banjarmasin
                      Hisaichi roll dice for 1 Battleship in Banjarmasin, round 2 : 1/1 hits, 0.67 expected hits
                      1 Infantry owned by the Dutch lost in Banjarmasin
                      Hisaichi roll dice for 2 Artillerys, 1 Bomber, 1 Fighter, 5 Infantrys and 3 Tanks in Banjarmasin, round 2 : 5/12 hits, 4.33 expected hits
                      Dutch roll dice for 3 Fighters, 8 Infantrys and 2 Tanks in Banjarmasin, round 2 : 6/13 hits, 5.17 expected hits
                      5 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Banjarmasin
                      5 Infantrys owned by the Dutch lost in Banjarmasin
                      Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 3 Tanks in Banjarmasin, round 3 : 2/6 hits, 2.83 expected hits
                      Dutch roll dice for 3 Fighters, 3 Infantrys and 2 Tanks in Banjarmasin, round 3 : 4/8 hits, 3.50 expected hits
                      2 Tanks owned by the Hisaichi, 1 Fighter owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Banjarmasin
                      2 Infantrys owned by the Dutch lost in Banjarmasin
                  1 Bomber owned by the Hisaichi retreated
                      Hisaichi roll dice for 1 Tank in Banjarmasin, round 4 : 0/1 hits, 0.50 expected hits
                      Dutch roll dice for 3 Fighters, 1 Infantry and 2 Tanks in Banjarmasin, round 4 : 4/6 hits, 2.83 expected hits
                      1 Tank owned by the Hisaichi lost in Banjarmasin
                  Dutch win with 3 Fighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is -33
                  Casualties for Hisaichi: 2 Artillerys, 2 Fighters, 5 Infantrys and 3 Tanks
                  Casualties for Dutch: 8 Infantrys
              Battle in Manila
                  Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Tank
                  Americans defend with 1 Artillery, 1 Fighter and 2 Infantrys
                      Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Manila, round 2 : 2/4 hits, 1.33 expected hits
                      Americans roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Manila, round 2 : 1/4 hits, 1.50 expected hits
                      1 Infantry owned by the Hisaichi lost in Manila
                      2 Infantrys owned by the Americans lost in Manila
                      Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Manila, round 3 : 1/3 hits, 1.17 expected hits
                      Americans roll dice for 1 Artillery and 1 Fighter in Manila, round 3 : 2/2 hits, 0.83 expected hits
                      1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Manila
                      1 Artillery owned by the Americans lost in Manila
                      Hisaichi roll dice for 1 Tank in Manila, round 4 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 Fighter in Manila, round 4 : 1/1 hits, 0.50 expected hits
                      1 Tank owned by the Hisaichi lost in Manila
                  Americans win with 1 Fighter remaining. Battle score for attacker is -5
                  Casualties for Hisaichi: 1 Artillery, 2 Infantrys and 1 Tank
                  Casualties for Americans: 1 Artillery and 2 Infantrys
      
          Non Combat Move - Hisaichi
              1 Bomber moved from Banjarmasin to Bangkok
              2 Artillerys moved from Mindanao to Davao
              1 Destroyer and 1 Submarine moved from 106 Sea Zone to 107 Sea Zone
              1 Carrier moved from 106 Sea Zone to 107 Sea Zone
              3 Infantrys moved from Changchun to Kirin
              1 Artillery moved from Changchun to Kirin
              1 Infantry moved from Peking to Chahar
              1 Fighter moved from Shansi to Chahar
              1 Fighter moved from Chita to Heilungchiang
      
          Place Units - Hisaichi
              4 Infantrys placed in Davao
              2 B.Transports placed in 84 Sea Zone
              2 Artillerys and 1 Infantry placed in Liaoning
              1 Infantry placed in Liaoning
              2 ArmoredCars, 1 Infantry, 1 Mech.Inf and 1 Tank placed in Changchun
      
          Turn Complete - Hisaichi
              Hisaichi collect 58 PUs; end with 58 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Americans regular : 1.17
      Dutch AA : 0.50
      Russians regular : -0.17
      Dutch regular : 2.50
      Hisaichi regular : 2.50
      

      Savegame

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    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Yamamoto round 2

      TripleA Turn Summary for game: World At War

      Game History

      Round: 2
      
          Combat Move - Yamamoto
              1 Destroyer moved from 103 Sea Zone to 97 Sea Zone
              1 Bomber moved from Kwajalein to 97 Sea Zone
              1 Fighter moved from Kwajalein to 97 Sea Zone
              1 Infantry moved from Rongelap to 103 Sea Zone
              1 Infantry moved from Kwajalein to 103 Sea Zone
              1 Battleship, 2 Infantrys and 1 Transport moved from 103 Sea Zone to 95 Sea Zone
              2 Infantrys moved from 95 Sea Zone to Wake
              1 Artillery and 1 Infantry moved from Woleai to Truk
                    Yamamoto take Truk from Americans
              1 Infantry and 1 Tank moved from Kwangtung to Kwangsi
              2 Artillerys moved from Hainan to 92 Sea Zone
              1 Infantry moved from Hainan to 92 Sea Zone
              2 Artillerys moved from Hong Kong to 92 Sea Zone
              1 Tank moved from Hong Kong to 92 Sea Zone
              3 Infantrys moved from Hong Kong to 92 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 92 Sea Zone to 105 Sea Zone
              1 Tank moved from S.French Indochina to Malaya
              1 Bomber moved from Hainan to Malaya
              2 Fighters moved from 107 Sea Zone to Malaya
              1 Destroyer and 2 T.Boats moved from 106 Sea Zone to 110 Sea Zone
              3 Artillerys, 1 Battleship, 3 Infantrys, 1 Tank and 4 Transports moved from 92 Sea Zone to 110 Sea Zone
              3 Artillerys, 3 Infantrys and 1 Tank moved from 110 Sea Zone to Malaya
              1 Tank moved from Hong Kong to Kwangsi
              1 Tank moved from Hong Kong to Kwangsi
              1 Artillery and 1 Infantry moved from Tokyo to 85 Sea Zone
              1 Infantry moved from Tokyo to 85 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 85 Sea Zone to 92 Sea Zone
              1 Artillery and 1 Infantry moved from 92 Sea Zone to Kwangsi
              1 Cruiser and 1 Infantry moved from 85 Sea Zone to 92 Sea Zone
              1 Infantry moved from 92 Sea Zone to N.French Indochina
                    Yamamoto take N.French Indochina from French
              1 Tank moved from Kiangsi to Hunan
      
          Purchase Units - Yamamoto
              Yamamoto buy 2 ArmoredCars, 4 Artillerys, 2 B.Transports, 1 Carrier, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
      
          Combat - Yamamoto
              Battle in Hunan
                  Yamamoto attack with 1 Tank
                  Chinese defend with 1 Infantry
                      Yamamoto roll dice for 1 Tank in Hunan, round 2 : 0/1 hits, 0.50 expected hits
                      Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Tank in Hunan, round 3 : 1/1 hits, 0.50 expected hits
                      Chinese roll dice for 1 Infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                      1 Tank owned by the Yamamoto lost in Hunan
                      1 Infantry owned by the Chinese lost in Hunan
                  Chinese win with no units remaining. Battle score for attacker is -3
                  Casualties for Yamamoto: 1 Tank
                  Casualties for Chinese: 1 Infantry
              Battle in 97 Sea Zone
                  Yamamoto attack with 1 Bomber, 1 Destroyer and 1 Fighter
                  Americans defend with 1 Carrier, 1 Destroyer and 1 Fighter
                      Yamamoto roll dice for 1 Bomber, 1 Destroyer and 1 Fighter in 97 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                      Americans roll dice for 1 Carrier, 1 Destroyer and 1 Fighter in 97 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                      1 Destroyer owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in 97 Sea Zone
                      1 Destroyer owned by the Americans lost in 97 Sea Zone
                  1 Bomber owned by the Yamamoto retreated
                  Americans win with 1 Carrier and 1 Fighter remaining. Battle score for attacker is -8
                  Casualties for Yamamoto: 1 Destroyer and 1 Fighter
                  Casualties for Americans: 1 Destroyer
              Battle in Kwangsi
                  Yamamoto attack with 1 Artillery, 2 Infantrys and 3 Tanks
                  Chinese defend with 1 Artillery, 1 Infantry and 1 Tank
                      Yamamoto roll dice for 1 Cruiser in Kwangsi, round 2 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the Chinese lost in Kwangsi
                      Yamamoto roll dice for 1 Artillery, 2 Infantrys and 3 Tanks in Kwangsi, round 2 : 3/6 hits, 2.33 expected hits
                      Chinese roll dice for 1 Artillery and 1 Tank in Kwangsi, round 2 : 1/2 hits, 0.83 expected hits
                      1 Infantry owned by the Yamamoto lost in Kwangsi
                      1 Tank owned by the Chinese and 1 Artillery owned by the Chinese lost in Kwangsi
                  Yamamoto win, taking Kwangsi from Chinese with 1 Artillery, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 9
                  Casualties for Chinese: 1 Artillery, 1 Infantry and 1 Tank
                  Casualties for Yamamoto: 1 Infantry
              Battle in Wake
                  Yamamoto attack with 2 Infantrys
                  Americans defend with 1 Artillery and 1 Infantry
                      Yamamoto roll dice for 1 Battleship in Wake, round 2 : 1/1 hits, 0.67 expected hits
                      1 Infantry owned by the Americans lost in Wake
                      Yamamoto roll dice for 2 Infantrys in Wake, round 2 : 1/2 hits, 0.33 expected hits
                      Americans roll dice for 1 Artillery in Wake, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Yamamoto lost in Wake
                      1 Artillery owned by the Americans lost in Wake
                  Yamamoto win, taking Wake from Americans with 1 Infantry remaining. Battle score for attacker is 4
                  Casualties for Americans: 1 Artillery and 1 Infantry
                  Casualties for Yamamoto: 1 Infantry
              Battle in Malaya
                  Yamamoto attack with 3 Artillerys, 1 Bomber, 2 Fighters, 3 Infantrys and 2 Tanks
                  British defend with 1 AAGun, 1 Bunker, 1 Fighter, 5 Infantrys and 2 Tanks
                      British roll AA dice in Malaya : 0/3 hits, 0.50 expected hits
                      Yamamoto roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
                  Units damaged: 1 Bunker owned by the British
                      Yamamoto roll dice for 3 Artillerys, 1 Bomber, 2 Fighters, 3 Infantrys and 2 Tanks in Malaya, round 2 : 4/11 hits, 4.33 expected hits
                      British roll dice for 1 Bunker, 1 Fighter, 5 Infantrys and 2 Tanks in Malaya, round 2 : 3/9 hits, 3.67 expected hits
                      3 Infantrys owned by the Yamamoto lost in Malaya
                      4 Infantrys owned by the British lost in Malaya
                      Yamamoto roll dice for 3 Artillerys, 1 Bomber, 2 Fighters and 2 Tanks in Malaya, round 3 : 3/8 hits, 3.33 expected hits
                      British roll dice for 1 Bunker, 1 Fighter, 1 Infantry and 2 Tanks in Malaya, round 3 : 2/5 hits, 2.33 expected hits
                      2 Artillerys owned by the Yamamoto lost in Malaya
                      2 Tanks owned by the British and 1 Infantry owned by the British lost in Malaya
                      Yamamoto roll dice for 1 Artillery, 1 Bomber, 2 Fighters and 2 Tanks in Malaya, round 4 : 4/6 hits, 2.67 expected hits
                      British roll dice for 1 Bunker and 1 Fighter in Malaya, round 4 : 1/2 hits, 1.00 expected hits
                      1 Artillery owned by the Yamamoto lost in Malaya
                      1 Fighter owned by the British and 1 Bunker owned by the British lost in Malaya
                  Yamamoto win, taking Malaya from British with 1 Bomber, 2 Fighters and 2 Tanks remaining. Battle score for attacker is 16
                  Casualties for Yamamoto: 3 Artillerys and 3 Infantrys
                  Casualties for British: 1 Bunker, 1 Fighter, 5 Infantrys and 2 Tanks
      
          Non Combat Move - Yamamoto
              1 Bomber moved from Malaya to Bangkok
              2 Fighters moved from Malaya to 110 Sea Zone
              1 Carrier moved from 107 Sea Zone to 110 Sea Zone
              1 Bomber moved from 97 Sea Zone to Minamitori
              1 Adv.Fighter moved from Tokyo to Hong Kong
              1 Elite moved from Tokyo to Chubu
              1 Artillery moved from Tokyo to Chubu
      
          Place Units - Yamamoto
              2 B.Transports and 1 Carrier placed in 85 Sea Zone
              2 ArmoredCars, 1 Artillery, 2 Infantrys and 1 Tank placed in Hong Kong
              3 Artillerys and 2 Infantrys placed in Tokyo
      
          Turn Complete - Yamamoto
              Yamamoto collect 73 PUs; end with 73 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.50
      Yamamoto regular : 2.83
      Americans regular : 1.33
      British AA : -0.50
      British regular : -1.00
      

      Savegame

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    • RE: mike v entek (axis) G40

      TripleA Turn Summary: Germans round 9

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition

      Game History

      Round: 9
      
          Purchase Units - Germans
              Germans buy 5 armour and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Germans
              1 artillery and 1 infantry moved from Greater Southern Germany to Yugoslavia
              2 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to Yugoslavia
              10 infantry moved from Germany to Poland
              1 infantry moved from Slovakia Hungary to Eastern Poland
                    Germans take Eastern Poland from Russians
              2 mech_infantrys moved from Slovakia Hungary to Greater Southern Germany
      
          Combat - Germans
              Battle in Yugoslavia
                  Germans attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers
                  Russians defend with 2 infantry
                      Germans roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers in Yugoslavia, round 2 : 5/9 hits, 4.83 expected hits
                      Russians roll dice for 2 infantry in Yugoslavia, round 2 : 2/2 hits, 0.67 expected hits
                      1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Yugoslavia
                      2 infantry owned by the Russians lost in Yugoslavia
                  Germans win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                  Casualties for Germans: 1 artillery and 1 infantry
                  Casualties for Russians: 2 infantry
              Battle in Poland
                  Germans attack with 10 infantry
                  Russians defend with 2 infantry
                      Germans roll dice for 10 infantry in Poland, round 2 : 3/10 hits, 1.67 expected hits
                      Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans lost in Poland
                      2 infantry owned by the Russians lost in Poland
                  Germans win, taking Poland from Russians with 9 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 2 infantry
      
          Non Combat Move - Germans
              7 infantry moved from Western Germany to Greater Southern Germany
              2 bombers, 3 fighters and 2 tactical_bombers moved from Yugoslavia to Western Germany
      
          Place Units - Germans
              1 armour and 9 infantry placed in Germany
              4 armour placed in Western Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
                  Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
              Germans collect 34 PUs (3 lost to blockades); end with 34 PUs
      

      Combat Hit Differential Summary :

      Russians regular : 1.67
      Germans regular : 1.50
      

      Savegame

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    • RE: World at War game 22

      TripleA Turn Summary: Italians round 6

      TripleA Turn Summary for game: World At War

      Game History

      Round: 6
      
          Combat Move - Italians
              1 Infantry moved from E.Morocco to W.Morocco
                    Italians take W.Morocco from French
              1 Transport moved from 47 Sea Zone to 48 Sea Zone
              2 Infantrys moved from Serbia to Greece
              1 Artillery moved from Tunis to 47 Sea Zone
              1 Elite moved from Tunis to 47 Sea Zone
              1 Artillery, 1 Elite and 1 Transport moved from 47 Sea Zone to 51 Sea Zone
              1 Artillery and 1 Elite moved from 51 Sea Zone to Crete
              2 Fighters moved from 51 Sea Zone to El Agheila
              2 Infantrys moved from Tripoli to El Agheila
              3 Artillerys, 1 Fighter and 1 Infantry moved from Tripoli to Hun
              2 ArmoredCars and 2 Tanks moved from S.Tunisia to Hun
              1 Transport moved from 51 Sea Zone to 48 Sea Zone
              2 Artillerys and 2 Infantrys moved from Campania to 48 Sea Zone
              2 Artillerys, 2 Infantrys and 2 Transports moved from 48 Sea Zone to 51 Sea Zone
              2 Artillerys and 2 Infantrys moved from 51 Sea Zone to Tobruk
              1 Infantry moved from Provence to 43 Sea Zone
              1 Artillery and 1 Infantry moved from Languedoc to 43 Sea Zone
              1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 43 Sea Zone to 41 Sea Zone
              1 Artillery and 2 Infantrys moved from 41 Sea Zone to E.Morocco
              1 Destroyer moved from 42 Sea Zone to 41 Sea Zone
              1 Transport moved from 46 Sea Zone to 43 Sea Zone
              1 S.Submarine moved from 46 Sea Zone to 41 Sea Zone
              1 Cruiser moved from 47 Sea Zone to 51 Sea Zone
              2 Destroyers and 2 Submarines moved from 46 Sea Zone to 51 Sea Zone
              2 Artillerys and 2 Infantrys moved from S.Tunisia to Tripoli
              1 Artillery moved from Tunis to S.Tunisia
      
          Purchase Units - Italians
              Italians buy 4 Artillerys, 1 Carrier, 1 Elite, 1 Factory, 7 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
      
          Combat - Italians
              Battle in Hun
                  Italians attack with 2 ArmoredCars, 3 Artillerys, 1 Fighter, 1 Infantry and 2 Tanks
                  British defend with 1 Infantry
                      Italians roll dice for 2 ArmoredCars, 3 Artillerys, 1 Fighter, 1 Infantry and 2 Tanks in Hun, round 2 : 7/9 hits, 3.33 expected hits
                      British roll dice for 1 Infantry in Hun, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the British lost in Hun
                  Italians win, taking Hun from British with 2 ArmoredCars, 3 Artillerys, 1 Fighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                  Casualties for British: 1 Infantry
              Battle in Tobruk
                  Italians attack with 2 Artillerys and 2 Infantrys
                  British defend with 2 Infantrys
                      Italians roll dice for 1 Battleship and 1 Cruiser in Tobruk, round 2 : 0/2 hits, 1.17 expected hits
                      Italians roll dice for 2 Artillerys and 2 Infantrys in Tobruk, round 2 : 1/4 hits, 1.33 expected hits
                      British roll dice for 2 Infantrys in Tobruk, round 2 : 1/2 hits, 0.67 expected hits
                      1 Infantry owned by the Italians lost in Tobruk
                      1 Infantry owned by the British lost in Tobruk
                      Italians roll dice for 2 Artillerys and 1 Infantry in Tobruk, round 3 : 0/3 hits, 1.00 expected hits
                      British roll dice for 1 Infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 2 Artillerys and 1 Infantry in Tobruk, round 4 : 2/3 hits, 1.00 expected hits
                      British roll dice for 1 Infantry in Tobruk, round 4 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the British lost in Tobruk
                  Italians win, taking Tobruk from British with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Italians: 1 Infantry
                  Casualties for British: 2 Infantrys
              Battle in Crete
                  Italians attack with 1 Artillery and 1 Elite
                  British defend with 1 AAGun and 1 Infantry
                      Italians roll dice for 1 Cruiser in Crete, round 2 : 0/1 hits, 0.50 expected hits
                      Italians roll dice for 1 Artillery and 1 Elite in Crete, round 2 : 2/2 hits, 0.83 expected hits
                      British roll dice for 1 Infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the British lost in Crete
                  Italians win, taking Crete from British with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
                  Casualties for British: 1 Infantry
              Battle in El Agheila
                  Italians attack with 2 Fighters and 2 Infantrys
                  British defend with 1 Infantry
                      Italians roll dice for 2 Fighters and 2 Infantrys in El Agheila, round 2 : 1/4 hits, 1.00 expected hits
                      British roll dice for 1 Infantry in El Agheila, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the British lost in El Agheila
                  Italians win, taking El Agheila from British with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                  Casualties for British: 1 Infantry
      
          Non Combat Move - Italians
              1 Fighter moved from Hun to Tunis
              2 Fighters moved from El Agheila to 51 Sea Zone
              1 Transport moved from 50 Sea Zone to 49 Sea Zone
      
          Place Units - Italians
              1 Factory placed in Greece
              1 Carrier and 1 Submarine placed in 41 Sea Zone
              2 Artillerys and 2 Infantrys placed in Tunis
              2 Artillerys, 1 Elite and 5 Infantrys placed in Rome
      
          Turn Complete - Italians
              Italians collect 67 PUs; end with 67 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 2.83
      British regular : -1.33
      

      Savegame

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    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Italians round 2

      TripleA Turn Summary for game: World At War

      Game History

      Round: 2
      
          Combat Move - Italians
              1 unit repaired.
              1 Infantry moved from Sicily to 47 Sea Zone
              1 Transport moved from 47 Sea Zone to 46 Sea Zone
              1 Transport moved from 47 Sea Zone to 46 Sea Zone
              1 Infantry and 1 Transport moved from 47 Sea Zone to 46 Sea Zone
              1 Artillery moved from Campania to 46 Sea Zone
              1 Infantry moved from Sardinia to 46 Sea Zone
              1 Infantry moved from Campania to 46 Sea Zone
              1 Infantry moved from Rome to 46 Sea Zone
              1 Elite moved from Rome to 46 Sea Zone
              2 Infantrys and 1 Transport moved from 46 Sea Zone to 47 Sea Zone
              1 Elite, 1 Infantry and 1 Transport moved from 46 Sea Zone to 47 Sea Zone
              1 Transport moved from 46 Sea Zone to 47 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 46 Sea Zone to 47 Sea Zone
              1 Artillery, 1 Elite and 4 Infantrys moved from 47 Sea Zone to Tunis
              2 Fighters moved from 46 Sea Zone to Tunis
              1 Artillery and 1 Infantry moved from S.Tunisia to S.Algeria
              2 Fighters moved from N.Tunisia to S.Algeria
              1 Artillery, 3 Infantrys and 5 Tanks moved from Serbia to Bulgaria
              2 Artillerys and 2 Infantrys moved from Provence to Languedoc
              1 Destroyer moved from 46 Sea Zone to 48 Sea Zone
              1 Infantry moved from Hun to Kufra
              2 Infantrys moved from Kufra to Mersa Matruh
              1 Fighter moved from Kufra to Mersa Matruh
              3 Infantrys and 1 Tank moved from Kordofan to Darfur
      
          Purchase Units - Italians
              Italians buy 2 ArmoredCars, 4 Artillerys, 1 Destroyer, 2 Fighters and 4 Infantrys; Remaining resources: 0 PUs; 
      
          Combat - Italians
              Battle in Tunis
                  Italians attack with 1 Artillery, 1 Elite, 2 Fighters and 4 Infantrys
                  French defend with 1 AAGun, 1 Artillery, 1 Factory and 4 Infantrys
                      French roll AA dice in Tunis : 0/2 hits, 0.33 expected hits
                      Italians roll dice for 1 Battleship in Tunis, round 2 : 1/1 hits, 0.67 expected hits
                      1 Infantry owned by the French lost in Tunis
                      Italians roll dice for 1 Artillery, 1 Elite, 2 Fighters and 4 Infantrys in Tunis, round 2 : 3/8 hits, 2.17 expected hits
                      French roll dice for 1 Artillery and 3 Infantrys in Tunis, round 2 : 0/4 hits, 1.33 expected hits
                      3 Infantrys owned by the French lost in Tunis
                      Italians roll dice for 1 Artillery, 1 Elite, 2 Fighters and 4 Infantrys in Tunis, round 3 : 1/8 hits, 2.17 expected hits
                      French roll dice for 1 Artillery in Tunis, round 3 : 0/1 hits, 0.33 expected hits
                      1 Artillery owned by the French lost in Tunis
                  Italians win, taking Tunis from French with 1 Artillery, 1 Elite, 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 12
                  Casualties for French: 1 Artillery and 4 Infantrys
              Battle in S.Algeria
                  Italians attack with 1 Artillery, 2 Fighters and 1 Infantry
                  French defend with 1 Infantry
                      Italians roll dice for 1 Artillery, 2 Fighters and 1 Infantry in S.Algeria, round 2 : 1/4 hits, 1.33 expected hits
                      French roll dice for 1 Infantry in S.Algeria, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the French lost in S.Algeria
                  Italians win, taking S.Algeria from French with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for French: 1 Infantry
              Battle in Languedoc
                  Italians attack with 2 Artillerys and 2 Infantrys
                  French defend with 1 Infantry
                      Italians roll dice for 2 Artillerys and 2 Infantrys in Languedoc, round 2 : 2/4 hits, 1.33 expected hits
                      French roll dice for 1 Infantry in Languedoc, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the French lost in Languedoc
                  Italians win, taking Languedoc from French with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
                  Casualties for French: 1 Infantry
              Battle in Mersa Matruh
                  Italians attack with 1 Fighter and 2 Infantrys
                  British defend with 1 Artillery and 1 Tank
                      Italians roll dice for 1 Fighter and 2 Infantrys in Mersa Matruh, round 2 : 0/3 hits, 0.67 expected hits
                      British roll dice for 1 Artillery and 1 Tank in Mersa Matruh, round 2 : 0/2 hits, 0.83 expected hits
                      Italians roll dice for 1 Fighter and 2 Infantrys in Mersa Matruh, round 3 : 1/3 hits, 0.67 expected hits
                      British roll dice for 1 Artillery and 1 Tank in Mersa Matruh, round 3 : 0/2 hits, 0.83 expected hits
                      1 Artillery owned by the British lost in Mersa Matruh
                      Italians roll dice for 1 Fighter and 2 Infantrys in Mersa Matruh, round 4 : 1/3 hits, 0.67 expected hits
                      British roll dice for 1 Tank in Mersa Matruh, round 4 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the Italians lost in Mersa Matruh
                      1 Tank owned by the British lost in Mersa Matruh
                  Italians win, taking Mersa Matruh from British with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 7
                  Casualties for British: 1 Artillery and 1 Tank
                  Casualties for Italians: 1 Infantry
              Battle in Darfur
                  Italians attack with 3 Infantrys and 1 Tank
                  British defend with 1 Infantry
                      Italians roll dice for 3 Infantrys and 1 Tank in Darfur, round 2 : 0/4 hits, 1.00 expected hits
                      British roll dice for 1 Infantry in Darfur, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Italians lost in Darfur
                      Italians roll dice for 2 Infantrys and 1 Tank in Darfur, round 3 : 1/3 hits, 0.83 expected hits
                      British roll dice for 1 Infantry in Darfur, round 3 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the British lost in Darfur
                  Italians win, taking Darfur from British with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                  Casualties for Italians: 1 Infantry
                  Casualties for British: 1 Infantry
              Battle in Bulgaria
                  Italians attack with 1 Artillery, 3 Infantrys and 5 Tanks
                  Russians defend with 1 Infantry
                      Italians roll dice for 1 Artillery, 3 Infantrys and 5 Tanks in Bulgaria, round 2 : 4/9 hits, 3.50 expected hits
                      Russians roll dice for 1 Infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Russians lost in Bulgaria
                  Italians win, taking Bulgaria from Russians with 1 Artillery, 3 Infantrys and 5 Tanks remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 Infantry
      
          Non Combat Move - Italians
              2 Transports moved from 49 Sea Zone to 50 Sea Zone
              2 Destroyers moved from 49 Sea Zone to 48 Sea Zone
              1 Carrier moved from 46 Sea Zone to 47 Sea Zone
              2 Fighters moved from Tunis to 47 Sea Zone
              3 Infantrys and 1 Tank moved from S.Tunisia to S.Algeria
              2 Fighters moved from S.Algeria to N.Tunisia
              1 Fighter moved from Mersa Matruh to Kufra
              2 Infantrys moved from Lombardy to Venetia
      
          Place Units - Italians
              1 Destroyer placed in 46 Sea Zone
              4 Artillerys, 1 Fighter and 4 Infantrys placed in Rome
              2 ArmoredCars and 1 Fighter placed in Lombardy
      
          Turn Complete - Italians
              Italians collect 58 PUs; end with 58 PUs
      

      Combat Hit Differential Summary :

      French regular : -2.33
      Italians regular : 0.00
      Russians regular : -0.33
      British regular : -0.83
      French AA : -0.33
      

      Savegame

      posted in Play Boardgames
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    • RE: mike v entek (axis) G40

      TripleA Turn Summary: Japanese round 9

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition

      Game History

      Round: 9
      
          Purchase Units - Japanese
              Japanese buy 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; 
      
          Combat Move - Japanese
      
          Place Units - Japanese
              1 destroyer placed in 6 Sea Zone
              5 infantry placed in Japan
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 11
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,1,1,6,1,2,3,3,2,3,2,6,3,2,5
              Japanese collect 6 PUs (11 lost to blockades); end with 6 PUs
      

      Combat Hit Differential Summary :

      Savegame

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