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    Posts made by Entek

    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Thai round 9

      TripleA Turn Summary for game: World At War

      Game History

      Round: 9
      
          Purchase Units - Thai
              Thai buy 5 Infantrys; Remaining resources: 1 PUs; 
      
          Place Units - Thai
              5 Infantrys placed in Bangkok
      
          Turn Complete - Thai
              Thai collect 9 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Romanians round 9

      TripleA Turn Summary for game: World At War

      Game History

      Round: 9
      
          Combat Move - Romanians
              1 Artillery, 1 Elite and 1 Infantry moved from Vinnytsia to Kiev
              2 Infantrys moved from Odessa to Donetsk
              1 Artillery moved from Vinnytsia to Donetsk
              1 Fighter moved from Odessa to Kiev
      
          Purchase Units - Romanians
              Romanians buy 2 Artillerys, 1 Elite, 3 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
      
          Combat - Romanians
              Battle in Donetsk
                  Romanians attack with 1 Artillery and 2 Infantrys
                  Russians defend with 1 Artillery, 1 Elite and 1 Infantry
                      Romanians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 0.83 expected hits
                      Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Donetsk, round 2 : 0/3 hits, 1.00 expected hits
                      1 Infantry owned by the Russians lost in Donetsk
                      Romanians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 3 : 1/3 hits, 0.83 expected hits
                      Russians roll dice for 1 Artillery and 1 Elite in Donetsk, round 3 : 0/2 hits, 0.67 expected hits
                      1 Elite owned by the Russians lost in Donetsk
                      Romanians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 4 : 2/3 hits, 0.83 expected hits
                      Russians roll dice for 1 Artillery in Donetsk, round 4 : 0/1 hits, 0.33 expected hits
                      1 Artillery owned by the Russians lost in Donetsk
                  Romanians win, taking Donetsk from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 9
                  Casualties for Russians: 1 Artillery, 1 Elite and 1 Infantry
              Battle in Kiev
                  Romanians attack with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry
                  Russians defend with 1 Artillery, 1 Elite and 1 Tank
                      Romanians roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Kiev, round 2 : 2/4 hits, 1.33 expected hits
                      Russians roll dice for 1 Artillery, 1 Elite and 1 Tank in Kiev, round 2 : 0/3 hits, 1.17 expected hits
                      1 Elite owned by the Russians and 1 Artillery owned by the Russians lost in Kiev
                      Romanians roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Kiev, round 3 : 1/4 hits, 1.33 expected hits
                      Russians roll dice for 1 Tank in Kiev, round 3 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the Romanians lost in Kiev
                      1 Tank owned by the Russians lost in Kiev
                  Romanians win, taking Kiev from Russians with 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is 10
                  Casualties for Russians: 1 Artillery, 1 Elite and 1 Tank
                  Casualties for Romanians: 1 Infantry
      
          Non Combat Move - Romanians
              1 Fighter moved from Kiev to Vinnytsia
              3 Infantrys moved from E.Romania to Odessa
              2 Infantrys moved from E.Romania to Vinnytsia
              1 Infantry moved from E.Romania to Vinnytsia
              4 Infantrys moved from Bucharest to E.Romania
              1 Infantry moved from W.Romania to E.Romania
              2 Artillerys moved from W.Romania to E.Romania
      
          Place Units - Romanians
              1 Artillery and 3 Infantrys placed in Bucharest
              1 Artillery, 1 Elite and 1 Mech.Inf placed in W.Romania
      
          Turn Complete - Romanians
              Romanians collect 22 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Romanians regular : 1.83
      Russians regular : -2.67
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Finns round 9

      TripleA Turn Summary for game: World At War

      Game History

      Round: 9
      
          Combat Move - Finns
              1 Infantry moved from Oulu to Lapland
                    Finns take Lapland from French
              1 Infantry moved from N.Karelia to Murmansk
                    Finns take Murmansk from Russians
              1 Artillery, 1 Fighter and 4 Infantrys moved from Oulu to Vyborg
              6 Infantrys moved from Tampere to Oulu
              2 Infantrys moved from Helsinki to 24 Sea Zone
              2 Infantrys moved from 24 Sea Zone to Vyborg
      
          Purchase Units - Finns
              Finns buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; 
      
          Combat - Finns
              Battle in Vyborg
                  Finns attack with 1 Artillery, 1 Fighter and 6 Infantrys
                  Russians defend with 1 Artillery, 1 Elite and 2 Infantrys
                      Finns roll dice for 1 Artillery, 1 Fighter and 6 Infantrys in Vyborg, round 2 : 2/8 hits, 1.83 expected hits
                      Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Vyborg, round 2 : 3/4 hits, 1.33 expected hits
                      3 Infantrys owned by the Finns lost in Vyborg
                      2 Infantrys owned by the Russians lost in Vyborg
                      Finns roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Vyborg, round 3 : 0/5 hits, 1.33 expected hits
                      Russians roll dice for 1 Artillery and 1 Elite in Vyborg, round 3 : 0/2 hits, 0.67 expected hits
                      Finns roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Vyborg, round 4 : 0/5 hits, 1.33 expected hits
                      Russians roll dice for 1 Artillery and 1 Elite in Vyborg, round 4 : 1/2 hits, 0.67 expected hits
                      1 Infantry owned by the Finns lost in Vyborg
                      Finns roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Vyborg, round 5 : 1/4 hits, 1.17 expected hits
                      Russians roll dice for 1 Artillery and 1 Elite in Vyborg, round 5 : 1/2 hits, 0.67 expected hits
                      1 Infantry owned by the Finns lost in Vyborg
                      1 Elite owned by the Russians lost in Vyborg
                      Finns roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Vyborg, round 6 : 2/3 hits, 1.00 expected hits
                      Russians roll dice for 1 Artillery in Vyborg, round 6 : 0/1 hits, 0.33 expected hits
                      1 Artillery owned by the Russians lost in Vyborg
                  Finns win, taking Vyborg from Russians with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 1
                  Casualties for Finns: 5 Infantrys
                  Casualties for Russians: 1 Artillery, 1 Elite and 2 Infantrys
      
          Non Combat Move - Finns
              1 Fighter moved from Vyborg to Oulu
      
          Place Units - Finns
              1 Elite and 5 Infantrys placed in Helsinki
              Turning on Edit Mode
              EDIT: Adding units owned by Finns to Tampere: 2 Infantrys
              EDIT: Removing units owned by Finns from Helsinki: 2 Infantrys
              EDIT: Turning off Edit Mode
      
          Turn Complete - Finns
              Finns collect 16 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Finns regular : -1.67
      Russians regular : 1.33
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Hisaichi round 9

      TripleA Turn Summary for game: World At War

      Game History

      Round: 9
      
          Combat Move - Hisaichi
              2 Artillerys moved from Liaoning to Heilungchiang
              1 Adv.Fighter and 1 Elite moved from Liaoning to Heilungchiang
              2 Adv.Fighters, 1 Mech.Inf and 1 Tank moved from Hulunbuir to Liaoning
              1 Infantry moved from Liaoning to Hulunbuir
              2 Artillerys, 1 Elite and 2 Infantrys moved from Peking to Shantung
              1 Artillery and 1 Infantry moved from Peking to Chahar
              2 Infantrys moved from Changchun to 84 Sea Zone
              2 Infantrys moved from 84 Sea Zone to Shanghai
              2 Adv.Fighters moved from Liaoning to Shanghai
              1 Mech.Inf moved from Liaoning to Kirin
              1 Mech.Inf moved from Kirin to Khabarovsk
                    Hisaichi take Khabarovsk from Russians
              1 Transport moved from 112 Sea Zone to 107 Sea Zone
              1 Artillery and 1 Infantry moved from Davao to 107 Sea Zone
              1 Transport moved from 112 Sea Zone to 107 Sea Zone
              1 Artillery and 1 Infantry moved from Davao to 107 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
              1 Artillery and 1 Infantry moved from 111 Sea Zone to Soembawa
              1 Artillery, 1 Infantry and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
              1 Artillery and 1 Infantry moved from 111 Sea Zone to Soembawa
              2 Adv.Fighters moved from 107 Sea Zone to Soembawa
              1 Transport moved from 111 Sea Zone to 107 Sea Zone
              3 Transports moved from 112 Sea Zone to 107 Sea Zone
              1 Destroyer and 1 Submarine moved from 112 Sea Zone to 111 Sea Zone
              1 Transport moved from 110 Sea Zone to 107 Sea Zone
      
          Purchase Units - Hisaichi
              Hisaichi buy 4 Artillerys, 1 Bunker, 1 Elite, 10 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
      
          Combat - Hisaichi
              Battle in Soembawa
                  Hisaichi attack with 2 Adv.Fighters, 2 Artillerys and 2 Infantrys
                  Anzac defend with 1 Artillery, 1 Elite and 1 Infantry
                      Hisaichi roll dice for 2 Adv.Fighters, 2 Artillerys and 2 Infantrys in Soembawa, round 2 : 1/6 hits, 2.33 expected hits
                      Dutch roll dice for 1 Artillery, 1 Elite and 1 Infantry in Soembawa, round 2 : 1/3 hits, 1.00 expected hits
                      1 Infantry owned by the Hisaichi lost in Soembawa
                      1 Infantry owned by the Anzac lost in Soembawa
                      Hisaichi roll dice for 2 Adv.Fighters, 2 Artillerys and 1 Infantry in Soembawa, round 3 : 3/5 hits, 2.00 expected hits
                      Dutch roll dice for 1 Artillery and 1 Elite in Soembawa, round 3 : 0/2 hits, 0.67 expected hits
                      1 Artillery owned by the Anzac and 1 Elite owned by the Anzac lost in Soembawa
                  Hisaichi win, taking Soembawa from Dutch with 2 Adv.Fighters, 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 7
                  Casualties for Hisaichi: 1 Infantry
                  Casualties for Anzac: 1 Artillery, 1 Elite and 1 Infantry
              Battle in Shanghai
                  Hisaichi attack with 2 Adv.Fighters and 2 Infantrys
                  Chinese defend with 1 Infantry
                      Hisaichi roll dice for 1 Cruiser in Shanghai, round 2 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the Chinese lost in Shanghai
                  Hisaichi win, taking Shanghai from Chinese with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 Infantry
              Battle in Chahar
                  Hisaichi attack with 1 Artillery and 1 Infantry
                  Chinese defend with 1 Infantry
                      Hisaichi roll dice for 1 Artillery and 1 Infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Chahar
                  Hisaichi win, taking Chahar from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 Infantry
              Battle in Shantung
                  Hisaichi attack with 2 Artillerys, 1 Elite and 2 Infantrys
                  Chinese defend with 2 Artillerys, 1 Elite and 1 Infantry
                      Hisaichi roll dice for 2 Artillerys, 1 Elite and 2 Infantrys in Shantung, round 2 : 1/5 hits, 1.67 expected hits
                      Chinese roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Shantung, round 2 : 1/4 hits, 1.33 expected hits
                      1 Infantry owned by the Hisaichi lost in Shantung
                      1 Infantry owned by the Chinese lost in Shantung
                      Hisaichi roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Shantung, round 3 : 2/4 hits, 1.50 expected hits
                      Chinese roll dice for 2 Artillerys and 1 Elite in Shantung, round 3 : 1/3 hits, 1.00 expected hits
                      1 Infantry owned by the Hisaichi lost in Shantung
                      1 Elite owned by the Chinese and 1 Artillery owned by the Chinese lost in Shantung
                      Hisaichi roll dice for 2 Artillerys and 1 Elite in Shantung, round 4 : 1/3 hits, 1.17 expected hits
                      Chinese roll dice for 1 Artillery in Shantung, round 4 : 0/1 hits, 0.33 expected hits
                      1 Artillery owned by the Chinese lost in Shantung
                  Hisaichi win, taking Shantung from Chinese with 2 Artillerys and 1 Elite remaining. Battle score for attacker is 9
                  Casualties for Hisaichi: 2 Infantrys
                  Casualties for Chinese: 2 Artillerys, 1 Elite and 1 Infantry
              Battle in Heilungchiang
                  Hisaichi attack with 1 Adv.Fighter, 2 Artillerys and 1 Elite
                  Russians defend with 2 Infantrys and 1 Tank
                      Hisaichi roll dice for 1 Adv.Fighter, 2 Artillerys and 1 Elite in Heilungchiang, round 2 : 1/4 hits, 1.67 expected hits
                      Russians roll dice for 2 Infantrys and 1 Tank in Heilungchiang, round 2 : 2/3 hits, 1.17 expected hits
                      1 Elite owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Heilungchiang
                      1 Infantry owned by the Russians lost in Heilungchiang
                  1 Adv.Fighter owned by the Hisaichi retreated
                  1 Artillery owned by the Hisaichi retreated to Liaoning
                  Russians win with 1 Infantry and 1 Tank remaining. Battle score for attacker is -5
                  Casualties for Hisaichi: 1 Artillery and 1 Elite
                  Casualties for Russians: 1 Infantry
      
          Non Combat Move - Hisaichi
              1 Adv.Fighter moved from Heilungchiang to Liaoning
              4 Infantrys moved from Changchun to Kirin
              2 Adv.Fighters moved from Shanghai to Kiangsi
              2 Adv.Fighters moved from Soembawa to 107 Sea Zone
      
          Place Units - Hisaichi
              2 Artillerys, 1 Elite and 1 Infantry placed in Davao
              1 Bunker and 4 Infantrys placed in Liaoning
              2 Artillerys, 5 Infantrys and 1 Mech.Inf placed in Changchun
      
          Turn Complete - Hisaichi
              Hisaichi collect 51 PUs; end with 51 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1.00
      Russians regular : 0.83
      Dutch regular : -0.67
      Hisaichi regular : -0.50
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Hisaichi round 9

      TripleA Turn Summary for game: World At War

      Game History

      Round: 9
      
          Combat Move - Hisaichi
              2 Artillerys moved from Liaoning to Heilungchiang
              1 Adv.Fighter and 1 Elite moved from Liaoning to Heilungchiang
              2 Adv.Fighters, 1 Mech.Inf and 1 Tank moved from Hulunbuir to Liaoning
              1 Infantry moved from Liaoning to Hulunbuir
              2 Artillerys, 1 Elite and 2 Infantrys moved from Peking to Shantung
              1 Artillery and 1 Infantry moved from Peking to Chahar
              2 Infantrys moved from Changchun to 84 Sea Zone
              2 Infantrys moved from 84 Sea Zone to Shanghai
              2 Adv.Fighters moved from Liaoning to Shanghai
              1 Mech.Inf moved from Liaoning to Kirin
              1 Mech.Inf moved from Kirin to Khabarovsk
                    Hisaichi take Khabarovsk from Russians
              1 Transport moved from 112 Sea Zone to 107 Sea Zone
              1 Artillery and 1 Infantry moved from Davao to 107 Sea Zone
              1 Transport moved from 112 Sea Zone to 107 Sea Zone
              1 Artillery and 1 Infantry moved from Davao to 107 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
              1 Artillery and 1 Infantry moved from 111 Sea Zone to Soembawa
              1 Artillery, 1 Infantry and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
              1 Artillery and 1 Infantry moved from 111 Sea Zone to Soembawa
              2 Adv.Fighters moved from 107 Sea Zone to Soembawa
              1 Transport moved from 111 Sea Zone to 107 Sea Zone
              3 Transports moved from 112 Sea Zone to 107 Sea Zone
              1 Destroyer and 1 Submarine moved from 112 Sea Zone to 111 Sea Zone
              1 Transport moved from 110 Sea Zone to 107 Sea Zone
      
          Purchase Units - Hisaichi
              Hisaichi buy 4 Artillerys, 1 Bunker, 1 Elite, 10 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
      
          Combat - Hisaichi
              Battle in Soembawa
                  Hisaichi attack with 2 Adv.Fighters, 2 Artillerys and 2 Infantrys
                  Anzac defend with 1 Artillery, 1 Elite and 1 Infantry
                      Hisaichi roll dice for 2 Adv.Fighters, 2 Artillerys and 2 Infantrys in Soembawa, round 2 : 1/6 hits, 2.33 expected hits
                      Dutch roll dice for 1 Artillery, 1 Elite and 1 Infantry in Soembawa, round 2 : 1/3 hits, 1.00 expected hits
                      1 Infantry owned by the Hisaichi lost in Soembawa
                      1 Infantry owned by the Anzac lost in Soembawa
                      Hisaichi roll dice for 2 Adv.Fighters, 2 Artillerys and 1 Infantry in Soembawa, round 3 : 3/5 hits, 2.00 expected hits
                      Dutch roll dice for 1 Artillery and 1 Elite in Soembawa, round 3 : 0/2 hits, 0.67 expected hits
                      1 Artillery owned by the Anzac and 1 Elite owned by the Anzac lost in Soembawa
                  Hisaichi win, taking Soembawa from Dutch with 2 Adv.Fighters, 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 7
                  Casualties for Hisaichi: 1 Infantry
                  Casualties for Anzac: 1 Artillery, 1 Elite and 1 Infantry
              Battle in Shanghai
                  Hisaichi attack with 2 Adv.Fighters and 2 Infantrys
                  Chinese defend with 1 Infantry
                      Hisaichi roll dice for 1 Cruiser in Shanghai, round 2 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the Chinese lost in Shanghai
                  Hisaichi win, taking Shanghai from Chinese with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 Infantry
              Battle in Chahar
                  Hisaichi attack with 1 Artillery and 1 Infantry
                  Chinese defend with 1 Infantry
                      Hisaichi roll dice for 1 Artillery and 1 Infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Chahar
                  Hisaichi win, taking Chahar from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 Infantry
              Battle in Shantung
                  Hisaichi attack with 2 Artillerys, 1 Elite and 2 Infantrys
                  Chinese defend with 2 Artillerys, 1 Elite and 1 Infantry
                      Hisaichi roll dice for 2 Artillerys, 1 Elite and 2 Infantrys in Shantung, round 2 : 1/5 hits, 1.67 expected hits
                      Chinese roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Shantung, round 2 : 1/4 hits, 1.33 expected hits
                      1 Infantry owned by the Hisaichi lost in Shantung
                      1 Infantry owned by the Chinese lost in Shantung
                      Hisaichi roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Shantung, round 3 : 2/4 hits, 1.50 expected hits
                      Chinese roll dice for 2 Artillerys and 1 Elite in Shantung, round 3 : 1/3 hits, 1.00 expected hits
                      1 Infantry owned by the Hisaichi lost in Shantung
                      1 Elite owned by the Chinese and 1 Artillery owned by the Chinese lost in Shantung
                      Hisaichi roll dice for 2 Artillerys and 1 Elite in Shantung, round 4 : 1/3 hits, 1.17 expected hits
                      Chinese roll dice for 1 Artillery in Shantung, round 4 : 0/1 hits, 0.33 expected hits
                      1 Artillery owned by the Chinese lost in Shantung
                  Hisaichi win, taking Shantung from Chinese with 2 Artillerys and 1 Elite remaining. Battle score for attacker is 9
                  Casualties for Hisaichi: 2 Infantrys
                  Casualties for Chinese: 2 Artillerys, 1 Elite and 1 Infantry
              Battle in Heilungchiang
                  Hisaichi attack with 1 Adv.Fighter, 2 Artillerys and 1 Elite
                  Russians defend with 2 Infantrys and 1 Tank
                      Hisaichi roll dice for 1 Adv.Fighter, 2 Artillerys and 1 Elite in Heilungchiang, round 2 : 1/4 hits, 1.67 expected hits
                      Russians roll dice for 2 Infantrys and 1 Tank in Heilungchiang, round 2 : 2/3 hits, 1.17 expected hits
                      1 Elite owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Heilungchiang
                      1 Infantry owned by the Russians lost in Heilungchiang
                  1 Adv.Fighter owned by the Hisaichi retreated
                  1 Artillery owned by the Hisaichi retreated to Liaoning
                  Russians win with 1 Infantry and 1 Tank remaining. Battle score for attacker is -5
                  Casualties for Hisaichi: 1 Artillery and 1 Elite
                  Casualties for Russians: 1 Infantry
      
          Non Combat Move - Hisaichi
              1 Adv.Fighter moved from Heilungchiang to Liaoning
              4 Infantrys moved from Changchun to Kirin
              2 Adv.Fighters moved from Shanghai to Kiangsi
              2 Adv.Fighters moved from Soembawa to 107 Sea Zone
      
          Place Units - Hisaichi
              2 Artillerys, 1 Elite and 1 Infantry placed in Davao
              1 Bunker and 4 Infantrys placed in Liaoning
              2 Artillerys, 5 Infantrys and 1 Mech.Inf placed in Changchun
      
          Turn Complete - Hisaichi
              Hisaichi collect 51 PUs; end with 51 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1.00
      Russians regular : 0.83
      Dutch regular : -0.67
      Hisaichi regular : -0.50
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: WaW dawg v entek (axis)

      TripleA Turn Summary: Hisaichi round 4

      TripleA Turn Summary for game: World At War

      Game History

      Round: 4
      
          Combat Move - Hisaichi
              1 Infantry moved from Chita to S.Buryat Mongolia
              1 Fighter moved from Chita to S.Buryat Mongolia
              1 Artillery and 1 Infantry moved from Ayan to N.Buryat Mongolia
              2 Infantrys moved from Ayan to Yakutsk
              1 Tank moved from Ayan to Chita
              4 Artillerys, 1 Elite and 2 Infantrys moved from Hulunbuir to Chita
              1 Artillery and 1 Infantry moved from Liaoning to 84 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
              1 Artillery and 1 Infantry moved from 92 Sea Zone to N.French Indochina
              1 Artillery and 1 Infantry moved from Shantung to Anhwei
              4 Infantrys moved from Liaoning to Peking
              2 Artillerys moved from Liaoning to Peking
              1 Artillery and 2 Infantrys moved from Kirin to Liaoning
              1 Artillery moved from Shansi to Shantung
              1 Infantry moved from Shansi to Anhwei
              1 Artillery moved from Chahar to Peking
              1 Tank moved from Changchun to Liaoning
              2 ArmoredCars moved from Changchun to Liaoning
              2 Adv.Fighters moved from Changchun to 107 Sea Zone
              1 Infantry moved from Davao to 107 Sea Zone
              1 Infantry and 1 T.Boat moved from 107 Sea Zone to 112 Sea Zone
              1 Infantry moved from 112 Sea Zone to Tanimbar
                    Hisaichi take Tanimbar from Dutch
              2 Tanks moved from Hunan to Anhwei
              1 Fighter moved from Shantung to Anhwei
      
          Purchase Units - Hisaichi
              Hisaichi buy 2 Artillerys, 1 B.Transport, 1 Carrier, 1 Destroyer, 8 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
      
          Combat - Hisaichi
              Battle in Yakutsk
                  Hisaichi attack with 2 Infantrys
                  Russians defend with 1 Infantry
                      Hisaichi roll dice for 2 Infantrys in Yakutsk, round 2 : 0/2 hits, 0.33 expected hits
                      Russians roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits
                      Hisaichi roll dice for 2 Infantrys in Yakutsk, round 3 : 0/2 hits, 0.33 expected hits
                      Russians roll dice for 1 Infantry in Yakutsk, round 3 : 0/1 hits, 0.33 expected hits
                      Hisaichi roll dice for 2 Infantrys in Yakutsk, round 4 : 1/2 hits, 0.33 expected hits
                      Russians roll dice for 1 Infantry in Yakutsk, round 4 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Russians lost in Yakutsk
                  Hisaichi win, taking Yakutsk from Russians with 2 Infantrys remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 Infantry
              Battle in N.Buryat Mongolia
                  Hisaichi attack with 1 Artillery and 1 Infantry
                  Russians defend with 2 Infantrys
                      Hisaichi roll dice for 1 Artillery and 1 Infantry in N.Buryat Mongolia, round 2 : 1/2 hits, 0.67 expected hits
                      Russians roll dice for 2 Infantrys in N.Buryat Mongolia, round 2 : 1/2 hits, 0.67 expected hits
                      1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia
                      1 Infantry owned by the Russians lost in N.Buryat Mongolia
                  1 Artillery owned by the Hisaichi retreated to Ayan
                  Russians win with 1 Infantry remaining. Battle score for attacker is 0
                  Casualties for Hisaichi: 1 Infantry
                  Casualties for Russians: 1 Infantry
              Battle in Anhwei
                  Hisaichi attack with 1 Artillery, 1 Fighter, 2 Infantrys and 2 Tanks
                  Chinese defend with 1 Artillery
                      Hisaichi roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 2 Tanks in Anhwei, round 2 : 0/6 hits, 2.17 expected hits
                      Chinese roll dice for 1 Artillery in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
                      Hisaichi roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 2 Tanks in Anhwei, round 3 : 3/6 hits, 2.17 expected hits
                      Chinese roll dice for 1 Artillery in Anhwei, round 3 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Hisaichi lost in Anhwei
                      1 Artillery owned by the Chinese lost in Anhwei
                  Hisaichi win, taking Anhwei from Chinese with 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                  Casualties for Hisaichi: 1 Infantry
                  Casualties for Chinese: 1 Artillery
              Battle in S.Buryat Mongolia
                  Hisaichi attack with 1 Fighter and 1 Infantry
                  Russians defend with 1 Infantry
                      Hisaichi roll dice for 1 Fighter and 1 Infantry in S.Buryat Mongolia, round 2 : 1/2 hits, 0.50 expected hits
                      Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Russians lost in S.Buryat Mongolia
                  Hisaichi win, taking S.Buryat Mongolia from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 Infantry
      
          Non Combat Move - Hisaichi
              1 Fighter moved from S.Buryat Mongolia to Chita
              1 Fighter moved from Anhwei to Shantung
              1 Submarine moved from 109 Sea Zone to 114 Sea Zone
              1 Bomber moved from Hong Kong to Bangkok
      
          Place Units - Hisaichi
              1 Carrier and 2 Transports placed in 107 Sea Zone
              1 B.Transport and 1 Destroyer placed in 84 Sea Zone
              2 Artillerys and 2 Infantrys placed in Liaoning
              3 Infantrys placed in Hulunbuir
              3 Infantrys placed in Changchun
      
          Turn Complete - Hisaichi
              Hisaichi collect 60 PUs; end with 60 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.33
      Russians regular : -1.00
      Hisaichi regular : -0.50
      

      Savegame

      posted in Play Boardgames
      EntekE
      Entek
    • RE: TRS Entek v dawg (Axis)

      TripleA Turn Summary: Dutch round 5

      TripleA Turn Summary for game: The Rising Sun

      Game History

      Round: 5
      
          Combat Move - Dutch
              1 Artillery and 1 Infantry moved from Java to Sumatra
      
          Combat - Dutch
      
          Non Combat Move - Dutch
      
          Turn Complete - Dutch
      

      Combat Hit Differential Summary :

      Dice Statistics:

      Total
              1 was rolled 222 times
              2 was rolled 254 times
              3 was rolled 252 times
              4 was rolled 226 times
              5 was rolled 238 times
              6 was rolled 222 times
          Average roll : 3.474
          Median : 3.000
          Variance : 0.761
          Standard Deviation : 0.872
          Total rolls : 1414
      
      Neutral Combat
              2 was rolled 1 times
              3 was rolled 2 times
              4 was rolled 3 times
              5 was rolled 4 times
              6 was rolled 3 times
          Average roll : 4.462
          Median : 5.000
          Variance : 0.903
          Standard Deviation : 0.950
          Total rolls : 13
      
      British Combat
              1 was rolled 30 times
              2 was rolled 22 times
              3 was rolled 26 times
              4 was rolled 25 times
              5 was rolled 26 times
              6 was rolled 31 times
          Average roll : 3.550
          Median : 4.000
          Variance : 0.348
          Standard Deviation : 0.590
          Total rolls : 160
      
      Hisaichi Combat
              1 was rolled 61 times
              2 was rolled 60 times
              3 was rolled 58 times
              4 was rolled 49 times
              5 was rolled 59 times
              6 was rolled 43 times
          Average roll : 3.345
          Median : 3.000
          Variance : 0.809
          Standard Deviation : 0.899
          Total rolls : 330
      
      Masaharu Combat
              1 was rolled 15 times
              2 was rolled 19 times
              3 was rolled 21 times
              4 was rolled 18 times
              5 was rolled 18 times
              6 was rolled 14 times
          Average roll : 3.448
          Median : 3.000
          Variance : 0.322
          Standard Deviation : 0.568
          Total rolls : 105
      
      Yamamoto Combat
              1 was rolled 50 times
              2 was rolled 64 times
              3 was rolled 64 times
              4 was rolled 50 times
              5 was rolled 52 times
              6 was rolled 49 times
          Average roll : 3.416
          Median : 3.000
          Variance : 0.783
          Standard Deviation : 0.885
          Total rolls : 329
      
      Americans Combat
              1 was rolled 9 times
              2 was rolled 15 times
              3 was rolled 12 times
              4 was rolled 16 times
              5 was rolled 18 times
              6 was rolled 22 times
          Average roll : 3.924
          Median : 4.000
          Variance : 1.136
          Standard Deviation : 1.066
          Total rolls : 92
      
      Anzac Combat
              1 was rolled 4 times
              2 was rolled 4 times
              3 was rolled 10 times
              4 was rolled 3 times
              5 was rolled 2 times
              6 was rolled 5 times
          Average roll : 3.357
          Median : 3.000
          Variance : 1.457
          Standard Deviation : 1.207
          Total rolls : 28
      
      Chinese Combat
              1 was rolled 23 times
              2 was rolled 35 times
              3 was rolled 23 times
              4 was rolled 29 times
              5 was rolled 26 times
              6 was rolled 19 times
          Average roll : 3.368
          Median : 3.000
          Variance : 1.018
          Standard Deviation : 1.009
          Total rolls : 155
      
      Thai Combat
              1 was rolled 10 times
              2 was rolled 14 times
              3 was rolled 12 times
              4 was rolled 15 times
              5 was rolled 9 times
              6 was rolled 14 times
          Average roll : 3.554
          Median : 4.000
          Variance : 0.402
          Standard Deviation : 0.634
          Total rolls : 74
      
      Russians Combat
              1 was rolled 9 times
              2 was rolled 8 times
              3 was rolled 10 times
              4 was rolled 8 times
              5 was rolled 10 times
              6 was rolled 13 times
          Average roll : 3.707
          Median : 4.000
          Variance : 0.304
          Standard Deviation : 0.551
          Total rolls : 58
      
      Dutch Combat
              1 was rolled 11 times
              2 was rolled 12 times
              3 was rolled 14 times
              4 was rolled 10 times
              5 was rolled 14 times
              6 was rolled 9 times
          Average roll : 3.443
          Median : 3.000
          Variance : 0.309
          Standard Deviation : 0.556
          Total rolls : 70
      

      Savegame

      posted in Play Boardgames
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    • RE: mike v entek (Allies) G40

      TripleA Turn Summary: UK_Pacific round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Americans To War With Germans
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
              Americans takes Political Action: Political Action Americans To War With Italians
                  Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
      
          Non Combat Move - Americans
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 infantry moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
      
          Place Units - Americans
              1 destroyer placed in 101 Sea Zone
              1 carrier and 1 destroyer placed in 10 Sea Zone
              2 fighters placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                      Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 artillery and 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
              1 infantry moved from Kweichow to Szechwan
              1 infantry moved from Kweichow to Szechwan
              1 infantry moved from Shensi to Szechwan
              1 infantry moved from Suiyuyan to Shensi
              1 infantry moved from Suiyuyan to Kansu
      
          Place Units - Chinese
              4 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 10 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
      
          Purchase Units - British
              British buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 1 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
              1 destroyer moved from 109 Sea Zone to 110 Sea Zone
              1 bomber moved from United Kingdom to 97 Sea Zone
              1 carrier, 1 cruiser, 2 destroyers, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 97 Sea Zone
              2 fighters moved from United Kingdom to 97 Sea Zone
              3 fighters moved from Scotland to 110 Sea Zone
              1 fighter moved from Malta to 96 Sea Zone
              1 fighter moved from Gibraltar to 96 Sea Zone
              1 cruiser moved from 91 Sea Zone to 96 Sea Zone
              1 destroyer moved from 71 Sea Zone to 79 Sea Zone
      
          Combat - British
              Battle in 96 Sea Zone
                  British attack with 1 cruiser and 2 fighters
                  Italians defend with 1 destroyer and 1 transport
                      British roll dice for 1 cruiser and 2 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the British lost in 96 Sea Zone
                      1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
                  British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 5
                  Casualties for British: 1 fighter
                  Casualties for Italians: 1 destroyer and 1 transport
              Battle in 97 Sea Zone
                  British attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport
                  Italians defend with 1 battleship, 1 cruiser and 1 transport
                      British roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 2 : 6/7 hits, 3.50 expected hits
                      Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                      1 destroyer owned by the British lost in 97 Sea Zone
                      1 transport owned by the Italians, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
                  British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 31
                  Casualties for British: 1 destroyer
                  Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
              Battle in 110 Sea Zone
                  British attack with 1 battleship, 1 cruiser, 2 destroyers and 3 fighters
                  Germans defend with 1 battleship and 2 submarines
                      British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 3 fighters in 110 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits
                      Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                      Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      2 submarines owned by the Germans lost in 110 Sea Zone
                      British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 3 fighters in 110 Sea Zone, round 3 : 6/7 hits, 3.33 expected hits
                      Germans roll dice for 1 battleship in 110 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                      1 battleship owned by the Germans lost in 110 Sea Zone
                  British win with 1 battleship, 1 cruiser, 2 destroyers and 3 fighters remaining. Battle score for attacker is 32
                  Casualties for Germans: 1 battleship and 2 submarines
      
          Non Combat Move - British
              1 transport moved from 109 Sea Zone to 110 Sea Zone
              1 fighter moved from 110 Sea Zone to United Kingdom
              1 fighter moved from 110 Sea Zone to United Kingdom
              1 fighter moved from 110 Sea Zone to Scotland
              1 fighter moved from 96 Sea Zone to Egypt
              1 bomber moved from 97 Sea Zone to Malta
              1 tactical_bomber moved from 97 Sea Zone to Malta
              1 infantry moved from West India to Eastern Persia
                    British take Eastern Persia from Neutral_Allies
              1 infantry moved from India to 39 Sea Zone
              1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
              1 infantry moved from 41 Sea Zone to Sumatra
                    UK_Pacific take Sumatra from Dutch
              1 fighter moved from Burma to Malaya
              2 infantry moved from Burma to Yunnan
              1 fighter moved from India to Yunnan
              1 infantry moved from Ontario to Quebec
              1 artillery moved from Ontario to Quebec
              1 armour moved from Alexandria to Egypt
              1 artillery moved from Alexandria to Egypt
              1 infantry moved from Alexandria to Egypt
              1 infantry moved from Egypt to Anglo Egyptian Sudan
              1 artillery moved from Egypt to Anglo Egyptian Sudan
              2 infantry moved from Union of South Africa to Rhodesia
      
          Place Units - British
              1 destroyer placed in 106 Sea Zone
              1 carrier placed in 110 Sea Zone
              1 infantry placed in Union of South Africa
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,3
              British collect 25 PUs (3 lost to blockades); end with 26 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 31 PUs
      
          Place Units - UK_Pacific
              3 infantry placed in India
              1 destroyer placed in 39 Sea Zone
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
              UK_Pacific collect 14 PUs; end with 14 PUs
              Units Change Ownership
                  Some Units in India change ownership: 3 infantry
                  Some Units in 39 Sea Zone change ownership: 1 destroyer
      

      Combat Hit Differential Summary :

      Chinese regular : 0.00
      Italians regular : 0.50
      Japanese regular : -1.00
      Germans regular : -1.67
      British regular : 4.33
      

      Savegame

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    • RE: World at War game 22

      @Elrood What about the minors would Germany control Finn and Romania and Japan Thai?

      posted in Team Games
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    • RE: TRS Entek v dawg (Axis)

      TripleA Turn Summary: Chinese round 5

      TripleA Turn Summary for game: The Rising Sun

      Game History

      Round: 5
      
          Combat Move - Chinese
              1 Artillery and 1 Infantry moved from Gansu to N.Shangsi
              1 Fighter moved from Gansu to N.Shangsi
              1 Infantry moved from Gansu to N.Shangsi
              1 Infantry moved from Gansu to Shangsi
              1 Infantry moved from Gansu to Shangsi
              1 EarlyFighter moved from Szechwan to Shangsi
              1 Tank moved from Szechwan to Sian
              1 Infantry moved from Szechwan to Sian
              1 EarlyFighter moved from Szechwan to Sian
      
          Purchase Units - Chinese
              Chinese buy 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
      
          Combat - Chinese
              Battle in Sian
                  Chinese attack with 1 EarlyFighter, 1 Infantry and 1 Tank
                  Hisaichi defend with 1 Infantry
                      Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Sian, round 2 : 0/3 hits, 1.00 expected hits
                      Hisaichi roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Sian, round 3 : 1/3 hits, 1.00 expected hits
                      Hisaichi roll dice for 1 Infantry in Sian, round 3 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Sian
                      1 Infantry owned by the Hisaichi lost in Sian
                  Chinese win, taking Sian from Hisaichi with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 Infantry
                  Casualties for Hisaichi: 1 Infantry
              Battle in N.Shangsi
                  Chinese attack with 1 Artillery, 1 Fighter and 2 Infantrys
                  Hisaichi defend with 2 Infantrys
                      Chinese roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in N.Shangsi, round 2 : 2/4 hits, 1.33 expected hits
                      Hisaichi roll dice for 2 Infantrys in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits
                      1 Infantry owned by the Chinese lost in N.Shangsi
                      2 Infantrys owned by the Hisaichi lost in N.Shangsi
                  Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 Infantry
                  Casualties for Hisaichi: 2 Infantrys
              Battle in Shangsi
                  Chinese attack with 1 EarlyFighter and 2 Infantrys
                  Hisaichi defend with 1 Infantry
                      Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 0/3 hits, 0.67 expected hits
                      Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 3 : 0/3 hits, 0.67 expected hits
                      Hisaichi roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 4 : 0/3 hits, 0.67 expected hits
                      Hisaichi roll dice for 1 Infantry in Shangsi, round 4 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Shangsi
                      Chinese roll dice for 1 EarlyFighter and 1 Infantry in Shangsi, round 5 : 1/2 hits, 0.50 expected hits
                      Hisaichi roll dice for 1 Infantry in Shangsi, round 5 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Hisaichi lost in Shangsi
                  Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 Infantry
                  Casualties for Hisaichi: 1 Infantry
      
          Non Combat Move - Chinese
              1 EarlyFighter moved from Sian to Szechwan
              1 EarlyFighter moved from Shangsi to Szechwan
              1 Fighter moved from N.Shangsi to Szechwan
              1 Infantry and 6 Tanks moved from Gansu to Szechwan
              2 Infantrys moved from Tsingnan to Sikang
              2 Artillerys moved from Xining to Tsingnan
              1 Marine moved from Xining to Tsingnan
              3 Infantrys moved from Xining to Tsingnan
              3 Mech.Infs moved from Urumal to Tsingnan
              1 Infantry moved from Urumal to Quyan
      
          Place Units - Chinese
              6 Infantrys placed in Xining
              2 Infantrys and 2 Tanks placed in Urumal
      
          Turn Complete - Chinese
              Chinese collect 29 PUs; end with 29 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1.83
      Hisaichi regular : 0.33
      

      Savegame

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    • RE: WaW dawg v entek (axis)

      TripleA Turn Summary: Yamamoto round 4

      TripleA Turn Summary for game: World At War

      Game History

      Round: 4
      
          Combat Move - Yamamoto
              1 Artillery and 1 Infantry moved from Jilolo to 107 Sea Zone
              1 Artillery and 1 Infantry moved from Celebes to 111 Sea Zone
              1 Artillery and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
              1 Cruiser and 1 Infantry moved from 111 Sea Zone to 110 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 107 Sea Zone to 110 Sea Zone
              3 Artillerys, 1 Elite and 2 Infantrys moved from Hong Kong to 92 Sea Zone
              3 Artillerys, 1 Battleship, 1 Elite, 2 Infantrys and 3 Transports moved from 92 Sea Zone to 110 Sea Zone
              5 Artillerys, 1 Elite and 4 Infantrys moved from 110 Sea Zone to Banjarmasin
              1 Adv.Fighter and 1 Fighter moved from 107 Sea Zone to Banjarmasin
              2 Bombers moved from Bangkok to Banjarmasin
              1 Artillery moved from S.French Indochina to N.Thailand
                    Thai take N.Thailand from French
              2 Artillerys and 1 Infantry moved from S.French Indochina to S.Thailand
                    Thai take S.Thailand from British
              1 B.Transport moved from 107 Sea Zone to 111 Sea Zone
              1 Tank moved from Flores to 111 Sea Zone
              1 Infantry moved from Flores to 111 Sea Zone
              1 B.Transport, 1 Infantry and 1 Tank moved from 111 Sea Zone to 110 Sea Zone
              1 Infantry and 1 Tank moved from 110 Sea Zone to Banjarmasin
              1 Artillery and 1 Infantry moved from Truk to Ponape
              1 Infantry moved from Yap to Ulithi
      
          Purchase Units - Yamamoto
              Yamamoto buy 6 Artillerys, 1 B.Transport, 1 Bunker, 1 Cruiser, 1 Destroyer, 1 Factory and 4 Infantrys; Remaining resources: 1 PUs; 
      
          Combat - Yamamoto
              Battle in Ponape
                  Yamamoto attack with 1 Artillery and 1 Infantry
                  Americans defend with 1 Artillery and 1 Infantry
                      Yamamoto roll dice for 1 Artillery and 1 Infantry in Ponape, round 2 : 1/2 hits, 0.67 expected hits
                      Americans roll dice for 1 Artillery and 1 Infantry in Ponape, round 2 : 0/2 hits, 0.67 expected hits
                      1 Infantry owned by the Americans lost in Ponape
                      Yamamoto roll dice for 1 Artillery and 1 Infantry in Ponape, round 3 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 1 Artillery in Ponape, round 3 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Yamamoto lost in Ponape
                      Yamamoto roll dice for 1 Artillery in Ponape, round 4 : 1/1 hits, 0.33 expected hits
                      Americans roll dice for 1 Artillery in Ponape, round 4 : 1/1 hits, 0.33 expected hits
                      1 Artillery owned by the Yamamoto lost in Ponape
                      1 Artillery owned by the Americans lost in Ponape
                  Americans win with no units remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 Artillery and 1 Infantry
                  Casualties for Yamamoto: 1 Artillery and 1 Infantry
              Battle in Banjarmasin
                  Yamamoto attack with 1 Adv.Fighter, 5 Artillerys, 2 Bombers, 1 Elite, 1 Fighter, 5 Infantrys and 1 Tank
                  British defend with 1 Artillery; Dutch defend with 1 AAGun, 2 Adv.Fighters, 1 Factory, 5 Infantrys and 8 Tanks
                      Dutch roll AA dice in Banjarmasin : 1/4 hits, 0.67 expected hits
                      1 Fighter owned by the Yamamoto lost in Banjarmasin
                      Yamamoto roll dice for 1 Battleship and 1 Cruiser in Banjarmasin, round 2 : 1/2 hits, 1.17 expected hits
                      1 Infantry owned by the Dutch lost in Banjarmasin
                      Yamamoto roll dice for 1 Adv.Fighter, 5 Artillerys, 2 Bombers, 1 Elite, 5 Infantrys and 1 Tank in Banjarmasin, round 2 : 6/15 hits, 6.00 expected hits
                      Dutch roll dice for 2 Adv.Fighters, 1 Artillery, 4 Infantrys and 8 Tanks in Banjarmasin, round 2 : 5/15 hits, 7.00 expected hits
                      5 Infantrys owned by the Yamamoto lost in Banjarmasin
                      1 Artillery owned by the British, 4 Infantrys owned by the Dutch and 1 Tank owned by the Dutch lost in Banjarmasin
                      Yamamoto roll dice for 1 Adv.Fighter, 5 Artillerys, 2 Bombers, 1 Elite and 1 Tank in Banjarmasin, round 3 : 3/10 hits, 4.50 expected hits
                      Dutch roll dice for 2 Adv.Fighters and 7 Tanks in Banjarmasin, round 3 : 6/9 hits, 4.83 expected hits
                      1 Elite owned by the Yamamoto and 5 Artillerys owned by the Yamamoto lost in Banjarmasin
                      3 Tanks owned by the Dutch lost in Banjarmasin
                      Yamamoto roll dice for 1 Adv.Fighter, 2 Bombers and 1 Tank in Banjarmasin, round 4 : 1/4 hits, 2.33 expected hits
                      Dutch roll dice for 2 Adv.Fighters and 4 Tanks in Banjarmasin, round 4 : 3/6 hits, 3.33 expected hits
                  1 Adv.Fighter owned by the Yamamoto, 1 Bomber owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Banjarmasin
                      1 Tank owned by the Dutch lost in Banjarmasin
                  1 Bomber owned by the Yamamoto retreated
                  Dutch win with 2 Adv.Fighters and 3 Tanks remaining. Battle score for attacker is -31
                  Casualties for Yamamoto: 1 Adv.Fighter, 5 Artillerys, 1 Bomber, 1 Elite, 1 Fighter, 5 Infantrys and 1 Tank
                  Casualties for Dutch: 5 Infantrys and 5 Tanks
                  Casualties for British: 1 Artillery
      
          Non Combat Move - Yamamoto
              1 Bomber moved from Banjarmasin to Bangkok
              1 Destroyer moved from 106 Sea Zone to 111 Sea Zone
              1 Transport moved from 93 Sea Zone to 92 Sea Zone
      
          Place Units - Yamamoto
              1 Bunker and 1 Factory placed in Tohoku
              1 B.Transport, 1 Cruiser and 1 Destroyer placed in 85 Sea Zone
              3 Artillerys and 3 Infantrys placed in Hong Kong
              3 Artillerys and 1 Infantry placed in Chubu
      
          Turn Complete - Yamamoto
              Yamamoto collect 76 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Yamamoto regular : -2.67
      Americans regular : 0.67
      Dutch AA : 0.33
      Dutch regular : -1.17
      

      Savegame

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    • RE: WaW dawg v entek (axis)

      TripleA Turn Summary: Yamamoto round 4

      TripleA Turn Summary for game: World At War

      Game History

      Round: 4
      
          Combat Move - Yamamoto
              1 Artillery and 1 Infantry moved from Jilolo to 107 Sea Zone
              1 Artillery and 1 Infantry moved from Celebes to 111 Sea Zone
              1 Artillery and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
              1 Cruiser and 1 Infantry moved from 111 Sea Zone to 110 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 107 Sea Zone to 110 Sea Zone
              3 Artillerys, 1 Elite and 2 Infantrys moved from Hong Kong to 92 Sea Zone
              3 Artillerys, 1 Battleship, 1 Elite, 2 Infantrys and 3 Transports moved from 92 Sea Zone to 110 Sea Zone
              5 Artillerys, 1 Elite and 4 Infantrys moved from 110 Sea Zone to Banjarmasin
              1 Adv.Fighter and 1 Fighter moved from 107 Sea Zone to Banjarmasin
              2 Bombers moved from Bangkok to Banjarmasin
              1 Artillery moved from S.French Indochina to N.Thailand
                    Thai take N.Thailand from French
              2 Artillerys and 1 Infantry moved from S.French Indochina to S.Thailand
                    Thai take S.Thailand from British
              1 B.Transport moved from 107 Sea Zone to 111 Sea Zone
              1 Tank moved from Flores to 111 Sea Zone
              1 Infantry moved from Flores to 111 Sea Zone
              1 B.Transport, 1 Infantry and 1 Tank moved from 111 Sea Zone to 110 Sea Zone
              1 Infantry and 1 Tank moved from 110 Sea Zone to Banjarmasin
              1 Artillery and 1 Infantry moved from Truk to Ponape
              1 Infantry moved from Yap to Ulithi
      
          Purchase Units - Yamamoto
              Yamamoto buy 6 Artillerys, 1 B.Transport, 1 Bunker, 1 Cruiser, 1 Destroyer, 1 Factory and 4 Infantrys; Remaining resources: 1 PUs; 
      
          Combat - Yamamoto
              Battle in Ponape
                  Yamamoto attack with 1 Artillery and 1 Infantry
                  Americans defend with 1 Artillery and 1 Infantry
                      Yamamoto roll dice for 1 Artillery and 1 Infantry in Ponape, round 2 : 1/2 hits, 0.67 expected hits
                      Americans roll dice for 1 Artillery and 1 Infantry in Ponape, round 2 : 0/2 hits, 0.67 expected hits
                      1 Infantry owned by the Americans lost in Ponape
                      Yamamoto roll dice for 1 Artillery and 1 Infantry in Ponape, round 3 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 1 Artillery in Ponape, round 3 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Yamamoto lost in Ponape
                      Yamamoto roll dice for 1 Artillery in Ponape, round 4 : 1/1 hits, 0.33 expected hits
                      Americans roll dice for 1 Artillery in Ponape, round 4 : 1/1 hits, 0.33 expected hits
                      1 Artillery owned by the Yamamoto lost in Ponape
                      1 Artillery owned by the Americans lost in Ponape
                  Americans win with no units remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 Artillery and 1 Infantry
                  Casualties for Yamamoto: 1 Artillery and 1 Infantry
              Battle in Banjarmasin
                  Yamamoto attack with 1 Adv.Fighter, 5 Artillerys, 2 Bombers, 1 Elite, 1 Fighter, 5 Infantrys and 1 Tank
                  British defend with 1 Artillery; Dutch defend with 1 AAGun, 2 Adv.Fighters, 1 Factory, 5 Infantrys and 8 Tanks
                      Dutch roll AA dice in Banjarmasin : 1/4 hits, 0.67 expected hits
                      1 Fighter owned by the Yamamoto lost in Banjarmasin
                      Yamamoto roll dice for 1 Battleship and 1 Cruiser in Banjarmasin, round 2 : 1/2 hits, 1.17 expected hits
                      1 Infantry owned by the Dutch lost in Banjarmasin
                      Yamamoto roll dice for 1 Adv.Fighter, 5 Artillerys, 2 Bombers, 1 Elite, 5 Infantrys and 1 Tank in Banjarmasin, round 2 : 6/15 hits, 6.00 expected hits
                      Dutch roll dice for 2 Adv.Fighters, 1 Artillery, 4 Infantrys and 8 Tanks in Banjarmasin, round 2 : 5/15 hits, 7.00 expected hits
                      5 Infantrys owned by the Yamamoto lost in Banjarmasin
                      1 Artillery owned by the British, 4 Infantrys owned by the Dutch and 1 Tank owned by the Dutch lost in Banjarmasin
                      Yamamoto roll dice for 1 Adv.Fighter, 5 Artillerys, 2 Bombers, 1 Elite and 1 Tank in Banjarmasin, round 3 : 3/10 hits, 4.50 expected hits
                      Dutch roll dice for 2 Adv.Fighters and 7 Tanks in Banjarmasin, round 3 : 6/9 hits, 4.83 expected hits
                      1 Elite owned by the Yamamoto and 5 Artillerys owned by the Yamamoto lost in Banjarmasin
                      3 Tanks owned by the Dutch lost in Banjarmasin
                      Yamamoto roll dice for 1 Adv.Fighter, 2 Bombers and 1 Tank in Banjarmasin, round 4 : 1/4 hits, 2.33 expected hits
                      Dutch roll dice for 2 Adv.Fighters and 4 Tanks in Banjarmasin, round 4 : 3/6 hits, 3.33 expected hits
                  1 Adv.Fighter owned by the Yamamoto, 1 Bomber owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Banjarmasin
                      1 Tank owned by the Dutch lost in Banjarmasin
                  1 Bomber owned by the Yamamoto retreated
                  Dutch win with 2 Adv.Fighters and 3 Tanks remaining. Battle score for attacker is -31
                  Casualties for Yamamoto: 1 Adv.Fighter, 5 Artillerys, 1 Bomber, 1 Elite, 1 Fighter, 5 Infantrys and 1 Tank
                  Casualties for Dutch: 5 Infantrys and 5 Tanks
                  Casualties for British: 1 Artillery
      
          Non Combat Move - Yamamoto
              1 Bomber moved from Banjarmasin to Bangkok
              1 Destroyer moved from 106 Sea Zone to 111 Sea Zone
              1 Transport moved from 93 Sea Zone to 92 Sea Zone
      
          Place Units - Yamamoto
              1 Bunker and 1 Factory placed in Tohoku
              1 B.Transport, 1 Cruiser and 1 Destroyer placed in 85 Sea Zone
              3 Artillerys and 3 Infantrys placed in Hong Kong
              3 Artillerys and 1 Infantry placed in Chubu
      
          Turn Complete - Yamamoto
              Yamamoto collect 76 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Yamamoto regular : -2.67
      Americans regular : 0.67
      Dutch AA : 0.33
      Dutch regular : -1.17
      

      Savegame

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    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Yamamoto round 9

      TripleA Turn Summary for game: World At War

      Game History

      Round: 9
      
          Combat Move - Yamamoto
              2 Infantrys moved from Tokyo to 85 Sea Zone
              2 Infantrys and 1 Transport moved from 85 Sea Zone to 84 Sea Zone
              2 Infantrys moved from 84 Sea Zone to Kirin
              4 Adv.Fighters and 3 Fighters moved from 85 Sea Zone to Kirin
              1 Artillery and 1 Infantry moved from Kwangtung to Kwangsi
              1 Artillery and 1 Infantry moved from Kwangtung to Hunan
              1 Adv.Fighter moved from Kwangtung to Hunan
              1 Artillery and 1 Infantry moved from Kwangtung to Hunan
              3 Artillerys and 3 Infantrys moved from Hong Kong to Kiangsi
      
          Purchase Units - Yamamoto
              Yamamoto buy 6 Artillerys, 1 Cruiser, 1 Destroyer, 1 Elite, 7 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
      
          Combat - Yamamoto
              Battle in Hunan
                  Yamamoto attack with 1 Adv.Fighter, 2 Artillerys and 2 Infantrys
                  Chinese defend with 1 Infantry and 1 Tank
                      Yamamoto roll dice for 1 Adv.Fighter, 2 Artillerys and 2 Infantrys in Hunan, round 2 : 1/5 hits, 1.83 expected hits
                      Chinese roll dice for 1 Infantry and 1 Tank in Hunan, round 2 : 1/2 hits, 0.83 expected hits
                      1 Infantry owned by the Yamamoto lost in Hunan
                      1 Infantry owned by the Chinese lost in Hunan
                      Yamamoto roll dice for 1 Adv.Fighter, 2 Artillerys and 1 Infantry in Hunan, round 3 : 0/4 hits, 1.50 expected hits
                      Chinese roll dice for 1 Tank in Hunan, round 3 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the Yamamoto lost in Hunan
                      Yamamoto roll dice for 1 Adv.Fighter and 2 Artillerys in Hunan, round 4 : 2/3 hits, 1.17 expected hits
                      Chinese roll dice for 1 Tank in Hunan, round 4 : 1/1 hits, 0.50 expected hits
                      1 Artillery owned by the Yamamoto lost in Hunan
                      1 Tank owned by the Chinese lost in Hunan
                  Yamamoto win, taking Hunan from Chinese with 1 Adv.Fighter and 1 Artillery remaining. Battle score for attacker is -1
                  Casualties for Yamamoto: 1 Artillery and 2 Infantrys
                  Casualties for Chinese: 1 Infantry and 1 Tank
              Battle in Kwangsi
                  Yamamoto attack with 1 Artillery and 1 Infantry
                  Chinese defend with 1 Infantry
                      Yamamoto roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 Infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Kwangsi
                  Yamamoto win, taking Kwangsi from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 Infantry
              Battle in Kirin
                  Yamamoto attack with 4 Adv.Fighters, 3 Fighters and 2 Infantrys
                  Russians defend with 1 Elite
                      Yamamoto roll dice for 4 Adv.Fighters, 3 Fighters and 2 Infantrys in Kirin, round 2 : 4/9 hits, 3.33 expected hits
                      Russians roll dice for 1 Elite in Kirin, round 2 : 0/1 hits, 0.33 expected hits
                      1 Elite owned by the Russians lost in Kirin
                  Yamamoto win, taking Kirin from Russians with 4 Adv.Fighters, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 Elite
      
          Non Combat Move - Yamamoto
              4 Adv.Fighters and 3 Fighters moved from Kirin to 85 Sea Zone
              2 B.Transports and 4 Transports moved from 110 Sea Zone to 92 Sea Zone
              1 Adv.Fighter moved from Hunan to Hong Kong
      
          Place Units - Yamamoto
              1 Cruiser, 1 Destroyer and 1 Submarine placed in 85 Sea Zone
              3 Artillerys and 3 Infantrys placed in Hong Kong
              3 Artillerys and 3 Infantrys placed in Malaya
              1 Elite and 1 Infantry placed in Tokyo
      
          Turn Complete - Yamamoto
              Yamamoto collect 57 PUs; end with 57 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.50
      Yamamoto regular : -1.17
      Russians regular : -0.33
      

      Savegame

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    • RE: mike v entek (Allies) G40

      @mike64 scramble?

      posted in Play Boardgames
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      Entek
    • RE: mike v entek (Allies) G40

      TripleA Manual Gamesave Post: British round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

      Game History

      Round: 1
      
          Combat Move - British
              1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
              1 destroyer moved from 109 Sea Zone to 110 Sea Zone
              1 bomber moved from United Kingdom to 97 Sea Zone
              1 carrier, 1 cruiser, 2 destroyers, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 97 Sea Zone
              2 fighters moved from United Kingdom to 97 Sea Zone
              3 fighters moved from Scotland to 110 Sea Zone
              1 fighter moved from Malta to 96 Sea Zone
              1 fighter moved from Gibraltar to 96 Sea Zone
              1 cruiser moved from 91 Sea Zone to 96 Sea Zone
              1 destroyer moved from 71 Sea Zone to 79 Sea Zone
      
          Combat - British
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: World at War game 22

      I’m happy to play again.

      posted in Team Games
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    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Italians round 9

      TripleA Turn Summary for game: World At War

      Game History

      Round: 9
      
          Combat Move - Italians
              1 Artillery and 1 Infantry moved from Rome to Campania
              1 Cruiser, 3 Destroyers, 1 S.Submarine, 1 Submarine and 5 Transports moved from 41 Sea Zone to 42 Sea Zone
              2 ArmoredCars moved from S.Algeria to Tripoli
              2 Adv.Fighters moved from S.Algeria to Tripoli
              1 Artillery and 1 Infantry moved from El Agheila to Hun
              1 Carrier, 1 Cruiser, 3 Destroyers, 2 Fighters, 1 S.Submarine, 1 Submarine and 5 Transports moved from 42 Sea Zone to 45 Sea Zone
              1 Artillery and 1 Infantry moved from Provence to 43 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 43 Sea Zone to 45 Sea Zone
              1 Artillery and 1 Infantry moved from 45 Sea Zone to N.Tunisia
              2 Fighters moved from 45 Sea Zone to Campania
      
          Purchase Units - Italians
              Italians buy 2 Artillerys, 1 Bunker, 1 Cruiser, 1 Destroyer, 9 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
      
          Combat - Italians
              Battle in Hun
                  Italians attack with 1 Artillery and 1 Infantry
                  British defend with 1 Infantry
                      Italians roll dice for 1 Artillery and 1 Infantry in Hun, round 2 : 1/2 hits, 0.67 expected hits
                      British roll dice for 1 Infantry in Hun, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the British lost in Hun
                  Italians win, taking Hun from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for British: 1 Infantry
              Battle in Campania
                  Italians attack with 1 Artillery, 2 Fighters and 1 Infantry
                  British defend with 1 Infantry
                      Italians roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Campania, round 2 : 1/4 hits, 1.33 expected hits
                      British roll dice for 1 Infantry in Campania, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the British lost in Campania
                  Italians win, taking Campania from British with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for British: 1 Infantry
              Battle in Tripoli
                  Italians attack with 2 Adv.Fighters and 2 ArmoredCars
                  British defend with 1 Infantry
                      Italians roll dice for 2 Adv.Fighters and 2 ArmoredCars in Tripoli, round 2 : 0/4 hits, 1.67 expected hits
                      British roll dice for 1 Infantry in Tripoli, round 2 : 1/1 hits, 0.33 expected hits
                      1 ArmoredCar owned by the Italians lost in Tripoli
                      Italians roll dice for 2 Adv.Fighters and 1 ArmoredCar in Tripoli, round 3 : 2/3 hits, 1.33 expected hits
                      British roll dice for 1 Infantry in Tripoli, round 3 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the British lost in Tripoli
                  Italians win, taking Tripoli from British with 2 Adv.Fighters and 1 ArmoredCar remaining. Battle score for attacker is -2
                  Casualties for Italians: 1 ArmoredCar
                  Casualties for British: 1 Infantry
      
          Non Combat Move - Italians
              2 ArmoredCars, 2 Artillerys, 1 Fighter, 6 Infantrys and 2 Tanks moved from El Agheila to Tripoli
              1 Fighter moved from Tripoli to 45 Sea Zone
              2 Fighters moved from Campania to Rome
              2 Infantrys moved from Tunis to S.Tunisia
              2 Artillerys moved from Tunis to S.Tunisia
              2 Adv.Fighters moved from Tripoli to S.Tunisia
              2 Adv.Fighters moved from S.Tunisia to Tunis
      
          Place Units - Italians
              1 Cruiser, 1 Destroyer and 1 Submarine placed in 46 Sea Zone
              2 Artillerys and 2 Infantrys placed in Tunis
              1 Bunker and 4 Infantrys placed in Greece
              3 Infantrys placed in Provence
      
          Turn Complete - Italians
              Italians collect 57 PUs; end with 57 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -1.00
      British regular : -0.33
      

      Savegame

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    • RE: World at War game 22

      TripleA Turn Summary: Italians round 15

      TripleA Turn Summary for game: World At War

      Game History

      Round: 15
      
          Purchase Units - Italians
              Italians buy 22 Infantrys; Remaining resources: 1 PUs; 
      
          Non Combat Move - Italians
              1 Infantry moved from Provence to Languedoc
      
          Place Units - Italians
              10 Infantrys placed in Rome
              4 Infantrys placed in Provence
              5 Infantrys placed in Lombardy
              3 Infantrys placed in Greece
      
          Turn Complete - Italians
              Italians collect 41 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: mike v entek (Allies) G40

      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 1
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                      Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 artillery and 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
              1 infantry moved from Kweichow to Szechwan
              1 infantry moved from Kweichow to Szechwan
              1 infantry moved from Shensi to Szechwan
              1 infantry moved from Suiyuyan to Shensi
              1 infantry moved from Suiyuyan to Kansu
      
          Place Units - Chinese
              4 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 10 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.00
      Japanese regular : -1.00
      

      Savegame

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    • RE: mike v entek (Allies) G40

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Americans To War With Germans
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
              Americans takes Political Action: Political Action Americans To War With Italians
                  Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
      
          Non Combat Move - Americans
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 infantry moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
      
          Place Units - Americans
              1 destroyer placed in 101 Sea Zone
              1 carrier and 1 destroyer placed in 10 Sea Zone
              2 fighters placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Savegame

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