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    Posts made by Enskive

    • RE: LL Challenge

      Bunnies P Wrath to say that LL players have less skill than dice players, is just a stupid comment. Im a LL player so if u want to prove your skill play against me. We play ads ttl no tech 9 bid for axis (placement of 1 unit per area). U can pick side.

      Not that it have any meaning in what skill level diffrent dice player have. I will just like to shut u up becasue of that stupid comment.

      The game is the same the stragies are the same. The tactic are a bit diffrent. Eksampel if germany have a stack in kar and russia one in west russia and there is 1 german inf in arc. Russian needs to take back arc ore else it must abondon west russia. In LL u can make sure u take arc if u send 1 inf 1 art and a fighter. But usal players will send 2 inf and a fighter which make i almost sure to take it back. In ads u still have to take it but u cant be sure to take it, so the solution can be to send 1 more inf to take it.
      The diffrent in ads is u can be sqrew by 1 litle battle. U can make sure u dont in LL. But when that is said u cant afford to be sure to win all battle in LL. Then u use to many icp trading.

      another diffrents is the sure strafe. In LL when germany stack kar the allies cant land in norway because it just gonner get strafet so they usal just trade it. In ads the allies can make stronger landings, and germany cant afford to take norway back many times in a row becasue it woud thin out the kar stack, and make it aviable for a russian attack from west russia. And is to risky to starfe becasue u wont like to have all your troops in norway as germany.

      This is the 2 biggest diffrents as i see it. Personal i like the LL setup better. I dont think that it take alot of skill to go from the one to the other. So il say that the skill level of players isent diffrent. But in diffrent gaming sites there will be a tendens to favor the one dice over the other. So one site the best players play LL and on another the best play ads. So if u are in a site that mainly play ads, i can understand that u might think that it take more skill to play ads. But it realy isent because the dice dosent matter that much.

      When it comes down to it, it just a game play what u like to play. And stop the hate for what u dont like.

      on a side note. The thing that i dont like about ads it the russian turn 1, it dosen matter if im axis ore allies. If u cout make russian turn one LL and the rest of the game ads i woud play more ads games. ;)

      posted in Axis & Allies Revised Edition
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      Enskive
    • RE: Japan and Industrial Centers

      I usal do 3 tranny on J1

      if i hold india round 2 il purcase 2 ic, 1 for india and 1 for FI. ore else just 1 FI and as soon as posible for india. Then il purcase 12 units a round, and make my main push for persia.

      posted in Axis & Allies Revised Edition
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      Enskive
    • RE: Hope after Africa or How I survived being kicked out the Dark Continent

      how is afrika the key.? there are no V areas it is worth 12 icp, U can get them else were.
      In most of my games as axis the higeste icp i get from afrika is 4. And i win most of my games. If i can get afrika easy il take it but else i just prety much ignore it. i hold egypt as long as i can, turn 3 ore 4 is most commen.

      The key area is West russia for in my strat. If axis get west russia it is realy hard for the allies to get some help to russia. The first couple of rounds i try to put as much pressuar on west russia as i can. If russia leaves it the germans have and easy way to defent against UK and US, If russia stack it japan will have less trouble in there push for moskva. If germany goes after afrika it take pressuer of russia, when u take the german pressuer of russia, japan will have a harder time and will get less icp.

      This is how i play the axis, and the trade of in this strat is that i probely wont get much icp from afrika. But going after afrika is just 1 axis strat. There are alot others that can work. I dont get it why all is so hang up about 12 icp.

      Crazy ivan have some good points of how u get a good german start in afrika, but it will cost on some other fronts. Maybe the IC in WE is over the top. But il like to now how u get 6 units egypt round 1. I assume u have 2 bid units and 4 from the starting units, so if Uk dosent get a hit ore if u take airplanes as casuiltes?. also using the sub to block the uk from landing will likly cost u a fighter.

      posted in Axis & Allies Revised Edition
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      Enskive
    • RE: Hope after Africa or How I survived being kicked out the Dark Continent

      Yes it is.

      If uk can counter egypt round 1 and us is doing the med strat, it dosent make sense to contest afrika as germany. Just hold on to egypt so u can get the japs into the med. that will protect SEU for some time. The only hope for germany to get some real icp out of afrika is to put 2 units of the bid in afrika and hope that uk cant counter. 5 units left in egypt round 1 and the uk cant counter, but 4 units it is still posible.

      If the US go north ore are going after japan the case is another and afrika may be posible to take for germany. But rember that moskva isent in afrika.

      30 icp isent much, u shout have like 38 to 45 the first 5 ore 6 rounds. u need to pressuer russia and stack either in ukraine ore kareila round 1 ore 2. Then u can trade one step closer to moskva.

      on a side note west russia is a much better place to stack than caucasus. U then have control over arc and kar.

      posted in Axis & Allies Revised Edition
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      Enskive
    • RE: N00b school: Pearl Heavy v. Pearl Light

      thumbs up bean.

      i usal do a pearl light.
      1 sub 1 dest 1 fighter 1 bomber.
      and the rest of the navy sails to the med.
      This is when the setup looks like a KGF

      posted in Axis & Allies Revised Edition
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      Enskive
    • RE: 1UK explosion > 1J counter

      There will alwayes be dice whiners, just ignore them, u dont lose in life, because u dident hit the right number, but u lose in life if u whine about it  :-D

      posted in Axis & Allies Revised Edition
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      Enskive
    • RE: Nit picky German Economizer

      i alwayes stack kar, and if the russian atack bele it can be a problem. If the stack cant holde il consider atackning west russia, so i can stack kar safely.

      I play warclub rules, whih is 9 icp bid. and that usal goes to 1 inf in ukra, bele and west russia. So an atack on west russia can be done.

      but ofcourse u will alwayse adapt.

      My point in the post was that is not alwayes a bad move to bliz arc.

      posted in Axis & Allies Revised Edition
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      Enskive
    • RE: 1UK explosion > 1J counter

      Romulus
      i will debate almost any thing, but not on who have the better players overall, it is just a waste of time. People will never agree, and i have herad that debate so many times.

      we can debate in a context that im all up for. Like in the lobby the top players play LL, and on this forum the top players play dice(im not sure im right on the last one, i dont play on this forum.)

      but how woud u debate who is the best players of the 2 sides. The only way you can finde out, is to play each other.

      If u want to finde out stop the takning and play some games.
      I realy dont care who is the best, i just play to have fun. And that is one of the reasons i think it is a waste of time and a stupid debate, at least to me. Others can do as they like. :-)

      On a side note can anyone tell me what that karma stuf do and how it works.

      posted in Axis & Allies Revised Edition
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      Enskive
    • RE: 1UK explosion > 1J counter

      the diffrent in luck between LL ore dice, is there are more outcomes in dice, but there is still Luck in LL. who wins the battle.

      ofc there is the battle u are sure to win, and thats a big diffrents, but whith the exampel u have given anout 6 tanks atackning 3 inf an 2tanks, u will alse be sure to take loses that, that is not sure when u play dice. That is right ther isent a gamble there, but my point it that i am willing to take more gambels when i now that i at least, is sure to take some units from the other player. How this works on other people i do not now.

      The 12 tanks vs 12 tanks is less a gamble in LL, but i will be more likly to take the gamble in LL. So if i playet dice ther woud be no gamble, but in LL there woud.

      8 tanks vs 8 tanks wont is not total deat.
      1 round 4 kills to each side
      2 round 2 kills to each side
      3 round 1 kill to each side
      4 round 1 tank vs 1tank

      That is more than 1 outcome there are 3. In dice there will be many more, and thats the diffrents.

      But lucky, we are free to play what we want, no one is forcet to play LL ore dice. And im not saying that LL is better than dice, i just like it better. And im just trying to make some points about that there is luck in LL. And many games will be determent of luck.

      so feel free to play what u want, i just dont like people bash either LL ore dice, and say the game is meant to be played like one of the other. Just because they dont like it.

      Hey i even some times take a game whith dice. I just dont have so much fun as when i play LL. And we all now it is all about the fun. But if someone will pay me to play dice il do it anyday :wink:

      posted in Axis & Allies Revised Edition
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      Enskive
    • RE: 1UK explosion > 1J counter

      i wont go into a debat who is the better players LL ore dice, i realy dont care and it is a stupid debate, because i dont think that anyone can prove it.

      LL is as much about luck as dice, it is just the outcome there is diffrent.

      If 12 tanks atack 12 tanks, it is about 42% chance who wins and 16% of a draw.

      When u play a dice game the outcome of the battle can be from, that the winner have 1 tank left to have 12 tank left. In LL u are sure that then winner dosent have more that 2 tanks left, there is still luck on who wins the battle, but how many units that are left, are the diffrent on LL ore dice. What plp like is up to them. And i dont think that one ore the other have better players. It is not that hard to ajust to.

      another diffrent is that u can strafe better in LL, that is 1 of the thinks i like about it.

      i dont think LL have less gambling. Because u have limitied the outcome so u dont lose all 12 tanks and your enamy loses 0, u can better take the gamble. The gamble is not as big as in dice, but il will be more willing to take it in LL. So for my point of wiew i gamble more when i play LL.

      to decide who is a better player, LL players ore dice player. Is like to decide who woud win a fight, a shark ore a lion

      posted in Axis & Allies Revised Edition
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      Enskive
    • RE: Nit picky German Economizer

      ok so we can say that most players in this tread dosen think that a bliz to arc is an favor of germany.

      there is a point were it is a god ide, if u stack kar and bliz to arc, u can retake arc round 2.

      it also take 2 uints away from the west russian stack. Then can take back bele arc an ukraine, there is a good chance that taking back all 3 will make the west russian stack to thin. So russia will only atack ukraine and arc. Russia can alwayes leave west russia, but i woud love that. The bliz to arc can be uset but only if u gain something.

      Just to bliz arc and leave kar whith no units ore 1 inf is bad for germany, i wont even try to put some math into it, 19 page of it, is enougf.

      Are ther other moves out there that makes an arc bliz worth it?

      posted in Axis & Allies Revised Edition
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      Enskive
    • RE: Crazy George!

      This is my standart opning.

      i forgot to mention u can only put 1 unit a area. then u can only make the liberation of Egypt impossible 50 % of the time

      And this strat have never lost to KJF.

      first of all if uk is going to afrika that is 1 more round that they cant help russia.

      If russia sends troops against japan they will fall faster.

      and germany isent only getting like 35 icp it is more like 44 to 48 the first couple of rounds. As long as the stack is in kar u can trade arc norway, and 1 point west russia. And when u move your stack to west russia u will trade caus insted of norway.

      The usa can start taking the island from turn 3, but they will usal waith to turn 4 if no japan navy is purcaset, and then maybe later.
      If they purcase a sink ic then it will take some more rounds to be dominat in the pasific.

      japan will focus on the mainland for the 3 first rounds. then when the usa gets close to the island, the japan can decide if they want to defent them. Becuse russia will fall prety fast.

      it comes down to how much dmg uk/us can do to japan before moskva falls.

      And under these rulses, i will say that KJF dosent work, and i dont think i will change that before i lose to it, ore i see a top player do it.

      i guess Cmdr Jennifer  we just have to agree to disagree  :-)

      when it comes down to it, it just a game

      posted in Axis & Allies Revised Edition
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      Enskive
    • RE: Crazy George!

      ok the super agressiv german strat is.
      I usal play LL 9 bid for the axis.
      the bid goes 1 inf bele, ukarine, west russia.

      then round 1 u stack kar. if ukraine is not atackt consider to atack west russia round 1.
      Whith a litle luck russia cant hold westrussia.
      U hold west europe round 1 whith 2 inf and 4 fighters. And 2 subs and 1 dest at sea zone 7. Rest of the game u trade westeurope. The navy in sea zone also dose that if uk uses fighters to atack it they cant reach west europa.

      Also the stacking of kar, means that a uk landing over 1 units in norway is gonner get strafet.

      Most plp that see that opning dont dare to go KJF. And if they do it takes about 5 ore 6 rounds of takning moskva.

      I have never meat a KJF whith ic for india. but if they do i think its gonner go faster, because that means that uk can do less i europe.

      Thats why i dont see a KJF work.

      i may work if germany plays more defensiv round 1. But germany is meant to be played aggresiv ore else the axis lose.

      posted in Axis & Allies Revised Edition
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      Enskive
    • RE: Carrierland

      il usal purcase 2 tranny the first round, and maybe 2 the 2 round. After that i usal purcase 1 a round. Usal il have 3 trannyes in the med and the rest will pickup units from ECAN. But it al depends.

      whith this strategy u need to eraly ac whith the allyes.

      If germany wants to exchange figters for fleet, i will be happy to do so.

      posted in Axis & Allies Revised Edition
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      Enskive
    • RE: Carrierland

      my start uk isent landing much units before the baltic is sink, so put it to sea zone 3 i dont care.

      My med strat for the us.
      I dont walk to persia, i land all my units in algeria. then i have another fleet in the med picking up the units. They will atack se, and -ore balkans ukraine. The rest i put in caus

      that usal makes the germans to trade about 5-6 areas. and that they cant do for long.

      But that means u must purcase a ac in round1 for usa.

      posted in Axis & Allies Revised Edition
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      Enskive
    • RE: 1UK explosion > 1J counter

      [[/quote]

      But remember this Enskive, in this forum ppl play with NA’s, and sometimes even tech.
      We dont do that in the triplea lobby, so perhaps that type of games is radically different from what we’re used to.

      Point taken.

      but i assume if plp dont say other, that it is the normal rules.

      posted in Axis & Allies Revised Edition
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      Enskive
    • RE: Carrierland

      whith out the ac u dont have to purcase 3fighters for uk. And u can go to norway but only whith 1 inf. Uk round 1 2 inf 1 ac and 1 tranny. Then u have 1 bb 1 ac 2 fighters and 3 trannys in sea zone 3, u use the russian sub to block for the tranny and dest. U will only have 1 inf in norway, but that is not so importen the importen thing is what u can do round 2 whith uk. That gives germany about 10% chance to sink the navy. Then u just let usa go to afrika.

      A smart person will watih for round 2 to purcase a german ac. because i have now comitted uk 1 to a navy purcase. I still dont think it is a good ide, but u will have distrupted the Uk counter to the ac purcase.

      The best way to defent norway is to stack kar, and trade it whith UK.

      The way i do it is to stack kar, and move the dest and the 2 subs to sea zone 7. The chance of during some dmg whit the fleet is not that high. But u can now defent we whith 2 inf and 4 fighter, and there is a good chance that the tranny will be alive round 2. And that means 2 more inf in kar.

      Kar is the most importent area for germany, if u hold that the allies cant land europe, they can only trade. Germany needs to presuer russia, that will make the japans game so much easyer. And that means u gonner trade WE in round 2.

      posted in Axis & Allies Revised Edition
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      Enskive
    • RE: Carrierland

      no ofc, if germany wants invest so much icp to hold norway free for 3 ore 4 turns then let them. Because u only hold norway free.
      But u have still 1 art free, and u can alwayes sail them back round 2 if there is a reason. But the only navy u have is a bb and 2 trannys, u dont want them in range of the german navy.

      The AC may works better against an US going trough norway, i dont no, never uset it. But against US in the med it fails.

      I woud like to here about some games were it have workt.

      posted in Axis & Allies Revised Edition
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      Enskive
    • RE: Carrierland

      afrika is alwayes contested.

      Uk sends 2 tanks and 2 inf there first round, and Us goes there all game. Anglo is retaken.
      if germany purcase 2 ac in the first 3 rounds, russia will have it easy so UK dosen need to send help the first couple of rounds. US is going trough the med taking we, se and balkans, so there is alot of help.
      The best help russia can get is germany purcase and ac. the problem is also that germany using alot of icp to controld on sea zone, that gives the control of 1 area norway, it helps germany in EE but there is normal a good stack so u cant take that anyway.

      As i said thing dont alwayes go on the borad as it dose on the forum. But i have never seen this strat work agains a top player.

      have any of u beaten a top player whith this strat?.

      We can debate this alot but it is the games that speach the truth.

      posted in Axis & Allies Revised Edition
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      Enskive
    • RE: Carrierland

      It is not 8-9 fighers for 4 fighters.

      Germany have put 72 icp in the fleet. U have purcase 6 fighters to take it out. So it is a god trade for UK. u are using and ekstre 30 ICP from fighters u have on the bord, but germany also have units for 36 ICP. That is 108 ICP for germany 90 for the UK. 105 if u count whith the bomber. That trade i will make any day.

      But ofcourse if u have the time waith 1 more round and have some ekstre fighters whith u. you can alwayes decide when u see the bord.

      let me say althings are easyer in theroy. There are alwayes counters, that can counters, that can counters.

      But i have never lost to a german ac purcase round 1. So to me it dosent work. But what do i now :)

      posted in Axis & Allies Revised Edition
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      Enskive
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