I would like to see a more realistic Sealion. The problem is that it is:
A) Too easy for German success (as I see it anyways) I understand the need for “Balance” in this game but surely it could have been done some other way. Historically speaking, Sealion was always going to be a gamble at best and would be very difficult to pull off. From what I can tell, Alpha +2 has overlooked this and gone for game balance rather than historical accuracy. What I’m saying is that Sealion should be possible but not at 65-85% of the time but rather 25-45% of the time.
B) To counterbalance point A, a failed German Sealion should NOT constitute a German “Game Over” It wouldn’t have historically and it could be seen as the bait for a 25-45% Sealion gamble by a German player. If you succeed, great, if not there are other options and the game doesn’t necessarily need to be restarted. Has anyone really continued playing a failed Sealion game? there are probably VERY! few of you who have. All that lengthy setup for a game that doesn’t last 3 full turns is rather sad (I can’t stand a game that isn’t more than 8 Full game rounds)
C) I’m not sure how these two ideas might be incorporated into the global game. Maybe a failed Sealion postpones the Russian DOW/ American involvement by a turn or two (so long as other conditions are not violated) Maybe at weaker odds of a successful Sealion you increase the prize by making it far tougher for the allies if it is accomplished. Maybe the “Battle of Britain” involves far more aircraft as it historically did with alternate battle rules or something.
Suggestions? Agree? Disagree?