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    Posts made by Enigma

    • RE: Maxi Vs Thomas

      TripleA Turn Summary: ANZAC round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 submarine moved from 62 Sea Zone to 54 Sea Zone
              1 fighter moved from Java to Queensland
              2 fighters moved from Java to India
              2 infantry moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 carrier placed in 62 Sea Zone
              1 mech_infantry placed in New South Wales
              1 fighter placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4,5,1
              ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      Enigma
    • RE: Maxi Vs Thomas

      @Maxiheimer Ja, der var jeg ret heldig ;-) Det gør det lidt op for Rusland, som stadig irriterer mig… But You can´t win them all :-)

      posted in Play Boardgames
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      Enigma
    • RE: Maxi Vs Thomas

      @Enigma Jeg er jo gymnasielærer og har haft en voldsom arbejdspukkel i efteråret og især i januar. Derfor er der lidt mere luft arbejdsmæssigt her i foråret. Og så må man jo tilsidesætte ligegyldige ting som arbejde, når spillet kalder :-)

      posted in Play Boardgames
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      Enigma
    • RE: Maxi Vs Thomas

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 bomber, 1 carrier, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 cruiser moved from 101 Sea Zone to 102 Sea Zone
              1 carrier moved from 101 Sea Zone to 102 Sea Zone
              2 fighters moved from 101 Sea Zone to 102 Sea Zone
              1 submarine moved from 101 Sea Zone to 102 Sea Zone
              1 destroyer moved from 101 Sea Zone to 102 Sea Zone
              1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
              1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 destroyer moved from 54 Sea Zone to 55 Sea Zone
      
          Place Units - Americans
              1 transport placed in 101 Sea Zone
              1 bomber and 1 infantry placed in Eastern United States
              1 carrier and 1 transport placed in 10 Sea Zone
              1 fighter placed in 10 Sea Zone
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 artillery moved from Kweichow to Shensi
              1 infantry moved from Szechwan to Shensi
              1 fighter moved from Szechwan to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 artillery, 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shensi, round 2 : 0/3 hits, 1,17 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shensi, round 3 : 1/3 hits, 1,17 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              2 infantry moved from Szechwan to Shensi
              1 fighter moved from Shensi to Szechwan
      
          Place Units - Chinese
              3 artilleries and 1 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 7 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
      
          Purchase Units - British
              British buy 1 bomber, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 units repaired.
              1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                    British take Ethiopia from Italians
              1 artillery moved from Kenya to Italian Somaliland
                    British take Italian Somaliland from Italians
              2 infantry moved from Tanganyika Territory to 72 Sea Zone
              1 cruiser, 2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
              2 infantry moved from 76 Sea Zone to British Somaliland
              1 bomber moved from Egypt to British Somaliland
              1 armour moved from Quebec to 106 Sea Zone
              1 infantry moved from Quebec to 106 Sea Zone
              1 armour, 2 battleships, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
              1 armour moved from 91 Sea Zone to Gibraltar
              1 infantry moved from 91 Sea Zone to Gibraltar
              1 mech_infantry moved from Egypt to Iraq
                    British take Iraq from Neutral_Axis
              1 armour moved from Egypt to Iraq
      
          Combat - British
              Battle in British Somaliland
                  British attack with 1 bomber and 2 infantry
                  Italians defend with 1 infantry
                      British roll dice for 1 cruiser in British Somaliland, round 2 : 1/1 hits, 0,50 expected hits
                      Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Italians lost in British Somaliland
                  British win, taking British Somaliland from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in Gibraltar
                  British attack with 1 armour and 1 infantry
                  Italians defend with 1 harbour and 1 infantry
                      British roll dice for 2 battleships in Gibraltar, round 2 : 1/2 hits, 1,33 expected hits
                      Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Italians lost in Gibraltar
                  British win, taking Gibraltar from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - British
              1 bomber moved from British Somaliland to Egypt
              1 fighter moved from Egypt to Malta
              1 tactical_bomber moved from Persia to Egypt
              3 aaGuns moved from Burma to India
              1 artillery moved from Burma to India
              2 infantry moved from Burma to Yunnan
              1 infantry moved from Burma to India
              2 artilleries moved from Libya to Tobruk
      
          Place Units - British
              1 transport placed in 106 Sea Zone
              1 bomber placed in United Kingdom
              3 mech_infantrys placed in Persia
      
          Turn Complete - British
              British collect 34 PUs; end with 34 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
      
          Place Units - UK_Pacific
              1 artillery and 6 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,5,3,5,3
              UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
              Some Units in India change ownership: 1 artillery and 6 infantry
      

      Combat Hit Differential Summary :

      British : 0,17
      Italians : -0,67
      Chinese : -1,33
      Japanese : 0,33
      

      Savegame

      posted in Play Boardgames
      E
      Enigma
    • RE: Maxi Vs Thomas

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 artillery moved from Kweichow to Shensi
              1 infantry moved from Szechwan to Shensi
              1 fighter moved from Szechwan to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 artillery, 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shensi, round 2 : 0/3 hits, 1,17 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shensi, round 3 : 1/3 hits, 1,17 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              2 infantry moved from Szechwan to Shensi
              1 fighter moved from Shensi to Szechwan
      
          Place Units - Chinese
              3 artilleries and 1 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 7 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      Chinese : -1,33
      Japanese : 0,33
      

      Savegame

      posted in Play Boardgames
      E
      Enigma
    • RE: Maxi Vs Thomas

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 bomber, 1 carrier, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 cruiser moved from 101 Sea Zone to 102 Sea Zone
              1 carrier moved from 101 Sea Zone to 102 Sea Zone
              2 fighters moved from 101 Sea Zone to 102 Sea Zone
              1 submarine moved from 101 Sea Zone to 102 Sea Zone
              1 destroyer moved from 101 Sea Zone to 102 Sea Zone
              1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
              1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 destroyer moved from 54 Sea Zone to 55 Sea Zone
      
          Place Units - Americans
              1 transport placed in 101 Sea Zone
              1 bomber and 1 infantry placed in Eastern United States
              1 carrier and 1 transport placed in 10 Sea Zone
              1 fighter placed in 10 Sea Zone
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      Enigma
    • RE: Maxi Vs Thomas

      @Enigma Har du ferie eller skæve arbejdstider, siden du kan spille om formiddagen?

      posted in Play Boardgames
      E
      Enigma
    • RE: Maxi Vs Thomas

      @Enigma Så kom vi ligesom i gang for alvor :-)

      posted in Play Boardgames
      E
      Enigma
    • RE: Maxi Vs Thomas

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Italians
                  Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
      
          Combat Move - Russians
              1 infantry moved from Belarus to Novgorod
              2 infantry moved from Belarus to Baltic States
              1 infantry moved from Belarus to Novgorod
              1 tactical_bomber moved from Belarus to Novgorod
              1 fighter moved from Russia to Novgorod
              1 fighter moved from Belarus to Baltic States
      
          Combat - Russians
              Battle in Novgorod
                  Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                      Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1,50 expected hits
                      Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Novgorod
                  Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Baltic States
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits, 0,83 expected hits
                      Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 3 : 2/3 hits, 0,83 expected hits
                      Germans roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                  Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Yenisey to Russia
              1 infantry moved from Yakut S.S.R. to Yenisey
              2 infantry moved from Dzavhan to Yenisey
              2 infantry moved from Ulaanbaatar to Dzavhan
              3 artilleries moved from Belarus to Bryansk
              2 aaGuns moved from Belarus to Bryansk
              9 infantry moved from Western Ukraine to Bryansk
              2 aaGuns moved from Western Ukraine to Bryansk
              1 infantry moved from Russia to Bryansk
              4 artilleries moved from Western Ukraine to Bryansk
              1 infantry moved from Ukraine to Bessarabia
              3 infantry moved from Ukraine to Bryansk
              2 infantry moved from Rostov to Bryansk
              2 infantry moved from Volgograd to Rostov
              1 infantry moved from Ukraine to Bryansk
              2 armour moved from Belarus to Smolensk
              2 mech_infantrys moved from Belarus to Smolensk
              9 infantry moved from Belarus to Bryansk
              1 fighter moved from Baltic States to Russia
              1 tactical_bomber moved from Novgorod to Russia
              1 fighter moved from Novgorod to Bryansk
      
          Place Units - Russians
              5 armour and 1 mech_infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 30 PUs; end with 31 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Germans : 0,00
      Russians : 0,83
      

      Savegame

      posted in Play Boardgames
      E
      Enigma
    • RE: Maxi Vs Thomas

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 2 infantry and 1 submarine; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 infantry moved from New South Wales to 62 Sea Zone
              2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
              2 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              1 infantry moved from Java to 42 Sea Zone
              1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
              1 infantry moved from 41 Sea Zone to Sumatra
                    ANZAC take Sumatra from Dutch
              1 destroyer moved from 54 Sea Zone to 41 Sea Zone
              1 cruiser moved from 54 Sea Zone to 43 Sea Zone
              3 fighters moved from Queensland to Java
      
          Place Units - ANZAC
              1 submarine placed in 62 Sea Zone
              2 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 18 PUs; end with 20 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
      
          Combat Move - French
              1 fighter moved from United Kingdom to 92 Sea Zone
      
          Combat - French
              Battle in 92 Sea Zone
                  French attack with 1 fighter
                  Italians defend with 1 transport
                      1 transport owned by the Italians lost in 92 Sea Zone
                  French win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Italians: 1 transport
      
          Non Combat Move - French
              3 infantry moved from Algeria to Morocco
              1 fighter moved from 92 Sea Zone to Morocco
              1 infantry moved from Trans-Jordan to Egypt
              1 infantry moved from French Central Africa to French Equatorial Africa
              1 cruiser moved from 102 Sea Zone to 106 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      E
      Enigma
    • RE: Maxi Vs Thomas

      TripleA Turn Summary: ANZAC round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 2 infantry and 1 submarine; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 infantry moved from New South Wales to 62 Sea Zone
              2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
              2 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              1 infantry moved from Java to 42 Sea Zone
              1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
              1 infantry moved from 41 Sea Zone to Sumatra
                    ANZAC take Sumatra from Dutch
              1 destroyer moved from 54 Sea Zone to 41 Sea Zone
              1 cruiser moved from 54 Sea Zone to 43 Sea Zone
              3 fighters moved from Queensland to Java
      
          Place Units - ANZAC
              1 submarine placed in 62 Sea Zone
              2 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 18 PUs; end with 20 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      E
      Enigma
    • RE: Maxi Vs Thomas

      @Enigma Var nødt til lige at komme videre. Så er det dig :-)

      posted in Play Boardgames
      E
      Enigma
    • RE: Maxi Vs Thomas

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 3 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 fighter moved from Eastern United States to 10 Sea Zone
              1 tactical_bomber moved from Western United States to 10 Sea Zone
              1 mech_infantry moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
              1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
              1 fighter moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from Guam to 54 Sea Zone
              1 destroyer and 1 submarine moved from 47 Sea Zone to 54 Sea Zone
      
          Place Units - Americans
              1 carrier and 1 transport placed in 10 Sea Zone
              1 infantry placed in Western United States
              1 fighter, 1 submarine and 1 transport placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 55 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Szechwan to Yunnan
              1 artillery moved from Shensi to Kweichow
              2 infantry moved from Shensi to Kweichow
              1 fighter moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 artillery and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                      Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 2/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is -3
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Yunnan
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,00 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
              1 infantry moved from Shensi to Tsinghai
      
          Place Units - Chinese
              5 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
              Turning on Edit Mode
              EDIT: Adding units owned by Chinese to Szechwan: 1 infantry
              EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry
              EDIT: Turning off Edit Mode
      
          Purchase Units - British
              British buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 4 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
      
          Politics - British
              British takes Political Action: Political Action British To War With Japanese
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
      
          Combat Move - British
              1 infantry moved from Kwangtung to Kiangsi
                    Chinese take Kiangsi from Japanese
              1 infantry moved from Eastern Persia to 80 Sea Zone
              1 artillery moved from Persia to 80 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
              1 infantry moved from 72 Sea Zone to Kenya
              1 artillery moved from 72 Sea Zone to Kenya
              1 cruiser moved from 76 Sea Zone to 72 Sea Zone
              1 infantry moved from Egypt to Anglo Egyptian Sudan
              1 infantry moved from Tobruk to Libya
              2 artilleries moved from Tobruk to Libya
              1 bomber moved from Malta to Anglo Egyptian Sudan
              1 fighter moved from Egypt to Kenya
              1 tactical_bomber moved from Malta to Libya
              1 fighter moved from Malta to Libya
              3 infantry moved from Persia to Iraq
              1 tactical_bomber moved from India to Iraq
      
          Combat - British
              Battle in Libya
                  British attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
                  Italians defend with 1 artillery and 1 infantry
                      British roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Libya, round 2 : 1/5 hits, 2,17 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
                      British roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Libya, round 3 : 2/4 hits, 1,83 expected hits
                      Italians roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the Italians lost in Libya
                  British win, taking Libya from Italians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 artillery and 1 infantry
              Battle in Anglo Egyptian Sudan
                  British attack with 1 bomber and 1 infantry
                  Italians defend with 1 infantry
                      British roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,83 expected hits
                      Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                  British win, taking Anglo Egyptian Sudan from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in Kenya
                  British attack with 1 artillery, 1 fighter and 1 infantry
                  Italians defend with 1 artillery and 1 infantry
                      British roll dice for 1 cruiser in Kenya, round 2 : 0/1 hits, 0,50 expected hits
                      British roll dice for 1 artillery, 1 fighter and 1 infantry in Kenya, round 2 : 1/3 hits, 1,17 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits, 0,67 expected hits
                      1 infantry owned by the Italians lost in Kenya
                      British roll dice for 1 artillery, 1 fighter and 1 infantry in Kenya, round 3 : 1/3 hits, 1,17 expected hits
                      Italians roll dice for 1 artillery in Kenya, round 3 : 1/1 hits, 0,33 expected hits
                      1 artillery owned by the Italians and 1 infantry owned by the British lost in Kenya
                  British win, taking Kenya from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                  Casualties for Italians: 1 artillery and 1 infantry
                  Casualties for British: 1 infantry
              Battle in Iraq
                  British attack with 3 infantry and 1 tactical_bomber
                  Neutral_Axis defend with 3 infantry
                      British roll dice for 3 infantry and 1 tactical_bomber in Iraq, round 2 : 1/4 hits, 1,00 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits
                      1 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                      British roll dice for 1 infantry and 1 tactical_bomber in Iraq, round 3 : 1/2 hits, 0,67 expected hits
                      Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0,67 expected hits
                      1 infantry owned by the Neutral_Axis lost in Iraq
                      British roll dice for 1 infantry and 1 tactical_bomber in Iraq, round 4 : 0/2 hits, 0,67 expected hits
                      Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,33 expected hits
                      British roll dice for 1 infantry and 1 tactical_bomber in Iraq, round 5 : 1/2 hits, 0,67 expected hits
                      Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                  British win with 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for British: 3 infantry
                  Casualties for Neutral_Axis: 3 infantry
      
          Non Combat Move - British
              1 battleship moved from 39 Sea Zone to 37 Sea Zone
              1 destroyer moved from 76 Sea Zone to 80 Sea Zone
              1 bomber moved from Anglo Egyptian Sudan to Egypt
              1 fighter moved from Kenya to Egypt
              1 fighter moved from Libya to Malta
              1 tactical_bomber moved from Libya to Malta
              1 armour and 1 mech_infantry moved from Tobruk to Egypt
              2 infantry moved from Rhodesia to Tanganyika Territory
              1 tactical_bomber moved from Iraq to Persia
              2 infantry moved from Burma to Yunnan
              1 artillery moved from India to Burma
              6 infantry moved from India to Burma
              3 aaGuns moved from India to Burma
              1 battleship and 1 cruiser moved from 102 Sea Zone to 106 Sea Zone
              1 battleship and 1 cruiser moved from 118 Sea Zone to 106 Sea Zone
              1 mech_infantry moved from Eire to United Kingdom
      
          Place Units - British
              1 destroyer and 1 transport placed in 106 Sea Zone
              1 factory_minor placed in Persia
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,3
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1
              British collect 27 PUs (4 lost to blockades); end with 31 PUs
      
          Place Units - UK_Pacific
              2 artilleries and 3 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 17 PUs
              Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
              Some Units in India change ownership: 2 artilleries and 3 infantry
      

      Combat Hit Differential Summary :

      British : -1,67
      Italians : -0,33
      Chinese : -0,50
      Neutral_Axis : 0,67
      Japanese : 0,67
      

      Savegame

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      Enigma
    • RE: Maxi Vs Thomas

      @Enigma Lige en brøler mere reddet i Edit mode :-(

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      Enigma
    • RE: Maxi Vs Thomas

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Szechwan to Yunnan
              1 artillery moved from Shensi to Kweichow
              2 infantry moved from Shensi to Kweichow
              1 fighter moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 artillery and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                      Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 2/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is -3
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Yunnan
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,00 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
              1 infantry moved from Shensi to Tsinghai
      
          Place Units - Chinese
              5 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
              Turning on Edit Mode
              EDIT: Adding units owned by Chinese to Szechwan: 1 infantry
              EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Chinese : -0,50
      Japanese : 0,67
      

      Savegame

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      Enigma
    • RE: Maxi Vs Thomas

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 3 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 fighter moved from Eastern United States to 10 Sea Zone
              1 tactical_bomber moved from Western United States to 10 Sea Zone
              1 mech_infantry moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
              1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
              1 fighter moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from Guam to 54 Sea Zone
              1 destroyer and 1 submarine moved from 47 Sea Zone to 54 Sea Zone
      
          Place Units - Americans
              1 carrier and 1 transport placed in 10 Sea Zone
              1 infantry placed in Western United States
              1 fighter, 1 submarine and 1 transport placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 55 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      Enigma
    • RE: Maxi Vs Thomas

      @Maxiheimer Tjah, måske, men alternativet var jo at bakke hele vejen til Rusland. Og ja, du kunne trække dig modsat mig. Men kun at ramme 5 på 30 forsøg (og jeg burde jo nok have haft lidt flere forsøg endda) i tre runder havde jeg ikke regnet for muligt. Jeg kunne jo godt have tålt den gik lidt galt - men selvfølgelig ikke så meget. Men som tidligere nævnt, så er terningerne en del af spillet og det er selvfølgelig sjovest, når det går den “rigtige” vej. Så vi må videre. Vi kæmpes ved i nærmeste fremtid :-)

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      Enigma
    • RE: Maxi Vs Thomas

      @Maxiheimer Jeg ser den som temmelig afgørende. Jeg overvejede det meget. Du burde få den med en tank og miste 2-3 fly på det. Nu er der fri walk til Rusland :-( . Men tillykke:+1: - mod og sats belønnes af og til. Jeg får nok ikke spillet mere i dag så vi “ses” senere “derinde”.

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      Enigma
    • RE: Maxi Vs Thomas

      @Enigma Det er jo bare træls at lukke ned og starte op igen fordi man glemmer noget i non-combat eller indsætningsfasen. Men så længe det er OK med dig at benytte EDIT mode i sådanne situationer :-)

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      Enigma
    • RE: Maxi Vs Thomas

      @Maxiheimer Det kan man da kalde en russisk l…-runde.

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