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    enderel

    @enderel

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    Latest posts made by enderel

    • RE: New player to Global

      We’ve just finished turn 4.

      Africa is still in the balance, I’ve reclaimed Morocco and Gibraltar is now fortified to an extent.  So no Italian navy is coming out to play in that direction.  Egypt is still in Italian hands but aiming to bring US forces over this turn to roll down northern African coast.

      USSR is holding, got 48 inf plus supporting units in Moscow now… purchased some artillery last turn but not sure how to attack / advance as he has pincer manoeuvred around with large armies to south and north.

      Far east Japan is becoming unmanageable, its taken the money islands but left minimal forces in Japan but I cannot get enough force there to take it at the moment despite having a large fleet one sea square away from Japan… One transport and one tank to take on what ever appears in Japan this turn.

      Main land Asia I’m beginning to reclaim Chinese territory but it really doesn’t do much for Allied capabilities.  Having to return them to the Chinese means its dead IPC’s.

      USA is struggling to prop up European ambitions and Pacific ones.

      IPC production has Germany over 60 and Japan over 70 and Italy over 30 now (with bonus’s counted)

      posted in Axis & Allies Global 1940
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      enderel
    • RE: New player to Global

      Yeah Taranto failed completely, dice were ice cold on that one.  So much so I went and got another pack and put the red dice from the box sets into purgatory…

      Is Norway the default route into Europe or just the best one, position wise, to assist Russia as well in the long term?

      I’ll make sure that I include artillery in the USSR build, its becoming apparent they are extremely useful!!

      It seems that multiple fronts (death by a thousand cuts) is an excellent way of distracting and bleeding the IPC’s from the Axis forces?

      posted in Axis & Allies Global 1940
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      enderel
    • RE: New player to Global

      Thanks very much for the advice.

      I checked last night we’ve only just finished round 2!  Feels like it was longer into the game than that!

      So turn three is looming, current state is that Germany is at war with the its normal  adversaries in Europe, it had set up to attack Russia but hasn’t as yet.  I managed to get a cheeky attack in on Normandy and retake that with the UK forces from Canada, I’m hoping it will distract him into coming back before he attacks the USSR.  Greece, Yugoslavia, Finland, Bulgaria are all under Axis control.

      Italy has taken Egypt but only has a tank left to defend with. Although expecting the transports left in the med to shift infantry over next turn to retake if I claim it or re-enforce it if I don’t.

      Hoping to stop Italy building an industrial complex in Egypt and cementing their position.

      Its incredibly frustrating not being able to do anything with USA or Russia for a few turns whilst the Axis forces attack with impunity.  Sounds like both of those powers should be bought into play early by the Axis player anyway before they strengthen?

      Japan has taken a few Chinese locations but not stepped up its Pacific presence massively as yet, hoping to scare them into doing so as I think I can out build them in that area… I’ve shifted two strategic bombers to the pacific theatre but like the idea of building more next turn.  I can declare this turn with the USA can’t i?

      its an incredibly diverse game strategy wise and there seems to be lots of obvious moves initially, which is slightly frustrating as the first couple turns seem to be the same types of move each time by each player…  The diversity after that is incredible though or seemingly so far!

      Sorry another few questions

      1 - Can the USA send a transport down to Brazil before it is at war?
      2 - Can a transport move one sea square, load on two infantry (or alternate cargo), move its last square and then do an amphibious assault?
      3 - Can you retreat the naval units from the Philippines back to Pearl Harbour in any way? Or are they blocked in?? Japan isn’t hostile so can they move through or does the rule on moving through apply to global as well?

      posted in Axis & Allies Global 1940
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      enderel
    • RE: New player to Global

      @Strollmasta:

      new myself, and the one time I’ve played as america I had fun. I put a minor plant in Brazil and was able to leap frog units to southern side of the Sahara desert to help uk get back Egypt. Not really necessary but it made quick troop movements and I could still bring transports from eastern shore to Morocco and then bring them up to uk or across northern Africa if needed. Or if Italy is weak you can take Rome.

      Thanks that is a really useful tactic. Might well try that to apply extra pressure on the African continent. Its really not far from Africa is it!

      @Strollmasta:

      When I play them again I plan to take out japans fleet as much as I can. Just keep destroying their ships and planes. Taking out their fleet exposes the money islands and keeps them from gaining the victory cities to win.

      That is the main tactic I’m trying at the moment, remove the Japanese ability to influence the Pacific with their fleet.  Just hoping that they won’t get too large on the main land instead.

      @Strollmasta:

      Use anzac to buy nothing but war ships until japans fleet is low and you can get a money island. you will need one transport to move some units to dutch new guinea to get your national objective money and hold it.

      I’ve grabbed one of the Dutch territories for the Anzacs and that gives me the ability to build cruisers now, that is really useful, had been building inf and fighters before.

      @Strollmasta:

      Plan to also send lots of subs down to the med if Italy has Gibraltar so you can move the subs in and wipe out their fleet and then convoy sea zone 97. Uk can send subs up suez from union of south Africa but be sure you hold Egypt and trans-jordan or else you’ll be locked out.

      I’ll start getting subs from the US over there when I can.  I’ve had problems with the Italians as I mentioned!  Will be nice to start reducing their sea power.

      @Strollmasta:

      I played as Russia this last time and wiped out the Italian navy with 3 fighters and a tac. Went pretty smoothly!

      I hadn’t considered that but that is a good plan. I’ve had to pull them back to protect Moscow recently.

      @Strollmasta:

      I plan for lots of transports and some subs on Atlantic side (subs are cheap and German planes cant get them) and war ships on the pacific.

      Yeah definitely need to get the flow of troops going over to Europe and destroyers and subs seem best option for a guardian!

      Really useful thoughts there, thanks both.

      posted in Axis & Allies Global 1940
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      enderel
    • RE: New player to Global

      @ShadowHAwk:

      Firstly, can you still contest egypt ? You got a factory in SA and maby middle east?
      Those can be used to take egypt back, or at least trade it with italy.

      Most probably we are early on at the moment and the Italian forces are weakened.  South Africa is still viable, I just worry about weakening the UK defence to get offence into Africa…

      @ShadowHAwk:

      You will need USA entry in europe in order to survive there, unless germany is doing really poorly in russia.

      Umm will have to start building up in the Atlantic then as well, presume I won’t need a significant naval force here though as Italy is stuck in the med and the German forces are concentrating on ground forces for their push through Asia…

      @ShadowHAwk:

      Leaving 1 inf blockers normaly isnt worth it, if germany really wants to attack your major stack with only arm-mech let them go for it trade inf for arm and mech is a good deal.

      Good point I’m probably just wasting units.  I’ll start to pull back the extra infantry.  I’ve abandoned hope of holding the two minor industrial units, is that a bad idea?

      @ShadowHAwk:

      Also check if italy can open op roads for germany to moscow ( it really sucks if you got a huge stack next to moscow and germany suddenly rolls in with 6 arm and 6 mechs against your 10 inf there.

      Not sure that is feasible at the moment but will watch for it!!

      Thanks

      posted in Axis & Allies Global 1940
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      enderel
    • New player to Global

      Hi

      So my gaming group has started playing the full Global edition of A&A. Currently we have a four player game going and a two player game as well.

      In the two player version I’ve got the Allies, I’ve got a few questions around the global edition and strategies going forward.

      1 - USA entering the war - I presume they don’t get the 30 IPC and the minor to major industrial unit upgrade when entering the war.  In global they will only get the  industrial unit upgrade?

      2 - Russia - I’m playing a pretty defensive Russian force with one infantry per territory to stop blitz attacks through, is there a more efficient way of offering road blocks and slowing the axis advance though?  Is the sacrifice of an inf unit per territory worth it long term or should I just pull everything back to Moscow?

      3 - The med - so my UK attack on the Italian navy failed miserably, I lost two fighters and the UK navy, inflicting no causalities on the Italian at all at Taranto…  I’ve had some luck in bleeding the Italian army but feel very behind in the area.  I’ve lost Egypt presently.  Where do I go from here, any options available??

      4 - US build up has predominately been in the Pacific but I’m wondering if I should go onto a war footing in Europe.  I was aiming to neuter the Japanese navy but not sure how feasible that is early on?

      5 - how balanced is the game early doors?  it seems the Axis forces have the intiative and can throw some really good punches early on but I’m presuming the Allies come into it long term when the US is up and operational?

      Any advice welcomed!

      Thanks

      posted in Axis & Allies Global 1940
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      enderel