Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. empireman
    3. Posts
    • Profile
    • Following 0
    • Followers 1
    • Topics 41
    • Posts 689
    • Best 1
    • Controversial 0
    • Groups 0

    Posts made by empireman

    • AXIS AND ALLIES: RISK STYLE 2

      After reading Clydes85 Risk style axis and allies rules, I saw it was not finished, So I got Inspired to finish it and change a few things:

      AXIS AND ALLIES: RISK STYLE

      Objective:  If playing on Europe board: If you control 12 VCs for one whole turn.
      Pacific Board: if own 7 VCs for one round.
      Global: if own 17 VCs for one round.
      OR kill every Nation.

      Setup:
      choose a VC as your capital. Then place 5 Infantry, 3 Mech. Infantry, 2 Artillery, 1 Tank, 1 Fighter, 1 Tac. Bomber, 1 AA gun, 1 Major Complex, Air base, and a Navy Base (if not a coastal territory then get +1 AA Gun).

      If your VC is in Phillipines, United Kingdom, New south whales, Japan, or Sweden place 1 transport in a sea zone next to it, but remove 2 Infantry.

      NEW VCs:
      Sweden, Brazil, Spain, and Turkey now have VCs in them.

      Every nation starts with 10 IPCs, then in round 2 every nation collects it’s income.

      Alliances:
      You can make temporary alliances, but you can not move units into the same space.

      What board to use:
      If you have 4 or less players then play on one board. If 5 or more play with global board

      Capitals:
      If your capital is captured, the player who captured it gets all of the IPCs that the player had.
      Then the next round the player can collect it’s income.

      Puppet states:
      When a capital is captured, the player who captured it rolls a dice. On 3 or less the player can install a puppet state. Roll a dice for each territory that the player who got his capital captured. On a 2 or less the territory is given to the player that captured the capital. The Units in that are in it become his too. Same with sea zones.
      This rule can be optional.

      Bonuses:

      Empire Bonuses on global board:

      Mediterranean Empire: +9 IPCs if own all of these territories: N. Italy, S. Italy, S. France, Spain, Turkey, Greece, Egypt, Syria and Algeria.

      European Empire: + 12 IPCs if own all of these territories: Spain, Normandy, S. France, France, Holland/Belgium, Western Germany, Greater southern Germany, Germany, Poland, Yugoslavia, Albania, and Hungary/slovakia.

      New Mongol Empire: +17 IPCs if own all of Chinese territories, Mongolia Territories, Korea, and Persian Territories.

      American Empire: + 7 IPCs if own W. US, Central US, Eastern US, N. Mexico, Mexico, venezuela, Peru, and Ontario.

      New Persia: + 8 IPCs if own Greece, Turkey, Syria, Israel, Iraq, Persian territories, Caucasus, and Egypt.

      For Europe board:

      Baltica: + 5 IPCs if own Sweden, norway, Finland, vyborg, Baltic states, Denmark, and Poland.

      Europa: +9 IPCs if own Normandy, France, s. France, Germany, w. Germany, holland, Denmark, Poland , Switzerland, and greater s. Germany.

      South American federation: + 7 IPCs if own south American territories, Mexico and north Mexico.

      Arab nation: + 12 IPCs if own morocco, Algeria, libya, Tobruk, Alexandria, Egypt, Syria, Iraq and Saudi Arabia.

      Pacific board:

      China: + 12 IPCs if own all Chinese territories.

      Russia: +7 IPCs if own all Russian territories.

      Indonesian empire: +8 IPCs if own Malay,  Sumatra, celebs, boreo, Java, and Siam.

      Pacifica: + 10 IPCs if own Guam, Hawaii, Okinawa, Carolina islands, phillipines, wake and midway.

      VC Bonuses:

      +5 IPCs if own 5 VCs

      • 8 IPCs if own 7 VCs
        +12 IPCs if own 12 VCs

      Convoys: every convoy on the board is worth 1 IPC. To capture you must have units go into the sea zone.  Place a marker to show you own it.

      The combat system and turn order is the same as axis and allies.

      To know who goes first, roll a dice, who ever gets the highest goes first, then go clockwise.

      ICs:
      Minor ICs can be built in territories that are worth 2 or less.
      Major ICs can be built in place that are worth 3 or more.

      What do you think? If you try this please reply and tell us how the game was.

      posted in Other Axis & Allies Variants
      empiremanE
      empireman
    • RE: What is your most insane game of Global 1940?

      well this not on global 1940.

      I was playing as the axis in the revised Edition.

      At the End of the game:

      Germany had Western Russia, North Africa, UK, Persia, and Eastern Canada.

      Japan had Pacific, Asia, Eastern Russian, Africa, India, Western Canada,Australia and ALL of the US.

      No allied Territories were left.

      @ahensley85:

      There was a game i was part of which saw Italy invade and take Washington DC.    Italy also had a Major IC in Brazil.  The weird thing that occurred was The Soviet Union had a part in taking back and liberating DC. Germany was pretty much decimated early in the game by horrible rolls and dumb moves (mostly on my part).  The game lasted around 35 rounds or so and took several weeks.  It was just an overall odd game. Japan ended up with most of Africa and ANZAC built a pretty formidable Navy and Air Force due to neglect by Japan.  Anyways I gotta say although it was a blast, I hope I don’t have another game like that for a while, it was pretty rough.

      WHAT? @Cmdr:

      @gsh34:

      @MacNaughton:

      At the end of the game (it was going way too long) Japan occupied Washington and London but had lost their capital to ANZAC and Berlin had been captured by The Soviet Union. The only powers left in the game were Italy, USSR, India, China and ANZAC. Had the game kept going, the Japanese soldiers in London could have easily liberated Berlin.

      Now this sounds like a crazy game.  Japan takes out the US and can still liberate Germany.  Wow!

      Think I am going to have that game against LuckyLindy in the league soon!

      WHAT?

      posted in Axis & Allies Global 1940
      empiremanE
      empireman
    • RE: Best ratrio for cannonfodder compared to big guns

      If I had 50 IPCs to spend for a armt i would buy:

      7 Infantry
      2 Mech.
      2 art.
      2 Tanks

      On navy (85 IPCs)

      1 Battleship
      1 Carrier
      2 Fighters
      1 cruiser
      2 Destroyers

      posted in Axis & Allies Global 1940
      empiremanE
      empireman
    • RE: Worst Axis Mistake

      @KurtGodel7:

      @empireman:

      well, for Germany their big mistake was hitler. If hitler would of listen to his generals, germany would have won the war. You know, hitler did not let his army out of stalingrad, Dunkirk, War against America and so on.

      Japan should not have declared war on US at all. they could focus on India and China.

      Also, the majority of German generals favored the attack against Kursk in 1943. This was the largest land battle in human history. It was also a bad idea, because it was an obvious move, and the Soviets were expecting it. The German attack failed to penetrate the Soviets’ six layers of defenses. (Though some of the outer layers were penetrated.) This was a case in which both Hitler and the majority of German generals were wrong, and where von Manstein was right.

      Well, Germany should have not attacked kursk, Really SIX layers of defense.
      Of course, Hitler ordered an attacked, which failed bad.

      Also, Germany was at the gates of moscow, they could of took it, but then Hitler order to move to Lenningrad. Then South. Soon the German troops were really tired. Then they got back to Moscow. Hitler ordered an attack, but they were tired and weary plus a bunch of Russian Infantry just arrived is moscow from the east.

      Soon, Russian was at the gates of Berlin.

      posted in World War II History
      empiremanE
      empireman
    • RE: Which of these 3 strategies is best?

      USA, Russia , Europe UK, and France (France wont really do anything)
      Kill Germany and Italy.

      Pacific Uk, ANZAC, Some small force of US control Japan. (China will die)

      When Germany and Italy are dead, Then go for Japan!

      posted in Axis & Allies Global 1940
      empiremanE
      empireman
    • RE: Newbie needs strategies

      Its not possible to lose in one round.

      posted in Axis & Allies Global 1940
      empiremanE
      empireman
    • RE: What is the Axis and Allies brand worth?

      If we did liberate it we would:
      1. Axis and Allies 1939
      2. Add Axis minor, canada, dutch
      3. Add more units
      4. Make it Bigger!!!

      but for sure we will argue about this :-P

      any ways, I dont think AA brand will sell it.

      posted in General Discussion
      empiremanE
      empireman
    • RE: Worst Axis Mistake

      well, for Germany their big mistake was hitler. If hitler would of listen to his generals, germany would have won the war. You know, hitler did not let his army out of stalingrad, Dunkirk, War against America and so on.

      Japan should not have declared war on US at all. they could focus on India and China.

      posted in World War II History
      empiremanE
      empireman
    • RE: Canadian Houserule (aplha+3 rules)

      did they go after UK? or after another country?

      posted in House Rules
      empiremanE
      empireman
    • RE: Check Out Screen Shots

      wow, just wow :-o

      posted in TripleA Support
      empiremanE
      empireman
    • RE: Canadian Houserule (aplha+3 rules)

      has anyone tried it yet? Was it good? Did it change the game? :?

      posted in House Rules
      empiremanE
      empireman
    • RE: Fav country in g40 now that its out

      @Uncrustable:

      @empireman:

      @Uncrustable:

      @empireman:

      @Uncrustable:

      bacon of course :P

      What?!? no no no! Switzerland, will take over the world.

      nothing can stand against bacon and survive

      one could say Chuck Norris eats bacon for breakfast…but, Chuck Norris IS bacon

      Bacon is the weapon switzerland is using

      fake

      well……bacon has to fight their arch enemy: turkey bacon :-o

      posted in Axis & Allies Global 1940
      empiremanE
      empireman
    • RE: Canadian Houserule (aplha+3 rules)

      UK and scotland wont give ipcs. How about a MAX. of 10 ipcs

      posted in House Rules
      empiremanE
      empireman
    • RE: HBG Global '39 Turn 5 pics

      wow, cool painted pieces!

      posted in Global War
      empiremanE
      empireman
    • RE: Fav country in g40 now that its out

      @Uncrustable:

      @empireman:

      @Uncrustable:

      bacon of course :P

      What?!? no no no! Switzerland, will take over the world.

      nothing can stand against bacon and survive

      one could say Chuck Norris eats bacon for breakfast…but, Chuck Norris IS bacon

      Bacon is the weapon switzerland is using

      posted in Axis & Allies Global 1940
      empiremanE
      empireman
    • RE: The Yom Kippur War boardgame

      I would like to know more about it :-D

      posted in Other Games
      empiremanE
      empireman
    • RE: Civilization Revolution

      I like yelling when im greece, FFFFFFFOOOOOOORRRRRRR SSSSSPPPPPPPAAAAARRRRTTTTAAAAA!!!

      posted in Other Games
      empiremanE
      empireman
    • RE: Fav country in g40 now that its out

      @Uncrustable:

      bacon of course :P

      What?!? no no no! Switzerland, will take over the world.

      Any ways:

      1. USA (so stinking rich)
      2. Germany (So much units to rule the world!)
      3. Russia (SSSSSOOOOO MUCH INFANTRY!)
      4. UK (Global)
      5. Italy ( NEW ROMAN EMPIRE!!!)
      6. ANZAC ( Just. Plain. Fun.)
      7. Japan (navy!)
      8. France (causing problems for the axis!)
      9. China ( they are R.I.P.)

      posted in Axis & Allies Global 1940
      empiremanE
      empireman
    • RE: Top 5 Console Games

      1. Halo reach
      2. Halo 3
      3. COD Finest hour
      4. Battlefront
      5. Battlefront 2

      posted in Other Games
      empiremanE
      empireman
    • RE: Canadian Houserule (aplha+3 rules)

      pretty interesting!

      They should have a NO like this:
      For every Land unit in Europe (not Uk or Scotland) they get +1 IPC

      posted in House Rules
      empiremanE
      empireman
    • 1
    • 2
    • 29
    • 30
    • 31
    • 32
    • 33
    • 34
    • 35
    • 31 / 35