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    Posts made by empireman

    • RE: Oil Centers in AAG40

      @Uncrustable:

      Saudi Arabia should not

      Sauda arabia has tons of oil!

      posted in House Rules
      empiremanE
      empireman
    • RE: Deleting Saved games

      hello! where do I find the directory?

      posted in TripleA Support
      empiremanE
      empireman
    • RE: Oil Centers in AAG40

      Should have oils in:
      Us mainland Territories (3)
      Sauda Arabia
      Persia
      Northwest Persia
      Mexico
      Iraq
      Caucasus
      Slovakia/Hungary
      Romania
      Alberta
      Columbia
      Peru
      Algeria
      Java
      Sumatra

      you get a 1d6
      1= +1 IPC
      2= +2 IPC
      3= +3 IPC
      4= +4 IPC
      5= +4 IPC
      6= +4 IPC

      posted in House Rules
      empiremanE
      empireman
    • RE: What rules for a Sept. 1939 start date?

      Setup would be the same, but change:

      Use french pieces:
      Holland/Belguim: 2 Infantry
      Norway: 2 Infantry
      Denmark: 1 Infantry
      East Poland: 2 Infantry
      Poland: 3 Infantry, 1 Artillery

      Germany Change:
      +2 Infantry, 1 Artillery, 1 Mech, 2 Tanks, 1 Tac, 1 Fighter in West Germany
      +4 Infantry, 1 Tank, 1 Fighter in Germany

      Russia change:
      +2 Infantry in Baltic states

      Japan change:
      lose Kwangsi
      +2 Infantry in that territory above Kwangsi (whats its name! :x)

      China change:
      1 Infantry in Kwangsi

      Any thing else?

      posted in House Rules
      empiremanE
      empireman
    • RE: Speeding up the game

      @Uncrustable:

      @empireman:

      have people go on same turn…. Like this:

      Germany, Italy
      Russia
      Japan
      Uk, ANZAC
      USA
      China, France

      Do not do this lol
      It will break the balance of the game.

      1 -You can combine Germany with Japan if both are not a war with Russia
      2 -You can do China and USA turns simultaneously for most the game
      3 -Use lowlouck dice
      4 -use a timer

      other than those 4 things theres not much you can do without changing the game

      I would never combine Italy with Germany or Uk with Anzac

      How about:
      Germany
      Russia
      Japan
      USA, China
      UK (europe and Pacific)
      Anzac, France
      Italy

      posted in House Rules
      empiremanE
      empireman
    • RE: ANTI-TANK UNIT

      Hey I just thought of this, we would have a new class of units.
      Air,Navy,Land, and Armor units.

      There would be:

      Light Tank:
      A:2
      D:2
      M:2
      C:5

      Heavy Tank:
      A:3
      D:3
      M:2
      C:6

      SPG:
      Attack:3
      Defense:2
      M:2
      C:7
      Combined arms: Support Infantry

      Tank Destroyer:
      A:2
      D:2
      M:2
      C:6
      Every 1 rolled, remove a mech or tank

      posted in House Rules
      empiremanE
      empireman
    • RE: Speeding up the game

      have people go on same turn…. Like this:

      Germany, Italy
      Russia
      Japan
      Uk, ANZAC
      USA
      China, France

      posted in House Rules
      empiremanE
      empireman
    • RE: Diversifying and Regulating Unit Production

      if you do this……just have air bases build air units, naval bases build navy units, and ICs build land units…

      posted in House Rules
      empiremanE
      empireman
    • RE: ANTI-TANK UNIT

      @Uncrustable:

      @Gargantua:

      Tank Destroyers
      Attack: 2
      Defense: 2
      Cost: 5
      Move:2

      (Uncrustables) For every hit @1 Tank Destroyers can choose tanks, mec, or tank destroyers as their targets

      winner

      2nd one!!!
      WE HAVE A WINNER!!!

      posted in House Rules
      empiremanE
      empireman
    • RE: When do your games end?

      @Gargantua:

      I don’t quit until they say uncle.

      LOL! :lol: :lol: :lol: :lol:

      well we play when one side won.

      posted in Axis & Allies Global 1940
      empiremanE
      empireman
    • RE: ALLIES HELP!!

      @TheDictator:

      I was playing that game with him and I was Russia and France and I was getting beat up on the soviet far east and I think it is a good idea for the US to march up through alaska and come over with few transports and help the russians defend that part from japan because russia only has a small amount of men there.

      yep…. I saved your LIFE! :wink:

      posted in Axis & Allies Global 1940
      empiremanE
      empireman
    • RE: AXIS AND ALLIES: RISK STYLE 2

      Hay, does anyone want to play this by forum? we need at least 3 players.
      We can use the Europe map.

      posted in Other Axis & Allies Variants
      empiremanE
      empireman
    • RE: ALLIES HELP!!

      well we were brain dead.

      posted in Axis & Allies Global 1940
      empiremanE
      empireman
    • RE: Germans, I.C.s, AA-Guns Painted

      $1,000! wow…… thats really bad! And you sent him your painted pieces to! and you still dont have them after a YEAR! Do not order from him any more!

      sheesh… I hate cheaters!

      posted in Customizations
      empiremanE
      empireman
    • RE: ANTI-TANK UNIT

      Here……

      Attack: 2
      Defense: 2
      Cost: 7
      Move:2
      For every 3 rolled, remove an enemy tank

      and its a tank destroyer

      posted in House Rules
      empiremanE
      empireman
    • RE: AXIS AND ALLIES: RISK STYLE 2

      Ok here is how the game went……
      Round 1
      Everyone takes territories

      Round 2 I (turkey) meets Germany in the balkans and form a alliance.

      Round 3
      Germany destroys Uk’s navy and surrounds UK.

      Round 4
      UK only getting 8 IPCs a turn, because its cut off and only owns 2 Territories.
      US Income (guy changed his mind and decided to be US, not canada) 40- 50
      Germany 50 ish
      Turkey 40- 45
      UK 8
      Round 5
      US land in portugul

      Round 6
      Uk player bored and quits.

      Round 7
      German-turkish alliance is wining

      Round 8
      Game over…

      posted in Other Axis & Allies Variants
      empiremanE
      empireman
    • RE: ALLIES HELP!!

      ok, the game……

      ROUND 1

      Germany takes France.
      Japan Attacks Burman road wins but loses 2 Fighters and 2 Infantry, with only 1 arty left.
      China retakes Burma road.
      UK loses fleet in Atlantic.
      Japan Attacks Russia.

      ROUND 2
      Germany positions troops along russian border.
      UK takes Tobruk.
      France takes Libya.
      China Pushes back Japan.
      Russia forms a Massive “Russian Wall” along German border.
      Russia forms another wall in the east.

      ROUND 3
      Russia pushes back Japan
      Japan Breaks through china’s “wall”
      China retreats back and forms a defensive line.
      US troops land in Soviet far east and pushes back Japan.
      Japan takes philipines, and Indonesia

      Round 4
      Germany Attacks Russia
      China Pushes back Japan with UK troops.
      UK destroys all Japanese troops on the India front and helps china.
      US … its 6:30 and everyone is brain dead… Game over. Axis had 159 IPCs, Allies 153 IPCs. Axis won.

      posted in Axis & Allies Global 1940
      empiremanE
      empireman
    • RE: American navy moves

      Attack Japan and help london. Send troops to Russia (soviet far east) if Japan attacks russia.

      posted in Axis & Allies Global 1940
      empiremanE
      empireman
    • ANTI-TANK UNIT

      Attack:2
      Defense:2
      Move:2
      Cost:7

      For every other tank roll a dice. One a 1, Remove the tank.

      posted in House Rules
      empiremanE
      empireman
    • RE: The Missing Mechanized Unit: Assault Guns

      Attack:2
      Defense:2
      Move:2
      Cost:5
      Attack @ 3 for one round of combat.

      posted in House Rules
      empiremanE
      empireman
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