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    Posts made by Emperor_Taiki

    • RE: AAMRE: Axis and Allies Modern Revised Edition

      Yea, exactly.

      By the way, how are the setup cards coming along.

      posted in Other Axis & Allies Variants
      Emperor_TaikiE
      Emperor_Taiki
    • RE: AAMRE: Axis and Allies Modern Revised Edition

      Another thing you might consider IL is instead of having a militia piece, you could have an insurgent unit that could be biult in certain occupied countries.

      It would act like a sub would, but on land

      It would have a very week attack, but could strike at will, and would be very hard to counter attack.

      posted in Other Axis & Allies Variants
      Emperor_TaikiE
      Emperor_Taiki
    • RE: AAMRE: Axis and Allies Modern Revised Edition

      @Imperious:

      ahh…. breakthrough and exploitation?

      Yea something likle that

      posted in Other Axis & Allies Variants
      Emperor_TaikiE
      Emperor_Taiki
    • RE: AAMRE: Axis and Allies Modern Revised Edition

      @Imperious:

      All units that still have MP left can make an additional move (even if they attacked).

      Sorry, thats not what I meant. I was thinking that you could give armor and extra attack in a special “Mechanized Phase” after normal atttack. Maybe aircraft should be able to do the same thing.

      posted in Other Axis & Allies Variants
      Emperor_TaikiE
      Emperor_Taiki
    • RE: AAMRE: Axis and Allies Modern Revised Edition

      Also, I know its probably more realistic to have dedicated armour infatry units, but I really like you original Idea for an APC unit that would just transport regular infantry or if you decide to keep the armored unit have you thaught about giving armored units second moves, i’ve seen that rule in a lot of variations, it also would make the extra cost for tanks in this scenario well worth it.

      posted in Other Axis & Allies Variants
      Emperor_TaikiE
      Emperor_Taiki
    • RE: AAMRE: Axis and Allies Modern Revised Edition

      @Imperious:

      do you like the pictures of subs and bombers etc? you like more or less?

      I am changing the A bomb with a black and white because it shows up better and will add 2 more images ( carrier and soviet ICBM)

      Yea, well IL the graphics on map are awsome, I could never do anything like this

      posted in Other Axis & Allies Variants
      Emperor_TaikiE
      Emperor_Taiki
    • RE: AAMRE: Axis and Allies Modern Revised Edition

      I cant find a map with the exact date, but  South Veitnam was created in 1955 after the Veit Mihn won independce and it was supported by the west until 1975 when North Veitnam overran the country.

      I understand if you want to make the game more flexible between scenarios, but you will have to change IPC values each scenario anyways too.

      posted in Other Axis & Allies Variants
      Emperor_TaikiE
      Emperor_Taiki
    • RE: AAMRE: Axis and Allies Modern Revised Edition

      Since this first scenario is in 1962 why not seperate IndoChina between the Warsaw Pact and US/NATO

      posted in Other Axis & Allies Variants
      Emperor_TaikiE
      Emperor_Taiki
    • RE: AAMRE: Axis and Allies Modern Revised Edition

      Looks great, when can we expect setup cards

      posted in Other Axis & Allies Variants
      Emperor_TaikiE
      Emperor_Taiki
    • RE: Bigworld 1942 strategies

      And now I’m an A&A .org Artillery

      posted in Other Axis & Allies Variants
      Emperor_TaikiE
      Emperor_Taiki
    • RE: Bigworld 1942 strategies

      Bigworld 1942=best axis and allies ever!

      Although I dont play it on tripleA I use a real board I made. Its so awsome, I have a bunch of house rules for it and added a few more territories.
      The basic stratagy is very simular to the regular game, but because it has more spaces its more tactical.
      thats where the fun comes from, responding to situation you have never seen before and probally wont see anything like for at least the next dozen games.

      posted in Other Axis & Allies Variants
      Emperor_TaikiE
      Emperor_Taiki
    • RE: Battle of mogadishu Varation! Come Help

      Well I just use homemade counters, but if you could point be in the direction of some miniis that are A&A size, but modern, that would be cool.
      right now I play the game on a square instead of hex board, becasue thats better for street fighting.

      The games quite diffent from A&A minis, as you can probally tell. its most fun after the rangers have assaulted and then have to deal with the logistical problem of getting out of the city as their helicopters crash all around them.

      posted in Miniatures Variant Rules
      Emperor_TaikiE
      Emperor_Taiki
    • RE: AAMRE: Axis and Allies Modern Revised Edition

      Why do you have armoured infantry and APCs, woudn’t an APC with an infatry in it, represent them same thing as armored infantry?

      posted in Other Axis & Allies Variants
      Emperor_TaikiE
      Emperor_Taiki
    • RE: AAMRE: Axis and Allies Modern Revised Edition

      That sounds so cool!
      What are the countries,
      USA, rest of NATO, Russia and China?

      posted in Other Axis & Allies Variants
      Emperor_TaikiE
      Emperor_Taiki
    • RE: Modern axis and allies

      There are three sperate tech levels for Nukes

      the least adcanced must be carried by bomber and kill five units + destroys one IPC that round.

      The most advacned may me fired from three spaces away and kill ten units + destroys 2 IPC

      In my opion Nukes should destroy all units and IPC in a region.

      posted in House Rules
      Emperor_TaikiE
      Emperor_Taiki
    • RE: Modern axis and allies

      IL, that game idea of yours sounds really cool,
      post some more about it
      I too bought a copy of East&West, but I was disapointed buy the limted econamic damge and range of nuclear weapons.

      posted in House Rules
      Emperor_TaikiE
      Emperor_Taiki
    • RE: Finally, what should i do whit italy

      that sounds cool, what is the homepage

      posted in House Rules
      Emperor_TaikiE
      Emperor_Taiki
    • RE: Japanese Paratroopers

      Thanks alot Micoom

      thats exactly what I needed

      posted in Other Axis & Allies Variants
      Emperor_TaikiE
      Emperor_Taiki
    • Japanese Paratroopers

      I am working on a Axis and alllies variant that involves paratroopers

      I have found a lot of info on German/Russian/American/British paratroopers, even Italian, but barley any on Japanese

      could someone give me a brief history of Japanese paratroopers

      thx

      posted in Other Axis & Allies Variants
      Emperor_TaikiE
      Emperor_Taiki
    • RE: 12 Sided Die and Targeted Attacks/ Defense

      Great Idea Yemble! This makes Axis and Allies battles somewhat tacticle

      I have been working on a new Axis and Allies varint in my spare time. It sticks to the basics of the game but includes a new unit, country and board.

      However, with a few tweaks your battle board would be awsome, so I was wondering if you would mine me testing your battle board in game.

      I am having a  blog set up so people can monator and discus the creation of this game.

      posted in House Rules
      Emperor_TaikiE
      Emperor_Taiki
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