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    Posts made by Emperor_Taiki

    • RE: AAG1940 at Gencon so far

      On turn one, germany is concerned with defeating france and sinking UK ships. the more air they commit to one mission they have less to commit to the other thus raising the chance of one failing or suffering signifigant causalties.

      The africa inf are pretty useless and just stop blitzs, the syria inf is useful for boltstering egypt.

      If you protect the french fleet on turn 1 they can be useful later in defeating Italy.

      @panzerjager:

      I noticed that a lot of the pics posted today appear to be of the opening setup.  I also noticed the U.K. carrier has two fighters instead of 1 tactical bomber.  So…

      1.  Are these pics not the opening setup?

      2.  Did y’all setup wrong?

      3.  Is the global setup different from Europe setup?

      4.  Are there misprints on the setup cards like in AAP1940?

      Thanks for the previews and pics!!!

      lol, yah whoever did UK set it up wrong

      As far as I can tell there were no production errors.

      posted in Axis & Allies Global 1940
      Emperor_TaikiE
      Emperor_Taiki
    • RE: Italy

      @Frontovik:

      atleast i like the idea of an IC there…

      the europian UK needs to buy defences for england the first turn. Using transports for shipping units from south africa to egypt can be just as good. And if you dont attack the Italian navy the first turn you will probably lose egypt by I2 even if you have +3 inf.

      posted in Axis & Allies Europe 1940
      Emperor_TaikiE
      Emperor_Taiki
    • RE: AAG1940 at Gencon so far

      More pics!

      http://www.mediafire.com/?sharekey=2o55np8yln58f

      posted in Axis & Allies Global 1940
      Emperor_TaikiE
      Emperor_Taiki
    • RE: AAG1940 at Gencon so far

      1-3: ditto what UN Spacy said
      4. Once the US enters the war it can attack any axis country.

      posted in Axis & Allies Global 1940
      Emperor_TaikiE
      Emperor_Taiki
    • RE: Italy

      I tried the taranto attack during the games I played at GenCon.  one tac, one fighter, 1 destoyer, 1 cruiser against the one italian battleship, and one crusier.

      move the carrier to the coast of soutern france and land the planes on board. This way what ever ships you have left portect from a italian counter-attack on your carrier. the french ships are able too survive and protect your carrier from a German air raid. The germans are the ones you want to watch out for.

      if succesful( depends on the dice and how many planes the germans counter attack with) This move can really stunt the Italians. Control of the med is the difference between Italy making 17 and 40 IPCs at the end of turn four.

      posted in Axis & Allies Europe 1940
      Emperor_TaikiE
      Emperor_Taiki
    • RE: Allied Player controling France

      The global rules book suggest one player plays the Soviets and France.

      posted in Axis & Allies Europe 1940
      Emperor_TaikiE
      Emperor_Taiki
    • RE: AAG1940 at Gencon so far

      http://www.mediafire.com/?sharekey=2o55np8yln58f

      tell me if that works

      i posted some pics from my iphone, i have alot more, tell me what fronts you want to see the most

      i’ll post pics i got off my canon after i find my misplaced USB cable :-D.

      posted in Axis & Allies Global 1940
      Emperor_TaikiE
      Emperor_Taiki
    • RE: True Neutrals question

      @MEGAEINSTEIN:

      seems interesting.i am misssing something: ok its a noncombat move moving axis units to proaxis neutrals, but you take control ’ of the armies of this proaxis neutral and the income also, don´t you? so why not making non combat moves to all your side proneutrals?

      There are certainly alot of benefits too moving into pro-axis neutrals. Particulraly finland, as it is my understanding that the soviets can attack finland on their first turn if the germans dont move in. bulgaria and finland are easy to get too, so they are no brainers. Iraq is the third and final pro-axis neutral and as you can imagine it takes a little planing if you want too get the three inf in iraq.

      posted in Axis & Allies Europe 1940
      Emperor_TaikiE
      Emperor_Taiki
    • RE: AAG1940 at Gencon so far

      I am doing this from memory, so dont quote me.

      Axis & Allies Global(not europe) 1940NOs

      Germany

      • 5 for denmark, norway, and a neutral or axis sweden.
      • 5 for being at peace with the soviets
      • 5 for each soviet VC
        +3 for having a land unit in egypt

      Soviet
      +5 for being at war(in europe, i dont think it counts if there just fighting japan)
      +6 for each original german territory if they have all of their originals

      Japan
      +5 for the dutch east indies
      +5 for each of these VCs: calacutta, sydney, and hawaii

      Italy
      +5 for getting all the allied warships out of the med
      +5 for southern france, egypt, and greece

      UK
      +5 for getting rid of the subs in the atlantic
      +5 for ANZAC and Canada having all their original territories

      ANZAC
      +5 for having New Britain, soloman inlands, new guinea and dutch new guienea
      +3 for having original territories and malaya

      USA

      • 30 for being at war

      China
      +6 for the burma road

      France
      none :lol:( they get four inf when paris is liberated)

      more answers and picks coming soon

      posted in Axis & Allies Global 1940
      Emperor_TaikiE
      Emperor_Taiki
    • RE: True Neutrals question

      megastein, your missing a few key concepts. The aquiring of pro-one side neutrals is not an invasion. its in your non-combat. Your moving into freindly territories and your support is welcomed by a boost in man power. Seems historical to me.

      second, only contries that were neutral in 1940, but historically joined the war later are designated pro-one side.

      Its a fun mechanic, i think you will like it.

      posted in Axis & Allies Europe 1940
      Emperor_TaikiE
      Emperor_Taiki
    • RE: AAG1940 at Gencon so far

      @cminke:

      what does the tech inproved mec inf do? how long did france last? how far did germany reach into russia?  did france ever get liberated? how many neuterls were invaded by axis/allies. how big of a problem are neutrls?   how epic was it?

      and wat did you and larry talk about? how is he like?(decribe his personality.)
      post pic soon will ya! :-P :lol:

      also how well did italy do? what did africa look like after a game?

      Imporved mech inf allows tanks to support mech inf to attack at 2. I didnt play any games where Germany made it too any of the Soviet VCs. Leningrad is really defenceable, as the Germans I mainly aimed at Moscow and Stalingrad. The UK retook normandy on its own after terrible rolls by the kriegsmarine, Germany and Italy can reinforce Paris really easily. So far only neutrals that were historically attack have been. No one has invaded or defended Crete.

      Larry has a great personality although he really shoved it in my face when he took out my invasion fleet that I beleaved was destined for india. I got back at him by shooting down all his US aircraft in the pacific. He discussed the UK income division, problems with pacific, other smaller rules, general tactics. Larry is also very particular about how the peices on the board are set up. He spent about a half hour reorganizing how all the peices were stacked. Everything is stacked except navies which arnt. everything faces towards the enemy and aircraft carries are paired toghether to support two aircraft with one chip under each.

      Africa and the Med are fun. Italy gets 5 ipcs for having no allied ships in the med and 5 for having southern france, greece and egypt. After four turns they can be makeing 30+ ipcs. UK can definetly put up a fight, just look at the setup. With the US involved Italy can start hurting pretty fast. Africa+Med is like half a game on its own.

      Strict neutral really didnt come into play as of yet. The sea zones line up exactly so its pretty obvious when you look at the board.

      France is done the first turn(+19 ipcs to germany), although with lucky rolls they can kill a good number of germans. Their ships and colonial inf can also be useful.

      posted in Axis & Allies Global 1940
      Emperor_TaikiE
      Emperor_Taiki
    • RE: AAG1940 at Gencon so far

      @Imperious:

      Did the allies invade Spain in any of the games and what did the Germans do with france after sea-lion?

      Did the Germans attack Russia early in any games and how did that go?

      lastly, what did Russia do with her 18 infantry and how did that front play out?

      Niether side invaded Spain and as far a I know nobody considered it. They have about six inf so I suppose that is discouraging. I really didnt notice what happened too france after sea lion. In one game I watched the Soviets retake Scotland from the Germans. The first question to ask when playing the UK is how is Germany going to invaded me?

      Germany did not attack early in any of these games. In fact in one game the Soviets  took the time too build an additional battleship and a fully loaded carrier in the baltic. In the first game we read the rules wrong and the Soviets made a turn one attack. Normally the Soviets cant attack until turn four. Being at peace with the Soviets is a 5 ipc bonus for Germany, for having norway, denmark and a neutral or controlled sweden they get another 5 ipc bonus. There other bonuses is 5 for each Soviet city and 3 for having a land unit in Egypt. Mind you these are Global bonuses and it is likly different for just Europe. In general there are less/simpler bonuses for each nation in global.

      The tactical situation and possibilties on soviet-japanese border are a little complicated and I plan to right a complete answer on that soon. Essentially I advise the Soviets too split the inf into two or three territories otherwise the japanese air force along with a few land units and some lucky rolls can take them all out. With a additional fighter which the soviets can get plenty of the border is quite defenceable as far a I can tell. Since your not fighting the Germans you might aswell send a tank too.
      Its hard being Japan with the soviet inf and the US plopping down three aircraft carriers on US1.

      posted in Axis & Allies Global 1940
      Emperor_TaikiE
      Emperor_Taiki
    • RE: Blitzkrieg!

      I was looking at the new early war sets at the flames of war stand at GenCon today. The german infantry company with assualt guns looks awesome, but its $200 bucks!

      I would like too see a picture of 25 t-34s

      posted in Other Games
      Emperor_TaikiE
      Emperor_Taiki
    • AAG1940 at Gencon so far

      So far I have played three games of AAG1940. My first game took eight hours, with a large amount of time being spent discusing rules and talking to Larry Harris. We only got through four or five turns, however it was only me playing the axis and my opponent played all six allies :-o! Towards the end Larry took the time to spend a few turns destroying my japanese navy :-(. It looked like the allies would eventually have won, although it ended on a high note for japan after an ill fated american air raid.

      I have played two other games. One ending inconclusivly, and the other with an axis victory after a succesful sea lion. I will be spending the wholeday playing yet another game tomarrow.

      From the way it looks its ten hours for eight turns with people who know what they are doing. I have had a lot of fun playing and am very impressed. There are alot of different options on each front and even if you just get through a few turns its very satisfying. Think of playing multiply games of chess at the same time, or maybe playing multiple games of axis&allies is a better example(2 to be percise :lol:). I’ll post some pictures soon aswell  and some comments on gameplay.

      If anyone has questions on rules or gameplay ask away. I might be able to answer them or I will get them answered tommarow.

      Edit: UPDATE: pictureshttp://www.mediafire.com/?sharekey=2o55np8yln58f

      posted in Axis & Allies Global 1940
      Emperor_TaikiE
      Emperor_Taiki
    • RE: New movement concepts for Global 39 and 40

      Sounds good, I i like the land and sea movement idea.

      So a fighter can move 2 in combat(to there target) and 4 in the non-combat.

      I dont understand the idea for airbases. the rules already allow for air-air battles if you are SBing an air base. I would just add that tac bombers can SB air and naval bases and particpate in intercpetor/escourt combat.

      I dont understand the naval base suggesting either. Does the AA gun fire at ships or planes? how does it portect fleets from naval attack?

      posted in House Rules
      Emperor_TaikiE
      Emperor_Taiki
    • RE: A closer look at the Neutrals

      Iran is pro ally

      posted in Axis & Allies Europe 1940
      Emperor_TaikiE
      Emperor_Taiki
    • Hammer of the Scots

      Anyone play this?

      Its a block wargame made by colombia games, it covers the scotish war for indepedence(aka braveheart).

      I just played it game yesterday and thaught it was pretty good.

      posted in Other Games
      Emperor_TaikiE
      Emperor_Taiki
    • RE: My review copy of Axis & Allies Europe 1940 has arrived

      I have question about the tech.

      Does jet fighters effect tac bombers, or what does it do?

      what does improved mech inf do?

      posted in Axis & Allies Europe 1940
      Emperor_TaikiE
      Emperor_Taiki
    • RE: Blitzkrieg!

      sounds sick

      the soviets sound awesome

      I wonder what advantages the poles and french have

      posted in Other Games
      Emperor_TaikiE
      Emperor_Taiki
    • RE: Is A&A pacific or A&A pacific 1940 better?

      AAP40 has a better territory layout, and additional types of military units and facilites( although it dosnt have marines).It dosnt have victory points. I like AAP40 more  because the gameplay is more varied.

      posted in Axis & Allies Pacific 1940
      Emperor_TaikiE
      Emperor_Taiki
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