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    Topics created by Elrood

    • ElroodE

      Elrood (Axis) vs. nerquen (Allies +11) Global 1940 LowLuckAA

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      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 10

      Combat Move - British
                  Turning on Edit Mode
                  EDIT: Removing units owned by Americans from Syria: 1 aaGun
                  EDIT: Adding units owned by Americans to Libya: 1 aaGun
                  EDIT: Turning off Edit Mode
                  1 armour, 2 artilleries and 4 infantry moved from Tunisia to 94 Sea Zone
                  1 armour, 2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 4 infantry and 4 transports moved from 94 Sea Zone to 98 Sea Zone
                  1 armour, 2 artilleries, 2 fighters and 4 infantry moved from 98 Sea Zone to Egypt
                  4 fighters and 2 tactical_bombers moved from Iraq to Egypt
                  1 infantry moved from Anglo Egyptian Sudan to Egypt
                  1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                  1 mech_infantry moved from Belgian Congo to Egypt
                  1 infantry moved from Burma to Yunnan
                        Chinese take Yunnan from Japanese
                  1 artillery and 1 infantry moved from Burma to Shan State

      Combat - British
                  Battle in Egypt
                      British attack with 1 armour, 2 artilleries, 6 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
                      Germans defend with 1 fighter and 2 tactical_bombers; Italians defend with 3 armour, 1 factory_minor, 6 fighters, 1 harbour and 1 tactical_bomber
                      British win with 1 tactical_bomber remaining. Battle score for attacker is 13
                      Casualties for Germans: 1 fighter and 2 tactical_bombers
                      Casualties for British: 1 armour, 2 artilleries, 6 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
                      Casualties for Italians: 3 armour, 6 fighters and 1 tactical_bomber
                      Turning on Edit Mode
                      EDIT: Removing units owned by British from Egypt: 1 tactical_bomber
                      EDIT: Adding units owned by British to Egypt: 1 armour
                      EDIT: Changing ownership of Egypt from Italians to British
                      EDIT: Turning off Edit Mode
                  Battle in Shan State
                      British attack with 1 artillery and 1 infantry
                      Japanese defend with 1 mech_infantry
                      British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 mech_infantry

      Non Combat Move - British

    • ElroodE

      Elrood (Axis) vs. kilroynothere (Allies +11)

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      ElroodE

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 1 bomber, 1 destroyer, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - Germans

      Non Combat Move - Germans
                  2 aaGuns, 1 artillery and 4 infantry moved from Poland to Eastern Poland
                  5 infantry moved from Romania to Eastern Poland
                  3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
                  1 artillery and 1 infantry moved from Holland Belgium to Western Germany
                  2 artilleries moved from Normandy Bordeaux to France
                  4 armour and 2 mech_infantrys moved from France to Germany
                  2 armour and 1 mech_infantry moved from Southern France to Yugoslavia
                  1 aaGun moved from Germany to Poland
                  1 submarine moved from 93 Sea Zone to 92 Sea Zone

      Place Units - Germans
                  1 bomber placed in Western Germany
                  6 mech_infantrys placed in Germany
                  1 submarine placed in 93 Sea Zone
                  1 destroyer placed in 112 Sea Zone

      Turn Complete - Germans
                  Germans collect 43 PUs; end with 43 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs

    • ElroodE

      Nerquen (Axis) vs. Elrood (Allies +11) Global 1940 LowLuckAA

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      ElroodE

      Misclicked. But doesnt make no difference anyways.

      Game over - you win.

      Congratulations

    • ElroodE

      Elrood (Axis) vs. nerquen (Allies +12) Global 1940 LowLuckAA

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      ElroodE

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Germans
                  Turning on Edit Mode
                  EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
                  EDIT: Adding units owned by Chinese to Kweichow: 1 infantry
                  EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
                  EDIT: Turning off Edit Mode

    • ElroodE

      Elrood (Axis) vs. nerquen (Allies +10) Global 1940 LowLuckAA

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      ElroodE

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 11

      Purchase Units - Japanese
                  Japanese buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

      Combat Move - Japanese
                  1 artillery moved from Malaya to 37 Sea Zone
                  1 infantry moved from Shan State to 37 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                  1 artillery and 1 infantry moved from 79 Sea Zone to West India
                  2 infantry moved from India to 39 Sea Zone
                  2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                  2 infantry moved from 80 Sea Zone to Persia
                  2 battleships moved from 39 Sea Zone to 80 Sea Zone
                  5 fighters moved from 39 Sea Zone to Persia
                  2 bombers moved from Shan State to Persia
                  1 mech_infantry moved from Burma to West India
                        Japanese take West India from UK_Pacific
                  1 artillery moved from Burma to India
                  1 infantry moved from Shan State to Malaya
                  1 submarine moved from 37 Sea Zone to 19 Sea Zone
                        Japanese take 20 Sea Zone from Americans

      Combat - Japanese
                  Battle in West India
                  Battle in 19 Sea Zone
                      Japanese attack with 1 submarine
                      ANZAC defend with 1 transport
                      Japanese win, taking 19 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for ANZAC: 1 transport
                  Battle in Persia
                      Japanese attack with 2 bombers, 5 fighters and 2 infantry
                      British defend with 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 4 fighters, 1 mech_infantry and 1 tactical_bomber
                      British win with 2 fighters remaining. Battle score for attacker is -23
                      Casualties for Japanese: 2 bombers, 5 fighters and 2 infantry
                      Casualties for British: 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber

      Non Combat Move - Japanese
                  1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 80 Sea Zone
                  1 carrier moved from 39 Sea Zone to 80 Sea Zone
                  3 carriers moved from 39 Sea Zone to 79 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 79 Sea Zone
                  1 carrier moved from 37 Sea Zone to 36 Sea Zone
                  1 carrier moved from 37 Sea Zone to 43 Sea Zone
                  1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                  1 submarine moved from 42 Sea Zone to 39 Sea Zone

      Place Units - Japanese
                  1 fighter and 1 tactical_bomber placed in Malaya
                  1 destroyer and 1 transport placed in 39 Sea Zone
                  1 infantry placed in India
                  1 artillery placed in Malaya

      Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 4
                      Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,6,4,1,1,2
                  Japanese collect 29 PUs (4 lost to blockades); end with 30 PUs total
                  Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs

    • ElroodE

      Nerquen (Axis) vs. Elrood (Allies +9) Global 1940

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      ElroodE

      The Attack in West Germany was equally useless… I Could have lived with 4 or 5 hits in first round… but 8?

      Just wanted to test it… Match is over…

    • ElroodE

      Allies forfeit - just choice?

      Axis & Allies Global 1940
      • • • Elrood
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      WhackamattW

      Any player can concede for any reason; you just have to learn who throws a hissy fit and who doesn’t.  I’ve had an Allied player forfeit on me after UK ROUND ONE.  Yep, a scramble didn’t go his way, and a couple of bad rolls in the Med and claimed there was “no way back”.  Meh, a win’s a win, but I’m still in it for the long haul with expectations of an epic game.

      In general, a sucessful Sealion doesn’t an Axis victory make.  I’ve lost as the Axis after a sucessful Sealion; the Russian player knew what to do and put immense pressure on a front stripped-bare for landing units.  If Japan gets some bad luck and isn’t threatening victory, it’s bad.

      That said, i’ve won plenty of times after a good Sealion, so it’s not an unheard of response.

    • ElroodE

      Global 1940 2nd - Elrood, Waldi vs. Bogus, Nerzur, James

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      ElroodE

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Politics - Germans

      Purchase Units - Germans
                  Germans buy 3 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;

      Combat Move - Germans
                  2 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
                  1 infantry moved from Denmark to 112 Sea Zone
                  2 artilleries, 1 cruiser, 1 destroyer, 6 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
                  3 artilleries moved from Holland Belgium to 110 Sea Zone
                  1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                  5 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
                  1 fighter moved from Southern Italy to 110 Sea Zone
                  1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
                  1 bomber, 2 fighters and 1 tactical_bomber moved from Holland Belgium to United Kingdom
                  2 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom

      Combat - Germans
                  Battle in United Kingdom
                      Germans attack with 5 artilleries, 3 bombers, 5 fighters, 7 infantry and 3 tactical_bombers
                      French defend with 2 infantry; British defend with 4 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
                      Germans captures 34PUs while taking British capital
                      Germans converts factory_major into different units
                      Germans win, taking United Kingdom from British with 2 artilleries, 3 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 55
                      Casualties for Germans: 3 artilleries, 1 fighter and 7 infantry
                      Casualties for French: 2 infantry
                      Casualties for British: 4 aaGuns, 1 armour, 1 bomber, 2 fighters, 10 infantry and 1 mech_infantry
                  Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

      Non Combat Move - Germans
                  3 bombers moved from United Kingdom to Western Germany
                  1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
                  1 tactical_bomber moved from 110 Sea Zone to Western Germany
                  1 fighter moved from 110 Sea Zone to Holland Belgium
                  3 fighters and 2 tactical_bombers moved from United Kingdom to Holland Belgium
                  1 infantry moved from Finland to Norway
                  2 infantry moved from Poland to Eastern Poland
                  2 artilleries and 6 infantry moved from Romania to Eastern Poland
                  6 armour moved from Yugoslavia to Eastern Poland
                  3 mech_infantrys moved from Southern France to Yugoslavia
                  1 infantry moved from Romania to Eastern Poland
                  1 aaGun moved from France to Holland Belgium

      Place Units - Germans
                  1 submarine placed in 112 Sea Zone
                  3 fighters and 1 tactical_bomber placed in Western Germany

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5
                  Germans collect 49 PUs; end with 84 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs

    • ElroodE

      Turn off TripleA - Battle Calculator

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      • • • Elrood
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      ElroodE

      @ghr2:

      I think that it might be hard coded in Triple A, so I don’t see how we can just turn it off.  I would say use the honor code and trust the other won’t use it.  Besides, if one can turn it off locally, how can you be sure if your opponent turned it off?

      You are absolutely right. I know that there is not “safe” way. You could even run another instance of TripleA and run the numbers manually. Like I said above… I thought may be there was a way to turn it of per game that is running. … Just to raise the bar of temptation.

      But ok. Honor it is then.

    • ElroodE

      Bidding - examples?

      Axis & Allies Global 1940
      • • • Elrood
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      B

      You can find an example here:

      http://www.axisandallies.org/forums/index.php?topic=31303.0

    • ElroodE

      Losing Major Battle with Axis in early game - forfeit?

      Axis & Allies Global 1940
      • • • Elrood
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      ghr2G

      The US would usually not care if japan goes directly for north america since the US can drop a large load of units in west US and/or central.  Japan losing the DEI is easily worth the allies losing alaska n western canada.

    • ElroodE

      Low Luck? Whats the holder?

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      • • • Elrood
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      DerekD

      @Cow:

      I play low luck games. Usually I get my low luck mood out on triple A… on this forum not so much.

      Strategy is completely different in low luck.

      You should post a G40 strategy guide for Low Luck!

      Germany and Japan openers LL

    • ElroodE

      Oztea 1942 Mod - Die Tmmi, Die

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      ElroodE

      Axis gives up the arms race…  :cry:

    • ElroodE

      A&A 1941 Oztea Mod - Dresden

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      NerzurN

      Die Axen haben den Sieg noch rechtzeitig nach Hause geholt. :mrgreen:

    • ElroodE

      Bogus vs. Elrood - Paz. 1940

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      ElroodE

      Juhuu!  :mrgreen:

      Wieso bistn da in süden gefahren mit deiner Flotte?!

    • ElroodE

      Global 1941 (oztea mod) - Dresden burning

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      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :14

      Purchase Units - Japanese
                  Japanese repair 6 damage on 6 factory_minors; Remaining resources: 6 SuicideAttackTokens; 76 PUs;
                  Japanese buy 2 armour, 1 carrier, 1 fighter, 1 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

      Combat Move - Japanese
                  1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
                  2 infantry moved from Wake Island to 31 Sea Zone
                  3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                  1 submarine moved from 6 Sea Zone to 3 Sea Zone
                  3 artilleries, 1 battleship, 1 cruiser, 3 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
                  2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
                  2 submarines moved from 30 Sea Zone to 26 Sea Zone
                  4 artilleries and 6 infantry moved from 26 Sea Zone to Hawaiian Islands
                  4 fighters moved from 26 Sea Zone to Hawaiian Islands
                  2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
                  2 infantry moved from Suiyuyan to Kansu
                  1 infantry moved from Suiyuyan to Shensi
                  1 infantry moved from Szechwan to Shensi
                  2 mech_infantrys moved from Szechwan to Kweichow
                  1 armour moved from Szechwan to Kweichow
                  2 artilleries and 1 infantry moved from Anhwe to Kweichow
                  1 mech_infantry moved from Hopei to Suiyuyan
                  2 fighters and 1 tactical_bomber moved from Shantung to Shensi
                  2 fighters moved from Szechwan to Kweichow
                  1 tactical_bomber moved from Hopei to Kweichow
                  1 fighter and 1 tactical_bomber moved from Hopei to Kansu
                  1 fighter moved from Hopei to Kansu
                  2 infantry moved from Hopei to Suiyuyan
                  1 mech_infantry moved from Shantung to Kweichow
                  2 infantry moved from Shantung to Jehol
                  2 artilleries and 1 infantry moved from Kwangsi to Yunnan
                  3 infantry moved from Shan State to Yunnan
                  3 armour, 4 infantry and 10 mech_infantrys moved from India to West India
                        Japanese take West India from UK_Pacific
                  1 infantry moved from Malaya to Shan State
                  2 submarines moved from 42 Sea Zone to 54 Sea Zone

      Combat - Japanese
                  Battle in Hawaiian Islands
                      Japanese attack with 4 artilleries, 4 fighters, 6 infantry and 2 tactical_bombers
                      Americans defend with 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
                          AA guns fire in Hawaiian Islands :  1/3 hits
                          1 fighter owned by the Japanese lost in Hawaiian Islands
                          Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 1 :  4/4 hits
                          Japanese roll dice for 4 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers in Hawaiian Islands, round 1 :  4/15 hits
                          Americans roll dice for 1 aaGun, 1 artillery, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Hawaiian Islands, round 1 :  4/10 hits
                          1 mech_infantry owned by the Americans , 1 aaGun owned by the Americans , 4 infantry owned by the Japanese and 6 infantry owned by the Americans lost in Hawaiian Islands
                          Japanese roll dice for 4 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 :  5/11 hits
                          Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Hawaiian Islands, round 2 :  1/3 hits
                          1 fighter owned by the Americans , 1 artillery owned by the Americans , 1 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Hawaiian Islands
                      Japanese win, taking Hawaiian Islands from Americans with 4 artilleries, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 27
                      Casualties for Japanese: 1 fighter and 5 infantry
                      Casualties for Americans: 1 aaGun, 1 artillery, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber
                  Battle in 3 Sea Zone
                      Japanese attack with 1 submarine
                      Americans defend with 1 transport
                          1 transport owned by the Americans lost in 3 Sea Zone
                          Japanese roll dice for 1 submarine in 3 Sea Zone, round 1 :  0/1 hits
                      Japanese win with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Americans: 1 transport
                  Battle in Kansu
                      Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                      Russians defend with 1 infantry
                          Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kansu, round 1 :  4/5 hits
                          Chinese roll dice for 1 infantry in Kansu, round 1 :  0/1 hits
                          1 infantry owned by the Russians lost in Kansu
                      Japanese win, taking Kansu from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in Kweichow
                      Japanese attack with 1 armour, 2 artilleries, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                      Chinese defend with 1 infantry
                          Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Kweichow, round 1 :  5/10 hits
                          Chinese roll dice for 1 infantry in Kweichow, round 1 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                      Japanese win, taking Kweichow from Chinese with 1 armour, 2 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 1 infantry
                  Battle in Shensi
                      Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                      Chinese defend with 1 infantry
                          Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shensi, round 1 :  2/5 hits
                          Chinese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                          1 infantry owned by the Chinese lost in Shensi
                      Japanese win, taking Shensi from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Japanese
                  2 fighters and 1 tactical_bomber moved from Shensi to Suiyuyan
                  2 fighters and 1 tactical_bomber moved from Kansu to Suiyuyan
                  2 fighters and 1 tactical_bomber moved from Kweichow to Suiyuyan
                  1 aaGun moved from Szechwan to Kweichow
                  2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
                  3 fighters moved from Hawaiian Islands to 26 Sea Zone
                  4 bombers moved from Caroline Islands to Okinawa

      Place Units - Japanese
                  2 armour and 1 mech_infantry placed in Shantung
                  3 mech_infantrys placed in Kwangtung
                  1 carrier placed in 6 Sea Zone
                  1 fighter and 1 tactical_bomber placed in 6 Sea Zone
                  1 infantry placed in Japan
                  2 mech_infantrys placed in India

      Turn Complete - Japanese
                  Japanese collect 71 PUs; end with 71 PUs total
                  Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 81 PUs
                  Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs

    • ElroodE

      It had to happen.. Global 40.. Elrood vs. Waldi

      Play Boardgames
      • • • Elrood
      1
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      ElroodE

      New game

    • ElroodE

      Japan - how to deal with aggressive Russia?

      Axis & Allies Global 1940
      • • • Elrood
      10
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      Votes
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      1.9k
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      A

      If I’m going - I’m going.  Russia and Mongolia are not very big deals as Japan.  If Russia goes aggressive, just counter-attack and start taking their money.  You should have enough transports to deal with their infantry push - especially if they go R1 or R2.

    • ElroodE

      Blitzing through Urkaine?

      Axis & Allies Europe 1940
      • • • Elrood
      3
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      KrieghundK

      If Italy had taken Ukraine, the German move wouldn’t be a blitz, as the territory would be friendly.

    • ElroodE

      TripleA Forum Integration?

      Find Online Players
      • • • Elrood
      2
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      captainwalkerC

      http://www.axisandallies.org/forums/index.php?topic=25868.0

      This link will answer all of your questions…make sure you have the latest version of Triple A installed and just follow the directions in the post.

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