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    Elrood

    @Elrood

    2026 25 24 22 19 17 15

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    2026 25 24 22 19 17 15

    Best posts made by Elrood

    • RE: Slow Login

      @djensen today site was unreachable starting 11am (New york Time) and at least for 2 hours … at least for me here in Europe.

      If its really apple for some AI stuff… i imagine something like this:

      “Siri, what happened to Japan in World War 2?”
      AI bot searching the Interwebs
      “According to numerous reports on A&A.org, the sea zone around Japan was under constant allied pressure but usually Japan just held out and let Germany win the war for them.”

      posted in Website/Forum Discussion
      ElroodE
      Elrood
    • The famous Panther tank gets a reboot

      https://www.youtube.com/watch?v=fTBA5tQsDbE

      Fyi. German arms manufacturer Rheinmetal introduced it earlier this year.

      I thought some of you might enjoy this. :-)

      posted in General Discussion
      ElroodE
      Elrood
    • RE: w@w team game 15

      @witt if they made you moderator, then we all are in need of help!!

      posted in Team Games
      ElroodE
      Elrood
    • RE: Slow Login

      @barnee Chinese bots having a field day with A&A.org it seems. :-°(

      posted in Website/Forum Discussion
      ElroodE
      Elrood
    • RE: NML 1914 Team Game 8

      Damn… misclicked and sent too early…

      Anyways… I know that words typed are often misinterpreted by the reader since so much human context is missing. I know there is some tension here about some remarks and it is not something new in this group…

      In our daily lives I guess we all have to deal with people e.g. coworkers we do not much care for and learned to deal with them.

      All of us here kn this forum love this small niche of a game and are happy we found some nerds to play with.

      What I am trying to bring across is, can we not all take a step back, talk it out if necessary and come up with some simple rules to help us work with each other?

      It is easy to just end some relationship and be done with it, but is a bridge not easily rebuilt.

      I do not want to see such a small community get splintered by something that can be addressed by civil means without going nuclear…

      I don’t know, I was told it used to be that guys fought it out and then laughed about it over a beer later, not sure what the online equivalent would be, but I would prefer that, before parting ways for good.

      Just my humble opinion…

      posted in Team Games
      ElroodE
      Elrood
    • RE: Slow Login

      @CentralCommando I suspect Chinese hackers seeing what we play and what unimportant role China plays in A&A… and they are like „wtf? Just you wait and see what the great China is capable of!“

      I imagine it a bit like this: (Seinfeld - Kramer) https://youtu.be/fzLtF_PxbYw?si=0QU6y-RCUB8fOsf3

      „China is joke to you?!“

      ;-)

      posted in Website/Forum Discussion
      ElroodE
      Elrood
    • RE: Napoleon 8 players - Game #17

      All I ask is a tall ship, and a star to steer by.

      posted in Team Games
      ElroodE
      Elrood
    • RE: Napoleon 18 with a 10 bid.

      @Witt said in Napoleon 18 with a 10 bid.:

      Could AetV make two edits , please? It is his first game and this is an unforgiving game .
      Could the 4 units in Jutland be moved to Holstein and the 4 units in Finland be put in Karelia?

      Waaaa? But that influences my whole move!!! Impossible!!

      …

      …

      …

      just kidding. ;-) I see no reason why not.

      posted in Team Games
      ElroodE
      Elrood
    • RE: NML 1914 - Team Game #1

      @witt I ordered some with my usual weekly order of junk enlargement, russian girl in love with me and cheap as hell viagra… :-D

      posted in Team Games
      ElroodE
      Elrood
    • RE: NML 1914 - Team Game #1

      @private-panic diary?! i knew it! You are an imposter and in reality a 12 year old girl! :-)

      posted in Team Games
      ElroodE
      Elrood

    Latest posts made by Elrood

    • RE: WaW game Elrood vs CaptainWalker

      @captainwalker tried new engine: works

      but dice server does not (i re-registred like panther asked)

      Test
      Contacting https://dice.triplea-game.org
      The dice server reported an issue with your request!
      Error Message:
      Email “BretHawkeye@gmail.com” not registered.; Email “BretHawkeye@gmail.com” not registered.

      posted in Play Boardgames
      ElroodE
      Elrood
    • RE: WaW game Elrood vs CaptainWalker

      TripleA Turn Summary: Yamamoto round 15

      TripleA Turn Summary for game: World At War

      Game History

      Round: 15
      
          Combat Move - Yamamoto
              2 Infantrys moved from Tokyo to Chubu
              1 Destroyer moved from 84 Sea Zone to 85 Sea Zone
              5 Infantrys moved from Davao to Mindanao
              1 Destroyer moved from 84 Sea Zone to 93 Sea Zone
              2 Infantrys moved from Tokyo to 84 Sea Zone
              2 Infantrys moved from 84 Sea Zone to Hokkaido
              2 Adv.Fighters moved from 84 Sea Zone to Chubu
              2 Adv.Fighters moved from 84 Sea Zone to Hokkaido
              3 Adv.Fighters moved from 84 Sea Zone to 85 Sea Zone
              1 Fighter moved from 84 Sea Zone to 85 Sea Zone
              2 Adv.Fighters and 3 L.Fighters moved from 84 Sea Zone to Mindanao
              1 Adv.Fighter moved from 84 Sea Zone to 93 Sea Zone
              1 Adv.Fighter moved from 84 Sea Zone to 93 Sea Zone
      
          Purchase Units - Yamamoto
              Yamamoto buy 1 Adv.Fighter, 2 Bunkers, 12 Infantrys and 2 Submarines; Remaining resources: 0 PUs; 
      
          Combat - Yamamoto
              Battle in 85 Sea Zone
                  Yamamoto attack with 3 Adv.Fighters, 1 Destroyer and 1 Fighter
                  Americans defend with 3 T.Boats
                      Yamamoto roll dice for 3 Adv.Fighters, 1 Destroyer and 1 Fighter in 85 Sea Zone, round 2 : 4/5 hits, 2,17 expected hits
                      Americans roll dice for 3 T.Boats in 85 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                  3 T.Boats owned by the Americans lost in 85 Sea Zone
                  Yamamoto win with 3 Adv.Fighters, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 18
                  Casualties for Americans: 3 T.Boats
              Battle in 93 Sea Zone
                  Yamamoto attack with 2 Adv.Fighters and 1 Destroyer
                  Anzac defend with 1 Destroyer
                      Yamamoto roll dice for 2 Adv.Fighters and 1 Destroyer in 93 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                      Anzac roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      1 Destroyer owned by the Yamamoto lost in 93 Sea Zone
                      Yamamoto roll dice for 2 Adv.Fighters in 93 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                      Anzac roll dice for 1 Destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                  1 Adv.Fighter owned by the Yamamoto lost in 93 Sea Zone
                      1 Destroyer owned by the Anzac lost in 93 Sea Zone
                  Yamamoto win with 1 Adv.Fighter remaining. Battle score for attacker is -10
                  Casualties for Yamamoto: 1 Adv.Fighter and 1 Destroyer
                  Casualties for Anzac: 1 Destroyer
              Battle in Mindanao
                  Yamamoto attack with 2 Adv.Fighters, 5 Infantrys and 3 L.Fighters
                  Anzac defend with 5 Infantrys
                      Yamamoto roll dice for 2 Adv.Fighters, 5 Infantrys and 3 L.Fighters in Mindanao, round 2 : 4/10 hits, 3,33 expected hits
                      Americans roll dice for 5 Infantrys in Mindanao, round 2 : 3/5 hits, 1,67 expected hits
                      3 Infantrys owned by the Yamamoto lost in Mindanao
                      4 Infantrys owned by the Anzac lost in Mindanao
                      Yamamoto roll dice for 2 Adv.Fighters, 2 Infantrys and 3 L.Fighters in Mindanao, round 3 : 5/7 hits, 2,83 expected hits
                      Americans roll dice for 1 Infantry in Mindanao, round 3 : 1/1 hits, 0,33 expected hits
                      1 Infantry owned by the Yamamoto lost in Mindanao
                      1 Infantry owned by the Anzac lost in Mindanao
                  Yamamoto win, taking Mindanao from Americans with 2 Adv.Fighters, 1 Infantry and 3 L.Fighters remaining. Battle score for attacker is 2
                  Casualties for Yamamoto: 4 Infantrys
                  Casualties for Anzac: 5 Infantrys
              Battle in Chubu
                  Yamamoto attack with 2 Adv.Fighters and 2 Infantrys
                  Americans defend with 1 Infantry
                      Yamamoto roll dice for 2 Adv.Fighters and 2 Infantrys in Chubu, round 2 : 1/4 hits, 1,33 expected hits
                      Americans roll dice for 1 Infantry in Chubu, round 2 : 1/1 hits, 0,33 expected hits
                      1 Infantry owned by the Yamamoto lost in Chubu
                      1 Infantry owned by the Americans lost in Chubu
                  Yamamoto win, taking Chubu from Americans with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 0
                  Casualties for Yamamoto: 1 Infantry
                  Casualties for Americans: 1 Infantry
              Battle in Hokkaido
                  Yamamoto attack with 2 Adv.Fighters and 2 Infantrys
                  Americans defend with 1 Infantry
                      Yamamoto roll dice for 1 Battleship in Hokkaido, round 2 : 1/1 hits, 0,67 expected hits
                      1 Infantry owned by the Americans lost in Hokkaido
                  Yamamoto win, taking Hokkaido from Americans with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 Infantry
      
          Non Combat Move - Yamamoto
              2 Adv.Fighters moved from Hokkaido to 84 Sea Zone
              3 Adv.Fighters and 1 Fighter moved from 85 Sea Zone to 84 Sea Zone
              2 Adv.Fighters moved from Chubu to 84 Sea Zone
              1 Adv.Fighter moved from 93 Sea Zone to 84 Sea Zone
              2 Adv.Fighters and 3 L.Fighters moved from Mindanao to 84 Sea Zone
              2 Adv.Fighters moved from Tokyo to 84 Sea Zone
              1 Infantry moved from Kwangtung to Kwangsi
              1 Infantry moved from Hong Kong to Kwangtung
      
          Place Units - Yamamoto
              1 Bunker placed in Tokyo
              1 Bunker and 4 Infantrys placed in Davao
              1 Adv.Fighter and 2 Submarines placed in 84 Sea Zone
              4 Infantrys placed in Tokyo
              2 Infantrys placed in Hong Kong
              2 Infantrys placed in Malaya
      
          Turn Complete - Yamamoto
              Yamamoto collect 57 PUs; end with 57 PUs
      

      Combat Hit Differential Summary :

      Yamamoto regular : 4,33
      Americans regular : 2,17
      Anzac regular : 1,33
      

      Savegame

      posted in Play Boardgames
      ElroodE
      Elrood
    • RE: World at War game 23

      @captainwalker so like:

      Roll 4 numbers:

      1, CaptainWalker
      2. Karl
      3. Witt
      4. Elrood

      Lowest number gets to choose axis or allies
      2nd lowest plays with that player
      Highest and 2nd highest play the opposing side

      ?

      posted in Team Games
      ElroodE
      Elrood
    • RE: World at War game 23

      @captainwalker the idea was to mix teams… or is that sth you do not want?

      posted in Team Games
      ElroodE
      Elrood
    • RE: World at War game 23

      i suggest the following:
      Roll 4 numbers:

      1. CaptainWalker
      2. Karl
      3. Witt
      4. Elrood

      Lowest number gets Germany
      2nd lowest gets Japan
      Highest gets US
      2nd highest gets UK

      Other Axis is pretty clear whom they belong to but
      how Minors and Russia are allocated with we leave to the allied players.

      How does that sound?

      posted in Team Games
      ElroodE
      Elrood
    • RE: WaW game Elrood vs CaptainWalker

      TripleA Turn Summary: Yamamoto round 15

      TripleA Turn Summary for game: World At War

      Game History

      Round: 15
      
          Combat Move - Yamamoto
              2 Infantrys moved from Tokyo to Chubu
              1 Destroyer moved from 84 Sea Zone to 85 Sea Zone
              5 Infantrys moved from Davao to Mindanao
              1 Destroyer moved from 84 Sea Zone to 93 Sea Zone
              2 Infantrys moved from Tokyo to 84 Sea Zone
              2 Infantrys moved from 84 Sea Zone to Hokkaido
              2 Adv.Fighters moved from 84 Sea Zone to Chubu
              2 Adv.Fighters moved from 84 Sea Zone to Hokkaido
              3 Adv.Fighters moved from 84 Sea Zone to 85 Sea Zone
              1 Fighter moved from 84 Sea Zone to 85 Sea Zone
              2 Adv.Fighters and 3 L.Fighters moved from 84 Sea Zone to Mindanao
              1 Adv.Fighter moved from 84 Sea Zone to 93 Sea Zone
              1 Adv.Fighter moved from 84 Sea Zone to 93 Sea Zone
      
          Purchase Units - Yamamoto
              Yamamoto buy 1 Adv.Fighter, 2 Bunkers, 12 Infantrys and 2 Submarines; Remaining resources: 0 PUs; 
      
          Combat - Yamamoto
              Battle in 85 Sea Zone
                  Yamamoto attack with 3 Adv.Fighters, 1 Destroyer and 1 Fighter
                  Americans defend with 3 T.Boats
                      Yamamoto roll dice for 3 Adv.Fighters, 1 Destroyer and 1 Fighter in 85 Sea Zone, round 2 : 4/5 hits, 2,17 expected hits
                      Americans roll dice for 3 T.Boats in 85 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                  3 T.Boats owned by the Americans lost in 85 Sea Zone
                  Yamamoto win with 3 Adv.Fighters, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 18
                  Casualties for Americans: 3 T.Boats
              Battle in 93 Sea Zone
                  Yamamoto attack with 2 Adv.Fighters and 1 Destroyer
                  Anzac defend with 1 Destroyer
                      Yamamoto roll dice for 2 Adv.Fighters and 1 Destroyer in 93 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                      Anzac roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      1 Destroyer owned by the Yamamoto lost in 93 Sea Zone
                      Yamamoto roll dice for 2 Adv.Fighters in 93 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                      Anzac roll dice for 1 Destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                  1 Adv.Fighter owned by the Yamamoto lost in 93 Sea Zone
                      1 Destroyer owned by the Anzac lost in 93 Sea Zone
                  Yamamoto win with 1 Adv.Fighter remaining. Battle score for attacker is -10
                  Casualties for Yamamoto: 1 Adv.Fighter and 1 Destroyer
                  Casualties for Anzac: 1 Destroyer
              Battle in Mindanao
                  Yamamoto attack with 2 Adv.Fighters, 5 Infantrys and 3 L.Fighters
                  Anzac defend with 5 Infantrys
                      Yamamoto roll dice for 2 Adv.Fighters, 5 Infantrys and 3 L.Fighters in Mindanao, round 2 : 4/10 hits, 3,33 expected hits
                      Americans roll dice for 5 Infantrys in Mindanao, round 2 : 3/5 hits, 1,67 expected hits
                      3 Infantrys owned by the Yamamoto lost in Mindanao
                      4 Infantrys owned by the Anzac lost in Mindanao
                      Yamamoto roll dice for 2 Adv.Fighters, 2 Infantrys and 3 L.Fighters in Mindanao, round 3 : 5/7 hits, 2,83 expected hits
                      Americans roll dice for 1 Infantry in Mindanao, round 3 : 1/1 hits, 0,33 expected hits
                      1 Infantry owned by the Yamamoto lost in Mindanao
                      1 Infantry owned by the Anzac lost in Mindanao
                  Yamamoto win, taking Mindanao from Americans with 2 Adv.Fighters, 1 Infantry and 3 L.Fighters remaining. Battle score for attacker is 2
                  Casualties for Yamamoto: 4 Infantrys
                  Casualties for Anzac: 5 Infantrys
              Battle in Chubu
                  Yamamoto attack with 2 Adv.Fighters and 2 Infantrys
                  Americans defend with 1 Infantry
                      Yamamoto roll dice for 2 Adv.Fighters and 2 Infantrys in Chubu, round 2 : 1/4 hits, 1,33 expected hits
                      Americans roll dice for 1 Infantry in Chubu, round 2 : 1/1 hits, 0,33 expected hits
                      1 Infantry owned by the Yamamoto lost in Chubu
                      1 Infantry owned by the Americans lost in Chubu
                  Yamamoto win, taking Chubu from Americans with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 0
                  Casualties for Yamamoto: 1 Infantry
                  Casualties for Americans: 1 Infantry
              Battle in Hokkaido
                  Yamamoto attack with 2 Adv.Fighters and 2 Infantrys
                  Americans defend with 1 Infantry
                      Yamamoto roll dice for 1 Battleship in Hokkaido, round 2 : 1/1 hits, 0,67 expected hits
                      1 Infantry owned by the Americans lost in Hokkaido
                  Yamamoto win, taking Hokkaido from Americans with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 Infantry
      
          Non Combat Move - Yamamoto
              2 Adv.Fighters moved from Hokkaido to 84 Sea Zone
              3 Adv.Fighters and 1 Fighter moved from 85 Sea Zone to 84 Sea Zone
              2 Adv.Fighters moved from Chubu to 84 Sea Zone
              1 Adv.Fighter moved from 93 Sea Zone to 84 Sea Zone
              2 Adv.Fighters and 3 L.Fighters moved from Mindanao to 84 Sea Zone
              2 Adv.Fighters moved from Tokyo to 84 Sea Zone
              1 Infantry moved from Kwangtung to Kwangsi
              1 Infantry moved from Hong Kong to Kwangtung
      
          Place Units - Yamamoto
              1 Bunker placed in Tokyo
              1 Bunker and 4 Infantrys placed in Davao
              1 Adv.Fighter and 2 Submarines placed in 84 Sea Zone
              4 Infantrys placed in Tokyo
              2 Infantrys placed in Hong Kong
              2 Infantrys placed in Malaya
      
          Turn Complete - Yamamoto
              Yamamoto collect 57 PUs; end with 57 PUs
      

      Combat Hit Differential Summary :

      Yamamoto regular : 4,33
      Americans regular : 2,17
      Anzac regular : 1,33
      

      Savegame

      posted in Play Boardgames
      ElroodE
      Elrood
    • RE: World at War game 23

      @captainwalker @Karl7 if you like you can roll for teams already

      posted in Team Games
      ElroodE
      Elrood
    • RE: World at War game 23

      @captainwalker sunday!

      posted in Team Games
      ElroodE
      Elrood
    • RE: WaW game Elrood vs CaptainWalker

      @captainwalker don’t worry. I cannot load the map anyways since I have no device capable of it with me.

      Thanks!

      posted in Play Boardgames
      ElroodE
      Elrood
    • RE: WaW game Elrood vs CaptainWalker

      off to vacation now. See you in a week!

      posted in Play Boardgames
      ElroodE
      Elrood