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    Posts made by elevenjerk

    • RE: G40 Stalingradski (Axis) vs Elevenjerk (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :4

      Politics - Russians
                  Russians takes Political Action: Political Action Russians To War With Japanese
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

      Purchase Units - Russians
                  Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Adding units owned by Russians to Shensi: 2 fighters and 1 tactical_bomber
                  EDIT: Removing units owned by Russians from Sikang: 1 armour
                  EDIT: Adding units owned by Russians to Sikang: 2 mech_infantrys
                  EDIT: Adding units owned by Russians to Shensi: 1 armour
                  EDIT: Turning off Edit Mode
                  1 mech_infantry moved from Novosibirsk to Suiyuyan
                  1 armour moved from Shensi to Suiyuyan
                  1 armour and 1 mech_infantry moved from Shensi to Hunan
                  2 fighters and 1 tactical_bomber moved from Shensi to Hunan
                  1 submarine moved from 127 Sea Zone to 125 Sea Zone
                  1 artillery and 1 infantry moved from Novgorod to Vyborg
                  2 infantry moved from Western Ukraine to Bessarabia
                  2 artilleries moved from Western Ukraine to Bessarabia

      Combat - Russians
                  Battle in Hunan
                      Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                      Japanese defend with 3 artilleries
                      Russians win, taking Hunan from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                      Casualties for Japanese: 3 artilleries
                      Casualties for Russians: 1 mech_infantry
                  Battle in Suiyuyan
                      Russians attack with 1 armour and 1 mech_infantry
                      Japanese defend with 1 infantry
                      Japanese win with 1 infantry remaining. Battle score for attacker is -10
                      Casualties for Russians: 1 armour and 1 mech_infantry
                  Battle in Bessarabia
                      Russians attack with 2 artilleries and 2 infantry
                      Germans defend with 2 infantry
                      Russians win, taking Bessarabia from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 2 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Vyborg
                      Russians attack with 1 artillery and 1 infantry
                      Germans defend with 1 infantry
                      Russians win, taking Vyborg from Germans with 1 artillery remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
                  Battle in 125 Sea Zone
                      Russians attack with 1 submarine
                      Germans defend with 1 submarine
                      1 submarine owned by the Germans Submerged
                  Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

      Non Combat Move - Russians
                  2 artilleries and 1 infantry moved from Novgorod to Archangel
                  2 aaGuns, 1 artillery and 8 infantry moved from Belarus to Bryansk
                  2 aaGuns, 2 artilleries and 5 infantry moved from Western Ukraine to Bryansk
                  3 armour moved from Russia to Smolensk
                  2 infantry moved from Caucasus to Northwest Persia
                        Russians take Northwest Persia from Neutral_Allies
                  3 armour moved from Volgograd to Northwest Persia
                  3 mech_infantrys moved from Sikang to Szechwan
                  1 armour and 1 mech_infantry moved from Shensi to Szechwan
                  2 fighters and 1 tactical_bomber moved from Hunan to Szechwan

      Place Units - Russians
                  1 artillery and 2 infantry placed in Ukraine
                  3 infantry placed in Novgorod
                  1 artillery and 5 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 34 PUs; end with 34 PUs total

      posted in Play Boardgames
      E
      elevenjerk
    • RE: G40 Stalingradski (Axis) vs Elevenjerk (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :3

      Combat Move - French
                  2 infantry moved from United Kingdom to Scotland
                        British take Scotland from Germans

      Combat - French

      Non Combat Move - French
                  1 infantry moved from French Central Africa to French Equatorial Africa

      Turn Complete - French

      posted in Play Boardgames
      E
      elevenjerk
    • RE: G40 Stalingradski (Axis) vs Elevenjerk (Allies)

      I made an edit right at the end.  moved 1 inf and 1 art to South Australia instead of queensland.  I don’t know if the fighters will stay in china but I flew the two fighters from malaya to szechwan.

      posted in Play Boardgames
      E
      elevenjerk
    • RE: G40 Stalingradski (Axis) vs Elevenjerk (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :3

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 fighter moved from New South Wales to Queensland
                  1 artillery moved from New South Wales to Queensland
                  1 mech_infantry moved from New South Wales to Queensland
                  1 fighter moved from Celebes to Guam
                  2 fighters moved from Malaya to Szechwan

      Place Units - ANZAC
                  1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
                  ANZAC undo move 1.
                  Turning on Edit Mode
                  EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 1 infantry
                  EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
                  EDIT: Turning off Edit Mode
                  1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 13 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

      posted in Play Boardgames
      E
      elevenjerk
    • RE: G40 Stalingradski (Axis) vs Elevenjerk (Allies)

      Hey Stal,

      I just noticed that there are 3 mechs in volgograd.  Those are the ones in Sikang.  Not that it matters right now but just thought I would let you know.

      posted in Play Boardgames
      E
      elevenjerk
    • RE: G40 Stalingradski (Axis) vs Elevenjerk (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :3

      Purchase Units - British
                  British buy 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  2 infantry moved from United Kingdom to Scotland
                  3 fighters moved from United Kingdom to Scotland
                  1 infantry moved from West India to 79 Sea Zone
                  1 artillery moved from West India to 79 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                  1 infantry moved from 80 Sea Zone to Iraq
                  1 artillery moved from 80 Sea Zone to Iraq
                  3 infantry moved from Persia to Iraq
                  1 armour moved from Eastern Persia to Iraq
                  1 battleship moved from 39 Sea Zone to 80 Sea Zone
                  1 cruiser moved from 79 Sea Zone to 80 Sea Zone
                  1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                  1 fighter moved from Malaya to 41 Sea Zone
                  1 tactical_bomber moved from Malaya to Shan State
                  1 infantry moved from Burma to Shan State
                  1 mech_infantry moved from India to Shan State

      Combat - British
                  Battle in Iraq
                      British attack with 1 armour, 1 artillery and 4 infantry
                      Neutral_Axis defend with 3 infantry
                      British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 9
                      Casualties for Neutral_Axis: 3 infantry
                  Battle in Shan State
                      British attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                      Japanese defend with 1 infantry
                      British win, taking Shan State from Japanese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in 41 Sea Zone
                      British attack with 1 destroyer and 1 fighter
                      Japanese defend with 1 submarine
                      British win, taking 41 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine
                  Battle in Scotland
                      British attack with 3 fighters and 2 infantry
                      Germans defend with 1 airfield and 1 infantry
                      British win with 3 fighters remaining. Battle score for attacker is -3
                      Casualties for Germans: 1 infantry
                      Casualties for British: 2 infantry

      Non Combat Move - British
                  3 fighters moved from Scotland to United Kingdom
                  1 tactical_bomber moved from Shan State to India
                  1 fighter moved from 41 Sea Zone to India
                  1 infantry moved from Burma to Yunnan
                  2 infantry moved from India to Burma
                  1 infantry moved from India to West India
                  1 artillery moved from India to West India
                  1 armour and 1 mech_infantry moved from India to Eastern Persia
                  1 armour moved from Kenya to Belgian Congo
                  2 infantry moved from Rhodesia to Belgian Congo
                  1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                  1 fighter moved from Gibraltar to French Central Africa
                  1 artillery and 1 infantry moved from Ontario to Quebec

      Place Units - British
                  1 armour and 1 mech_infantry placed in Union of South Africa
                  2 artilleries and 1 infantry placed in United Kingdom

      Turn Complete - British
                  Total Cost from Convoy Blockades: 6
                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,4,2,2,4,2,5,6,1,2
                  British collect 22 PUs (6 lost to blockades); end with 22 PUs total

      Place Units - UK_Pacific
                  1 armour, 1 fighter, 3 infantry and 1 mech_infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
                  UK_Pacific collect 16 PUs (1 lost to blockades); end with 16 PUs total
                  Some Units in India change ownership: 1 armour, 1 fighter, 3 infantry and 1 mech_infantry

      posted in Play Boardgames
      E
      elevenjerk
    • RE: G40 Stalingradski (Axis) vs Elevenjerk (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :3

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  2 infantry moved from Shensi to Suiyuyan
                  2 infantry moved from Shensi to Hopei
                  2 infantry moved from Shensi to Kweichow
                  1 fighter moved from Shensi to Kweichow

      Combat - Chinese
                  Battle in Kweichow
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 artillery
                      Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery
                  Battle in Hopei
                      Chinese attack with 2 infantry
                      Japanese defend with 1 infantry
                      Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Suiyuyan
                      Chinese attack with 2 infantry
                      Japanese defend with 1 infantry
                      Japanese win with 1 infantry remaining. Battle score for attacker is -6
                      Casualties for Chinese: 2 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Kweichow to Szechwan

      Place Units - Chinese
                  1 artillery and 1 infantry placed in Szechwan
                  Chinese undo move 1.
                  1 artillery and 1 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 8 PUs; end with 9 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

      posted in Play Boardgames
      E
      elevenjerk
    • RE: G40 Stalingradski (Axis) vs Elevenjerk (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :3

      Purchase Units - Americans
                  Americans buy 1 battleship, 1 carrier, 1 fighter and 1 transport; Remaining resources: 2 PUs;

      Combat Move - Americans

      Non Combat Move - Americans
                  1 fighter moved from Hawaiian Islands to Central United States
                  1 carrier moved from 10 Sea Zone to 26 Sea Zone
                  1 fighter moved from Hawaiian Islands to 26 Sea Zone
                  1 destroyer and 1 submarine moved from 30 Sea Zone to 26 Sea Zone

      Place Units - Americans
                  1 battleship, 1 carrier and 1 transport placed in 101 Sea Zone
                  1 fighter placed in 101 Sea Zone
                  Note to player Americans: America has joined the Allies, and declared war on the Axis!
                  Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 54 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

      posted in Play Boardgames
      E
      elevenjerk
    • RE: G40 Stalingradski (Axis) vs Elevenjerk (Allies)

      Ha ha… Yes u are correct.

      posted in Play Boardgames
      E
      elevenjerk
    • RE: G40 Stalingradski (Axis) vs Elevenjerk (Allies)

      Nice, it worked obviously.  not to worried about the slowness.  i have been workin my balls off.

      Here is where all the russian units in china are.

      3 mech in sikang
      3 tanks 1 mech 2 fighters 1 tac in shensi

      all the other stuff should be correct in russia.  I am trying something different over in china to see if I can make the game a little more interesting after the disasterous start for the uk.  Maybe it can be pretty good if the allies are a little better off.

      posted in Play Boardgames
      E
      elevenjerk
    • RE: G40 Stalingradski (Axis) vs Elevenjerk (Allies)

      DiceRolls: 2@3, 3@4; Total Hits: 32@3,: (4, 3)3@4: (4, 5, 3)

      posted in Play Boardgames
      E
      elevenjerk
    • RE: G40 Stalingradski (Axis) vs Elevenjerk (Allies)

      The mech in siuyuyan would not activate the pact so I will leave him in shensi with all the other stuff.

      posted in Play Boardgames
      E
      elevenjerk
    • RE: G40 Stalingradski (Axis) vs Elevenjerk (Allies)

      About the dice….  I tried what you said (as you could see by the posts).  I guess I dont quite understand.  Do I type that somewhere in triplea?  It obviously didn’t work posting it.

      posted in Play Boardgames
      E
      elevenjerk
    • RE: G40 Stalingradski (Axis) vs Elevenjerk (Allies)

      I have everything set up on my board in the basement.

      What about the Russian mech in siuyuyan?  Does that affect the mongolian pact?  Do you want me to tell you where all Russian units in china are?

      posted in Play Boardgames
      E
      elevenjerk
    • RE: G40 Stalingradski (Axis) vs Elevenjerk (Allies)

      That’s fine

      posted in Play Boardgames
      E
      elevenjerk
    • RE: G40 Stalingradski (Axis) vs Elevenjerk (Allies)

      I really like how it is panning out for you.  Lots of good things open up that are hard to plan for unless you have done it before.  I might try to sneak this strategy on my buddy and see how he reacts:)  I do still want to see what america can do, if anything, once they get in the war.  You have cairo on lockdown and it will be tough to keep the oil fields away from you.

      posted in Play Boardgames
      E
      elevenjerk
    • RE: G40 Stalingradski (Axis) vs Elevenjerk (Allies)

      I also had a german mech in siuyuyan in order to initiate the mongolian pact

      I meant russian:)

      posted in Play Boardgames
      E
      elevenjerk
    • RE: G40 Stalingradski (Axis) vs Elevenjerk (Allies)

      I think it would change the move a bit.  I wanted to attack Hunnan with russia.  2 mech 2 fighter and 1 tac.  That makes it so you have to possibly split up your ground units to take Yunnan back.  I figure you would want both in order to make sure you don’t lose a plane but either way it makes you have to only take 1 art out to an island that planes can’t get to (if you want Yunnan back which is just assumed).

      I also had a german mech in siuyuyan in order to initiate the mongolian pact.  Not sure if that falls in the rules but you would be attacking the russians on a mongolian bordered territory???

      posted in Play Boardgames
      E
      elevenjerk
    • RE: G40 Stalingradski (Axis) vs Elevenjerk (Allies)

      should have.  3 mech from volgograd in sikang,  1 mech in suiyuyan, 3 tanks 2 fighters and 1 tac in shensi (depending on the battle in Hunnan).  Clearly I was doing something wrong:)  As you can see I tried two different ways.

      posted in Play Boardgames
      E
      elevenjerk
    • RE: G40 Stalingradski (Axis) vs Elevenjerk (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :3

      Politics - Russians
                  Turning on Edit Mode
                  EDIT: Adding units owned by Russians to Shensi: 2 fighters and 1 tactical_bomber
                  EDIT: Turning off Edit Mode

      Purchase Units - Russians
                  Russians buy 6 armour; Remaining resources: 1 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  2 fighters and 1 tactical_bomber could not land in Shensi and were removed
                  2 aaGuns moved from Amur to Sakha
                  17 infantry moved from Amur to Sakha
                  1 mech_infantry moved from Russia to Novosibirsk
                  3 infantry moved from Russia to Bryansk

      Place Units - Russians
                  3 armour placed in Volgograd
                  3 armour placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 38 PUs total

      posted in Play Boardgames
      E
      elevenjerk
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