Rolls: 4@1, 1@3; Total Hits: 14@1,: (3, 6, 6, 3)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (4)
Rolls: 4@1, 1@3; Total Hits: 14@1,: (3, 6, 6, 3)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (4)
Rolls: 4@1, 1@3; Total Hits: 04@1,: (3, 4, 4, 5)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (5)
Rolls: 4@1, 1@3; Total Hits: 14@1,: (2, 3, 3, 2)1@3: (1)
Rolls: 2@2; Total Hits: 02@2: (5, 6)
Rolls: 4@1, 1@3; Total Hits: 04@1,: (4, 6, 2, 2)1@3: (5)
Rolls: 2@2; Total Hits: 02@2: (4, 6)
Rolls: 5@1, 1@3; Total Hits: 05@1,: (5, 3, 4, 2, 6)1@3: (5)
Rolls: 2@2; Total Hits: 12@2: (2, 4)
Have to roll here for China…… GAY!!!
Rolls: 6@1, 1@3; Total Hits: 16@1,: (3, 3, 6, 2, 4, 2)1@3: (3)
Rolls: 3@2; Total Hits: 13@2: (2, 6, 3)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 8 fighters; Remaining resources: 8 PUs;
Combat Move - Americans
1 mech_infantry moved from French Equatorial Africa to Nigeria
British take Nigeria from Italians
1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
Americans take French Central Africa from Italians
1 artillery and 1 infantry moved from French West Africa to Gold Coast
1 fighter moved from 87 Sea Zone to Gold Coast
1 fighter moved from 87 Sea Zone to 70 Sea Zone
4 bombers moved from British Guiana to 70 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 armour moved from Ethiopia to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 armour moved from 71 Sea Zone to Union of South Africa
2 artilleries and 2 infantry moved from Trans-Jordan to 81 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from 71 Sea Zone to Union of South Africa
2 artilleries moved from 71 Sea Zone to Union of South Africa
2 bombers moved from Egypt to Union of South Africa
Combat - Americans
Battle in 70 Sea Zone
Americans attack with 4 bombers and 1 fighter
Italians defend with 1 battleship and 1 transport
Americans win with 4 bombers remaining. Battle score for attacker is 17
Casualties for Italians: 1 battleship and 1 transport
Casualties for Americans: 1 fighter
Battle in Union of South Africa
Americans attack with 1 armour, 2 artilleries, 2 bombers and 3 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Americans win, taking Union of South Africa from Italians with 1 armour, 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 20
Casualties for Italians: 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Gold Coast
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour
Americans win, taking Gold Coast from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Americans
1 fighter moved from Gold Coast to French West Africa
3 bombers moved from 70 Sea Zone to Belgian Congo
2 bombers moved from Union of South Africa to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 carrier and 3 destroyers moved from 87 Sea Zone to 91 Sea Zone
1 battleship moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from Egypt to Iraq
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 70 Sea Zone to Belgian Congo
Place Units - Americans
8 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 67 PUs; end with 75 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy nothing; Remaining resources: 25 PUs;
Combat Move - Italians
1 infantry moved from Trans-Jordan to Egypt
1 bomber and 3 fighters moved from Syria to Egypt
1 fighter moved from Southern Italy to Egypt
1 artillery moved from Alexandria to Egypt
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber, 4 fighters and 2 infantry
ANZAC defend with 2 infantry; British defend with 1 aaGun, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
AA guns fire in Egypt : 1/3 hits
1 fighter owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters and 2 infantry in Egypt, round 1 : 4/8 hits
British roll dice for 1 aaGun, 1 armour, 4 infantry and 1 mech_infantry in Egypt, round 1 : 4/6 hits
1 infantry owned by the British , 2 infantry owned by the ANZAC , 1 fighter owned by the Italians , 1 artillery owned by the Italians , 1 aaGun owned by the British and 2 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 bomber and 2 fighters in Egypt, round 2 : 1/4 hits
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Egypt, round 2 : 2/3 hits
1 infantry owned by the British and 2 fighters owned by the Italians lost in Egypt
Italians roll dice for 1 armour and 1 bomber in Egypt, round 3 : 2/2 hits
British roll dice for 1 armour and 1 mech_infantry in Egypt, round 3 : 1/2 hits
1 armour owned by the British , 1 mech_infantry owned by the British and 1 bomber owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour remaining. Battle score for attacker is -35
Casualties for ANZAC: 2 infantry
Casualties for British: 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery, 1 bomber, 4 fighters and 2 infantry
Non Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Italians collect 19 PUs (1 lost to blockades); end with 44 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
That was bad but I forgot to bring all my fighters to shan state. What an idiot!!! I didn’t realize until my first roll was only 3 dice. I’m like WTF!!! Oh well, fuck it!!!
Well. I just don’t see how I can stop Germany from pushing through to Cairo. I am gonna do my best to make it a bloody battle though :evil:
That awful start is starting to show its ugly teeth now. Those few extra turns of controlling Cairo really made a huge difference. Also your great play with Italy!!! I feel like I have just been chasing you all over the place distracting me from Cairo. I had to do it though. You really left me no choice. You have done an awesome job dictating MY moves. Making me do what is less important to my main goal.
I actually have a J4 strat that would work perfect with your G4. Cairo would be yours no problem! I would say look at my other game but I got diced so hard on UK Pacifics first turn. They attacked unprovoked so it ruined the whole strat. Its good though cause it helped me see the worst case scenario (losing a 94% chance battle) with my first move. Easy to solve. By J4 you would have like 8-10 loaded transports that you could head for Calcutta with, if it was available, or move on cairo.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - Russians
1 bomber moved from Northwest Persia to Ukraine
4 infantry moved from Amur to Manchuria
Combat - Russians
Battle in Manchuria
Russians attack with 4 infantry
Japanese defend with 2 infantry
Russians win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.
Non Combat Move - Russians
1 bomber moved from Ukraine to Syria
2 aaGuns, 3 artilleries and 3 infantry moved from Turkmenistan to Eastern Persia
5 fighters moved from Northwest Persia to India
1 tactical_bomber moved from Northwest Persia to India
2 bombers moved from Northwest Persia to India
2 armour moved from Iraq to Eastern Persia
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 infantry and 3 transports; Remaining resources: 7 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siam to Shan State
1 armour, 1 artillery and 2 infantry moved from Kwangtung to 20 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Hainan to Malaya
1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 6 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Hunan to Szechwan
Japanese take Szechwan from Chinese
Combat - Japanese
Battle in Shan State
Japanese attack with 1 artillery and 2 infantry
ANZAC defend with 3 fighters; British defend with 3 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 1 : 1/2 hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 1 : 1/3 hits
UK_Pacific roll dice for 3 fighters and 3 infantry in Shan State, round 1 : 2/6 hits
2 infantry owned by the British and 2 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits
UK_Pacific roll dice for 3 fighters and 1 infantry in Shan State, round 2 : 2/4 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Shan State
UK_Pacific win with 3 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 3 infantry
Battle in Malaya
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 1 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 6 infantry in Suiyuyan, round 1 : 0/7 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 artillery and 5 infantry in Suiyuyan, round 2 : 0/6 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 artillery and 4 infantry in Suiyuyan, round 3 : 0/5 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 4 : 0/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 5 : 2/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 4 infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 infantry moved from Hunan to Kweichow
4 artilleries and 6 infantry moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Hainan to Kwangsi
2 fighters moved from 20 Sea Zone to Kwangsi
3 carriers, 2 destroyers, 3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 19 Sea Zone to 36 Sea Zone
2 artilleries and 6 infantry moved from 36 Sea Zone to Kwangsi
2 bombers moved from Japan to Kwangsi
1 aaGun and 2 infantry moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
Place Units - Japanese
3 transports placed in 6 Sea Zone
3 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 43 PUs; end with 50 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 artillery and 1 infantry moved from Novgorod to Archangel
1 fighter and 2 tactical_bombers moved from Baltic States to Archangel
3 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
5 armour, 1 artillery and 3 infantry moved from Novgorod to Belarus
2 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to 98 Sea Zone
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Archangel, round 1 : 1/5 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Germans attack with 2 bombers, 2 fighters and 3 tactical_bombers
British defend with 1 carrier, 3 destroyers and 1 fighter
Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 98 Sea Zone, round 1 : 6/7 hits
British roll dice for 1 carrier, 3 destroyers and 1 fighter in 98 Sea Zone, round 1 : 3/5 hits
1 tactical_bomber owned by the Germans , 1 fighter owned by the British , 1 carrier owned by the British , 2 fighters owned by the Germans and 3 destroyers owned by the British lost in 98 Sea Zone
Germans win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for British: 1 carrier, 3 destroyers and 1 fighter
Non Combat Move - Germans
2 tactical_bombers moved from 98 Sea Zone to Syria
2 bombers moved from 98 Sea Zone to Bessarabia
2 aaGuns, 1 artillery and 7 infantry moved from Eastern Poland to Belarus
1 aaGun moved from Baltic States to Belarus
3 infantry moved from Karelia to Novgorod
1 battleship and 2 transports moved from 115 Sea Zone to 112 Sea Zone
4 armour moved from Normandy Bordeaux to Western Germany
1 armour moved from Poland to Belarus
1 fighter and 2 tactical_bombers moved from Archangel to Novgorod
10 armour moved from Germany to Eastern Poland
1 infantry moved from Germany to Western Germany
Place Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 bomber, 1 fighter and 1 infantry placed in Western Germany
1 armour placed in Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Turning off Edit Mode
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from Queensland to Guam
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
I had to edit 2 inf from southern italy to syria. They got on the transport that I didn’t use in the combat move. For some reason it would not allow me to put my guys on the transport in a non combat move.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
5 infantry moved from Bulgaria to Greece
1 armour moved from Yugoslavia to Greece
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 armour, 1 artillery and 1 infantry moved from Syria to Iraq
3 fighters moved from Southern Italy to Iraq
1 bomber moved from Southern Italy to Iraq
1 artillery and 1 mech_infantry moved from Tobruk to Alexandria
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 1 artillery and 6 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 artillery and 6 infantry in Greece, round 1 : 2/8 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 1/4 hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 artillery and 5 infantry in Greece, round 2 : 2/7 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 0/2 hits
2 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 infantry
Battle in Alexandria
Italians attack with 1 artillery and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery and 1 mech_infantry in Alexandria, round 1 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Alexandria, round 1 : 0/2 hits
Italians roll dice for 1 artillery and 1 mech_infantry in Alexandria, round 2 : 1/2 hits
British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits
1 infantry owned by the British lost in Alexandria
Italians roll dice for 1 artillery and 1 mech_infantry in Alexandria, round 3 : 0/2 hits
British roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 mech_infantry in Alexandria, round 4 : 0/2 hits
British roll dice for 1 artillery in Alexandria, round 4 : 0/1 hits
Italians roll dice for 1 artillery and 1 mech_infantry in Alexandria, round 5 : 0/2 hits
British roll dice for 1 artillery in Alexandria, round 5 : 0/1 hits
Italians roll dice for 1 artillery and 1 mech_infantry in Alexandria, round 6 : 1/2 hits
British roll dice for 1 artillery in Alexandria, round 6 : 1/1 hits
1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Iraq
Italians attack with 1 armour, 1 artillery, 1 bomber, 3 fighters and 1 infantry
Russians defend with 1 armour, 2 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters and 1 infantry in Iraq, round 1 : 2/7 hits
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 1 : 1/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Iraq
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 fighters in Iraq, round 2 : 3/6 hits
Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 1/2 hits
1 armour owned by the Russians , 1 artillery owned by the Italians and 1 mech_infantry owned by the Russians lost in Iraq
Italians win, taking Iraq from Russians with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 infantry
EDIT: Adding units owned by Italians to Syria: 2 infantry
EDIT: Turning off Edit Mode
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 bomber and 3 fighters moved from Iraq to Syria
1 artillery moved from Southern France to Northern Italy
1 aaGun moved from Southern France to Northern Italy
1 armour moved from Southern France to Yugoslavia
1 infantry moved from Libya to Tobruk
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,6,6,5
Italians collect 21 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
OK. There were a couple things that came up in that turn.
1. French Central Africa - I attacked with 1 bomber on your 1 inf and 2 bombers. I got the first hit so I removed 1 of your bombers cause I assumed you would have wanted the inf to defend till the end with a 2. Turns out you got a hit on that same roll. You can choose and edit what you would have done.
2. I tried to move the Chinese fighter to a different spot after going past the NCM part of my move and the edit function doesn’t allow me to edit a chinese fighter back into the game. So now we just have to remember where he is…… Kwiechow :x Lesson learned… don’t edit the chinese fighter!!!
3. I had forgotten to NCM the Russian tanks and tac. I moved them to the correct spot. It no effect on the Japan turn but if you feel it was to late then you can edit them back in.
So you and infrastructure live near each other and play live games also? Thats pretty cool. I tried to get my buddy to play but he thinks triple a messed up his computer. I told him that it is almost 10 years old… your computer just sucks:)