TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 106 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 carrier and 2 tactical_bombers moved from 10 Sea Zone to 7 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central United States to Western United States
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 2 submarines
Casualties for Japanese: 2 destroyers
Battle in Gibraltar
Americans attack with 1 armour and 1 infantry
Germans defend with 1 artillery and 1 harbour
Americans roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 armour remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Battle in 92 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 transport; Italians defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians and 1 transport owned by the Germans lost in 92 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 22
Casualties for Italians: 1 destroyer and 1 transport
Casualties for Germans: 1 transport
Battle in 25 Sea Zone
Americans attack with 2 fighters and 2 submarines
Japanese defend with 1 cruiser
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 cruiser owned by the Japanese lost in 25 Sea Zone
Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 fighter moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 battleships, 2 carriers, 1 cruiser and 3 destroyers moved from 26 Sea Zone to 7 Sea Zone
2 fighters moved from 25 Sea Zone to 7 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
Place Units - Americans
1 infantry placed in Central United States
1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -1,00
Italians regular : -1,00
Japanese regular : 0,67
Germans regular : 0,50
Savegame