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    Posts made by ElCapitan

    • RE: AA50 Rules Errata and Q+A

      @Krieghund:

      You’re mostly right, ElCapitan.  However, if Germany or Italy captured the territory from China, they would be able to use the IC normally.  It’s no different from Japan taking India and building an IC there, then the UK recapturing it, then Germany taking it.  It doesn’t matter who built the IC, only who controls the territory.

      Thank you.  I thought since Japan was the original owner of the teritory (taken from China before the start of the scenario, that some of the same rules for the IC in Karelia for Allies applied.

      posted in Axis & Allies Anniversary Edition
      E
      ElCapitan
    • RE: AA50 Rules Errata and Q+A

      @Heavy:

      Krieghund–there are too many posts to filter through to see if this has already been asked so sorry for a repeat.

      Scenario: Japan builds a factory on Manchuria. The U.S captures the factory and holds it. Can they–the US-- now build units there? Does China still get the territory bonus towards its infantry count plus the ability to place men on Manchuria? thx in advance

      The US would not be capturing the territory.  They would liberate it.  The territory would count for its infantry allowance.  Since China doesn’t collect IPC they wouldn’t be able to use the factory.  Factories cannot be destroyed so it would collect dust untill Germany or Japan retake the territory.  Germany would then only be able to use the factory if Japan island would be in Allies hand.  One Japan would be liberated the factory would return to Japan control.

      posted in Axis & Allies Anniversary Edition
      E
      ElCapitan
    • RE: New to the game.. A question..

      @tarkonis:

      :mrgreen: Cheers for the clarification…

      I guess i’ll have to start playing and judge it for myself.  I guess what i’m trying to find out is if actual WW2 strategies find there way into your thinking when playing the game.  Or are you consantly just thinking in terms of the game mechanics.

      Mainly game mechanics.  The aimis to win.  Use every rule to your advantage especially if you play the game vanilla (without house rules).

      posted in Axis & Allies Anniversary Edition
      E
      ElCapitan
    • RE: AA50 Rules Errata and Q+A

      @atarihuana:

      ok, i got one more :)

      Lets say a japanese AC+2FTR are in Iwo Jima seazone. american combat move :

      4 subs attack AC
      2TN 2inf  2arm land Iwo Jima.

      since naval battle must be conducted first, lets assume AC sunk. planes now must land on iwo jima. so they get to defend against amphibious invasion right?

      edit:  argh i just realized the planes would sink the TN before they could assault… so the 2 TN would need surface battleships… which would mean that the fighters would be destroyed…

      I would think that during sea combat the planes would defend but their hits can only go against transport.  Then they would land on the island.  IMHO this amphibious plan not a good idea and a waste.  The attacking sub can only sink the AC and the Transport and their cargo would be automatically sunk by the planes on the AC.

      posted in Axis & Allies Anniversary Edition
      E
      ElCapitan
    • RE: Plastic Playing Pieces

      I would be in for replacing initial pieces with better quality in greater numbers.  I might even get two sets if the quality is there.

      posted in Axis & Allies Anniversary Edition
      E
      ElCapitan
    • RE: Combat Calculator

      No problem.

      posted in Axis & Allies Anniversary Edition
      E
      ElCapitan
    • RE: Mutual Elimination & Transports

      Yes they would both survive and not interferring with one another activities.

      posted in Axis & Allies Anniversary Edition
      E
      ElCapitan
    • RE: Combat Calculator

      Here you go:

      http://www.axisandallies.org/forums/index.php?topic=13379.0

      posted in Axis & Allies Anniversary Edition
      E
      ElCapitan
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