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    Topics created by Ehpic

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      Axis and Alllies global 1940 at Fallcon convention in Calgary AB Canada

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      i got jealous that i couldn’t go to YG’s in toronto so i pulled some strings to get a table at a con in my city haha.

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      Game length issues

      Axis & Allies Global 1940
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      @Black_Elk:

      Here’s a little something I do, that I’ve found really helps to shave a few minutes off every turn.
      It might seem simple, but you’d be surprised how much time can be spent digging and returning pieces to their trays, if you don’t have a good system in place…

      http://www.axisandallies.org/forums/index.php?topic=35904.msg1411574#msg1411574

      You can see an example image in there at the bottom using 1942.2 but I adopt the same system in G40. Once I started doing this, I never went back. Now I’m a big proponent of grouping by shape, and trusting in color differentiation for easy recognition, rather than the other way round. Hard habit to break, for the OCD sculpt collector, but it works. Even chainsmoking degenerates like me can make the extra effort to be better orgnaized haha.

      Also, like others have mentioned before and elsewhere too, my group separates combat movement, and combat proper with the purchase phase. So the phases like this…
      repair, combat movement, purchase, combat, non com, placement, collect.
      If you want to pick up the pace it’s highly effective for focusing your players. It doesn’t change anything compared to the standard phase order of “purchase, combat movement, combat proper” other than the speed with which your players will make decisions.

      interesting, i like the idea of sorting by unit type instead of faction, i may toy around with that in a smaller version to see how it feels before doing it with the G40 units (it’d be a huge pain to re-sort them again after, lol)

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      Spain?

      Axis & Allies Global 1940
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      @WILD:

      @Nippon-koku:

      Your correct Marsh, Russia has to be at war first.  I’m assuming a G2 attack (which is the most common scenario I run into in my group).  But yes, otherwise they’d have to wait.

      I wouldn’t sweat the Russian troops in Turkey.  The planes make it back easily, and any two move units brought to the battle can be back in Moscow by turn 4.  It’s worth it if Turkey gets hit hard and Spain is taken by the US early.

      I agree, we also see a lot of G2 Barbarossa and it comes with a devastating J1 attack. This allows the USA to go to Spain early, but the USA also has responsibilities in the Pac to deal with. Opening up Spain creates a two front war for the Germans as they press Moscow, but the USA faces a similar scenario.

      The Germans will still have their starting super stack pushing into Russia, but they will stall w/o reinforcements and the Luftwaffe. Early Anglo landings in Spain will force the Germans/Italians to spend on the western front (cutting back on purchases generally made in German held Russian factories). It will also tie up the German air force which is essential for any attack on Moscow.

      With an Allied neutral crush pretty much every major power will have multiple fronts to fight, it makes for a very different game.

      Great points Bill, and a solid example of how thinking a little differently can produce solid results.  Who would think that a US2 attack on Spain would be a great slow down move against a JDOW1?

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