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    Topics created by eddiem4145

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      Clarification on altitude changes

      Air Force
      • • • eddiem4145
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      Where can I find actual examples. My rule book only has examples without altitude changes.
      If I want to go down just one altitude, is that really a special movement. So you can’t go down one altitude and then do a tight turn?

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      Altitude question about air force miniatures

      Air Force
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      It seems the atlitude you plane is at, except for crashing is irrelevant. I must be missing something. How does your altitude matter.

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      Anyone know where I can buy plastic stands for air force minatures

      Air Force
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      Actually purchased stands that were not compatible. They were to thin. I have the angels 20 starter set. Any help welcome.

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      Axis and allies minatures, where and how to get

      Player Help
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      Just had time to check this post. I will look into what you sent me. Thank you very much. MOst helpful.

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      Advanced Axis and Allies?

      News
      • • • eddiem4145
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      C

      If you’re referring to this board section…

      http://www.harrisgamedesign.com/phpBB3/viewforum.php?f=14&sid=b4ef393ddbe64b388ee7fb9bd5a2cedc

      …as far as I can tell it was set up by Larry in October 2004 under the very general theme of “What are some MUST HAVE’S you like to see in an advanced game?”  When someone on the board asked “What is this anyway?  Is advanced axis and allies really being designed, and if so, about what percent is it done? Would we be able to expect to see this this year? Next? 2007?”, someone called Lobo answered “It’s something that Larry is interested in doing. It may or may not see fruition.”  Larry confirmed this by saying “Lobo is correct. There are no definitive plans or time line for such a game. There is however an identified need for this baby.”  So the board section seems to have been just intended for brainstorming purposes, not for the development of a specific game.

      Just to put those threads into context: October 2004 is a few months after Revised and D-Day came out, four years before Anniversary came out, and five years before the first 1940 game (Pacific 1940 1st ed.) came out.  So this notional “Advanced A&A” may in fact have generated some ideas that were incorporated into some of the A&A games that were published since 2004.

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      Carriers attacking

      Axis & Allies 1942 2nd Edition
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      PantherP

      Anytime, you are welcome  :-)

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      Naval Units avoiding battle

      Axis & Allies 1914
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      EnoughSaidE

      Thanks for answering, Kreighund! These rules are a big departure from the other A&A games.

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      Russian Revolution

      Axis & Allies 1914
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      EnoughSaidE

      :-o

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      Fighters attacking naval units.

      Axis & Allies 1914
      • • • eddiem4145
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      C

      @oztea:

      At this point in history fighters weren’t really ready to do any real damage to boats yet. Their speeds were very low and cross winds were very hazardous. Also planes of the time couldn’t carry very much in the way of firepower, so hurting a ship was outside their scope.

      Yes, all good points.

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      Invading colonies or countries with colonies

      Axis & Allies 1914
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      J

      Yep.

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      Submarines

      Axis & Allies Global 1940
      • • • eddiem4145
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      baron MünchhausenB

      @Narvik:

      @Der:

      Really, with tactical bombers now available, they should take on the role that the old bombers had - attacking along with infantry & tanks, etc. The Strategic bombers should only wreck infrastructure and economy and perhaps lower morale.

      No, I don’t think a unit should be limited too much. As you know, subs did sink battleships too, even if cargo ships were the main target. And heavy Bombers did carpet bomb soldiers on the ground and warships, even if bombing of infrastructure were the main purpose. I just think, that since we now got all this new units, they could get more special abilities.

      Submarines should be stronger in attacking convoys, but for that to happen, only destroyers should be able to hit subs. If not, then no sub will survive the 1 Destroyer + stack of Bombers combo.

      And, slightly off topic, I think the new Tactical should cost 10, att 3 and def 4. Special ability, target Tanks and Mechs before other casualties.
      The fighter should cost 6, att 1and def 2. Special ability, target other aircrafts in dog-fights before taking land unit casualties. The St Bomber should cost 12, att 4 and def 1. Special ability, do SBR against ICs

      On 1942.2, play-tested a similar unit of Fg at the same cost but attack @1 on first strike.
      The Bomber and Cruiser were at 10 IPCs, also. Tactical Bombers (A3-4 D3-4 M4) were at 9 IPCs.

      Such a Fighter unit makes a too big competitive buying against submarines.
      Same price, can do the same cannon fodder in Naval Combat and better on defense but also useful in ground battle. That’s seems a problem.

      Everyone around the table agree that all the changes shifts the balance toward Allies, mostly due to cost decrease.

      Did you introduce a three planes aircraft carrier? If not the case, this have a very big downgrading impact on the defensive strength of the combined units Carrier+2Fgs.
      In addition, in Naval Combat, the special ability of Fgs have far less significance since, at 6 IPCs, it is always amongst the first casualty taken.
      Destroyer (A2 D2 Cost 8 ) have a better combat value.

      Maybe this last point is still more historical since many Fgs were destroyed and damaged in Naval combat, often in PTO, there was Battle between ennemy’s aircrafts against warships but not warships against warships.

      If you also play-tested it, leave me some feedback.

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      Indian Troops take persia, who does it go to

      Axis & Allies Global 1940
      • • • eddiem4145
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      KaLeuK

      @General:

      Right, the UK should take full advantage of the Commonwealth and have Ottawa operate as the backup European capital. At that point the UK player could help the US mount a liberation campaign from Canada or put all its resources in South Africa to help out Egypt.

      I like the general idea, but it could upset the balance of the game. Sea Lion would become less of a threat and may not be good option at all because it requires a substantial investment on the part of Germany. And with Sea Lion out of the way, the UK may not need to focus on home defense so much, and may be able to send more planes south towards the Mediterranean.

      On a side note, I prefer to give Persia to Russia. The 2 inf are very convenient for taking Iraq next.

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      Electronic die roller

      Software, Tools, and Aides
      • • • eddiem4145
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      C

      takes a little time entering units, and selecting Low Luck on the bottom, but it works:
      http://thinkum.com/games/aaa/calc.pl

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      Destroyers affect on subs

      Axis & Allies Global 1940
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      E

      I was looking for something clear like that but could not find it. Thank you very much for taking the time. I appreciate it.

    • E

      Non combat moves through territory you just conquered.

      Axis & Allies Global 1940
      • • • eddiem4145
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      knp7765K

      No, you are not missing anything. That is a perfectly legal move. I am assuming that the Allies still control Gibraltar, right?

      In fact, in your example, since Gibraltar has a friendly naval base (assuming it hasn’t been bombed), the US fleet could go all the way to Sea Zone 95 and park right next to Italy if Italy had no ships there OR they just had submarines and/or transports. Even if Italy had fighters on their air base, they couldn’t scramble because it is the US NON-combat move.

      You can basically move your ships to any sea zone you want as long as there are no enemy surface warships blocking your way, or as in your example you have cleared any enemy warships.
      Of course, that US submarine would have to remain in the sea zone just east of Gibraltar since it moved in the combat movement.

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      Taking control of allied territories who's capital has fallen

      Axis & Allies Global 1940
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      Thank you for your last post.

      The jerk part was a little pot shot at your username. My apologies.

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      Japanese Major Complex in Manchuria

      Axis & Allies Global 1940
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      knp7765K

      Yeah, you are probably right about the islands.
      I understand what you are getting at about Germany being able to put a Major IC in Norway. I have never put a Major up there, but I have put Minors in Norway before.
      The rule states that to place a Major IC, the territory has to be worth 3 or more IPCs and be one of your nation’s original territories. One possible solution would be to use HBG’s 1939 variant map. I think you could still set it up to play 1940 and the only original German territories would actually be IN Germany itself. They couldn’t even place a Major in Romania.

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      Navy's unrealisticly expensive

      House Rules
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      And instead of giving the US an extra $10 for having the Philipines and Hawaii, they should start off with $10 extra and lose $10 due to a massive loss of morale when they lose them. A penalty as suppose to a reward. The loss of morale can truly result in a loss of production. That would make it more realistic.

      I am probably going to post this topic in another section. I would like to build more support for this for any future revisions to the rules.

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      What is the new AAG40 global A2 thing.

      Axis & Allies Global 1940
      • • • eddiem4145
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      R

      (In case you didn’t know, Larry Harris is the designer of Axis & Allies.)

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      Subs and Destroyer, Starting in same territory

      Axis & Allies Europe 1940
      • • • eddiem4145
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      Panz3r L3ad3rP

      the sub can do another fight in another sea zone

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