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    Topics created by DynamiteChicken

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      Uk Strategies

      Axis & Allies Spring 1942 Edition
      • • • DynamiteChicken
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      @Hobbes:

      A trick I’m willing to share that I think is a game changer that I don’t see discussed on here is to take your Australian trans with sub, bring an Aussie and the INF in NZ and head to africa the long way. You’ll get there in 3 rounds/ Japan may come after you but it will be at the expense of doing other, more important things.

      To me that move is risky. The Japanese can attack it with their sub with better odds. And you’re leaving Australia/NZ easier to be conquered by Japan, which means less 3 IPCs per round for the UK permanently. The 2 Inf can help on Africa but if Japan goes for it then you will need more units (usually the Americans to deal with the situation).

      It is risky but for some reason when me and my friends have gone after it, we either got sunk, or it was mutual and the trans lived. It must be a cursed square on our board. They don’t do much staying in Australia. If Japan really wants it they can send whatever they need. They’ll still be in range of India so it’s not that far out of their way.

      Also, it’s not a bad a idea to leave Norway for Russia. Those plane purchases can pot shot the germans in Karelia and Russia can blitz a tank round 2, assuming there’s only one or two germans in Karelia.

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      Aircraft carriers

      Player Help
      • • • DynamiteChicken
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      GargantuaG

      Hence the If you are attacking part of my comment :)

      Do you repy to this thread every year… or?

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      Deciding who's who

      Axis & Allies Spring 1942 Edition
      • • • DynamiteChicken
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      start a new topic for each of the players (if they’re a&a.org members) and ask them to post what they want and don’t want in a country, and that can determine what nations you should play as

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      ICs

      Axis & Allies Spring 1942 Edition
      • • • DynamiteChicken
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      KeredrexK

      depends on the country… Russia and Germany should probably never buy a complex.
      UK… India, Egypt, Norway, Australia, S. Africa
      JAPAN… in the 1st round Manchuria and kwangtung
      USA… Norway, Sinkinag (in the 2nd Round)

      all this depends on the game situation of course

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      Running out of pieces

      Axis & Allies Spring 1942 Edition
      • • • DynamiteChicken
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      ?

      @Fearless:

      @skinny1:

      @Fearless:

      Buy another game. That’s what i did. Proud owner of 3 1942’s.

      Did you print one of IL’s maps to use that many pieces on?

      Yes. My buddy printed one at his work.  Turns out his brother has some crazy printer that is 80" wide at his work.  Trying to find out about that.  I play on a ping pong table at times so i can have a crazy big map.  I’m looking for a map that combines the new Europe/Pacific together so I can play that on a massive map.  Although that will get expensive to buy units for those.  The rule is no plastic chips unless absolutely necessary (crowded territories is the only exception but that comes up rarely).

      Nice. That is a big printer.

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      USSR

      Axis & Allies Spring 1942 Edition
      • • • DynamiteChicken
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      HobbesH

      @DynamiteChicken:

      Hey,
      Does anybody have any good suggestions for places to put an Industrial Complex for the Soviets. Also do you usually go a game without getting an IC for soviet union or do you buy one, and if so where do you like to put it? :mrgreen:

      Manchuria. Or Kwangtung. Or French Indochina. In case Russia is going after Japan and there are not enough captured Japanese ICs around. Only did it once and on a Revised game though… the other guy simply had no idea of what to do with the Germans.

      Other than that, there are no situations that warrant building an IC on Russian territories. I’ve once seen some building an IC on the Ukraine as part of a very agressive Russian strategy but it didn’t quite work.

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      Defenseless British Transport

      Axis & Allies Spring 1942 Edition
      • • • DynamiteChicken
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      Japan always loses their defenseless transport so it’s a wash.

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      Battleships

      Axis & Allies Spring 1942 Edition
      • • • DynamiteChicken
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      KrieghundK

      @DynamiteChicken:

      When a Battle ship is in combat and at the end of combat it has only taken one hit, does it replenish it’s health when you put it back on the board or do you have to keep track of the one hit it has already taken?

      It is immediately repaired at the end of the battle.

      @DynamiteChicken:

      Also, I was wondering can you attack ships with planes, and if so can you use both fighters and bombers?

      Yes, both can attack ships.  However, you need a destroyer to allow them to hit subs.

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      Transports

      Axis & Allies Spring 1942 Edition
      • • • DynamiteChicken
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      KrieghundK

      If you’re only carrying one unit, it can be of any type.

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      Planes On Carriers

      Axis & Allies Spring 1942 Edition
      • • • DynamiteChicken
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      HobbesH

      @DynamiteChicken:

      First of all I was wondering if bombers can go on airship carriers

      I’d like big fat silverish Zepplins on the game and if there was a naval ship big enough to carry dirigibles it sure would have space for puny bombers, but alas no, all we have is aircraft, not airship carriers :wink:

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      Unoccupied Hostile Territories

      Axis & Allies Spring 1942 Edition
      • • • DynamiteChicken
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      For the sub, whenever you would roll the dice for your subs you can elect to submerge instead of roll. So if there i no destroyer attacking you can then, as a defending sub, do a surprise attack and roll the dice- or submerge. Basically, if you want to submerge you can do it before the battle starts. UNLESS a destroyer is there.

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      Tanks blitzing

      Axis & Allies Spring 1942 Edition
      • • • DynamiteChicken
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      KrieghundK

      Welcome, DynamiteChicken!

      A blitzing tank takes control of the first territory immediately, during the Combat Move phase.  However, control of the second territory is not gained until the Conduct Combat phase, when contested territories normally change hands (whether or not there’s an actual battle).

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