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    Posts made by dutchmand

    • RE: 15L DutchmanD (axis) vs variance (allies +3WB) GAME 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 4 armour, 1 destroyer, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

      Combat Move - Germans
                  1 infantry moved from Vologda to Samara
                  3 tactical_bombers moved from Novgorod to Samara
                  1 infantry moved from Bryansk to Tambov
                  1 infantry moved from Bryansk to Tambov
                  1 artillery moved from Bryansk to Tambov
                  1 mech_infantry moved from Rostov to Caucasus
                  4 armour and 4 mech_infantrys moved from Rostov to Volgograd
                  2 bombers and 4 fighters moved from Ukraine to Greece
                  3 bombers moved from Bryansk to Greece
                  1 mech_infantry moved from Slovakia Hungary to Yugoslavia
                  2 mech_infantrys moved from Southern Italy to Yugoslavia
                  2 bombers moved from Western Germany to Greece

      Airborne Attack Move - Germans
                  2 infantry moved from Novgorod to Samara
                  1 infantry moved from Western Germany to Yugoslavia
                  2 infantry moved from Southern Italy to Yugoslavia

      Combat - Germans
                  Battle in Volgograd
                      Germans attack with 4 armour and 4 mech_infantrys
                      Russians defend with 3 armour and 1 factory_minor
                          Germans roll dice for 4 armour and 4 mech_infantrys in Volgograd, round 2 :  4/8 hits
                          Russians roll dice for 3 armour in Volgograd, round 2 :  1/3 hits
                          3 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                      Germans win, taking Volgograd from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 14
                      Casualties for Germans: 1 mech_infantry
                      Casualties for Russians: 3 armour
                  Battle in Tambov
                      Germans attack with 1 artillery and 2 infantry
                      Russians defend with 1 artillery
                          Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 :  1/3 hits
                          Russians roll dice for 1 artillery in Tambov, round 2 :  0/1 hits
                          1 artillery owned by the Russians lost in Tambov
                      Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                      Casualties for Russians: 1 artillery
                  Battle in Yugoslavia
                      Germans attack with 3 infantry and 3 mech_infantrys
                      Americans defend with 2 infantry
                          Germans roll dice for 3 infantry and 3 mech_infantrys in Yugoslavia, round 2 :  2/6 hits
                          Americans roll dice for 2 infantry in Yugoslavia, round 2 :  0/2 hits
                          2 infantry owned by the Americans lost in Yugoslavia
                      Germans win, taking Yugoslavia from Americans with 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                      Casualties for Americans: 2 infantry
                  Battle in Caucasus
                      Germans attack with 1 mech_infantry
                      Russians defend with 1 aaGun
                          1 aaGun owned by the Russians lost in Caucasus
                      Germans win, taking Caucasus from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
                      Casualties for Russians: 1 aaGun
                  Battle in Samara
                      Germans attack with 3 infantry and 3 tactical_bombers
                      Russians defend with 1 aaGun and 5 infantry
                          AA fire in Samara :  0/3 hits
                          Germans roll dice for 3 infantry and 3 tactical_bombers in Samara, round 2 :  1/6 hits
                          Russians roll dice for 1 aaGun and 5 infantry in Samara, round 2 :  2/5 hits
                          2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Samara
                          Germans roll dice for 1 infantry and 3 tactical_bombers in Samara, round 3 :  2/4 hits
                          Russians roll dice for 5 infantry in Samara, round 3 :  1/5 hits
                          2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                      retreated to Samara
                      Russians win with 3 infantry remaining. Battle score for attacker is 2
                      Casualties for Germans: 3 infantry
                      Casualties for Russians: 1 aaGun and 2 infantry
                  Battle in Greece
                      Germans attack with 7 bombers and 4 fighters
                      British defend with 1 armour, 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber; Americans defend with 1 airfield, 1 bomber, 1 factory_minor and 1 fighter
                          Germans roll dice for 7 bombers and 4 fighters in Greece, round 2 :  10/11 hits
                          Americans roll dice for 1 armour, 1 artillery, 1 bomber, 6 fighters, 2 infantry and 1 tactical_bomber in Greece, round 2 :  5/12 hits
                          2 infantry owned by the British, 1 tactical_bomber owned by the British, 1 armour owned by the British, 1 bomber owned by the Germans, 1 artillery owned by the British, 4 fighters owned by the British, 1 bomber owned by the Americans and 4 fighters owned by the Germans lost in Greece
                          Germans roll dice for 6 bombers in Greece, round 3 :  5/6 hits
                          Americans roll dice for 2 fighters in Greece, round 3 :  2/2 hits
                          1 fighter owned by the Americans, 2 bombers owned by the Germans and 1 fighter owned by the British lost in Greece
                      Germans win with 4 bombers remaining. Battle score for attacker is 23
                      Casualties for Germans: 3 bombers and 4 fighters
                      Casualties for British: 1 armour, 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber
                      Casualties for Americans: 1 bomber and 1 fighter

      Non Combat Move - Germans
                  Turning on Edit Mode
                  EDIT: Removing units owned by Germans from Yugoslavia: 3 infantry and 1 mech_infantry
                  EDIT: Turning off Edit Mode
                  3 tactical_bombers moved from Samara to Bryansk
                  1 mech_infantry moved from Bryansk to Volgograd
                  4 bombers moved from Greece to Southern Italy
                  1 mech_infantry moved from Western Ukraine to Romania
                  1 mech_infantry moved from Western Ukraine to Romania
                  1 mech_infantry moved from Western Ukraine to Romania
                  1 armour moved from Ukraine to Romania
                  1 infantry moved from Smolensk to Vologda
                  1 infantry moved from Bryansk to Smolensk
                  1 artillery moved from Finland to 115 Sea Zone
                  1 artillery and 1 transport moved from 115 Sea Zone to 112 Sea Zone
                  1 submarine moved from 109 Sea Zone to 112 Sea Zone
                  1 artillery moved from 112 Sea Zone to Western Germany
                  1 mech_infantry moved from Western Ukraine to Romania
                  1 armour moved from Ukraine to Volgograd
                  1 mech_infantry moved from Bryansk to Volgograd
                  1 mech_infantry moved from Western Ukraine to Bryansk
                  1 armour moved from Ukraine to Bryansk
                  1 mech_infantry moved from Western Germany to Yugoslavia

      Place Units - Germans
                  1 armour and 2 infantry placed in Novgorod
                  2 infantry placed in Western Germany
                  1 mech_infantry placed in Western Germany
                  3 armour placed in Ukraine
                  5 mech_infantrys placed in Germany
                  1 destroyer placed in 112 Sea Zone

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 5
                      Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
                      Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,1,5,3,4,6,6,4,3,2,2
                      Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
                  Germans collect 63 PUs (5 lost to blockades); end with 63 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                  Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
                  Turning on Edit Mode
                  EDIT: Removing units owned by Russians from Samara: 1 infantry
                  EDIT: Turning off Edit Mode

      posted in League
      dutchmandD
      dutchmand
    • RE: 15L DutchmanD (Axis) vs. Mallery (Allies +14) Game 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Germans
                  Turning on Edit Mode
                  EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
                  EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery
                  EDIT: Adding units owned by British to India: 1 mech_infantry
                  EDIT: Turning off Edit Mode

      posted in League
      dutchmandD
      dutchmand
    • RE: 15L DutchmanD (Axis) vs. Mallery (Allies +14) Game 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Germans
                  Turning on Edit Mode
                  EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
                  EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery
                  EDIT: Adding units owned by British to India: 1 mech_infantry
                  EDIT: Turning off Edit Mode

      posted in League
      dutchmandD
      dutchmand
    • RE: 15L DutchmanD (Allies+15) vs bonusbent (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Russians
                  Russians buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  4 aaGuns, 4 artilleries and 20 infantry moved from Belarus to Bryansk
                  1 armour and 4 mech_infantrys moved from Novgorod to Bryansk
                  1 infantry moved from Novgorod to Belarus
                  7 infantry moved from Russia to Bryansk
                  5 infantry moved from Western Ukraine to Bryansk
                  3 infantry moved from Ukraine to Bryansk
                  1 infantry moved from Caucasus to Northwest Persia
                  1 infantry moved from Caucasus to Rostov
                  1 infantry moved from Kansu to Olgiy
                  1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                  1 fighter and 1 tactical_bomber moved from Yunnan to India
                  2 fighters moved from Yunnan to India

      Place Units - Russians
                  2 mech_infantrys placed in Volgograd
                  8 infantry and 1 mech_infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 31 PUs; end with 31 PUs total
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs

      posted in League
      dutchmandD
      dutchmand
    • 15L DutchmanD (Axis) vs. Mallery (Allies +14) Game 1

      Thread

      posted in League
      dutchmandD
      dutchmand
    • RE: 15L DutchmanD (axis) vs variance (allies +3WB) GAME 1

      There is no disagreement between us that the manual-post map that I posted yesterday is the valid map for G9, correct?  If that is the case, then why would you argue that the dice in the first email this morning were valid, when they clearly did not come from that map?

      posted in League
      dutchmandD
      dutchmand
    • RE: 15L DutchmanD (axis) vs variance (allies +3WB) GAME 1

      The “first set” of dice was the ten hits, that was yesterday. Valid roll.  The next valid roll would be your defensive fire.  Then, after I select my casualties, I choose to continue the attack or withdraw. Any roll before that is invalid.

      There is no “first set” that counts today until after you rolled your defensive fire.

      That roll you saw in your email was a re-roll of round 1 from a reconstructed map that I did, as I had to reconstruct the TripleA map to the right spot, because the map where we were for the last day was closed and I did not have a save, I was going to proceed through the battle and edit, but the first roll that was going to be VALID roll was going to be your defensive roll in round 1, which we both know was not rolled as yet.  However, as I rolled the INVALID German round 1 (invalid because it had already been rolled yesterday, and we already discussed the losses from it), I realized that I did not have the correct units for the battle, it was missing 4 bombers.  At the same time I realized that fact, I also realized that we actually did have a save of the battle, the one I had posted on the site from the manual post-save feature, so I then dl’d that map and we proceeded, finally with the round 1 defensive roll, which still had not been rolled.

      So, the roll that you saw in the Marti email was invalid for 3 separate reasons:
      1. It proceeded the defensive roll;
      2. It was a re-roll of round 1, which had already been validly rolled; and
      3. The correct units were not in the roll, as it was missing 4 bombers.

      And, an invalid round 2 roll for the reasons above AND
      4. If you are claiming that is a 2nd round roll, it is invalid because it preceded my selection of casualties from you defensive fire that had not been rolled.

      posted in League
      dutchmandD
      dutchmand
    • RE: 15L DutchmanD (axis) vs variance (allies +3WB) GAME 1

      @variance:

      Hold up a second.  I hate to be a dick but the first set of dice rolls are
      6,6,3,6,5,5 for 4 fighters and 2 bombers (1 hit).

      And then the second set says
      3,6,3,1,2,1 for 6 bombers (5 hits).

      I think the first set should stand; not the second set.

      No, that die roll was before you rolled for Allied defense, so it is invalid.  That was a recreated round 1 that did not have the right air units in it, it is missing 4 bombers.  If you are saying that is my legit round 2, then it wouldn’t work anyway because it doesn’t have the right units in it.  You got five defensive hits, not 4, and I wouldn’t have killed the bombers in round 1 anyway.  The roll you saw has 4 fighters in it.  At any rate, as you can see by the time stamps, that roll occurred before the Allies rolled in defense on round 1.

      posted in League
      dutchmandD
      dutchmand
    • RE: 15L DutchmanD (axis) vs variance (allies +3WB) GAME 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 4 armour, 1 destroyer, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

      Combat Move - Germans
                  1 infantry moved from Vologda to Samara
                  3 tactical_bombers moved from Novgorod to Samara
                  1 infantry moved from Bryansk to Tambov
                  1 infantry moved from Bryansk to Tambov
                  1 artillery moved from Bryansk to Tambov
                  1 mech_infantry moved from Rostov to Caucasus
                  4 armour and 4 mech_infantrys moved from Rostov to Volgograd
                  2 bombers and 4 fighters moved from Ukraine to Greece
                  3 bombers moved from Bryansk to Greece
                  1 mech_infantry moved from Slovakia Hungary to Yugoslavia
                  2 mech_infantrys moved from Southern Italy to Yugoslavia
                  2 bombers moved from Western Germany to Greece

      Airborne Attack Move - Germans
                  2 infantry moved from Novgorod to Samara
                  1 infantry moved from Western Germany to Yugoslavia
                  2 infantry moved from Southern Italy to Yugoslavia

      Combat - Germans
                  Battle in Volgograd
                      Germans attack with 4 armour and 4 mech_infantrys
                      Russians defend with 3 armour and 1 factory_minor
                          Germans roll dice for 4 armour and 4 mech_infantrys in Volgograd, round 2 :  4/8 hits
                          Russians roll dice for 3 armour in Volgograd, round 2 :  1/3 hits
                          3 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                      Germans win, taking Volgograd from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 14
                      Casualties for Germans: 1 mech_infantry
                      Casualties for Russians: 3 armour
                  Battle in Tambov
                      Germans attack with 1 artillery and 2 infantry
                      Russians defend with 1 artillery
                          Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 :  1/3 hits
                          Russians roll dice for 1 artillery in Tambov, round 2 :  0/1 hits
                          1 artillery owned by the Russians lost in Tambov
                      Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                      Casualties for Russians: 1 artillery
                  Battle in Yugoslavia
                      Germans attack with 3 infantry and 3 mech_infantrys
                      Americans defend with 2 infantry
                          Germans roll dice for 3 infantry and 3 mech_infantrys in Yugoslavia, round 2 :  2/6 hits
                          Americans roll dice for 2 infantry in Yugoslavia, round 2 :  0/2 hits
                          2 infantry owned by the Americans lost in Yugoslavia
                      Germans win, taking Yugoslavia from Americans with 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                      Casualties for Americans: 2 infantry
                  Battle in Caucasus
                      Germans attack with 1 mech_infantry
                      Russians defend with 1 aaGun
                          1 aaGun owned by the Russians lost in Caucasus
                      Germans win, taking Caucasus from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
                      Casualties for Russians: 1 aaGun
                  Battle in Samara
                      Germans attack with 3 infantry and 3 tactical_bombers
                      Russians defend with 1 aaGun and 5 infantry
                          AA fire in Samara :  0/3 hits
                          Germans roll dice for 3 infantry and 3 tactical_bombers in Samara, round 2 :  1/6 hits
                          Russians roll dice for 1 aaGun and 5 infantry in Samara, round 2 :  2/5 hits
                          2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Samara
                          Germans roll dice for 1 infantry and 3 tactical_bombers in Samara, round 3 :  2/4 hits
                          Russians roll dice for 5 infantry in Samara, round 3 :  1/5 hits
                          2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                      retreated to Samara
                      Russians win with 3 infantry remaining. Battle score for attacker is 2
                      Casualties for Germans: 3 infantry
                      Casualties for Russians: 1 aaGun and 2 infantry
                  Battle in Greece
                      Germans attack with 7 bombers and 4 fighters
                      British defend with 1 armour, 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber; Americans defend with 1 airfield, 1 bomber, 1 factory_minor and 1 fighter
                          Germans roll dice for 7 bombers and 4 fighters in Greece, round 2 :  10/11 hits
                          Americans roll dice for 1 armour, 1 artillery, 1 bomber, 6 fighters, 2 infantry and 1 tactical_bomber in Greece, round 2 :  5/12 hits
                          2 infantry owned by the British, 1 tactical_bomber owned by the British, 1 armour owned by the British, 1 bomber owned by the Germans, 1 artillery owned by the British, 4 fighters owned by the British, 1 bomber owned by the Americans and 4 fighters owned by the Germans lost in Greece
                          Germans roll dice for 6 bombers in Greece, round 3 :  5/6 hits
                          Americans roll dice for 2 fighters in Greece, round 3 :  2/2 hits
                          1 fighter owned by the Americans, 2 bombers owned by the Germans and 1 fighter owned by the British lost in Greece
                      Germans win with 4 bombers remaining. Battle score for attacker is 23
                      Casualties for Germans: 3 bombers and 4 fighters
                      Casualties for British: 1 armour, 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber
                      Casualties for Americans: 1 bomber and 1 fighter

      Non Combat Move - Germans
                  Turning on Edit Mode
                  EDIT: Removing units owned by Germans from Yugoslavia: 3 infantry and 1 mech_infantry
                  EDIT: Turning off Edit Mode
                  3 tactical_bombers moved from Samara to Bryansk
                  1 mech_infantry moved from Bryansk to Volgograd
                  4 bombers moved from Greece to Southern Italy
                  1 mech_infantry moved from Western Ukraine to Romania
                  1 mech_infantry moved from Western Ukraine to Romania
                  1 mech_infantry moved from Western Ukraine to Romania
                  1 armour moved from Ukraine to Romania
                  1 infantry moved from Smolensk to Vologda
                  1 infantry moved from Bryansk to Smolensk
                  1 artillery moved from Finland to 115 Sea Zone
                  1 artillery and 1 transport moved from 115 Sea Zone to 112 Sea Zone
                  1 submarine moved from 109 Sea Zone to 112 Sea Zone
                  1 artillery moved from 112 Sea Zone to Western Germany
                  1 mech_infantry moved from Western Ukraine to Romania
                  1 armour moved from Ukraine to Volgograd
                  1 mech_infantry moved from Bryansk to Volgograd
                  1 mech_infantry moved from Western Ukraine to Bryansk
                  1 armour moved from Ukraine to Bryansk
                  1 mech_infantry moved from Western Germany to Yugoslavia

      Place Units - Germans
                  1 armour and 2 infantry placed in Novgorod
                  2 infantry placed in Western Germany
                  1 mech_infantry placed in Western Germany
                  3 armour placed in Ukraine
                  5 mech_infantrys placed in Germany
                  1 destroyer placed in 112 Sea Zone

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 5
                      Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
                      Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,1,5,3,4,6,6,4,3,2,2
                      Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
                  Germans collect 63 PUs (5 lost to blockades); end with 63 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                  Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
                  Turning on Edit Mode
                  EDIT: Removing units owned by Russians from Samara: 1 infantry
                  EDIT: Turning off Edit Mode

      posted in League
      dutchmandD
      dutchmand
    • RE: 15L DutchmanD (axis) vs variance (allies +3WB) GAME 1

      @variance:

      OK

      OK, so I had an issue with the map load, daughter closed it and when I reopened it wasn’t right, so disregard that first die roll you got there just now, that was Germans firing, and of course the next roll is supposed to be from the Allied defenders of Greece.  I have it up and ready to go now.

      posted in League
      dutchmandD
      dutchmand
    • RE: 15L DutchmanD (axis) vs variance (allies +3WB) GAME 1

      You have 12 units there, so I’ll leave a uk fighter too. Ok?

      posted in League
      dutchmandD
      dutchmand
    • RE: 15L DutchmanD (axis) vs variance (allies +3WB) GAME 1

      OK, pending edits to that map:
      1. There are only 2 German Mech in Yugo
      2. There is 4 armor, 3 mech in Volgograd
      3. There are only 2 Russian inf in Sam, not 3
      4. Tambov is unchanged

      posted in League
      dutchmandD
      dutchmand
    • RE: 15L DutchmanD (axis) vs variance (allies +3WB) GAME 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 4 armour, 1 destroyer, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

      Combat Move - Germans
                  1 infantry moved from Vologda to Samara
                  3 tactical_bombers moved from Novgorod to Samara
                  1 infantry moved from Bryansk to Tambov
                  1 infantry moved from Bryansk to Tambov
                  1 artillery moved from Bryansk to Tambov
                  1 mech_infantry moved from Rostov to Caucasus
                  4 armour and 4 mech_infantrys moved from Rostov to Volgograd
                  2 bombers and 4 fighters moved from Ukraine to Greece
                  3 bombers moved from Bryansk to Greece
                  1 mech_infantry moved from Slovakia Hungary to Yugoslavia
                  2 mech_infantrys moved from Southern Italy to Yugoslavia
                  2 bombers moved from Western Germany to Greece

      Airborne Attack Move - Germans
                  2 infantry moved from Novgorod to Samara
                  1 infantry moved from Western Germany to Yugoslavia
                  2 infantry moved from Southern Italy to Yugoslavia

      Combat - Germans
                  Battle in Volgograd
                      Germans attack with 4 armour and 4 mech_infantrys
                      Russians defend with 3 armour and 1 factory_minor
                      Germans win, taking Volgograd from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 14
                      Casualties for Germans: 1 mech_infantry
                      Casualties for Russians: 3 armour
                  Battle in Tambov
                      Germans attack with 1 artillery and 2 infantry
                      Russians defend with 1 artillery
                      Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                      Casualties for Russians: 1 artillery
                  Battle in Yugoslavia
                      Germans attack with 3 infantry and 3 mech_infantrys
                      Americans defend with 2 infantry
                      Germans win, taking Yugoslavia from Americans with 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                      Casualties for Americans: 2 infantry
                  Battle in Caucasus
                      Germans attack with 1 mech_infantry
                      Russians defend with 1 aaGun
                      Germans win, taking Caucasus from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
                      Casualties for Russians: 1 aaGun
                  Battle in Samara
                      Germans attack with 3 infantry and 3 tactical_bombers
                      Russians defend with 1 aaGun and 5 infantry
                      retreated to Samara
                      Russians win with 3 infantry remaining. Battle score for attacker is 2
                      Casualties for Germans: 3 infantry
                      Casualties for Russians: 1 aaGun and 2 infantry
                  Battle in Greece
                      Germans attack with 7 bombers and 4 fighters
                      British defend with 1 armour, 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber; Americans defend with 1 airfield, 1 bomber, 1 factory_minor and 1 fighter

      posted in League
      dutchmandD
      dutchmand
    • RE: 15L DutchmanD (axis) vs variance (allies +3WB) GAME 1

      10 hits in Greece.

      posted in League
      dutchmandD
      dutchmand
    • RE: 15L DutchmanD (axis) vs variance (allies +3WB) GAME 1

      My TripleA froze during the German Combat.  I had one battle remaining in Greece. 7 bombers, 4 fighters strafing. Im going to have to reload. Discard all dice but the Greece dice, and I will edit it back.  You will need OOL for Greece too.

      posted in League
      dutchmandD
      dutchmand
    • RE: 15L G40 DutchmanD (Allies +14) v Marakanda (Axis)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Combat Move - French
                  1 infantry moved from Normandy Bordeaux to Holland Belgium
                        French take Holland Belgium from Germans

      Combat - French

      Non Combat Move - French
                  1 infantry moved from French Central Africa to French Equatorial Africa
                  1 infantry moved from Algeria to Morocco
                  1 destroyer moved from 58 Sea Zone to 37 Sea Zone
                  1 fighter moved from United Kingdom to Gibraltar

      Turn Complete - French

      posted in League
      dutchmandD
      dutchmand
    • RE: 15L G40 DutchmanD (Allies +14) v Marakanda (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Combat Move - French
                  1 infantry moved from Normandy Bordeaux to Holland Belgium
                        French take Holland Belgium from Germans

      Combat - French

      Non Combat Move - French
                  1 infantry moved from French Central Africa to French Equatorial Africa
                  1 infantry moved from Algeria to Morocco
                  1 destroyer moved from 58 Sea Zone to 37 Sea Zone
                  1 fighter moved from United Kingdom to Gibraltar

      Turn Complete - French

      posted in League
      dutchmandD
      dutchmand
    • RE: 15L G40 DutchmanD (Allies +14) v Marakanda (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - ANZAC
                  ANZAC buy 2 destroyers; Remaining resources: 1 PUs;

      Combat Move - ANZAC
                  1 infantry moved from Shan State to Siam
                        ANZAC take Siam from Japanese

      Combat - ANZAC

      Non Combat Move - ANZAC
                  1 infantry moved from Java to 42 Sea Zone
                  1 infantry moved from Java to 42 Sea Zone
                  2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                  1 infantry moved from 45 Sea Zone to Dutch New Guinea
                        ANZAC take Dutch New Guinea from Dutch
                  1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  1 fighter moved from Java to Yunnan
                  1 fighter moved from Java to Queensland
                  1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                  1 transport moved from 62 Sea Zone to 63 Sea Zone
                  1 infantry moved from New Zealand to 63 Sea Zone
                  1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                  1 infantry moved from 54 Sea Zone to Queensland
                  1 fighter moved from Java to Queensland

      Place Units - ANZAC
                  2 destroyers placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 15 PUs; end with 16 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

      posted in League
      dutchmandD
      dutchmand
    • RE: 15L DutchmanD (Axis) vs Cmdr Jennifer (Allies+15) GAME 1

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Germans
                  Turning on Edit Mode
                  EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine
                  EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
                  EDIT: Adding units owned by British to Egypt: 1 infantry
                  EDIT: Turning off Edit Mode
                  Germans buy 2 bombers and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - Germans
                  3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                  3 mech_infantrys moved from Western Germany to Southern France
                  1 armour moved from Greater Southern Germany to Southern France
                  2 armour moved from Greater Southern Germany to France
                  1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
                  1 submarine moved from 117 Sea Zone to 106 Sea Zone
                  1 submarine moved from 103 Sea Zone to 110 Sea Zone
                  1 submarine moved from 108 Sea Zone to 110 Sea Zone
                  1 submarine moved from 118 Sea Zone to 106 Sea Zone
                  1 submarine moved from 124 Sea Zone to 111 Sea Zone
                  1 battleship moved from 113 Sea Zone to 111 Sea Zone
                  1 fighter moved from Holland Belgium to 110 Sea Zone
                  2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                  1 tactical_bomber moved from Germany to 110 Sea Zone
                  1 tactical_bomber moved from Western Germany to 111 Sea Zone
                  1 fighter moved from Norway to 111 Sea Zone
                  1 bomber moved from Germany to 111 Sea Zone
                  1 bomber moved from Germany to 110 Sea Zone
                  1 tactical_bomber moved from Poland to France

      posted in League
      dutchmandD
      dutchmand
    • RE: 15L DutchmanD (Axis) vs Cmdr Jennifer (Allies+15) GAME 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Germans
                  Turning on Edit Mode
                  EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine
                  EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
                  EDIT: Adding units owned by British to Egypt: 1 infantry
                  EDIT: Turning off Edit Mode

      posted in League
      dutchmandD
      dutchmand
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