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    Posts made by dutchmand

    • RE: 15L DutchmanD (axis) vs variance (allies +3WB) GAME 1

      @variance:

      yeah I kind of messed that up

      Do you want to change it?

      posted in League
      dutchmandD
      dutchmand
    • RE: 15L DutchmanD (axis) vs nerquen (allies + EUS=30) GAME 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Italians
                  Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Italians
                  1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                        Italians take Ethiopia from British
                  1 armour, 2 artilleries and 3 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                  1 armour, 2 artilleries, 3 infantry and 3 transports moved from 81 Sea Zone to 71 Sea Zone
                  1 armour, 2 artilleries and 3 infantry moved from 71 Sea Zone to Union of South Africa
                  1 bomber moved from Egypt to Union of South Africa
                  1 battleship and 2 cruisers moved from 81 Sea Zone to 71 Sea Zone

      Combat - Italians
                  Battle in Union of South Africa
                      Italians attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry
                      British defend with 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
                          Italians roll dice for 1 battleship and 2 cruisers in Union of South Africa, round 2 :  2/3 hits
                          Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Union of South Africa, round 2 :  3/7 hits
                          British roll dice for 3 infantry and 3 mech_infantrys in Union of South Africa, round 2 :  1/6 hits
                          3 infantry owned by the British, 2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Union of South Africa
                          Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 2 infantry in Union of South Africa, round 3 :  3/6 hits
                          British roll dice for 1 mech_infantry in Union of South Africa, round 3 :  0/1 hits
                          1 mech_infantry owned by the British lost in Union of South Africa
                      Italians win, taking Union of South Africa from British with 1 armour, 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 18
                      Casualties for British: 3 infantry and 3 mech_infantrys
                      Casualties for Italians: 1 infantry

      Non Combat Move - Italians
                  1 bomber moved from Union of South Africa to Anglo Egyptian Sudan
                  1 destroyer moved from 81 Sea Zone to 71 Sea Zone
                  3 mech_infantrys moved from France to Southern Italy
                  2 fighters moved from Southern Italy to Egypt
                  1 infantry moved from Libya to Tobruk

      Place Units - Italians
                  3 infantry placed in Egypt
                  2 fighters placed in Southern Italy

      Turn Complete - Italians
                  Italians collect 19 PUs; end with 19 PUs total
                  Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
                  Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs

      posted in League
      dutchmandD
      dutchmand
    • RE: 15L DutchmanD (Axis) vs Cmdr Jennifer (Allies+15) GAME 1

      @Cmdr:

      I need scramble orders, if any, for the Adriatic Sea

      Sorry for the delay. No scramble

      posted in League
      dutchmandD
      dutchmand
    • RE: 15L DutchmanD (Allies+15) vs bonusbent (Axis)

      @bonusbent:

      Hi DutchmanD

      Thank you for your patience. I have however decided to resign from all league games due to RL stuff taking all my time and energy.

      Sorry for the inconvenience and good luck in the league.

      bonusbent

      No worries.  Good luck to you.

      posted in League
      dutchmandD
      dutchmand
    • RE: 15L DutchmanD (Allies+15) vs Boldfresh (Axis) GAME 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Russians
                  Russians buy 14 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Novgorod to Belarus
                  1 artillery moved from Bryansk to Belarus
                  1 infantry moved from Bryansk to Ukraine
                  1 infantry moved from Caucasus to Northwest Persia
                  1 artillery moved from Bryansk to Ukraine
                  1 mech_infantry moved from Caucasus to Northwest Persia
                  1 infantry moved from Bryansk to Western Ukraine
                  1 tactical_bomber moved from Caucasus to Western Ukraine
                  1 mech_infantry moved from Caucasus to Northwest Persia

      Combat - Russians
                  Russians creates battle in territory 125 Sea Zone
                  Battle in Western Ukraine
                      Russians attack with 1 infantry and 1 tactical_bomber
                      Germans defend with 1 infantry
                          Russians roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 :  2/2 hits
                          Germans roll dice for 1 infantry in Western Ukraine, round 2 :  1/1 hits
                          1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                      Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Belarus
                      Russians attack with 1 artillery and 1 infantry
                      Germans defend with 1 mech_infantry
                          Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 :  0/2 hits
                          Germans roll dice for 1 mech_infantry in Belarus, round 2 :  0/1 hits
                          Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 :  1/2 hits
                          Germans roll dice for 1 mech_infantry in Belarus, round 3 :  1/1 hits
                          1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                      Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is 1
                      Casualties for Germans: 1 mech_infantry
                      Casualties for Russians: 1 infantry
                  Battle in Ukraine
                      Russians attack with 1 artillery and 1 infantry
                      Germans defend with 1 factory_minor and 1 infantry
                          Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 :  0/2 hits
                          Germans roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                          Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 :  1/2 hits
                          Germans roll dice for 1 infantry in Ukraine, round 3 :  1/1 hits
                          1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                      Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Northwest Persia
                      Russians attack with 1 infantry and 2 mech_infantrys
                      Italians defend with 1 artillery
                          Russians roll dice for 1 infantry and 2 mech_infantrys in Northwest Persia, round 2 :  1/3 hits
                          Italians roll dice for 1 artillery in Northwest Persia, round 2 :  1/1 hits
                          1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Northwest Persia
                      Russians win, taking Northwest Persia from Italians with 2 mech_infantrys remaining. Battle score for attacker is 1
                      Casualties for Russians: 1 infantry
                      Casualties for Italians: 1 artillery

      Non Combat Move - Russians
                  1 armour and 6 mech_infantrys moved from Novgorod to Bryansk
                  1 tactical_bomber moved from Western Ukraine to Bryansk
                  1 artillery, 2 infantry and 2 mech_infantrys moved from Russia to Bryansk
                  1 fighter moved from Sikang to Yunnan
                  2 fighters moved from Caucasus to Yunnan
                  1 mech_infantry moved from Caucasus to Persia
                  1 armour moved from Caucasus to Persia
                  2 aaGuns and 10 infantry moved from Buryatia to Amur

      Place Units - Russians
                  10 infantry placed in Russia
                  3 infantry placed in Volgograd
                  1 infantry placed in Novgorod

      Turn Complete - Russians
                  Russians collect 32 PUs; end with 32 PUs total

      posted in League
      dutchmandD
      dutchmand
    • RE: 15L DutchmanD (axis) vs variance (allies +3WB) GAME 1

      OK, now I see it. inf, art on the UK tnp. the other 4 uk units are on 2 of the 3 US tnps.

      posted in League
      dutchmandD
      dutchmand
    • RE: 15L DutchmanD (axis) vs variance (allies +3WB) GAME 1

      @Boldfresh:

      @DutchmanD:

      Sorry, been a tough past week.

      Can you clarify what troops are on what transports in zone 98 please?

      there’s a trick to do this - go into edit mode and try to delete the transports and troops and it will show you.

      Tried, not seeing it.  Just says must delete transport…

      posted in League
      dutchmandD
      dutchmand
    • RE: 15L DutchmanD (axis) vs variance (allies +3WB) GAME 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Purchase Units - Italians
                  Italians buy 2 infantry; Remaining resources: 2 PUs;

      Combat Move - Italians
                  1 infantry moved from Iraq to Syria
                  3 fighters moved from Iraq to Syria

      Combat - Italians
                  Battle in Syria
                      Italians attack with 3 fighters and 1 infantry
                      French defend with 1 airfield and 1 infantry
                          Italians roll dice for 3 fighters and 1 infantry in Syria, round 2 :  2/4 hits
                          French roll dice for 1 infantry in Syria, round 2 :  1/1 hits
                          1 infantry owned by the French and 1 infantry owned by the Italians lost in Syria
                      Italians win with 3 fighters remaining. Battle score for attacker is 0
                      Casualties for French: 1 infantry
                      Casualties for Italians: 1 infantry

      Non Combat Move - Italians
                  3 fighters moved from Syria to Iraq

      Place Units - Italians
                  2 infantry placed in Iraq

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 7
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,3,2,2
                  Italians collect 4 PUs (7 lost to blockades); end with 6 PUs total
                  Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 12 PUs

      posted in League
      dutchmandD
      dutchmand
    • RE: 15L DutchmanD (axis) vs variance (allies +3WB) GAME 1

      Sorry, been a tough past week.

      Can you clarify what troops are on what transports in zone 98 please?

      posted in League
      dutchmandD
      dutchmand
    • RE: 15L G40 DutchmanD (Allies +14) v Marakanda (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - British
                  British buy 1 artillery, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - British
                  1 infantry moved from Yunnan to Shan State
                  1 infantry moved from Yunnan to Shan State
                  1 artillery moved from Yunnan to Shan State
                  2 fighters and 1 tactical_bomber moved from Yunnan to Malaya
                  1 armour moved from Yunnan to Shensi
                  2 mech_infantrys moved from Yunnan to Shensi
                  1 infantry moved from Tanganyika Territory to Kenya
                        British take Kenya from Italians
                  1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                  1 fighter moved from Gibraltar to 109 Sea Zone

      Combat - British
                  Battle in 109 Sea Zone
                      British attack with 1 destroyer and 1 fighter
                      Germans defend with 1 submarine
                          British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 :  0/2 hits
                          Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the British lost in 109 Sea Zone
                      retreated to 109 Sea Zone
                      Germans win with 1 submarine remaining. Battle score for attacker is -8
                      Casualties for British: 1 destroyer
                  Battle in Shan State
                      British attack with 1 artillery and 2 infantry
                      Japanese defend with 1 infantry
                          British roll dice for 1 artillery and 2 infantry in Shan State, round 2 :  0/3 hits
                          Japanese roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                          1 infantry owned by the British lost in Shan State
                          British roll dice for 1 artillery and 1 infantry in Shan State, round 3 :  0/2 hits
                          Japanese roll dice for 1 infantry in Shan State, round 3 :  0/1 hits
                          British roll dice for 1 artillery and 1 infantry in Shan State, round 4 :  0/2 hits
                          Japanese roll dice for 1 infantry in Shan State, round 4 :  0/1 hits
                          British roll dice for 1 artillery and 1 infantry in Shan State, round 5 :  1/2 hits
                          Japanese roll dice for 1 infantry in Shan State, round 5 :  0/1 hits
                          1 infantry owned by the Japanese lost in Shan State
                      British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for British: 1 infantry
                  Battle in Shensi
                      British attack with 1 armour and 2 mech_infantrys
                      Japanese defend with 1 infantry
                          British roll dice for 1 armour and 2 mech_infantrys in Shensi, round 2 :  1/3 hits
                          Japanese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                          1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shensi
                      British win, taking Shensi from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                      Casualties for Japanese: 1 infantry
                      Casualties for British: 1 mech_infantry
                  Battle in Malaya
                      British attack with 2 fighters and 1 tactical_bomber
                      Japanese defend with 1 harbour and 2 infantry
                          British roll dice for 2 fighters and 1 tactical_bomber in Malaya, round 2 :  2/3 hits
                          Japanese roll dice for 2 infantry in Malaya, round 2 :  0/2 hits
                          2 infantry owned by the Japanese lost in Malaya
                      British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Japanese: 2 infantry

      Non Combat Move - British
                  1 fighter moved from 109 Sea Zone to United Kingdom
                  1 armour moved from Gibraltar to 91 Sea Zone
                  1 armour and 1 transport moved from 91 Sea Zone to 86 Sea Zone
                  1 armour moved from 86 Sea Zone to Brazil
                        British take Brazil from Neutral_Allies
                  1 bomber moved from Gibraltar to Persia
                  4 fighters moved from Gibraltar to French Equatorial Africa
                  1 cruiser, 1 destroyer and 1 submarine moved from 39 Sea Zone to 80 Sea Zone
                  2 infantry moved from Persia to Iraq
                  1 infantry moved from Union of South Africa to 71 Sea Zone
                  1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                  1 infantry moved from Tanganyika Territory to 72 Sea Zone
                  2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                  1 infantry moved from 80 Sea Zone to Iraq
                  1 infantry moved from 80 Sea Zone to Iraq
                  5 mech_infantrys moved from India to Yunnan
                  2 fighters and 1 tactical_bomber moved from Malaya to Yunnan

      Place Units - British
                  2 fighters placed in 80 Sea Zone
                  1 artillery placed in Persia
                  1 mech_infantry placed in Union of South Africa

      Turn Complete - British
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6
                  British collect 28 PUs; end with 28 PUs total

      Place Units - UK_Pacific
                  3 armour and 3 mech_infantrys placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,6,1,5,6,1,4
                  UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs total
                  Some Units in India change ownership: 3 armour and 3 mech_infantrys

      posted in League
      dutchmandD
      dutchmand
    • RE: 15L G40 DutchmanD (Allies +14) v Marakanda (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 3 artilleries; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  1 infantry moved from Yunnan to Kwangsi
                        Chinese take Kwangsi from Japanese
                  1 infantry moved from Yunnan to Hunan
                        Chinese take Hunan from Japanese
                  1 infantry moved from Yunnan to Kweichow
                  1 infantry moved from Yunnan to Kweichow
                  1 fighter moved from Sikang to Kweichow

      Combat - Chinese
                  Battle in Kweichow
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 infantry
                      Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Kweichow to Yunnan
                  1 infantry moved from Yunnan to Szechwan
                  1 infantry moved from Yunnan to Szechwan

      Place Units - Chinese
                  3 artilleries placed in Yunnan

      Turn Complete - Chinese
                  Chinese collect 7 PUs; end with 8 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
                  Turning on Edit Mode
                  EDIT: Removing units owned by Chinese from Szechwan: 2 infantry
                  EDIT: Adding units owned by Chinese to Yunnan: 2 infantry
                  EDIT: Turning off Edit Mode

      posted in League
      dutchmandD
      dutchmand
    • RE: 15L G40 DutchmanD (Allies +14) v Marakanda (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 3 artilleries; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  1 infantry moved from Yunnan to Kwangsi
                        Chinese take Kwangsi from Japanese
                  1 infantry moved from Yunnan to Hunan
                        Chinese take Hunan from Japanese
                  1 infantry moved from Yunnan to Kweichow
                  1 infantry moved from Yunnan to Kweichow
                  1 fighter moved from Sikang to Kweichow

      Combat - Chinese
                  Battle in Kweichow
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  1/3 hits
                          Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                      Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Kweichow to Yunnan
                  1 infantry moved from Yunnan to Szechwan
                  1 infantry moved from Yunnan to Szechwan

      Place Units - Chinese
                  3 artilleries placed in Yunnan

      Turn Complete - Chinese
                  Chinese collect 7 PUs; end with 8 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

      posted in League
      dutchmandD
      dutchmand
    • RE: 15L G40 DutchmanD (Allies +14) v Marakanda (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Americans
                  Americans buy 3 bombers and 1 carrier; Remaining resources: 0 PUs;

      Combat Move - Americans

      Combat - Americans

      Non Combat Move - Americans
                  1 carrier moved from 10 Sea Zone to 25 Sea Zone
                  2 fighters moved from Hawaiian Islands to 25 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 42 Sea Zone

      Place Units - Americans
                  1 carrier placed in 101 Sea Zone
                  3 bombers placed in Western United States
                  Note to players Americans: America has joined the Allies, and declared war on the Axis!
                  Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

      Turn Complete - Americans
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,1
                  Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

      posted in League
      dutchmandD
      dutchmand
    • RE: 15L DutchmanD (Axis) vs. Mallery (Allies +14) Game 1

      Sorry, been crazy the past week.

      posted in League
      dutchmandD
      dutchmand
    • RE: 15L DutchmanD (Axis) vs. Mallery (Allies +14) Game 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Italians
                  Italians buy 1 transport; Remaining resources: 3 PUs;

      Combat Move - Italians
                  1 unit repaired.
                  1 infantry moved from Southern Italy to 97 Sea Zone
                  1 infantry moved from Southern Italy to 95 Sea Zone
                  1 artillery moved from Northern Italy to 95 Sea Zone
                  1 armour moved from Northern Italy to 97 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                  1 infantry moved from 98 Sea Zone to Egypt
                  1 armour moved from 98 Sea Zone to Egypt
                  1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                  1 infantry moved from 98 Sea Zone to Egypt
                  1 artillery moved from 98 Sea Zone to Egypt
                  1 battleship moved from 97 Sea Zone to 98 Sea Zone
                  1 cruiser moved from 95 Sea Zone to 99 Sea Zone
                  1 cruiser moved from 99 Sea Zone to 98 Sea Zone
                  1 submarine moved from 95 Sea Zone to 93 Sea Zone
                  1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                  1 fighter moved from Southern Italy to 93 Sea Zone
                  1 bomber moved from Northern Italy to 93 Sea Zone
                  1 infantry moved from Italian Somaliland to British Somaliland
                        Italians take British Somaliland from British
                  1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                  1 infantry moved from Albania to Yugoslavia

      Combat - Italians
                  Battle in Egypt
                      Italians attack with 1 armour, 1 artillery and 2 infantry
                      ANZAC defend with 2 infantry; British defend with 1 fighter and 1 harbour
                          Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 :  0/2 hits
                          Italians roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 :  1/4 hits
                          British roll dice for 1 fighter and 2 infantry in Egypt, round 2 :  1/3 hits
                          1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
                          Italians roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 3 :  1/3 hits
                          British roll dice for 1 fighter and 1 infantry in Egypt, round 3 :  2/2 hits
                          1 infantry owned by the ANZAC, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt
                          Italians roll dice for 1 armour in Egypt, round 4 :  1/1 hits
                          British roll dice for 1 fighter in Egypt, round 4 :  1/1 hits
                          1 fighter owned by the British and 1 armour owned by the Italians lost in Egypt
                      British win with no units remaining. Battle score for attacker is 0
                      Casualties for ANZAC: 2 infantry
                      Casualties for British: 1 fighter
                      Casualties for Italians: 1 armour, 1 artillery and 2 infantry
                  Battle in Yugoslavia
                      Italians attack with 1 artillery and 3 infantry
                      Neutral_Allies defend with 5 infantry
                          Italians roll dice for 1 artillery and 3 infantry in Yugoslavia, round 2 :  1/4 hits
                          Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 :  1/5 hits
                          1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
                      1 artillery owned by the Italians and 2 infantry owned by the Italians retreated to Albania
                      Neutral_Allies win with 4 infantry remaining. Battle score for attacker is 0
                      Casualties for Neutral_Allies: 1 infantry
                      Casualties for Italians: 1 infantry
                  Battle in 93 Sea Zone
                      Italians attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
                      French defend with 1 cruiser and 1 destroyer
                          Italians roll dice for 1 submarine in 93 Sea Zone, round 2 :  0/1 hits
                          Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 93 Sea Zone, round 2 :  2/3 hits
                          French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 :  1/2 hits
                          1 cruiser owned by the French, 1 submarine owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
                      Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
                      Casualties for French: 1 cruiser and 1 destroyer
                      Casualties for Italians: 1 submarine

      Non Combat Move - Italians
                  1 bomber moved from 93 Sea Zone to Southern Italy
                  1 fighter moved from 93 Sea Zone to Southern Italy
                  1 aaGun moved from Northern Italy to France
                  1 aaGun moved from Northern Italy to Southern France
                  2 aaGuns and 4 infantry moved from Southern Italy to Northern Italy
                  1 armour moved from Albania to Romania

      Place Units - Italians
                  1 transport placed in 97 Sea Zone

      Turn Complete - Italians
                  Italians collect 9 PUs; end with 12 PUs total

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    • RE: 15L G40 DutchmanD (Allies +14) v Marakanda (Axis)

      Sorry, full scramble

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    • RE: 15L DutchmanD (Axis) vs Cmdr Jennifer (Allies+15) GAME 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Japanese
                  Japanese buy 3 transports; Remaining resources: 6 SuicideAttackTokens; 5 PUs;

      Combat Move - Japanese
                  1 infantry moved from Jehol to Chahar
                        Japanese take Chahar from Chinese
                  1 infantry moved from Shantung to Anhwe
                        Japanese take Anhwe from Chinese
                  1 artillery and 3 infantry moved from Kiangsi to Hunan
                  1 artillery and 3 infantry moved from Kwangsi to Yunnan
                  1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                  1 fighter moved from Formosa to Hunan
                  2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                  2 bombers moved from Japan to Yunnan

      Combat - Japanese
                  Battle in Hunan
                      Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                      Chinese defend with 2 infantry
                      Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 2 infantry
                  Battle in Yunnan
                      Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                      Chinese defend with 4 infantry
                      Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Japanese: 2 infantry
                      Casualties for Chinese: 4 infantry

      Non Combat Move - Japanese
                  1 infantry moved from Okinawa to 19 Sea Zone
                  1 artillery moved from Manchuria to 19 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                  1 cruiser moved from 20 Sea Zone to 37 Sea Zone
                  1 fighter moved from Okinawa to Kwangsi
                  1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
                  1 armour moved from Japan to 6 Sea Zone
                  1 infantry moved from Japan to 6 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                  1 armour moved from 36 Sea Zone to Kwangsi
                  1 infantry moved from 36 Sea Zone to Kwangsi
                  1 transport moved from 20 Sea Zone to 19 Sea Zone
                  1 infantry moved from Manchuria to 19 Sea Zone
                  1 artillery moved from Jehol to 19 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                  1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                  1 artillery and 3 infantry moved from Kiangsu to Kiangsi
                  1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Kwangsi
                  3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                  2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                  1 artillery and 2 infantry moved from Shantung to Anhwe
                  1 mech_infantry moved from Manchuria to Anhwe
                  1 infantry moved from Jehol to Manchuria
                  2 infantry moved from Korea to Manchuria
                  1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
                  2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi
                  2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
                  1 fighter moved from Korea to 33 Sea Zone

      Place Units - Japanese
                  3 transports placed in 6 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 30 PUs; end with 35 PUs total
                  Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs

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    • RE: 15L DutchmanD (Axis) vs Cmdr Jennifer (Allies+15) GAME 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Japanese
                  Japanese buy 3 transports; Remaining resources: 6 SuicideAttackTokens; 5 PUs;

      Combat Move - Japanese
                  1 infantry moved from Jehol to Chahar
                        Japanese take Chahar from Chinese
                  1 infantry moved from Shantung to Anhwe
                        Japanese take Anhwe from Chinese
                  1 artillery and 3 infantry moved from Kiangsi to Hunan
                  1 artillery and 3 infantry moved from Kwangsi to Yunnan
                  1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                  1 fighter moved from Formosa to Hunan
                  2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                  2 bombers moved from Japan to Yunnan

      Combat - Japanese
                  Battle in Hunan
                      Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                      Chinese defend with 2 infantry
                          Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 :  4/9 hits
                          Chinese roll dice for 2 infantry in Hunan, round 2 :  1/2 hits
                          1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                      Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 2 infantry
                  Battle in Yunnan
                      Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                      Chinese defend with 4 infantry
                          Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 :  3/8 hits
                          Chinese roll dice for 4 infantry in Yunnan, round 2 :  1/4 hits
                          1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                          Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 :  4/7 hits
                          Chinese roll dice for 1 infantry in Yunnan, round 3 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Japanese: 2 infantry
                      Casualties for Chinese: 4 infantry

      Non Combat Move - Japanese
                  1 infantry moved from Okinawa to 19 Sea Zone
                  1 artillery moved from Manchuria to 19 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                  1 cruiser moved from 20 Sea Zone to 37 Sea Zone
                  1 fighter moved from Okinawa to Kwangsi
                  1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
                  1 armour moved from Japan to 6 Sea Zone
                  1 infantry moved from Japan to 6 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                  1 armour moved from 36 Sea Zone to Kwangsi
                  1 infantry moved from 36 Sea Zone to Kwangsi
                  1 transport moved from 20 Sea Zone to 19 Sea Zone
                  1 infantry moved from Manchuria to 19 Sea Zone
                  1 artillery moved from Jehol to 19 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                  1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                  1 artillery and 3 infantry moved from Kiangsu to Kiangsi
                  1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Kwangsi
                  3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                  2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                  1 artillery and 2 infantry moved from Shantung to Anhwe
                  1 mech_infantry moved from Manchuria to Anhwe
                  1 infantry moved from Jehol to Manchuria
                  2 infantry moved from Korea to Manchuria
                  1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
                  2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi
                  2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
                  1 fighter moved from Korea to 33 Sea Zone

      Place Units - Japanese
                  3 transports placed in 6 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 30 PUs; end with 35 PUs total
                  Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs

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    • RE: 15L DutchmanD (Allies+15) vs Boldfresh (Axis) GAME 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Combat Move - French

      Non Combat Move - French
                  1 infantry moved from Libya to Tunisia

      Turn Complete - French

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    • RE: 15L DutchmanD (Allies+15) vs Boldfresh (Axis) GAME 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - ANZAC
                  ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 4 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 infantry moved from Siam to Shan State

      Place Units - ANZAC
                  2 destroyers placed in 54 Sea Zone
                  1 fighter placed in Queensland

      Turn Complete - ANZAC
                  ANZAC collect 15 PUs; end with 19 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

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