Russians lose 1 inf
Round 3
A:
Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (5)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
Russians lose 1 inf
Round 3
A:
Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (5)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
Germans lose 1 inf
Round 2
A:
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 2)1@3: (5)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
Fin taken with 5 inf, 1 art
Bst
A:
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 3)1@3: (2)
D:
Rolls: 2@2; Total Hits: 02@2: (3, 6)
Russia 1
Has $31
Purchase
5 arm
2 inf
Save $0
Combat Moves
Fin (2 inf)
5 inf, 1 art Kar
Bst (1 inf, 1 art)
2 inf Belo
1 arm Moscow
Combat
Fin
A:
Rolls: 4@1 2@2; Total Hits: 24@1: (5, 2, 2, 1)2@2: (3, 1)
D:
Rolls: 2@2; Total Hits: 02@2: (5, 6)
@PGMatt:
Looking for another 41 or 42; easy on whatever rules.
Sent u PM Matt
OK, i got a couple. I’m good on opponents for now.
Looking for a huckleberry.
3 game series or single. '41, NOs, no tech, no optional rules. I prefer the Axis but we can bid for it.
PM me.
I just want to be sure on something:
3 Jap subs sitting in a sea zone alone. US player NonComs a dd into that sea zone on the US turn. On the following Japan turn the 3 subs can leave the sea zone to engage another hostile sea zone without having to engage the 1 dd in the sea zone they started in… right?
I appreciate the sibling conflict adjustment. I have asked for a similar request in the past. I hate playing my brother unless I have to… good to see we are naturally in different brackets this tourny.
8-)
1. DarthMaximus
2. BigRedOne
3. cts17
4. hobo
5. Battlingmaxo
6. U-505
7. Amon Sûl
8. Bigbadgoo
9. souL
10. SpiralArchitect
11. axis_roll
12. Bardoly
13. Funcioneta
14. Yoshi
15. Pin
16. Zhukov4
17. Mistergreen
18. DY
19. Chunksoul
20. Joe Cold
21. anchovy
22. ksmckay
23. Gharen
24. TheDesertJournalist
25. Zygmund
26. DutchmanD
Alright Maxo… sent pm.
Going to have to get you a “1” in your little loss column there.
I am up for a league game. My first for 2010.
Anyone one feeling like taking a shot?
OK, I know that subs can pass through sea zones where there are only enemy tnps, ignoring their presence… but if I engage that transport with a different sub from a different sea zone in the same combat movement phase, I don’t know if sub number 1 can still pass under the transport on the combat move to engage an enemy the next sea zone over.
Example: UK tnp in z51, Jap sub z50, Jap sub z62, UK dd z53.
Can sub from z50 engage the dd in zone 53 AND the sub from z62 engage the tnp in z51 in the same combat movement?
Thanks. I’ve got 20 Russian infantry, 3 Russian artillery, 6 Russian armor, 2 Russian aa guns, 1 US Bomber, and 2 UK armor in China right now (not to mention the Chinese inf) in the Spring '09 Tourny championship game… so all these China rules are suddenly very important.
:-P
I want to clarify a few China questions:
1. If China goes first and liberates a territory, the US cannot land aircraft there on its Noncombat movement. Larry’s answer to Telamon’s letter seemed to indicate that one of the China advantages is being able to go first with one or the other (China and US). I’m not sure why this would matter if there wasn’t some advantage regarding aircraft landings (aside from the Chinese being able to place new units in territories liberated by the US).
2. Not being able to place Chinese in territories with three or more units. Is that Chinese units only or any Allied units. Example: 6 Soviet infantry in a territory at the end of a Chinese turn, eligible for Chinese mobilization or no?