@Pejon_88 I’m sorry for not responding sooner! I have been very busy and I forgot about our game. That is victory for you is it not? You played a very good game.
Posts made by Dutchman
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    RE: Dutchman vs Pejon_88 BM3posted in Play Boardgames
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    RE: Dutchman vs Pejon_88 BM3posted in Play Boardgames
TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians repair damage of 3x factory_minor; Remaining resources: 12 PUs; Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 3 PUs; end with 3 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUsCombat Hit Differential Summary :
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    RE: Dutchman vs Pejon_88 BM3posted in Play Boardgames
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 19 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour and 4 mech_infantrys moved from Kweichow to Yunnan 1 armour and 2 artilleries moved from Hunan to Yunnan 1 artillery, 2 bombers and 3 mech_infantrys moved from French Indo China to Yunnan 6 submarines moved from 35 Sea Zone to 6 Sea Zone 5 fighters moved from Japan to 6 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 5 fighters and 6 submarines Americans defend with 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 transports Japanese roll dice for 6 submarines in 6 Sea Zone, round 2 : 0/6 hits, 2.00 expected hits Japanese roll dice for 5 fighters in 6 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Units damaged: 2 carriers owned by the Americans Americans roll dice for 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 transports in 6 Sea Zone, round 2 : 3/11 hits, 5.67 expected hits 3 submarines owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits Japanese roll dice for 5 fighters in 6 Sea Zone, round 3 : 3/5 hits, 2.50 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 transports in 6 Sea Zone, round 3 : 8/11 hits, 5.67 expected hits 5 fighters owned by the Japanese, 1 destroyer owned by the Americans and 3 submarines owned by the Japanese lost in 6 Sea Zone Americans win with 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 4 transports remaining. Battle score for attacker is -78 Casualties for Japanese: 5 fighters and 6 submarines Casualties for Americans: 1 destroyer Battle in Yunnan Japanese attack with 3 armour, 3 artilleries, 2 bombers and 7 mech_infantrys British defend with 1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys; Russians defend with 1 fighter and 1 tactical_bomber Japanese roll dice for 3 armour, 3 artilleries, 2 bombers and 7 mech_infantrys in Yunnan, round 2 : 7/15 hits, 5.50 expected hits Chinese roll dice for 1 armour, 6 artilleries, 1 fighter, 5 infantry, 8 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 9/22 hits, 8.00 expected hits 2 artilleries owned by the Japanese, 7 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 5 infantry owned by the British lost in Yunnan Japanese roll dice for 3 armour, 1 artillery and 2 bombers in Yunnan, round 3 : 1/6 hits, 3.17 expected hits Chinese roll dice for 1 armour, 6 artilleries, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 9/15 hits, 5.67 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 2 bombers owned by the Japanese and 3 armour owned by the Japanese lost in Yunnan Chinese win with 1 armour, 6 artilleries, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -55 Casualties for Japanese: 3 armour, 3 artilleries, 2 bombers and 7 mech_infantrys Casualties for British: 5 infantry and 3 mech_infantrys 5 fighters owned by the Americans forced to land in Korea Non Combat Move - Japanese Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Malaya 3 infantry placed in Shantung 10 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3 Japanese collect 46 PUs (4 lost to blockades); end with 47 PUsCombat Hit Differential Summary :
Americans : -0.33 Chinese : 4.33 Japanese : -3.67 - 
    RE: Dutchman vs Pejon_88 BM3posted in Play Boardgames
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Combat Move - Germans 1 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Western Germany to Germany 1 mech_infantry moved from Northern Italy to Germany 2 armour and 6 mech_infantrys moved from Southern Italy to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 2 armour and 6 mech_infantrys French defend with 1 infantry; Russians defend with 3 aaGuns, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber Germans roll dice for 2 armour and 6 mech_infantrys in Yugoslavia, round 2 : 2/8 hits, 2.00 expected hits Russians roll dice for 3 aaGuns, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 4/6 hits, 2.67 expected hits 2 aaGuns owned by the Russians and 4 mech_infantrys owned by the Germans lost in Yugoslavia Germans roll dice for 2 armour and 2 mech_infantrys in Yugoslavia, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 aaGun, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 5/6 hits, 2.67 expected hits 2 armour owned by the Germans, 1 aaGun owned by the Russians and 2 mech_infantrys owned by the Germans lost in Yugoslavia Russians win with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -21 Casualties for Germans: 2 armour and 6 mech_infantrys Casualties for Russians: 3 aaGuns Battle in Germany Germans attack with 1 armour, 1 artillery, 1 infantry and 6 mech_infantrys Russians defend with 11 armour, 9 artilleries, 1 factory_minor and 9 mech_infantrys Germans roll dice for 1 armour, 1 artillery, 1 infantry and 6 mech_infantrys in Germany, round 2 : 2/9 hits, 2.17 expected hits Russians roll dice for 11 armour, 9 artilleries and 9 mech_infantrys in Germany, round 2 : 8/29 hits, 11.50 expected hits 2 mech_infantrys owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 6 mech_infantrys owned by the Germans lost in Germany Germans roll dice for 1 armour in Germany, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 11 armour, 9 artilleries and 7 mech_infantrys in Germany, round 3 : 15/27 hits, 10.83 expected hits 1 armour owned by the Germans lost in Germany Russians win with 11 armour, 9 artilleries and 7 mech_infantrys remaining. Battle score for attacker is -29 Casualties for Germans: 1 armour, 1 artillery, 1 infantry and 6 mech_infantrys Casualties for Russians: 2 mech_infantrys Non Combat Move - Germans Turn Complete - GermansCombat Hit Differential Summary :
Germans : -1.00 Russians : 4.33 - 
    RE: Dutchman vs Pejon_88 BM3posted in Play Boardgames
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 armour; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Southern Italy to Greater Southern Germany Italians take Greater Southern Germany from Russians 1 mech_infantry moved from Southern Italy to Northern Italy Combat - Italians Non Combat Move - Italians Place Units - Italians 1 armour and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4 Italians collect 10 PUs (1 lost to blockades); end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
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    RE: Dutchman vs Pejon_88 BM3posted in Play Boardgames
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 armour and 3 mech_infantrys moved from Shantung to Kweichow 1 bomber moved from French Indo China to Kweichow 1 armour and 2 mech_infantrys moved from French Indo China to Hunan 1 bomber moved from French Indo China to Kweichow 2 artilleries moved from Yunnan to Hunan 2 mech_infantrys moved from Yunnan to Kweichow 1 mech_infantry moved from Yunnan to Kweichow 1 armour moved from Yunnan to Kweichow 2 mech_infantrys moved from Yunnan to Hunan 2 mech_infantrys moved from Yunnan to Hunan 1 mech_infantry moved from Malaya to Shan State 1 mech_infantry moved from Malaya to French Indo China 1 mech_infantry moved from Malaya to Yunnan 5 submarines moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 destroyers moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 46 Sea Zone Combat - Japanese Battle in Kweichow Japanese attack with 2 armour, 2 bombers and 6 mech_infantrys Chinese defend with 1 fighter and 4 infantry Japanese roll dice for 2 armour, 2 bombers and 6 mech_infantrys in Kweichow, round 2 : 3/10 hits, 3.33 expected hits Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 1/5 hits, 2.00 expected hits 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 2 armour, 2 bombers and 5 mech_infantrys in Kweichow, round 3 : 4/9 hits, 3.17 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 armour, 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 1 fighter and 4 infantry Battle in Java Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 2 artilleries and 1 infantry in Java, round 3 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Java, round 4 : 1/3 hits, 1.00 expected hits ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Hunan Japanese attack with 1 armour, 2 artilleries and 6 mech_infantrys Russians defend with 1 aaGun, 1 armour, 5 infantry and 1 mech_infantry Japanese roll dice for 1 armour, 2 artilleries and 6 mech_infantrys in Hunan, round 2 : 1/9 hits, 2.50 expected hits Chinese roll dice for 1 aaGun, 1 armour, 5 infantry and 1 mech_infantry in Hunan, round 2 : 2/7 hits, 2.50 expected hits 2 mech_infantrys owned by the Japanese and 1 aaGun owned by the Russians lost in Hunan Japanese roll dice for 1 armour, 2 artilleries and 4 mech_infantrys in Hunan, round 3 : 5/7 hits, 2.17 expected hits Chinese roll dice for 1 armour, 5 infantry and 1 mech_infantry in Hunan, round 3 : 3/7 hits, 2.50 expected hits 5 infantry owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Hunan Japanese roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Hunan, round 4 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Hunan, round 4 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour and 2 artilleries remaining. Battle score for attacker is 6 Casualties for Japanese: 6 mech_infantrys Casualties for Russians: 1 aaGun, 1 armour, 5 infantry and 1 mech_infantry Non Combat Move - Japanese 1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone 2 bombers moved from Kweichow to French Indo China Place Units - Japanese 2 fighters and 2 infantry placed in Japan 1 armour and 3 mech_infantrys placed in Japan 1 artillery and 2 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 57 PUs; end with 58 PUsCombat Hit Differential Summary :
ANZAC : -0.33 Chinese : -0.83 Japanese : 1.00 - 
    RE: Dutchman vs Pejon_88 BM3posted in Play Boardgames
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_major; Remaining resources: 27 PUs; Germans buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Sweden to Norway Germans take Norway from Russians 1 infantry moved from Sweden to Finland Germans take Finland from Russians 1 artillery and 1 infantry moved from France to Southern France 2 bombers moved from Germany to Greater Southern Germany 2 bombers moved from Germany to Western Germany 1 bomber moved from Germany to Northern Italy 1 infantry moved from France to Western Germany 1 infantry moved from France to Northern Italy 2 infantry moved from Germany to Greater Southern Germany 1 mech_infantry moved from Southern Italy to Northern Italy 1 mech_infantry moved from Holland Belgium to Western Germany 1 mech_infantry moved from Germany to Western Germany 1 artillery moved from Germany to Western Germany Combat - Germans Battle in Northern Italy Germans attack with 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Italy Germans win, taking Northern Italy from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Western Germany Germans attack with 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys Americans defend with 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys in Western Germany, round 2 : 5/6 hits, 2.33 expected hits Americans roll dice for 3 artilleries in Western Germany, round 2 : 0/3 hits, 1.00 expected hits 3 artilleries owned by the Americans lost in Western Germany Germans win, taking Western Germany from Americans with 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Americans: 3 artilleries Battle in Greater Southern Germany Germans attack with 2 bombers and 2 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 bombers and 2 infantry in Greater Southern Germany, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Greater Southern Germany, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Greater Southern Germany retreated to Greater Southern Germany Russians win with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Southern France Germans attack with 1 artillery and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern France Germans roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 1 bomber moved from Northern Italy to Germany 2 bombers moved from Greater Southern Germany to Germany 2 bombers moved from Western Germany to Germany 2 mech_infantrys moved from Southern Italy to Western Germany 1 armour moved from Southern Italy to Western Germany 1 mech_infantry moved from Southern Italy to Western Germany Place Units - Germans 7 infantry placed in Germany 2 infantry placed in France Turn Complete - Germans Germans collect 30 PUs; end with 30 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans : 4.00 Americans : -0.67 Russians : 1.67 - 
    RE: Dutchman vs Pejon_88 BM3posted in Play Boardgames
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians repair damage of 3x factory_minor; Remaining resources: 8 PUs; Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1 Italians collect 1 PU (2 lost to blockades); end with 1 PU Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 6 PUs Turning on Edit Mode EDIT: Adding units owned by Italians to Southern Italy: 2 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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    RE: Dutchman vs Pejon_88 BM3posted in Play Boardgames
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 armour, 7 mech_infantrys and 5 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Anhwe to Hunan 1 armour moved from Hunan to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Shantung to Hunan 2 artilleries, 3 infantry and 3 mech_infantrys moved from Burma to Yunnan 3 bombers moved from Burma to Yunnan 1 mech_infantry moved from Malaya to Burma 1 mech_infantry moved from Malaya to Yunnan 1 mech_infantry moved from French Indo China to Yunnan 2 mech_infantrys moved from French Indo China to Yunnan 1 mech_infantry moved from Malaya to Yunnan 1 submarine moved from 33 Sea Zone to 62 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 2 fighters moved from Caroline Islands to Japan 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 3 destroyers and 2 submarines moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 6 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 62 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 62 Sea Zone Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 62 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Yunnan Japanese attack with 1 armour, 2 artilleries, 3 bombers, 3 infantry and 9 mech_infantrys Russians defend with 1 aaGun and 9 infantry AA fire in Yunnan : 1/3 hits, 0.50 expected hits 1 bomber owned by the Japanese lost in Yunnan Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 3 infantry and 9 mech_infantrys in Yunnan, round 2 : 8/17 hits, 4.83 expected hits Chinese roll dice for 1 aaGun and 9 infantry in Yunnan, round 2 : 4/9 hits, 3.00 expected hits 3 infantry owned by the Japanese, 7 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Yunnan Japanese roll dice for 1 armour, 2 artilleries, 2 bombers and 8 mech_infantrys in Yunnan, round 3 : 2/13 hits, 4.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 bombers and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 bomber, 3 infantry and 2 mech_infantrys Casualties for Russians: 1 aaGun and 9 infantry Non Combat Move - Japanese 2 bombers moved from Yunnan to French Indo China Place Units - Japanese 3 mech_infantrys placed in Malaya 1 armour and 2 mech_infantrys placed in French Indo China 1 armour and 2 mech_infantrys placed in Shantung 5 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 56 PUs; end with 57 PUsCombat Hit Differential Summary :
AA fire in Yunnan : : 0.50 Chinese : 1.33 Japanese : 0.33 - 
    RE: Dutchman vs Pejon_88 BM3posted in Play Boardgames
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_major; Remaining resources: 37 PUs; Germans buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Sweden 2 bombers moved from Western Germany to Sweden 1 mech_infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British 3 mech_infantrys moved from Southern France to Southern Italy 2 armour moved from Southern France to Southern Italy 1 armour moved from Southern France to Southern Italy 1 mech_infantry moved from Southern France to Normandy Bordeaux Germans take Normandy Bordeaux from French 2 armour and 10 mech_infantrys moved from France to Germany 3 artilleries and 5 mech_infantrys moved from Western Germany to Germany 2 mech_infantrys moved from France to Germany 2 infantry moved from Germany to Greater Southern Germany 2 bombers moved from Western Germany to Greater Southern Germany 1 mech_infantry moved from Southern France to Yugoslavia 1 bomber moved from Western Germany to Yugoslavia Combat - Germans Battle in Sweden Germans attack with 2 bombers and 2 infantry Russians defend with 1 armour Germans roll dice for 2 bombers and 2 infantry in Sweden, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 armour in Sweden, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Sweden Germans win, taking Sweden from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Yugoslavia Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Yugoslavia, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Yugoslavia retreated to Yugoslavia Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 mech_infantry Battle in Greater Southern Germany Germans attack with 2 bombers and 2 infantry Russians defend with 1 artillery Germans roll dice for 2 bombers and 2 infantry in Greater Southern Germany, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 artillery in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Greater Southern Germany Germans win, taking Greater Southern Germany from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 2 bombers moved from Greater Southern Germany to Germany 1 bomber moved from Yugoslavia to Germany 2 bombers moved from Sweden to Germany 1 armour and 1 mech_infantry moved from Southern France to Western Germany Place Units - Germans 3 artilleries placed in Germany 3 infantry placed in France 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : -0.17 Russians : -0.17 - 
    RE: Dutchman vs Pejon_88 BM3posted in Play Boardgames
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians Place Units - Italians 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3 Italians collect 4 PUs (3 lost to blockades); end with 6 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUsCombat Hit Differential Summary :
 - 
    RE: Dutchman vs Pejon_88 BM3posted in Play Boardgames
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 5 infantry, 8 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 4 artilleries and 7 infantry moved from Caroline Islands to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 armour, 4 artilleries, 1 battleship, 7 carriers, 2 destroyers, 5 fighters, 7 infantry, 6 submarines, 7 tactical_bombers and 6 transports moved from 33 Sea Zone to 54 Sea Zone 1 armour, 4 artilleries and 7 infantry moved from 54 Sea Zone to Queensland Combat - Japanese Americans scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 54 Sea Zone Japanese attack with 1 battleship, 7 carriers, 2 destroyers, 5 fighters, 6 submarines, 7 tactical_bombers and 6 transports Americans defend with 1 battleship, 8 carriers, 2 destroyers, 8 fighters and 1 tactical_bomber; ANZAC defend with 4 fighters Japanese roll dice for 6 submarines in 54 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Units damaged: 2 carriers owned by the Americans Japanese roll dice for 1 battleship, 7 carriers, 2 destroyers, 5 fighters, 7 tactical_bombers and 6 transports in 54 Sea Zone, round 2 : 7/15 hits, 8.17 expected hits Units damaged: 6 carriers owned by the Americans Americans roll dice for 1 battleship, 8 carriers, 2 destroyers, 12 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 12/24 hits, 12.50 expected hits Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese 1 destroyer owned by the Americans, 3 carriers owned by the Japanese and 1 submarine owned by the Japanese lost in 54 Sea Zone Japanese roll dice for 5 submarines in 54 Sea Zone, round 3 : 2/5 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 battleship, 4 carriers, 2 destroyers, 5 fighters, 7 tactical_bombers and 6 transports in 54 Sea Zone, round 3 : 7/15 hits, 8.17 expected hits Americans roll dice for 1 battleship, 8 carriers, 1 destroyer, 12 fighters and 1 tactical_bomber in 54 Sea Zone, round 3 : 13/23 hits, 12.17 expected hits 3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 7 carriers owned by the Americans and 5 submarines owned by the Japanese lost in 54 Sea Zone Japanese roll dice for 1 battleship, 2 carriers, 4 fighters, 4 tactical_bombers and 6 transports in 54 Sea Zone, round 4 : 7/9 hits, 5.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 12 fighters and 1 tactical_bomber in 54 Sea Zone, round 4 : 12/15 hits, 9.50 expected hits 4 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 1 transport owned by the Japanese, 4 fighters owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Japanese, 1 carrier owned by the Americans, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Queensland 5 transports owned by the Japanese retreated to 46 Sea Zone Americans win with 1 battleship and 7 fighters remaining. Battle score for attacker is -113 Casualties for Japanese: 1 battleship, 7 carriers, 2 destroyers, 5 fighters, 6 submarines, 7 tactical_bombers and 1 transport Casualties for Americans: 8 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber Casualties for ANZAC: 4 fighters 7 fighters owned by the Americans forced to land in Queensland Non Combat Move - Japanese 3 infantry moved from India to Burma 1 mech_infantry moved from India to Burma 2 artilleries and 3 bombers moved from Yunnan to Burma 1 mech_infantry moved from Hunan to Burma 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Shantung to Anhwe 1 armour moved from Shantung to Hunan 1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey 5 destroyers and 3 submarines moved from 6 Sea Zone to 33 Sea Zone 2 fighters moved from Japan to Caroline Islands Place Units - Japanese 3 infantry placed in India 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Malaya 1 infantry and 2 mech_infantrys placed in Shantung 2 artilleries, 1 fighter and 1 infantry placed in Japan 1 destroyer and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : 2.83 Japanese : 0.33 - 
    RE: Dutchman vs Pejon_88 BM3posted in Play Boardgames
TripleA Manual Gamesave Post: Japanese round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 5 infantry, 8 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 4 artilleries and 7 infantry moved from Caroline Islands to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 armour, 4 artilleries, 1 battleship, 7 carriers, 2 destroyers, 5 fighters, 7 infantry, 6 submarines, 7 tactical_bombers and 6 transports moved from 33 Sea Zone to 54 Sea Zone 1 armour, 4 artilleries and 7 infantry moved from 54 Sea Zone to QueenslandCombat Hit Differential Summary :
 - 
    RE: Dutchman vs Pejon_88 BM3posted in Play Boardgames
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 infantry and 6 mech_infantrys; Remaining resources: 5 PUs; Combat Move - Germans 2 infantry moved from Sweden to Finland 3 bombers moved from Sweden to Finland 1 artillery and 2 infantry moved from Germany to Slovakia Hungary 1 bomber moved from Sweden to Slovakia Hungary 2 mech_infantrys moved from Southern Italy to Southern France 4 infantry moved from Albania to Yugoslavia 1 infantry moved from Germany to Slovakia Hungary 1 bomber moved from Sweden to Yugoslavia 1 bomber moved from Sweden to Finland 1 artillery moved from Western Germany to France 1 armour moved from Western Germany to France 10 mech_infantrys moved from Western Germany to France 3 armour moved from Northern Italy to Southern France 1 armour moved from Southern Italy to Southern France 1 armour moved from Southern Italy to France 2 mech_infantrys moved from Northern Italy to Southern France 2 mech_infantrys moved from Northern Italy to Southern France 1 mech_infantry moved from Northern Italy to Southern France 4 mech_infantrys moved from Northern Italy to France Combat - Germans Battle in Yugoslavia Germans attack with 1 bomber and 4 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 4 infantry in Yugoslavia, round 2 : 3/5 hits, 1.33 expected hits Russians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yugoslavia Germans win, taking Yugoslavia from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Finland Germans attack with 4 bombers and 2 infantry Russians defend with 1 armour and 2 mech_infantrys Germans roll dice for 4 bombers and 2 infantry in Finland, round 2 : 2/6 hits, 3.00 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Finland, round 2 : 3/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Russians, 1 bomber owned by the Germans and 2 infantry owned by the Germans lost in Finland retreated to Finland Russians win with 1 armour remaining. Battle score for attacker is -10 Casualties for Germans: 1 bomber and 2 infantry Casualties for Russians: 2 mech_infantrys Battle in France Germans attack with 2 armour, 1 artillery and 14 mech_infantrys British defend with 2 artilleries and 2 infantry; French defend with 1 airfield and 1 factory_minor Germans roll dice for 2 armour, 1 artillery and 14 mech_infantrys in France, round 2 : 2/17 hits, 3.83 expected hits French roll dice for 2 artilleries and 2 infantry in France, round 2 : 2/4 hits, 1.33 expected hits 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in France Germans roll dice for 2 armour, 1 artillery and 12 mech_infantrys in France, round 3 : 2/15 hits, 3.50 expected hits French roll dice for 2 artilleries in France, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the British lost in France Germans destroys 18PUs while taking French capital Germans win, taking France from French with 2 armour, 1 artillery and 12 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 2 mech_infantrys Casualties for British: 2 artilleries and 2 infantry Battle in Southern France Germans attack with 4 armour and 7 mech_infantrys French defend with 1 factory_minor and 1 harbour; Americans defend with 1 artillery and 3 infantry Germans roll dice for 4 armour and 7 mech_infantrys in Southern France, round 2 : 2/11 hits, 3.17 expected hits French roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France Germans roll dice for 4 armour and 6 mech_infantrys in Southern France, round 3 : 3/10 hits, 3.00 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France Germans win, taking Southern France from French with 4 armour and 6 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 artillery and 3 infantry Battle in Slovakia Hungary Germans attack with 1 artillery, 1 bomber and 3 infantry Russians defend with 2 artilleries and 2 infantry Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Slovakia Hungary, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 2 artilleries and 2 infantry in Slovakia Hungary, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Slovakia Hungary, round 3 : 0/4 hits, 1.50 expected hits Russians roll dice for 2 artilleries and 1 infantry in Slovakia Hungary, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Slovakia Hungary Germans roll dice for 1 artillery and 1 bomber in Slovakia Hungary, round 4 : 1/2 hits, 1.00 expected hits Russians roll dice for 2 artilleries and 1 infantry in Slovakia Hungary, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Slovakia Hungary retreated to Slovakia Hungary Russians win with 2 artilleries remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 3 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Slovakia Hungary to Western Germany 1 bomber moved from Yugoslavia to Western Germany 3 bombers moved from Finland to Western Germany Place Units - Germans 1 artillery, 2 infantry and 6 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 31 PUs; end with 36 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : -6.00 French : -1.00 Russians : 3.17 - 
    RE: Dutchman vs Pejon_88 BM3posted in Play Boardgames
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - Italians Turn Complete - Italians Italians collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
 - 
    RE: Dutchman vs Pejon_88 BM3posted in Play Boardgames
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 5 destroyers, 2 fighters, 3 infantry and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 35 Sea Zone to 49 Sea Zone 1 armour and 4 artilleries moved from Japan to 6 Sea Zone 7 infantry moved from Japan to 6 Sea Zone 1 armour, 4 artilleries, 1 battleship, 4 carriers, 2 destroyers, 4 fighters, 7 infantry, 6 submarines, 4 tactical_bombers and 6 transports moved from 6 Sea Zone to 33 Sea Zone Japanese take 22 Sea Zone from Americans 1 armour, 4 artilleries and 7 infantry moved from 33 Sea Zone to Caroline Islands 3 carriers and 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 fighter and 3 tactical_bombers moved from Japan to 33 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 2 mech_infantrys moved from Szechwan to Kansu 1 mech_infantry moved from Shensi to Kansu 3 bombers moved from Yunnan to Kansu 1 infantry moved from Afghanistan to West India 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Yenisey to Timguska Japanese take Timguska from Russians 1 armour moved from Timguska to Evenkiyskiy 1 mech_infantry moved from Yenisey to Evenkiyskiy 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kweichow to Szechwan 1 artillery moved from Szechwan to Kweichow 1 artillery moved from Szechwan to Yunnan 1 mech_infantry moved from Yunnan to India 1 mech_infantry moved from Szechwan to Burma 1 artillery moved from French Indo China to Yunnan Combat - Japanese Battle in Caroline Islands Battle in 80 Sea Zone Japanese attack with 2 submarines British defend with 1 destroyer and 2 transports Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 2 transports in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 80 Sea Zone 2 transports owned by the British lost in 80 Sea Zone Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese win, taking Caroline Islands from Americans, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 16 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer and 2 transports Battle in Kansu Japanese attack with 3 bombers and 3 mech_infantrys Russians defend with 1 armour and 3 mech_infantrys Japanese roll dice for 3 bombers and 3 mech_infantrys in Kansu, round 2 : 3/6 hits, 2.50 expected hits Chinese roll dice for 1 armour and 3 mech_infantrys in Kansu, round 2 : 0/4 hits, 1.50 expected hits 3 mech_infantrys owned by the Russians lost in Kansu Japanese roll dice for 3 bombers and 3 mech_infantrys in Kansu, round 3 : 3/6 hits, 2.50 expected hits Chinese roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Kansu Japanese win, taking Kansu from Chinese with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Russians: 1 armour and 3 mech_infantrys Casualties for Japanese: 1 mech_infantry Battle in Guam Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield and 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Evenkiyskiy Japanese attack with 1 armour and 1 mech_infantry Russians defend with 1 mech_infantry Japanese roll dice for 1 armour and 1 mech_infantry in Evenkiyskiy, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Evenkiyskiy Japanese win, taking Evenkiyskiy from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese 3 bombers moved from Kansu to Yunnan Place Units - Japanese 3 infantry placed in India 2 fighters placed in Japan 5 destroyers and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 76 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
British : 0.67 Americans : -0.33 Chinese : -1.00 Russians : -0.33 Japanese : 2.67 - 
    RE: Dutchman vs Pejon_88 BM3posted in Play Boardgames
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 armour moved from Northern Italy to Southern Italy 6 mech_infantrys moved from Northern Italy to Southern Italy 2 mech_infantrys moved from Northern Italy to Southern Italy 6 bombers and 2 fighters moved from Western Germany to Karelia 1 artillery and 10 infantry moved from Finland to Karelia 2 infantry moved from Germany to 113 Sea Zone 3 infantry moved from France to Southern France 1 armour moved from Greater Southern Germany to Southern France 2 mech_infantrys moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from Germany to Slovakia Hungary Combat - Germans Battle in Karelia Germans attack with 1 artillery, 6 bombers, 2 fighters and 10 infantry Russians defend with 1 aaGun, 3 armour, 4 artilleries, 9 infantry and 2 mech_infantrys AA fire in Karelia : 0/3 hits, 0.50 expected hits Germans roll dice for 1 artillery, 6 bombers, 2 fighters and 10 infantry in Karelia, round 2 : 11/19 hits, 7.17 expected hits Russians roll dice for 1 aaGun, 3 armour, 4 artilleries, 9 infantry and 2 mech_infantrys in Karelia, round 2 : 5/18 hits, 6.50 expected hits 1 mech_infantry owned by the Russians, 9 infantry owned by the Russians, 5 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Karelia Germans roll dice for 1 artillery, 6 bombers, 2 fighters and 5 infantry in Karelia, round 3 : 7/14 hits, 6.33 expected hits Russians roll dice for 3 armour, 4 artilleries and 1 mech_infantry in Karelia, round 3 : 5/8 hits, 3.17 expected hits 1 mech_infantry owned by the Russians, 2 armour owned by the Russians, 4 artilleries owned by the Russians and 5 infantry owned by the Germans lost in Karelia Germans roll dice for 1 artillery, 6 bombers and 2 fighters in Karelia, round 4 : 6/9 hits, 5.33 expected hits Russians roll dice for 1 armour in Karelia, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 artillery owned by the Germans lost in Karelia Germans win with 6 bombers and 2 fighters remaining. Battle score for attacker is 40 Casualties for Germans: 1 artillery and 10 infantry Casualties for Russians: 1 aaGun, 3 armour, 4 artilleries, 9 infantry and 2 mech_infantrys Battle in Southern France Germans attack with 1 armour and 3 infantry British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour and 3 infantry in Southern France, round 2 : 2/4 hits, 1.00 expected hits British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Southern France Germans win, taking Southern France from British with 1 armour and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for British: 1 artillery and 1 infantry Battle in Southern Italy Germans attack with 2 armour and 10 mech_infantrys Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry Germans roll dice for 2 armour and 10 mech_infantrys in Southern Italy, round 2 : 1/12 hits, 2.67 expected hits Americans roll dice for 5 infantry in Southern Italy, round 2 : 0/5 hits, 1.67 expected hits 1 infantry owned by the Americans lost in Southern Italy Germans roll dice for 2 armour and 10 mech_infantrys in Southern Italy, round 3 : 3/12 hits, 2.67 expected hits Americans roll dice for 4 infantry in Southern Italy, round 3 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern Italy Germans roll dice for 2 armour and 9 mech_infantrys in Southern Italy, round 4 : 4/11 hits, 2.50 expected hits Americans roll dice for 1 infantry in Southern Italy, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern Italy Germans win, taking Southern Italy from Americans, taking Northern Italy from Germans with 2 armour and 9 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Americans: 5 infantry Casualties for Germans: 1 mech_infantry Battle in Slovakia Hungary Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Bulgaria to Yugoslavia 2 infantry moved from Greece to Albania 2 infantry moved from Bulgaria to Albania 2 fighters moved from Karelia to Finland 6 bombers moved from Karelia to Sweden 2 infantry moved from 113 Sea Zone to Sweden 3 armour moved from Greater Southern Germany to Northern Italy 1 armour moved from Greater Southern Germany to Western Germany 5 mech_infantrys moved from Greater Southern Germany to Northern Italy 4 mech_infantrys moved from Greater Southern Germany to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in France 3 artilleries and 6 mech_infantrys placed in Western Germany Germans undo move 2. 3 artilleries and 6 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 34 PUs; end with 34 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : 7.67 British : 1.33 AA fire in Karelia : : -0.50 Americans : -2.33 Russians : 0.50 - 
    RE: Dutchman vs Pejon_88 BM3posted in Play Boardgames
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - Italians Turn Complete - ItaliansCombat Hit Differential Summary :