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    Posts made by Dukla passer

    • RE: Axis and Allies 1914 FAQ/Question and Answer Thread

      Question about minefields again.You are saying that they are active just when the territory is controlled or contested by ‘‘home power’’ but how about the territory was in hands of ‘‘enemy power’’ and after is contested?Because if I understand correctly the rules if there is a battle and everyone dies the territory still in ‘‘enemy hands’’ so thats why dont understand why I have to roll again for mines when is contested{before everyone dies}?

      posted in Axis & Allies 1914
      Dukla passerD
      Dukla passer
    • RE: Alliance Vs Entente

      To me a balanced game is two sides with the same amount of soldiers,the same amount of IPC’s and so on……but you will never get that.Yes I agree it’s very difficult to play Entente but few people here trying to take on board things like speed of wind,sunset,soldiers fighting with one hand,fighting with two hands(better ones)and that kind of things.(on the other hands I like the idea of 2 or more spaces move on your own terittories and year split up in to 2 rounds)

      posted in Other Axis & Allies Variants
      Dukla passerD
      Dukla passer
    • RE: Alliance Vs Entente

      Funny that everyone wants the game as realistic as possible but everyone wants to win with Central powers.

      posted in Other Axis & Allies Variants
      Dukla passerD
      Dukla passer
    • RE: Mountains

      I think the game should be about have a fun not about ‘paper work’,really if people like really difficult stuff they should go for comp.games.

      posted in House Rules
      Dukla passerD
      Dukla passer
    • RE: Wizard of the coast is sending out additional playing pieces

      I think I have,I’m from UK,been waiting maybe 5/6 weeks,but in the end I’ve got it.Just send one e.mail about the order and another one about my phone number,nothing else.That was it.

      posted in Axis & Allies 1914
      Dukla passerD
      Dukla passer
    • RE: Wizard of the coast is sending out additional playing pieces

      GOT mine pieces.Very happy.Been waiting since 22nd of october till today.(living in UK).Plenty of them.

      ‘’…Thank you so much for your support…‘’

      posted in Axis & Allies 1914
      Dukla passerD
      Dukla passer
    • RE: German navy

      Yes but you know even they have ready a transport or 2 what they can do if you gonna leave on your territories 2/3 pieces of your troops boarding with capital.Navy strategy (with medium opponent) in this game is really difficult one.I tried with German and Austrian navy but no proper results.I think is just worth it when you want to make your opponent scared and reduce his spendings on land units.

      posted in Axis & Allies 1914
      Dukla passerD
      Dukla passer
    • RE: Unrestricted Submarine Warfare

      And how about 2 subs in the same SZ from different powers?Can they submerge or?I think they should not…

      posted in Axis & Allies 1914
      Dukla passerD
      Dukla passer
    • RE: Unrestricted Submarine Warfare

      My problem is that I can control the SZ9 in the end of my turn but at the start of the next one that’s different story.Just cant keep with the UK’s and French Battleships and after few turns is to late for invasion.That’s way I was thinking that maybe USW is the answer for that.

      posted in Axis & Allies 1914
      Dukla passerD
      Dukla passer
    • RE: Unrestricted Submarine Warfare

      And what if Egypt is Contested,who can pass?

      posted in Axis & Allies 1914
      Dukla passerD
      Dukla passer
    • RE: Unrestricted Submarine Warfare

      Just want to be sure about two things.Situation between ships and subs is that ship is attacking you(rolling once)and then I can decide to submerge or not yes?There isn’t nothing like before the dice I can say I’m submergin’so there wont be hits?Attacker always has right to rolling once yes?

      And another even with subs I cant move from SZ 19 to 28 if Egypt isnt under my control,yes?

      posted in Axis & Allies 1914
      Dukla passerD
      Dukla passer
    • RE: Master Find Players List

      Dukla Passer……UK…HULL (Yorkshire)…A&A boardgames(Risk,Diplomacy)

      posted in Player Locator
      Dukla passerD
      Dukla passer
    • RE: Using my Austrian navy

      But honestly I think is very difficult to do ROME because if you have good players around the table the SZ17 will be full of ships from 2 or 3 nations most of the time.

      posted in Axis & Allies 1914
      Dukla passerD
      Dukla passer
    • RE: Using my Austrian navy

      I do the same but it isn’t helping me as much as I want maybe because of my strategy sort of ‘‘little bit there and little bit here’’.Next time I want to try to go after Italy with most of my stuff straight after beginning with aim to knock them out as fast as possible.Anyway can I transport troops from one contested territory to another contested territory?I know you can move your troops but I’m not shure about transporting them(via sea).

      posted in Axis & Allies 1914
      Dukla passerD
      Dukla passer
    • RE: Unrestricted Submarine Warfare

      Maybe it isn’t bad idea to bring US to the WAR earlier,so they can do spend and use the money to build the Navy and hunting the Germans instead of building the transports and INFs+ARTs without a problem.Maybe it can bring attention of FRE and GB to fight SZ 2,3,7,8 and try to do with the GER sneaky attack on UK or even US.

      posted in Axis & Allies 1914
      Dukla passerD
      Dukla passer
    • RE: Axis and Allies 1914 FAQ/Question and Answer Thread

      Can I build units in Contested territory?    and can I collecting income from contested territories,capitals?

      posted in Axis & Allies 1914
      Dukla passerD
      Dukla passer
    • RE: Axis and Allies 1914 FAQ/Question and Answer Thread

      Thanks,now about the transport,that’s mean that it’s ok in first round to attack inf. in TUSCANY from TRIESTE and do bombardment as well in the same round?That’s pretty easy then.

      How about this situation?: In SZ 19 is one transport from UK,and I’m using it to transport multi units from EGYPT to SMYRNA on UK’s turn,French’s turn,Italian’s turn(transport is not moving and I’ve got all units in EGYPT).Is it ok?

      Who can retreat and how?Atack or def or both to their just own territory?What if there is enemy’s empty territory close by?

      posted in Axis & Allies 1914
      Dukla passerD
      Dukla passer
    • RE: Axis and Allies 1914 FAQ/Question and Answer Thread

      Naval mines? The same rule for subs as for ships?

      Battleships? After one hit (one round) are they able to attack or they need to go to port to get fixed?

      Ipc’s in first round Russia is taking (the first’‘payday’') 25 or depend on situation on the map?

      Can I move with battleship after has been repaird?No moving before been done.(the same round)

      What happens when Turkey going to Bulgaria?I’m getting 5 inf. and one art. and later the 3 IPCs as well?

      In the Rbook is that you can load on offload units in the same turn.Dont understand why?You loading inf.=1 move,you offloading=move 2.    No?

      And what happens when UK inf.entering Fren.Equ.Afr. from Ang.Egy.Sud. ?(First round for example)Does it make 1 french inf.there?

      And what happens when Ger. do the same from Kamerun?(First round)Do they mobilize?

      Thanks.(After first game)

      posted in Axis & Allies 1914
      Dukla passerD
      Dukla passer
    • RE: Picked this up today; have a couple questions.

      Question about submarines:What if I’m moving with one submarine and one battleship into a seazone to attack the enemy’s submarine?Can I shoot with both when i’m attacking?Can my battleship(when attacking)'‘see’'the submarine without a destroyer?

      posted in Axis & Allies 1941
      Dukla passerD
      Dukla passer
    • RE: Not Enough Pieces!!

      Doesn’t matter which one of those games…

      posted in Axis & Allies 1914
      Dukla passerD
      Dukla passer
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