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    Posts made by Driel310

    • RE: Race to Moscow

      @General:

      The error you make is that you don’t make any Russian attacks on R1… At least one should always be possible on normal dice and with some luck even two. Russia is not in such a bad shape as it looks, with all the infantry she can afford to make riskier attacks than you normally would.  wink

      Hmm, not so sure about this Driel310.

      If Germans have tank and arty in Karelia, 3 infantry and 1 arty in baltic states and 6 tanks and two infantry in East Poland where does Russia attack?
         
         I think Artillery or planes might be better for Russia than tanks.  As long as Artillery has infantry to go with it, it adds as much attack power as a tank and does it 20% cheaper.  Planes give Russia some “teeth” for hitting territories that you know won’t hold through to the next German turn.

      Attack and retake Karelia. Plus set up Karelia/Belorussia and Eastern Ukraine as deadzones so Germany is unable to advance further.

      As for the rtl, I agree with you there, a combo of rtl’s + infantry is an attacking punch as well.  :wink:

      posted in 1941 Scenario
      Driel310D
      Driel310
    • RE: Making German Infantry Meanigful

      @Cmdr:

      Driel:

      How much does Russia lose attacking Ukraine?  You just out laid a major portion of the Russian army to kill two tanks in Ukraine (Inf, Art, 2 Arm probably.)

      Meanwhile, Germany has a 50+ IPC paycheck to spend on round 2.  She has a significant enough army to attack with in Round 2 and probably 3 fighters and a bomber to support them (yes, I’m assuming one was shot down in Karelia.)

      I am attacking Ukraine with 5 inf, 1 rtl. That’s 8 pipes vs 8 or 10 on average. So in worst case I end up with 5 inf lost, hell maybe I lose everything as long as I kill the German armors.

      The idea is to take maximum advantage of the fact that Germany doesn’t have reinforcements until turn 3. I know,I know, if you buy only tanks you have reinforcements on turn 2, but I still consider that a buy that will lose Berlin to the allies at the same point as you might take Moscow.

      posted in 1941 Scenario
      Driel310D
      Driel310
    • RE: Race to Moscow

      The error you make is that you don’t make any Russian attacks on R1… At least one should always be possible on normal dice and with some luck even two. Russia is not in such a bad shape as it looks, with all the infantry she can afford to make riskier attacks than you normally would.  :wink:

      posted in 1941 Scenario
      Driel310D
      Driel310
    • RE: Making German Infantry Meanigful

      @Cmdr:

      3 Infantry, Artillery, 4 Fighters, Cruiser vs 5 Infantry, Artillery, AA Gun in Karelia
      3 Infantry, 2 Armor vs 3 Infantry in Baltic States
      2 Infantry, Artillery, 2 Armor vs 2 Infantry in E. Poland
      2 Infantry, Artillery, 2 Armor vs 2 Infantry in Ukraine

      Sure, Karelia is risky, but Russia is reeling if it goes decently (Baltic States, E. Poland and Ukraine should be hands down wins for you with probably one infantry lost in each and Russia unable to liberate any of them.)

      If you do Egypt, like I do, 2 Infantry, Artillery, 2 Armor (not even good odds, but good enough to do serious damage to England.)

      SZ 6 would be Submarine vs Destroyer (50/50)
      SZ 12 would be 2 Submarines, Bomber vs Cruiser, Destroyer (good odds, since he risks Sneak Shot if he sinks the destroyer first!)

      Indeed Karelia is risky, but let’s say you take here with 1 ground unit. On R1 Russia must (and will) counter with 4 inf and 1 arm. Also Russia can counter Ukraine with 5 inf, 1 rtl against 1 rtl, 2 arm (or maybe 1 inf, 1 rtl, 2 arm). This could end up with both sides losing all, but then how much does Germany have after R1 on the Eastern Front? Only troops in the Baltic + Eastern Poland. That’s about 3 inf, 1 rtl, 4 arm. I don’t see how you would get a breakthrough with that on G2, which leaves you on G2 with not much choice except consolidating the front and waiting for reinforcements…

      So you took all that risk in Karelia, and let’s not forget Egypt either which is a big gamble IMHO, but how much did you really gain…

      Meanwhile, the UK has a fleet remaining of 1 BB, 1 DD, 2 trns + her buy of UK1…
      Now that I think of it, you could even opt to have UK liberate Karelia, which leaves Russia the opportunity to attack Ukraine even harder.

      posted in 1941 Scenario
      Driel310D
      Driel310
    • RE: Strategic Bombing of Germany

      @rpv173:

      He built a complex in egypt the first turn. I tried to take it with italy and germany but once again rolled some crappy dice. i eventually took control of africa with japan, but it didnt matter. he had about 10 bombers sitting in england i only had a couple of ftrs but they were defending my tanks. nothing i could do.

      Well if you AND fail to take Egypt with an IC on it on I2 AND you fail to take down 25 bombers in the whole game, than it has nothing to do with strategy but only with bad dice.

      By the way, I am curious how UK is able to hold an Egypt factory…, even with no G1 attack the axis should overrun this on the second turn… don’t tell me Japan didn’t attack those ships before the coast of India either…

      posted in Axis & Allies Anniversary Edition
      Driel310D
      Driel310
    • RE: What was the luckiest/unluckiest roll you've ever experienced?

      In 41 JohnBarbarossa tried to SBR me (Germany) with 3 Heavy bombers of the USA. Unfortunately he got a triple one in his eyes and did zap damage.

      Note: A round earlier I also shot down a bomber on a SBR run.  :-D

      posted in Axis & Allies Anniversary Edition
      Driel310D
      Driel310
    • RE: Strategic Bombing of Germany

      I hope you play the rules right. Germany can’t be bombed any further than a loss of 20 IPC to repair the damage. But that’s only when you want to produce 10 units. If you only want to produce 8, there is no need to spend more than 18 IPC on repairing damage.

      Although it hurts, SBR-ing isn’t as effective as it once was.  :wink:

      p.s. with tech it gets even better for Germany. :wink:

      posted in Axis & Allies Anniversary Edition
      Driel310D
      Driel310
    • RE: Map for 1941 axis strategy

      What the bloody hell were the Russians doing if Germany took and held Karelia on G2/G3?  :?

      posted in 1941 Scenario
      Driel310D
      Driel310
    • RE: Egypt SZ 12 and the Med

      @DarthMaximus:

      Has anyone tried to take out all the UK ships?

      Sz 2 - bb, trn vs. 1 sub, 1 ftr, 1 bom
      Sz 9 - dd, trn vs. 1 sub
      Sz 12 - dd, ca vs. 2 ftrs

      You can still take out the Sz 6 ship and I don’t think this messes up Egy, if you were going to do that and sz 2 anyway.  Obviously sz 9 and 12 are a bit dicey but you could really cripple the UK interms of transporting units for a rd or 2.  Just wondering if anyone has seen this.

      If you open like that in every Axis game I don’t see one getting high up in a ladder. In other words, it’s fun to try but don’t expect consistent good results. SZ9 and SZ 12 are risky, plus I do think this messes up Egypt since you can’t bring the bmb in to Egypt like this.

      posted in 1941 Scenario
      Driel310D
      Driel310
    • RE: Which nation you prefer?

      @Funcioneta:

      UK all the way. They can fight in all fronts from the very begining but have not plenty of IPCs to do this. They are a challenge, but I never get bored with them.

      Note: no, it’s not China. At least not until they get a full power status and can go out of China  :-D

      What?? Not China???  :-D

      p.s. Russia is the nicest allied country to play since you can really beat up the poor Germans. On the Axis side it’s Japan in this game since you become Godzilla.  :wink:

      posted in Axis & Allies Anniversary Edition
      Driel310D
      Driel310
    • RE: Egypt SZ 12 and the Med

      Actually from a tactical point of view those ships are more important. However it’s a moot point, since both the ships and the ftr will die on J1.

      posted in 1941 Scenario
      Driel310D
      Driel310
    • RE: Egypt SZ 12 and the Med

      @Alair:

      You’re right, Japan does go before England, but I don’t see Japan knocking out the fleet off India.

      You’re talking about what can be done, vs what most people would do.  It would require moving the aircraft carrier to SZ 37 to hit the destroyer with any fighters.  If Japan did move their fleet to off Burma then I’d adapt to defending against a KEF strategy and play aggressively with the US to move against Japan.  That looks like it would be a ‘take out India’ strategy with Japan which would be successful, but you’d be cash poor focusing on India vs taking territories or sinking the American fleet so there is a tradeoff.

      I’ve read a couple of battle reports, but I’ve never seen Japan their fleet to that sea zone.  Japan has a lot to do J1, I don’t see it as high priority to take out that fleet.

      Another thing, when E1 counterattacks and takes Egypt back, if I1 attacks with everything they have they could take Egypt back, but I don’t think they’d be walking in, they would take heavy casualties…  If England moved their bomber to south Africa E1 then they could throw that in to the African battles.  Then, with the transport there could be another counterattack E2 using the transport and bomber, but it would depend on how the dice went.

      If there is one thing that any decent Japanese player will always do is kill that DD+trn for the coast of India!! All other attacks can be ignored, but that one is a clear must. I would walk away straight from the game if I would be Germany and my axis partner would not attack those ships……

      posted in 1941 Scenario
      Driel310D
      Driel310
    • RE: Egypt SZ 12 and the Med

      Alair, two errors in your judgement.

      It’s not Germany objective to take Egypt on G1. It’s objective is to clear the fighter (killing all units). On Italy 1 you can then walk in and hold Egypt until the allies arrive at Morocco later in the game.

      Also on J1 you can’t take India, true, but you seem to forget that Japan moves before UK!!! So you build that IC on UK1, it’s gone by J2 even before you produced one single unit in it.  :wink:

      posted in 1941 Scenario
      Driel310D
      Driel310
    • RE: G1 naval build?

      I don’t see the value of taking out that CA and DD of the coast of Gibralter. I mean sure the UK can attack the Italian navy but with what?

      It would be a DD (2), CA (3) and a bmb (4) against 2 CA’s (3) and 1 2-hit BB (4). That’s very bad odds for the british and you can’t build a decent fleet in a SZ two spaces of SZ 5 (the UK sweet spot for her fleet) because you miss the DD and CA.

      Note: I always attack Egypt on G1, just to kill that fighter.

      posted in 1941 Scenario
      Driel310D
      Driel310
    • RE: Japan and IC

      What Indian fighter are you talking about?  :wink:

      As for Japan / Godzilla. 39 at J2 is quite normal, and you get 15 IPC bonus too since you took either India or Australia (or even both). So Japan does grow back with NO’s. Without NO’s she gets to around 45 - 50 max.

      posted in 1941 Scenario
      Driel310D
      Driel310
    • RE: Rockets

      @Stockus13:

      The UK could be hit by one rocket PER TERRITORY each turn. So if they were firing from muliple places you can hit it for up to 16 damage.

      I think thats what Kreig said. I’d laugh if the FAQ needs revising too.

      You need to read better:
      Page 12, Breakthrough Chart 1 - Rockets: The following sentence should be added: “In each turn, only
      one AA gun per territory may launch rockets, and each industrial complex can be attacked by only one
      rocket launcher.”

      posted in Axis & Allies Anniversary Edition
      Driel310D
      Driel310
    • RE: Am I the only one pissed that this has turned into a KGF?

      With Soviets taking both Finland and Norway (which is quite normal in an KGF) they are at +5. And no Germany won’t be able to trade Russian countries in a KGF game, they simply don’t have enough infantry to do so. Russia will lose some to Japan but with +5 plus maybe even trading Poland/Bulgaria they are pretty damn strong.

      As for Japanese - Alaska route I know you think it’s a very strong strategy but to be honest I havent heard anyone on this forum about that except you, let alone somebody really taking and holding Western Canada, let alone Western USA. And considering the long route the Japanse have to go I doubt one can really bog down the USA 100% to the West Coast and not going KGF.

      posted in 1941 Scenario
      Driel310D
      Driel310
    • RE: Am I the only one pissed that this has turned into a KGF?

      @Funcioneta:

      Let’s try KGF, JTDTM as counter: Japan can reach 55-60, Italy 10-15 and Germany 30 (95-100 to axis) vs 25 soviets, 25-30 UK and 38-40 USA (90-95 to allies).

      This is not true. In a real KGF Italy is at 10 IPC flat, Germany at 25 and Soviets at 30. This means it’s 90-95 to the axis and 95-100 the allies.

      posted in 1941 Scenario
      Driel310D
      Driel310
    • RE: Why are so many people building an Indian IC?

      @Bigtiti:

      Well, dunno bout india IC
      you send like 4 soldiers from Russia (2 kazakh, 2 cauc)
      and if japan goes with the 2 full trannys at formosa to india, how are they takin phillipines?
      perhaps with 1 inf i armor vs 2 inf, sounds risky
      if you loose with japan, US +7
      (NO)

      You can take the philliies with 1 tranny from Japan + 1 tranny from Caroline. That way you have 3 inf, 1 arm which should do the job.

      Also, Russia sending 4 inf to Persia on R1 seems a bit too much, they need all the inf against the Germans.

      posted in 1941 Scenario
      Driel310D
      Driel310
    • RE: Why are so many people building an Indian IC?

      I can understand the effects of the IC, we used it a lot in the old Classic 3rd edition with the CD, but IMHO Japan is opening very weak if UK can build the IC and hold it on J2.

      So I am interested in the Japanese opening moves in those games when the IC was build and held.

      posted in 1941 Scenario
      Driel310D
      Driel310
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