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    Posts made by Drejemester

    • RE: Drejemester vs GSS round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 7

      Purchase Units - ANZAC
                  ANZAC buy 2 fighters; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 artillery moved from New South Wales to 62 Sea Zone
                  1 artillery and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  1 artillery moved from 42 Sea Zone to Java
                  1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
                  1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                  1 carrier moved from 62 Sea Zone to 33 Sea Zone
                  2 fighters moved from Queensland to 33 Sea Zone
                  2 infantry moved from Queensland to New South Wales
                  1 infantry moved from French Central Africa to French West Africa
                        ANZAC take French West Africa from Neutral_Axis

      Combat - ANZAC
                  Battle in Java
                  Battle in Borneo

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  2 fighters placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 16 PUs; end with 16 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
                  Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs

      Combat Move - French

      Turn Complete - French

      Combat Hit Differential Summary :

      triplea_42656_Fre7.tsvg

      posted in Play Boardgames
      D
      Drejemester
    • RE: Drejemester vs GSS round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 7

      Purchase Units - ANZAC
                  ANZAC buy 2 fighters; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 artillery moved from New South Wales to 62 Sea Zone
                  1 artillery and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  1 artillery moved from 42 Sea Zone to Java
                  1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
                  1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                  1 carrier moved from 62 Sea Zone to 33 Sea Zone
                  2 fighters moved from Queensland to 33 Sea Zone
                  2 infantry moved from Queensland to New South Wales
                  1 infantry moved from French Central Africa to French West Africa
                        ANZAC take French West Africa from Neutral_Axis

      Combat - ANZAC
                  Battle in Java
                  Battle in Borneo

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  2 fighters placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 16 PUs; end with 16 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
                  Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs

      Combat Hit Differential Summary :

      triplea_42656_ANZ7.tsvg

      posted in Play Boardgames
      D
      Drejemester
    • RE: Drejemester vs GSS round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 7

      Purchase Units - Americans
                  Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                  2 fighters moved from 91 Sea Zone to 109 Sea Zone
                  1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                  1 armour, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
                  1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                  1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
                  1 destroyer moved from 33 Sea Zone to 25 Sea Zone
                  2 fighters moved from 10 Sea Zone to 25 Sea Zone
                  1 carrier moved from 10 Sea Zone to 26 Sea Zone
                  1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone

      Combat - Americans
                  Battle in Guam
                  Battle in Philippines
                      Americans attack with 1 armour and 1 infantry
                      Japanese defend with 1 airfield, 1 harbour and 1 infantry
                          Americans roll dice for 1 armour and 1 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
                          Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits
                          1 infantry owned by the Japanese lost in Philippines
                      Americans win, taking Guam from Japanese, taking Philippines from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in 109 Sea Zone
                      Americans attack with 1 destroyer and 2 fighters
                      Germans defend with 1 submarine
                          Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                          Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                          Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits
                          Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                          1 submarine owned by the Germans lost in 109 Sea Zone
                      Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 submarine
                  Battle in 25 Sea Zone
                      Americans attack with 1 destroyer and 2 fighters
                      Japanese defend with 1 submarine
                          Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                          Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                          1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                      Americans win with 2 fighters remaining. Battle score for attacker is -2
                      Casualties for Americans: 1 destroyer
                      Casualties for Japanese: 1 submarine

      Non Combat Move - Americans
                  2 fighters moved from 25 Sea Zone to 26 Sea Zone
                  1 destroyer moved from 33 Sea Zone to 25 Sea Zone
                  2 fighters moved from 109 Sea Zone to 91 Sea Zone

      Place Units - Americans
                  Turning on Edit Mode
                  EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
                  EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
                  EDIT: Turning off Edit Mode
                  2 artilleries and 2 infantry placed in Eastern United States
                  1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                  2 fighters placed in 10 Sea Zone
                  1 destroyer and 1 submarine placed in 101 Sea Zone
                  Americans undo move 4.
                  1 destroyer placed in 101 Sea Zone
                  1 submarine placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 55 PUs; end with 55 PUs
                  Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                  Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 3 artilleries; Remaining resources: 0 PUs;

      Combat Move - Chinese

      Non Combat Move - Chinese
                  9 infantry moved from Kwangtung to Kiangsi

      Place Units - Chinese
                  3 artilleries placed in Kiangsi

      Turn Complete - Chinese
                  Chinese collect 12 PUs; end with 12 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs

      Purchase Units - British
                  British buy 2 armour, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 5 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

      Combat Move - British
                  1 infantry moved from Northwest Persia to Caucasus
                  1 mech_infantry moved from Persia to Caucasus
                  3 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus
                  1 mech_infantry moved from Iraq to Caucasus
                  1 bomber and 2 fighters moved from Egypt to 92 Sea Zone

      Combat - British
                  Battle in 92 Sea Zone
                      British attack with 1 bomber and 2 fighters
                      Italians defend with 1 transport
                          1 transport owned by the Italians lost in 92 Sea Zone
                      British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 7
                      Casualties for Italians: 1 transport
                  Battle in Caucasus
                      British attack with 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                      Germans defend with 1 armour and 1 mech_infantry
                          British roll dice for 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/7 hits, 2,67 expected hits
                          Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits
                          1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                      British win, taking Caucasus from Germans with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                      Casualties for British: 1 infantry
                      Casualties for Germans: 1 armour and 1 mech_infantry

      Non Combat Move - British
                  3 fighters and 1 tactical_bomber moved from Caucasus to Russia
                  1 armour and 1 infantry moved from Persia to Northwest Persia
                  1 armour and 2 infantry moved from Iraq to Northwest Persia
                  1 infantry moved from Trans-Jordan to Iraq
                  2 infantry moved from Egypt to Trans-Jordan
                  2 armour moved from Yunnan to Kwangtung
                  2 armour and 1 mech_infantry moved from Hopei to Hunan
                  1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                  1 artillery moved from Algeria to Tunisia
                  1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                  1 bomber moved from 92 Sea Zone to Tobruk
                  2 fighters moved from 92 Sea Zone to Algeria

      Place Units - British
                  1 armour, 1 infantry and 1 mech_infantry placed in Persia
                  1 armour, 1 infantry and 1 mech_infantry placed in Iraq
                  1 destroyer placed in 81 Sea Zone

      Turn Complete - British
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,1
                  British collect 35 PUs (2 lost to blockades); end with 40 PUs
                  Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs

      Place Units - UK_Pacific
                  2 armour, 1 fighter and 1 mech_infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 16 PUs; end with 17 PUs
                  Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
                  Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
                  Some Units in India change ownership: 2 armour, 1 fighter and 1 mech_infantry

      Combat Hit Differential Summary :

      Germans : -0,17
          British : 0,33
          Americans : 0,33
          Japanese : 0,50

      triplea_42656_UK_7.tsvg

      posted in Play Boardgames
      D
      Drejemester
    • RE: Drejemester vs GSS round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 7

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 3 artilleries; Remaining resources: 0 PUs;

      Combat Move - Chinese

      Non Combat Move - Chinese
                  9 infantry moved from Kwangtung to Kiangsi

      Place Units - Chinese
                  3 artilleries placed in Kiangsi

      Turn Complete - Chinese
                  Chinese collect 12 PUs; end with 12 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs

      Combat Hit Differential Summary :

      triplea_42656_Chi7.tsvg

      posted in Play Boardgames
      D
      Drejemester
    • RE: Drejemester vs GSS round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 7

      Purchase Units - Americans
                  Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                  2 fighters moved from 91 Sea Zone to 109 Sea Zone
                  1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                  1 armour, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
                  1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                  1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
                  1 destroyer moved from 33 Sea Zone to 25 Sea Zone
                  2 fighters moved from 10 Sea Zone to 25 Sea Zone
                  1 carrier moved from 10 Sea Zone to 26 Sea Zone
                  1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone

      Combat - Americans
                  Battle in Guam
                  Battle in Philippines
                      Americans attack with 1 armour and 1 infantry
                      Japanese defend with 1 airfield, 1 harbour and 1 infantry
                          Americans roll dice for 1 armour and 1 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
                          Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits
                          1 infantry owned by the Japanese lost in Philippines
                      Americans win, taking Guam from Japanese, taking Philippines from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in 109 Sea Zone
                      Americans attack with 1 destroyer and 2 fighters
                      Germans defend with 1 submarine
                          Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                          Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                          Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits
                          Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                          1 submarine owned by the Germans lost in 109 Sea Zone
                      Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 submarine
                  Battle in 25 Sea Zone
                      Americans attack with 1 destroyer and 2 fighters
                      Japanese defend with 1 submarine
                          Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                          Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                          1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                      Americans win with 2 fighters remaining. Battle score for attacker is -2
                      Casualties for Americans: 1 destroyer
                      Casualties for Japanese: 1 submarine

      Non Combat Move - Americans
                  2 fighters moved from 25 Sea Zone to 26 Sea Zone
                  1 destroyer moved from 33 Sea Zone to 25 Sea Zone
                  2 fighters moved from 109 Sea Zone to 91 Sea Zone

      Place Units - Americans
                  Turning on Edit Mode
                  EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
                  EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
                  EDIT: Turning off Edit Mode
                  2 artilleries and 2 infantry placed in Eastern United States
                  1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                  2 fighters placed in 10 Sea Zone
                  1 destroyer and 1 submarine placed in 101 Sea Zone
                  Americans undo move 4.
                  1 destroyer placed in 101 Sea Zone
                  1 submarine placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 55 PUs; end with 55 PUs
                  Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                  Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs

      Combat Hit Differential Summary :

      Germans : -0,33
          Americans : 0,33
          Japanese : 0,50

      triplea_42656_Ame7.tsvg

      posted in Play Boardgames
      D
      Drejemester
    • RE: Drejemester vs GSS round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 7

      Purchase Units - Russians
                  Russians buy 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  2 mech_infantrys moved from Russia to Volgograd
                  2 infantry moved from Russia to Tambov
                  1 fighter and 1 tactical_bomber moved from Russia to Tambov
                  3 fighters moved from Russia to Volgograd
                  1 mech_infantry moved from Russia to Volgograd
                  1 infantry moved from Buyant-Uhaa to Amur
                        Russians take Amur from Japanese
                  1 infantry moved from Buyant-Uhaa to Manchuria
                        Chinese take Manchuria from Japanese
                  2 infantry moved from Timguska to Novosibirsk

      Combat - Russians
                  Battle in Tambov
                      Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                      Germans defend with 1 artillery and 1 infantry
                          Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1,50 expected hits
                          Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
                          1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov
                      Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                      Casualties for Russians: 1 infantry
                      Casualties for Germans: 1 artillery and 1 infantry
                  Battle in Volgograd
                      Russians attack with 3 fighters and 3 mech_infantrys
                      Germans defend with 2 armour and 1 factory_minor
                          Russians roll dice for 3 fighters and 3 mech_infantrys in Volgograd, round 2 : 1/6 hits, 2,00 expected hits
                          Germans roll dice for 2 armour in Volgograd, round 2 : 1/2 hits, 1,00 expected hits
                          1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                          Russians roll dice for 3 fighters and 2 mech_infantrys in Volgograd, round 3 : 2/5 hits, 1,83 expected hits
                          Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0,50 expected hits
                          1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                      Russians win, taking Volgograd from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                      Casualties for Russians: 2 mech_infantrys
                      Casualties for Germans: 2 armour

      Non Combat Move - Russians
                  3 fighters moved from Volgograd to Russia
                  1 fighter and 1 tactical_bomber moved from Tambov to Russia
                  1 infantry moved from Smolensk to Russia
                  7 infantry moved from Novgorod to Archangel
                  1 infantry moved from Belarus to Smolensk

      Place Units - Russians
                  2 fighters, 6 infantry and 1 mech_infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 23 PUs; end with 23 PUs
                  Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
                  Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
                  Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
                  Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs

      Combat Hit Differential Summary :

      Germans : 0,83
          Russians : -0,33

      triplea_42656_Rus7.tsvg

      posted in Play Boardgames
      D
      Drejemester
    • RE: Drejemester vs GSS round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 6

      Purchase Units - ANZAC
                  ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                  1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                  1 transport moved from 54 Sea Zone to 62 Sea Zone
                  1 fighter and 2 infantry moved from New South Wales to Queensland
                  1 infantry moved from French Equatorial Africa to French Central Africa
                        ANZAC take French Central Africa from Neutral_Axis
                  1 fighter moved from Queensland to Caroline Islands

      Combat - ANZAC

      Non Combat Move - ANZAC
                  1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands

      Place Units - ANZAC
                  1 carrier placed in 62 Sea Zone
                  1 artillery placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 11 PUs; end with 11 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                  Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

      Combat Move - French

      Turn Complete - French

      Combat Hit Differential Summary :

      triplea_42656_Fre6.tsvg

      posted in Play Boardgames
      D
      Drejemester
    • RE: Drejemester vs GSS round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 6

      Purchase Units - ANZAC
                  ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                  1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                  1 transport moved from 54 Sea Zone to 62 Sea Zone
                  1 fighter and 2 infantry moved from New South Wales to Queensland
                  1 infantry moved from French Equatorial Africa to French Central Africa
                        ANZAC take French Central Africa from Neutral_Axis
                  1 fighter moved from Queensland to Caroline Islands

      Combat - ANZAC

      Non Combat Move - ANZAC
                  1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands

      Place Units - ANZAC
                  1 carrier placed in 62 Sea Zone
                  1 artillery placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 11 PUs; end with 11 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                  Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

      Combat Hit Differential Summary :

      triplea_42656_ANZ6.tsvg

      posted in Play Boardgames
      D
      Drejemester
    • RE: Drejemester vs GSS round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 6

      Purchase Units - Americans
                  Americans buy 2 carriers and 4 fighters; Remaining resources: 5 PUs;

      Combat Move - Americans
                  1 artillery, 2 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
                  1 artillery, 2 infantry and 1 marine moved from 91 Sea Zone to Morocco
                  1 bomber moved from British Guiana to Morocco
                  1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                  1 fighter moved from 10 Sea Zone to 25 Sea Zone
                  1 carrier moved from 10 Sea Zone to 26 Sea Zone
                  1 fighter moved from Midway to 25 Sea Zone
                  1 armour, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 armour, 3 carriers, 2 destroyers, 6 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                  1 armour, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands

      Combat - Americans
                  Battle in 25 Sea Zone
                      Americans attack with 1 destroyer and 2 fighters
                      Japanese defend with 1 submarine
                          Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                          Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                          1 submarine owned by the Japanese lost in 25 Sea Zone
                      Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine
                  Battle in Caroline Islands
                      Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                      Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                          Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits, 1,00 expected hits
                          Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
                          Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Caroline Islands, round 3 : 2/4 hits, 1,00 expected hits
                          Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
                          1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                      Americans win, taking Caroline Islands from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 aaGun and 1 infantry
                  Battle in Morocco
                      Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 marine
                      Italians defend with 3 infantry and 1 mech_infantry
                          Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
                          Americans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 marine in Morocco, round 2 : 1/5 hits, 1,83 expected hits
                          Italians roll dice for 3 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1,33 expected hits
                          1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                          Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Morocco, round 3 : 1/4 hits, 1,67 expected hits
                          Italians roll dice for 2 infantry and 1 mech_infantry in Morocco, round 3 : 0/3 hits, 1,00 expected hits
                          1 infantry owned by the Italians lost in Morocco
                          Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Morocco, round 4 : 2/4 hits, 1,67 expected hits
                          Italians roll dice for 1 infantry and 1 mech_infantry in Morocco, round 4 : 2/2 hits, 0,67 expected hits
                          1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                      Americans win, taking Morocco from Italians with 1 bomber and 1 marine remaining. Battle score for attacker is 3
                      Casualties for Americans: 1 artillery and 2 infantry
                      Casualties for Italians: 3 infantry and 1 mech_infantry

      Non Combat Move - Americans
                  1 bomber moved from Morocco to British Guiana
                  2 fighters moved from 25 Sea Zone to 26 Sea Zone

      Place Units - Americans
                  1 carrier placed in 101 Sea Zone
                  2 fighters placed in 101 Sea Zone
                  1 carrier placed in 10 Sea Zone
                  2 fighters placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 53 PUs; end with 58 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 infantry moved from Kiangsi to Anhwe
                  1 artillery and 1 infantry moved from Hunan to Anhwe

      Combat - Chinese
                  Battle in Anhwe
                      Chinese attack with 1 artillery and 2 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
                          Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                      Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese
                  3 artilleries and 3 infantry moved from Kwangtung to Kiangsi

      Place Units - Chinese
                  2 artilleries and 1 infantry placed in Anhwe

      Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 9 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs

      Purchase Units - British
                  British buy 2 armour, 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;

      Combat Move - British
                  1 artillery moved from Tunisia to Algeria
                        British take Algeria from Italians
                  2 fighters moved from Egypt to 98 Sea Zone
                  1 bomber moved from Egypt to 98 Sea Zone
                  3 fighters moved from Gibraltar to 98 Sea Zone
                  1 artillery and 3 infantry moved from Hunan to Anhwe
                  2 armour and 2 mech_infantrys moved from Yunnan to Hopei
                  3 artilleries moved from Yunnan to Hunan
                  1 marine moved from India to 39 Sea Zone
                  1 battleship and 1 marine moved from 39 Sea Zone to 41 Sea Zone
                  1 marine moved from 41 Sea Zone to Sumatra
                  1 fighter moved from India to Caucasus
                  3 fighters and 1 tactical_bomber moved from Hunan to Kazakhstan
                  1 armour and 1 mech_infantry moved from Persia to Caucasus
                  1 artillery and 2 infantry moved from Northwest Persia to Caucasus
                  1 armour and 1 mech_infantry moved from Iraq to Caucasus
                  2 infantry moved from Anglo Egyptian Sudan to Egypt
                  1 infantry moved from Alexandria to Egypt
                  1 infantry moved from Iraq to Northwest Persia
                  2 armour moved from India to Yunnan

      Combat - British
                  Battle in Sumatra
                  Battle in Hopei
                      British attack with 2 armour and 2 mech_infantrys
                      Japanese defend with 1 infantry
                          British roll dice for 2 armour and 2 mech_infantrys in Hopei, round 2 : 2/4 hits, 1,33 expected hits
                          Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                          1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hopei
                      British win, taking Sumatra from Japanese, taking Hopei from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                      Casualties for British: 1 mech_infantry
                      Casualties for Japanese: 1 infantry
                  Battle in 98 Sea Zone
                      British attack with 1 bomber and 5 fighters
                      Italians defend with 1 carrier and 2 fighters
                          British roll dice for 1 bomber and 5 fighters in 98 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits
                          Italians roll dice for 1 carrier and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                          1 fighter owned by the British and 1 carrier owned by the Italians lost in 98 Sea Zone
                          British roll dice for 1 bomber and 4 fighters in 98 Sea Zone, round 3 : 2/5 hits, 2,67 expected hits
                          Italians roll dice for 2 fighters in 98 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
                          2 fighters owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
                      British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 16
                      Casualties for British: 2 fighters
                      Casualties for Italians: 1 carrier and 2 fighters

      Non Combat Move - British
                  1 bomber moved from 98 Sea Zone to Egypt
                  1 fighter moved from 98 Sea Zone to Egypt
                  1 infantry moved from Trans-Jordan to Iraq
                  1 fighter moved from 98 Sea Zone to Caucasus
                  1 fighter moved from 98 Sea Zone to Egypt

      Place Units - British
                  1 armour, 1 infantry and 1 mech_infantry placed in Iraq
                  1 armour, 1 infantry and 1 mech_infantry placed in Persia
                  1 destroyer placed in 98 Sea Zone
                  1 destroyer placed in 106 Sea Zone

      Turn Complete - British
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
                  British collect 35 PUs (2 lost to blockades); end with 36 PUs
                  Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs

      Place Units - UK_Pacific
                  1 fighter and 2 mech_infantrys placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 20 PUs; end with 21 PUs
                  Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
                  Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
                  Some Units in India change ownership: 1 fighter and 2 mech_infantrys

      Combat Hit Differential Summary :

      Italians : -1,00
          British : -1,17
          Americans : -2,00
          Chinese : 0,17
          Japanese : 0,50

      triplea_42656_UK_6.tsvg

      posted in Play Boardgames
      D
      Drejemester
    • RE: Drejemester vs GSS round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 6

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 infantry moved from Kiangsi to Anhwe
                  1 artillery and 1 infantry moved from Hunan to Anhwe

      Combat - Chinese
                  Battle in Anhwe
                      Chinese attack with 1 artillery and 2 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
                          Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                      Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese
                  3 artilleries and 3 infantry moved from Kwangtung to Kiangsi

      Place Units - Chinese
                  2 artilleries and 1 infantry placed in Anhwe

      Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 9 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs

      Combat Hit Differential Summary :

      Chinese : 0,17
          Japanese : 0,67

      triplea_42656_Chi6.tsvg

      posted in Play Boardgames
      D
      Drejemester
    • RE: Drejemester vs GSS round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 6

      Purchase Units - Americans
                  Americans buy 2 carriers and 4 fighters; Remaining resources: 5 PUs;

      Combat Move - Americans
                  1 artillery, 2 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
                  1 artillery, 2 infantry and 1 marine moved from 91 Sea Zone to Morocco
                  1 bomber moved from British Guiana to Morocco
                  1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                  1 fighter moved from 10 Sea Zone to 25 Sea Zone
                  1 carrier moved from 10 Sea Zone to 26 Sea Zone
                  1 fighter moved from Midway to 25 Sea Zone
                  1 armour, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 armour, 3 carriers, 2 destroyers, 6 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                  1 armour, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands

      Combat - Americans
                  Battle in 25 Sea Zone
                      Americans attack with 1 destroyer and 2 fighters
                      Japanese defend with 1 submarine
                          Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                          Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                          1 submarine owned by the Japanese lost in 25 Sea Zone
                      Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine
                  Battle in Caroline Islands
                      Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                      Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                          Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits, 1,00 expected hits
                          Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
                          Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Caroline Islands, round 3 : 2/4 hits, 1,00 expected hits
                          Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
                          1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                      Americans win, taking Caroline Islands from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 aaGun and 1 infantry
                  Battle in Morocco
                      Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 marine
                      Italians defend with 3 infantry and 1 mech_infantry
                          Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
                          Americans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 marine in Morocco, round 2 : 1/5 hits, 1,83 expected hits
                          Italians roll dice for 3 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1,33 expected hits
                          1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                          Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Morocco, round 3 : 1/4 hits, 1,67 expected hits
                          Italians roll dice for 2 infantry and 1 mech_infantry in Morocco, round 3 : 0/3 hits, 1,00 expected hits
                          1 infantry owned by the Italians lost in Morocco
                          Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Morocco, round 4 : 2/4 hits, 1,67 expected hits
                          Italians roll dice for 1 infantry and 1 mech_infantry in Morocco, round 4 : 2/2 hits, 0,67 expected hits
                          1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                      Americans win, taking Morocco from Italians with 1 bomber and 1 marine remaining. Battle score for attacker is 3
                      Casualties for Americans: 1 artillery and 2 infantry
                      Casualties for Italians: 3 infantry and 1 mech_infantry

      Non Combat Move - Americans
                  1 bomber moved from Morocco to British Guiana
                  2 fighters moved from 25 Sea Zone to 26 Sea Zone

      Place Units - Americans
                  1 carrier placed in 101 Sea Zone
                  2 fighters placed in 101 Sea Zone
                  1 carrier placed in 10 Sea Zone
                  2 fighters placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 53 PUs; end with 58 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs

      Combat Hit Differential Summary :

      Italians : 0,00
          Americans : -2,00
          Japanese : -0,83

      triplea_42656_Ame6.tsvg

      posted in Play Boardgames
      D
      Drejemester
    • RE: Drejemester vs GSS round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 6

      Purchase Units - Russians
                  Russians buy 1 fighter and 12 infantry; Remaining resources: 2 PUs;

      Combat Move - Russians
                  1 infantry moved from Volgograd to Rostov
                  1 mech_infantry moved from Russia to Rostov
                  1 infantry moved from Belarus to Baltic States
                        Russians take Baltic States from Italians
                  1 infantry moved from Russia to Smolensk
                  1 infantry moved from Russia to Smolensk
                  1 fighter and 1 tactical_bomber moved from Russia to Smolensk
                  2 fighters moved from Russia to Rostov
                  1 infantry moved from Novgorod to Belarus
                  1 infantry moved from Russia to Tambov
                  1 infantry moved from Buyant-Uhaa to Jehol
                        Chinese take Jehol from Japanese
                  15 infantry moved from Buyant-Uhaa to Manchuria

      Combat - Russians
                  Battle in Manchuria
                      Russians attack with 15 infantry
                      Japanese defend with 1 aaGun, 1 artillery and 6 infantry
                          Russians roll dice for 15 infantry in Manchuria, round 2 : 1/15 hits, 2,50 expected hits
                          Japanese roll dice for 1 aaGun, 1 artillery and 6 infantry in Manchuria, round 2 : 2/7 hits, 2,33 expected hits
                          2 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
                          Russians roll dice for 13 infantry in Manchuria, round 3 : 0/13 hits, 2,17 expected hits
                          Japanese roll dice for 1 artillery and 6 infantry in Manchuria, round 3 : 2/7 hits, 2,33 expected hits
                          2 infantry owned by the Russians lost in Manchuria
                          Russians roll dice for 11 infantry in Manchuria, round 4 : 0/11 hits, 1,83 expected hits
                          Japanese roll dice for 1 artillery and 6 infantry in Manchuria, round 4 : 1/7 hits, 2,33 expected hits
                          1 infantry owned by the Russians lost in Manchuria
                      10 infantry owned by the Russians retreated to Buyant-Uhaa
                      Japanese win with 1 artillery and 6 infantry remaining. Battle score for attacker is -10
                      Casualties for Russians: 5 infantry
                      Casualties for Japanese: 1 aaGun
                  Battle in Rostov
                      Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
                      Germans defend with 1 mech_infantry
                          Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1,33 expected hits
                          Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                          1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                      Russians win, taking Rostov from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
                      Casualties for Russians: 1 infantry
                      Casualties for Germans: 1 mech_infantry
                  Battle in Smolensk
                      Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                      Germans defend with 1 mech_infantry
                          Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/4 hits, 1,50 expected hits
                          Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                          1 mech_infantry owned by the Germans lost in Smolensk
                      Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 mech_infantry

      Non Combat Move - Russians
                  1 fighter and 1 tactical_bomber moved from Smolensk to Russia
                  2 fighters moved from Rostov to Russia

      Place Units - Russians
                  1 fighter and 9 infantry placed in Russia
                  3 infantry placed in Volgograd

      Turn Complete - Russians
                  Russians collect 29 PUs; end with 31 PUs
                  Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
                  Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
                  Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
                  Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs

      Combat Hit Differential Summary :

      Germans : 0,33
          Russians : -4,33
          Japanese : -2,00

      triplea_42656_Rus6.tsvg

      posted in Play Boardgames
      D
      Drejemester
    • RE: Drejemester vs GSS round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 5

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;

      Combat Move - ANZAC
                  1 submarine moved from 54 Sea Zone to 44 Sea Zone
                  1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa

      Combat - ANZAC
                  Battle in 44 Sea Zone
                      ANZAC attack with 1 submarine
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 44 Sea Zone
                          ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport

      Non Combat Move - ANZAC
                  1 carrier moved from 62 Sea Zone to 54 Sea Zone
                  2 fighters moved from Queensland to 54 Sea Zone

      Place Units - ANZAC
                  1 destroyer placed in 62 Sea Zone
                  1 fighter placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 11 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                  Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

      Combat Move - French

      Turn Complete - French

      Combat Hit Differential Summary :

      ANZAC : 0,67

      triplea_42656_Fre5.tsvg

      posted in Play Boardgames
      D
      Drejemester
    • RE: Drejemester vs GSS round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 5

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;

      Combat Move - ANZAC
                  1 submarine moved from 54 Sea Zone to 44 Sea Zone
                  1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa

      Combat - ANZAC
                  Battle in 44 Sea Zone
                      ANZAC attack with 1 submarine
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 44 Sea Zone
                          ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport

      Non Combat Move - ANZAC
                  1 carrier moved from 62 Sea Zone to 54 Sea Zone
                  2 fighters moved from Queensland to 54 Sea Zone

      Place Units - ANZAC
                  1 destroyer placed in 62 Sea Zone
                  1 fighter placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 11 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                  Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

      Combat Hit Differential Summary :

      ANZAC : 0,67

      triplea_42656_ANZ5.tsvg

      posted in Play Boardgames
      D
      Drejemester
    • RE: Drejemester vs GSS round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 5

      Purchase Units - Americans
                  Americans buy 2 carriers and 3 fighters; Remaining resources: 5 PUs;

      Combat Move - Americans
                  2 infantry and 1 marine moved from Brazil to 86 Sea Zone
                  1 cruiser, 2 infantry, 1 marine and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                  1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                  1 artillery, 3 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
                  1 bomber moved from British Guiana to Gibraltar
                  1 transport moved from 26 Sea Zone to 25 Sea Zone
                  1 armour and 1 infantry moved from Midway to 25 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
                  1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                  1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 armour, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                  6 fighters moved from 26 Sea Zone to Hawaiian Islands

      Combat - Americans
                  Battle in Gibraltar
                      Americans attack with 1 artillery, 1 bomber, 3 infantry and 1 marine
                      Italians defend with 1 harbour and 2 infantry
                          Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
                          Americans roll dice for 1 artillery, 1 bomber, 3 infantry and 1 marine in Gibraltar, round 2 : 2/6 hits, 2,00 expected hits
                          Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
                          1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                      Americans win, taking Gibraltar from Italians with 1 artillery, 1 bomber, 2 infantry and 1 marine remaining. Battle score for attacker is 3
                      Casualties for Americans: 1 infantry
                      Casualties for Italians: 2 infantry
                  Battle in Hawaiian Islands
                      Americans attack with 1 armour, 6 fighters, 2 infantry and 1 mech_infantry
                      Japanese defend with 1 airfield, 1 harbour and 2 infantry
                          Americans roll dice for 1 armour, 6 fighters, 2 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 3/10 hits, 4,00 expected hits
                          Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0,67 expected hits
                          2 infantry owned by the Japanese lost in Hawaiian Islands
                      Americans win, taking Hawaiian Islands from Japanese with 1 armour, 6 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                      Casualties for Japanese: 2 infantry

      Non Combat Move - Americans
                  6 fighters moved from Hawaiian Islands to 26 Sea Zone
                  1 fighter moved from Western United States to Midway
                  1 bomber moved from Gibraltar to British Guiana

      Place Units - Americans
                  1 carrier placed in 10 Sea Zone
                  1 fighter placed in 10 Sea Zone
                  1 carrier placed in 101 Sea Zone
                  2 fighters placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 57 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 1 artillery; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  3 artilleries and 15 infantry moved from Kwangsi to Kwangtung
                  1 infantry moved from Hunan to Kiangsi
                        Chinese take Kiangsi from Japanese

      Combat - Chinese
                  Battle in Kwangtung
                      Chinese attack with 3 artilleries and 15 infantry
                      Japanese defend with 1 aaGun, 5 artilleries, 1 harbour and 4 infantry
                          Chinese roll dice for 3 artilleries and 15 infantry in Kwangtung, round 2 : 7/18 hits, 4,00 expected hits
                          Japanese roll dice for 1 aaGun, 5 artilleries and 4 infantry in Kwangtung, round 2 : 3/9 hits, 3,00 expected hits
                          4 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangtung
                          Chinese roll dice for 3 artilleries and 12 infantry in Kwangtung, round 3 : 3/15 hits, 3,50 expected hits
                          Japanese roll dice for 3 artilleries in Kwangtung, round 3 : 0/3 hits, 1,00 expected hits
                          3 artilleries owned by the Japanese lost in Kwangtung
                      Chinese win, taking Kwangtung from Japanese with 3 artilleries and 12 infantry remaining. Battle score for attacker is 28
                      Casualties for Chinese: 3 infantry
                      Casualties for Japanese: 1 aaGun, 5 artilleries and 4 infantry

      Non Combat Move - Chinese

      Place Units - Chinese
                  1 artillery placed in Hunan

      Turn Complete - Chinese
                  Chinese collect 7 PUs; end with 8 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs

      Purchase Units - British
                  British repair damage of 3x harbour; Remaining resources: 39 PUs;
                  British buy 1 airfield, 1 factory_minor, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 2 armour and 1 fighter; Remaining resources: 0 PUs;

      Combat Move - British
                  1 armour and 1 artillery moved from Libya to Tunisia
                        British take Tunisia from Italians
                  1 mech_infantry moved from Tobruk to Tunisia
                  2 mech_infantrys moved from Shan State to Kweichow
                  1 artillery moved from Szechwan to Kweichow

      Combat - British
                  Battle in Kweichow
                      British attack with 1 artillery and 2 mech_infantrys
                      Japanese defend with 1 artillery
                          British roll dice for 1 artillery and 2 mech_infantrys in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
                          Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                          British roll dice for 1 artillery and 2 mech_infantrys in Kweichow, round 3 : 1/3 hits, 0,83 expected hits
                          Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                          1 artillery owned by the Japanese lost in Kweichow
                      British win, taking Kweichow from Japanese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery

      Non Combat Move - British
                  3 aaGuns moved from Kwangsi to Kwangtung
                  3 artilleries moved from Burma to Yunnan
                  2 infantry moved from French Indo China to Shan State
                  2 armour and 2 mech_infantrys moved from India to Yunnan
                  1 artillery and 3 infantry moved from Kwangsi to Hunan
                  3 fighters and 1 tactical_bomber moved from Kwangsi to Hunan
                  2 fighters moved from Malta to Gibraltar
                  1 fighter moved from United Kingdom to Gibraltar
                  1 bomber and 1 fighter moved from Malta to Egypt
                  1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  1 infantry moved from Kenya to Anglo Egyptian Sudan
                  1 infantry moved from Tobruk to Alexandria
                  1 infantry moved from Egypt to Trans-Jordan
                  1 infantry moved from Syria to Iraq
                  1 armour and 1 mech_infantry moved from Egypt to Iraq
                  1 artillery and 1 infantry moved from Egypt to Trans-Jordan

      Place Units - British
                  1 factory_minor placed in Iraq
                  1 armour and 1 mech_infantry placed in Persia
                  1 transport placed in 81 Sea Zone
                  1 airfield placed in Gibraltar

      Turn Complete - British
                  British collect 36 PUs; end with 37 PUs
                  Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
                  Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs

      Place Units - UK_Pacific
                  2 armour and 1 fighter placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1,3,4,1
                  UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs
                  Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
                  Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
                  Some Units in India change ownership: 2 armour and 1 fighter

      Combat Hit Differential Summary :

      Italians : 0,33
          British : -0,67
          Americans : -0,50
          Chinese : 2,50
          Japanese : -2,33

      triplea_42656_UK_5.tsvg

      posted in Play Boardgames
      D
      Drejemester
    • RE: Drejemester vs GSS round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 5

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 1 artillery; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  3 artilleries and 15 infantry moved from Kwangsi to Kwangtung
                  1 infantry moved from Hunan to Kiangsi
                        Chinese take Kiangsi from Japanese

      Combat - Chinese
                  Battle in Kwangtung
                      Chinese attack with 3 artilleries and 15 infantry
                      Japanese defend with 1 aaGun, 5 artilleries, 1 harbour and 4 infantry
                          Chinese roll dice for 3 artilleries and 15 infantry in Kwangtung, round 2 : 7/18 hits, 4,00 expected hits
                          Japanese roll dice for 1 aaGun, 5 artilleries and 4 infantry in Kwangtung, round 2 : 3/9 hits, 3,00 expected hits
                          4 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangtung
                          Chinese roll dice for 3 artilleries and 12 infantry in Kwangtung, round 3 : 3/15 hits, 3,50 expected hits
                          Japanese roll dice for 3 artilleries in Kwangtung, round 3 : 0/3 hits, 1,00 expected hits
                          3 artilleries owned by the Japanese lost in Kwangtung
                      Chinese win, taking Kwangtung from Japanese with 3 artilleries and 12 infantry remaining. Battle score for attacker is 28
                      Casualties for Chinese: 3 infantry
                      Casualties for Japanese: 1 aaGun, 5 artilleries and 4 infantry

      Non Combat Move - Chinese

      Place Units - Chinese
                  1 artillery placed in Hunan

      Turn Complete - Chinese
                  Chinese collect 7 PUs; end with 8 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs

      Combat Hit Differential Summary :

      Chinese : 2,50
          Japanese : -1,00

      triplea_42656_Chi5.tsvg

      posted in Play Boardgames
      D
      Drejemester
    • RE: Drejemester vs GSS round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 5

      Purchase Units - Americans
                  Americans buy 2 carriers and 3 fighters; Remaining resources: 5 PUs;

      Combat Move - Americans
                  2 infantry and 1 marine moved from Brazil to 86 Sea Zone
                  1 cruiser, 2 infantry, 1 marine and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                  1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                  1 artillery, 3 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
                  1 bomber moved from British Guiana to Gibraltar
                  1 transport moved from 26 Sea Zone to 25 Sea Zone
                  1 armour and 1 infantry moved from Midway to 25 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
                  1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                  1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 armour, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                  6 fighters moved from 26 Sea Zone to Hawaiian Islands

      Combat - Americans
                  Battle in Gibraltar
                      Americans attack with 1 artillery, 1 bomber, 3 infantry and 1 marine
                      Italians defend with 1 harbour and 2 infantry
                          Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
                          Americans roll dice for 1 artillery, 1 bomber, 3 infantry and 1 marine in Gibraltar, round 2 : 2/6 hits, 2,00 expected hits
                          Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
                          1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                      Americans win, taking Gibraltar from Italians with 1 artillery, 1 bomber, 2 infantry and 1 marine remaining. Battle score for attacker is 3
                      Casualties for Americans: 1 infantry
                      Casualties for Italians: 2 infantry
                  Battle in Hawaiian Islands
                      Americans attack with 1 armour, 6 fighters, 2 infantry and 1 mech_infantry
                      Japanese defend with 1 airfield, 1 harbour and 2 infantry
                          Americans roll dice for 1 armour, 6 fighters, 2 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 3/10 hits, 4,00 expected hits
                          Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0,67 expected hits
                          2 infantry owned by the Japanese lost in Hawaiian Islands
                      Americans win, taking Hawaiian Islands from Japanese with 1 armour, 6 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                      Casualties for Japanese: 2 infantry

      Non Combat Move - Americans
                  6 fighters moved from Hawaiian Islands to 26 Sea Zone
                  1 fighter moved from Western United States to Midway
                  1 bomber moved from Gibraltar to British Guiana

      Place Units - Americans
                  1 carrier placed in 10 Sea Zone
                  1 fighter placed in 10 Sea Zone
                  1 carrier placed in 101 Sea Zone
                  2 fighters placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 57 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs

      Combat Hit Differential Summary :

      Italians : 0,33
          Americans : -0,50
          Japanese : -0,67

      triplea_42656_Ame5.tsvg

      posted in Play Boardgames
      D
      Drejemester
    • RE: Drejemester vs GSS round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 5

      Purchase Units - Russians
                  Russians buy 2 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Amur to Korea
                        Russians take Korea from Japanese
                  7 infantry moved from Karelia to Novgorod
                  1 infantry moved from Vyborg to Novgorod
                  2 mech_infantrys moved from Bryansk to Baltic States
                  4 fighters moved from Bryansk to Baltic States
                  1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
                  2 infantry moved from Buyant-Uhaa to Chahar
                  1 infantry moved from Central Mongolia to Chahar
                  2 infantry moved from Bryansk to Ukraine

      Combat - Russians
                  Battle in Novgorod
                      Russians attack with 8 infantry
                      Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                          Russians roll dice for 8 infantry in Novgorod, round 2 : 0/8 hits, 1,33 expected hits
                          Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                          Russians roll dice for 8 infantry in Novgorod, round 3 : 1/8 hits, 1,33 expected hits
                          Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
                          1 mech_infantry owned by the Germans lost in Novgorod
                      Russians win, taking Novgorod from Germans with 8 infantry remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 mech_infantry
                  Battle in Chahar
                      Russians attack with 3 infantry
                      Japanese defend with 1 infantry
                          Russians roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits
                          Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                          Russians roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0,50 expected hits
                          Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                          1 infantry owned by the Japanese lost in Chahar
                      Russians win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Ukraine
                      Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                      Germans defend with 1 factory_minor and 1 infantry
                          Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1,50 expected hits
                          Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                          1 infantry owned by the Germans lost in Ukraine
                      Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Baltic States
                      Russians attack with 4 fighters and 2 mech_infantrys
                      Italians defend with 1 armour and 1 infantry
                          Russians roll dice for 4 fighters and 2 mech_infantrys in Baltic States, round 2 : 3/6 hits, 2,33 expected hits
                          Italians roll dice for 1 armour and 1 infantry in Baltic States, round 2 : 2/2 hits, 0,83 expected hits
                          2 mech_infantrys owned by the Russians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Baltic States
                      Russians win with 4 fighters remaining. Battle score for attacker is 1
                      Casualties for Russians: 2 mech_infantrys
                      Casualties for Italians: 1 armour and 1 infantry

      Non Combat Move - Russians
                  4 fighters moved from Baltic States to Smolensk
                  1 infantry moved from Bryansk to Belarus
                  1 fighter and 1 tactical_bomber moved from Ukraine to Russia
                  1 infantry moved from Caucasus to Volgograd
                  4 aaGuns, 2 armour, 3 artilleries and 28 infantry moved from Bryansk to Russia
                  1 infantry moved from Russia to Bryansk
                  2 infantry moved from Russia to Smolensk
                  2 aaGuns and 16 infantry moved from Amur to Buyant-Uhaa

      Place Units - Russians
                  2 fighters, 3 infantry and 5 mech_infantrys placed in Russia

      Turn Complete - Russians
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,6,1,6,1,1,4,4,1,6
                  Russians collect 33 PUs (3 lost to blockades); end with 33 PUs
                  Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
                  Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
                  Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
                  Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
                  Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
                  Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs

      Combat Hit Differential Summary :

      Germans : -1,00
          Italians : 1,17
          Russians : -1,50
          Japanese : -0,67

      triplea_42656_Rus5.tsvg

      posted in Play Boardgames
      D
      Drejemester
    • RE: Drejemester vs GSS round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 4

      Purchase Units - ANZAC
                  ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 infantry moved from Egypt to Anglo Egyptian Sudan

      Non Combat Move - ANZAC
                  1 transport moved from 54 Sea Zone to 63 Sea Zone
                  1 infantry moved from New Zealand to 63 Sea Zone
                  1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                  1 infantry moved from 54 Sea Zone to Queensland
                  1 submarine moved from 62 Sea Zone to 54 Sea Zone
                  1 infantry moved from New South Wales to Queensland

      Place Units - ANZAC
                  1 infantry placed in New South Wales
                  1 carrier placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                  Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

      Combat Move - French
                  1 destroyer moved from 81 Sea Zone to 99 Sea Zone

      Combat - French
                  Battle in 99 Sea Zone
                      French attack with 1 destroyer
                      Italians defend with 1 transport
                          1 transport owned by the Italians lost in 99 Sea Zone
                      French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                      Casualties for Italians: 1 transport

      Non Combat Move - French

      Turn Complete - French

      Combat Hit Differential Summary :

      triplea_42656_Fre4.tsvg

      posted in Play Boardgames
      D
      Drejemester
    • RE: Drejemester vs GSS round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 4

      Purchase Units - ANZAC
                  ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 infantry moved from Egypt to Anglo Egyptian Sudan

      Non Combat Move - ANZAC
                  1 transport moved from 54 Sea Zone to 63 Sea Zone
                  1 infantry moved from New Zealand to 63 Sea Zone
                  1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                  1 infantry moved from 54 Sea Zone to Queensland
                  1 submarine moved from 62 Sea Zone to 54 Sea Zone
                  1 infantry moved from New South Wales to Queensland

      Place Units - ANZAC
                  1 infantry placed in New South Wales
                  1 carrier placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                  Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

      Combat Hit Differential Summary :

      triplea_42656_ANZ4.tsvg

      posted in Play Boardgames
      D
      Drejemester
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