Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Drejemester
    3. Posts
    D
    • Profile
    • Following 0
    • Followers 0
    • Topics 6
    • Posts 910
    • Best 0
    • Controversial 0
    • Groups 0

    Posts made by Drejemester

    • RE: Drejemester vs GSS round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 11

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 artillery and 1 infantry moved from Hunan to Kiangsi
                  1 artillery and 1 infantry moved from Hunan to Anhwe

      Combat - Chinese
                  Battle in Kiangsi
                      Chinese attack with 1 artillery and 1 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                          Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                          1 infantry owned by the Chinese lost in Kiangsi
                          Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
                          Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
                          1 artillery owned by the Chinese lost in Kiangsi
                      Japanese win with 1 infantry remaining. Battle score for attacker is -7
                      Casualties for Chinese: 1 artillery and 1 infantry
                  Battle in Anhwe
                      Chinese attack with 1 artillery and 1 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                          Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                      Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 0
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese

      Place Units - Chinese
                  4 infantry placed in Shensi

      Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 9 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs

      Combat Hit Differential Summary :

      Chinese : -0,67
          Japanese : 2,00

      triplea_42656_Chi11.tsvg

      posted in Play Boardgames
      D
      Drejemester
    • RE: Drejemester vs GSS round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 11

      Purchase Units - Americans
                  Americans buy 1 cruiser, 3 destroyers, 3 fighters and 1 submarine; Remaining resources: 1 PUs;

      Combat Move - Americans
                  1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                  3 fighters moved from Midway to 25 Sea Zone
                  3 artilleries and 5 infantry moved from Hawaiian Islands to 26 Sea Zone
                  3 artilleries, 7 carriers, 3 destroyers, 12 fighters, 5 infantry, 3 submarines and 4 transports moved from 26 Sea Zone to 33 Sea Zone
                  4 fighters moved from 91 Sea Zone to 92 Sea Zone
                  1 marine moved from Gibraltar to 91 Sea Zone
                  1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
                  1 marine moved from 110 Sea Zone to Normandy Bordeaux
                  2 carriers, 1 destroyer and 2 transports moved from 91 Sea Zone to 92 Sea Zone

      Combat - Americans
                  Battle in Normandy Bordeaux
                  Battle in 92 Sea Zone
                      Americans attack with 2 carriers, 1 destroyer, 4 fighters and 2 transports
                      Italians defend with 1 destroyer
                          Americans roll dice for 2 carriers, 1 destroyer, 4 fighters and 2 transports in 92 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
                          Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                          1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
                      Americans win, taking Normandy Bordeaux from Italians with 2 carriers, 4 fighters and 2 transports remaining. Battle score for attacker is 0
                      Casualties for Americans: 1 destroyer
                      Casualties for Italians: 1 destroyer
                  Battle in 25 Sea Zone
                      Americans attack with 1 destroyer and 3 fighters
                      Japanese defend with 1 submarine
                          Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                          Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                          1 submarine owned by the Japanese lost in 25 Sea Zone
                      Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine

      Non Combat Move - Americans
                  1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
                  3 fighters moved from 25 Sea Zone to Midway
                  3 artilleries and 5 infantry moved from 33 Sea Zone to Caroline Islands
                  1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                  3 fighters moved from 92 Sea Zone to Gibraltar

      Place Units - Americans
                  1 destroyer placed in 101 Sea Zone
                  1 cruiser, 2 destroyers and 1 submarine placed in 10 Sea Zone
                  3 fighters placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 55 PUs; end with 56 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs

      Combat Hit Differential Summary :

      Italians : 0,67
          Americans : -0,17
          Japanese : -0,17

      triplea_42656_Ame11.tsvg

      posted in Play Boardgames
      D
      Drejemester
    • RE: Drejemester vs GSS round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 11

      Purchase Units - Russians
                  Russians buy 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Vologda to Archangel
                        Russians take Archangel from Germans
                  1 mech_infantry moved from Russia to Belarus
                        Russians take Belarus from Germans
                  2 mech_infantrys moved from Russia to Volgograd
                  2 infantry moved from Russia to Tambov
                  6 armour, 11 artilleries, 39 infantry and 6 mech_infantrys moved from Russia to Bryansk
                  1 fighter and 1 tactical_bomber moved from Russia to Volgograd
                  2 fighters moved from Russia to Tambov
                  2 fighters moved from Russia to Tambov
                  2 fighters moved from Russia to Volgograd

      Combat - Russians
                  Battle in Bryansk
                      Russians attack with 6 armour, 11 artilleries, 39 infantry and 6 mech_infantrys
                      Germans defend with 2 infantry
                          Russians roll dice for 6 armour, 11 artilleries, 39 infantry and 6 mech_infantrys in Bryansk, round 2 : 10/62 hits, 16,00 expected hits
                          Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                          1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                      Russians win, taking Bryansk from Germans with 6 armour, 11 artilleries, 38 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                      Casualties for Germans: 2 infantry
                  Battle in Tambov
                      Russians attack with 4 fighters and 2 infantry
                      Germans defend with 2 infantry
                          Russians roll dice for 4 fighters and 2 infantry in Tambov, round 2 : 5/6 hits, 2,33 expected hits
                          Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
                          1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
                      Russians win, taking Tambov from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                      Casualties for Germans: 2 infantry
                  Battle in Volgograd
                      Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                      Germans defend with 1 artillery and 1 factory_minor
                          Russians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits, 2,50 expected hits
                          Germans roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                          1 artillery owned by the Germans lost in Volgograd
                      Russians win, taking Volgograd from Germans with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 artillery

      Non Combat Move - Russians
                  4 aaGuns moved from Russia to Bryansk
                  4 fighters moved from Tambov to Russia
                  3 fighters and 1 tactical_bomber moved from Volgograd to Russia
                  1 infantry moved from Vologda to Smolensk

      Place Units - Russians
                  3 infantry and 4 mech_infantrys placed in Russia

      Turn Complete - Russians
                  Russians collect 18 PUs; end with 18 PUs
                  Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
                  Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs

      Combat Hit Differential Summary :

      Germans : 0,33
          Russians : -2,83

      triplea_42656_Rus11.tsvg

      posted in Play Boardgames
      D
      Drejemester
    • RE: Drejemester vs GSS round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 10

      Purchase Units - ANZAC
                  ANZAC buy 1 bomber and 1 transport; Remaining resources: 7 PUs;

      Combat Move - ANZAC
                  1 fighter moved from Queensland to Java
                  1 fighter moved from Queensland to 43 Sea Zone
                  2 infantry moved from New South Wales to 62 Sea Zone
                  1 carrier moved from 62 Sea Zone to 42 Sea Zone
                        ANZAC take 42 Sea Zone from Japanese
                  2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  2 infantry moved from 42 Sea Zone to Java
                  2 fighters moved from Queensland to Java
                  1 carrier and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                  2 fighters moved from 62 Sea Zone to Queensland

      Combat - ANZAC
                  Battle in 43 Sea Zone
                      ANZAC attack with 1 fighter
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 43 Sea Zone
                      ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in Java
                      ANZAC attack with 3 fighters and 2 infantry
                      Japanese defend with 1 artillery
                          ANZAC roll dice for 3 fighters and 2 infantry in Java, round 2 : 4/5 hits, 1,83 expected hits
                          Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
                          1 artillery owned by the Japanese lost in Java
                      ANZAC win, taking Java from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery

      Non Combat Move - ANZAC
                  1 fighter moved from 43 Sea Zone to 42 Sea Zone
                  3 fighters moved from Java to 42 Sea Zone
                  1 infantry moved from Queensland to New South Wales

      Place Units - ANZAC
                  1 bomber placed in New South Wales
                  1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 16 PUs; end with 23 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
                  Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs

      Combat Move - French

      Turn Complete - French

      Combat Hit Differential Summary :

      ANZAC : 2,17
          Japanese : -0,33

      triplea_42656_Fre10.tsvg

      posted in Play Boardgames
      D
      Drejemester
    • RE: Drejemester vs GSS round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 10

      Purchase Units - Americans
                  Americans buy 2 carriers, 2 destroyers and 3 fighters; Remaining resources: 0 PUs;

      Combat Move - Americans
                  2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                  2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                  1 marine moved from Morocco to 91 Sea Zone
                  1 marine moved from 91 Sea Zone to Gibraltar
                  1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                  1 bomber moved from United Kingdom to 109 Sea Zone
                  1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                  1 artillery and 3 infantry moved from Midway to 25 Sea Zone
                  1 artillery, 7 carriers, 2 destroyers, 13 fighters, 3 infantry, 3 submarines and 2 transports moved from 25 Sea Zone to 26 Sea Zone
                  1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                  2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                  2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                  2 fighters moved from Western United States to Midway
                  1 fighter moved from 26 Sea Zone to Midway

      Combat - Americans
                  Battle in Gibraltar
                  Battle in 109 Sea Zone
                      Americans attack with 1 bomber and 1 destroyer
                      Germans defend with 1 submarine
                          Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                          Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                          Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                          Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                          1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 109 Sea Zone
                      Americans win, taking Gibraltar from Italians with 1 bomber remaining. Battle score for attacker is -2
                      Casualties for Americans: 1 destroyer
                      Casualties for Germans: 1 submarine

      Non Combat Move - Americans
                  1 bomber moved from 109 Sea Zone to United Kingdom
                  3 artilleries and 5 infantry moved from 26 Sea Zone to Hawaiian Islands

      Place Units - Americans
                  1 carrier and 1 destroyer placed in 10 Sea Zone
                  1 carrier and 1 destroyer placed in 101 Sea Zone
                  2 fighters placed in 101 Sea Zone
                  1 fighter placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 53 PUs; end with 53 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  3 artilleries and 2 infantry moved from Tsinghai to Shensi
                  7 artilleries and 9 infantry moved from Kwangsi to Hunan

      Combat - Chinese
                  Battle in Shensi
                      Chinese attack with 3 artilleries and 2 infantry
                      Japanese defend with 1 artillery and 1 infantry
                          Chinese roll dice for 3 artilleries and 2 infantry in Shensi, round 2 : 3/5 hits, 1,67 expected hits
                          Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                          1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                      Chinese win, taking Shensi from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 artillery and 1 infantry

      Non Combat Move - Chinese

      Place Units - Chinese
                  1 infantry placed in Shensi
                  2 artilleries placed in Hunan

      Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 9 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs

      Purchase Units - British
                  British buy 2 fighters and 6 infantry; Remaining resources: 4 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - British
                  2 mech_infantrys moved from Yunnan to Kwangtung
                  2 mech_infantrys moved from India to Eastern Persia
                  1 infantry moved from Northwest Persia to Persia
                  1 infantry moved from Volgograd to Kazakhstan
                  1 mech_infantry moved from Yunnan to Kwangtung
                  1 mech_infantry moved from India to 39 Sea Zone
                  1 mech_infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                  1 mech_infantry moved from 41 Sea Zone to Sumatra
                  1 mech_infantry moved from India to Yunnan
                  1 fighter moved from Yunnan to Eastern Persia
                  1 fighter moved from Tsinghai to Iraq
                  4 armour and 2 mech_infantrys moved from Volgograd to Samara

      Combat - British
                  Battle in Sumatra

      Non Combat Move - British

      Place Units - British
                  3 infantry placed in Persia
                  3 infantry placed in Iraq
                  2 fighters placed in Egypt

      Turn Complete - British
                  British collect 36 PUs; end with 40 PUs
                  Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs

      Place Units - UK_Pacific
                  1 armour and 5 mech_infantrys placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 20 PUs; end with 20 PUs
                  Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
                  Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
                  Some Units in India change ownership: 1 armour and 5 mech_infantrys

      Combat Hit Differential Summary :

      Germans : 0,67
          Americans : -1,00
          Chinese : 1,33
          Japanese : 0,33

      triplea_42656_UK_10.tsvg

      posted in Play Boardgames
      D
      Drejemester
    • RE: Drejemester vs GSS round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 10

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  3 artilleries and 2 infantry moved from Tsinghai to Shensi
                  7 artilleries and 9 infantry moved from Kwangsi to Hunan

      Combat - Chinese
                  Battle in Shensi
                      Chinese attack with 3 artilleries and 2 infantry
                      Japanese defend with 1 artillery and 1 infantry
                          Chinese roll dice for 3 artilleries and 2 infantry in Shensi, round 2 : 3/5 hits, 1,67 expected hits
                          Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                          1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                      Chinese win, taking Shensi from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 artillery and 1 infantry

      Non Combat Move - Chinese

      Place Units - Chinese
                  1 infantry placed in Shensi
                  2 artilleries placed in Hunan

      Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 9 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs

      Combat Hit Differential Summary :

      Chinese : 1,33
          Japanese : 0,33

      triplea_42656_Chi10.tsvg

      posted in Play Boardgames
      D
      Drejemester
    • RE: Drejemester vs GSS round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 10

      Purchase Units - Americans
                  Americans buy 2 carriers, 2 destroyers and 3 fighters; Remaining resources: 0 PUs;

      Combat Move - Americans
                  2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                  2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                  1 marine moved from Morocco to 91 Sea Zone
                  1 marine moved from 91 Sea Zone to Gibraltar
                  1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                  1 bomber moved from United Kingdom to 109 Sea Zone
                  1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                  1 artillery and 3 infantry moved from Midway to 25 Sea Zone
                  1 artillery, 7 carriers, 2 destroyers, 13 fighters, 3 infantry, 3 submarines and 2 transports moved from 25 Sea Zone to 26 Sea Zone
                  1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                  2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                  2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                  2 fighters moved from Western United States to Midway
                  1 fighter moved from 26 Sea Zone to Midway

      Combat - Americans
                  Battle in Gibraltar
                  Battle in 109 Sea Zone
                      Americans attack with 1 bomber and 1 destroyer
                      Germans defend with 1 submarine
                          Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                          Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                          Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                          Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                          1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 109 Sea Zone
                      Americans win, taking Gibraltar from Italians with 1 bomber remaining. Battle score for attacker is -2
                      Casualties for Americans: 1 destroyer
                      Casualties for Germans: 1 submarine

      Non Combat Move - Americans
                  1 bomber moved from 109 Sea Zone to United Kingdom
                  3 artilleries and 5 infantry moved from 26 Sea Zone to Hawaiian Islands

      Place Units - Americans
                  1 carrier and 1 destroyer placed in 10 Sea Zone
                  1 carrier and 1 destroyer placed in 101 Sea Zone
                  2 fighters placed in 101 Sea Zone
                  1 fighter placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 53 PUs; end with 53 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs

      Combat Hit Differential Summary :

      Germans : 0,67
          Americans : -1,00

      triplea_42656_Ame10.tsvg

      posted in Play Boardgames
      D
      Drejemester
    • RE: Drejemester vs GSS round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 10

      Purchase Units - Russians
                  Russians buy 1 fighter and 5 mech_infantrys; Remaining resources: 1 PUs;

      Combat Move - Russians
                  2 infantry moved from Russia to Bryansk
                  2 infantry moved from Russia to Vologda
                  2 infantry moved from Russia to Smolensk
                  1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                  2 fighters moved from Russia to Vologda
                  2 fighters moved from Russia to Smolensk
                  1 fighter moved from Russia to Vologda
                  1 infantry moved from Sakha to Amur
                  1 infantry moved from Buyant-Uhaa to Amur

      Combat - Russians
                  Battle in Bryansk
                      Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                      Germans defend with 1 infantry
                          Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1,50 expected hits
                          Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                          1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                      Russians win, taking Bryansk from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                      Casualties for Russians: 1 infantry
                      Casualties for Germans: 1 infantry
                  Battle in Smolensk
                      Russians attack with 2 fighters and 2 infantry
                      Germans defend with 1 infantry
                          Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 2/4 hits, 1,33 expected hits
                          Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                          1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                      Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Russians: 1 infantry
                      Casualties for Germans: 1 infantry
                  Battle in Vologda
                      Russians attack with 3 fighters and 2 infantry
                      Germans defend with 1 armour
                          Russians roll dice for 3 fighters and 2 infantry in Vologda, round 2 : 1/5 hits, 1,83 expected hits
                          Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0,50 expected hits
                          1 armour owned by the Germans lost in Vologda
                      Russians win, taking Vologda from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 armour

      Non Combat Move - Russians
                  2 fighters moved from Smolensk to Russia
                  3 fighters moved from Vologda to Russia
                  1 fighter and 1 tactical_bomber moved from Bryansk to Russia
                  1 infantry moved from Russia to Tambov

      Place Units - Russians
                  1 fighter and 5 mech_infantrys placed in Russia
                  Turning on Edit Mode
                  EDIT: Removing units owned by Russians from Volgograd: 2 mech_infantrys
                  EDIT: Adding units owned by Russians to Russia: 2 mech_infantrys
                  EDIT: Turning off Edit Mode

      Turn Complete - Russians
                  Russians collect 16 PUs; end with 17 PUs
                  Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
                  Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
                  Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
                  Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs

      Combat Hit Differential Summary :

      Germans : 0,17
          Italians : 0,67
          Russians : 0,33

      triplea_42656_Rus10.tsvg

      posted in Play Boardgames
      D
      Drejemester
    • RE: Drejemester vs GSS round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 9

      Purchase Units - ANZAC
                  ANZAC buy 1 carrier; Remaining resources: 5 PUs;

      Combat Move - ANZAC
                  1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                  1 fighter moved from Queensland to 55 Sea Zone

      Combat - ANZAC
                  Battle in 55 Sea Zone
                      ANZAC attack with 1 destroyer and 1 fighter
                      Japanese defend with 1 submarine
                          ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                          Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                          1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
                      ANZAC win with 1 fighter remaining. Battle score for attacker is -2
                      Casualties for ANZAC: 1 destroyer
                      Casualties for Japanese: 1 submarine

      Non Combat Move - ANZAC
                  1 fighter moved from 55 Sea Zone to Queensland
                  1 fighter moved from New South Wales to Queensland

      Place Units - ANZAC
                  1 carrier placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 12 PUs; end with 17 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                  Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

      Combat Move - French

      Turn Complete - French

      Combat Hit Differential Summary :

      ANZAC : 0,17
          Japanese : 0,83

      triplea_42656_Fre9.tsvg

      posted in Play Boardgames
      D
      Drejemester
    • RE: Drejemester vs GSS round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 9

      Purchase Units - ANZAC
                  ANZAC buy 1 carrier; Remaining resources: 5 PUs;

      Combat Move - ANZAC
                  1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                  1 fighter moved from Queensland to 55 Sea Zone

      Combat - ANZAC
                  Battle in 55 Sea Zone
                      ANZAC attack with 1 destroyer and 1 fighter
                      Japanese defend with 1 submarine
                          ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                          Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                          1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
                      ANZAC win with 1 fighter remaining. Battle score for attacker is -2
                      Casualties for ANZAC: 1 destroyer
                      Casualties for Japanese: 1 submarine

      Non Combat Move - ANZAC
                  1 fighter moved from 55 Sea Zone to Queensland
                  1 fighter moved from New South Wales to Queensland

      Place Units - ANZAC
                  1 carrier placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 12 PUs; end with 17 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                  Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

      Combat Hit Differential Summary :

      ANZAC : 0,17
          Japanese : 0,83

      triplea_42656_ANZ9.tsvg

      posted in Play Boardgames
      D
      Drejemester
    • RE: Drejemester vs GSS round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 9

      Purchase Units - Americans
                  Americans buy 4 artilleries, 3 destroyers, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports moved from 10 Sea Zone to 25 Sea Zone
                  1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                  1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                  1 bomber moved from British Guiana to 109 Sea Zone
                  4 fighters moved from 91 Sea Zone to 109 Sea Zone

      Combat - Americans
                  Battle in 109 Sea Zone
                      Americans attack with 1 bomber, 1 destroyer and 4 fighters; Russians loiter and taunt
                      Germans defend with 1 submarine
                          Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 109 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits
                          Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                          1 submarine owned by the Germans lost in 109 Sea Zone
                      Americans win with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 submarine

      Non Combat Move - Americans
                  1 bomber moved from 109 Sea Zone to United Kingdom
                  4 fighters moved from 109 Sea Zone to 91 Sea Zone

      Place Units - Americans
                  Turning on Edit Mode
                  EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
                  EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
                  EDIT: Turning off Edit Mode
                  2 artilleries and 2 infantry placed in Eastern United States
                  2 destroyers and 2 transports placed in 10 Sea Zone
                  1 destroyer placed in 101 Sea Zone
                  2 artilleries, 2 fighters and 2 infantry placed in Western United States

      Turn Complete - Americans
                  Americans collect 53 PUs; end with 53 PUs
                  Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  3 artilleries and 1 infantry moved from Sikang to Tsinghai
                  1 artillery and 2 infantry moved from Hunan to Kiangsi

      Combat - Chinese
                  Battle in Tsinghai
                      Chinese attack with 3 artilleries and 1 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 3 artilleries and 1 infantry in Tsinghai, round 2 : 2/4 hits, 1,33 expected hits
                          Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                          1 infantry owned by the Japanese lost in Tsinghai
                      Chinese win, taking Tsinghai from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Kiangsi
                      Chinese attack with 1 artillery and 2 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 0/3 hits, 0,83 expected hits
                          Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                          1 infantry owned by the Chinese lost in Kiangsi
                          Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits
                          Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
                          Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 0/2 hits, 0,67 expected hits
                          Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
                          Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 5 : 1/2 hits, 0,67 expected hits
                          Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits
                          1 infantry owned by the Japanese lost in Kiangsi
                      Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese
                  5 artilleries and 9 infantry moved from Hunan to Kwangsi

      Place Units - Chinese
                  1 infantry placed in Tsinghai
                  2 artilleries placed in Kwangsi

      Turn Complete - Chinese
                  Chinese collect 8 PUs; end with 8 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs

      Purchase Units - British
                  British buy 2 armour, 1 carrier, 2 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

      Combat Move - British
                  2 armour and 3 mech_infantrys moved from Yunnan to Shensi
                  3 mech_infantrys moved from India to Yunnan
                  1 destroyer moved from 81 Sea Zone to 96 Sea Zone
                        British take 98 Sea Zone from Italians
                  3 fighters moved from Egypt to 95 Sea Zone
                  1 bomber moved from Iraq to 95 Sea Zone
                  1 fighter moved from India to Caucasus
                  1 fighter moved from Shan State to Shensi
                  1 fighter moved from Borneo to Yunnan
                  1 infantry moved from Caucasus to Volgograd
                  4 armour and 2 mech_infantrys moved from Northwest Persia to Volgograd
                  4 infantry moved from Northwest Persia to Caucasus
                  1 infantry moved from Persia to Northwest Persia
                  1 infantry moved from Iraq to Northwest Persia
                  1 armour and 1 mech_infantry moved from Persia to Caucasus
                  2 mech_infantrys moved from Iraq to Caucasus

      Combat - British
                  Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone
                  Battle in Shensi
                      British attack with 2 armour, 1 fighter and 3 mech_infantrys
                      Japanese defend with 1 infantry
                          British roll dice for 2 armour, 1 fighter and 3 mech_infantrys in Shensi, round 2 : 1/6 hits, 2,00 expected hits
                          Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                          1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shensi
                      British win, taking Shensi from Japanese with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
                      Casualties for British: 1 mech_infantry
                      Casualties for Japanese: 1 infantry
                  Battle in 95 Sea Zone
                      British attack with 1 bomber and 3 fighters
                      Italians defend with 1 carrier, 1 fighter and 1 tactical_bomber
                          British roll dice for 1 bomber and 3 fighters in 95 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
                          Italians roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                          1 tactical_bomber owned by the Italians, 3 fighters owned by the British and 1 carrier owned by the Italians lost in 95 Sea Zone
                          British roll dice for 1 bomber in 95 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                          Italians roll dice for 1 fighter in 95 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                          British roll dice for 1 bomber in 95 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                          Italians roll dice for 1 fighter in 95 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
                          1 fighter owned by the Italians lost in 95 Sea Zone
                      British win with 1 bomber remaining. Battle score for attacker is 7
                      Casualties for British: 3 fighters
                      Casualties for Italians: 1 carrier, 1 fighter and 1 tactical_bomber

      Non Combat Move - British
                  1 bomber moved from 95 Sea Zone to Tunisia
                  1 fighter moved from Shensi to Tsinghai
                  1 destroyer moved from 106 Sea Zone to 91 Sea Zone

      Place Units - British
                  1 armour, 1 infantry and 1 mech_infantry placed in Persia
                  1 armour, 1 infantry and 1 mech_infantry placed in Iraq
                  1 carrier placed in 81 Sea Zone

      Turn Complete - British
                  British collect 37 PUs; end with 39 PUs
                  Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs

      Place Units - UK_Pacific
                  1 transport placed in 39 Sea Zone
                  4 mech_infantrys placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 20 PUs; end with 20 PUs
                  Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
                  Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
                  Units Change Ownership
                      Some Units in India change ownership: 4 mech_infantrys
                      Some Units in 39 Sea Zone change ownership: 1 transport

      Combat Hit Differential Summary :

      Germans : -0,17
          British : -0,50
          Italians : 0,17
          Americans : 1,00
          Chinese : -1,17
          Japanese : 0,00

      triplea_42656_UK_9.tsvg

      posted in Play Boardgames
      D
      Drejemester
    • RE: Drejemester vs GSS round 2

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 9

      Combat Move - British
                  2 armour and 3 mech_infantrys moved from Yunnan to Shensi
                  3 mech_infantrys moved from India to Yunnan
                  1 destroyer moved from 81 Sea Zone to 96 Sea Zone
                        British take 98 Sea Zone from Italians
                  3 fighters moved from Egypt to 95 Sea Zone
                  1 bomber moved from Iraq to 95 Sea Zone
                  1 fighter moved from India to Caucasus
                  1 fighter moved from Shan State to Shensi
                  1 fighter moved from Borneo to Yunnan
                  1 infantry moved from Caucasus to Volgograd
                  4 armour and 2 mech_infantrys moved from Northwest Persia to Volgograd
                  4 infantry moved from Northwest Persia to Caucasus
                  1 infantry moved from Persia to Northwest Persia
                  1 infantry moved from Iraq to Northwest Persia
                  1 armour and 1 mech_infantry moved from Persia to Caucasus
                  2 mech_infantrys moved from Iraq to Caucasus

      Combat - British

      Combat Hit Differential Summary :

      triplea_42656_Bri9.tsvg

      posted in Play Boardgames
      D
      Drejemester
    • RE: Drejemester vs GSS round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 9

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  3 artilleries and 1 infantry moved from Sikang to Tsinghai
                  1 artillery and 2 infantry moved from Hunan to Kiangsi

      Combat - Chinese
                  Battle in Tsinghai
                      Chinese attack with 3 artilleries and 1 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 3 artilleries and 1 infantry in Tsinghai, round 2 : 2/4 hits, 1,33 expected hits
                          Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                          1 infantry owned by the Japanese lost in Tsinghai
                      Chinese win, taking Tsinghai from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Kiangsi
                      Chinese attack with 1 artillery and 2 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 0/3 hits, 0,83 expected hits
                          Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                          1 infantry owned by the Chinese lost in Kiangsi
                          Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits
                          Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
                          Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 0/2 hits, 0,67 expected hits
                          Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
                          Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 5 : 1/2 hits, 0,67 expected hits
                          Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits
                          1 infantry owned by the Japanese lost in Kiangsi
                      Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese
                  5 artilleries and 9 infantry moved from Hunan to Kwangsi

      Place Units - Chinese
                  1 infantry placed in Tsinghai
                  2 artilleries placed in Kwangsi

      Turn Complete - Chinese
                  Chinese collect 8 PUs; end with 8 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs

      Combat Hit Differential Summary :

      Chinese : -1,17
          Japanese : -0,67

      triplea_42656_Chi9.tsvg

      posted in Play Boardgames
      D
      Drejemester
    • RE: Drejemester vs GSS round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 9

      Purchase Units - Americans
                  Americans buy 4 artilleries, 3 destroyers, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports moved from 10 Sea Zone to 25 Sea Zone
                  1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                  1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                  1 bomber moved from British Guiana to 109 Sea Zone
                  4 fighters moved from 91 Sea Zone to 109 Sea Zone

      Combat - Americans
                  Battle in 109 Sea Zone
                      Americans attack with 1 bomber, 1 destroyer and 4 fighters; Russians loiter and taunt
                      Germans defend with 1 submarine
                          Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 109 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits
                          Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                          1 submarine owned by the Germans lost in 109 Sea Zone
                      Americans win with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 submarine

      Non Combat Move - Americans
                  1 bomber moved from 109 Sea Zone to United Kingdom
                  4 fighters moved from 109 Sea Zone to 91 Sea Zone

      Place Units - Americans
                  Turning on Edit Mode
                  EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
                  EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
                  EDIT: Turning off Edit Mode
                  2 artilleries and 2 infantry placed in Eastern United States
                  2 destroyers and 2 transports placed in 10 Sea Zone
                  1 destroyer placed in 101 Sea Zone
                  2 artilleries, 2 fighters and 2 infantry placed in Western United States

      Turn Complete - Americans
                  Americans collect 53 PUs; end with 53 PUs
                  Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs

      Combat Hit Differential Summary :

      Germans : -0,17
          Americans : 1,00

      triplea_42656_Ame9.tsvg

      posted in Play Boardgames
      D
      Drejemester
    • RE: Drejemester vs GSS round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 9

      Purchase Units - Russians
                  Russians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Jehol to Buyant-Uhaa
                  1 infantry moved from Amur to Sakha
                        Russians take Sakha from Japanese
                  2 infantry moved from Samara to Volgograd
                  1 infantry moved from Tambov to Rostov
                        Russians take Rostov from Italians
                  2 mech_infantrys moved from Russia to Volgograd
                  6 fighters and 1 tactical_bomber moved from Russia to Volgograd
                  1 submarine moved from 110 Sea Zone to 109 Sea Zone

      Combat - Russians
                  Battle in 109 Sea Zone
                      Russians attack with 1 submarine
                      Germans defend with 1 submarine
                      1 submarine owned by the Germans Submerged
                          Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                  Battle in Volgograd
                      Russians attack with 6 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                      Germans defend with 1 factory_minor and 2 mech_infantrys
                          Russians roll dice for 6 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 5/11 hits, 4,33 expected hits
                          Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                          1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                      Russians winRussians win, taking 109 Sea Zone from Germans with 1 submarine remaining, taking Volgograd from Germans with 6 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
                      Casualties for Russians: 1 infantry
                      Casualties for Germans: 2 mech_infantrys

      Non Combat Move - Russians
                  6 fighters and 1 tactical_bomber moved from Volgograd to Russia

      Place Units - Russians
                  7 infantry and 2 mech_infantrys placed in Russia

      Turn Complete - Russians
                  Russians collect 23 PUs; end with 23 PUs
                  Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
                  Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
                  Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
                  Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs

      Combat Hit Differential Summary :

      Germans : 0,33
          Russians : 0,33

      triplea_42656_Rus9.tsvg

      posted in Play Boardgames
      D
      Drejemester
    • RE: Drejemester vs GSS round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 8

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 destroyer moved from 33 Sea Zone to 62 Sea Zone
                  2 fighters moved from New South Wales to 62 Sea Zone
                  1 cruiser moved from 33 Sea Zone to 55 Sea Zone
                  1 fighter moved from Caroline Islands to 62 Sea Zone
                  1 infantry moved from French West Africa to French Central Africa
                  1 carrier and 2 fighters moved from 33 Sea Zone to 25 Sea Zone
                  1 carrier and 2 fighters moved from 33 Sea Zone to 62 Sea Zone

      Combat - ANZAC
                  Battle in 62 Sea Zone
                      ANZAC attack with 1 carrier, 1 destroyer and 5 fighters
                      Japanese defend with 1 submarine
                          ANZAC roll dice for 1 carrier, 1 destroyer and 5 fighters in 62 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits
                          Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                          1 submarine owned by the Japanese lost in 62 Sea Zone
                      ANZAC win, taking 62 Sea Zone from Japanese with 1 carrier, 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine

      Non Combat Move - ANZAC
                  3 fighters moved from 62 Sea Zone to New South Wales

      Place Units - ANZAC
                  1 destroyer and 1 transport placed in 62 Sea Zone
                  1 fighter placed in New South Wales
                  Turning on Edit Mode
                  EDIT: Removing units owned by ANZAC from New South Wales: 3 fighters
                  EDIT: Adding units owned by ANZAC to Queensland: 3 fighters
                  EDIT: Turning off Edit Mode

      Turn Complete - ANZAC
                  ANZAC collect 12 PUs; end with 12 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
                  Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs

      Combat Move - French

      Turn Complete - French

      Combat Hit Differential Summary :

      ANZAC : -0,83
          Japanese : -0,17

      triplea_42656_Fre8.tsvg

      posted in Play Boardgames
      D
      Drejemester
    • RE: Drejemester vs GSS round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 8

      Purchase Units - Americans
                  Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 harbour, 1 submarine and 2 transports; Remaining resources: 3 PUs;

      Combat Move - Americans
                  1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
                  2 fighters moved from 26 Sea Zone to 16 Sea Zone
                  1 carrier moved from 26 Sea Zone to 25 Sea Zone
                  4 fighters moved from 33 Sea Zone to 16 Sea Zone
                  1 submarine moved from 33 Sea Zone to 21 Sea Zone
                        Americans take 22 Sea Zone from Japanese
                  4 carriers and 4 fighters moved from 33 Sea Zone to 25 Sea Zone
                  2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                  2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                  4 fighters moved from 91 Sea Zone to Gibraltar
                  1 bomber moved from British Guiana to Gibraltar

      Combat - Americans
                  Battle in 21 Sea Zone
                      Americans attack with 1 submarine
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 21 Sea Zone
                          Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      Americans win with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in Gibraltar
                      Americans attack with 2 artilleries, 1 bomber, 4 fighters and 2 infantry
                      Italians defend with 1 airfield, 1 harbour and 2 infantry
                          Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
                          Americans roll dice for 2 artilleries, 1 bomber, 4 fighters and 2 infantry in Gibraltar, round 2 : 2/9 hits, 4,00 expected hits
                          Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
                          2 infantry owned by the Italians lost in Gibraltar
                      Americans win, taking Gibraltar from Italians with 2 artilleries, 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
                      Casualties for Italians: 2 infantry
                  Battle in 16 Sea Zone
                      Americans attack with 6 fighters
                      Japanese defend with 1 destroyer
                          Americans roll dice for 6 fighters in 16 Sea Zone, round 2 : 1/6 hits, 3,00 expected hits
                          Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                          1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
                      Americans win with 5 fighters remaining. Battle score for attacker is -2
                      Casualties for Americans: 1 fighter
                      Casualties for Japanese: 1 destroyer
                  Battle in 25 Sea Zone
                      Americans attack with 6 carriers, 1 destroyer, 6 fighters and 2 submarines
                      Japanese defend with 1 submarine
                          Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                          1 submarine owned by the Japanese lost in 25 Sea Zone
                      Americans win with 6 carriers, 1 destroyer, 6 fighters and 2 submarines remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine

      Non Combat Move - Americans
                  5 fighters moved from 16 Sea Zone to 25 Sea Zone
                  4 fighters moved from Gibraltar to 91 Sea Zone
                  1 bomber moved from Gibraltar to British Guiana

      Place Units - Americans
                  1 harbour placed in Midway
                  1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
                  1 destroyer placed in 101 Sea Zone
                  2 fighters placed in 10 Sea Zone

      Turn Complete - Americans
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,3
                  Americans collect 53 PUs (2 lost to blockades); end with 56 PUs
                  Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  6 artilleries and 12 infantry moved from Kiangsi to Hunan

      Combat - Chinese
                  Battle in Hunan
                      Chinese attack with 6 artilleries and 12 infantry
                      Japanese defend with 1 artillery and 2 infantry
                          Chinese roll dice for 6 artilleries and 12 infantry in Hunan, round 2 : 4/18 hits, 5,00 expected hits
                          Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1,00 expected hits
                          2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                      Chinese win, taking Hunan from Japanese with 6 artilleries and 11 infantry remaining. Battle score for attacker is 7
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 artillery and 2 infantry

      Non Combat Move - Chinese

      Place Units - Chinese
                  3 artilleries and 1 infantry placed in Sikang

      Turn Complete - Chinese
                  Chinese collect 8 PUs; end with 8 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs

      Purchase Units - British
                  British buy 1 armour, 1 destroyer, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;

      Combat Move - British
                  2 infantry moved from Northwest Persia to Caucasus
                  1 bomber moved from Tobruk to Caucasus
                  2 armour and 3 mech_infantrys moved from India to Yunnan
                  1 fighter moved from India to 42 Sea Zone
                  1 fighter moved from India to 43 Sea Zone
                  1 armour and 1 mech_infantry moved from Tobruk to Tunisia
                  2 fighters moved from Algeria to Egypt

      Combat - British
                  Battle in Caucasus
                      British attack with 1 bomber and 2 infantry
                      Italians defend with 1 armour
                          British roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 2/3 hits, 1,00 expected hits
                          Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
                          1 armour owned by the Italians lost in Caucasus
                      British win, taking Caucasus from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                      Casualties for Italians: 1 armour
                  Battle in 42 Sea Zone
                      British attack with 1 fighter
                      Japanese defend with 1 destroyer and 1 transport
                          British roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                          Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                          1 destroyer owned by the Japanese lost in 42 Sea Zone
                          1 transport owned by the Japanese lost in 42 Sea Zone
                      British win with 1 fighter remaining. Battle score for attacker is 15
                      Casualties for Japanese: 1 destroyer and 1 transport
                  Battle in 43 Sea Zone
                      British attack with 1 fighter
                      Japanese defend with 1 submarine and 1 transport
                      1 submarine owned by the Japanese Submerged
                          British roll dice for 1 fighter in 43 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                          1 transport owned by the Japanese lost in 43 Sea Zone
                      British win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport

      Non Combat Move - British
                  1 fighter moved from 43 Sea Zone to Borneo
                  1 fighter moved from 42 Sea Zone to Shan State
                  1 armour, 1 infantry and 1 mech_infantry moved from Persia to Northwest Persia
                  1 armour, 2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
                  1 artillery and 2 infantry moved from Trans-Jordan to Egypt
                  1 bomber moved from Caucasus to Iraq

      Place Units - British
                  1 armour, 1 infantry and 1 mech_infantry placed in Persia
                  1 infantry and 2 mech_infantrys placed in Iraq
                  1 fighter placed in Egypt
                  1 destroyer placed in 106 Sea Zone

      Turn Complete - British
                  British collect 37 PUs; end with 38 PUs
                  Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
                  Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs

      Place Units - UK_Pacific
                  1 fighter and 3 mech_infantrys placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 4
                      Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1
                  UK_Pacific collect 16 PUs (4 lost to blockades); end with 17 PUs
                  Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
                  Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
                  Some Units in India change ownership: 1 fighter and 3 mech_infantrys

      Combat Hit Differential Summary :

      Italians : -1,17
          British : 1,00
          Americans : -1,50
          Chinese : -1,00
          Japanese : 0,33

      triplea_42656_UK_8.tsvg

      posted in Play Boardgames
      D
      Drejemester
    • RE: Drejemester vs GSS round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 8

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  6 artilleries and 12 infantry moved from Kiangsi to Hunan

      Combat - Chinese
                  Battle in Hunan
                      Chinese attack with 6 artilleries and 12 infantry
                      Japanese defend with 1 artillery and 2 infantry
                          Chinese roll dice for 6 artilleries and 12 infantry in Hunan, round 2 : 4/18 hits, 5,00 expected hits
                          Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1,00 expected hits
                          2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                      Chinese win, taking Hunan from Japanese with 6 artilleries and 11 infantry remaining. Battle score for attacker is 7
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 artillery and 2 infantry

      Non Combat Move - Chinese

      Place Units - Chinese
                  3 artilleries and 1 infantry placed in Sikang

      Turn Complete - Chinese
                  Chinese collect 8 PUs; end with 8 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs

      Combat Hit Differential Summary :

      Chinese : -1,00
          Japanese : 0,00

      triplea_42656_Chi8.tsvg

      posted in Play Boardgames
      D
      Drejemester
    • RE: Drejemester vs GSS round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 8

      Purchase Units - Americans
                  Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 harbour, 1 submarine and 2 transports; Remaining resources: 3 PUs;

      Combat Move - Americans
                  1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
                  2 fighters moved from 26 Sea Zone to 16 Sea Zone
                  1 carrier moved from 26 Sea Zone to 25 Sea Zone
                  4 fighters moved from 33 Sea Zone to 16 Sea Zone
                  1 submarine moved from 33 Sea Zone to 21 Sea Zone
                        Americans take 22 Sea Zone from Japanese
                  4 carriers and 4 fighters moved from 33 Sea Zone to 25 Sea Zone
                  2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                  2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                  4 fighters moved from 91 Sea Zone to Gibraltar
                  1 bomber moved from British Guiana to Gibraltar

      Combat - Americans
                  Battle in 21 Sea Zone
                      Americans attack with 1 submarine
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 21 Sea Zone
                          Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      Americans win with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in Gibraltar
                      Americans attack with 2 artilleries, 1 bomber, 4 fighters and 2 infantry
                      Italians defend with 1 airfield, 1 harbour and 2 infantry
                          Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
                          Americans roll dice for 2 artilleries, 1 bomber, 4 fighters and 2 infantry in Gibraltar, round 2 : 2/9 hits, 4,00 expected hits
                          Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
                          2 infantry owned by the Italians lost in Gibraltar
                      Americans win, taking Gibraltar from Italians with 2 artilleries, 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
                      Casualties for Italians: 2 infantry
                  Battle in 16 Sea Zone
                      Americans attack with 6 fighters
                      Japanese defend with 1 destroyer
                          Americans roll dice for 6 fighters in 16 Sea Zone, round 2 : 1/6 hits, 3,00 expected hits
                          Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                          1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
                      Americans win with 5 fighters remaining. Battle score for attacker is -2
                      Casualties for Americans: 1 fighter
                      Casualties for Japanese: 1 destroyer
                  Battle in 25 Sea Zone
                      Americans attack with 6 carriers, 1 destroyer, 6 fighters and 2 submarines
                      Japanese defend with 1 submarine
                          Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                          1 submarine owned by the Japanese lost in 25 Sea Zone
                      Americans win with 6 carriers, 1 destroyer, 6 fighters and 2 submarines remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine

      Non Combat Move - Americans
                  5 fighters moved from 16 Sea Zone to 25 Sea Zone
                  4 fighters moved from Gibraltar to 91 Sea Zone
                  1 bomber moved from Gibraltar to British Guiana

      Place Units - Americans
                  1 harbour placed in Midway
                  1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
                  1 destroyer placed in 101 Sea Zone
                  2 fighters placed in 10 Sea Zone

      Turn Complete - Americans
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,3
                  Americans collect 53 PUs (2 lost to blockades); end with 56 PUs
                  Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs

      Combat Hit Differential Summary :

      Italians : -0,67
          Americans : -1,50
          Japanese : 0,67

      triplea_42656_Ame8.tsvg

      posted in Play Boardgames
      D
      Drejemester
    • RE: Drejemester vs GSS round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 8

      Purchase Units - Russians
                  Russians buy 5 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 mech_infantry moved from Russia to Volgograd
                  1 mech_infantry moved from Russia to Belarus
                        Russians take Belarus from Germans
                  7 infantry moved from Archangel to Novgorod
                  2 infantry moved from Russia to Tambov
                  2 fighters moved from Russia to Tambov
                  1 fighter and 1 tactical_bomber moved from Russia to Volgograd
                  2 fighters moved from Russia to Tambov
                  1 fighter moved from Russia to Volgograd
                  1 infantry moved from Buyant-Uhaa to Jehol
                        Chinese take Jehol from Japanese
                  7 infantry moved from Buyant-Uhaa to Amur

      Combat - Russians
                  Battle in Novgorod
                      Russians attack with 7 infantry
                      Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                          Russians roll dice for 7 infantry in Novgorod, round 2 : 1/7 hits, 1,17 expected hits
                          Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
                          1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                      Russians win, taking Novgorod from Germans with 6 infantry remaining. Battle score for attacker is 0
                      Casualties for Russians: 1 infantry
                      Casualties for Germans: 1 infantry
                  Battle in Amur
                      Russians attack with 7 infantry
                      Japanese defend with 1 artillery
                          Russians roll dice for 7 infantry in Amur, round 2 : 0/7 hits, 1,17 expected hits
                          Japanese roll dice for 1 artillery in Amur, round 2 : 1/1 hits, 0,33 expected hits
                          1 infantry owned by the Russians lost in Amur
                          Russians roll dice for 6 infantry in Amur, round 3 : 0/6 hits, 1,00 expected hits
                          Japanese roll dice for 1 artillery in Amur, round 3 : 1/1 hits, 0,33 expected hits
                          1 infantry owned by the Russians lost in Amur
                          Russians roll dice for 5 infantry in Amur, round 4 : 1/5 hits, 0,83 expected hits
                          Japanese roll dice for 1 artillery in Amur, round 4 : 1/1 hits, 0,33 expected hits
                          1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                      Russians win, taking Amur from Japanese with 4 infantry remaining. Battle score for attacker is -5
                      Casualties for Russians: 3 infantry
                      Casualties for Japanese: 1 artillery
                  Battle in Tambov
                      Russians attack with 4 fighters and 2 infantry
                      Germans defend with 2 infantry
                          Russians roll dice for 4 fighters and 2 infantry in Tambov, round 2 : 4/6 hits, 2,33 expected hits
                          Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                          2 infantry owned by the Germans lost in Tambov
                      Russians win, taking Tambov from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
                      Casualties for Germans: 2 infantry
                  Battle in Volgograd
                      Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                      Germans defend with 1 factory_minor and 1 mech_infantry
                          Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,83 expected hits
                          Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                          1 mech_infantry owned by the Germans lost in Volgograd
                      Russians win, taking Volgograd from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 mech_infantry

      Non Combat Move - Russians
                  2 fighters and 1 tactical_bomber moved from Volgograd to Russia
                  4 fighters moved from Tambov to Russia
                  2 infantry moved from Novosibirsk to Samara
                  2 aaGuns moved from Buyant-Uhaa to Amur

      Place Units - Russians
                  5 artilleries, 1 infantry and 2 mech_infantrys placed in Russia

      Turn Complete - Russians
                  Russians collect 21 PUs; end with 21 PUs
                  Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
                  Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
                  Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
                  Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs

      Combat Hit Differential Summary :

      Germans : -0,33
          Russians : -0,33
          Japanese : 2,00

      triplea_42656_Rus8.tsvg

      posted in Play Boardgames
      D
      Drejemester
    • 1 / 1