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    Posts made by Dregonoid

    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Research Technology - Japanese
                  Japanese spend 10 on tech rolls
                      Japanese roll 5,5 and gets 0 hits
                  Japanese removing all Technology Tokens after unsuccessful research.

      Purchase Units - Japanese
                  Japanese buy 10 infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 2 PUs;

      Politics - Japanese
                  Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

      Combat Move - Japanese
                  Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                  3 armour moved from Kwangtung to Kwangsi
                  2 infantry moved from Kwangtung to Kwangsi
                  1 infantry moved from Kwangtung to Kwangsi
                  3 infantry moved from Shantung to Anhwe
                  2 bombers, 1 fighter and 4 tactical_bombers moved from Shantung to Anhwe
                  1 artillery, 1 fighter and 1 infantry moved from Jehol to Chahar
                  1 submarine moved from 4 Sea Zone to 6 Sea Zone
                  1 submarine moved from 6 Sea Zone to 18 Sea Zone
                  1 submarine moved from 18 Sea Zone to 6 Sea Zone
                  2 transports moved from 20 Sea Zone to 6 Sea Zone
                  1 battleship moved from 20 Sea Zone to 6 Sea Zone
                  2 cruisers moved from 20 Sea Zone to 6 Sea Zone
                  2 destroyers moved from 20 Sea Zone to 6 Sea Zone
                  2 carriers moved from 20 Sea Zone to 6 Sea Zone
                  1 carrier moved from 20 Sea Zone to 33 Sea Zone
                        Japanese take 35 Sea Zone from ANZAC
                  2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
                  1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
                  1 fighter moved from 20 Sea Zone to 6 Sea Zone
                  1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
                  1 fighter moved from 20 Sea Zone to 33 Sea Zone
                  1 cruiser, 2 destroyers and 1 transport moved from 20 Sea Zone to 33 Sea Zone
                  1 battleship moved from 20 Sea Zone to 33 Sea Zone

      Combat - Japanese
                  Battle in Chahar
                      Japanese attack with 1 artillery, 1 fighter and 1 infantry
                      Chinese defend with 2 infantry
                          Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 :  1/3 hits
                          Chinese roll dice for 2 infantry in Chahar, round 2 :  0/2 hits
                          1 infantry owned by the Chinese lost in Chahar
                          Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 3 :  2/3 hits
                          Chinese roll dice for 1 infantry in Chahar, round 3 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                      Japanese win, taking Chahar from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                      Casualties for Chinese: 2 infantry
                      Casualties for Japanese: 1 infantry
                  Battle in Kwangsi
                      Japanese attack with 3 armour and 3 infantry
                      ANZAC defend with 2 infantry; Chinese defend with 1 infantry
                          Japanese roll dice for 3 armour and 3 infantry in Kwangsi, round 2 :  0/6 hits
                          Chinese roll dice for 3 infantry in Kwangsi, round 2 :  1/3 hits
                          1 infantry owned by the Japanese lost in Kwangsi
                          Japanese roll dice for 3 armour and 2 infantry in Kwangsi, round 3 :  0/5 hits
                          Chinese roll dice for 3 infantry in Kwangsi, round 3 :  1/3 hits
                          1 infantry owned by the Japanese lost in Kwangsi
                          Japanese roll dice for 3 armour and 1 infantry in Kwangsi, round 4 :  2/4 hits
                          Chinese roll dice for 3 infantry in Kwangsi, round 4 :  1/3 hits
                          1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Kwangsi
                          Japanese roll dice for 3 armour in Kwangsi, round 5 :  2/3 hits
                          Chinese roll dice for 1 infantry in Kwangsi, round 5 :  0/1 hits
                          1 infantry owned by the Chinese lost in Kwangsi
                      Japanese win, taking Kwangsi from Chinese with 3 armour remaining. Battle score for attacker is 0
                      Casualties for ANZAC: 2 infantry
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 3 infantry
                  Battle in Anhwe
                      Japanese attack with 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers
                      Chinese defend with 2 infantry
                          Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers in Anhwe, round 2 :  3/10 hits
                          Chinese roll dice for 2 infantry in Anhwe, round 2 :  0/2 hits
                          2 infantry owned by the Chinese lost in Anhwe
                      Japanese win, taking Anhwe from Chinese with 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                      Casualties for Chinese: 2 infantry

      Non Combat Move - Japanese
                  1 fighter moved from Chahar to Manchuria
                  1 fighter moved from Anhwe to Korea
                  2 bombers and 4 tactical_bombers moved from Anhwe to Shantung

      Place Units - Japanese
                  1 armour and 2 infantry placed in Shantung
                  8 infantry placed in Japan

      Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
                  Japanese collect 34 PUs; end with 36 PUs total

      Territory Summary for Japanese :

      Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
          Iwo Jima : 1 infantry
          Paulau Island : 1 infantry
          Shantung : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 2 infantry and 4 tactical_bombers
          Kwangsi : 1 flag, 3 armour
          Korea : 2 fighters and 4 infantry
          Kiangsu : 1 flag
          Kiangsi : 1 flag
          Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 10 infantry
          Jehol : 1 flag
          Siam : 1 infantry
          Manchuria : 1 flag, 1 aaGun, 1 fighter and 6 infantry
          Yunnan : 1 flag, 2 artilleries and 1 infantry
          Kweichow : 1 flag, 4 fighters
          Hunan : 1 flag
          Chahar : 1 flag, 1 artillery
          Anhwe : 1 flag, 3 infantry
          Kwangtung : 1 flag, 1 harbour
          33 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
          6 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 3 tactical_bombers and 2 transports

      Production/PUs Summary :

      Germans : 36 / 44
          Russians : 39 / 42
          Japanese : 34 / 36
          Americans : 52 / 81
          Chinese : 7 / 12
          British : 30 / 31
          UK_Pacific : 21 / 21
          Italians : 18 / 20
          ANZAC : 15 / 25
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 5 times
                  2 was rolled 9 times
                  3 was rolled 7 times
                  4 was rolled 11 times
                  5 was rolled 11 times
                  6 was rolled 8 times
              Average roll : 3.745
              Median : 4.000
              Variance : 0.580
              Standard Deviation : 0.762
              Total rolls : 51

      Null / Other
                  4 was rolled 2 times
              Average roll : 4.000
              Median : 4.000
              Variance : 4.000
              Standard Deviation : 2.000
              Total rolls : 2

      Chinese Combat
                  1 was rolled 2 times
                  2 was rolled 2 times
                  3 was rolled 4 times
                  4 was rolled 3 times
                  5 was rolled 2 times
                  6 was rolled 2 times
              Average roll : 3.467
              Median : 3.000
              Variance : 0.357
              Standard Deviation : 0.598
              Total rolls : 15

      Japanese Combat
                  1 was rolled 3 times
                  2 was rolled 7 times
                  3 was rolled 3 times
                  4 was rolled 6 times
                  5 was rolled 9 times
                  6 was rolled 6 times
              Average roll : 3.853
              Median : 4.000
              Variance : 0.909
              Standard Deviation : 0.953
              Total rolls : 34

      posted in Play Boardgames
      D
      Dregonoid
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Research Technology - Japanese
                  Japanese spend 10 on tech rolls
                  Japanese removing all Technology Tokens after unsuccessful research.

      Purchase Units - Japanese
                  Japanese buy 10 infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 2 PUs;

      Politics - Japanese
                  Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

      Combat Move - Japanese
                  Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                  3 armour moved from Kwangtung to Kwangsi
                  2 infantry moved from Kwangtung to Kwangsi
                  1 infantry moved from Kwangtung to Kwangsi
                  3 infantry moved from Shantung to Anhwe
                  2 bombers, 1 fighter and 4 tactical_bombers moved from Shantung to Anhwe
                  1 artillery, 1 fighter and 1 infantry moved from Jehol to Chahar
                  1 submarine moved from 4 Sea Zone to 6 Sea Zone
                  1 submarine moved from 6 Sea Zone to 18 Sea Zone
                  1 submarine moved from 18 Sea Zone to 6 Sea Zone
                  2 transports moved from 20 Sea Zone to 6 Sea Zone
                  1 battleship moved from 20 Sea Zone to 6 Sea Zone
                  2 cruisers moved from 20 Sea Zone to 6 Sea Zone
                  2 destroyers moved from 20 Sea Zone to 6 Sea Zone
                  2 carriers moved from 20 Sea Zone to 6 Sea Zone
                  1 carrier moved from 20 Sea Zone to 33 Sea Zone
                        Japanese take 35 Sea Zone from ANZAC
                  2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
                  1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
                  1 fighter moved from 20 Sea Zone to 6 Sea Zone
                  1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
                  1 fighter moved from 20 Sea Zone to 33 Sea Zone
                  1 cruiser, 2 destroyers and 1 transport moved from 20 Sea Zone to 33 Sea Zone
                  1 battleship moved from 20 Sea Zone to 33 Sea Zone

      posted in Play Boardgames
      D
      Dregonoid
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Research Technology - Germans
                  Germans spend 10 on tech rolls
                      Germans roll 2,5 and gets 0 hits
                  Germans removing all Technology Tokens after unsuccessful research.

      Purchase Units - Germans
                  Germans buy 3 infantry and 4 transports; Remaining resources: 0 techTokens; 1 PUs;

      Combat Move - Germans
                  2 units repaired.
                  4 infantry moved from Slovakia Hungary to Romania
                  4 infantry moved from Germany to Slovakia Hungary
                  1 infantry moved from Slovakia Hungary to Romania
                  1 artillery moved from Slovakia Hungary to Romania
                  1 artillery moved from Poland to Slovakia Hungary
                  1 armour moved from Poland to Western Germany
                  5 tactical_bombers moved from Western Germany to 110 Sea Zone
                  1 fighter moved from Western Germany to 110 Sea Zone
                  1 bomber moved from Western Germany to 110 Sea Zone
                  1 fighter moved from Western Germany to Poland
                  1 fighter moved from Western Germany to Slovakia Hungary
                  1 fighter moved from Western Germany to Romania
                  7 armour moved from Slovakia Hungary to Western Germany
                  3 infantry moved from Greece to Bulgaria
                  1 mech_infantry moved from Slovakia Hungary to Western Germany
                  2 mech_infantrys moved from Slovakia Hungary to Western Germany
                  1 cruiser moved from 112 Sea Zone to 125 Sea Zone
                  1 submarine moved from 112 Sea Zone to 125 Sea Zone
                  1 submarine moved from 112 Sea Zone to 125 Sea Zone
                  1 submarine moved from 112 Sea Zone to 119 Sea Zone
                  1 submarine moved from 112 Sea Zone to 119 Sea Zone
                  1 submarine moved from 112 Sea Zone to 119 Sea Zone
                  1 submarine moved from 119 Sea Zone to 109 Sea Zone
                  1 submarine moved from 119 Sea Zone to 109 Sea Zone
                  2 battleships moved from 112 Sea Zone to 113 Sea Zone
                  1 battleship moved from 112 Sea Zone to 110 Sea Zone
                  2 battleships moved from 105 Sea Zone to 110 Sea Zone
                  1 bomber moved from Western Germany to 110 Sea Zone
                  1 transport moved from 114 Sea Zone to 113 Sea Zone

      Combat - Germans
                  Battle in 110 Sea Zone
                      Germans attack with 3 battleships, 2 bombers, 1 fighter and 5 tactical_bombers
                      British defend with 1 destroyer
                          Germans roll dice for 3 battleships, 2 bombers, 1 fighter and 5 tactical_bombers in 110 Sea Zone, round 2 :  5/11 hits
                          British roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                      Units damaged: 1 battleship owned by the Germans
                          1 destroyer owned by the British lost in 110 Sea Zone
                      Germans win with 3 battleships, 2 bombers, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 8
                      Casualties for British: 1 destroyer

      Non Combat Move - Germans
                  1 fighter moved from 110 Sea Zone to Finland
                  5 tactical_bombers moved from 110 Sea Zone to Western Germany
                  2 bombers moved from 110 Sea Zone to Western Germany

      Place Units - Germans
                  3 transports placed in 105 Sea Zone
                  3 infantry placed in Western Germany
                  Germans undo move 1.
                  3 transports placed in 110 Sea Zone
                  1 transport placed in 113 Sea Zone

      Turn Complete - Germans
                  Germans collect 38 PUs; end with 39 PUs total
                  Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUs

      Territory Summary for Germans :

      Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
          France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
          Slovakia Hungary : 2 artilleries, 1 fighter and 7 infantry
          Western Germany : 3 aaGuns, 1 airfield, 8 armour, 2 bombers, 1 factory_major, 1 harbour, 6 infantry, 3 mech_infantrys and 5 tactical_bombers
          Romania : 1 armour, 1 artillery, 1 fighter and 6 infantry
          Poland : 2 artilleries, 1 fighter and 12 infantry
          Germany : 3 aaGuns and 1 factory_major
          Denmark : 3 infantry
          Holland Belgium : 1 artillery and 3 infantry
          119 Sea Zone : 1 submarine
          125 Sea Zone : 1 cruiser and 2 submarines
          113 Sea Zone : 2 battleships and 2 transports
          Bulgaria : 1 flag, 3 infantry
          109 Sea Zone : 2 submarines
          Greece : 1 flag
          Finland : 1 flag, 1 fighter and 5 infantry
          110 Sea Zone : 3 battleships and 3 transports

      Production/PUs Summary :

      Germans : 38 / 44
          Russians : 37 / 37
          Japanese : 31 / 42
          Americans : 52 / 81
          Chinese : 10 / 12
          British : 30 / 31
          UK_Pacific : 21 / 21
          Italians : 18 / 20
          ANZAC : 15 / 25
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  2 was rolled 1 times
                  3 was rolled 4 times
                  4 was rolled 2 times
                  5 was rolled 2 times
                  6 was rolled 3 times
              Average roll : 4,167
              Median : 4,000
              Variance : 0,909
              Standard Deviation : 0,953
              Total rolls : 12

      Germans Combat
                  3 was rolled 4 times
                  4 was rolled 2 times
                  5 was rolled 2 times
                  6 was rolled 3 times
              Average roll : 4,364
              Median : 4,000
              Variance : 1,700
              Standard Deviation : 1,304
              Total rolls : 11

      British Combat
                  2 was rolled 1 times
              Average roll : 2,000
              Median : 2,000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      posted in Play Boardgames
      D
      Dregonoid
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      Ignore the previous posts cause I can use the initial Germany 4 move turn.

      posted in Play Boardgames
      D
      Dregonoid
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Research Technology - Germans
                  Germans spend 15 on tech rolls
                      Germans roll 2,6,2 and gets 1 hit
                  Germans removing all Technology Tokens after successful research.
                  Germans discover Jet Power

      Activate Technology - Germans
                  Germans activating Jet Power

      Purchase Units - Germans
                  Germans buy 2 infantry and 3 transports; Remaining resources: 0 techTokens; 5 PUs;

      Combat Move - Germans
                  2 units repaired.
                  1 armour moved from Poland to 114 Sea Zone
                  1 infantry moved from Poland to 114 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                  1 infantry moved from 113 Sea Zone to Norway
                  1 armour moved from 113 Sea Zone to Norway
                  1 fighter moved from Western Germany to 110 Sea Zone
                  1 fighter moved from Western Germany to 110 Sea Zone
                  3 tactical_bombers moved from Western Germany to 110 Sea Zone
                  2 bombers moved from Western Germany to 112 Sea Zone
                  2 bombers moved from 112 Sea Zone to Norway
                  2 tactical_bombers moved from Western Germany to Norway
                  2 fighters moved from Western Germany to Norway
                  1 battleship moved from 112 Sea Zone to 125 Sea Zone
                  1 cruiser moved from 112 Sea Zone to 125 Sea Zone
                  1 submarine moved from 112 Sea Zone to 125 Sea Zone
                  2 submarines moved from 112 Sea Zone to 119 Sea Zone
                  2 submarines moved from 112 Sea Zone to 119 Sea Zone
                  2 submarines moved from 119 Sea Zone to 109 Sea Zone
                  1 battleship moved from 112 Sea Zone to 113 Sea Zone
                  2 battleships moved from 105 Sea Zone to 110 Sea Zone
                  1 battleship moved from 112 Sea Zone to 113 Sea Zone
                  7 armour moved from Slovakia Hungary to Western Germany
                  1 mech_infantry moved from Slovakia Hungary to Poland
                  1 mech_infantry moved from Slovakia Hungary to Romania
                  1 artillery moved from Slovakia Hungary to Romania
                  1 artillery moved from Poland to Slovakia Hungary

      Combat - Germans
                  Battle in Norway
                      Germans attack with 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
                      British defend with 2 infantry
                          Germans roll dice for 2 battleships in Norway, round 2 :  0/2 hits
                          Germans roll dice for 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Norway, round 2 :  3/8 hits
                          British roll dice for 2 infantry in Norway, round 2 :  1/2 hits
                          1 infantry owned by the Germans and 2 infantry owned by the British lost in Norway
                      Germans win, taking Norway from British with 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                      Casualties for British: 2 infantry
                  Battle in 110 Sea Zone
                      Germans attack with 2 battleships, 2 fighters and 3 tactical_bombers
                      British defend with 1 destroyer
                          Germans roll dice for 2 battleships, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 :  4/7 hits
                          British roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                      Units damaged: 1 battleship owned by the Germans
                          1 destroyer owned by the British lost in 110 Sea Zone
                      Germans win with 2 battleships, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                      Casualties for British: 1 destroyer

      Non Combat Move - Germans
                  3 tactical_bombers moved from 110 Sea Zone to Western Germany
                  2 tactical_bombers moved from Norway to Western Germany
                  1 bomber moved from Norway to France
                  1 fighter moved from 110 Sea Zone to Western Germany
                  1 fighter moved from 110 Sea Zone to Western Germany
                  1 fighter moved from Norway to Poland
                  1 fighter moved from Norway to Slovakia Hungary
                  1 mech_infantry moved from Slovakia Hungary to Romania
                  1 artillery moved from Slovakia Hungary to Romania
                  2 infantry moved from Poland to Slovakia Hungary
                  2 infantry moved from Slovakia Hungary to Romania
                  2 infantry moved from Poland to Slovakia Hungary
                  2 infantry moved from Poland to Slovakia Hungary
                  4 infantry moved from Germany to Poland
                  2 infantry moved from Slovakia Hungary to Romania
                  2 infantry moved from Slovakia Hungary to Romania
                  1 bomber moved from Norway to Western Germany
                  1 bomber moved from Western Germany to France

      Place Units - Germans
                  3 transports placed in 113 Sea Zone
                  2 infantry placed in Western Germany

      Turn Complete - Germans
                  Germans collect 41 PUs; end with 46 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                  Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

      Territory Summary for Germans :

      Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
          France : 1 flag, 1 aaGun, 1 airfield, 2 bombers and 1 factory_minor
          Slovakia Hungary : 1 artillery, 1 fighter and 8 infantry
          Western Germany : 3 aaGuns, 1 airfield, 7 armour, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 5 tactical_bombers
          Romania : 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
          Poland : 2 artilleries, 1 fighter, 9 infantry and 1 mech_infantry
          Germany : 3 aaGuns and 1 factory_major
          Norway : 1 armour
          Denmark : 3 infantry
          Holland Belgium : 1 artillery and 3 infantry
          119 Sea Zone : 2 submarines
          125 Sea Zone : 1 battleship, 1 cruiser and 1 submarine
          113 Sea Zone : 2 battleships and 4 transports
          Bulgaria : 1 flag
          109 Sea Zone : 2 submarines
          Greece : 1 flag, 3 infantry
          Finland : 1 flag, 5 infantry
          110 Sea Zone : 2 battleships

      Production/PUs Summary :

      Germans : 41 / 56
          Russians : 37 / 37
          Japanese : 31 / 42
          Americans : 52 / 81
          Chinese : 10 / 12
          British : 27 / 31
          UK_Pacific : 21 / 21
          Italians : 18 / 20
          ANZAC : 15 / 25
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 4 times
                  2 was rolled 6 times
                  3 was rolled 1 times
                  4 was rolled 2 times
                  5 was rolled 6 times
                  6 was rolled 5 times
              Average roll : 3.625
              Median : 4.000
              Variance : 0.957
              Standard Deviation : 0.978
              Total rolls : 24

      Null / Other
                  2 was rolled 3 times
                  6 was rolled 1 times
              Average roll : 3.000
              Median : 2.000
              Variance : 3.333
              Standard Deviation : 1.826
              Total rolls : 4

      Germans Combat
                  1 was rolled 3 times
                  2 was rolled 2 times
                  3 was rolled 1 times
                  4 was rolled 1 times
                  5 was rolled 6 times
                  6 was rolled 4 times
              Average roll : 4.000
              Median : 5.000
              Variance : 1.438
              Standard Deviation : 1.199
              Total rolls : 17

      British Combat
                  1 was rolled 1 times
                  2 was rolled 1 times
                  4 was rolled 1 times
              Average roll : 2.333
              Median : 2.000
              Variance : 1.500
              Standard Deviation : 1.225
              Total rolls : 3

      posted in Play Boardgames
      D
      Dregonoid
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Research Technology - Germans
                  Germans spend 15 on tech rolls
                      Germans roll 2,6,2 and gets 1 hit
                  Germans removing all Technology Tokens after successful research.
                  Germans discover Jet Power

      Activate Technology - Germans
                  Germans activating Jet Power

      Purchase Units - Germans
                  Germans buy 2 infantry and 3 transports; Remaining resources: 0 techTokens; 5 PUs;

      Combat Move - Germans
                  2 units repaired.
                  1 armour moved from Poland to 114 Sea Zone
                  1 infantry moved from Poland to 114 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                  1 infantry moved from 113 Sea Zone to Norway
                  1 armour moved from 113 Sea Zone to Norway
                  1 fighter moved from Western Germany to 110 Sea Zone
                  1 fighter moved from Western Germany to 110 Sea Zone
                  3 tactical_bombers moved from Western Germany to 110 Sea Zone
                  2 bombers moved from Western Germany to 112 Sea Zone
                  2 bombers moved from 112 Sea Zone to Norway
                  2 tactical_bombers moved from Western Germany to Norway
                  2 fighters moved from Western Germany to Norway
                  1 battleship moved from 112 Sea Zone to 125 Sea Zone
                  1 cruiser moved from 112 Sea Zone to 125 Sea Zone
                  1 submarine moved from 112 Sea Zone to 125 Sea Zone
                  2 submarines moved from 112 Sea Zone to 119 Sea Zone
                  2 submarines moved from 112 Sea Zone to 119 Sea Zone
                  2 submarines moved from 119 Sea Zone to 109 Sea Zone
                  1 battleship moved from 112 Sea Zone to 113 Sea Zone
                  2 battleships moved from 105 Sea Zone to 110 Sea Zone
                  1 battleship moved from 112 Sea Zone to 113 Sea Zone
                  7 armour moved from Slovakia Hungary to Western Germany
                  1 mech_infantry moved from Slovakia Hungary to Poland
                  1 mech_infantry moved from Slovakia Hungary to Romania
                  1 artillery moved from Slovakia Hungary to Romania
                  1 artillery moved from Poland to Slovakia Hungary

      Combat - Germans
                  Battle in Norway
                      Germans attack with 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
                      British defend with 2 infantry
                          Germans roll dice for 2 battleships in Norway, round 2 :  0/2 hits
                          Germans roll dice for 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Norway, round 2 :  3/8 hits
                          British roll dice for 2 infantry in Norway, round 2 :  1/2 hits
                          1 infantry owned by the Germans and 2 infantry owned by the British lost in Norway
                      Germans win, taking Norway from British with 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                      Casualties for British: 2 infantry
                  Battle in 110 Sea Zone
                      Germans attack with 2 battleships, 2 fighters and 3 tactical_bombers
                      British defend with 1 destroyer
                          Germans roll dice for 2 battleships, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 :  4/7 hits
                          British roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                      Units damaged: 1 battleship owned by the Germans
                          1 destroyer owned by the British lost in 110 Sea Zone
                      Germans win with 2 battleships, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                      Casualties for British: 1 destroyer

      Non Combat Move - Germans
                  3 tactical_bombers moved from 110 Sea Zone to Western Germany
                  2 tactical_bombers moved from Norway to Western Germany
                  1 bomber moved from Norway to France
                  1 fighter moved from 110 Sea Zone to Western Germany
                  1 fighter moved from 110 Sea Zone to Western Germany
                  1 fighter moved from Norway to Poland
                  1 fighter moved from Norway to Slovakia Hungary
                  1 mech_infantry moved from Slovakia Hungary to Romania
                  1 artillery moved from Slovakia Hungary to Romania
                  2 infantry moved from Poland to Slovakia Hungary
                  2 infantry moved from Slovakia Hungary to Romania
                  2 infantry moved from Poland to Slovakia Hungary
                  2 infantry moved from Poland to Slovakia Hungary
                  4 infantry moved from Germany to Poland
                  2 infantry moved from Slovakia Hungary to Romania
                  2 infantry moved from Slovakia Hungary to Romania
                  1 bomber moved from Norway to Western Germany
                  1 bomber moved from Western Germany to France

      Place Units - Germans
                  3 transports placed in 113 Sea Zone
                  2 infantry placed in Western Germany

      Turn Complete - Germans
                  Germans collect 41 PUs; end with 46 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                  Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

      Territory Summary for Germans :

      Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
          France : 1 flag, 1 aaGun, 1 airfield, 2 bombers and 1 factory_minor
          Slovakia Hungary : 1 artillery, 1 fighter and 8 infantry
          Western Germany : 3 aaGuns, 1 airfield, 7 armour, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 5 tactical_bombers
          Romania : 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
          Poland : 2 artilleries, 1 fighter, 9 infantry and 1 mech_infantry
          Germany : 3 aaGuns and 1 factory_major
          Norway : 1 armour
          Denmark : 3 infantry
          Holland Belgium : 1 artillery and 3 infantry
          119 Sea Zone : 2 submarines
          125 Sea Zone : 1 battleship, 1 cruiser and 1 submarine
          113 Sea Zone : 2 battleships and 4 transports
          Bulgaria : 1 flag
          109 Sea Zone : 2 submarines
          Greece : 1 flag, 3 infantry
          Finland : 1 flag, 5 infantry
          110 Sea Zone : 2 battleships

      Production/PUs Summary :

      Germans : 41 / 56
          Russians : 37 / 37
          Japanese : 31 / 42
          Americans : 52 / 81
          Chinese : 10 / 12
          British : 27 / 31
          UK_Pacific : 21 / 21
          Italians : 18 / 20
          ANZAC : 15 / 25
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 4 times
                  2 was rolled 6 times
                  3 was rolled 1 times
                  4 was rolled 2 times
                  5 was rolled 6 times
                  6 was rolled 5 times
              Average roll : 3.625
              Median : 4.000
              Variance : 0.957
              Standard Deviation : 0.978
              Total rolls : 24

      Null / Other
                  2 was rolled 3 times
                  6 was rolled 1 times
              Average roll : 3.000
              Median : 2.000
              Variance : 3.333
              Standard Deviation : 1.826
              Total rolls : 4

      Germans Combat
                  1 was rolled 3 times
                  2 was rolled 2 times
                  3 was rolled 1 times
                  4 was rolled 1 times
                  5 was rolled 6 times
                  6 was rolled 4 times
              Average roll : 4.000
              Median : 5.000
              Variance : 1.438
              Standard Deviation : 1.199
              Total rolls : 17

      British Combat
                  1 was rolled 1 times
                  2 was rolled 1 times
                  4 was rolled 1 times
              Average roll : 2.333
              Median : 2.000
              Variance : 1.500
              Standard Deviation : 1.225
              Total rolls : 3

      posted in Play Boardgames
      D
      Dregonoid
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Research Technology - Germans
                  Germans spend 15 on tech rolls
                  Germans removing all Technology Tokens after successful research.
                  Germans discover Jet Power

      Activate Technology - Germans
                  Germans activating Jet Power

      Purchase Units - Germans
                  Germans buy 2 infantry and 3 transports; Remaining resources: 0 techTokens; 5 PUs;

      Combat Move - Germans
                  2 units repaired.
                  1 armour moved from Poland to 114 Sea Zone
                  1 infantry moved from Poland to 114 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                  1 infantry moved from 113 Sea Zone to Norway
                  1 armour moved from 113 Sea Zone to Norway
                  1 fighter moved from Western Germany to 110 Sea Zone
                  1 fighter moved from Western Germany to 110 Sea Zone
                  3 tactical_bombers moved from Western Germany to 110 Sea Zone
                  2 bombers moved from Western Germany to 112 Sea Zone
                  2 bombers moved from 112 Sea Zone to Norway
                  2 tactical_bombers moved from Western Germany to Norway
                  2 fighters moved from Western Germany to Norway
                  1 battleship moved from 112 Sea Zone to 125 Sea Zone
                  1 cruiser moved from 112 Sea Zone to 125 Sea Zone
                  1 submarine moved from 112 Sea Zone to 125 Sea Zone
                  2 submarines moved from 112 Sea Zone to 119 Sea Zone
                  2 submarines moved from 112 Sea Zone to 119 Sea Zone
                  2 submarines moved from 119 Sea Zone to 109 Sea Zone
                  1 battleship moved from 112 Sea Zone to 113 Sea Zone
                  2 battleships moved from 105 Sea Zone to 110 Sea Zone
                  1 battleship moved from 112 Sea Zone to 113 Sea Zone
                  7 armour moved from Slovakia Hungary to Western Germany
                  1 mech_infantry moved from Slovakia Hungary to Poland
                  1 mech_infantry moved from Slovakia Hungary to Romania
                  1 artillery moved from Slovakia Hungary to Romania
                  1 artillery moved from Poland to Slovakia Hungary

      posted in Play Boardgames
      D
      Dregonoid
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Research Technology - Germans
                  Germans spend 10 on tech rolls
                  Germans removing all Technology Tokens after unsuccessful research.

      Purchase Units - Germans
                  Germans buy 3 infantry and 4 transports; Remaining resources: 0 techTokens; 1 PUs;

      Combat Move - Germans
                  2 units repaired.
                  4 infantry moved from Slovakia Hungary to Romania
                  4 infantry moved from Germany to Slovakia Hungary
                  1 infantry moved from Slovakia Hungary to Romania
                  1 artillery moved from Slovakia Hungary to Romania
                  1 artillery moved from Poland to Slovakia Hungary
                  1 armour moved from Poland to Western Germany
                  1 battleship moved from 105 Sea Zone to 110 Sea Zone
                  2 submarines moved from 112 Sea Zone to 125 Sea Zone
                  1 submarine moved from 112 Sea Zone to 110 Sea Zone
                  1 submarine moved from 112 Sea Zone to 119 Sea Zone
                  1 submarine moved from 119 Sea Zone to 109 Sea Zone
                  1 battleship moved from 112 Sea Zone to 113 Sea Zone
                  1 battleship moved from 112 Sea Zone to 113 Sea Zone
                  1 submarine moved from 112 Sea Zone to 119 Sea Zone
                  1 battleship moved from 112 Sea Zone to 113 Sea Zone
                  5 tactical_bombers moved from Western Germany to 110 Sea Zone
                  1 fighter moved from Western Germany to 110 Sea Zone
                  1 bomber moved from Western Germany to 110 Sea Zone
                  1 fighter moved from Western Germany to Poland
                  1 fighter moved from Western Germany to Slovakia Hungary
                  1 fighter moved from Western Germany to Romania
                  1 transport moved from 114 Sea Zone to 113 Sea Zone
                  7 armour moved from Slovakia Hungary to Western Germany
                  1 battleship moved from 105 Sea Zone to 110 Sea Zone
                  3 infantry moved from Greece to Bulgaria
                  1 mech_infantry moved from Slovakia Hungary to Western Germany
                  2 mech_infantrys moved from Slovakia Hungary to Western Germany

      posted in Play Boardgames
      D
      Dregonoid
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Italians
                  Italians buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Italians
                  2 submarines moved from 95 Sea Zone to 94 Sea Zone
                  2 fighters moved from Tobruk to 94 Sea Zone
                  1 bomber moved from Southern Italy to 94 Sea Zone
                  1 mech_infantry moved from Algeria to Morocco
                        Italians take Morocco from French
                  1 artillery moved from Algeria to Morocco
                  1 infantry moved from Belgian Congo to Rhodesia
                        Italians take Rhodesia from British
                  1 infantry moved from Belgian Congo to Rhodesia
                  1 artillery moved from Belgian Congo to Rhodesia
                  1 infantry moved from French Equatorial Africa to Belgian Congo

      Combat - Italians
                  Battle in 94 Sea Zone
                      Italians attack with 1 bomber, 2 fighters and 2 submarines
                      British defend with 2 cruisers
                          Italians roll dice for 2 submarines in 94 Sea Zone, round 2 :  1/2 hits
                          1 cruiser owned by the British lost in 94 Sea Zone
                          Italians roll dice for 1 bomber and 2 fighters in 94 Sea Zone, round 2 :  3/3 hits
                          British roll dice for 1 cruiser in 94 Sea Zone, round 2 :  1/1 hits
                          1 submarine owned by the Italians and 1 cruiser owned by the British lost in 94 Sea Zone
                      Italians win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 18
                      Casualties for British: 2 cruisers
                      Casualties for Italians: 1 submarine

      Non Combat Move - Italians
                  1 bomber moved from 94 Sea Zone to Southern Italy
                  2 fighters moved from 94 Sea Zone to Tobruk

      Place Units - Italians
                  1 submarine and 1 transport placed in 95 Sea Zone
                  2 infantry placed in Southern Italy

      Turn Complete - Italians
                  Italians collect 20 PUs; end with 20 PUs total

      Territory Summary for Italians :

      Belgian Congo : 1 flag, 1 infantry
          Kenya : 1 flag
          Malta : 1 flag, 1 armour and 1 infantry
          Rhodesia : 1 flag, 1 artillery and 2 infantry
          Morocco : 1 flag, 1 artillery and 1 mech_infantry
          French Equatorial Africa : 1 flag
          Algeria : 1 flag
          Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
          Tunisia : 1 flag
          Tobruk : 1 armour, 1 artillery, 2 fighters and 2 infantry
          Albania : 2 infantry
          Northern Italy : 2 aaGuns and 1 factory_major
          Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 7 infantry
          95 Sea Zone : 1 submarine and 1 transport
          94 Sea Zone : 1 submarine

      Production/PUs Summary :

      Germans : 38 / 44
          Russians : 37 / 37
          Japanese : 31 / 42
          Americans : 52 / 81
          Chinese : 10 / 12
          British : 30 / 31
          UK_Pacific : 21 / 21
          Italians : 20 / 20
          ANZAC : 14 / 26
          French : 6 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      D
      Dregonoid
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Italians
                  Italians buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Italians
                  2 submarines moved from 95 Sea Zone to 94 Sea Zone
                  2 fighters moved from Tobruk to 94 Sea Zone
                  1 bomber moved from Southern Italy to 94 Sea Zone
                  1 mech_infantry moved from Algeria to Morocco
                        Italians take Morocco from French
                  1 artillery moved from Algeria to Morocco
                  1 infantry moved from Belgian Congo to Rhodesia
                        Italians take Rhodesia from British
                  1 infantry moved from Belgian Congo to Rhodesia
                  1 artillery moved from Belgian Congo to Rhodesia
                  1 infantry moved from French Equatorial Africa to Belgian Congo

      posted in Play Boardgames
      D
      Dregonoid
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Research Technology - Japanese
                  Japanese spend 5 on tech rolls
                      Japanese rolls :  0/1 hits
                  Japanese removing all Technology Tokens after unsuccessful research.

      Purchase Units - Japanese
                  Japanese buy 1 battleship, 3 infantry and 1 submarine; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 1 PUs;

      Combat Move - Japanese
                  2 artilleries and 4 infantry moved from Kweichow to Yunnan
                  2 bombers, 9 fighters and 8 tactical_bombers moved from Hunan to Yunnan
                  1 cruiser moved from 6 Sea Zone to 20 Sea Zone
                  2 battleships, 3 carriers, 2 cruisers and 4 destroyers moved from 22 Sea Zone to 20 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
                  1 infantry moved from Japan to 6 Sea Zone
                  1 armour moved from Japan to 6 Sea Zone
                  3 armour, 3 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
                  3 infantry moved from 20 Sea Zone to Kwangtung
                  3 armour moved from 20 Sea Zone to Kwangtung
                  1 artillery moved from Manchuria to Jehol
                  1 fighter moved from Manchuria to Jehol
                  1 infantry moved from Anhwe to Jehol

      Combat - Japanese
                  Battle in Kwangtung
                      Japanese attack with 3 armour and 3 infantry
                      British defend with 1 harbour and 2 infantry
                          Japanese roll dice for 2 battleships and 3 cruisers in Kwangtung, round 2 :  3/5 hits
                          UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 :  0/2 hits
                          2 infantry owned by the British lost in Kwangtung
                      Japanese win, taking Kwangtung from UK_Pacific with 3 armour and 3 infantry remaining. Battle score for attacker is 6
                      Casualties for British: 2 infantry
                  Battle in Yunnan
                      Japanese attack with 2 artilleries, 2 bombers, 9 fighters, 4 infantry and 8 tactical_bombers
                      British defend with 3 aaGuns, 1 armour, 1 artillery and 2 infantry
                          AA fire in Yunnan :  2/9 hits
                          2 fighters owned by the Japanese lost in Yunnan
                          Japanese roll dice for 2 artilleries, 2 bombers, 7 fighters, 4 infantry and 8 tactical_bombers in Yunnan, round 2 :  10/23 hits
                          Chinese roll dice for 3 aaGuns, 1 armour, 1 artillery and 2 infantry in Yunnan, round 2 :  3/4 hits
                          3 infantry owned by the Japanese, 3 aaGuns owned by the British, 1 artillery owned by the British, 1 armour owned by the British and 2 infantry owned by the British lost in Yunnan
                      Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 7 fighters, 1 infantry and 8 tactical_bombers remaining. Battle score for attacker is 2
                      Casualties for British: 3 aaGuns, 1 armour, 1 artillery and 2 infantry
                      Casualties for Japanese: 2 fighters and 3 infantry

      Non Combat Move - Japanese
                  4 tactical_bombers moved from Yunnan to 20 Sea Zone
                  2 fighters moved from Yunnan to 20 Sea Zone
                  4 fighters moved from Yunnan to Kweichow
                  2 bombers, 1 fighter and 4 tactical_bombers moved from Yunnan to Shantung

      Place Units - Japanese
                  3 infantry placed in Shantung
                  1 battleship and 1 submarine placed in 6 Sea Zone

      Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
                  Japanese collect 31 PUs (1 lost to blockades); end with 32 PUs total
                  Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs

      Territory Summary for Japanese :

      Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
          Iwo Jima : 1 infantry
          Paulau Island : 1 infantry
          Shantung : 1 flag, 2 bombers, 1 factory_minor, 1 fighter, 3 infantry and 4 tactical_bombers
          Korea : 1 fighter and 4 infantry
          Kiangsu : 1 flag
          Kiangsi : 1 flag
          Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
          Jehol : 1 flag, 1 artillery, 1 fighter and 1 infantry
          Siam : 1 infantry
          Manchuria : 1 flag, 1 aaGun and 6 infantry
          Yunnan : 1 flag, 2 artilleries and 1 infantry
          Kweichow : 1 flag, 4 fighters
          Hunan : 1 flag
          Anhwe : 1 flag
          Kwangtung : 1 flag, 3 armour, 1 harbour and 3 infantry
          20 Sea Zone : 2 battleships, 3 carriers, 3 cruisers, 4 destroyers, 2 fighters, 4 tactical_bombers and 3 transports
          21 Sea Zone : 1 artillery, 1 infantry and 1 transport
          4 Sea Zone : 1 submarine
          6 Sea Zone : 1 battleship and 1 submarine

      Production/PUs Summary :

      Germans : 38 / 44
          Russians : 37 / 37
          Japanese : 32 / 42
          Americans : 52 / 53
          Chinese : 9 / 8
          British : 31 / 31
          UK_Pacific : 21 / 29
          Italians : 18 / 19
          ANZAC : 14 / 26
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      D
      Dregonoid
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Research Technology - Germans
                  Germans spend 10 on tech rolls
                      Germans roll 3,6 and gets 1 hit
                  Germans removing all Technology Tokens after successful research.
                  Germans discover Shipyards

      Activate Technology - Germans
                  Germans activating Shipyards

      Purchase Units - Germans
                  Germans buy 2 battleships and 2 infantry; Remaining resources: 0 techTokens; 2 PUs;

      Combat Move - Germans
                  1 battleship moved from 114 Sea Zone to 112 Sea Zone
                  1 battleship moved from 114 Sea Zone to 112 Sea Zone
                  1 battleship moved from 114 Sea Zone to 112 Sea Zone
                  1 cruiser moved from 114 Sea Zone to 112 Sea Zone
                  1 fighter moved from Western Germany to 112 Sea Zone
                  1 tactical_bomber moved from Western Germany to 112 Sea Zone
                  2 bombers moved from Western Germany to 112 Sea Zone
                  1 fighter moved from Normandy Bordeaux to 112 Sea Zone
                  1 fighter moved from Romania to Western Germany
                  4 tactical_bombers moved from Southern Italy to 112 Sea Zone
                  5 submarines moved from 124 Sea Zone to 112 Sea Zone
                  1 fighter moved from Finland to 112 Sea Zone
                  3 infantry moved from Western Germany to Holland Belgium
                  1 infantry moved from Western Germany to Denmark
                  2 infantry moved from France to Normandy Bordeaux
                  6 armour moved from Greater Southern Germany to Slovakia Hungary
                  3 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary

      Combat - Germans
                  Battle in 112 Sea Zone
                      Germans attack with 3 battleships, 2 bombers, 1 cruiser, 3 fighters, 5 submarines and 5 tactical_bombers
                      British defend with 2 battleships, 2 cruisers, 3 destroyers, 1 submarine and 2 transports; French defend with 1 cruiser
                          British roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                          Germans roll dice for 5 submarines in 112 Sea Zone, round 2 :  0/5 hits
                          Germans roll dice for 2 bombers, 3 fighters and 5 tactical_bombers in 112 Sea Zone, round 2 :  7/10 hits
                      Units damaged: 2 battleships owned by the British
                          Germans roll dice for 3 battleships and 1 cruiser in 112 Sea Zone, round 2 :  2/4 hits
                          British roll dice for 2 battleships, 3 cruisers, 3 destroyers and 2 transports in 112 Sea Zone, round 2 :  2/8 hits
                      Units damaged: 2 battleships owned by the Germans
                          1 submarine owned by the British, 2 cruisers owned by the British, 1 cruiser owned by the French and 3 destroyers owned by the British lost in 112 Sea Zone
                          Germans roll dice for 5 submarines in 112 Sea Zone, round 3 :  3/5 hits
                          2 battleships owned by the British and 1 transport owned by the British lost in 112 Sea Zone
                          Germans roll dice for 3 battleships, 2 bombers, 1 cruiser, 3 fighters and 5 tactical_bombers in 112 Sea Zone, round 3 :  7/14 hits
                          1 transport owned by the British lost in 112 Sea Zone
                      Germans win with 3 battleships, 2 bombers, 1 cruiser, 3 fighters, 5 submarines and 5 tactical_bombers remaining. Battle score for attacker is 120
                      Casualties for British: 2 battleships, 2 cruisers, 3 destroyers, 1 submarine and 2 transports
                      Casualties for French: 1 cruiser

      Non Combat Move - Germans
                  2 bombers, 3 fighters and 5 tactical_bombers moved from 112 Sea Zone to Western Germany

      Place Units - Germans
                  2 battleships placed in 105 Sea Zone
                  2 infantry placed in Germany

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
                  Germans collect 37 PUs (1 lost to blockades); end with 39 PUs total
                  Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUs

      Territory Summary for Germans :

      Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
          France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
          Slovakia Hungary : 7 armour, 2 artilleries, 8 infantry and 3 mech_infantrys
          Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 3 infantry and 5 tactical_bombers
          Romania : 1 armour and 1 infantry
          Poland : 1 armour, 3 artilleries and 12 infantry
          Germany : 3 aaGuns, 1 factory_major and 4 infantry
          Denmark : 3 infantry
          Holland Belgium : 1 artillery and 3 infantry
          112 Sea Zone : 3 battleships, 1 cruiser and 5 submarines
          Bulgaria : 1 flag
          Greece : 1 flag, 3 infantry
          114 Sea Zone : 1 transport
          Finland : 1 flag, 5 infantry
          105 Sea Zone : 2 battleships

      Production/PUs Summary :

      Germans : 38 / 44
          Russians : 37 / 37
          Japanese : 28 / 41
          Americans : 52 / 53
          Chinese : 10 / 8
          British : 31 / 31
          UK_Pacific : 24 / 29
          Italians : 18 / 19
          ANZAC : 14 / 26
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      D
      Dregonoid
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Research Technology - Germans
                  Germans spend 10 on tech rolls
                  Germans removing all Technology Tokens after successful research.
                  Germans discover Shipyards

      Activate Technology - Germans
                  Germans activating Shipyards

      Purchase Units - Germans
                  Germans buy 2 battleships and 2 infantry; Remaining resources: 0 techTokens; 2 PUs;

      Combat Move - Germans
                  1 battleship moved from 114 Sea Zone to 112 Sea Zone
                  1 battleship moved from 114 Sea Zone to 112 Sea Zone
                  1 battleship moved from 114 Sea Zone to 112 Sea Zone
                  1 cruiser moved from 114 Sea Zone to 112 Sea Zone
                  1 fighter moved from Western Germany to 112 Sea Zone
                  1 tactical_bomber moved from Western Germany to 112 Sea Zone
                  2 bombers moved from Western Germany to 112 Sea Zone
                  1 fighter moved from Normandy Bordeaux to 112 Sea Zone
                  1 fighter moved from Romania to Western Germany
                  4 tactical_bombers moved from Southern Italy to 112 Sea Zone
                  5 submarines moved from 124 Sea Zone to 112 Sea Zone
                  1 fighter moved from Finland to 112 Sea Zone
                  3 infantry moved from Western Germany to Holland Belgium
                  1 infantry moved from Western Germany to Denmark
                  2 infantry moved from France to Normandy Bordeaux
                  6 armour moved from Greater Southern Germany to Slovakia Hungary
                  3 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary

      posted in Play Boardgames
      D
      Dregonoid
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Italians
                  Italians buy 2 infantry and 2 submarines; Remaining resources: 0 PUs;

      Combat Move - Italians
                  1 destroyer moved from 95 Sea Zone to 96 Sea Zone
                  1 submarine moved from 95 Sea Zone to 96 Sea Zone
                  1 bomber moved from Libya to 96 Sea Zone
                  2 fighters moved from Libya to 96 Sea Zone
                  2 infantry moved from Albania to 97 Sea Zone
                  2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                  2 infantry moved from 94 Sea Zone to Algeria
                  1 artillery moved from Tunisia to Algeria
                  1 mech_infantry moved from Tunisia to Algeria
                  1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                        Italians take French Equatorial Africa from French
                  1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
                  1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                  1 infantry moved from Kenya to Belgian Congo

      Combat - Italians
                  Battle in 96 Sea Zone
                      Italians attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
                      French defend with 1 cruiser and 1 destroyer
                          Italians roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                          Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 96 Sea Zone, round 2 :  3/4 hits
                          French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 :  1/2 hits
                          1 submarine owned by the Italians, 1 cruiser owned by the French and 1 destroyer owned by the French lost in 96 Sea Zone
                      Italians win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
                      Casualties for Italians: 1 submarine
                      Casualties for French: 1 cruiser and 1 destroyer
                  Battle in Belgian Congo
                      Italians attack with 1 artillery and 2 infantry
                      British defend with 1 infantry
                          Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 2 :  0/3 hits
                          British roll dice for 1 infantry in Belgian Congo, round 2 :  0/1 hits
                          Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 3 :  1/3 hits
                          British roll dice for 1 infantry in Belgian Congo, round 3 :  0/1 hits
                          1 infantry owned by the British lost in Belgian Congo
                      Italians win, taking Belgian Congo from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry
                  Battle in Algeria
                      Italians attack with 1 artillery, 2 infantry and 1 mech_infantry
                      French defend with 2 infantry
                          Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Algeria, round 2 :  1/4 hits
                          French roll dice for 2 infantry in Algeria, round 2 :  1/2 hits
                          1 infantry owned by the Italians and 1 infantry owned by the French lost in Algeria
                          Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 3 :  2/3 hits
                          French roll dice for 1 infantry in Algeria, round 3 :  1/1 hits
                          1 infantry owned by the Italians and 1 infantry owned by the French lost in Algeria
                      Italians win, taking Algeria from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                      Casualties for Italians: 2 infantry
                      Casualties for French: 2 infantry

      Non Combat Move - Italians
                  2 fighters moved from 96 Sea Zone to Tobruk
                  1 bomber moved from 96 Sea Zone to Southern Italy

      Place Units - Italians
                  2 infantry placed in Southern Italy
                  2 submarines placed in 95 Sea Zone

      Turn Complete - Italians
                  Italians collect 19 PUs; end with 19 PUs total

      Territory Summary for Italians :

      Belgian Congo : 1 flag, 1 artillery and 2 infantry
          Kenya : 1 flag
          Malta : 1 flag, 1 armour and 1 infantry
          Anglo Egyptian Sudan : 1 flag
          French Equatorial Africa : 1 flag, 1 infantry
          Algeria : 1 flag, 1 artillery and 1 mech_infantry
          Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
          Tunisia : 1 flag
          Tobruk : 1 armour, 1 artillery, 2 fighters and 3 infantry
          Albania : 2 infantry
          Northern Italy : 2 aaGuns and 1 factory_major
          Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
          96 Sea Zone : 1 destroyer
          95 Sea Zone : 2 submarines
          94 Sea Zone : 1 transport

      Production/PUs Summary :

      Germans : 38 / 52
          Russians : 37 / 37
          Japanese : 29 / 41
          Americans : 52 / 53
          Chinese : 9 / 8
          British : 30 / 31
          UK_Pacific : 24 / 29
          Italians : 19 / 19
          ANZAC : 14 / 14
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      D
      Dregonoid
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Italians
                  Italians buy 2 infantry and 2 submarines; Remaining resources: 0 PUs;

      Combat Move - Italians
                  1 destroyer moved from 95 Sea Zone to 96 Sea Zone
                  1 submarine moved from 95 Sea Zone to 96 Sea Zone
                  1 bomber moved from Libya to 96 Sea Zone
                  2 fighters moved from Libya to 96 Sea Zone
                  2 infantry moved from Albania to 97 Sea Zone
                  2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                  2 infantry moved from 94 Sea Zone to Algeria
                  1 artillery moved from Tunisia to Algeria
                  1 mech_infantry moved from Tunisia to Algeria
                  1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                        Italians take French Equatorial Africa from French
                  1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
                  1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                  1 infantry moved from Kenya to Belgian Congo

      posted in Play Boardgames
      D
      Dregonoid
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Research Technology - Japanese
                  Japanese spend 5 on tech rolls
                      Japanese rolls :  0/1 hits
                  Japanese removing all Technology Tokens after unsuccessful research.

      Purchase Units - Japanese
                  Japanese buy 1 armour, 1 cruiser, 1 factory_minor and 1 transport; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 0 PUs;

      Combat Move - Japanese
                  1 fighter moved from Jehol to Korea
                  2 infantry moved from Hunan to Yunnan
                  1 artillery moved from Hunan to Yunnan
                  1 artillery, 2 bombers, 1 fighter and 3 infantry moved from Kwangsi to Yunnan
                  7 fighters and 6 tactical_bombers moved from Kiangsu to Yunnan
                  1 fighter and 2 tactical_bombers moved from Jehol to Yunnan
                  2 artilleries moved from Anhwe to Kweichow
                  6 infantry moved from Anhwe to Kweichow
                  1 infantry moved from Shantung to Anhwe
                  1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
                  1 carrier and 1 destroyer moved from 33 Sea Zone to 22 Sea Zone
                  1 carrier and 1 destroyer moved from 20 Sea Zone to 22 Sea Zone
                  1 cruiser moved from 6 Sea Zone to 22 Sea Zone
                  1 battleship and 1 destroyer moved from 17 Sea Zone to 22 Sea Zone
                  1 submarine moved from 36 Sea Zone to 37 Sea Zone
                  1 submarine moved from 37 Sea Zone to 41 Sea Zone
                  1 transport moved from 19 Sea Zone to 6 Sea Zone
                  1 armour moved from Japan to 6 Sea Zone
                  1 infantry moved from Japan to 6 Sea Zone

      Combat - Japanese
                  Battle in Kweichow
                      Japanese attack with 2 artilleries and 6 infantry
                      Chinese defend with 4 infantry
                          Japanese roll dice for 2 artilleries and 6 infantry in Kweichow, round 2 :  1/8 hits
                          Chinese roll dice for 4 infantry in Kweichow, round 2 :  1/4 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                          Japanese roll dice for 2 artilleries and 5 infantry in Kweichow, round 3 :  1/7 hits
                          Chinese roll dice for 3 infantry in Kweichow, round 3 :  1/3 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                          Japanese roll dice for 2 artilleries and 4 infantry in Kweichow, round 4 :  2/6 hits
                          Chinese roll dice for 2 infantry in Kweichow, round 4 :  0/2 hits
                          2 infantry owned by the Chinese lost in Kweichow
                      Japanese win, taking Kweichow from Chinese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
                      Casualties for Chinese: 4 infantry
                      Casualties for Japanese: 2 infantry
                  Battle in Suiyuyan
                      Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
                      Chinese defend with 3 infantry
                          Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Suiyuyan, round 2 :  2/4 hits
                          Chinese roll dice for 3 infantry in Suiyuyan, round 2 :  2/3 hits
                          2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
                          Japanese roll dice for 1 artillery and 1 mech_infantry in Suiyuyan, round 3 :  0/2 hits
                          Chinese roll dice for 1 infantry in Suiyuyan, round 3 :  1/1 hits
                          1 mech_infantry owned by the Japanese lost in Suiyuyan
                          Japanese roll dice for 1 artillery in Suiyuyan, round 4 :  0/1 hits
                          Chinese roll dice for 1 infantry in Suiyuyan, round 4 :  1/1 hits
                          1 artillery owned by the Japanese lost in Suiyuyan
                      Chinese win with 1 infantry remaining. Battle score for attacker is -8
                      Casualties for Chinese: 2 infantry
                      Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
                  Battle in Yunnan
                      Japanese attack with 2 artilleries, 2 bombers, 9 fighters, 5 infantry and 8 tactical_bombers
                      Chinese defend with 1 fighter and 7 infantry
                          Japanese roll dice for 2 artilleries, 2 bombers, 9 fighters, 5 infantry and 8 tactical_bombers in Yunnan, round 2 :  13/26 hits
                          Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 :  3/8 hits
                          1 fighter owned by the Chinese, 3 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan
                      Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 9 fighters, 2 infantry and 8 tactical_bombers remaining. Battle score for attacker is 22
                      Casualties for Chinese: 1 fighter and 7 infantry
                      Casualties for Japanese: 3 infantry

      Non Combat Move - Japanese
                  2 bombers, 9 fighters and 8 tactical_bombers moved from Yunnan to Hunan

      Place Units - Japanese
                  1 factory_minor placed in Shantung
                  1 armour placed in Japan
                  Japanese undo move 2.
                  1 cruiser and 1 transport placed in 6 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 31 PUs; end with 31 PUs total
                  Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs

      Territory Summary for Japanese :

      Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
          Iwo Jima : 1 infantry
          Paulau Island : 1 infantry
          Shantung : 1 flag, 1 factory_minor
          Kwangsi : 1 flag
          Korea : 1 fighter and 4 infantry
          Kiangsu : 1 flag
          Kiangsi : 1 flag
          Japan : 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
          Jehol : 1 flag
          Siam : 2 infantry
          Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 fighter and 6 infantry
          Yunnan : 1 flag, 2 artilleries and 2 infantry
          Kweichow : 1 flag, 2 artilleries and 4 infantry
          Hunan : 1 flag, 2 bombers, 9 fighters and 8 tactical_bombers
          Chahar : 1 flag
          Anhwe : 1 flag, 1 infantry
          41 Sea Zone : 1 submarine
          22 Sea Zone : 2 battleships, 3 carriers, 2 cruisers and 4 destroyers
          4 Sea Zone : 1 submarine
          6 Sea Zone : 2 armour, 1 artillery, 1 cruiser, 3 infantry and 4 transports

      Production/PUs Summary :

      Germans : 41 / 52
          Russians : 37 / 37
          Japanese : 31 / 41
          Americans : 52 / 52
          Chinese : 7 / 15
          British : 26 / 33
          UK_Pacific : 20 / 20
          Italians : 16 / 18
          ANZAC : 14 / 14
          French : 9 / 0
          Dutch : 4 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      D
      Dregonoid
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Research Technology - Japanese
                  Japanese spend 5 on tech rolls
                  Japanese removing all Technology Tokens after unsuccessful research.

      Purchase Units - Japanese
                  Japanese buy 1 armour, 1 cruiser, 1 factory_minor and 1 transport; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 0 PUs;

      Combat Move - Japanese
                  1 fighter moved from Jehol to Korea
                  2 infantry moved from Hunan to Yunnan
                  1 artillery moved from Hunan to Yunnan
                  1 artillery, 2 bombers, 1 fighter and 3 infantry moved from Kwangsi to Yunnan
                  7 fighters and 6 tactical_bombers moved from Kiangsu to Yunnan
                  1 fighter and 2 tactical_bombers moved from Jehol to Yunnan
                  2 artilleries moved from Anhwe to Kweichow
                  6 infantry moved from Anhwe to Kweichow
                  1 infantry moved from Shantung to Anhwe
                  1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
                  1 carrier and 1 destroyer moved from 33 Sea Zone to 22 Sea Zone
                  1 carrier and 1 destroyer moved from 20 Sea Zone to 22 Sea Zone
                  1 cruiser moved from 6 Sea Zone to 22 Sea Zone
                  1 battleship and 1 destroyer moved from 17 Sea Zone to 22 Sea Zone
                  1 submarine moved from 36 Sea Zone to 37 Sea Zone
                  1 submarine moved from 37 Sea Zone to 41 Sea Zone
                  1 transport moved from 19 Sea Zone to 6 Sea Zone
                  1 armour moved from Japan to 6 Sea Zone
                  1 infantry moved from Japan to 6 Sea Zone

      posted in Play Boardgames
      D
      Dregonoid
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Research Technology - Germans
                  Germans spend 15 on tech rolls
                      Germans roll 4,4,2 and gets 0 hits
                  Germans removing all Technology Tokens after unsuccessful research.

      Purchase Units - Germans
                  Germans repair damage of 5x factory_minor; Remaining resources: 0 techTokens; 48 PUs;
                  Germans buy 1 battleship and 9 infantry; Remaining resources: 0 techTokens; 1 PUs;

      Combat Move - Germans
                  6 armour moved from France to Greater Southern Germany
                  3 mech_infantrys moved from France to Greater Southern Germany
                  5 submarines moved from 117 Sea Zone to 124 Sea Zone
                  1 fighter moved from Western Germany to Finland
                  1 fighter moved from Western Germany to Normandy Bordeaux
                  1 artillery moved from Normandy Bordeaux to Holland Belgium
                  1 infantry moved from Germany to Poland
                  2 bombers moved from Western Germany to Greece
                  1 fighter and 4 tactical_bombers moved from Western Germany to Greece
                  5 infantry moved from Bulgaria to Greece

      Combat - Germans
                  Battle in Greece
                      Germans attack with 2 bombers, 1 fighter, 5 infantry and 4 tactical_bombers
                      British defend with 5 infantry
                          Germans roll dice for 2 bombers, 1 fighter, 5 infantry and 4 tactical_bombers in Greece, round 2 :  5/12 hits
                          British roll dice for 5 infantry in Greece, round 2 :  2/5 hits
                          2 infantry owned by the Germans and 5 infantry owned by the British lost in Greece
                      Germans win, taking Greece from British with 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
                      Casualties for Germans: 2 infantry
                      Casualties for British: 5 infantry

      Non Combat Move - Germans
                  2 bombers moved from Greece to Western Germany
                  4 tactical_bombers moved from Greece to Southern Italy
                  1 fighter moved from Greece to Romania

      Place Units - Germans
                  1 aaGun and 2 infantry placed in France
                  7 infantry placed in Western Germany
                  1 battleship placed in 114 Sea Zone

      Turn Complete - Germans
                  Germans collect 41 PUs; end with 42 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                  Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs

      Territory Summary for Germans :

      Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
          France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 2 infantry
          Greater Southern Germany : 6 armour and 3 mech_infantrys
          Slovakia Hungary : 1 armour, 2 artilleries and 8 infantry
          Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
          Romania : 1 armour, 1 fighter and 1 infantry
          Poland : 1 armour, 3 artilleries and 12 infantry
          Germany : 3 aaGuns, 1 factory_major and 2 infantry
          Norway : 2 infantry
          Denmark : 2 infantry
          Holland Belgium : 1 artillery
          Southern Italy : 4 tactical_bombers
          124 Sea Zone : 5 submarines
          Bulgaria : 1 flag
          Greece : 1 flag, 3 infantry
          114 Sea Zone : 3 battleships, 1 cruiser and 1 transport
          Finland : 1 flag, 1 fighter and 5 infantry

      Production/PUs Summary :

      Germans : 41 / 52
          Russians : 37 / 38
          Japanese : 29 / 42
          Americans : 52 / 52
          Chinese : 9 / 15
          British : 26 / 33
          UK_Pacific : 20 / 20
          Italians : 16 / 18
          ANZAC : 14 / 14
          French : 9 / 0
          Dutch : 4 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      D
      Dregonoid
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Research Technology - Germans
                  Germans spend 15 on tech rolls
                  Germans removing all Technology Tokens after unsuccessful research.

      Purchase Units - Germans
                  Germans repair damage of 5x factory_minor; Remaining resources: 0 techTokens; 48 PUs;
                  Germans buy 1 battleship and 9 infantry; Remaining resources: 0 techTokens; 1 PUs;

      Combat Move - Germans
                  6 armour moved from France to Greater Southern Germany
                  3 mech_infantrys moved from France to Greater Southern Germany
                  5 submarines moved from 117 Sea Zone to 124 Sea Zone
                  1 fighter moved from Western Germany to Finland
                  1 fighter moved from Western Germany to Normandy Bordeaux
                  1 artillery moved from Normandy Bordeaux to Holland Belgium
                  1 infantry moved from Germany to Poland
                  2 bombers moved from Western Germany to Greece
                  1 fighter and 4 tactical_bombers moved from Western Germany to Greece
                  5 infantry moved from Bulgaria to Greece

      posted in Play Boardgames
      D
      Dregonoid
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Italians
                  Italians buy 1 destroyer; Remaining resources: 2 PUs;

      Combat Move - Italians
                  2 infantry moved from Northern Italy to Southern France
                  2 artilleries moved from Northern Italy to Southern France
                  1 armour moved from Northern Italy to Southern Italy
                  1 bomber moved from Northern Italy to 99 Sea Zone
                  2 fighters moved from Southern Italy to 99 Sea Zone
                  1 cruiser moved from 97 Sea Zone to 99 Sea Zone
                  1 battleship moved from 97 Sea Zone to 99 Sea Zone
                  1 cruiser moved from 95 Sea Zone to 99 Sea Zone
                  1 destroyer moved from 95 Sea Zone to 99 Sea Zone
                  1 armour moved from Albania to 97 Sea Zone
                  1 infantry moved from Southern Italy to 97 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                  1 armour moved from 96 Sea Zone to Malta
                  1 infantry moved from 96 Sea Zone to Malta
                  1 transport moved from 95 Sea Zone to 97 Sea Zone
                  1 infantry moved from Southern Italy to 97 Sea Zone
                  1 infantry moved from Southern Italy to 97 Sea Zone
                  1 infantry moved from Libya to Tunisia
                  1 artillery moved from Libya to Tunisia
                  1 mech_infantry moved from Tobruk to Tunisia
                  2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  1 artillery moved from Ethiopia to Anglo Egyptian Sudan
                  1 infantry moved from Italian Somaliland to Kenya
                        Italians take Kenya from British

      Combat - Italians
                  Battle in 99 Sea Zone
                      Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters
                      British defend with 1 carrier, 2 fighters and 1 transport
                          Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters in 99 Sea Zone, round 2 :  4/7 hits
                          British roll dice for 1 carrier, 2 fighters and 1 transport in 99 Sea Zone, round 2 :  2/3 hits
                      Units damaged: 1 battleship owned by the Italians
                          1 carrier owned by the British, 2 fighters owned by the British and 1 destroyer owned by the Italians lost in 99 Sea Zone
                          1 transport owned by the British lost in 99 Sea Zone
                      Italians win, taking 99 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 cruisers and 2 fighters remaining. Battle score for attacker is 35
                      Casualties for Italians: 1 destroyer
                      Casualties for British: 1 carrier, 2 fighters and 1 transport
                  Battle in Anglo Egyptian Sudan
                      Italians attack with 1 artillery and 2 infantry
                      British defend with 1 infantry
                          Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 :  2/3 hits
                          British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                          1 infantry owned by the British lost in Anglo Egyptian Sudan
                      Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry
                  Battle in Southern France
                      Italians attack with 2 artilleries and 2 infantry
                      French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                          Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 :  1/4 hits
                          French roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  2/2 hits
                          2 infantry owned by the Italians and 1 infantry owned by the French lost in Southern France
                          Italians roll dice for 2 artilleries in Southern France, round 3 :  0/2 hits
                          French roll dice for 1 artillery in Southern France, round 3 :  0/1 hits
                          Italians roll dice for 2 artilleries in Southern France, round 4 :  0/2 hits
                          French roll dice for 1 artillery in Southern France, round 4 :  0/1 hits
                          Italians roll dice for 2 artilleries in Southern France, round 5 :  1/2 hits
                          French roll dice for 1 artillery in Southern France, round 5 :  1/1 hits
                          1 artillery owned by the Italians and 1 artillery owned by the French lost in Southern France
                      Italians win, taking Southern France from French with 1 artillery remaining. Battle score for attacker is -3
                      Casualties for Italians: 1 artillery and 2 infantry
                      Casualties for French: 1 artillery and 1 infantry
                  Battle in Tunisia
                      Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
                      French defend with 1 infantry
                          Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 :  1/3 hits
                          French roll dice for 1 infantry in Tunisia, round 2 :  1/1 hits
                          1 infantry owned by the Italians and 1 infantry owned by the French lost in Tunisia
                      Italians win, taking Tunisia from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                      Casualties for Italians: 1 infantry
                      Casualties for French: 1 infantry
                  Battle in Malta
                      Italians attack with 1 armour and 1 infantry
                      British defend with 1 aaGun and 1 infantry
                          Italians roll dice for 1 armour and 1 infantry in Malta, round 2 :  1/2 hits
                          British roll dice for 1 aaGun and 1 infantry in Malta, round 2 :  0/1 hits
                          1 aaGun owned by the British lost in Malta
                          Italians roll dice for 1 armour and 1 infantry in Malta, round 3 :  1/2 hits
                          British roll dice for 1 infantry in Malta, round 3 :  0/1 hits
                          1 infantry owned by the British lost in Malta
                      Italians win, taking Malta from British with 1 armour and 1 infantry remaining. Battle score for attacker is 8
                      Casualties for British: 1 aaGun and 1 infantry

      Non Combat Move - Italians
                  2 infantry moved from 97 Sea Zone to Albania
                  2 fighters moved from 99 Sea Zone to Libya
                  1 bomber moved from 99 Sea Zone to Libya

      Place Units - Italians
                  1 destroyer placed in 95 Sea Zone

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
                      Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
                  Italians collect 16 PUs; end with 18 PUs total

      Territory Summary for Italians :

      Kenya : 1 flag, 1 infantry
          Malta : 1 flag, 1 armour and 1 infantry
          Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
          Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
          Tunisia : 1 flag, 1 artillery and 1 mech_infantry
          Tobruk : 1 armour, 1 artillery and 3 infantry
          Albania : 4 infantry
          Northern Italy : 2 aaGuns and 1 factory_major
          Libya : 1 bomber and 2 fighters
          Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
          96 Sea Zone : 1 transport
          95 Sea Zone : 1 destroyer and 1 submarine
          99 Sea Zone : 1 flag, 1 battleship and 2 cruisers
          97 Sea Zone : 1 transport

      Production/PUs Summary :

      Germans : 39 / 68
          Russians : 37 / 38
          Japanese : 29 / 42
          Americans : 52 / 52
          Chinese : 9 / 15
          British : 28 / 33
          UK_Pacific : 20 / 20
          Italians : 16 / 18
          ANZAC : 10 / 10
          French : 9 / 0
          Dutch : 8 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      D
      Dregonoid
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