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    Posts made by Dregonoid

    • RE: Aus_innohub v Dregonoid_yesno_KAPP Global 1940 2nd Edition no bid

      Thought the game was dead, good to see it continued. ;)
      Merry christmas

      posted in Team Games
      D
      Dregonoid
    • RE: Aus_innohub v Dregonoid_yesno_KAPP Global 1940 2nd Edition no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Research Technology - Russians
                  Turning on Edit Mode
                  EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys
                  EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys
                  EDIT: Turning off Edit Mode

      Purchase Units - Russians
                  Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 techTokens; 1 PUs;

      Politics - Russians
                  Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - Russians
                  2 infantry moved from Buyant-Uhaa to Ulaanbaatar
                  1 infantry moved from Dzavhan to Ulaanbaatar
                  2 infantry moved from Yakut S.S.R. to Ulaanbaatar
                  2 infantry moved from Olgiy to Kansu
                  1 tactical_bomber moved from Yakut S.S.R. to Ulaanbaatar
                  1 submarine moved from 112 Sea Zone to 109 Sea Zone
                  4 infantry moved from Baltic States to Novgorod
                  1 armour moved from Belarus to Baltic States
                  1 mech_infantry moved from Belarus to Poland
                        Russians take Poland from Germans
                  1 armour moved from Baltic States to Novgorod
                  5 infantry moved from Bessarabia to Ukraine
                  1 artillery moved from Bessarabia to Ukraine
                  1 infantry moved from Volgograd to Rostov
                  1 infantry moved from Smolensk to Belarus
                  1 artillery moved from Smolensk to Archangel
                  1 infantry moved from Russia to Bryansk
                  1 infantry moved from Russia to Samara
                  1 infantry moved from Kazakhstan to Tsinghai
                  1 infantry moved from Novgorod to Baltic States

      Combat - Russians
                  Battle in 109 Sea Zone
                      Russians attack with 1 submarine
                      Germans defend with 1 carrier and 1 cruiser
                          Russians roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                          Germans roll dice for 1 carrier and 1 cruiser in 109 Sea Zone, round 2 :  0/2 hits
                          Russians roll dice for 1 submarine in 109 Sea Zone, round 3 :  0/1 hits
                          Germans roll dice for 1 carrier and 1 cruiser in 109 Sea Zone, round 3 :  1/2 hits
                          1 submarine owned by the Russians lost in 109 Sea Zone
                      Germans win with 1 carrier and 1 cruiser remaining. Battle score for attacker is -6
                      Casualties for Russians: 1 submarine

      Non Combat Move - Russians
                  1 aaGun moved from Bryansk to Ukraine
                  1 aaGun moved from Tambov to Volgograd
                  2 aaGuns moved from Sakha to Buryatia

      Place Units - Russians
                  2 artilleries and 4 infantry placed in Russia
                  3 infantry placed in Ukraine
                  1 artillery and 1 infantry placed in Volgograd

      Turn Complete - Russians
                  Russians collect 35 PUs; end with 36 PUs total
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs

      Territory Summary for Russians :

      Kansu : 2 infantry
          Tsinghai : 1 infantry
          Buryatia : 2 aaGuns
          Olgiy : 1 flag
          Dzavhan : 1 flag
          Central Mongolia : 1 flag
          Buyant-Uhaa : 1 flag
          Ulaanbaatar : 1 flag, 6 infantry and 1 tactical_bomber
          Tsagaan Olom : 1 flag
          Poland : 1 flag, 1 mech_infantry
          Belarus : 1 infantry
          Baltic States : 1 infantry
          Bryansk : 1 infantry
          Rostov : 1 infantry
          Archangel : 1 artillery
          Bessarabia : 1 infantry
          Russia : 1 airfield, 2 artilleries, 1 factory_major and 4 infantry
          Ukraine : 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 11 infantry and 1 mech_infantry
          Volgograd : 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
          Novgorod : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 16 infantry
          Caucasus : 1 infantry
          Samara : 1 infantry
          115 Sea Zone : 1 cruiser and 1 submarine

      Production/PUs Summary :

      Germans : 40 / 47
          Russians : 35 / 39
          Japanese : 32 / 42
          Americans : 52 / 52
          Chinese : 8 / 8
          British : 27 / 33
          UK_Pacific : 20 / 20
          Italians : 12 / 12
          ANZAC : 10 / 12
          French : 13 / 0
          Dutch : 8 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  3 was rolled 2 times
                  4 was rolled 1 times
                  5 was rolled 3 times
              Average roll : 4.167
              Median : 4.500
              Variance : 1.600
              Standard Deviation : 1.265
              Total rolls : 6

      Germans Combat
                  3 was rolled 1 times
                  4 was rolled 1 times
                  5 was rolled 2 times
              Average roll : 4.250
              Median : 4.500
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 4

      Russians Combat
                  3 was rolled 1 times
                  5 was rolled 1 times
              Average roll : 4.000
              Median : 4.000
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 2

      posted in Team Games
      D
      Dregonoid
    • RE: Aus_innohub v Dregonoid_yesno_KAPP Global 1940 2nd Edition no bid

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Research Technology - Russians
                  Turning on Edit Mode
                  EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys
                  EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys
                  EDIT: Turning off Edit Mode

      Purchase Units - Russians
                  Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 techTokens; 1 PUs;

      Politics - Russians
                  Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - Russians
                  2 infantry moved from Buyant-Uhaa to Ulaanbaatar
                  1 infantry moved from Dzavhan to Ulaanbaatar
                  2 infantry moved from Yakut S.S.R. to Ulaanbaatar
                  2 infantry moved from Olgiy to Kansu
                  1 tactical_bomber moved from Yakut S.S.R. to Ulaanbaatar
                  1 submarine moved from 112 Sea Zone to 109 Sea Zone
                  4 infantry moved from Baltic States to Novgorod
                  1 armour moved from Belarus to Baltic States
                  1 mech_infantry moved from Belarus to Poland
                        Russians take Poland from Germans
                  1 armour moved from Baltic States to Novgorod
                  5 infantry moved from Bessarabia to Ukraine
                  1 artillery moved from Bessarabia to Ukraine
                  1 infantry moved from Volgograd to Rostov
                  1 infantry moved from Smolensk to Belarus
                  1 artillery moved from Smolensk to Archangel
                  1 infantry moved from Russia to Bryansk
                  1 infantry moved from Russia to Samara
                  1 infantry moved from Kazakhstan to Tsinghai
                  1 infantry moved from Novgorod to Baltic States

      posted in Team Games
      D
      Dregonoid
    • RE: Aus_innohub v Dregonoid_yesno_KAPP Global 1940 2nd Edition no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Politics - French
                  Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - French
                  1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
                  1 destroyer moved from 72 Sea Zone to 78 Sea Zone
                  1 infantry moved from Syria to Trans-Jordan
                  1 infantry moved from Algeria to Tunisia
                  1 infantry moved from Tunisia to Libya
                        French take Libya from Italians
                  1 infantry moved from Morocco to Algeria
                  1 fighter moved from United Kingdom to Holland Belgium
                  1 cruiser moved from 93 Sea Zone to 96 Sea Zone
                  1 destroyer moved from 93 Sea Zone to 96 Sea Zone
                  1 artillery moved from Southern France to Normandy Bordeaux
                  1 infantry moved from French West Africa to French Central Africa

      Combat - French
                  Battle in 96 Sea Zone
                      French attack with 1 cruiser and 1 destroyer
                      Italians defend with 1 cruiser
                          French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 :  2/2 hits
                          Italians roll dice for 1 cruiser in 96 Sea Zone, round 2 :  1/1 hits
                          1 cruiser owned by the Italians and 1 destroyer owned by the French lost in 96 Sea Zone
                      French win with 1 cruiser remaining. Battle score for attacker is 4
                      Casualties for Italians: 1 cruiser
                      Casualties for French: 1 destroyer
                  Battle in Holland Belgium
                      French attack with 1 artillery, 1 fighter and 1 infantry
                      Germans defend with 3 aaGuns and 1 infantry
                          AA fire in Holland Belgium :  0/1 hits
                          French roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 :  2/3 hits
                          Germans roll dice for 3 aaGuns and 1 infantry in Holland Belgium, round 2 :  0/1 hits
                          2 aaGuns owned by the Germans lost in Holland Belgium
                          French roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 :  1/3 hits
                          Germans roll dice for 1 aaGun and 1 infantry in Holland Belgium, round 3 :  1/1 hits
                          1 aaGun owned by the Germans and 1 infantry owned by the French lost in Holland Belgium
                          French roll dice for 1 artillery and 1 fighter in Holland Belgium, round 4 :  2/2 hits
                          Germans roll dice for 1 infantry in Holland Belgium, round 4 :  1/1 hits
                          1 infantry owned by the Germans and 1 artillery owned by the French lost in Holland Belgium
                      French win with 1 fighter remaining. Battle score for attacker is 11
                      Casualties for Germans: 3 aaGuns and 1 infantry
                      Casualties for French: 1 artillery and 1 infantry

      Non Combat Move - French
                  1 fighter moved from Holland Belgium to United Kingdom

      Turn Complete - French

      Territory Summary for French :

      Trans-Jordan : 1 infantry
          United Kingdom : 1 fighter and 2 infantry
          Normandy Bordeaux : 1 artillery, 1 factory_minor and 1 harbour
          French Central Africa : 1 infantry
          Algeria : 1 infantry
          Southern France : 1 factory_minor, 1 harbour and 1 infantry
          Tunisia : 1 infantry
          Libya : 1 flag, 1 infantry
          96 Sea Zone : 1 cruiser
          78 Sea Zone : 1 destroyer

      Production/PUs Summary :

      Germans : 37 / 68
          Russians : 35 / 37
          Japanese : 32 / 42
          Americans : 52 / 52
          Chinese : 8 / 8
          British : 27 / 33
          UK_Pacific : 20 / 20
          Italians : 12 / 12
          ANZAC : 10 / 12
          French : 16 / 0
          Dutch : 8 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 2 times
                  2 was rolled 7 times
                  3 was rolled 2 times
                  4 was rolled 2 times
                  6 was rolled 2 times
              Average roll : 2,800
              Median : 2,000
              Variance : 2,071
              Standard Deviation : 1,439
              Total rolls : 15

      Germans Combat
                  2 was rolled 2 times
                  3 was rolled 1 times
                  4 was rolled 1 times
              Average roll : 2,750
              Median : 2,500
              Variance : 2,000
              Standard Deviation : 1,414
              Total rolls : 4

      Italians Combat
                  2 was rolled 1 times
              Average roll : 2,000
              Median : 2,000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      French Combat
                  1 was rolled 2 times
                  2 was rolled 4 times
                  3 was rolled 1 times
                  4 was rolled 1 times
                  6 was rolled 2 times
              Average roll : 2,900
              Median : 2,000
              Variance : 1,333
              Standard Deviation : 1,155
              Total rolls : 10

      posted in Team Games
      D
      Dregonoid
    • RE: Aus_innohub v Dregonoid_yesno_KAPP Global 1940 2nd Edition no bid

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Politics - French
                  Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - French
                  1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
                  1 destroyer moved from 72 Sea Zone to 78 Sea Zone
                  1 infantry moved from Syria to Trans-Jordan
                  1 infantry moved from Algeria to Tunisia
                  1 infantry moved from Tunisia to Libya
                        French take Libya from Italians
                  1 infantry moved from Morocco to Algeria
                  1 fighter moved from United Kingdom to Holland Belgium
                  1 cruiser moved from 93 Sea Zone to 96 Sea Zone
                  1 destroyer moved from 93 Sea Zone to 96 Sea Zone
                  1 artillery moved from Southern France to Normandy Bordeaux
                  1 infantry moved from French West Africa to French Central Africa

      posted in Team Games
      D
      Dregonoid
    • RE: Aus_innohub v Dregonoid_yesno_KAPP Global 1940 2nd Edition no bid

      The Russian army got caught with their pants down I think.  :-o

      posted in Team Games
      D
      Dregonoid
    • RE: Aus_innohub v Dregonoid_yesno_KAPP Global 1940 2nd Edition no bid

      I guess in the end it doesn’t really matter, Yugoslavia will get crushed regardless of what happens. Pls no more yellow, I literally started to cry when I tried to read it.

      posted in Team Games
      D
      Dregonoid
    • RE: Aus_innohub v Dregonoid_yesno_KAPP Global 1940 2nd Edition no bid

      Nah man, as far as I can tell you just made some small mistakes. Idrk but the Romania move works amazingly well for you lol. We might have to talk about that cause only one infantry left there and you only lost infantry while fighting there.

      posted in Team Games
      D
      Dregonoid
    • RE: Aus_innohub v Dregonoid_yesno_KAPP Global 1940 2nd Edition no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Research Technology - Russians
                  Russians spend 5 on tech rolls
                  Russians removing all Technology Tokens after unsuccessful research.

      Purchase Units - Russians
                  Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 techTokens; 0 PUs;

      Combat Move - Russians
                  6 infantry moved from Sakha to Amur
                  3 infantry moved from Buryatia to Amur
                  2 infantry moved from Buryatia to Yakut S.S.R.
                  1 infantry moved from Buryatia to Amur
                  3 infantry moved from Vyborg to Novgorod
                  2 infantry moved from Karelia to Novgorod
                  1 infantry moved from Archangel to Novgorod
                  1 infantry moved from Belarus to Baltic States
                  1 infantry moved from Western Ukraine to Bessarabia
                  1 artillery moved from Western Ukraine to Bessarabia
                  3 infantry moved from Ukraine to Bessarabia
                  1 armour moved from Volgograd to Ukraine
                  1 mech_infantry moved from Volgograd to Ukraine
                  1 infantry moved from Caucasus to Kazakhstan
                  1 infantry moved from Russia to Smolensk
                  1 mech_infantry moved from Russia to Belarus
                  1 armour moved from Russia to Belarus
                  1 artillery moved from Russia to Smolensk
                  1 submarine moved from 127 Sea Zone to 112 Sea Zone

      Non Combat Move - Russians
                  1 aaGun moved from Russia to Bryansk
                  1 aaGun moved from Russia to Tambov
                  1 fighter moved from Russia to Novgorod
                  1 tactical_bomber moved from Russia to Yakut S.S.R.

      Place Units - Russians
                  2 artilleries and 1 infantry placed in Novgorod
                  3 infantry placed in Ukraine
                  2 infantry placed in Volgograd
                  2 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      posted in Team Games
      D
      Dregonoid
    • RE: Aus_innohub v Dregonoid_yesno_KAPP Global 1940 2nd Edition no bid

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Research Technology - Russians
                  Russians spend 5 on tech rolls
                  Russians removing all Technology Tokens after unsuccessful research.

      Purchase Units - Russians
                  Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 techTokens; 0 PUs;

      Combat Move - Russians
                  6 infantry moved from Sakha to Amur
                  3 infantry moved from Buryatia to Amur
                  2 infantry moved from Buryatia to Yakut S.S.R.
                  1 infantry moved from Buryatia to Amur
                  3 infantry moved from Vyborg to Novgorod
                  2 infantry moved from Karelia to Novgorod
                  1 infantry moved from Archangel to Novgorod
                  1 infantry moved from Belarus to Baltic States
                  1 infantry moved from Western Ukraine to Bessarabia
                  1 artillery moved from Western Ukraine to Bessarabia
                  3 infantry moved from Ukraine to Bessarabia
                  1 armour moved from Volgograd to Ukraine
                  1 mech_infantry moved from Volgograd to Ukraine
                  1 infantry moved from Caucasus to Kazakhstan
                  1 infantry moved from Russia to Smolensk
                  1 mech_infantry moved from Russia to Belarus
                  1 armour moved from Russia to Belarus
                  1 artillery moved from Russia to Smolensk
                  1 submarine moved from 127 Sea Zone to 112 Sea Zone

      posted in Team Games
      D
      Dregonoid
    • RE: Aus_innohub v Dregonoid_yesno_KAPP Global 1940 2nd Edition no bid

      Hello.  :-D
      Just got the dice server results, so I am now in.  For the question whether to use tech or not personaly I do not care too much, bit I would prefer using tech.

      posted in Team Games
      D
      Dregonoid
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Japanese
                  Japanese buy 2 armour and 7 infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 3 PUs;

      Combat Move - Japanese
                  3 armour moved from Kwangsi to Yunnan
                  4 fighters moved from Kweichow to Yunnan
                  2 bombers moved from Shantung to Yunnan
                  3 tactical_bombers moved from Shantung to Yunnan
                  1 artillery moved from Chahar to Suiyuyan
                  1 tactical_bomber moved from Shantung to Suiyuyan
                  3 infantry moved from Anhwe to Hopei
                  1 armour moved from Shantung to Hopei
                  2 infantry moved from Shantung to Jehol
                  2 infantry moved from Caroline Islands to 33 Sea Zone
                  1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                        Japanese take 35 Sea Zone from ANZAC
                  1 infantry moved from 44 Sea Zone to Celebes
                  2 infantry moved from Japan to 6 Sea Zone
                  1 armour moved from Japan to 6 Sea Zone
                  1 artillery moved from Japan to 6 Sea Zone
                  1 armour, 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 3 tactical_bombers and 2 transports moved from 6 Sea Zone to 21 Sea Zone
                  1 infantry moved from 21 Sea Zone to Guam
                  1 armour, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 3 tactical_bombers and 1 transport moved from 21 Sea Zone to 35 Sea Zone

      Combat - Japanese
                  Battle in Suiyuyan
                      Japanese attack with 1 artillery and 1 tactical_bomber
                      Chinese defend with 1 infantry
                          Japanese roll dice for 1 artillery and 1 tactical_bomber in Suiyuyan, round 2 :  1/2 hits
                          Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                          1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                      Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 artillery
                  Battle in Hopei
                      Japanese attack with 1 armour and 3 infantry
                      Chinese defend with 2 infantry
                          Japanese roll dice for 1 armour and 3 infantry in Hopei, round 2 :  1/4 hits
                          Chinese roll dice for 2 infantry in Hopei, round 2 :  1/2 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                          Japanese roll dice for 1 armour and 2 infantry in Hopei, round 3 :  1/3 hits
                          Chinese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                          1 infantry owned by the Chinese lost in Hopei
                      Japanese win, taking Hopei from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Chinese: 2 infantry
                      Casualties for Japanese: 1 infantry
                  Battle in Guam
                  Battle in Celebes
                  Battle in Yunnan
                      Japanese attack with 3 armour, 2 bombers, 4 fighters and 3 tactical_bombers
                      British defend with 1 aaGun, 2 armour and 1 infantry
                          AA fire in Yunnan :  1/3 hits
                          1 fighter owned by the Japanese lost in Yunnan
                          Japanese roll dice for 3 armour, 2 bombers, 3 fighters and 3 tactical_bombers in Yunnan, round 2 :  6/11 hits
                          Chinese roll dice for 1 aaGun, 2 armour and 1 infantry in Yunnan, round 2 :  1/3 hits
                          1 armour owned by the Japanese, 1 aaGun owned by the British, 2 armour owned by the British and 1 infantry owned by the British lost in Yunnan
                      Japanese win, taking Guam from Americans, taking Celebes from UK_Pacific, taking Yunnan from Chinese with 2 armour, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
                      Casualties for British: 1 aaGun, 2 armour and 1 infantry
                      Casualties for Japanese: 1 armour and 1 fighter

      Non Combat Move - Japanese
                  2 bombers moved from Yunnan to Kwangtung
                  3 fighters moved from Yunnan to Kwangtung
                  3 tactical_bombers moved from Yunnan to Hunan
                  1 tactical_bomber moved from Suiyuyan to Chahar

      Place Units - Japanese
                  2 armour and 1 infantry placed in Shantung
                  6 infantry placed in Japan

      Turn Complete - Japanese
                  Japanese collect 37 PUs; end with 40 PUs total

      Territory Summary for Japanese :

      Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
          Iwo Jima : 1 infantry
          Paulau Island : 1 infantry
          Shantung : 1 flag, 2 armour, 1 factory_minor and 1 infantry
          Kwangsi : 1 flag
          Korea : 2 fighters and 4 infantry
          Kiangsu : 1 flag
          Kiangsi : 1 flag
          Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 14 infantry
          Jehol : 1 flag, 2 infantry
          Manchuria : 1 flag, 1 aaGun, 1 fighter and 6 infantry
          Yunnan : 1 flag, 2 armour
          Kweichow : 1 flag
          Hunan : 1 flag, 3 tactical_bombers
          Hopei : 1 flag, 1 armour and 2 infantry
          Chahar : 1 flag, 1 tactical_bomber
          Anhwe : 1 flag
          Kwangtung : 1 flag, 2 bombers, 3 fighters and 1 harbour
          Guam : 1 flag, 1 airfield and 1 infantry
          Celebes : 1 flag, 1 infantry
          44 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport
          35 Sea Zone : 1 armour, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 3 tactical_bombers and 1 transport
          21 Sea Zone : 1 artillery and 1 transport
          6 Sea Zone : 2 submarines

      Production/PUs Summary :

      Germans : 39 / 69
          Russians : 42 / 48
          Japanese : 37 / 40
          Americans : 54 / 83
          Chinese : 6 / 7
          British : 26 / 0
          UK_Pacific : 19 / 22
          Italians : 16 / 25
          ANZAC : 15 / 26
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 3 times
                  2 was rolled 8 times
                  3 was rolled 5 times
                  4 was rolled 4 times
                  5 was rolled 6 times
                  6 was rolled 4 times
              Average roll : 3.467
              Median : 3.000
              Variance : 0.552
              Standard Deviation : 0.743
              Total rolls : 30

      British Combat
                  1 was rolled 1 times
                  5 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 4.000
              Median : 5.000
              Variance : 1.500
              Standard Deviation : 1.225
              Total rolls : 3

      Chinese Combat
                  2 was rolled 3 times
                  3 was rolled 1 times
                  4 was rolled 1 times
                  5 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 3.429
              Median : 3.000
              Variance : 0.833
              Standard Deviation : 0.913
              Total rolls : 7

      Japanese Combat
                  1 was rolled 2 times
                  2 was rolled 5 times
                  3 was rolled 4 times
                  4 was rolled 3 times
                  5 was rolled 4 times
                  6 was rolled 2 times
              Average roll : 3.400
              Median : 3.000
              Variance : 0.421
              Standard Deviation : 0.649
              Total rolls : 20

      posted in Play Boardgames
      D
      Dregonoid
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Japanese
                  Japanese buy 2 armour and 7 infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 3 PUs;

      Combat Move - Japanese
                  3 armour moved from Kwangsi to Yunnan
                  4 fighters moved from Kweichow to Yunnan
                  2 bombers moved from Shantung to Yunnan
                  3 tactical_bombers moved from Shantung to Yunnan
                  1 artillery moved from Chahar to Suiyuyan
                  1 tactical_bomber moved from Shantung to Suiyuyan
                  3 infantry moved from Anhwe to Hopei
                  1 armour moved from Shantung to Hopei
                  2 infantry moved from Shantung to Jehol
                  2 infantry moved from Caroline Islands to 33 Sea Zone
                  1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                        Japanese take 35 Sea Zone from ANZAC
                  1 infantry moved from 44 Sea Zone to Celebes
                  2 infantry moved from Japan to 6 Sea Zone
                  1 armour moved from Japan to 6 Sea Zone
                  1 artillery moved from Japan to 6 Sea Zone
                  1 armour, 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 3 tactical_bombers and 2 transports moved from 6 Sea Zone to 21 Sea Zone
                  1 infantry moved from 21 Sea Zone to Guam
                  1 armour, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 3 tactical_bombers and 1 transport moved from 21 Sea Zone to 35 Sea Zone

      posted in Play Boardgames
      D
      Dregonoid
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Japanese
                  Japanese buy 2 armour and 7 infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 3 PUs;

      Combat Move - Japanese
                  3 armour moved from Kwangsi to Yunnan
                  4 fighters moved from Kweichow to Yunnan
                  2 bombers moved from Shantung to Yunnan
                  3 tactical_bombers moved from Shantung to Yunnan
                  1 artillery moved from Chahar to Suiyuyan
                  1 tactical_bomber moved from Shantung to Suiyuyan
                  3 infantry moved from Anhwe to Hopei
                  1 armour moved from Shantung to Hopei
                  2 infantry moved from Shantung to Jehol
                  2 infantry moved from Caroline Islands to 33 Sea Zone
                  1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                        Japanese take 35 Sea Zone from ANZAC
                  1 infantry moved from 44 Sea Zone to Celebes
                  2 infantry moved from Japan to 6 Sea Zone
                  1 armour moved from Japan to 6 Sea Zone
                  1 artillery moved from Japan to 6 Sea Zone
                  1 armour, 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 3 tactical_bombers and 2 transports moved from 6 Sea Zone to 21 Sea Zone
                  1 infantry moved from 21 Sea Zone to Guam
                  1 armour, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 3 tactical_bombers and 1 transport moved from 21 Sea Zone to 35 Sea Zone

      posted in Play Boardgames
      D
      Dregonoid
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 14 infantry; Remaining resources: 0 techTokens; 2 PUs;

      Combat Move - Germans
                  1 unit repaired.
                  3 transports moved from 110 Sea Zone to 112 Sea Zone
                  2 transports moved from 113 Sea Zone to 112 Sea Zone
                  5 armour moved from Western Germany to 112 Sea Zone
                  5 infantry moved from Western Germany to 112 Sea Zone
                  5 armour, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
                  5 armour moved from 110 Sea Zone to United Kingdom
                  5 infantry moved from 110 Sea Zone to United Kingdom
                  2 battleships moved from 113 Sea Zone to 110 Sea Zone
                  2 bombers moved from Western Germany to United Kingdom
                  5 tactical_bombers moved from Western Germany to United Kingdom
                  3 mech_infantrys moved from Western Germany to Slovakia Hungary
                  3 infantry moved from Slovakia Hungary to Romania
                  3 armour moved from Western Germany to Germany
                  1 armour moved from Germany to Slovakia Hungary
                  1 armour moved from Germany to Slovakia Hungary

      Combat - Germans
                  Battle in United Kingdom
                      Germans attack with 5 armour, 2 bombers, 5 infantry and 5 tactical_bombers
                      British defend with 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 5 infantry; French defend with 1 fighter and 2 infantry; Americans defend with 1 bomber
                          AA fire in United Kingdom :  3/7 hits
                          3 tactical_bombers owned by the Germans lost in United Kingdom
                          Germans roll dice for 5 battleships in United Kingdom, round 2 :  4/5 hits
                          Germans roll dice for 5 armour, 2 bombers, 5 infantry and 2 tactical_bombers in United Kingdom, round 2 :  4/14 hits
                          British roll dice for 5 aaGuns, 1 armour, 2 bombers, 2 fighters and 7 infantry in United Kingdom, round 2 :  6/12 hits
                          1 bomber owned by the Americans, 5 aaGuns owned by the British, 1 bomber owned by the British, 5 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the Germans lost in United Kingdom
                          Germans roll dice for 4 armour, 2 bombers and 2 tactical_bombers in United Kingdom, round 3 :  5/8 hits
                          British roll dice for 1 armour, 2 fighters and 6 infantry in United Kingdom, round 3 :  4/9 hits
                          2 tactical_bombers owned by the Germans, 4 infantry owned by the British, 2 armour owned by the Germans and 1 infantry owned by the French lost in United Kingdom
                          Germans roll dice for 2 armour and 2 bombers in United Kingdom, round 4 :  3/4 hits
                          British roll dice for 1 armour, 2 fighters and 1 infantry in United Kingdom, round 4 :  2/4 hits
                          1 bomber owned by the Germans, 1 fighter owned by the British, 1 armour owned by the British, 1 armour owned by the Germans and 1 infantry owned by the French lost in United Kingdom
                          Germans roll dice for 1 armour and 1 bomber in United Kingdom, round 5 :  1/2 hits
                          British roll dice for 1 fighter in United Kingdom, round 5 :  1/1 hits
                          1 bomber owned by the Germans and 1 fighter owned by the French lost in United Kingdom
                      Germans captures 25PUs while taking British capital
                      Germans converts factory_major into different units
                      Germans win, taking United Kingdom from British with 1 armour remaining. Battle score for attacker is -22
                      Casualties for Germans: 4 armour, 2 bombers, 5 infantry and 5 tactical_bombers
                      Casualties for British: 5 aaGuns, 1 armour, 1 bomber, 1 fighter and 5 infantry
                      Casualties for French: 1 fighter and 2 infantry
                      Casualties for Americans: 1 bomber
                  Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

      Non Combat Move - Germans
                  1 infantry moved from Western Germany to Germany

      Place Units - Germans
                  10 infantry placed in Germany
                  4 infantry placed in Western Germany

      Turn Complete - Germans
                  Germans collect 42 PUs; end with 69 PUs total

      Territory Summary for Germans :

      United Kingdom : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
          Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
          France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
          Slovakia Hungary : 2 armour, 2 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys
          Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
          Romania : 1 armour, 1 artillery, 1 fighter and 3 infantry
          Germany : 3 aaGuns, 1 armour, 1 factory_major and 11 infantry
          Denmark : 3 infantry
          Holland Belgium : 1 artillery and 3 infantry
          119 Sea Zone : 1 submarine
          125 Sea Zone : 1 cruiser and 2 submarines
          Bulgaria : 1 flag, 3 infantry
          109 Sea Zone : 2 submarines
          Greece : 1 flag
          Finland : 1 flag, 1 fighter and 5 infantry
          110 Sea Zone : 5 battleships and 5 transports

      Production/PUs Summary :

      Germans : 42 / 69
          Russians : 39 / 42
          Japanese : 32 / 36
          Americans : 54 / 83
          Chinese : 8 / 7
          British : 26 / 0
          UK_Pacific : 22 / 22
          Italians : 16 / 25
          ANZAC : 15 / 26
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 6 times
                  2 was rolled 13 times
                  3 was rolled 12 times
                  4 was rolled 15 times
                  5 was rolled 11 times
                  6 was rolled 9 times
              Average roll : 3,591
              Median : 4,000
              Variance : 0,769
              Standard Deviation : 0,877
              Total rolls : 66

      Germans Combat
                  1 was rolled 3 times
                  2 was rolled 5 times
                  3 was rolled 4 times
                  4 was rolled 10 times
                  5 was rolled 6 times
                  6 was rolled 5 times
              Average roll : 3,788
              Median : 4,000
              Variance : 0,969
              Standard Deviation : 0,984
              Total rolls : 33

      British Combat
                  1 was rolled 3 times
                  2 was rolled 8 times
                  3 was rolled 8 times
                  4 was rolled 5 times
                  5 was rolled 5 times
                  6 was rolled 4 times
              Average roll : 3,394
              Median : 3,000
              Variance : 0,719
              Standard Deviation : 0,848
              Total rolls : 33

      posted in Play Boardgames
      D
      Dregonoid
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 14 infantry; Remaining resources: 0 techTokens; 2 PUs;

      Combat Move - Germans
                  1 unit repaired.
                  3 transports moved from 110 Sea Zone to 112 Sea Zone
                  2 transports moved from 113 Sea Zone to 112 Sea Zone
                  5 armour moved from Western Germany to 112 Sea Zone
                  5 infantry moved from Western Germany to 112 Sea Zone
                  5 armour, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
                  5 armour moved from 110 Sea Zone to United Kingdom
                  5 infantry moved from 110 Sea Zone to United Kingdom
                  2 battleships moved from 113 Sea Zone to 110 Sea Zone
                  2 bombers moved from Western Germany to United Kingdom
                  5 tactical_bombers moved from Western Germany to United Kingdom
                  3 mech_infantrys moved from Western Germany to Slovakia Hungary
                  3 infantry moved from Slovakia Hungary to Romania
                  3 armour moved from Western Germany to Germany
                  1 armour moved from Germany to Slovakia Hungary
                  1 armour moved from Germany to Slovakia Hungary

      posted in Play Boardgames
      D
      Dregonoid
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Italians
                  Italians buy 6 infantry; Remaining resources: 2 PUs;

      Combat Move - Italians
                  1 infantry moved from Southern Italy to 95 Sea Zone
                  1 armour moved from Southern Italy to 95 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                  1 infantry moved from 92 Sea Zone to Gibraltar
                  1 armour moved from 92 Sea Zone to Gibraltar
                  1 submarine moved from 95 Sea Zone to 98 Sea Zone
                  1 submarine moved from 94 Sea Zone to 98 Sea Zone
                  1 bomber moved from Southern Italy to Gibraltar
                  2 infantry moved from Albania to Greece
                  1 artillery moved from Southern France to Northern Italy

      Combat - Italians
                  Battle in Gibraltar
                      Italians attack with 1 armour, 1 bomber and 1 infantry
                      British defend with 1 harbour and 1 infantry; Americans defend with 1 fighter
                          Italians roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 :  1/3 hits
                          British roll dice for 1 fighter and 1 infantry in Gibraltar, round 2 :  2/2 hits
                          1 armour owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar
                          Italians roll dice for 1 bomber in Gibraltar, round 3 :  1/1 hits
                          British roll dice for 1 fighter in Gibraltar, round 3 :  1/1 hits
                          1 bomber owned by the Italians and 1 fighter owned by the Americans lost in Gibraltar
                      British win with no units remaining. Battle score for attacker is -8
                      Casualties for Italians: 1 armour, 1 bomber and 1 infantry
                      Casualties for British: 1 infantry
                      Casualties for Americans: 1 fighter

      Non Combat Move - Italians
                  1 aaGun moved from Northern Italy to Southern France
                  1 infantry moved from Belgian Congo to Rhodesia

      Place Units - Italians
                  4 infantry placed in Northern Italy
                  2 infantry placed in Southern France

      Turn Complete - Italians
                  Italians collect 18 PUs; end with 20 PUs total
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

      Territory Summary for Italians :

      Belgian Congo : 1 flag
          Kenya : 1 flag
          Malta : 1 flag, 1 armour and 1 infantry
          Rhodesia : 1 flag, 1 artillery and 3 infantry
          Morocco : 1 flag, 1 artillery and 1 mech_infantry
          Algeria : 1 flag
          Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
          Tunisia : 1 flag
          Tobruk : 1 armour, 1 artillery, 2 fighters and 2 infantry
          Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 4 infantry
          Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
          Greece : 2 infantry
          92 Sea Zone : 1 transport
          98 Sea Zone : 2 submarines

      Production/PUs Summary :

      Germans : 36 / 44
          Russians : 39 / 42
          Japanese : 32 / 36
          Americans : 54 / 83
          Chinese : 8 / 7
          British : 30 / 25
          UK_Pacific : 22 / 22
          Italians : 18 / 25
          ANZAC : 15 / 25
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 1 times
                  2 was rolled 3 times
                  3 was rolled 1 times
                  4 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 2.857
              Median : 2.000
              Variance : 0.833
              Standard Deviation : 0.913
              Total rolls : 7

      Italians Combat
                  1 was rolled 1 times
                  2 was rolled 1 times
                  3 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 3.000
              Median : 2.500
              Variance : 1.333
              Standard Deviation : 1.155
              Total rolls : 4

      British Combat
                  2 was rolled 2 times
                  4 was rolled 1 times
              Average roll : 2.667
              Median : 2.000
              Variance : 2.500
              Standard Deviation : 1.581
              Total rolls : 3

      posted in Play Boardgames
      D
      Dregonoid
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Italians
                  Italians buy 6 infantry; Remaining resources: 2 PUs;

      Combat Move - Italians
                  1 infantry moved from Southern Italy to 95 Sea Zone
                  1 armour moved from Southern Italy to 95 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                  1 infantry moved from 92 Sea Zone to Gibraltar
                  1 armour moved from 92 Sea Zone to Gibraltar
                  1 submarine moved from 95 Sea Zone to 98 Sea Zone
                  1 submarine moved from 94 Sea Zone to 98 Sea Zone
                  1 bomber moved from Southern Italy to Gibraltar
                  2 infantry moved from Albania to Greece
                  1 artillery moved from Southern France to Northern Italy

      posted in Play Boardgames
      D
      Dregonoid
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Research Technology - Japanese
                  Japanese spend 10 on tech rolls
                      Japanese roll 5,5 and gets 0 hits
                  Japanese removing all Technology Tokens after unsuccessful research.

      Purchase Units - Japanese
                  Japanese buy 10 infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 2 PUs;

      Politics - Japanese
                  Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

      Combat Move - Japanese
                  Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                  3 armour moved from Kwangtung to Kwangsi
                  2 infantry moved from Kwangtung to Kwangsi
                  1 infantry moved from Kwangtung to Kwangsi
                  3 infantry moved from Shantung to Anhwe
                  2 bombers, 1 fighter and 4 tactical_bombers moved from Shantung to Anhwe
                  1 artillery, 1 fighter and 1 infantry moved from Jehol to Chahar
                  1 submarine moved from 4 Sea Zone to 6 Sea Zone
                  1 submarine moved from 6 Sea Zone to 18 Sea Zone
                  1 submarine moved from 18 Sea Zone to 6 Sea Zone
                  2 transports moved from 20 Sea Zone to 6 Sea Zone
                  1 battleship moved from 20 Sea Zone to 6 Sea Zone
                  2 cruisers moved from 20 Sea Zone to 6 Sea Zone
                  2 destroyers moved from 20 Sea Zone to 6 Sea Zone
                  2 carriers moved from 20 Sea Zone to 6 Sea Zone
                  1 carrier moved from 20 Sea Zone to 33 Sea Zone
                        Japanese take 35 Sea Zone from ANZAC
                  2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
                  1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
                  1 fighter moved from 20 Sea Zone to 6 Sea Zone
                  1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
                  1 fighter moved from 20 Sea Zone to 33 Sea Zone
                  1 cruiser, 2 destroyers and 1 transport moved from 20 Sea Zone to 33 Sea Zone
                  1 battleship moved from 20 Sea Zone to 33 Sea Zone

      Combat - Japanese
                  Battle in Chahar
                      Japanese attack with 1 artillery, 1 fighter and 1 infantry
                      Chinese defend with 2 infantry
                          Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 :  1/3 hits
                          Chinese roll dice for 2 infantry in Chahar, round 2 :  0/2 hits
                          1 infantry owned by the Chinese lost in Chahar
                          Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 3 :  2/3 hits
                          Chinese roll dice for 1 infantry in Chahar, round 3 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                      Japanese win, taking Chahar from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                      Casualties for Chinese: 2 infantry
                      Casualties for Japanese: 1 infantry
                  Battle in Kwangsi
                      Japanese attack with 3 armour and 3 infantry
                      ANZAC defend with 2 infantry; Chinese defend with 1 infantry
                          Japanese roll dice for 3 armour and 3 infantry in Kwangsi, round 2 :  0/6 hits
                          Chinese roll dice for 3 infantry in Kwangsi, round 2 :  1/3 hits
                          1 infantry owned by the Japanese lost in Kwangsi
                          Japanese roll dice for 3 armour and 2 infantry in Kwangsi, round 3 :  0/5 hits
                          Chinese roll dice for 3 infantry in Kwangsi, round 3 :  1/3 hits
                          1 infantry owned by the Japanese lost in Kwangsi
                          Japanese roll dice for 3 armour and 1 infantry in Kwangsi, round 4 :  2/4 hits
                          Chinese roll dice for 3 infantry in Kwangsi, round 4 :  1/3 hits
                          1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Kwangsi
                          Japanese roll dice for 3 armour in Kwangsi, round 5 :  2/3 hits
                          Chinese roll dice for 1 infantry in Kwangsi, round 5 :  0/1 hits
                          1 infantry owned by the Chinese lost in Kwangsi
                      Japanese win, taking Kwangsi from Chinese with 3 armour remaining. Battle score for attacker is 0
                      Casualties for ANZAC: 2 infantry
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 3 infantry
                  Battle in Anhwe
                      Japanese attack with 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers
                      Chinese defend with 2 infantry
                          Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers in Anhwe, round 2 :  3/10 hits
                          Chinese roll dice for 2 infantry in Anhwe, round 2 :  0/2 hits
                          2 infantry owned by the Chinese lost in Anhwe
                      Japanese win, taking Anhwe from Chinese with 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                      Casualties for Chinese: 2 infantry

      Non Combat Move - Japanese
                  1 fighter moved from Chahar to Manchuria
                  1 fighter moved from Anhwe to Korea
                  2 bombers and 4 tactical_bombers moved from Anhwe to Shantung

      Place Units - Japanese
                  1 armour and 2 infantry placed in Shantung
                  8 infantry placed in Japan

      Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
                  Japanese collect 34 PUs; end with 36 PUs total

      Territory Summary for Japanese :

      Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
          Iwo Jima : 1 infantry
          Paulau Island : 1 infantry
          Shantung : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 2 infantry and 4 tactical_bombers
          Kwangsi : 1 flag, 3 armour
          Korea : 2 fighters and 4 infantry
          Kiangsu : 1 flag
          Kiangsi : 1 flag
          Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 10 infantry
          Jehol : 1 flag
          Siam : 1 infantry
          Manchuria : 1 flag, 1 aaGun, 1 fighter and 6 infantry
          Yunnan : 1 flag, 2 artilleries and 1 infantry
          Kweichow : 1 flag, 4 fighters
          Hunan : 1 flag
          Chahar : 1 flag, 1 artillery
          Anhwe : 1 flag, 3 infantry
          Kwangtung : 1 flag, 1 harbour
          33 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
          6 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 3 tactical_bombers and 2 transports

      Production/PUs Summary :

      Germans : 36 / 44
          Russians : 39 / 42
          Japanese : 34 / 36
          Americans : 52 / 81
          Chinese : 7 / 12
          British : 30 / 31
          UK_Pacific : 21 / 21
          Italians : 18 / 20
          ANZAC : 15 / 25
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 5 times
                  2 was rolled 9 times
                  3 was rolled 7 times
                  4 was rolled 11 times
                  5 was rolled 11 times
                  6 was rolled 8 times
              Average roll : 3.745
              Median : 4.000
              Variance : 0.580
              Standard Deviation : 0.762
              Total rolls : 51

      Null / Other
                  4 was rolled 2 times
              Average roll : 4.000
              Median : 4.000
              Variance : 4.000
              Standard Deviation : 2.000
              Total rolls : 2

      Chinese Combat
                  1 was rolled 2 times
                  2 was rolled 2 times
                  3 was rolled 4 times
                  4 was rolled 3 times
                  5 was rolled 2 times
                  6 was rolled 2 times
              Average roll : 3.467
              Median : 3.000
              Variance : 0.357
              Standard Deviation : 0.598
              Total rolls : 15

      Japanese Combat
                  1 was rolled 3 times
                  2 was rolled 7 times
                  3 was rolled 3 times
                  4 was rolled 6 times
                  5 was rolled 9 times
                  6 was rolled 6 times
              Average roll : 3.853
              Median : 4.000
              Variance : 0.909
              Standard Deviation : 0.953
              Total rolls : 34

      posted in Play Boardgames
      D
      Dregonoid
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Research Technology - Japanese
                  Japanese spend 10 on tech rolls
                      Japanese roll 5,5 and gets 0 hits
                  Japanese removing all Technology Tokens after unsuccessful research.

      Purchase Units - Japanese
                  Japanese buy 10 infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 2 PUs;

      Politics - Japanese
                  Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

      Combat Move - Japanese
                  Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                  3 armour moved from Kwangtung to Kwangsi
                  2 infantry moved from Kwangtung to Kwangsi
                  1 infantry moved from Kwangtung to Kwangsi
                  3 infantry moved from Shantung to Anhwe
                  2 bombers, 1 fighter and 4 tactical_bombers moved from Shantung to Anhwe
                  1 artillery, 1 fighter and 1 infantry moved from Jehol to Chahar
                  1 submarine moved from 4 Sea Zone to 6 Sea Zone
                  1 submarine moved from 6 Sea Zone to 18 Sea Zone
                  1 submarine moved from 18 Sea Zone to 6 Sea Zone
                  2 transports moved from 20 Sea Zone to 6 Sea Zone
                  1 battleship moved from 20 Sea Zone to 6 Sea Zone
                  2 cruisers moved from 20 Sea Zone to 6 Sea Zone
                  2 destroyers moved from 20 Sea Zone to 6 Sea Zone
                  2 carriers moved from 20 Sea Zone to 6 Sea Zone
                  1 carrier moved from 20 Sea Zone to 33 Sea Zone
                        Japanese take 35 Sea Zone from ANZAC
                  2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
                  1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
                  1 fighter moved from 20 Sea Zone to 6 Sea Zone
                  1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
                  1 fighter moved from 20 Sea Zone to 33 Sea Zone
                  1 cruiser, 2 destroyers and 1 transport moved from 20 Sea Zone to 33 Sea Zone
                  1 battleship moved from 20 Sea Zone to 33 Sea Zone

      Combat - Japanese
                  Battle in Chahar
                      Japanese attack with 1 artillery, 1 fighter and 1 infantry
                      Chinese defend with 2 infantry
                          Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 :  1/3 hits
                          Chinese roll dice for 2 infantry in Chahar, round 2 :  0/2 hits
                          1 infantry owned by the Chinese lost in Chahar
                          Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 3 :  2/3 hits
                          Chinese roll dice for 1 infantry in Chahar, round 3 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                      Japanese win, taking Chahar from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                      Casualties for Chinese: 2 infantry
                      Casualties for Japanese: 1 infantry
                  Battle in Kwangsi
                      Japanese attack with 3 armour and 3 infantry
                      ANZAC defend with 2 infantry; Chinese defend with 1 infantry
                          Japanese roll dice for 3 armour and 3 infantry in Kwangsi, round 2 :  0/6 hits
                          Chinese roll dice for 3 infantry in Kwangsi, round 2 :  1/3 hits
                          1 infantry owned by the Japanese lost in Kwangsi
                          Japanese roll dice for 3 armour and 2 infantry in Kwangsi, round 3 :  0/5 hits
                          Chinese roll dice for 3 infantry in Kwangsi, round 3 :  1/3 hits
                          1 infantry owned by the Japanese lost in Kwangsi
                          Japanese roll dice for 3 armour and 1 infantry in Kwangsi, round 4 :  2/4 hits
                          Chinese roll dice for 3 infantry in Kwangsi, round 4 :  1/3 hits
                          1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Kwangsi
                          Japanese roll dice for 3 armour in Kwangsi, round 5 :  2/3 hits
                          Chinese roll dice for 1 infantry in Kwangsi, round 5 :  0/1 hits
                          1 infantry owned by the Chinese lost in Kwangsi
                      Japanese win, taking Kwangsi from Chinese with 3 armour remaining. Battle score for attacker is 0
                      Casualties for ANZAC: 2 infantry
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 3 infantry
                  Battle in Anhwe
                      Japanese attack with 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers
                      Chinese defend with 2 infantry
                          Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers in Anhwe, round 2 :  3/10 hits
                          Chinese roll dice for 2 infantry in Anhwe, round 2 :  0/2 hits
                          2 infantry owned by the Chinese lost in Anhwe
                      Japanese win, taking Anhwe from Chinese with 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                      Casualties for Chinese: 2 infantry

      Non Combat Move - Japanese
                  1 fighter moved from Chahar to Manchuria
                  1 fighter moved from Anhwe to Korea
                  2 bombers and 4 tactical_bombers moved from Anhwe to Shantung

      Place Units - Japanese
                  1 armour and 2 infantry placed in Shantung
                  8 infantry placed in Japan

      Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
                  Japanese collect 34 PUs; end with 36 PUs total

      Territory Summary for Japanese :

      Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
          Iwo Jima : 1 infantry
          Paulau Island : 1 infantry
          Shantung : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 2 infantry and 4 tactical_bombers
          Kwangsi : 1 flag, 3 armour
          Korea : 2 fighters and 4 infantry
          Kiangsu : 1 flag
          Kiangsi : 1 flag
          Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 10 infantry
          Jehol : 1 flag
          Siam : 1 infantry
          Manchuria : 1 flag, 1 aaGun, 1 fighter and 6 infantry
          Yunnan : 1 flag, 2 artilleries and 1 infantry
          Kweichow : 1 flag, 4 fighters
          Hunan : 1 flag
          Chahar : 1 flag, 1 artillery
          Anhwe : 1 flag, 3 infantry
          Kwangtung : 1 flag, 1 harbour
          33 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
          6 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 3 tactical_bombers and 2 transports

      Production/PUs Summary :

      Germans : 36 / 44
          Russians : 39 / 42
          Japanese : 34 / 36
          Americans : 52 / 81
          Chinese : 7 / 12
          British : 30 / 31
          UK_Pacific : 21 / 21
          Italians : 18 / 20
          ANZAC : 15 / 25
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 5 times
                  2 was rolled 9 times
                  3 was rolled 7 times
                  4 was rolled 11 times
                  5 was rolled 11 times
                  6 was rolled 8 times
              Average roll : 3.745
              Median : 4.000
              Variance : 0.580
              Standard Deviation : 0.762
              Total rolls : 51

      Null / Other
                  4 was rolled 2 times
              Average roll : 4.000
              Median : 4.000
              Variance : 4.000
              Standard Deviation : 2.000
              Total rolls : 2

      Chinese Combat
                  1 was rolled 2 times
                  2 was rolled 2 times
                  3 was rolled 4 times
                  4 was rolled 3 times
                  5 was rolled 2 times
                  6 was rolled 2 times
              Average roll : 3.467
              Median : 3.000
              Variance : 0.357
              Standard Deviation : 0.598
              Total rolls : 15

      Japanese Combat
                  1 was rolled 3 times
                  2 was rolled 7 times
                  3 was rolled 3 times
                  4 was rolled 6 times
                  5 was rolled 9 times
                  6 was rolled 6 times
              Average roll : 3.853
              Median : 4.000
              Variance : 0.909
              Standard Deviation : 0.953
              Total rolls : 34

      posted in Play Boardgames
      D
      Dregonoid
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