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    Posts made by Dreadnaught

    • RE: Dreadnoughts - National Advantage for Japan

      Do I spell my name wrong? Ehh…

      IMO any units that hit on 5 should be forbidden! I use 4 as a maximum and to give units more power I suggest one to use the opening fire! My vote is on variant 1!

      By the way Mr. A, thank you for sharing your splending ideas! :wink:

      posted in Axis & Allies Revised Edition
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      Dreadnaught
    • RE: Weapons Development

      Both rockets and super DDs seems not to be worth the money under any circumstances, but for Germany (rockets)! So super DDs is my vote!

      IMO it isn’t that good to have this extra punch in an amphibious assaults that anyone would pay some 30 IPCs to develop it! :-? Ok for Japan then, if they got the Tokyo Express advantage! But IMO Japan cannot afford it anyway!

      posted in Axis & Allies Revised Edition
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      Dreadnaught
    • RE: Kamikaze Attacks - National Advantage for Japan

      @Guerrilla:

      For Balancing #2 for General playability probably #1… #3 is out the Window…

      I have been thinking is there any other Advantage the Japanese had? If we (you :lol: ) changed it to something a little more thinkable instead of a suicide unit… Because it is not really an advantage… Or maybe make a multiple dice rolled for the Kami to give it more appeal… possibly 2 Die? Besides 5 Planes is all that is needed to sink a Carrier not the 200 represented in the piece…

      GG

      GG isn’t #2 is something else, that really represent an advantage! And it is historically correct too, even if they were not very successful! However one always need to adjust for the game balance, especially Mr. Andersson! In #2 one doesn’t lose the bomber for a suicide as in #1 and #3!!!

      posted in Axis & Allies Revised Edition
      D
      Dreadnaught
    • RE: Axis&Allies.org Weapons Development and National Advanta

      @adaptation:

      Thanks dread,now i got another question then:Lets say im bombing germany,and theres a jetfighter in germany,what happens?

      As for the AA guns,thats pretty much what i tought

      Hi adaption,
      I say (as I play it), if it is a SBR you are talking about on the IC in Germany, then the German player may use his fighter to intercept your bomber for one cycle of combat before your bombers reach “target zone”. If the German player use a fighter to intercept your bomber it can not also be used in a regular combat in Germany as well!

      Lets say the German player choose to use his fighter to intercept your bomber, then he hit your bomber on a 3 and your bomber defends like in a normal combat on a 1 (2 if superfortresses). If your bomber survives, it will be subjected to AA fire if there is an AA gun in Germany, unless you have the superfortresses advantage! This is like you play in in A&A Europe. I have interpreted it like this, but I am not sure how Mr. Andersson would like to have it about the AA gun fire. But I know that the way I play it works all fine to me and my gamies! :wink:

      posted in Axis & Allies Revised Edition
      D
      Dreadnaught
    • RE: Axis&Allies.org Weapons Development and National Advanta

      Hi Adaptation!
      Obviously I am not Mr. Andersson but I can answer some of your questions.

      Jet Fighters: I played like this; jets can intercept bombers in a SBR (SBR = Strategial Bombing Raid) for one cycle of combat before the bombers reach their target. The intercepting fighters have to be located somewhere in the bombers combat movement route/way. Jet fighters attack any bombers on a die roll of 3 or less and the bomber may defend in defenders roll turn on a 1 (2 for Superfortresses). This interception combat last for one cycle of combat only. No jet fighters can intercept any bombers on their run home in noncombat movement turn. Not too hard to catch I think! But it does really works out nice to handle " the heavy superfortress overkill" theory Mr. Andersson wrote about in another thread. He always try to use development vs development and that is way he use the 3 move for Super Destroyers is to counter Super Submarines and give an incentive to the Axis go for this development. Especialy the Tokyo Express advantage for Japan makes it to a realy disirable development, Mr. Andersson wrote in another forum! He also wrote that the development is more like an advantage than a development as is and that’s another reason to upgrade this development. I agree!

      When it comes to: “An enemy antiaircraft gun can roll one die against only each attacking fighter.” It only means that US bombers are imune to AA fire independent of it is a SBR or a regular combat!!! Not complicated at all! :wink:

      posted in Axis & Allies Revised Edition
      D
      Dreadnaught
    • RE: Axis&Allies.org Weapons Development and National Advanta

      @Guerrilla:

      I don’t like Tiger Tanks as much due to it’s complexity…possible a first strike Capability on the first cycle although that might be too powerful… if we(you :wink: ) did add that maybe the Russians should get a T-34 Advantage…

      GG

      These revised advantages are truly balanced and I playtested most of them in some 15 to 20 games. Some of them need some work but Mr. Andersson seems to have found out it him self. I have to say Mr. Andersson have managed to impress me a lot with his creative and effective ideas. I love his ideas and find them very balanced, the guys and I who plays the game have decided to implement most of these rules as a standard. We will consider the last changes, and find them really nice. Again thank you Mr. Andersson! :D

      Even if I have not used the Tiger Tank advantage for Germany yet, I do think it will do GG. The reason is that Germany always (when I play) rely on tanks in masses. That is why it will be a great benefit for them in hunting any russian infantry down. Not to mention that Tigers in combination with Panzergrenadiers would offer in Affrica! A first strike capability would be too powerful IMO! This advantage is just perfect as is and not too complicated IMO! Try it, I will. Too much offense to Germany will destroy the game balance, since they need to be aggresive. I also think that Panzergrenadiers will be better than Panzerblitz that it replace, it is better for the Affrican campaign and as good as Panzerblitz on the Eastern Front. But I liked the SS variant more. :( I guess the Tiger Tanks can compensate for a stronger punch. :wink:

      I realy liked that Mr. Andersson went back to the revised Wolf Packs in combination with U-boat Programme, since it gives Germany a strong incentive to build submarines. And I love the new super submarine as well. I love many more things about this article and again, THANK YOU Mr Andersson for a great work. :D

      posted in Axis & Allies Revised Edition
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      Dreadnaught
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