However, all things considered, I’m glad the Zombies appear to be constrained in a way.
If they only show up as INF Casualties and as the result of the Zombie Cards (TM, Copyright Wizards of the Coast 2018, all rights reserved.), then you can easily remove them from the game with the following quick house rules:
House Rule 1.) Skip phases 1 (“Play a Zombie Card”) and 2 (“Zombies Attack”).
House Rule 2.) Zombie do not spawn when Infantry are killed.
Then you can make up some other fun house rule for the neutral countries with IPC Values/strategic importance, or just ignore them.
So to all the naysayers who panicked about the Zombies “ruining the game”, it turns out that it’s incredibly easy to get rid of them. I know that won’t sway people who take personal offense at the zombies being in a WW2 board game in the first place, but that’s your conscience and we already bogged down two other threads with those kinds of arguments.
