Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. DoManMacgee
    3. Posts
    • Profile
    • Following 2
    • Followers 6
    • Topics 28
    • Posts 1,314
    • Best 308
    • Controversial 0
    • Groups 8

    Posts made by DoManMacgee

    • RE: AAZ details revealed (May 21 2018)

      @CWO:

      The article says “the game is itself a standalone game, but also an expansion to Axis & Allies 1942 Edition.”  The “also” part possibly implies that rules and components of AAZ can be imported into 1942, if you own that game, as an extra option to playing AAZ on its own.

      Read it again and you’re absolutely right.  Thanks!

      @CWO:

      I don’t know if it’s simply a flub by the art department, or whether it reflects some aspect of the rules (i.e. perhaps the Axis teaming up with the Allies against the zombies?), but I’ve noticed that even though the front cover (https://www.axisandallies.org/p/box-art-axis-allies-zombies/) is divided into an Allied side and an Axis side, there are a few crossovers.  Montgomery (easy to recognize) and a Russian officer (based on his medals) are on the Axis side, and there’s a German officer (possibly Guderian) on the Allied side.

      The cynical old man in me thinks that the artist couldn’t distinguish Allied figures from Axis figures.

      @General:

      Are the infantry silhouette tokens on Western China and India meant to be deploy points for infantry only?

      That’d actually be a neat concept worth importing/house-ruling into other games in the series.

      Think about it, how annoying is it in some editions that you have to choose between blowing 15IPC on a factory in Sinkiang or India and letting Japan go on an unhistorical conquering spree/drive to Moscow with Tanks? I’d love a way to spend like 5 IPC to give a territory the capacity to “raise militia” or whatever. Typically players only spam INF out of Factories (in those locations) anyway, so losing the ability to build other units wouldn’t be a huge loss.

      posted in Axis & Allies & Zombies
      DoManMacgeeD
      DoManMacgee
    • RE: AAZ details revealed (May 21 2018)

      I’m a bit confused here.

      The news article on the front page of AA.org frames this as an expansion to 42SE but the map on the box doesn’t look like the 42SE map.

      In fact, it looks like an original map, because I don’t know of any A&A edition where China is 3 territories and the Siberian territories are worth IPC.

      I like the aesthetic of the map (I personally dislike the “Earth-like” design they’ve used in every game since AA50) but I can already tell the majority of the community is going to hate the small size.

      I’m interested in the zombies as a stall-breaking mechanic, but unless my eyes are failing me, it looks like the IPC values on the territories are going to be severely reduced (a-la 1941), which would make for a pretty stale game IMO, since less IPCs = less variance in builds = less variance in strategies.

      posted in Axis & Allies & Zombies
      DoManMacgeeD
      DoManMacgee
    • RE: Looking for Columbus, Ohio Players

      Can’t quite come out to Columbus to play you (I live about 9 hours away, in Northeast PA).

      But, as I’ve posted in a few other threads, there’s an Axis and Allies (Revised Edition) tournament coming up near Pittsburgh in July (21-22) of this year. Last year we had about 16 people turn up so you’ll have plenty of players to have a game with.

      Thread Link: https://www.axisandallies.org/forums/index.php?topic=41731.0
      Website Link: http://www.boardgamers.org/

      Let me know if you want more details and I can re-post them from the other thread ASAP. If you’re willing to make the drive to Pittsburgh it’d be great to have you.

      posted in Player Locator
      DoManMacgeeD
      DoManMacgee
    • RE: Any Axis&Allies players in the western pa/Pittsburgh area?

      Copy/Paste of what I put in the other Pittsburgh thread:

      Thread Link (in case you want to find this guy, who seems to live near you): https://www.axisandallies.org/forums/index.php?topic=41432.0

      Tournament info:

      I live in Northeast PA, so way too far away to make the trek out to Pittsburgh on a regular basis, but there is an Axis and Allies (Revised Edition) tournament coming up near Pittsburgh in July (21-22) of this year. Last year we had about 16 people turn up so you’ll have plenty of players to have a game with.

      Thread Link: https://www.axisandallies.org/forums/index.php?topic=41731.0
      Website Link: http://www.boardgamers.org/

      Let me know if you want more details and I can re-post them from the other thread ASAP.

      posted in Player Locator
      DoManMacgeeD
      DoManMacgee
    • RE: Any gamers in the Pittsburgh/Cleveland/Youngstown/Erie/Buffalo Area?

      Date: July 21-22
      Time: Not yet posted, your best bet would be to turn up July to learn what the schedule is.
      Convention: World Boardgame Championships (Sponsored by the Boardgame Players’ Association, a group dedicated mostly to Avalon Hill Wargames).

      Game: Axis and Allies: Revised Edition (2004).

      We use a variant of the LHTR that caps each round at 4 hours. Adjudication is based on which faction controls a greater number of Victory Territories at the end of the time limit.

      We usually do 3-4 rounds of Swiss style play (where you play opponents who are performing similarly to yourself), with the top 4 players being determined after a point (based on win/loss record), and then having a playoff to determine the champion.

      Directions to the venue, costs and other information is all available via the links I posted above. Hope to see you there! We had about 16 players last year and it was a blast!

      posted in Player Locator
      DoManMacgeeD
      DoManMacgee
    • RE: Any gamers in the Pittsburgh/Cleveland/Youngstown/Erie/Buffalo Area?

      I live in Northeast PA, and while I live a bit too far away to actually drive to where you are, I can tell you that there’s an Axis and Allies (Revised Edition) tournament coming up near Pittsburgh in July of this year.

      Thread Link: https://www.axisandallies.org/forums/index.php?topic=41731.0
      Website Link: http://www.boardgamers.org/

      Let me know if you want more details and I can get them to you ASAP.

      posted in Player Locator
      DoManMacgeeD
      DoManMacgee
    • RE: Not Sure How to Feel

      Really looking forward to rolling research dice for new memes and tide pods.

      posted in Axis & Allies & Zombies
      DoManMacgeeD
      DoManMacgee
    • RE: Axis and Allies: Zombies

      I voted indifferent because I’m still holding out hope that:

      • The undesirable zombies can be house ruled out.

      • The map is a good medium sized map (a la Revised/42SE).

      • The “1939 Scenario” that the WOTC rep mentioned in his interview with A&A.org a few months back is fresh/worth playing.

      I’m still willing to hold out hope because the only objectively terrible A&A games are 1941 and Spring 42, the latter of which is only terrible because the small map made the game unplayable.

      posted in Axis & Allies & Zombies
      DoManMacgeeD
      DoManMacgee
    • RE: Strategies for 42.2?

      Might be a bit of repeating what Argothair said but here’s my take for zany plays.
      Fair warning: none of these are “viable” but they should definitely spice things up:

      USSR: Charge the starting FTRs into the Baltic to interfere with Germany’s opening (even if you have two and it’s a terrible odds battle).
      Turn the entire Allied effort into a game to see how long you can keep Karelia alive. Fall back when you need to so you don’t get your stack wiped out.

      Alternatively, build a tons of tanks and try to kick Japan off mainland Asia at the detriment of the German front.

      Germany: Build an Aircraft Carrier or two and a few Transports and dominate Africa/the Baltic/the Atlantic.

      UK: Play in the Atlantic. Funnel 1 FTR a turn to Moscow to help their defense.

      USA: Do something totally out of left field like an IC in Alaska. Alternatively, build 1-2 Carriers in the Atlantic and fly FTRs to UK.

      UK+USA FTR Conga Line:
      1. Build 1 CV off US East Coast (don’t have the board with me so I don’t recall the exact Sea Zones, sorry).
      2. Build 2 CV + supporting fleet (DDs mostly) off UK (SZ that’s next to the Baltic Sea).
      3. Example turn:
        a. Start with 2 CV, 2 UK FTRs, 2 USA FTRs, other supporting vessels in UK SZ. Start with 1 CV, 2 US FTR in US East Coast.
        b. UK Turn: Move 2 FTRs from UK SZ -> Baltic SZ -> Karelia -> W. Russia -> Moscow, build 2 new FTRs to replace the old ones.
        c. US Turn: Move 2 FTRs from US SZ -> Atlantic -> Africa -> English Channel -> UK SZ, move 2 FTRs from UK SZ -> Baltic SZ -> Karelia -> W. Russia -> Moscow, build 2 new FTRs to replace the old ones.

      This essentially dumps 4 new FTRs in the USSR each turn (you can do less/more if you want), which is 40 IPC of income. You can use your FTR fleet to wipe smaller stacks to make trading more bearable for the Soviets.

      Hope these ideas help somewhat, even if they’re not the most competitively sound strategies!

      posted in Axis & Allies 1942 2nd Edition
      DoManMacgeeD
      DoManMacgee
    • Pittsburgh PA USA Revised Tournament - World Boardgame Championship - July 20-21

      Hi all,

      The Boardgame Players Association will be hosting this year’s (2019) “World Boardgame Championship” convention from July 20-27 at the Seven Springs Mountain Resort (777 Water Wheel Dr, Champion, PA).

      This Axis and Allies tournament will be on July 20-21. I mention the other dates because there are several other competitions at this tournament besides Axis and Allies (lots of the other Avalon Hill wargames).

      If anyone is interested in attending let me know and I can post more details.

      The only A&A game ran at this tournament is Revised, so be forewarned.

      posted in Events
      DoManMacgeeD
      DoManMacgee
    • RE: Strategies for 42.2?

      What strategies are you currently using? Which side?

      Asking because I don’t want to tell you anything you’re already doing.

      posted in Axis & Allies 1942 2nd Edition
      DoManMacgeeD
      DoManMacgee
    • RE: Answers about Axis & Allies and Zombies

      @Midnight_Reaper:

      Seriously though, a game with a map about '42 size with rules for playing an intro version of the European War from 1939 to 1941 and main rules for playing from '41 to the end? That actually does sound intriguing to me.

      This bit here is what gives me hope for the game. Especially if there’s a way to play out the whole war starting from 1939.

      …Just as long as they don’t cheap out on the components (wishful thinking, I know) or make another 1941-small map…

      posted in Axis & Allies & Zombies
      DoManMacgeeD
      DoManMacgee
    • RE: Axis vs Allies Win Ratios

      Only way Allies win ever with no bid is if you turn NOs off. Otherwise it’s an Axis stomp basically every time.

      And this is coming from a guy who barely plays G40 competitively.

      posted in Axis & Allies Global 1940
      DoManMacgeeD
      DoManMacgee
    • RE: Not Sure How to Feel

      Larry was busy making War Room, @Hunter:

      Can someone tell me why we needed this? I would really like to know. I would buy it for the sculpts if we get any new ones besides the zombies.

      Better than the brand being dead IMO.

      I could be wrong though (I’m saving my temper tantrum until we get more info on the game), which is why I haven’t voted in the poll.

      @redinight:

      especially ones that don’t involve the original designers or creators.

      Larry’s gone, man. He’s moved on from A&A to make War Room as a new take on the WW2 Genre.

      (Un)fortunately, the A&A brand is with Avalon/Wizards, meaning we still get new A&A games.

      …The downside of course, is that we’re stuck with gimmicks like this mess for the time being.

      posted in Axis & Allies & Zombies
      DoManMacgeeD
      DoManMacgee
    • RE: Can the UK prevent Pearl Harbor?

      @Slip:

      Are you finding this is working under WBC rules?

      Yes.

      @Slip:

      What is a common J1 response to this strategy, combat, NCM and purchases?

      Can’t give 100% specifics because every player is different, but I’d imagine a Japan player will just dive on Pearl anyway with every ship/plane available.

      @Slip:

      What have you found are the impacts of Germany running free in Africa?

      USA has to do mop-up work, sending whatever Atlantic forces it has to Africa to protect UK’s IPCs.

      posted in Axis & Allies Revised Edition
      DoManMacgeeD
      DoManMacgee
    • RE: Axis & Allies and Zombies is REAL

      I’m in the “let’s wait for a more detailed announcement before denouncing it” crowd, but I’ve already said that like 5 times in this thread.

      We’ll see how it goes. Novemeber’s a ways off yet.

      posted in Axis & Allies & Zombies
      DoManMacgeeD
      DoManMacgee
    • RE: Axis & Allies and Zombies is REAL

      There’s no point in arguing about the manufacturing and logistics process Wizards used when making G40/G40SE on a thread about “Axis & Allies: Zombies,” so I’ll drop the conversation.

      However, I dispute the notion that G40SE, a game only played by the most hardcore elements of the A&A fanbase and only distrusted to hobby shops, was a cash-in.

      If anything, 41 was the shameless cash-in of the franchise.

      AAZ is also most-likely a cash-in, but pretty much everyone here agrees with you on that I think.

      Again, all I’m asking is that we wait to see what the game looks like before we crucify it. The Zombies (and the “Cards,” even) might be easy to house-rule out of the game.

      posted in Axis & Allies & Zombies
      DoManMacgeeD
      DoManMacgee
    • RE: Axis & Allies and Zombies is REAL

      @robert:

      So, with G40 2nd ed., you’re fine with WOTC releasing a product while actively working on a 2nd ed. at the same time?
      New sculpts take time to create, proof and sign off on.

      P40 was 2009, E40 was 2010.
      G40 2nd Ed. was released in 2012. A two-year gap. The only real differences besides minor cosmetic changes to the map (correct me if I’m wrong) are the use of the Alpha 3 setup/rules as an attempt to balance the horrible mess (balance-wise) that was the 1st edition. The Alpha 3 rules were basically over-glorified house rules crafted by the community over the years with Larry’s blessing, if you recall.

      So, like I said, G40 2nd Edition is nothing you can’t play by house-ruling 1st edition, which is exactly what I do, since there’s no point in my owning both 1st edition and 2nd edition.

      @robert:

      WOTC would have to have been working on this while getting 1st ed. out the door.

      That’s incorrect, based on what I explained above (AFIK Wizards had nothing to do with the Alpha 3 rules beyond Larry’s input). I doubt that G40SE took very long to cook up, seeing as most of the components are identical or nearly identical to 1st edition. If anyone has insider info regarding what went on at Wizard’s from 2009-2012 feel free to correct me.

      @robert:

      As for house ruling, why do I have to? I just paid $200 for G40.

      You don’t. No one’s holding a gun to your head and forcing you to use the Alpha 3 rules (or the balanced mod, for that matter). It’s just for the sake of game balance. If money’s an issue just play TripleA like most people. If you just want the sculpts just buy them for cheap off HBG.

      @robert:

      1942.2 was again released too soon after Spring 1942. Both games existed at the same time in different stages of being finished.
      WOTC used people as play testers and had them pay for the privilege.

      I agree with the release dates being too close (it over-saturated the market and is probably a main reason why both versions of 42 aren’t as well-regarded as the rest of the franchise). It also didn’t help that the name “1942 2nd Edition” was completely and totally misleading, as 422E has almost nothing to do with 42, aside from there only being 5 playable countries and there not being NOs.

      I don’t see any grand conspiracy about 42 being a “test run” for 42SE, though. 42 was just a lazy copy/paste of revised using AA50’s map design, rules, and units. It probably took WOTC about 3 months to finish soup to nuts, and as a result, it’s probably the worst version of A&A barring 1941. It’s not that the rules or gameplay are bad, the board is just hideously small/cramped and the physical components were atrocious (IIRC it was the start of the whole “no paper money, no battle board” cost-cutting fiasco that’s plagued the franchise in recent years).

      42SE, while an unbalanced mess (and still having awful physical components, for the most part), is a true successor to Revised/AA50 in terms of map size/scale, and a good way to ramp new players up to G40.

      I know I’m coming off like some sort of drone for Wizards, but I’m not (they pushed out way too many A&A products in too short a span of time between 2009-2014, some of them good, like AA50, G40 and 42SE, and the rest ranging from okay to terrible).

      As for Zombies (not responding to robert t, just a general note for the thread):

      I understand the visceral hatred for the concept of zombies removing any semblance of historical accuracy or “wargame tradition” from A&A, but what’s stopping us, as a community, from house-ruling out the Zombies and enjoying the rest of the game? The A&A community took G40 from OOB to Balanced Mod and has made bids for practically every game in the series, I doubt that a few zombies are too much to handle.

      posted in Axis & Allies & Zombies
      DoManMacgeeD
      DoManMacgee
    • RE: Axis & Allies and Zombies is REAL

      @robert:

      Wizard’s been “cashing in” with this franchise since the “2nd editions” release. It still rubs me the wrong way thinking about that fiasco.
      They should have created an upgrade kit for 1st edition owners. :x

      Second edition of what? G40? There’s nothing in G402E that you can’t just house rule into first edition IIRC.

      Only other “2nd Edition” out there is 42SE and it’s an entirely separate game from 42.

      posted in Axis & Allies & Zombies
      DoManMacgeeD
      DoManMacgee
    • RE: Answers about Axis & Allies and Zombies

      I actually have decently high hopes for this as long as the scale isn’t pathetic a la 1941.

      A possible 1939 start date sounds fun, and if they do a good job “streamlining” the rules it might be enough to convince my more casual friends to break out the game with me for once.

      Another possible benefit is that, if the setup/start is unique, we can always just house-rule out the Zombies and have a brand new shiny A&A to add to the family.

      Here’s hoping for a Revised/42SE scale map!

      posted in Axis & Allies & Zombies
      DoManMacgeeD
      DoManMacgee
    • 1 / 1