EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
EDIT: Adding units owned by Japanese to Manchuria: 1 infantry
EDIT: Changing PUs for Germans from 32 to 33
EDIT: Turning off Edit Mode
Posts made by DoManMacgee
-
leemorrison (A) Vs. DoManMacgee (X +7) - Classic Tournament - Losers' Round 1posted in Tournaments
-
RE: Invitational Classic 2nd editionposted in Tournaments
@leemorrison I am ready to start our game when you are. PM me your opening bid if you are ready.
-
RE: Axis & Allies .org 2025 Support Driveposted in Website/Forum Discussion
My donation was earlier this month.
Receipt # - 2EX27692UJ009180P -
RE: AA Classic - DoManMacgee (X) vs. Martin (L)posted in Tournaments
@Martin Yes the “miss” on my part was using Japan’s bomber offensively when it could have at least NCM’d from Manchuria -> Germany to give one more HP to the units there. That might have made some level of difference in the final fight but in hindsight, once the UK air got as many kills as it did it was unlikely that Germany was going to survive.
Good luck to you as well!
-
RE: AA Classic - DoManMacgee (X) vs. Martin (L)posted in Tournaments
@Martin Missed the obvious play of America goes into Germany with everything. I concede.
-
RE: AA Classic - DoManMacgee (X) vs. Martin (L)posted in Tournaments
@Martin Game History
Round: 2 Purchase Units - Japanese Japanese buy 4 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Japanese 1 transport moved from Japan Sea Zone to Okinawa Sea Zone 1 infantry moved from Okinawa to Okinawa Sea Zone 2 infantry moved from Japan to Japan Sea Zone 2 infantry and 1 transport moved from Japan Sea Zone to Hawaii Sea Zone 2 infantry moved from Hawaii Sea Zone to Hawaiian Islands 2 battleships, 1 carrier and 1 submarine moved from Japan Sea Zone to Hawaii Sea Zone 1 fighter moved from Japan Sea Zone to Soviet Far East 1 fighter moved from Japan Sea Zone to Yakut S.S.R. 1 infantry moved from Manchuria to Soviet Far East 2 infantry moved from Manchuria to Yakut S.S.R. 1 armour moved from Japan to Japan Sea Zone 1 armour and 1 transport moved from Japan Sea Zone to Soviet Far East Sea Zone 1 armour moved from Soviet Far East Sea Zone to Soviet Far East 1 transport moved from Japan Sea Zone to Caroline Islands Sea Zone 1 infantry and 1 transport moved from Okinawa Sea Zone to Japan Sea Zone 1 infantry moved from Japan Sea Zone to Manchuria 1 bomber and 3 fighters moved from Manchuria to Sinkiang 1 infantry moved from India to Sinkiang 1 infantry moved from India to Indian Ocean Sea Zone 1 infantry and 1 transport moved from Indian Ocean Sea Zone to Mozambique Sea Zone 1 infantry moved from Mozambique Sea Zone to South Africa Japanese take South Africa from British Combat - Japanese Battle in Soviet Far East Japanese attack with 1 armour, 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Soviet Far East, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Yakut S.S.R. Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Hawaiian Islands Japanese attack with 2 infantry Americans defend with 1 infantry Japanese roll dice for 2 battleships in Hawaiian Islands, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands 1 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Sinkiang Japanese attack with 1 bomber, 3 fighters and 1 infantry Americans defend with 1 infantry; Russians defend with 1 infantry Japanese roll dice for 1 bomber, 3 fighters and 1 infantry in Sinkiang, round 2 : 3/5 hits, 2.33 expected hits Americans roll dice for 2 infantry in Sinkiang, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Americans lost in Sinkiang Japanese win, taking Sinkiang from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 bomber and 3 fighters moved from Sinkiang to India 1 fighter moved from Yakut S.S.R. to Manchuria 1 fighter moved from Soviet Far East to Manchuria Place Units - Japanese 4 infantry placed in Japan 2 transports placed in Japan Sea Zone Turn Complete - Japanese Japanese collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : 2.33 Russians regular : 0.33 -
RE: AA Classic - DoManMacgee (X) vs. Martin (L)posted in Tournaments
@Martin Southern Europe is fine. The intent was to have it not fall to the British but this was a minor rule I had forgotten. Carry on with your move.
-
RE: AA Classic - DoManMacgee (X) vs. Martin (L)posted in Tournaments
@Martin Game History
Round: 2 Purchase Units - Germans Germans buy 7 armour; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber and 5 fighters moved from East Europe to Baltic Sea Zone 1 bomber and 5 fighters moved from Baltic Sea Zone to Finland Norway 3 infantry moved from East Europe to Ukraine S.S.R. Combat - Germans Battle in Ukraine S.S.R. Germans attack with 3 infantry Russians defend with 1 infantry Germans roll dice for 3 infantry in Ukraine S.S.R., round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. Germans roll dice for 2 infantry in Ukraine S.S.R., round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Ukraine S.S.R., round 4 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Finland Norway Germans attack with 1 bomber and 5 fighters Russians defend with 3 armour and 2 infantry Germans roll dice for 1 bomber and 5 fighters in Finland Norway, round 2 : 4/6 hits, 3.17 expected hits Russians roll dice for 3 armour and 2 infantry in Finland Norway, round 2 : 1/5 hits, 1.67 expected hits 1 fighter owned by the Germans lost in Finland Norway 2 infantry owned by the Russians and 2 armour owned by the Russians lost in Finland Norway Germans roll dice for 1 bomber and 4 fighters in Finland Norway, round 3 : 1/5 hits, 2.67 expected hits Russians roll dice for 1 armour in Finland Norway, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans lost in Finland Norway 1 armour owned by the Russians lost in Finland Norway Germans win with 1 bomber and 3 fighters remaining. Battle score for attacker is -3 Casualties for Germans: 2 fighters Casualties for Russians: 3 armour and 2 infantry Non Combat Move - Germans 1 bomber and 3 fighters moved from Finland Norway to East Europe 1 aaGun moved from South Europe to Germany 12 infantry moved from Germany to East Europe Place Units - Germans 7 armour placed in Germany Turn Complete - Germans Germans collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -1.00 -
RE: AA Classic - DoManMacgee (X) vs. Martin (L)posted in Tournaments
@Martin Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 1 PUs; Combat Move - Japanese 2 infantry moved from Philippines to Philippines Sea Zone 2 infantry and 1 transport moved from Philippines Sea Zone to Indian Ocean Sea Zone 2 infantry moved from Indian Ocean Sea Zone to India 1 submarine moved from Solomon Islands Sea Zone to Japan Sea Zone 1 fighter moved from Caroline Islands Sea Zone to Japan Sea Zone 1 fighter moved from Philippines to Japan Sea Zone 1 battleship and 1 carrier moved from Caroline Islands Sea Zone to Japan Sea Zone 3 infantry moved from Manchuria to Yakut S.S.R. 1 fighter moved from Japan to Yakut S.S.R. 1 bomber moved from Japan to Yakut S.S.R. 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to China 2 infantry moved from Kwangtung to China 1 fighter moved from French Indo China to China 1 fighter moved from Manchuria to China Combat - Japanese Battle in Yakut S.S.R. Japanese attack with 1 bomber, 1 fighter and 3 infantry Russians defend with 5 infantry Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Yakut S.S.R., round 2 : 0/5 hits, 1.67 expected hits Russians roll dice for 5 infantry in Yakut S.S.R., round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese lost in Yakut S.S.R. 1 fighter owned by the Japanese and 1 bomber owned by the Japanese retreated 1 infantry owned by the Japanese retreated to Manchuria Russians win with 5 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Battle in China Japanese attack with 2 fighters and 3 infantry Americans defend with 1 fighter and 2 infantry Japanese roll dice for 2 fighters and 3 infantry in China, round 2 : 2/5 hits, 1.50 expected hits Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in China 2 infantry owned by the Americans lost in China Japanese roll dice for 2 fighters and 1 infantry in China, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 fighter in China, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in China 1 fighter owned by the Americans lost in China Japanese win with 2 fighters remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in India Japanese attack with 3 infantry British defend with 1 infantry Japanese roll dice for 3 infantry in India, round 2 : 1/3 hits, 0.50 expected hits British roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India 1 infantry owned by the British lost in India Japanese win, taking India from British with 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 fighters moved from China to Manchuria 1 bomber and 1 fighter moved from Yakut S.S.R. to Manchuria 1 transport moved from Japan Sea Zone to Wake Island Sea Zone 1 infantry moved from Wake Island to Wake Island Sea Zone 1 infantry and 1 transport moved from Wake Island Sea Zone to Japan Sea Zone 1 infantry moved from Japan to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria Place Units - Japanese 3 transports placed in Japan Sea Zone Turn Complete - Japanese Japanese collect 28 PUs; end with 29 PUsCombat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -0.83 Russians regular : 0.33 British regular : 0.67 -
RE: AA Classic - DoManMacgee (X) vs. Martin (L)posted in Tournaments
@Martin Game History
Round: 1 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 2 PUs; Combat Move - Germans 2 armour and 3 infantry moved from Ukraine S.S.R. to East Europe 2 armour and 4 infantry moved from Germany to East Europe 1 submarine moved from Baltic Sea Zone to North Sea Zone 1 submarine moved from West Spain Sea Zone to North Sea Zone 1 fighter moved from Finland Norway to North Sea Zone 1 fighter moved from Germany to North Sea Zone 1 fighter moved from West Europe to North Sea Zone 1 infantry moved from Algeria to French Equatorial Africa Germans take French Equatorial Africa from British 1 infantry moved from Libya to French Equatorial Africa 1 armour moved from Libya to Central Mediteranean Sea Zone 1 armour and 1 transport moved from Central Mediteranean Sea Zone to Black Sea Zone 1 armour moved from Black Sea Zone to Caucasus 1 battleship moved from Central Mediteranean Sea Zone to Black Sea Zone 1 armour moved from Finland Norway to Baltic Sea Zone 1 armour moved from Baltic Sea Zone to East Europe 1 bomber moved from Germany to North Sea Zone 2 armour moved from West Europe to East Europe 1 armour moved from South Europe to East Europe 2 infantry moved from South Europe to East Europe 2 infantry moved from West Europe to Germany Combat - Germans Battle in Caucasus Germans attack with 1 armour Russians defend with 1 aaGun and 1 infantry Germans roll dice for 1 battleship in Caucasus, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Caucasus 1 infantry owned by the Russians lost in Caucasus Russians win with no units remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Battle in North Sea Zone Germans attack with 1 bomber, 3 fighters and 2 submarines British defend with 1 battleship and 1 transport; Russians defend with 1 submarine and 1 transport Germans roll dice for 2 submarines in North Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Russians lost in North Sea Zone Germans roll dice for 1 bomber and 3 fighters in North Sea Zone, round 2 : 3/4 hits, 2.17 expected hits British roll dice for 1 battleship and 2 transports in North Sea Zone, round 2 : 2/3 hits, 1.00 expected hits 2 submarines owned by the Germans lost in North Sea Zone 1 transport owned by the Russians, 1 transport owned by the British and 1 battleship owned by the British lost in North Sea Zone Germans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 32 Casualties for Russians: 1 submarine and 1 transport Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 transport Non Combat Move - Germans 1 fighter moved from Ukraine S.S.R. to East Europe 1 bomber and 3 fighters moved from North Sea Zone to East Europe 1 aaGun moved from West Europe to Germany 1 aaGun moved from Germany to East Europe Place Units - Germans 10 infantry placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 35 PUsCombat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 1.50 British regular : 1.00 -
RE: Invitational Classic 2nd editionposted in Tournaments
@VictoryFirst It was already made. https://www.axisandallies.org/forums/topic/41503/2025-classic-tournament/. Wins/Losses go there. This thread has the link to the bracket buried in it, which is here for reference:
-
RE: AA Classic - DoManMacgee (X) vs. Martin (L)posted in Tournaments
@Martin Sorry for the late reply. I am out of town this weekend and need to play on my laptop.

I am attacking the British/Soviet Fleet with the Germans. Do you have a preferred OOL?
Additionally, if I get unlucky and do not kill all of your units, do you want to retreat the Soviet sub? -
RE: Invitational Classic 2nd editionposted in Tournaments
@gamerman01 I requested access to the tournament-related google docs, but while I wait, can you (or someone else in this thread) tell me who I am playing against?
-
RE: Pre-Announcement: The Axis & Allies Cupposted in Website/Forum Discussion
@djensen said in Pre-Announcement: The Axis & Allies Cup:
The tricky part here is if teams want to get together in person but none of the 12 people have a copy of the game, then what do you do? Otherwise I would prefer random.
What I’m thinking is that I would randomly assign the team pairings and the game they must play but not the squads.
For instance:
AA vs. BB Guadalcanal
AA vs. CC Revised
AA vs. DD: Classic…and so on but you should have 3 games going at the same time at any given time.
Might need to back up a bit on this one.
Say Team A is scheduled to play Team B. Do each teams pair their three squads against the corresponding three squads of the opposing team, or do they only send out one squad each?
If it’s the former, do all 3 squad Vs. squad matches take place on the same edition?
If it’s the latter, what’s stopping a team of just putting their strongest two players as one squad and only using that squad for the entire tournament (effectively rendering the other four players as benchwarmers)?
-
RE: Pre-Announcement: The Axis & Allies Cupposted in Website/Forum Discussion
@djensen
Some clarification/interest asks:-
If there ends up being a lack of interest for whatever reason, might it be possible to downsize to 3-person teams to keep the same general format, just with 1v1 games instead of 2v2 (this is more of a hypothetical than an actual request)?
-
When two teams play each other, how does picking the game edition(s) to play on work (beyond the restriction of 42SE for T8, AA50 for T4, G40 for finals)? Do the teams mutually agree on what editions get played, is it randomly generated, or a mix (i.e. team A picks 1 game, team B picks 1 game, 3rd game is picked randomly)?
-
-
RE: Pre-Announcement: The Axis & Allies Cupposted in Website/Forum Discussion
@djensen Sounds cool to me. Is 5-6 people too many for one team? Maybe 4-6 instead?
-
RE: Invitational Classic 2nd editionposted in Tournaments
@Martin @gamerman01
I have no preference in whatever system is used as long as the baseline format is not Best of 1/Single Elimination. If there is an end-of-season bracket that is single-elim to determine a champion that is fine. If the final standing is just based on overall placement after all league games are played (with no playoff) that is also fine. -
RE: Invitational Classic 2nd editionposted in Tournaments
Just reaffirming that I am one of the folks interested in playing this hypothetical classic tournament.
-
RE: Bombay Strategy - that leads to victory for the CPsposted in Axis & Allies 1914
@FMErwinRommel I think the game you’re describing is a TripleA fan-game that’s more in-line with core series rules. 1914 is an official release from ~2017 that, despite the A&A name, plays very differently from normal A&A in an attempt to simulate trench warfare.