@VictoryFirst Yeah that’s fine. Let’s at least play the last turn of this game first for the sake of completion.

Best posts made by DoManMacgee
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RE: VF (Germany) vs. DoMan (Allies) | Original Europe, Game 4 - Balance 2.0
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RE: VF (Germany) vs. DoMan (Allies) | Original Europe, Game 4 - Balance 2.0
@VictoryFirst Game History
Round: 6 Turn Complete - Russians
Combat Hit Differential Summary :
Game History
Round: 6 Purchase Units - British British buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 6 infantry moved from Denmark to Germany 2 infantry moved from Netherlands-Belgium to Germany 3 transports moved from Danish Sea Sea Zone to English Channel Sea Zone 3 artilleries and 3 infantry moved from United Kingdom to English Channel Sea Zone 1 artillery and 3 infantry moved from United Kingdom to Atlantic Sea Zone 1 artillery, 3 infantry and 2 transports moved from Atlantic Sea Zone to Danish Sea Sea Zone 3 artilleries, 3 infantry and 3 transports moved from English Channel Sea Zone to Danish Sea Sea Zone 4 artilleries and 6 infantry moved from Danish Sea Sea Zone to Germany 1 armour moved from Tunisia to Egypt Combat - British Battle in Germany British attack with 4 artilleries and 14 infantry Germans defend with 1 aaGun, 1 factory and 26 infantry British roll dice for 1 destroyer in Germany, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 4 artilleries and 14 infantry in Germany, round 2 : 5/18 hits, 4.33 expected hits Germans roll dice for 26 infantry in Germany, round 2 : 9/26 hits, 8.67 expected hits 9 infantry owned by the British lost in Germany 5 infantry owned by the Germans lost in Germany British roll dice for 4 artilleries and 5 infantry in Germany, round 3 : 4/9 hits, 2.83 expected hits Germans roll dice for 21 infantry in Germany, round 3 : 5/21 hits, 7.00 expected hits 5 infantry owned by the British lost in Germany 4 infantry owned by the Germans lost in Germany British roll dice for 4 artilleries in Germany, round 4 : 1/4 hits, 1.33 expected hits Germans roll dice for 17 infantry in Germany, round 4 : 8/17 hits, 5.67 expected hits 4 artilleries owned by the British lost in Germany 1 infantry owned by the Germans lost in Germany Germans win with 16 infantry remaining. Battle score for attacker is -28 Casualties for British: 4 artilleries and 14 infantry Casualties for Germans: 10 infantry Non Combat Move - British Place Units - British 4 artilleries and 6 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 British regular : 1.17
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 7 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 7 infantry and 4 transports moved from U.S. Eastern Coast Sea Zone to Mid-Atlantic Sea Zone 1 transport moved from Celtic Sea Sea Zone to U.S. Eastern Coast Sea Zone 1 artillery, 7 infantry and 4 transports moved from Mid-Atlantic Sea Zone to Celtic Sea Sea Zone 1 transport moved from Danish Sea Sea Zone to English Channel Sea Zone 2 infantry moved from United Kingdom to English Channel Sea Zone 2 transports moved from Danish Sea Sea Zone to Celtic Sea Sea Zone 1 artillery and 7 infantry moved from Celtic Sea Sea Zone to United Kingdom 2 infantry and 1 transport moved from English Channel Sea Zone to Danish Sea Sea Zone 2 infantry moved from Denmark to Germany 2 infantry moved from Danish Sea Sea Zone to Germany 2 fighters moved from United Kingdom to Germany 1 transport moved from Baltic Sea Sea Zone to English Channel Sea Zone 2 destroyers moved from Baltic Sea Sea Zone to Danish Sea Sea Zone 1 infantry moved from Poland to Germany 1 bomber moved from Denmark to Germany Combat - Americans Battle in Germany Americans attack with 1 bomber, 2 fighters and 5 infantry Germans defend with 1 aaGun, 1 factory and 16 infantry Germans roll AA dice in Germany : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Germany Americans roll dice for 2 destroyers in Germany, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 bomber, 1 fighter and 5 infantry in Germany, round 2 : 2/7 hits, 2.00 expected hits Germans roll dice for 16 infantry in Germany, round 2 : 4/16 hits, 5.33 expected hits 4 infantry owned by the Americans lost in Germany 3 infantry owned by the Germans lost in Germany Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Germany, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 13 infantry in Germany, round 3 : 5/13 hits, 4.33 expected hits 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Germany 2 infantry owned by the Germans lost in Germany Germans win with 11 infantry remaining. Battle score for attacker is -39 Casualties for Americans: 1 bomber, 2 fighters and 5 infantry Casualties for Germans: 5 infantry Non Combat Move - Americans Place Units - Americans 3 artilleries and 5 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Germans AA : 0.50 Germans regular : -0.67
That’s the game. If you start the next one I will make my move later tonight. Need to do some things at work.
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RE: Ragnell804 (Germany) vs TGC (Allies) Game 14
@The_Good_Captain I think the current balance recommendation is overkill. I think the sub removal or Germany having no bid is sufficient. Leaning towards just removing Germany’s bid as that is more in line with the philosophy you applied to previous editions (with the exception of 1914, where you edited the map itself).
Alternatively, have you considered having the ME territories be treated as normal, income-generating territories for UK, and ax the current rules regarding ME Payments? That would give UK +8 to their starting income that would (typically) trail off over the course of the game, but they’d have an easier time building a fleet during the first two rounds without needing to resort to shenanigans like a nothing-buy or a Canada-buy B1. That type of change doesn’t seem too far removed over things you recommended in past versions (disallowing attacks on neutrals, mostly)
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RE: Ragnell804 (Germany) vs TGC (Allies) Game 14
@VictoryFirst Kwaspek also ran that forum post by me, but I agree with the idea that changing the victory conditions is too much of a deviation to the point where you’d be entering “house rules” territory.
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RE: VF (Germany) vs. DoMan (Allies) | Original Europe, Game 5 - Balance 3.0
@VictoryFirst Game History
Round: 6 Combat Move - Russians 1 bomber moved from Archangel to Germany 2 bombers and 4 fighters moved from Vyborg to Germany 1 armour moved from Poland to Germany 1 infantry moved from Hungary to Austria Russians take Austria from Germans Combat - Russians Battle in Germany Russians attack with 1 armour, 3 bombers and 4 fighters Germans defend with 1 aaGun, 1 bomber, 1 factory, 5 fighters and 27 infantry Germans roll AA dice in Germany : 0/7 hits, 1.17 expected hits Russians roll dice for 1 armour, 3 bombers and 4 fighters in Germany, round 2 : 4/8 hits, 4.50 expected hits Germans roll dice for 1 bomber, 5 fighters and 27 infantry in Germany, round 2 : 11/33 hits, 12.50 expected hits 4 fighters owned by the Russians, 1 armour owned by the Russians and 3 bombers owned by the Russians lost in Germany 1 bomber owned by the Germans and 3 infantry owned by the Germans lost in Germany Germans win with 5 fighters and 24 infantry remaining. Battle score for attacker is -74 Casualties for Russians: 1 armour, 3 bombers and 4 fighters Casualties for Germans: 1 bomber and 3 infantry Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Germans AA : -1.17 Germans regular : -1.50 Russians regular : -0.50
Game History
Round: 6 Purchase Units - British British buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 4 artilleries and 4 infantry moved from United Kingdom to English Channel Sea Zone 4 artilleries, 2 destroyers, 4 infantry and 4 transports moved from English Channel Sea Zone to Danish Sea Sea Zone 4 artilleries and 4 infantry moved from Danish Sea Sea Zone to Germany 1 armour, 1 artillery, 1 bomber and 7 infantry moved from Netherlands-Belgium to Germany Combat - British Battle in Germany British attack with 1 armour, 5 artilleries, 1 bomber and 11 infantry Germans defend with 1 aaGun, 1 factory, 5 fighters and 24 infantry Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits British roll dice for 2 destroyers in Germany, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour, 5 artilleries, 1 bomber and 11 infantry in Germany, round 2 : 4/18 hits, 5.50 expected hits Germans roll dice for 5 fighters and 24 infantry in Germany, round 2 : 10/29 hits, 11.33 expected hits 10 infantry owned by the British lost in Germany 4 infantry owned by the Germans lost in Germany British roll dice for 1 armour, 5 artilleries, 1 bomber and 1 infantry in Germany, round 3 : 5/8 hits, 3.17 expected hits Germans roll dice for 5 fighters and 20 infantry in Germany, round 3 : 13/25 hits, 10.00 expected hits 1 bomber owned by the British, 5 artilleries owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Germany 5 infantry owned by the Germans lost in Germany Germans win with 5 fighters and 15 infantry remaining. Battle score for attacker is -46 Casualties for British: 1 armour, 5 artilleries, 1 bomber and 11 infantry Casualties for Germans: 9 infantry Non Combat Move - British Place Units - British 2 artilleries, 1 fighter and 5 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans AA : -0.17 Germans regular : 1.67 British regular : -0.33
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour and 2 bombers; Remaining resources: 0 PUs; Combat Move - Americans 4 infantry moved from United Kingdom to English Channel Sea Zone 1 destroyer moved from Celtic Sea Sea Zone to Danish Sea Sea Zone 4 infantry and 2 transports moved from English Channel Sea Zone to Danish Sea Sea Zone 4 infantry moved from Danish Sea Sea Zone to Germany 1 bomber and 6 infantry moved from Netherlands-Belgium to Germany 2 submarines moved from Strait of Gibraltar Sea Zone to Western Mediterranean Sea Zone 1 fighter moved from United States to United Kingdom 6 infantry moved from United States to U.S. Eastern Coast Sea Zone 6 infantry and 3 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone 1 transport moved from Mid-Atlantic Sea Zone to Celtic Sea Sea Zone 2 transports moved from Celtic Sea Sea Zone to U.S. Eastern Coast Sea Zone 6 infantry moved from Celtic Sea Sea Zone to United Kingdom Combat - Americans Battle in Western Mediterranean Sea Zone Americans attack with 2 submarines Germans defend with 1 battleship Americans roll dice for 2 submarines in Western Mediterranean Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship in Western Mediterranean Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 2 submarines in Western Mediterranean Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 battleship in Western Mediterranean Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Americans lost in Western Mediterranean Sea Zone Americans roll dice for 1 submarine in Western Mediterranean Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 battleship owned by the Germans lost in Western Mediterranean Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 16 Casualties for Americans: 1 submarine Casualties for Germans: 1 battleship Battle in Germany Americans attack with 1 bomber and 10 infantry Germans defend with 1 aaGun, 1 factory, 5 fighters and 15 infantry Germans roll AA dice in Germany : 1/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Germany Americans roll dice for 1 destroyer in Germany, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 10 infantry in Germany, round 2 : 1/10 hits, 1.67 expected hits Germans roll dice for 5 fighters and 15 infantry in Germany, round 2 : 5/20 hits, 8.33 expected hits 5 infantry owned by the Americans lost in Germany 2 infantry owned by the Germans lost in Germany Americans roll dice for 5 infantry in Germany, round 3 : 1/5 hits, 0.83 expected hits Germans roll dice for 5 fighters and 13 infantry in Germany, round 3 : 9/18 hits, 7.67 expected hits 5 infantry owned by the Americans lost in Germany 1 infantry owned by the Germans lost in Germany Germans win with 5 fighters and 12 infantry remaining. Battle score for attacker is -36 Casualties for Americans: 1 bomber and 10 infantry Casualties for Germans: 3 infantry Non Combat Move - Americans Place Units - Americans 2 armour and 2 bombers placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Germans AA : 0.83 Germans regular : -2.33
No dice. I admit that I over-estimated how good the Allies’ position would be with the current changes. I’m good to try one more time if you are.
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RE: VF (Germany) vs. DoMan (Allies) | Original Europe, Game 6 - Balance 3.0
@VictoryFirst said in VF (Germany) vs. DoMan (Allies) | Original Europe, Game 6 - Balance 3.0:
(3/6)(3/6)(3/6)(2/6)3 + (3/6)(3/6)(3/6)*(4/6)
That is correct for exactly one hit for just the UK stuff. To add in the USA stuff, it becomes a bit more involved:
UK Force: 3 @ 3, 1 @ 4
US Force: 2 @ 3, 1 @ 4
Total force: 5@3, 2 @ 4So to expand it, we have:
(ODDS OF 1 @3 HIT * ODDS OF 0 @4 HIT) + (ODDS OF 0 @3 HIT * ODDS OF 1 @4 HIT)
(5*(1/2)^5 * (1/3)^2) + (1/2)^5 * 2*(2/3)(1/3)
.0016/9 + .013889 = .0141 = 1.41% -
RE: VF (Germany) vs. DoMan (Allies) | Original Europe, Game 6 - Balance 3.0
@VictoryFirst Update to this. The calculator on this very site (http://calc.axisandallies.org/) already does most of what you are looking for (“simulates combat 10,000 times and checks number of times a certain number of hits have been scored”). You might want to look into using that unless there is some other functionality you need.
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RE: VF (Germany) vs. DoMan (Allies) | Original Europe, Game 6 - Balance 3.0
@VictoryFirst Re: TUV calculator:
I can work on something for this later this week or this weekend. I’ll let you know. -
RE: Doman (Allies) vs TGC (Germans), Europe 'over' balanced?
@The_Good_Captain Game History
Round: 4 Purchase Units - Americans Americans buy 3 fighters and 2 infantry; Remaining resources: 3 PUs; Combat Move - Americans 1 transport moved from Celtic Sea Sea Zone to U.S. Eastern Coast Sea Zone 2 submarines moved from Celtic Sea Sea Zone to U.S. Convoy 2 Sea Zone 1 destroyer moved from Azores Sea Sea Zone to U.S. Convoy 2 Sea Zone 2 fighters moved from English Channel Sea Zone to Russia 3 fighters moved from Leningrad to East Poland 2 infantry moved from Morocco to Algeria Americans take Algeria from Germans Combat - Americans Battle in East Poland Americans attack with 3 fighters Germans defend with 1 infantry Americans roll dice for 3 fighters in East Poland, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in East Poland Americans win with 3 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in U.S. Convoy 2 Sea Zone Americans attack with 1 destroyer and 2 submarines Germans defend with 1 submarine Americans roll dice for 2 submarines in U.S. Convoy 2 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 submarine owned by the Germans lost in U.S. Convoy 2 Sea Zone Americans win, taking U.S. Convoy 2 Sea Zone from Germans with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8 Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from U.S. Convoy 2 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 3 fighters moved from East Poland to Moscow Place Units - Americans 3 fighters and 2 infantry placed in United States Turning on Edit Mode EDIT: Removing units owned by Americans from United States: 3 fighters EDIT: Adding units owned by Americans to English Channel Sea Zone: 3 fighters EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 42 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans regular : 0.83 Germans regular : -0.33
Two notes:
1.) Ignore the sub combat in tripleA. I manually rolled everything on the forums with the dicebot.
2.) I forgot to NCM the FTRs from USA to English Channel. I did it in an edit at the end of the turn so no worries there. -
RE: Doman (Allies) vs TGC (Germans), Europe 'over' balanced?
@The_Good_Captain Game History
Round: 6 Purchase Units - Russians Turning on Edit Mode EDIT: Changing PUs for Americans from 45 to 37 EDIT: Turning off Edit Mode Russians buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 artilleries moved from Caucasus to Turkestan 1 armour moved from Moscow to Russia Russians take Russia from Germans 1 armour moved from Norway to Karelia 1 armour moved from Russia to Moscow Combat - Russians Non Combat Move - Russians Place Units - Russians 6 infantry placed in Moscow Turning on Edit Mode EDIT: Removing units owned by Russians from Turkestan: 1 aaGun EDIT: Adding units owned by Russians to Russia: 1 aaGun EDIT: Removing units owned by Russians from Stalingrad: 1 aaGun EDIT: Adding units owned by Russians to Turkestan: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 22 PUs; end with 24 PUs
Combat Hit Differential Summary :
Game History
Round: 6 Purchase Units - British British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Leningrad to Baltic States Russians take Baltic States from Germans 1 armour moved from Baltic States to Poland 2 infantry moved from United Kingdom to North Sea Sea Zone 2 infantry and 1 transport moved from North Sea Sea Zone to Baltic Sea Sea Zone 2 infantry moved from Baltic Sea Sea Zone to Poland 2 carriers, 1 fighter and 3 transports moved from Baltic Sea Sea Zone to English Channel Sea Zone 1 armour moved from Northern Italy to Austria British take Austria from Germans 1 armour moved from Austria to Czechoslovakia British take Czechoslovakia from Germans Combat - British Battle in Poland British attack with 1 armour and 2 infantry Germans defend with 1 infantry British roll dice for 1 armour and 2 infantry in Poland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland British win, taking Poland from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in English Channel Sea Zone British attack with 2 carriers and 3 transports; Americans loiter and taunt Germans defend with 1 submarine British roll dice for 2 carriers and 3 transports in English Channel Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 submarine in English Channel Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 carriers and 3 transports in English Channel Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 submarine in English Channel Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 transport owned by the British lost in English Channel Sea Zone British roll dice for 2 carriers and 2 transports in English Channel Sea Zone, round 4 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 submarine in English Channel Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 2 carriers and 2 transports in English Channel Sea Zone, round 5 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 submarine in English Channel Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 transport owned by the British lost in English Channel Sea Zone British roll dice for 2 carriers and 1 transport in English Channel Sea Zone, round 6 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 submarine in English Channel Sea Zone, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 2 carriers and 1 transport in English Channel Sea Zone, round 7 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 submarine in English Channel Sea Zone, round 7 : 0/1 hits, 0.33 expected hits British roll dice for 2 carriers and 1 transport in English Channel Sea Zone, round 8 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 submarine in English Channel Sea Zone, round 8 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in English Channel Sea Zone British win with 2 carriers and 1 transport remaining. Battle score for attacker is -8 Casualties for British: 2 transports Casualties for Germans: 1 submarine Non Combat Move - British 2 infantry moved from United Kingdom to English Channel Sea Zone Place Units - British 2 artilleries and 6 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 British regular : -1.17
Game History
Round: 6 Purchase Units - Americans Americans buy 2 bombers; Remaining resources: 7 PUs; Combat Move - Americans 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 2 fighters moved from United States to Celtic Sea Sea Zone 1 destroyer moved from Mid-Atlantic Sea Zone to British Convoy 3 Sea Zone British take British Convoy 3 Sea Zone from Germans 1 destroyer moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from British Convoy 4 Sea Zone to Celtic Sea Sea Zone 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone 1 fighter moved from English Channel Sea Zone to Leningrad 3 fighters moved from United Kingdom to Leningrad Combat - Americans Battle in Celtic Sea Sea Zone Americans attack with 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport Germans defend with 1 battleship Americans win with 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 24 Casualties for Germans: 1 battleship Non Combat Move - Americans 1 infantry moved from Celtic Sea Sea Zone to United Kingdom 2 fighters moved from Celtic Sea Sea Zone to United Kingdom Place Units - Americans 2 bombers placed in United States Turn Complete - Americans Americans collect 43 PUs; end with 50 PUs
Yeah I got nothing. At this point I think the skill curve has just got the better of me. You gave me 100% of the balance changes and it had 0 impact on the outcome of the game (as in, if you showed the current game state to a 3rd party and asked them whether or not any balance changes were applied, they wouldn’t be able to tell).