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    Best posts made by DoManMacgee

    • RE: Douche V. Kwas

      @kwaspek104 GG. Had some bad rolls in the Atlantic and blatantly missed the extra 2 Tanks from Romania that were able to make it to the big Belorussia battle. Hope to give it another whirl soon!

      posted in Play Boardgames
      DoManMacgeeD
      DoManMacgee
    • RE: TGC (Germany) vs Kwaspek and DoMan (Allies) - Europe Game 2

      @The_Good_Captain @kwaspek104
      Game History

      Round: 8
      
          Combat Move - Russians
              Turning on Edit Mode
              EDIT: Changing PUs for Russians from 1 to 0
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Changing PUs for Russians from 0 to 1
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Changing PUs for Americans from 52 to 51
              EDIT: Turning off Edit Mode
              2 fighters and 2 infantry moved from Moscow to Belorussia
              1 fighter and 2 infantry moved from Moscow to Russia
              1 fighter moved from Moscow to Russia
              1 bomber moved from Moscow to Archangel
              1 transport moved from Baltic Sea Sea Zone to Danish Sea Sea Zone
      
          Combat - Russians
              Strategic bombing raid in Archangel
                  Bombing raid in Archangel rolls: 4 and costs: 4 PUs.
                  Bombing raid costs 4 PUs
              Battle in Belorussia
                  Russians attack with 2 fighters and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 2 fighters and 2 infantry in Belorussia, round 2 : 1/4 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Belorussia
                  Russians win, taking Belorussia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Russia
                  Russians attack with 2 fighters and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 2 fighters and 2 infantry in Russia, round 2 : 1/4 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Russia
                  Russians win, taking Russia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              2 fighters moved from Russia to Moscow
              2 fighters moved from Belorussia to Moscow
              1 bomber moved from Archangel to Moscow
              EDIT: 1 submarine moved from South Atlantic Sea Zone to Western Mediterranean Sea Zone
      
          Turn Complete - Russians
              Russians collect 11 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.67
      Russians regular : -0.67
      

      US paid the ME Toll ™. I edited the USSR sub into Western Med. because it was a sub-stall.

      AAE-game2-R8.tsvg

      posted in Play Boardgames
      DoManMacgeeD
      DoManMacgee
    • RE: TGC (Germany) vs Kwaspek and DoMan (Allies) - Europe Game 2

      @kwaspek104 After that naval battle, the feeling isn’t mutual lol (JK u da man)

      posted in Play Boardgames
      DoManMacgeeD
      DoManMacgee
    • RE: TGC (Germany) vs Kwaspek and DoMan (Allies) - Europe Game 2

      @The_Good_Captain To give more context:

      You lost an INF attacking Belo, didn’t attack Russia (2 INF) and sent a Tank to attack Archangel. Put that all together + the fact that we had 57% Odds + the fact that your air was out of position to actually punish a failure + the fact that the US/UK guys in Leningrad could have tried cleaning up if it was a near-loss and the original plan was to “try 1 round of combat and see what happens”.

      I was just going to back up to Moscow if the first round of dice went badly but after 1 round of combat our odds jumped to 82% so I just rolled on at that point.

      My/Our question to you Re: this game is why you pulled everything out of ME early only to about-face and go back into ME later in the game. We were anticipating a ~60% odds attack for Germany Vs. Moscow at one point earlier in the game, which made us bend over backwards to rush everything into position to keep the odds to just 60% your-favor (instead of something decisive like 85+). Yet, to our surprise, the attack never came, and you pivoted into an econ-game despite having pulled pieces out of the ME previously.

      posted in Play Boardgames
      DoManMacgeeD
      DoManMacgee
    • DouchManMacgee (G) Vs. The Dream Team (TGC/Kasper) (Allies) - AAE Round 5 ~No Sealion No Problem~

      @kwaspek104 @The_Good_Captain

      Test Post. Will post for real in about 2.5 hours

      posted in Play Boardgames
      DoManMacgeeD
      DoManMacgee
    • RE: TGC (Germans) vs Doman (Allies), Original Europe

      @The_Good_Captain Game History

      Round: 5
      
          Actions - Russians
              Russians takes action: Action USAPays1PUs
              Action USAPays1PUs activates a trigger called: Trigger USAPays1PUs
              Trigger USAPays1PUs: Americans met a national objective for an additional -1 PUs; end with 50 PUs
      
          Purchase Units - Russians
              Russians buy 6 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Russians
              1 armour moved from Ukraine S.S.R. to Turkestan
              1 armour moved from Karelia to Moscow
              7 infantry moved from Russia to Moscow
      
          Combat - Russians
      
          Non Combat Move - Russians
      
          Place Units - Russians
              6 infantry placed in Moscow
      
          Turn Complete - Russians
              Russians collect 21 PUs; end with 23 PUs
      

      Combat Hit Differential Summary :

      Game History

      Round: 5
      
          Purchase Units - British
              British buy 7 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - British
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 infantry moved from Vichy France to Northern Italy
                    British take Northern Italy from Germans
              1 infantry moved from France to Netherlands-Belgium
              1 infantry moved from Eastern France to Netherlands-Belgium
              2 bombers moved from United Kingdom to Moscow
              1 armour moved from United Kingdom to English Channel Sea Zone
              1 armour and 1 transport moved from English Channel Sea Zone to Baltic Sea Sea Zone
              1 armour moved from Baltic Sea Sea Zone to Baltic States
                    Russians take Baltic States from Germans
              1 transport moved from Baltic Sea Sea Zone to English Channel Sea Zone
              1 artillery moved from United Kingdom to English Channel Sea Zone
              1 artillery moved from English Channel Sea Zone to Netherlands-Belgium
              1 submarine moved from Atlantic Sea Zone to British Convoy 4 Sea Zone
                    British take British Convoy 4 Sea Zone from Germans
              1 destroyer moved from Soviet Convoy Sea Zone to Atlantic Sea Zone
              1 bomber moved from Iran to Moscow
              2 carriers and 3 fighters moved from English Channel Sea Zone to Baltic Sea Sea Zone
      
          Combat - British
      
          Non Combat Move - British
              Turning on Edit Mode
              EDIT: Removing units owned by British from Moscow: 2 fighters
              EDIT: Removing units owned by Americans from Moscow: 3 fighters
              EDIT: Adding units owned by Russians to Moscow: 5 fighters
              EDIT: Turning off Edit Mode
      
          Place Units - British
              7 infantry placed in United Kingdom
              2 transports placed in English Channel Sea Zone
      
          Turn Complete - British
              British collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 6 infantry and 4 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              6 infantry moved from United States to U.S. Eastern Coast Sea Zone
              6 infantry and 3 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone
              6 infantry moved from Celtic Sea Sea Zone to United Kingdom
              2 infantry moved from Netherlands-Belgium to English Channel Sea Zone
              2 infantry and 1 transport moved from English Channel Sea Zone to Baltic Sea Sea Zone
              3 fighters moved from Russia to Moscow
              2 infantry moved from Baltic Sea Sea Zone to Poland
              3 fighters moved from Baltic Sea Sea Zone to Poland
              2 infantry moved from Libya to Egypt
                    Middle_East take Egypt from Germans
      
          Combat - Americans
              Battle in Poland
                  Americans attack with 3 fighters and 2 infantry
                  Germans defend with 2 infantry
                      Americans roll dice for 3 fighters and 2 infantry in Poland, round 2 : 3/5 hits, 1.83 expected hits
                      Germans roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans lost in Poland
                      2 infantry owned by the Germans lost in Poland
                  Americans win, taking Poland from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
                  Casualties for Germans: 2 infantry
      
          Non Combat Move - Americans
              3 fighters moved from Poland to Moscow
      
          Place Units - Americans
              6 infantry placed in United States
              4 transports placed in U.S. Eastern Coast Sea Zone
      
          Turn Complete - Americans
              Americans collect 46 PUs; end with 46 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 1.17
      Germans regular : 0.33
      

      AAE-Game9-A5.tsvg

      I got 91% German win but IMO you could have bought all INF with Germany last round and moved the fighters up for better odds @ Moscow. I didn’t calc the allied attack on Berlin though so not 100% sure if that would have actually worked.

      posted in Play Boardgames
      DoManMacgeeD
      DoManMacgee
    • RE: TGC (German) vs. Doman (Allies) Original Europe

      @The_Good_Captain Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 submarine and 1 transport moved from White Sea Sea Zone to Barents Sea Sea Zone
              1 submarine and 1 transport moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone
              1 armour moved from Archangel to Leningrad
              1 armour moved from Siberia to Leningrad
              1 armour moved from Moscow to Leningrad
              1 armour moved from Turkestan to Leningrad
              1 armour moved from Caucasus to Belorussia
              1 armour moved from Bessarabia to Belorussia
              1 infantry moved from East Poland to Belorussia
              1 infantry moved from Baltic States to Belorussia
              1 artillery and 8 infantry moved from Ukraine S.S.R. to Belorussia
              3 infantry moved from Caucasus to Stalingrad
              1 artillery and 2 infantry moved from Stalingrad to Belorussia
              3 infantry moved from Turkestan to Belorussia
              1 bomber and 1 fighter moved from Moscow to Belorussia
              1 artillery and 3 infantry moved from Siberia to Russia
              3 infantry moved from Archangel to Russia
              2 infantry moved from Karelia to Leningrad
              1 artillery and 4 infantry moved from Russia to Belorussia
              4 infantry moved from Moscow to Belorussia
              1 infantry moved from Iran to Caucasus
      
          Combat - Russians
      
          Non Combat Move - Russians
              1 aaGun moved from Archangel to Russia
              1 aaGun moved from Moscow to Belorussia
      
          Place Units - Russians
              8 infantry placed in Leningrad
      
          Turn Complete - Russians
              Russians collect 24 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Game History

      Round: 1
      
          Purchase Units - British
              British buy nothing; Remaining resources: 25 PUs; 
      
          Combat Move - British
              1 destroyer moved from Davis Strait Sea Zone to Celtic Sea Sea Zone
              1 bomber and 2 fighters moved from United Kingdom to Celtic Sea Sea Zone
              1 armour moved from Canada to United States
              1 infantry moved from Iraq to Iran
              1 infantry moved from Syria to Eastern Mediterranean Sea Zone
              1 infantry moved from Palestine to Eastern Mediterranean Sea Zone
              2 infantry moved from Eastern Mediterranean Sea Zone to Egypt
              1 armour moved from Egypt to Libya
                    British take Libya from Germans
              1 armour moved from Libya to Egypt
      
          Combat - British
              Battle in Celtic Sea Sea Zone
                  British attack with 1 bomber, 1 destroyer and 2 fighters
                  Germans defend with 2 submarines
                      British roll dice for 1 bomber, 1 destroyer and 2 fighters in Celtic Sea Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                      Germans roll dice for 2 submarines in Celtic Sea Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      2 submarines owned by the Germans lost in Celtic Sea Sea Zone
                  British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 16
                  Casualties for Germans: 2 submarines
      
          Non Combat Move - British
              1 bomber and 2 fighters moved from Celtic Sea Sea Zone to United Kingdom
              1 bomber moved from United Kingdom to Leningrad
      
          Turn Complete - British
              British collect 16 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.67
      British regular : 0.83
      

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 3 fighters; Remaining resources: 4 PUs; 
      
          Combat Move - Americans
              2 infantry moved from United States to U.S. Eastern Coast Sea Zone
              1 destroyer moved from U.S. Eastern Coast Sea Zone to British Convoy 3 Sea Zone
                    British take British Convoy 3 Sea Zone from Germans
              2 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone
              2 infantry moved from South Atlantic Sea Zone to Morocco
                    Americans take Morocco from Germans
              1 bomber and 1 fighter moved from United States to United Kingdom
      
          Combat - Americans
      
          Non Combat Move - Americans
      
          Place Units - Americans
              3 fighters placed in United States
      
          Turn Complete - Americans
              Americans collect 41 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      AAE-game10-A1.tsvg

      I screwed up and rolled the UK DD+Air Vs. German Sub battle in-engine instead of doing it manually. I won in one round of combat though so the result was legal. Sorry about that.

      posted in Play Boardgames
      DoManMacgeeD
      DoManMacgee
    • RE: VF (Germany) vs. DoMan (Allies) | Original Europe, Game 1

      @VictoryFirst Assuming you want to submerge?

      posted in Play Boardgames
      DoManMacgeeD
      DoManMacgee
    • RE: VF (Germany) vs. DoMan (Allies) | Original Europe, Game 1

      @VictoryFirst Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 3 fighters; Remaining resources: 4 PUs; 
      
          Combat Move - Americans
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone
              1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone
              EDIT: 1 bomber, 1 destroyer, 1 fighter and 1 transport moved from Davis Strait Sea Zone to Denmark Strait Sea Zone
      
          Combat - Americans
      
          Non Combat Move - Americans
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              EDIT: 1 destroyer and 1 transport moved from Denmark Strait Sea Zone to Davis Strait Sea Zone
              1 bomber moved from Denmark Strait Sea Zone to United Kingdom
              1 fighter moved from Denmark Strait Sea Zone to Iceland
      
          Place Units - Americans
              3 fighters placed in United States
      
          Turn Complete - Americans
              Americans collect 40 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      AAE-game11-A1.tsvg

      I don’t know if you’re keen on tracking stats like TGC is but in general USSR did very poorly while WA did very well.

      posted in Play Boardgames
      DoManMacgeeD
      DoManMacgee
    • RE: VF (Germany) vs. DoMan (Allies) | Original Europe, Game 1

      b921aa6e-aae3-4654-993b-885e40bdffe6-image.png @VictoryFirst

      For reference, here is where we are in the current combat: (First round of combat was 1 hit a side. I tipped the BB for Germany since it was obvious).

      posted in Play Boardgames
      DoManMacgeeD
      DoManMacgee
    • RE: TGC (Germans) vs Doman (Allies), Original Europe

      @VictoryFirst Caveat to what’s being said here: UK buying Fighters in addition to buying enough navy to not get wiped by the German airforce proved unrealistic during testing. I tried a variant of that (a mix of US/UK Fighters/Carriers) before moving on to what I’m doing now.

      posted in Play Boardgames
      DoManMacgeeD
      DoManMacgee
    • RE: TGC (Germans) vs Doman (Allies), Original Europe

      @VictoryFirst As I’ve said to TGC in private chats, I am still very much of the impression that the game is massively pro-Axis. I just think that the changes to the setup are (potentially) fewer and need to focus more on the Med/Atlantic than the eastern front. More games will help 100% determine that, though.

      posted in Play Boardgames
      DoManMacgeeD
      DoManMacgee
    • RE: VF (Germany) vs. DoMan (Allies) | Original Europe, Game 1

      @VictoryFirst Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 6 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Russians
              5 armour moved from Leningrad to Karelia
              1 fighter moved from Moscow to Karelia
              1 submarine moved from British Convoy 4 Sea Zone to Celtic Sea Sea Zone
              1 armour and 1 transport moved from English Channel Sea Zone to Baltic Sea Sea Zone
      
          Combat - Russians
              Battle in Karelia
                  Russians attack with 5 armour and 1 fighter
                  Germans defend with 5 infantry
                      Russians roll dice for 5 armour and 1 fighter in Karelia, round 2 : 0/6 hits, 3.00 expected hits
                      Germans roll dice for 5 infantry in Karelia, round 2 : 1/5 hits, 1.67 expected hits
                      1 armour owned by the Russians lost in Karelia
                      Russians roll dice for 4 armour and 1 fighter in Karelia, round 3 : 0/5 hits, 2.50 expected hits
                      Germans roll dice for 5 infantry in Karelia, round 3 : 1/5 hits, 1.67 expected hits
                      1 armour owned by the Russians lost in Karelia
                      Russians roll dice for 3 armour and 1 fighter in Karelia, round 4 : 3/4 hits, 2.00 expected hits
                      Germans roll dice for 5 infantry in Karelia, round 4 : 1/5 hits, 1.67 expected hits
                      1 armour owned by the Russians lost in Karelia
                      3 infantry owned by the Germans lost in Karelia
                      Russians roll dice for 2 armour and 1 fighter in Karelia, round 5 : 3/3 hits, 1.50 expected hits
                      Germans roll dice for 2 infantry in Karelia, round 5 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Germans lost in Karelia
                  Russians win, taking Karelia from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Russians: 3 armour
                  Casualties for Germans: 5 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Karelia to Leningrad
              3 artilleries and 32 infantry moved from Leningrad to Russia
      
          Place Units - Russians
              6 infantry placed in Moscow
      
          Turn Complete - Russians
              Russians collect 19 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -2.67
      Russians regular : -3.00
      

      Game History

      Round: 4
      
          Purchase Units - British
              British buy 1 bomber and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - British
              Turning on Edit Mode
              EDIT: Removing units owned by British from Leningrad: 1 bomber
              EDIT: Removing units owned by Americans from Leningrad: 4 fighters
              EDIT: Adding units owned by Russians to Leningrad: 1 bomber and 4 fighters
              EDIT: Turning off Edit Mode
              1 submarine moved from English Channel Sea Zone to British Convoy 3 Sea Zone
                    British take British Convoy 3 Sea Zone from Germans
              1 armour moved from Baltic Sea Sea Zone to Leningrad
              1 fighter moved from Caucasus to Moscow
              EDIT: British undo move 2.
              1 armour moved from Baltic Sea Sea Zone to Leningrad
              2 infantry moved from United Kingdom to English Channel Sea Zone
              2 infantry moved from English Channel Sea Zone to Netherlands-Belgium
                    British take Netherlands-Belgium from Germans
              1 armour, 1 artillery and 3 infantry moved from Algeria to Morocco
      
          Combat - British
              Battle in Morocco
                  British attack with 1 armour, 1 artillery and 3 infantry
                  Germans defend with 1 armour, 1 artillery and 2 infantry
                      British roll dice for 1 armour, 1 artillery and 3 infantry in Morocco, round 2 : 1/5 hits, 1.50 expected hits
                      Germans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 0/4 hits, 1.33 expected hits
                      1 infantry owned by the Germans lost in Morocco
                      British roll dice for 1 armour, 1 artillery and 3 infantry in Morocco, round 3 : 2/5 hits, 1.50 expected hits
                      Germans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 3 : 2/3 hits, 1.00 expected hits
                      2 infantry owned by the British lost in Morocco
                      1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Morocco
                      British roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 4 : 3/3 hits, 1.17 expected hits
                      Germans roll dice for 1 armour in Morocco, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Morocco
                      1 armour owned by the Germans lost in Morocco
                  British win, taking Morocco from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 armour, 1 artillery and 2 infantry
                  Casualties for British: 3 infantry
      
          Non Combat Move - British
      
          Place Units - British
              1 bomber placed in United Kingdom
              1 transport placed in English Channel Sea Zone
      
          Turn Complete - British
              British collect 28 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0.33
      British regular : 1.83
      

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from Leningrad: 4 fighters
              EDIT: Adding units owned by Americans to Leningrad: 4 fighters
              EDIT: Removing units owned by Russians from Leningrad: 1 bomber
              EDIT: Adding units owned by British to Leningrad: 1 bomber
              EDIT: Turning off Edit Mode
              4 fighters moved from United States to English Channel Sea Zone
              3 fighters moved from English Channel Sea Zone to Leningrad
              EDIT: Americans undo move 2.
              EDIT: 4 fighters moved from Leningrad to Moscow
              EDIT: 1 bomber moved from Leningrad to Moscow
              EDIT: 1 fighter moved from Leningrad to Moscow
              3 fighters moved from English Channel Sea Zone to Russia
      
          Non Combat Move - Americans
      
          Place Units - Americans
              1 submarine and 3 transports placed in U.S. Eastern Coast Sea Zone
              1 infantry placed in United States
      
          Turn Complete - Americans
              Americans collect 36 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :
      AAE-game11-A4.tsvg

      I had to do some edit mode shenanigans on the USA turn because I severely messed up some calcs on my end. I thought I was going to be able to hold Leningrad but when I remembered you can just bring all the air from Germany and have like 99+% chance to kill all my air units. Sorry about that.

      posted in Play Boardgames
      DoManMacgeeD
      DoManMacgee
    • RE: TGC (Germany) vs Doman (Allies) Europe, oob

      @The_Good_Captain Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 submarine and 1 transport moved from White Sea Sea Zone to North Atlantic Sea Zone
              1 armour moved from Archangel to Vyborg
              2 infantry moved from Karelia to Vyborg
              1 infantry moved from Leningrad to Vyborg
              1 infantry moved from Leningrad to Baltic States
              1 artillery and 4 infantry moved from Belorussia to Baltic States
              1 bomber and 1 fighter moved from Moscow to Baltic States
              1 infantry moved from East Poland to Baltic States
              1 artillery and 8 infantry moved from Ukraine S.S.R. to Belorussia
              1 infantry moved from Iran to Caucasus
              1 armour and 3 infantry moved from Caucasus to Stalingrad
              1 armour, 1 artillery and 2 infantry moved from Stalingrad to Belorussia
              3 infantry moved from Turkestan to Belorussia
              4 infantry moved from Moscow to Belorussia
              1 artillery and 3 infantry moved from Siberia to Russia
              3 infantry moved from Archangel to Russia
      
          Combat - Russians
              Battle in Baltic States
                  Russians attack with 1 artillery, 1 bomber, 1 fighter and 6 infantry
                  Germans defend with 1 armour, 1 artillery and 2 infantry
                      Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 6 infantry in Baltic States, round 2 : 3/9 hits, 2.67 expected hits
                      Germans roll dice for 1 armour, 1 artillery and 2 infantry in Baltic States, round 2 : 2/4 hits, 1.33 expected hits
                      2 infantry owned by the Russians lost in Baltic States
                      1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Baltic States
                  1 fighter owned by the Russians and 1 bomber owned by the Russians retreated
                  4 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Leningrad
                  Germans win with 1 armour remaining. Battle score for attacker is 4
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 1 artillery and 2 infantry
              Battle in Vyborg
                  Russians attack with 1 armour and 3 infantry
                  Germans defend with 3 infantry
                      Russians roll dice for 1 armour and 3 infantry in Vyborg, round 2 : 0/4 hits, 1.00 expected hits
                      Germans roll dice for 3 infantry in Vyborg, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Russians lost in Vyborg
                      Russians roll dice for 1 armour and 2 infantry in Vyborg, round 3 : 1/3 hits, 0.83 expected hits
                      Germans roll dice for 3 infantry in Vyborg, round 3 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Russians lost in Vyborg
                      1 infantry owned by the Germans lost in Vyborg
                      Russians roll dice for 1 armour and 1 infantry in Vyborg, round 4 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 2 infantry in Vyborg, round 4 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans lost in Vyborg
                  1 infantry owned by the Russians and 1 armour owned by the Russians retreated to Leningrad
                  Germans win with 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 2 infantry
      
          Non Combat Move - Russians
              1 bomber and 1 fighter moved from Baltic States to Leningrad
              1 armour moved from Siberia to Leningrad
              1 armour moved from Moscow to Leningrad
              1 armour moved from Turkestan to Leningrad
              1 aaGun moved from Archangel to Russia
              1 aaGun moved from Moscow to Belorussia
      
          Place Units - Russians
              8 infantry placed in Leningrad
      
          Turn Complete - Russians
              Russians collect 23 PUs; end with 23 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0.00
      Russians regular : -0.17
      

      Rest will come later. Stuff to do, calcs to make.

      posted in Play Boardgames
      DoManMacgeeD
      DoManMacgee
    • RE: VF (Germany) vs. DoMan (Allies) | Original Europe, Game 1

      @VictoryFirst Regardless of the outcome of the game, I will walk away from this happy that “the script” was defied.

      posted in Play Boardgames
      DoManMacgeeD
      DoManMacgee
    • RE: VF (Germany) vs. DoMan (Allies) | Original Europe, Game 1

      @VictoryFirst Well that’s that. I don’t think I need another one as you clearly knew before the game started the solution to what I did was to just build one more round of tanks and wait until turn 7, exploiting the fact that the fighter jump is something that can only be done once.

      posted in Play Boardgames
      DoManMacgeeD
      DoManMacgee
    • RE: VF (Germany) vs. DoMan (Allies) | Original Europe, Game 1

      @VictoryFirst No worries. Yesterday was a holiday in the US so I did that have the time or enthusiasm to jump into another game immediately.

      @VictoryFirst said in VF (Germany) vs. DoMan (Allies) | Original Europe, Game 1:

      I didn’t know your exact strategy before this game, during the game I realized I could afford to build one more round of tanks without Berlin becoming in danger.

      I think with the balance this strategy might have some more success, as long as you put a little more money into attacking Berlin as well.

      TGC and I discussed this same potential weakness (Germany builds the extra round of Tanks because Berlin is not in danger) in the strategy last week when I initially rolled it out so I assumed he’d shared my concerns with you as well. I am going to spend some time thinking about ways to strike a better balance of force distribution and get back to you. I am not very good at making major innovations on the fly, unfortunately.

      posted in Play Boardgames
      DoManMacgeeD
      DoManMacgee
    • RE: VF (Germany) vs. DoMan (Allies) | Original Europe OOB, Game 2

      @VictoryFirst I was not aware that in classic you could rig things so to allow the attack to retreat into a territory that was captured earlier in the turn. That is interesting.

      Regardless, will play on with the file where Germany retreated into Romania.

      posted in Play Boardgames
      DoManMacgeeD
      DoManMacgee
    • RE: VF (Germany) vs. DoMan (Allies) | Original Europe OOB, Game 2

      @VictoryFirst Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 3 fighters; Remaining resources: 4 PUs; 
      
          Combat Move - Americans
              1 destroyer moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone
              1 bomber and 1 fighter moved from United States to Celtic Sea Sea Zone
              2 infantry moved from United States to U.S. Eastern Coast Sea Zone
              2 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone
              2 infantry moved from South Atlantic Sea Zone to Morocco
                    Americans take Morocco from Germans
      
          Combat - Americans
              Battle in Celtic Sea Sea Zone
                  British loiter and taunt; Americans attack with 1 bomber, 1 destroyer and 1 fighter
                  Germans defend with 3 submarines
                      Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in Celtic Sea Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                      Germans roll dice for 3 submarines in Celtic Sea Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                      1 destroyer owned by the Americans lost in Celtic Sea Sea Zone
                      2 submarines owned by the Germans lost in Celtic Sea Sea Zone
                  Germans and Americans reach a stalemate
                  . Battle score for attacker is 4
                  Casualties for Americans: 1 destroyer
                  Casualties for Germans: 2 submarines
      
          Non Combat Move - Americans
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Celtic Sea Sea Zone: 1 submarine
              EDIT: Removing units owned by British from Celtic Sea Sea Zone: 1 destroyer
              EDIT: Turning off Edit Mode
              1 bomber and 1 fighter moved from Celtic Sea Sea Zone to United Kingdom
      
          Place Units - Americans
              3 fighters placed in United States
      
          Turn Complete - Americans
              Americans collect 41 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.33
      Germans regular : 0.00
      

      AAE-game13-A1.tsvg

      Ignore the dice stats provided for the US turn and calculate based on the actual dice that got rolled.

      Likely going to be a very one-sided game based on these initial results but there is still a window for things to change. If you attack the USSR sub it will submerge if it somehow manages to survive the first round of combat.

      posted in Play Boardgames
      DoManMacgeeD
      DoManMacgee
    • RE: VF (Germany) vs. DoMan (Allies) | Original Europe OOB, Game 2

      @VictoryFirst Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 7 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Caucasus to Ukraine S.S.R.
              2 armour, 1 artillery and 11 infantry moved from Belorussia to Ukraine S.S.R.
              1 submarine and 1 transport moved from Norwegian Sea Sea Zone to Soviet Convoy Sea Zone
      
          Combat - Russians
              Battle in Ukraine S.S.R.
                  Russians attack with 2 armour, 1 artillery and 12 infantry
                  Germans defend with 1 aaGun and 1 armour
                      Russians roll dice for 2 armour, 1 artillery and 12 infantry in Ukraine S.S.R., round 2 : 3/15 hits, 3.50 expected hits
                      Germans roll dice for 1 armour in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                      1 armour owned by the Germans lost in Ukraine S.S.R.
                  Russians win, taking Ukraine S.S.R. from Germans with 2 armour, 1 artillery and 12 infantry remaining. Battle score for attacker is 5
                  Casualties for Germans: 1 armour
              Battle in Soviet Convoy Sea Zone
                  Russians attack with 1 submarine and 1 transport
                  Germans defend with 2 submarines
                      Russians roll dice for 1 submarine in Soviet Convoy Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 transport in Soviet Convoy Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                      Germans roll dice for 2 submarines in Soviet Convoy Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 1 submarine in Soviet Convoy Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Germans lost in Soviet Convoy Sea Zone
                      Russians roll dice for 1 transport in Soviet Convoy Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
                      Germans roll dice for 1 submarine in Soviet Convoy Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 submarine in Soviet Convoy Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 transport in Soviet Convoy Sea Zone, round 4 : 0/0 hits, 0.00 expected hits
                      Germans roll dice for 1 submarine in Soviet Convoy Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 submarine in Soviet Convoy Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Germans lost in Soviet Convoy Sea Zone
                  Russians win, taking Soviet Convoy Sea Zone from Germans with 1 submarine and 1 transport remaining. Battle score for attacker is 16
                  Casualties for Germans: 2 submarines
      
          Non Combat Move - Russians
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Karelia: 1 infantry
              EDIT: Changing ownership of Karelia from Germans to Russians
              EDIT: Turning off Edit Mode
              1 artillery and 6 infantry moved from Russia to Karelia
              1 aaGun moved from Russia to Moscow
              13 infantry moved from Leningrad to Belorussia
              1 aaGun moved from Leningrad to Belorussia
              1 aaGun moved from Belorussia to Stalingrad
      
          Place Units - Russians
              7 infantry placed in Stalingrad
      
          Turn Complete - Russians
              Russians collect 22 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -1.67
      Russians regular : 0.17
      

      Game History

      Round: 2
      
          Purchase Units - British
              British buy 2 carriers; Remaining resources: 5 PUs; 
      
          Combat Move - British
              2 fighters moved from United Kingdom to Karelia
              1 bomber moved from United Kingdom to Baltic Sea Sea Zone
              1 fighter moved from Syria to Ukraine S.S.R.
              1 armour moved from Libya to Tunisia
                    British take Tunisia from Germans
              1 artillery and 3 infantry moved from Libya to Tunisia
              1 destroyer and 1 transport moved from Central Mediterranean Sea Zone to Sicilian Sea Sea Zone
              1 destroyer and 1 transport moved from Sicilian Sea Sea Zone to Western Mediterranean Sea Zone
              1 infantry moved from Iran to Caucasus
      
          Combat - British
              Battle in Baltic Sea Sea Zone
                  British attack with 1 bomber
                  Germans defend with 1 transport
                      British roll dice for 1 bomber in Baltic Sea Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      Germans roll dice for 1 transport in Baltic Sea Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 bomber in Baltic Sea Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      Germans roll dice for 1 transport in Baltic Sea Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                      1 bomber owned by the British lost in Baltic Sea Sea Zone
                      1 transport owned by the Germans lost in Baltic Sea Sea Zone
                  Germans win with no units remaining. Battle score for attacker is -7
                  Casualties for British: 1 bomber
                  Casualties for Germans: 1 transport
      
          Non Combat Move - British
      
          Place Units - British
              2 carriers placed in Atlantic Sea Zone
      
          Turn Complete - British
              British collect 11 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0.67
      British regular : -0.33
      

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 3 fighters; Remaining resources: 9 PUs; 
      
          Combat Move - Americans
              1 bomber moved from United Kingdom to Baltic States
              1 fighter moved from United Kingdom to Atlantic Sea Zone
              3 fighters moved from United States to Atlantic Sea Zone
              1 transport moved from South Atlantic Sea Zone to Azores Sea Sea Zone
      
          Combat - Americans
              Battle in Baltic States
                  Americans attack with 1 bomber
                  Germans defend with 1 infantry
                      Americans roll dice for 1 bomber in Baltic States, round 2 : 1/1 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Baltic States
                  Americans win with 1 bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Americans
              1 bomber moved from Baltic States to Ukraine S.S.R.
      
          Place Units - Americans
              3 fighters placed in United States
      
          Turn Complete - Americans
              Americans collect 30 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.33
      Germans regular : -0.33
      

      AAE-game13-A2.tsvg

      In case you’re concerned with my current moves, my proposed “altered strategy” was effectively ruined by how disastrous the German opener was (I intentionally gave you 70% @ Ukraine with the hopes that you would not attempt to take it). I am more or less flying by the seat of my pants at this point in the hope that the dice turn around somewhere.

      I’m sure you were already expecting this, but I am going to ask for a do-over once the dust settles on this one.

      posted in Play Boardgames
      DoManMacgeeD
      DoManMacgee
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